{"data":{"id":14889,"title":"Star Citizen Alpha 1.1.6","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/\/14889-Star-Citizen-Alpha-116","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14889","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14889","channel":"Transmission","category":"General","series":"Release Info","images":[],"images_count":0,"translations":{"en_EN":"Additions:\nGameplay\n** Added matchmaking logic that will match players against each other based on past performance\n\nUser Interface\n** Added the \u2018press x to ready up\u2019 to all game modes\n\nBalance\/Tweaks\nGameplay\n** Vanduul AI tolerance has been increased when under fire to allow them stay in combat a bit longer\n** Raised victory score requirement in Battle Royale from 15,000 to 45,000\n** Lowered victory score requirement in Squadron Battle from 100,000 to 75,000\n** Squadron Battle now requires 4 players before the game mode will start\n** Capture the Core now requires 4 players before the game mode will start\n\nShips\n** Score values for ships has been lowered due to matches ending too early\n\nFixes\nGameplay\n** The tutorial will now reload missiles in areas where running out gates progression\n** Fixed a number of issues that would cause backend servers to crash\n** Fixed an issue that would cause GIM to hang and require it be manually restarted\n\nShips\n** Constellation Aquila now spawns with the new Merlin model in the hangar\n** Fixed an issue that was causing the Merlin thruster nozzles to spawn inside the engine housing","de_DE":"Erg\u00e4nzungen:\nGameplay\n\nHinzugef\u00fcgte Matchmaking-Logik, die Spieler auf der Grundlage der bisherigen Leistung gegeneinander abgleicht Benutzeroberfl\u00e4che\n\nZu allen Spielmodi Balance\/Tweaks wurde die Option'press x to ready up' hinzugef\u00fcgt.\nGameplay\n\nDie Toleranz der Vanduul-KI wurde erh\u00f6ht, wenn sie unter Beschuss steht, um es ihnen zu erm\u00f6glichen, etwas l\u00e4nger im Kampf zu bleiben. Die Anforderung an die erh\u00f6hte Siegesserie in Battle Royale von 15.000 auf 45.000 zu erh\u00f6hen Die Anforderung an die niedrigere Siegesserie in Squadron Battle von 100.000 auf 75.000 Squadron Battle erfordert jetzt 4 Spieler, bevor der Spielmodus beginnt Capture the Core erfordert jetzt 4 Spieler, bevor der Spielmodus beginnt.\n\nDie Punktzahlen f\u00fcr Schiffe wurden gesenkt, da Spiele, die zu fr\u00fch enden, zu fr\u00fch beendet wurden.\nGameplay\n\nDas Tutorial wird nun Raketen in Bereichen neu laden, in denen die Progression der Gates ausl\u00e4uft. Es wurden eine Reihe von Problemen behoben, die zum Absturz von Backend-Servern f\u00fchren w\u00fcrden. Es wurde ein Problem behoben, das dazu f\u00fchren w\u00fcrde, dass das GIM h\u00e4ngt und manuell neu gestartet werden muss.\n\nConstellation Aquila laicht jetzt mit dem neuen Merlin-Modell im Hangar Behebung eines Problems, das dazu f\u00fchrte, dass die Merlin-Triebwerksd\u00fcsen im Motorgeh\u00e4use laichen.","zh_CN":"Additions:\nGameplay\n** Added matchmaking logic that will match players against each other based on past performance\n\nUser Interface\n** Added the \u2018press x to ready up\u2019 to all game modes\n\nBalance\/Tweaks\nGameplay\n** Vanduul AI tolerance has been increased when under fire to allow them stay in combat a bit longer\n** Raised victory score requirement in Battle Royale from 15,000 to 45,000\n** Lowered victory score requirement in Squadron Battle from 100,000 to 75,000\n** Squadron Battle now requires 4 players before the game mode will start\n** Capture the Core now requires 4 players before the game mode will start\n\nShips\n** Score values for ships has been lowered due to matches ending too early\n\nFixes\nGameplay\n** The tutorial will now reload missiles in areas where running out gates progression\n** Fixed a number of issues that would cause backend servers to crash\n** Fixed an issue that would cause GIM to hang and require it be manually restarted\n\nShips\n** Constellation Aquila now spawns with the new Merlin model in the hangar\n** Fixed an issue that was causing the Merlin thruster nozzles to spawn inside the engine housing"},"links_count":0,"comment_count":30,"created_at":"2015-08-06T00:00:00+00:00","created_at_human":"10 years ago"},"meta":{"processed_at":"2026-05-09 07:28:27","valid_relations":["images","links"],"prev_id":14888,"next_id":14890}}