{"data":{"id":14902,"title":"Q&A: Retaliator Modules","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/14902-Q-A-Retaliator-Modules","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14902","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14902","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":19,"translations":{"en_EN":"Greetings Citizens,\nThe first Retaliator module concepts are here, and we know you\u2019ve got questions about this new system! These questions were chosen from the Retaliator Module Q&A thread on the forums. Enjoy!\n\nQuestion & Answer\nWhat happens to the old Retaliator? Does it stay as a solid block of torpedo only ship or will it be changed to modular base variant with torpedo bays?\nExisting Retaliator pilots do not need to purchase another ship! Your current Retaliator is now equivalent to the base with two torpedo bays installed. You can purchase separate modules this week to swap onto your existing ship.\n\nWill the Retaliator have variants in addition to the modules or does the modular system replace variants?\nThis will depend on the ship. Some will continue to have variants while some will have a single base with modular portions (think of how real world aircraft might have the ability to be retrofitted for different roles, while others might have several different types manufactured depending on missions.) As a rule of thumb, military ships are more likely to have traditional variants than civilian ones.\n\nWe do not currently plan additional Retaliator variants, although they\u2019re possible. It\u2019s likely the UEE has built several different hulls over the year! (Similar to how there\u2019s a B-17D, E, F, G and so on with various improvements\/changes.)\n\nHow will the Retaliator be without any modules installed, aka the unladen hull? Will it just be two holes in the hull?\nA Retaliator without modules installed would have large portions of the interior inaccessible.\n\nWill all ships have modules, if not which ships will get modules?\nNo! It will vary from ship to ship; many will have individual components you change and only some will be specifically designed to swap out modules. We can\u2019t give you the entire rundown today, but we will go ahead and announce that the Endeavor platform is designed around a similar system of modules that change based on role.\n\nWill these modules fit in other ships of relative size in the future?\nPotentially! We imagine using them in a larger, interconnected system in the future. These will likely follow logical rules in the game universe: Aegis might build other ships to use the same modules, while Anvil ships would have their own process. Imagine, for instance, a future medium bomber similar to the Retaliator that might let you choose only one of these modules instead of two!\n\nHow is insurance handled on a per module basis? Will we always have to insure modules separate from the base vessel?\nThe insurance on the modules and the base ship are separate. This is intended to keep the original, torpedo-bomber version of the Retaliator unique: having one is the only way to get LTI on the bomb-related modules.\n\nDoes the installation of modules change the outside look of the hull based on the modules installed?\nThis will vary from ship to ship; modules will significantly alter the Endeavor, while the change to the Retaliator will usually be negligible.\n\nWhat situations can the dropship module be used in? Or what was the idea of CIG when creating them?\nThis will tie into the gameplay we intend to introduce with Star Marine! We envision a future where there will be a need to deliver marines to hot landing zones or for boarding larger ships.\n\nWhy are front and aft modules with identical function not simply one module that fit in both locations?\nAs noted above, we see these modules as the first step to a larger system. Having two smaller modules in a single ship gives you much more customizability. Sure, you can build a pure cargo Retaliator or a pure living version\u2026 but you can also mix and match to perform multiple roles. As the number of ships that use modules increases and the number of options available goes up, this will allow for significantly more gameplay.