{"data":{"id":14928,"title":"Star Citizen Alpha 1.2","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/\/14928-Star-Citizen-Alpha-12","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14928","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14928","channel":"Transmission","category":"General","series":"Release Info","images":[],"images_count":0,"translations":{"en_EN":"Star Citizen Patch 1.2\nStar Citizen Patch 1.2 and the Social Module have been released to live! This patch provides access to our first multiplayer planet side environment, ArcCorp\u2019s Area18 landing zone, with all the scenic vistas our team has been hard at work on. This will also include our first iteration of our augmented reality system, emotes and chat system.\n\nContents:\nHangar Additions\n\nBalance\/Tweaks\n\nFixes\n\n\n\nArena Commander Fixes\n\n\n\nSocial Module Additions\n\n\n\nHangar Module\nAdditions:\n\nGameplay\n** The main elevator is now active for all pilot hangars and will allow access to our multiplayer ArcCorp module.\n*** For Selfland, Revel & York, and Aeroview Hangars, you can find the elevator through the double-doors directly behind your character when spawning into the central bay. Once inside, the elevator to ArcCorp is located on your right.\n*** For VFG Industrial Hangar, you can find the double-doors underneath the platform where your character spawns, across from any ship you currently have in the central bay. Once you\u2019ve passed through the double doors, the elevator to ArcCorp is located on your right.\n** During this testing phase of the social module and ArcCorp, characters will now appear in one of six random gear loadouts when they spawn into the Hangar. You can only swap between the six loadouts in the Hangar, via the \u201cF6\u201d key.\n*** The available loadouts are Marine Light, Medium, Heavy and Outlaw Light, Medium, Heavy.\n** Whatever loadout a character is wearing when they travel to ArcCorp will be retained for the rest of that play session.\nUser Interface\n** The screenshot keybind has been moved to \u201cPrint Screen\u201d. \u201cF12\u201d is now the toggle for the chat interface.\n\nBalance\/Tweaks:\n\nGameplay\n** Transition animations for moving between standing, crouch and idle have received some minor improvement for a smoother and more realistic experience.\n** Jump animations have received some minor improvements for a smoother experience.\n\nFixes:\n\nShips\n** Fixed a collision issue with the Origin M50 Interceptor that allowed players to see into the ships cockpit from the outside and potentially become stuck.\n** Fixed an issue with the Vanduul Glaive, where the hands of the pilot would not always connect properly with the ship handles and interior components when entering or exiting the ship.\n** Fixed an issue with the beds in the Cutlass Black, where your character would teleport outside of the ship when trying to lay down in the starboard bed.\nEnvironment\n** A number of collision issues that were allowing characters to clip out of the Revel & York hangar have been resolved.\n** A number of collision issues that were allowing characters to clip out of the VFG Industrial Hangar have been resolved.\nUser Interface\n** Fixed an issue where graphics in the game options menu would occasionally overlap with each other.\n\nArena Commander Module:\n\nFixes:\n\nGameplay\n** Fixed an issue in Arena Commander where hosts were not always being removed from the Lobby when they left the match.\n** Fixed an issue in Arena Commander where the host of a game would sometimes not be able to cancel their search due to matchmaking crashing.\n** Fixed an issue in Arena Commander where players could be put into a broken lobby if the matchmaking service crashed while they were in a game.