{"data":{"id":14812,"title":"Q&A: Genesis Starliner - Part II","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/14812-Q-A-Genesis-Starliner-Part-II","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14812","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14812","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":3709,"name":"Starliner_multi_overhead.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/v7mapkwuuxqrur\/source\/Starliner_multi_overhead.jpg","alt":"","size":883217,"mime_type":"image\/jpeg","last_modified":"2015-07-08T14:58:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3709","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3709\/similar"},{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":19,"translations":{"en_EN":"Greetings Citizens,\nPart of our commitment to providing information during concept sales is doing followup community Q&A sessions! All future concept sales will include at least one \u2018post launch\u2019 Q&A post. This week, for the Genesis Starliner concept sale, we\u2019re answering questions backers have posted to this thread. A special thank you to designer Randy Vasquez for answering your Starliner questions!\n\nQuestion & Answer\nWill there be NPC-controlled scheduled galactic carriers that you could work for?\nYes! This is an easy way to generate missions for pilots who might not be able to afford their own Starliner. Meridian Transport, introduced on Around the Verse, is one of these companies, and we envision their hiring pilots who have earned their commercial transport license in the finished universe. You\u2019d draw a salary (with a modifier based on performance) rather than earning credits from individual NPC tickets\u2026 and of course continued poor performance would mean you wouldn\u2019t be invited back.\n\nWill you have to watch passengers from a first-person view at all times to observe their needs? or will you be able to use something like a third person view of the entire cabin via something like cameras?\nWe imagine two processes for this: playing a character who is physically located in the back with the passengers (like a flight attendant) who can observe their needs, or operating a panel in the cockpit with holo footage and other informational readouts. The former situation would be more for crews that have more than one real player operating the ship, the latter would allow solo pilots to interact with both NPCs and steer the ship.\n\nHow difficult will it be to reconfigure a Starliner between flights? Will we be able to do one flight carrying High Class seats then change out the seating to be mixed class for the next flight?\nIt will not be especially difficult; you\u2019ll modify the internals of the ship using a holoviewer style interface much the same way you modify exterior hardpoints. Note that you won\u2019t, however, travel with an unlimited supply of alternate seats, cabins and the like: you\u2019ll need to plan in advance to make sure you have the needed stock at your destination.\n\nWill there be UEE regulations governing passenger transport, and if so, will they play a role in determining which ships can and can\u2019t be used as transports, or how many passengers a ship is allowed to have on board?\nWe have not put into place any restrictions of this nature; rather, this balance will be enforced by individual passenger NPCs: some might be willing to fly in the co-pilot seat on a Caterpillar, while the majority will prefer what they perceive to be commercial transport. (Please note that we will conduct a more in-depth Q&A on the passenger mechanic in the future; the team responsible for them has been hard at work on developing science systems this week.)\n\nWhat are the passenger boarding security mechanics like for the Civilian Passenger Transports?\nThe boarding process will involve the same \u2018security scan\u2019 recently developed for customs checkpoints. A video from this segment showing a scanning grid was recently released on Around the Verse.