\n\nWill we be able to begin installing these modules in our ship with AC 2.0? If not when do you expect us to be able to do that roughly?\nModules will likely start coming online \u2018in game\u2019 after Arena Commander 2.0 launches; we do not have a specific date or patch to announce yet.\n\nOn modules in general: Will modules for all the possible jobs\/roles in Star Citizen be available for all ships? Or will it be decided that perhaps a Retaliator can\u2019t be used for mining or a Cutlass can\u2019t be used for exploration? I\u2019ve used arbitrary examples of course!\nNo, there will always be limitations \u2013 we don\u2019t see every ship as being able to fulfill every role (and especially, we don\u2019t see every hull as being effective for every task.) We do have a mining module in development for the Retaliator, but because of the nature of the ship it would be significantly less useful than the technology on a dedicated ship like the Orion.\n\nHow will the changing of the modules work, will there be a system in your hangar that does automatically, or is this something you have to manually install with a crane.\nThis will be done using a future version of the holotable, similar to how guns, shields and other components are changed.\n\nWhat are the benefits of \u201cliving space\u201d? Is it cosmetic as well as functional? (such as being able to transport passengers?) Or mostly cosmetic?\nLiving space will let you use the Retaliator as a personal transport and tie into the larger passenger system discussed during the Starliner rollout\u2026 but in addition to that, it\u2019s intended to speak towards personal customization, a place you can set up as your own much like you will your Hangar.\n\nWill the modules be added to the EA REC store once they are Arena Commander ready?\nYes, where appropriate (there likely won\u2019t be a good reason to have a non-combat Retaliator immediately, but that will change as we begin prototyping other systems live.)\n\nWill there be an option to reduce the needed crew for the Tali (e.g. swapping the turrets with something else, but also keeping some punch)?\nYes, but this type of customization would take place using the existing systems: you can remove turrets, guns, etc. without changing these modules.\n\nThe current base model Retaliator comes with LTI, a hangar, a model, and the poster. Will the original Retaliators have these items retroactively added to them as well?\nYes, we will grant the model and poster to all backers who purchase an empty Retaliator hull.\n\nCargo modules\nLiving modules\nTorpedo bays\nDropship module","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nDie ersten Vergeltungsmodulkonzepte sind da, und wir wissen, dass Sie Fragen zu diesem neuen System haben! Diese Fragen wurden aus dem Q&A-Thread des Vergeltungsmoduls in den Foren ausgew\u00e4hlt. Viel Spa\u00df!\n\nFragen & Antworten\nWas passiert mit dem alten Vergelter? Bleibt es als fester Torpedoblock nur Schiff oder wird es auf eine modulare Basisvariante mit Torpedobuchten umgestellt?\nBestehende Vergeltungspiloten m\u00fcssen kein weiteres Schiff kaufen! Ihr aktueller Vergelter entspricht nun der Basis mit zwei installierten Torpedobuchten. Du kannst diese Woche separate Module kaufen, um auf dein bestehendes Schiff zu wechseln.\n\nWird der Retaliator neben den Modulen auch Varianten haben oder ersetzt das modulare System Varianten?\nDas h\u00e4ngt vom Schiff ab. Einige werden weiterhin Varianten haben, w\u00e4hrend andere eine einzige Basis mit modularen Teilen haben werden (denken Sie daran, wie reale Flugzeuge die M\u00f6glichkeit haben k\u00f6nnten, f\u00fcr verschiedene Rollen nachger\u00fcstet zu werden, w\u00e4hrend andere mehrere verschiedene Typen je nach Mission herstellen lassen k\u00f6nnten). Als Faustregel gilt, dass Milit\u00e4rschiffe eher traditionelle als zivile Varianten haben.\n\nWir planen derzeit keine zus\u00e4tzlichen Vergeltungsvarianten, obwohl sie m\u00f6glich sind. Es ist wahrscheinlich, dass die UEE im Laufe des Jahres mehrere verschiedene R\u00fcmpfe gebaut hat! (\u00c4hnlich wie bei einem B-17D, E, F, G und so weiter mit verschiedenen Verbesserungen\/\u00c4nderungen.)\n\nWie wird der Retaliator ohne installierte Module, also den unbeladenen Rumpf, aussehen? Wird es nur zwei L\u00f6cher im Rumpf geben?