\n** The HUD colors on the Avenger, Gladiator, Hornet (all variants) and Cutlass (all variants) have been updated to be consistent.\n** Fixed an issue where the countermeasure interface on the Mustang HUD (all variants) would overlap with other UI elements.\n** Fixed an issue where the Vanduul Glaive designated \u201cTank\u201d at the end of Tutorial Chapter 6 would sometimes become immortal.\n\nSocial Module\n\nAdditions:\n\nGameplay\n** Our first multiplayer planet side environment, the ArcCorp Area 18 Landing Zone, is now available for testing.\n** The first areas available to explore in ArcCorp include:\n*** ArcCorp Customs area.\n*** Medical Bay.\n*** JobWell, sponsored by the Trade and Development Division of ArcCorp.\n*** G~Loc Bar.\n*** Astro-Armada.\n*** Dumper\u2019s Depot.\n*** Cubby Blast.\n** Some areas of ArcCorp are not yet available during this initial launch. Some of those intentionally off-limits include:\n*** The Casaba Outlet.\n*** The Medical Bay Emergency Room.\n*** The ArcCorp landing pad.\n*** The elevator to the second floor of Astro-Armada.\n*** The firing range at Cubby Blast.\n** You can return to your Hangar when you\u2019re done exploring ArcCorp, via the transport elevator in ArcCorp customs that you originally arrived in. You can also leave via the \u201cReturn to Hangar\u201d button in the game menu.\n** Our first set of fully animated emotes are now available for players to use in ArcCorp and the Hangar.\n*** Emotes can be used in the chat UI by typing \u201c\/\u201d followed by the emote. Some emotes also have multiple variations, which you can use by adding a number at the end of the emote command.\n*** Example: \/cheer4\n*** The full list of available emotes and their variations can be viewed in the chat interface, via the \u201c?\u201d button.\n** Augmented Reality is now available for players to test in ArcCorp. You can access this new functionality via the \u201cF2\u201d key.\n*** In this initial release, Augmented Reality will allow you to see character name plates as well as information on shop items in ArcCorp.\n** Our chat interface has launched and is now available for players to use in both ArcCorp and the Hangar. You can bring up the chat interface via \u201cF12\u201d.\n** Players can now chat in our first channel (designated Local at the moment).\n*** The chat channels are phased by instance. Each individual Hangar, ArcCorp Instance and Arena Commander Instance have their own chat channel.\n** The Left Alt key + \u201cG\u201d allows you to orbit your camera, so you can view your character from multiple angles which is shared between the multiplayer ArcCorp and single player Hangar.\n\nKnown Issues:\n\nGameplay\n** Character collision will sometimes disable within ArcCorp, particularly in and around customs.\n** Character animations will sometimes desync between clients.\n\nShips\n** Characters will appear hanging outside of the bottom of the Gladiator if they enter the ship and sit down in the pilots seat, or if they die and respawn.\n** When respawning in the Gladiator, the player will spawn inside the body of the ship.\n** The Drake Cutlass is taking too long to refuel boost after expending it.\n\nCharacter\n** The \u201cHeavy Outlaw\u201d load out currently has a hole between the neck and chest armor.\n\nUser Interface\n** The chat interface cannot be resized at this time.\n** Social Module elevator UI will incorrectly display \u201cConnection Failed\u201d instead of a \u201cServer Full\u201d message.\n** Augmented Reality text will sometimes not display other characters names.\n\nTechnical\n** Clients can sometimes get stuck on a loading screen if they are connected to a instance that no longer exists.