\n\nThe Jump and the Phoenix have a great defensive systems like the point defense weapons. Will a luxury variant of the Starliner have something comparable, or just be a big VIP-Pi\u00f1ata?\nWe have not locked the specifications for any of the variants yet, but we are heavily considering different weapon configurations than the base model. That said: the idea behind the Starliner as offered today is that it is heavily protected with advanced powerplants and shields, able to survive an engagement without needing to fight back.\n\nWill we be piloting the Starliner directly, or will we have to plot a course?\nThe players will use a combination of the two. They will plot the most effective course in which they need to refuel, resupply, and drop\/pick up passengers. Some things can be automated by the player while others will require the players attention. And of course you\u2019ll have the option to break out of autopilot at any time and street the ship yourself.\n\nWill the Genesis Starliner, apart from the other mentioned roles, will the chassis also be used for a Medical Ship being larger than the Cutlass Red but smaller than the Hope-class Hospital Ship?\nWe have not done any work on a medical variant of the Genesis Starliner. With modular medical equipment available for ships like the Cutlass, it\u2019s something we expect players might build themselves. We have done work on a prisoner transport variant, which would be a good base for such a ship! (And a great setting for Con Air\u2026 in Space!)\n\nWe have heard and read a lot about the ability for the internals to be modified and moved about, but what about the external parts of the ship? I see lore of the ship being turned into SWAC\u2019s, Hunter Killers, and the UEE version of Air force One.\nSome of these variants will involve external changes. These designs are going through the approval process now, to make sure they fit into our vision for the Persistent Universe. When we have their stats (and appearance) locked down, we\u2019ll share them with the community.\n\nI get that the universe needs this ship for immersion, but of what benefit is the ship to a player?\nThe main benefit of the Starliner to a player is as an economic resource \u2013 it\u2019s a way (relatively safe, all things considered) to start earning credits quickly. Adjusting pricing on seats, change configurations to adapt to the most desired routes\u2026 make a business out of it. The PU team wants to make sure that players have many options with which they can make money, and the commercial captain career is just one of them. Starliners can also serve as a base for many less-structured PU goals. Want a flying headquarters, or a heavily protectred guild transport? The Starliner chassis is here for you!\n\nWhy are there seats and sleep pods? Wouldn\u2019t It be better to incorporate lifepods, restraints for takeoff\/landing and sleeping area into one place (thinking that it would be something like the Connie\u2019s ejection pod system)\nSeats were placed in there for take off\/lift off. We designed it this way to better fit logicially and aesthetically with what the norm of travel is now and how we handle it in other ships. We could however have a variant where all seats are removed. We have the technology. And I would love to see more variants be built up for this ship using the modularity of the interiors. I think this is a great challenge for the community to design interior layouts, and come up with Roles.\n\nI would love to challenge the community to make the ultimate Starliner. You need to be able to explain its Role, purpose, and give us an interior layout that if and when the winner is chosen, we could build out using our current assets and functionality already planned. This ship really is a chameleon. No additional hardpoints, and use the stock model as a base.