\nEin Vergelter ohne installierte Module h\u00e4tte gro\u00dfe Teile des Innenraums unzug\u00e4nglich gemacht.\n\nWerden alle Schiffe Module haben, wenn nicht, welche Schiffe erhalten Module?\nNein, es wird von Schiff zu Schiff variieren; viele werden einzelne Komponenten haben, die Sie \u00e4ndern, und nur einige werden speziell f\u00fcr den Austausch von Modulen entwickelt. Wir k\u00f6nnen Ihnen heute nicht den gesamten \u00dcberblick geben, aber wir werden Ihnen mitteilen, dass die Endeavor-Plattform auf einem \u00e4hnlichen System von Modulen basiert, die sich je nach Rolle \u00e4ndern.\n\nWerden diese Module in Zukunft in andere Schiffe relativer Gr\u00f6\u00dfe passen?\nM\u00f6glicherweise! Wir stellen uns vor, sie in Zukunft in einem gr\u00f6\u00dferen, vernetzten System einzusetzen. Diese werden wahrscheinlich logischen Regeln im Spieluniversum folgen: Aegis k\u00f6nnte andere Schiffe bauen, um die gleichen Module zu verwenden, w\u00e4hrend Anvil-Schiffe ihren eigenen Prozess haben w\u00fcrden. Stellen Sie sich zum Beispiel einen zuk\u00fcnftigen mittleren Bomber \u00e4hnlich dem Vergelter vor, bei dem Sie vielleicht nur eines dieser Module statt zwei w\u00e4hlen k\u00f6nnen!\n\nWie wird die Versicherung modulweise abgewickelt? M\u00fcssen wir immer Module versichern, die vom Basisschiff getrennt sind?\nDie Versicherung f\u00fcr die Module und das Basisschiff ist separat. Dies soll die urspr\u00fcngliche, torpedobombergest\u00fctzte Version des Vergelters einzigartig halten: Nur so kann man LTI auf den bombenbezogenen Modulen erhalten.\n\n\u00c4ndert die Installation von Modulen das \u00e4u\u00dfere Erscheinungsbild des Rumpfes basierend auf den installierten Modulen?\nDies wird von Schiff zu Schiff variieren; Module werden das Streben erheblich ver\u00e4ndern, w\u00e4hrend der Wechsel zum Vergelter in der Regel vernachl\u00e4ssigbar ist.\n\nIn welchen Situationen kann das Dropship-Modul eingesetzt werden? Oder was war die Idee von CIG bei der Erstellung?\nDies wird in das Gameplay einflie\u00dfen, das wir mit Star Marine vorstellen wollen! Wir sehen eine Zukunft vor, in der es notwendig sein wird, Marinen in Hot-Landing-Bereiche zu liefern oder gr\u00f6\u00dfere Schiffe zu besteigen.\n\nWarum sind Front- und Heckmodule mit identischer Funktion nicht einfach ein Modul, das an beiden Stellen passt?\nWie bereits erw\u00e4hnt, sehen wir diese Module als den ersten Schritt zu einem gr\u00f6\u00dferen System. Zwei kleinere Module in einem einzigen Schiff zu haben, gibt Ihnen viel mehr Anpassungsf\u00e4higkeit. Sicher, du kannst einen reinen Cargo-Vergelter oder eine reine lebende Version bauen.... aber du kannst auch kombinieren und kombinieren, um mehrere Rollen auszuf\u00fchren. Da die Anzahl der Schiffe, die Module verwenden, steigt und die Anzahl der verf\u00fcgbaren Optionen steigt, wird dies zu einem deutlich h\u00f6heren Gameplay f\u00fchren.\n\nWerden wir mit der Installation dieser Module in unserem Schiff mit AC 2.0 beginnen k\u00f6nnen? Wenn nicht, wann erwarten Sie, dass wir das grob machen k\u00f6nnen?\nDie Module werden wahrscheinlich nach dem Start von Arena Commander 2.0 im Spiel online gehen; wir haben noch kein bestimmtes Datum oder Patch zu ver\u00f6ffentlichen.\n\nAuf Module im Allgemeinen: Werden Module f\u00fcr alle m\u00f6glichen Aufgaben\/Rollen in Star Citizen f\u00fcr alle Schiffe verf\u00fcgbar sein? Oder wird entschieden, dass ein Vergelter vielleicht nicht f\u00fcr den Bergbau oder ein Entermesser nicht f\u00fcr die Erforschung verwendet werden kann? Ich habe nat\u00fcrlich beliebige Beispiele verwendet!\nNein, es wird immer Grenzen geben - wir sehen nicht jedes Schiff als in der Lage, jede Rolle zu erf\u00fcllen (und vor allem sehen wir nicht jeden Rumpf als f\u00fcr jede Aufgabe wirksam an.) Wir haben ein Mining-Modul in der Entwicklung f\u00fcr den Vergelter, aber aufgrund der Art des Schiffes w\u00e4re es deutlich weniger n\u00fctzlich als die Technologie auf einem speziellen Schiff wie der Orion.\n\nWie wird der Wechsel der Module funktionieren, wird es in Ihrem Hangar ein System geben, das automatisch funktioniert, oder ist das etwas, das Sie manuell mit einem Kran installieren m\u00fcssen?