\n\nBack to top","de_DE":"Star Citizen Patch 1.2\nStar Citizen Patch 1.2 und das Sozialmodul sind ab sofort verf\u00fcgbar! Dieser Patch bietet Zugang zu unserer ersten Mehrspieler-Planetenumgebung, der Area18-Landezone von ArcCorp, mit all den malerischen Ausblicken, an denen unser Team hart gearbeitet hat. Dazu geh\u00f6rt auch unsere erste Iteration unseres Augmented-Reality-Systems, Emotes und Chat-Systems.\n\nInhalt:\nHangar-Erweiterungen Balance\/Schw\u00e4chen Fixes Arena Commander Fixes Sozialmodul-Erweiterungen Hangarmodul\nErg\u00e4nzungen:\n\nGameplay\n\nDer Hauptaufzug ist nun f\u00fcr alle Pilotenhangars aktiv und erm\u00f6glicht den Zugang zu unserem Multiplayer ArcCorp-Modul. F\u00fcr Selfland, Revel & York und Aeroview Hangars finden Sie den Aufzug durch die Doppelt\u00fcren direkt hinter Ihrem Charakter, wenn Sie in die zentrale Bucht spawnen. Im Inneren befindet sich der Aufzug zu ArcCorp auf der rechten Seite. F\u00fcr den VFG-Industriehangar finden Sie die Doppelt\u00fcren unter der Plattform, auf der Ihr Charakter auftaucht, gegen\u00fcber jedem Schiff, das Sie derzeit in der zentralen Bucht haben. Sobald Sie durch die Doppelt\u00fcren gegangen sind, befindet sich der Aufzug zu ArcCorp auf der rechten Seite. W\u00e4hrend dieser Testphase des Sozialmoduls und von ArcCorp erscheinen die Charaktere nun in einem von sechs zuf\u00e4lligen Auslastungen, wenn sie in den Hangar spawnen. Sie k\u00f6nnen nur mit der Taste \"F6\" zwischen den sechs Ladungen im Hangar wechseln. Die verf\u00fcgbaren Ladungen sind Marine Light, Medium, Heavy und Outlaw Light, Medium, Heavy, Heavy. Welche Auslastung ein Charakter auch immer tr\u00e4gt, wenn er zu ArcCorp reist, wird f\u00fcr den Rest der Spielsitzung beibehalten.\nBenutzeroberfl\u00e4che Die Screenshot-Tastaturbindung wurde auf \"Print Screen\" verschoben. \"F12\" ist nun der Umschalter f\u00fcr das Chat-Interface. Gleichgewicht \/ Schwachstellen:\n\nGameplay\n\n\u00dcbergangsanimationen f\u00fcr die Bewegung zwischen Stehen, Hocken und Idle wurden geringf\u00fcgig verbessert, um ein fl\u00fcssigeres und realistischeres Erlebnis zu erm\u00f6glichen. Sprunganimationen wurden einige kleine Verbesserungen f\u00fcr ein reibungsloses Erlebnis erhalten. Fehlerbehebung:\n\nSchiffe\n\nEs wurde ein Kollisionsproblem mit dem Origin M50 Interceptor behoben, das es den Spielern erlaubte, von au\u00dfen in das Cockpit des Schiffes zu sehen und m\u00f6glicherweise stecken zu bleiben. Es wurde ein Problem mit der Vanduul Glaive behoben, bei dem die H\u00e4nde des Lotsen nicht immer richtig mit den Schiffsgriffen und Innenteilen verbunden waren, wenn sie in das Schiff eintraten oder es verlie\u00dfen. Es wurde ein Problem mit den Betten im Entermesser Schwarz behoben, bei dem sich dein Charakter au\u00dferhalb des Schiffes teleportieren w\u00fcrde, wenn er versuchte, sich auf das Steuerbord-Bett zu legen.\nUmgebung Eine Reihe von Kollisionsproblemen, die es den Charakteren erm\u00f6glichten, aus dem Revel & York Hangar herauszukommen, wurden behoben. Eine Reihe von Kollisionsproblemen, die es den Charakteren erm\u00f6glichten, aus dem VFG-Industriehangar herauszuschneiden, wurden behoben.\nDie Benutzeroberfl\u00e4che behebt ein Problem, bei dem sich Grafiken im Men\u00fc der Spieloptionen gelegentlich \u00fcberschneiden. Arena Kommandantenmodul:\n\nFehlerbehebung:\n\nGameplay\n\nEs wurde ein Problem im Arena Commander behoben, bei dem Hosts nicht immer aus der Lobby entfernt wurden, wenn sie das Spiel verlie\u00dfen. Es wurde ein Problem in Arena Commander behoben, bei dem der Gastgeber eines Spiels manchmal nicht in der Lage war, seine Suche abzubrechen, da es zu einem Absturz beim Matchmaking kam. Es wurde ein Problem in Arena Commander behoben, bei dem Spieler in eine kaputte Lobby gebracht werden konnten, wenn der Matchmaking-Dienst w\u00e4hrend eines Spiels abgest\u00fcrzt ist. Die HUD-Farben f\u00fcr Avenger, Gladiator, Hornet (alle Varianten) und Cutlass (alle Varianten) wurden