\n\nWhy is the Genesis armed with a manned turret? Wouldn\u2019t automated point-defense style systems and countermeasures (chaff, flares, etc) make more sense for ship that is purely defensive in nature?\nThe current hardpoint is a size 5, which can accommodate a size 4 remote gimbal that will be fired by a gunner station. The Starliner also boast systems like Chaff and Flares for when they are speeding away. The Turret is meant as a deterrent. The pilot\/owner can and may hire crew, or have friends man the various stations aboard the ship. The stock model is intended to be defensive.\n\nBeing that specific variants were mentioned, does that mean this sale is the only chance to get LTI on a future variant?\nPlease consider the military variants named in the post as announced; if they are offered during the pledge campaign, they will not come with LTI. Any variants not listed in the post (such as the prisoner transport) may be offered with LTI in the future. Please note that while the military variants are being developed for the final game, they are not currently scheduled for sale; please do not purchase additional Starliner hulls expecting them all to be finished during the pledge period.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nEin Teil unseres Engagements, Informationen w\u00e4hrend des Konzeptverkaufs zur Verf\u00fcgung zu stellen, ist die Durchf\u00fchrung von Follow-up-Fragen und -Fragen in der Community! Alle zuk\u00fcnftigen Konzeptverk\u00e4ufe werden mindestens einen \"Post Launch\" Q&A-Post beinhalten. Diese Woche, f\u00fcr den Genesis Starliner Konzeptverkauf, beantworten wir Fragen, die Geldgeber zu diesem Thema gestellt haben. Ein besonderes Dankesch\u00f6n an den Designer Randy Vasquez f\u00fcr die Beantwortung Ihrer Starliner-Fragen!\n\nFragen & Antworten\nWird es NSC-kontrollierte geplante galaktische Tr\u00e4ger geben, f\u00fcr die du arbeiten k\u00f6nntest?\nJa! Dies ist eine einfache M\u00f6glichkeit, Missionen f\u00fcr Piloten zu erstellen, die sich ihren eigenen Starliner nicht leisten k\u00f6nnen. Meridian Transport, eingef\u00fchrt auf Around the Vers, ist eines dieser Unternehmen, und wir stellen uns vor, dass ihre Piloten, die ihre Lizenz f\u00fcr den gewerblichen Transport im fertigen Universum erworben haben, eingestellt werden. Du w\u00fcrdest ein Gehalt beziehen (mit einem Modifikator, der auf der Leistung basiert), anstatt Credits von einzelnen NSC-Tickets zu verdienen.... und nat\u00fcrlich w\u00fcrde eine weiterhin schlechte Leistung bedeuten, dass du nicht zur\u00fcck eingeladen w\u00fcrdest.\n\nM\u00fcssen Sie die Passagiere jederzeit aus der First-Person-Sicht beobachten, um ihre Bed\u00fcrfnisse zu beobachten? oder k\u00f6nnen Sie so etwas wie eine Third-Person-Sicht auf die gesamte Kabine \u00fcber so etwas wie Kameras nutzen?\nWir stellen uns zwei Prozesse vor: das Spielen einer Figur, die sich physisch im Hintergrund befindet, mit den Passagieren (wie eine Flugbegleiterin), die ihre Bed\u00fcrfnisse beobachten k\u00f6nnen, oder das Bedienen eines Panels im Cockpit mit Holo-Material und anderen Informationsanzeigen. Die erste Situation w\u00e4re mehr f\u00fcr Besatzungen, die mehr als einen echten Spieler haben, der das Schiff bedient, die zweite w\u00fcrde es Solopiloten erm\u00f6glichen, mit beiden NSCs zu interagieren und das Schiff zu steuern.\n\nWie schwierig wird es sein, einen Starliner zwischen den Fl\u00fcgen neu zu konfigurieren? Werden wir in der Lage sein, einen Flug mit High-Class-Sitzen zu absolvieren und dann die Sitzpl\u00e4tze f\u00fcr den n\u00e4chsten Flug in eine Mischklasse umzuwandeln?\nEs wird nicht besonders schwierig sein; Sie werden die Innenseiten des Schiffes mit Hilfe einer Holoviewer-\u00e4hnlichen Oberfl\u00e4che modifizieren, \u00e4hnlich wie Sie die \u00e4u\u00dferen Haltepunkte \u00e4ndern. Beachten Sie, dass Sie jedoch nicht mit einem unbegrenzten Angebot an alternativen Sitzen, Kabinen und dergleichen reisen werden: Sie m\u00fcssen im Voraus planen, um sicherzustellen, dass Sie den ben\u00f6tigten Bestand an Ihrem Zielort haben.