\nDies wird mit einer zuk\u00fcnftigen Version des Holotables geschehen, \u00e4hnlich wie bei der \u00c4nderung von Waffen, Schilden und anderen Komponenten.\n\nWas sind die Vorteile von \"Lebensraum\"? Ist es sowohl kosmetisch als auch funktionell? (wie z.B. die M\u00f6glichkeit, Passagiere zu bef\u00f6rdern?) Oder vor allem kosmetisch?\nDer Wohnraum wird es Ihnen erm\u00f6glichen, den Retaliator als pers\u00f6nlichen Transport zu nutzen und in das gr\u00f6\u00dfere Passagiersystem einzubinden, das w\u00e4hrend des Starliner-Rollouts diskutiert wurde.... aber dar\u00fcber hinaus soll er auch auf die pers\u00f6nliche Anpassung ausgerichtet sein, einen Ort, den Sie als Ihren eigenen einrichten k\u00f6nnen, genau wie Ihren Hangar.\n\nWerden die Module dem EA REC Store hinzugef\u00fcgt, sobald sie Arena Commander-f\u00e4hig sind?\nJa, wo es angebracht ist (es wird wahrscheinlich keinen guten Grund geben, sofort einen nicht k\u00e4mpfenden Vergelter zu haben, aber das wird sich \u00e4ndern, wenn wir mit dem Prototyping anderer Systeme live beginnen.\n\nWird es eine M\u00f6glichkeit geben, die f\u00fcr die Tali ben\u00f6tigte Besatzung zu reduzieren (z.B. die T\u00fcrme durch etwas anderes zu ersetzen, aber auch etwas Schlag zu behalten)?\nJa, aber diese Art der Anpassung w\u00fcrde mit den bestehenden Systemen erfolgen: Sie k\u00f6nnen Revolver, Pistolen usw. entfernen, ohne diese Module zu \u00e4ndern.\n\nDas aktuelle Basismodell Retaliator wird mit LTI, einem Hangar, einem Modell und dem Poster geliefert. Werden die urspr\u00fcnglichen Vergelter diese Gegenst\u00e4nde auch nachtr\u00e4glich hinzugef\u00fcgt bekommen?\nJa, wir werden das Modell und das Poster allen Geldgebern gew\u00e4hren, die einen leeren Vergeltungsrumpf kaufen.\n\nFrachtmodule\nWohnmodule\nTorpedobuchten\nDropship-Modul","zh_CN":"Greetings Citizens,\nThe first Retaliator module concepts are here, and we know you\u2019ve got questions about this new system! These questions were chosen from the Retaliator Module Q&A thread on the forums. Enjoy!\n\nQuestion & Answer\nWhat happens to the old Retaliator? Does it stay as a solid block of torpedo only ship or will it be changed to modular base variant with torpedo bays?\nExisting Retaliator pilots do not need to purchase another ship! Your current Retaliator is now equivalent to the base with two torpedo bays installed. You can purchase separate modules this week to swap onto your existing ship.\n\nWill the Retaliator have variants in addition to the modules or does the modular system replace variants?\nThis will depend on the ship. Some will continue to have variants while some will have a single base with modular portions (think of how real world aircraft might have the ability to be retrofitted for different roles, while others might have several different types manufactured depending on missions.) As a rule of thumb, military ships are more likely to have traditional variants than civilian ones.\n\nWe do not currently plan additional Retaliator variants, although they\u2019re possible. It\u2019s likely the UEE has built several different hulls over the year! (Similar to how there\u2019s a B-17D, E, F, G and so on with various improvements\/changes.)\n\nHow will the Retaliator be without any modules installed, aka the unladen hull? Will it just be two holes in the hull?\nA Retaliator without modules installed would have large portions of the interior inaccessible.\n\nWill all ships have modules, if not which ships will get modules?\nNo! It will vary from ship to ship; many will have individual components you change and only some will be specifically designed to swap out modules. We can\u2019t give you the entire rundown today, but we will go ahead and announce that the Endeavor platform is designed around a similar system of modules that change based on role.\n\nWill these modules fit in other ships of relative size in the future?\nPotentially! We imagine using them in a larger, interconnected system in the future. These will likely follow logical rules in the game universe: Aegis might build other ships to use the same modules, while Anvil ships would have their own process. Imagine, for instance, a future medium bomber similar to the Retaliator that might let you choose only one of these modules instead of two!