aktualisiert, um konsistent zu sein. Es wurde ein Problem behoben, bei dem sich die Gegenma\u00dfnahmen-Schnittstelle des Mustang HUD (alle Varianten) mit anderen Oberfl\u00e4chenelementen \u00fcberschneidet. Es wurde ein Problem behoben, bei dem die Vanduul Glaive am Ende des Tutorials Kapitel 6 als \"Tank\" bezeichnet wurde und manchmal unsterblich wurde. Sozialmodul\n\nErg\u00e4nzungen:\n\nGameplay\n\nUnsere erste Mehrspieler-Planetenumgebung, die ArcCorp Area 18 Landing Zone, steht nun zum Testen zur Verf\u00fcgung. Zu den ersten Bereichen, die in ArcCorp untersucht werden k\u00f6nnen, geh\u00f6ren: ArcCorp Zollgebiet. Medical Bay. JobWell, gesponsert von der Trade and Development Division von ArcCorp. G~Loc Bar. Astro-Armada. Dumper's Depot. Cubby Blast. Einige Bereiche von ArcCorp sind bei dieser ersten Einf\u00fchrung noch nicht verf\u00fcgbar. Einige dieser absichtlich verbotenen Ma\u00dfnahmen sind: Das Casaba Outlet. Die Notaufnahme der Medical Bay. Der ArcCorp Landeplatz. Der Aufzug in den zweiten Stock der Astro-Armada. Der Schie\u00dfstand bei Cubby Blast. Sie k\u00f6nnen zu Ihrem Hangar zur\u00fcckkehren, wenn Sie mit der Erkundung von ArcCorp fertig sind, mit dem Transportaufzug im ArcCorp-Zoll, in dem Sie urspr\u00fcnglich angekommen sind. Du kannst auch \u00fcber die Schaltfl\u00e4che \"Zur\u00fcck zum Hangar\" im Spielmen\u00fc gehen. Unsere ersten voll animierten Emotes sind nun f\u00fcr Spieler verf\u00fcgbar, die sie in ArcCorp und dem Hangar verwenden k\u00f6nnen. Emotes k\u00f6nnen in der Chat-Oberfl\u00e4che verwendet werden, indem man \"\/\" gefolgt von der Emote eingibt. Einige Emotes haben auch mehrere Variationen, die Sie verwenden k\u00f6nnen, indem Sie eine Zahl am Ende des emote-Befehls hinzuf\u00fcgen. Beispiel: \/cheer4 Die vollst\u00e4ndige Liste der verf\u00fcgbaren Emotes und ihrer Variationen kann im Chat-Interface \u00fcber die Schaltfl\u00e4che \"?\" eingesehen werden. Augmented Reality ist jetzt f\u00fcr Spieler verf\u00fcgbar, die in ArcCorp testen k\u00f6nnen. Diese neue Funktionalit\u00e4t erreichen Sie \u00fcber die Taste \"F2\". In dieser ersten Version wird Augmented Reality es Ihnen erm\u00f6glichen, Charakterschilder sowie Informationen \u00fcber Shop-Artikel in ArcCorp zu sehen. Unser Chat-Interface wurde gestartet und steht nun Spielern sowohl in ArcCorp als auch im Hangar zur Verf\u00fcgung. Sie k\u00f6nnen das Chat-Interface \u00fcber \"F12\" aufrufen. Spieler k\u00f6nnen nun in unserem ersten Kanal chatten (derzeit als Lokal bezeichnet). Die Chat-Kan\u00e4le sind instanzweise phasenweise angeordnet. Jeder einzelne Hangar, jede ArcCorp-Instanz und jede Arena Commander-Instanz haben ihren eigenen Chat-Kanal. Die linke Alt-Taste + \"G\" erm\u00f6glicht es Ihnen, Ihre Kamera zu umkreisen, so dass Sie Ihren Charakter aus verschiedenen Blickwinkeln betrachten k\u00f6nnen, was zwischen dem Mehrspieler ArcCorp und dem Einzelspieler-Hangar geteilt wird. Bekannte Probleme:\n\nGameplay\n\nCharakterkollisionen werden innerhalb von ArcCorp manchmal deaktiviert, insbesondere im und um den Zoll. Charakteranimationen werden manchmal zwischen Clients desynchronisiert. Schiffe\n\nCharaktere erscheinen au\u00dferhalb des Bodens des Gladiators, wenn sie das Schiff betreten und sich auf den Pilotsitz setzen, oder wenn sie sterben und auftauchen. Beim Wiederauftauchen im Gladiator laicht der Spieler im K\u00f6rper des Schiffes. Der Drake Entermesser braucht zu lange, um den Boost aufzutanken, nachdem er ihn verbraucht hat. Charakter\n\nDie Ladung \"Heavy Outlaw\" hat derzeit ein Loch zwischen Hals und Brustpanzerung. Benutzeroberfl\u00e4che\n\nDie Gr\u00f6\u00dfe des Chat-Interface kann derzeit nicht ge\u00e4ndert werden. Die Benutzeroberfl\u00e4che des Aufzugs des Sozialmoduls zeigt anstelle einer Meldung \"Server