\n\nWird es UEE-Vorschriften f\u00fcr die Personenbef\u00f6rderung geben, und wenn ja, werden sie eine Rolle bei der Entscheidung spielen, welche Schiffe als Transporte eingesetzt werden d\u00fcrfen und welche nicht, oder wie viele Passagiere ein Schiff an Bord haben darf?\nWir haben keine derartigen Einschr\u00e4nkungen vorgenommen, sondern dieses Gleichgewicht wird von den einzelnen NSCs der Fahrg\u00e4ste verst\u00e4rkt: Einige k\u00f6nnten bereit sein, auf einem Caterpillar auf dem Beifahrersitz zu fliegen, w\u00e4hrend die Mehrheit das bevorzugen wird, was sie f\u00fcr den gewerblichen Verkehr h\u00e4lt. (Bitte beachten Sie, dass wir in Zukunft eine vertiefte Q&A zum Fahrgastmechaniker durchf\u00fchren werden; das daf\u00fcr verantwortliche Team hat diese Woche hart an der Entwicklung von Wissenschaftssystemen gearbeitet.\n\nWie sehen die Sicherheitsmechaniken f\u00fcr die zivilen Personenbef\u00f6rderungen aus?\nDer Boarding-Prozess wird den gleichen \"Sicherheitsscan\" beinhalten, der k\u00fcrzlich f\u00fcr Zollkontrollstellen entwickelt wurde. Ein Video aus diesem Segment, das ein Scan-Raster zeigt, wurde k\u00fcrzlich auf Around the Vers ver\u00f6ffentlicht.\n\nDer Sprung und der Ph\u00f6nix haben ein gro\u00dfartiges Verteidigungssystem wie die Punktverteidigungswaffen. Wird eine Luxusvariante des Starliner etwas Vergleichbares haben oder nur eine gro\u00dfe VIP-Pi\u00f1ata sein?\nWir haben die Spezifikationen f\u00fcr eine der Varianten noch nicht festgelegt, aber wir denken stark \u00fcber andere Waffenkonfigurationen als das Basismodell nach. Die Idee hinter dem Starliner, wie er heute angeboten wird, ist, dass er mit fortschrittlichen Triebwerken und Schilden stark gesch\u00fctzt ist und in der Lage ist, einen Einsatz zu \u00fcberleben, ohne sich wehren zu m\u00fcssen.\n\nWerden wir den Starliner direkt steuern oder m\u00fcssen wir einen Kurs festlegen?\nDie Spieler verwenden eine Kombination aus beiden. Sie werden den effektivsten Kurs festlegen, in dem sie die Fahrg\u00e4ste tanken, wieder versorgen und absetzen\/abholen m\u00fcssen. Einige Dinge k\u00f6nnen vom Spieler automatisiert werden, w\u00e4hrend andere die Aufmerksamkeit des Spielers erfordern. Und nat\u00fcrlich haben Sie die M\u00f6glichkeit, jederzeit aus dem Autopiloten auszubrechen und das Schiff selbst zu fahren.\n\nWird der Genesis Starliner, abgesehen von den anderen genannten Rollen, auch f\u00fcr ein Medizinschiff verwendet, das gr\u00f6\u00dfer als das Entermesser Rot, aber kleiner als das Krankenhausschiff der Hope-Klasse ist?\nWir haben noch keine Arbeit an einer medizinischen Variante des Genesis Starliners geleistet. Da modulare medizinische Ger\u00e4te f\u00fcr Schiffe wie die Entermesser verf\u00fcgbar sind, erwarten wir, dass Spieler diese selbst bauen k\u00f6nnen. Wir haben an einer H\u00e4ftlingstransportvariante gearbeitet, die eine gute Basis f\u00fcr ein solches Schiff w\u00e4re! (Und eine gro\u00dfartige Kulisse f\u00fcr Con Air.... im Weltraum!)\n\nWir haben viel \u00fcber die M\u00f6glichkeit geh\u00f6rt und gelesen, dass die Einbauten modifiziert und bewegt werden k\u00f6nnen, aber was ist mit den \u00e4u\u00dferen Teilen des Schiffes? Ich sehe die \u00dcberlieferung, dass das Schiff in SWAC's, Hunter Killers und die UEE-Version von Air Force One verwandelt wurde.\nEinige dieser Varianten beinhalten externe \u00c4nderungen. Diese Entw\u00fcrfe durchlaufen derzeit den Genehmigungsprozess, um sicherzustellen, dass sie zu unserer Vision vom Persistent Universe passen. Wenn wir ihre Statistiken (und ihr Aussehen) gesperrt haben, werden wir sie mit der Community teilen.\n\nIch verstehe, dass das Universum dieses Schiff zum Eintauchen braucht, aber welchen Nutzen hat das Schiff f\u00fcr einen Spieler?