\n\nHow is insurance handled on a per module basis? Will we always have to insure modules separate from the base vessel?\nThe insurance on the modules and the base ship are separate. This is intended to keep the original, torpedo-bomber version of the Retaliator unique: having one is the only way to get LTI on the bomb-related modules.\n\nDoes the installation of modules change the outside look of the hull based on the modules installed?\nThis will vary from ship to ship; modules will significantly alter the Endeavor, while the change to the Retaliator will usually be negligible.\n\nWhat situations can the dropship module be used in? Or what was the idea of CIG when creating them?\nThis will tie into the gameplay we intend to introduce with Star Marine! We envision a future where there will be a need to deliver marines to hot landing zones or for boarding larger ships.\n\nWhy are front and aft modules with identical function not simply one module that fit in both locations?\nAs noted above, we see these modules as the first step to a larger system. Having two smaller modules in a single ship gives you much more customizability. Sure, you can build a pure cargo Retaliator or a pure living version\u2026 but you can also mix and match to perform multiple roles. As the number of ships that use modules increases and the number of options available goes up, this will allow for significantly more gameplay.\n\nWill we be able to begin installing these modules in our ship with AC 2.0? If not when do you expect us to be able to do that roughly?\nModules will likely start coming online \u2018in game\u2019 after Arena Commander 2.0 launches; we do not have a specific date or patch to announce yet.\n\nOn modules in general: Will modules for all the possible jobs\/roles in Star Citizen be available for all ships? Or will it be decided that perhaps a Retaliator can\u2019t be used for mining or a Cutlass can\u2019t be used for exploration? I\u2019ve used arbitrary examples of course!\nNo, there will always be limitations \u2013 we don\u2019t see every ship as being able to fulfill every role (and especially, we don\u2019t see every hull as being effective for every task.) We do have a mining module in development for the Retaliator, but because of the nature of the ship it would be significantly less useful than the technology on a dedicated ship like the Orion.\n\nHow will the changing of the modules work, will there be a system in your hangar that does automatically, or is this something you have to manually install with a crane.\nThis will be done using a future version of the holotable, similar to how guns, shields and other components are changed.\n\nWhat are the benefits of \u201cliving space\u201d? Is it cosmetic as well as functional? (such as being able to transport passengers?) Or mostly cosmetic?\nLiving space will let you use the Retaliator as a personal transport and tie into the larger passenger system discussed during the Starliner rollout\u2026 but in addition to that, it\u2019s intended to speak towards personal customization, a place you can set up as your own much like you will your Hangar.\n\nWill the modules be added to the EA REC store once they are Arena Commander ready?\nYes, where appropriate (there likely won\u2019t be a good reason to have a non-combat Retaliator immediately, but that will change as we begin prototyping other systems live.)\n\nWill there be an option to reduce the needed crew for the Tali (e.g. swapping the turrets with something else, but also keeping some punch)?\nYes, but this type of customization would take place using the existing systems: you can remove turrets, guns, etc. without changing these modules.\n\nThe current base model Retaliator comes with LTI, a hangar, a model, and the poster. Will the original Retaliators have these items retroactively added to them as well?\nYes, we will grant the model and poster to all backers who purchase an empty Retaliator hull.\n\nCargo modules\nLiving modules\nTorpedo bays\nDropship module"},"links_count":0,"comment_count":185,"created_at":"2015-08-15T00:00:00+00:00","created_at_human":"10 years ago"},"meta":{"processed_at":"2026-05-13 13:41:48","valid_relations":["images","links"],"prev_id":14901,"next_id":14903}}