Full\" f\u00e4lschlicherweise \"Connection Failed\" an. Augmented Reality-Text zeigt manchmal keine anderen Zeichennamen an. Technisch\n\nClients k\u00f6nnen manchmal auf einem Ladebildschirm h\u00e4ngen bleiben, wenn sie mit einer Instanz verbunden sind, die nicht mehr existiert. Zur\u00fcck zum Anfang","zh_CN":"Star Citizen Patch 1.2\nStar Citizen Patch 1.2 and the Social Module have been released to live! This patch provides access to our first multiplayer planet side environment, ArcCorp\u2019s Area18 landing zone, with all the scenic vistas our team has been hard at work on. This will also include our first iteration of our augmented reality system, emotes and chat system.\n\nContents:\nHangar Additions\n\nBalance\/Tweaks\n\nFixes\n\n\n\nArena Commander Fixes\n\n\n\nSocial Module Additions\n\n\n\nHangar Module\nAdditions:\n\nGameplay\n** The main elevator is now active for all pilot hangars and will allow access to our multiplayer ArcCorp module.\n*** For Selfland, Revel & York, and Aeroview Hangars, you can find the elevator through the double-doors directly behind your character when spawning into the central bay. Once inside, the elevator to ArcCorp is located on your right.\n*** For VFG Industrial Hangar, you can find the double-doors underneath the platform where your character spawns, across from any ship you currently have in the central bay. Once you\u2019ve passed through the double doors, the elevator to ArcCorp is located on your right.\n** During this testing phase of the social module and ArcCorp, characters will now appear in one of six random gear loadouts when they spawn into the Hangar. You can only swap between the six loadouts in the Hangar, via the \u201cF6\u201d key.\n*** The available loadouts are Marine Light, Medium, Heavy and Outlaw Light, Medium, Heavy.\n** Whatever loadout a character is wearing when they travel to ArcCorp will be retained for the rest of that play session.\nUser Interface\n** The screenshot keybind has been moved to \u201cPrint Screen\u201d. \u201cF12\u201d is now the toggle for the chat interface.\n\nBalance\/Tweaks:\n\nGameplay\n** Transition animations for moving between standing, crouch and idle have received some minor improvement for a smoother and more realistic experience.\n** Jump animations have received some minor improvements for a smoother experience.\n\nFixes:\n\nShips\n** Fixed a collision issue with the Origin M50 Interceptor that allowed players to see into the ships cockpit from the outside and potentially become stuck.\n** Fixed an issue with the Vanduul Glaive, where the hands of the pilot would not always connect properly with the ship handles and interior components when entering or exiting the ship.\n** Fixed an issue with the beds in the Cutlass Black, where your character would teleport outside of the ship when trying to lay down in the starboard bed.\nEnvironment\n** A number of collision issues that were allowing characters to clip out of the Revel & York hangar have been resolved.\n** A number of collision issues that were allowing characters to clip out of the VFG Industrial Hangar have been resolved.\nUser Interface\n** Fixed an issue where graphics in the game options menu would occasionally overlap with each other.\n\nArena Commander Module:\n\nFixes:\n\nGameplay\n** Fixed an issue in Arena Commander where hosts were not always being removed from the Lobby when they left the match.\n** Fixed an issue in Arena Commander where the host of a game would sometimes not be able to cancel their search due to matchmaking crashing.\n** Fixed an issue in Arena Commander where players could be put into a broken lobby if the matchmaking service crashed while they were in a game.\n** The HUD colors on the Avenger, Gladiator, Hornet (all variants) and Cutlass (all variants) have been updated to be consistent.