\nDer Hauptvorteil des Starliners f\u00fcr einen Spieler ist die wirtschaftliche Ressource - es ist ein Weg (relativ sicher, alles in allem), um schnell Credits zu verdienen. Anpassung der Preise f\u00fcr Sitze, \u00c4nderung der Konfigurationen zur Anpassung an die gew\u00fcnschten Routen.... machen Sie daraus ein Unternehmen. Das PU-Team will sicherstellen, dass die Spieler viele M\u00f6glichkeiten haben, mit denen sie Geld verdienen k\u00f6nnen, und die Karriere als Commercial Captain ist nur eine davon. Starliner k\u00f6nnen auch als Grundlage f\u00fcr viele weniger strukturierte PU-Ziele dienen. M\u00f6chtest du ein fliegendes Hauptquartier oder einen stark gesch\u00fctzten Gildentransport? Das Starliner-Fahrwerk ist f\u00fcr Sie da!\n\nWarum gibt es Sitze und Schlafm\u00fctzen? W\u00e4re es nicht besser, Rettungskapseln, Fesseln f\u00fcr Start\/Landung und Schlafbereich an einem Ort zu integrieren (in der Annahme, dass es so etwas wie das Auswurfkapsel-System von Connie w\u00e4re)?\nDort wurden Sitze f\u00fcr den Start\/Abflug platziert. Wir haben es so konzipiert, dass es logisch und \u00e4sthetisch besser zu dem passt, was heute die Norm des Reisens ist und wie wir es in anderen Schiffen handhaben. Wir k\u00f6nnten jedoch eine Variante haben, bei der alle Sitze entfernt werden. Wir haben die Technologie. Und ich w\u00fcrde mir w\u00fcnschen, dass f\u00fcr dieses Schiff weitere Varianten mit der Modularit\u00e4t der Innenr\u00e4ume aufgebaut werden. Ich denke, dass dies eine gro\u00dfe Herausforderung f\u00fcr die Gemeinschaft ist, Inneneinrichtungen zu entwerfen und Rollen zu entwickeln.\n\nIch w\u00fcrde gerne die Community herausfordern, den ultimativen Starliner zu entwickeln. Sie m\u00fcssen in der Lage sein, seine Rolle, seinen Zweck und sein Interieur zu erkl\u00e4ren und uns ein Layout zu geben, das, wenn und wann der Gewinner ausgew\u00e4hlt wird, wir mit unseren aktuellen Ressourcen und Funktionen, die bereits geplant sind, aufbauen k\u00f6nnen. Dieses Schiff ist wirklich ein Cham\u00e4leon. Keine zus\u00e4tzlichen Hardpoints, und verwenden Sie das Aktienmodell als Basis.\n\nWarum ist die Genesis mit einem bemannten Turm bewaffnet? W\u00e4re es nicht sinnvoller, automatisierte Systeme und Gegenma\u00dfnahmen (Spreu, Fackeln usw.) zur Punktabwehr f\u00fcr Schiffe zu entwickeln, die rein defensiv sind?\nDer aktuelle Hardpunkt ist eine Gr\u00f6\u00dfe 5, die einen entfernten Kardanring der Gr\u00f6\u00dfe 4 aufnehmen kann, der von einer Sch\u00fctzenstation abgefeuert wird. Der Starliner verf\u00fcgt auch \u00fcber Systeme wie Chaff und Flares f\u00fcr den Fall, dass sie wegrasen. Der Turm ist als Abschreckungsmittel gedacht. Der Lotse\/Eigent\u00fcmer kann und kann die Crew einstellen oder Freunde die verschiedenen Stationen an Bord des Schiffes bemannen lassen. Das Aktienmodell soll defensiv sein.\n\nDa bestimmte Varianten erw\u00e4hnt wurden, bedeutet das, dass dieser Verkauf die einzige Chance ist, LTI f\u00fcr eine zuk\u00fcnftige Variante zu erhalten?\nBitte beachten Sie die in der Post genannten milit\u00e4rischen Varianten wie angek\u00fcndigt; wenn sie w\u00e4hrend der Pfandkampagne angeboten werden, werden sie nicht mit LTI geliefert. Alle nicht in der Post aufgef\u00fchrten Varianten (z.B. der Gefangenentransport) k\u00f6nnen k\u00fcnftig mit LTI angeboten werden. Bitte beachten Sie, dass die milit\u00e4rischen Varianten, w\u00e4hrend sie f\u00fcr das Endspiel entwickelt werden, derzeit nicht zum Verkauf stehen; bitte kaufen Sie keine zus\u00e4tzlichen Starliner-R\u00fcmpfe, da Sie erwarten, dass sie alle w\u00e4hrend der Pfandzeit fertig gestellt werden.","zh_CN":"Greetings Citizens,\nPart of our commitment to providing information during concept sales is doing followup community Q&A sessions! All future concept sales will include at least one \u2018post launch\u2019 Q&A post. This week, for the Genesis Starliner concept sale, we\u2019re answering questions backers have posted to this thread. A special thank you to designer Randy Vasquez for answering your Starliner questions!\n\nQuestion & Answer\nWill there be NPC-controlled scheduled galactic carriers that you could work for?\nYes! This is an easy way to generate missions for pilots who might not be able to afford their own Starliner. Meridian Transport, introduced on Around the Verse, is one of these companies, and we envision their hiring pilots who have earned their commercial transport license in the finished universe. You\u2019d draw a salary (with a modifier based on performance) rather than earning credits from individual NPC tickets\u2026 and of course continued poor performance would mean you wouldn\u2019t be invited back.\n\nWill you have to watch passengers from a first-person view at all times to observe their needs? or will you be able to use something like a third person view of the entire cabin via something like cameras?\nWe imagine two processes for this: playing a character who is physically located in the back with the passengers (like a flight attendant) who can observe their needs, or operating a panel in the cockpit with holo footage and other informational readouts. The former situation would be more for crews that have more than one real player operating the ship, the latter would allow solo pilots to interact with both NPCs and steer the ship.\n\nHow difficult will it be to reconfigure a Starliner between flights? Will we be able to do one flight carrying High Class seats then change out the seating to be mixed class for the next flight?\nIt will not be especially difficult; you\u2019ll modify the internals of the ship using a holoviewer style interface much the same way you modify exterior hardpoints. Note that you won\u2019t, however, travel with an unlimited supply of alternate seats, cabins and the like: you\u2019ll need to plan in advance to make sure you have the needed stock at your destination.\n\nWill there be UEE regulations governing passenger transport, and if so, will they play a role in determining which ships can and can\u2019t be used as transports, or how many passengers a ship is allowed to have on board?\nWe have not put into place any restrictions of this nature; rather, this balance will be enforced by individual passenger NPCs: some might be willing to fly in the co-pilot seat on a Caterpillar, while the majority will prefer what they perceive to be commercial transport. (Please note that we will conduct a more in-depth Q&A on the passenger mechanic in the future; the team responsible for them has been hard at work on developing science systems this week.)\n\nWhat are the passenger boarding security mechanics like for the Civilian Passenger Transports?\nThe boarding process will involve the same \u2018security scan\u2019 recently developed for customs checkpoints. A video from this segment showing a scanning grid was recently released on Around the Verse.\n\nThe Jump and the Phoenix have a great defensive systems like the point defense weapons. Will a luxury variant of the Starliner have something comparable, or just be a big VIP-Pi\u00f1ata?\nWe have not locked the specifications for any of the variants yet, but we are heavily considering different weapon configurations than the base model. That said: the idea behind the Starliner as offered today is that it is heavily protected with advanced powerplants and shields, able to survive an engagement without needing to fight back.\n\nWill we be piloting the Starliner directly, or will we have to plot a course?\nThe players will use a combination of the two. They will plot the most effective course in which they need to refuel, resupply, and drop\/pick up passengers. Some things can be automated by the player while others will require the players attention. And of course you\u2019ll have the option to break out of autopilot at any time and street the ship yourself.\n\nWill the Genesis Starliner, apart from the other mentioned roles, will the chassis also be used for a Medical Ship being larger than the Cutlass Red but smaller than the Hope-class Hospital Ship?