\n** Fixed an issue where the countermeasure interface on the Mustang HUD (all variants) would overlap with other UI elements.\n** Fixed an issue where the Vanduul Glaive designated \u201cTank\u201d at the end of Tutorial Chapter 6 would sometimes become immortal.\n\nSocial Module\n\nAdditions:\n\nGameplay\n** Our first multiplayer planet side environment, the ArcCorp Area 18 Landing Zone, is now available for testing.\n** The first areas available to explore in ArcCorp include:\n*** ArcCorp Customs area.\n*** Medical Bay.\n*** JobWell, sponsored by the Trade and Development Division of ArcCorp.\n*** G~Loc Bar.\n*** Astro-Armada.\n*** Dumper\u2019s Depot.\n*** Cubby Blast.\n** Some areas of ArcCorp are not yet available during this initial launch. Some of those intentionally off-limits include:\n*** The Casaba Outlet.\n*** The Medical Bay Emergency Room.\n*** The ArcCorp landing pad.\n*** The elevator to the second floor of Astro-Armada.\n*** The firing range at Cubby Blast.\n** You can return to your Hangar when you\u2019re done exploring ArcCorp, via the transport elevator in ArcCorp customs that you originally arrived in. You can also leave via the \u201cReturn to Hangar\u201d button in the game menu.\n** Our first set of fully animated emotes are now available for players to use in ArcCorp and the Hangar.\n*** Emotes can be used in the chat UI by typing \u201c\/\u201d followed by the emote. Some emotes also have multiple variations, which you can use by adding a number at the end of the emote command.\n*** Example: \/cheer4\n*** The full list of available emotes and their variations can be viewed in the chat interface, via the \u201c?\u201d button.\n** Augmented Reality is now available for players to test in ArcCorp. You can access this new functionality via the \u201cF2\u201d key.\n*** In this initial release, Augmented Reality will allow you to see character name plates as well as information on shop items in ArcCorp.\n** Our chat interface has launched and is now available for players to use in both ArcCorp and the Hangar. You can bring up the chat interface via \u201cF12\u201d.\n** Players can now chat in our first channel (designated Local at the moment).\n*** The chat channels are phased by instance. Each individual Hangar, ArcCorp Instance and Arena Commander Instance have their own chat channel.\n** The Left Alt key + \u201cG\u201d allows you to orbit your camera, so you can view your character from multiple angles which is shared between the multiplayer ArcCorp and single player Hangar.\n\nKnown Issues:\n\nGameplay\n** Character collision will sometimes disable within ArcCorp, particularly in and around customs.\n** Character animations will sometimes desync between clients.\n\nShips\n** Characters will appear hanging outside of the bottom of the Gladiator if they enter the ship and sit down in the pilots seat, or if they die and respawn.\n** When respawning in the Gladiator, the player will spawn inside the body of the ship.\n** The Drake Cutlass is taking too long to refuel boost after expending it.\n\nCharacter\n** The \u201cHeavy Outlaw\u201d load out currently has a hole between the neck and chest armor.\n\nUser Interface\n** The chat interface cannot be resized at this time.\n** Social Module elevator UI will incorrectly display \u201cConnection Failed\u201d instead of a \u201cServer Full\u201d message.\n** Augmented Reality text will sometimes not display other characters names.\n\nTechnical\n** Clients can sometimes get stuck on a loading screen if they are connected to a instance that no longer exists.\n\nBack to top"},"links_count":0,"comment_count":102,"created_at":"2015-08-31T00:00:00+00:00","created_at_human":"10 years ago"},"meta":{"processed_at":"2026-05-09 02:26:09","valid_relations":["images","links"],"prev_id":14927,"next_id":14929}}