\nWe have not done any work on a medical variant of the Genesis Starliner. With modular medical equipment available for ships like the Cutlass, it\u2019s something we expect players might build themselves. We have done work on a prisoner transport variant, which would be a good base for such a ship! (And a great setting for Con Air\u2026 in Space!)\n\nWe have heard and read a lot about the ability for the internals to be modified and moved about, but what about the external parts of the ship? I see lore of the ship being turned into SWAC\u2019s, Hunter Killers, and the UEE version of Air force One.\nSome of these variants will involve external changes. These designs are going through the approval process now, to make sure they fit into our vision for the Persistent Universe. When we have their stats (and appearance) locked down, we\u2019ll share them with the community.\n\nI get that the universe needs this ship for immersion, but of what benefit is the ship to a player?\nThe main benefit of the Starliner to a player is as an economic resource \u2013 it\u2019s a way (relatively safe, all things considered) to start earning credits quickly. Adjusting pricing on seats, change configurations to adapt to the most desired routes\u2026 make a business out of it. The PU team wants to make sure that players have many options with which they can make money, and the commercial captain career is just one of them. Starliners can also serve as a base for many less-structured PU goals. Want a flying headquarters, or a heavily protectred guild transport? The Starliner chassis is here for you!\n\nWhy are there seats and sleep pods? Wouldn\u2019t It be better to incorporate lifepods, restraints for takeoff\/landing and sleeping area into one place (thinking that it would be something like the Connie\u2019s ejection pod system)\nSeats were placed in there for take off\/lift off. We designed it this way to better fit logicially and aesthetically with what the norm of travel is now and how we handle it in other ships. We could however have a variant where all seats are removed. We have the technology. And I would love to see more variants be built up for this ship using the modularity of the interiors. I think this is a great challenge for the community to design interior layouts, and come up with Roles.\n\nI would love to challenge the community to make the ultimate Starliner. You need to be able to explain its Role, purpose, and give us an interior layout that if and when the winner is chosen, we could build out using our current assets and functionality already planned. This ship really is a chameleon. No additional hardpoints, and use the stock model as a base.\n\nWhy is the Genesis armed with a manned turret? Wouldn\u2019t automated point-defense style systems and countermeasures (chaff, flares, etc) make more sense for ship that is purely defensive in nature?\nThe current hardpoint is a size 5, which can accommodate a size 4 remote gimbal that will be fired by a gunner station. The Starliner also boast systems like Chaff and Flares for when they are speeding away. The Turret is meant as a deterrent. The pilot\/owner can and may hire crew, or have friends man the various stations aboard the ship. The stock model is intended to be defensive.\n\nBeing that specific variants were mentioned, does that mean this sale is the only chance to get LTI on a future variant?\nPlease consider the military variants named in the post as announced; if they are offered during the pledge campaign, they will not come with LTI. Any variants not listed in the post (such as the prisoner transport) may be offered with LTI in the future. Please note that while the military variants are being developed for the final game, they are not currently scheduled for sale; please do not purchase additional Starliner hulls expecting them all to be finished during the pledge period."},"links_count":3,"comment_count":53,"created_at":"2015-07-03T00:00:00+00:00","created_at_human":"10 years ago"},"meta":{"processed_at":"2026-05-08 17:53:37","valid_relations":["images","links"],"prev_id":14811,"next_id":14813}}