{"data":{"id":14935,"title":"Q&A: Vanguard Variants - Part II","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/14935-Q-A-Vanguard-Variants-Part-II","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14935","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14935","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":3917,"name":"Vanguard_sentinel-Copy.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/kqjie0epxyr5hr\/source\/Vanguard_sentinel-Copy.jpg","alt":"","size":1121100,"mime_type":"image\/jpeg","last_modified":"2015-09-04T19:45:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3917","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3917\/similar"},{"id":3918,"name":"Vanguard-Sentinel_p1b.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/owlmayglh40qbr\/source\/Vanguard-Sentinel_p1b.jpg","alt":"","size":6047856,"mime_type":"image\/jpeg","last_modified":"2015-09-02T14:02:30+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3918","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3918\/similar"},{"id":3978,"name":"Vanguard_ALL_EXT.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/pgkagfzpcv2ifr\/source\/Vanguard_ALL_EXT.jpg","alt":"","size":1409691,"mime_type":"image\/jpeg","last_modified":"2015-08-28T16:30:53+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3978","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3978\/similar"},{"id":3979,"name":"Vanguard_warden_gurmukh.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/e8ekim0pic4ffr\/source\/Vanguard_warden_gurmukh.png","alt":"","size":8266280,"mime_type":"image\/png","last_modified":"2015-09-05T02:16:44+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3979","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/3979\/similar"},{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":25030,"name":"source.ctm","rsi_url":"https:\/\/media.robertsspaceindustries.com\/dqv0nm058q9xx\/source.ctm","alt":"","size":1258309,"mime_type":"application\/octet-stream","last_modified":"2019-10-09T15:04:02+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25030","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25030\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":22,"translations":{"en_EN":"Greetings Citizens,\nYou\u2019ve got questions, we\u2019ve got answers! Last week, we kicked off a concept sale for two new variants of the Vanguard deep space fighter. This week, we\u2019ll be answering questions collected on the forums on Wednesday and Friday. These questions have been reviewed by designer Calix Reneau and will hopefully clear up anything you\u2019re wondering about the ship.\n\nWe will also be premiering a new piece of concept art with each Q&A post, available to the right below the blueprint. Enjoy!\n\nQuestion & Answer\nBefore we address the other questions, we\u2019d like to (hopefully!) clarify some of the confusion around the Battlefield Upgrade Kits. These kits are collections of components that can be mounted on the base ship to give it the specifications of one of the other models. For example, the Sentinel upgrade kit includes a set of nose mount guns, the turret-mounted sensor suite, an alternate escape pod (with a tech terminal and computer core) and components for the AR cockpit. These components can be installed together as one unit or they can be broken down into their individual pieces and used in that way (so you might change the nose gun but not the turret, or the escape pod but not the cockpit.)\n\nWith the Vanguard\u2019s extended range, could one of the variants be used for exploration and\/or scouting? Will we see any other swappable pods, such as cargo, medical or holding cells?\nThe Vanguard would be a good base for a scout and\/or exploration ship, with the Warden being the best platform. We may make additional upgrade kits available in the future, although the goal is never to have ships pre-configured to do every role. We\u2019d like ships to have strong identities, and we don\u2019t want to stomp on that by making every ship a master of all trades. More likely, you\u2019ll end up designing out your own Vanguard variants using individual components found in the \u2018Verse, swapping them back and forth depending on their strengths and weaknesses.\n\nWill the turret of the Vanguard Warden still be able to fully retract, like it was shown in the original concept?\nThis is still in the plans.\n\nJust a quick one regarding the Sentinel, the first line states \u201cThe conversion features an AR cockpit\u201d. How will this work\/be different in comparison to the HUD system we have in place now?\nThe AR cockpit is a more complex interface, more akin to the tactical stations found on Star Citizen\u2019s capital ships. It\u2019s intended to give the Sentinel a broader view of the battlefield, providing the pilot and crew with enhanced information courtesy of their superior sensor array!\n\nWill the Harbinger be slower than the Warden and the Sentinel because of the weight?\nYes, speed (and potentially maneuverability) will be decreased when in bomber configuration.\n\nThe stat page give no indication of a jump drive for all 3 models. So will they have a jump drive?\nAll three models include a jump drive.\n\nCan I mix-match parts from the BUK\u2019s? (Warden nose guns + Harbinger missile turret?)\nYes, the BUKs are simply collections of parts that can be applied to the different ships. Please note that once the BUK has been \u2018broken up\u2019 then the parts will all need to be installed separately as individual components.\n\nAre the BUKs a permanent item in the store, or when the Vanguard sale is over, do these leave the store as well?\nThe BUKs are not a permanent item in the store, but they will be available in-universe once the game launches. (That\u2019s the key difference between a BUK and a CCU; the CCU is a permanent conversion which exists outside of the Star Citizen world, the BUK is something you might buy in a store on ArcCorp for your ship.)\n\nMy question is how can it dock with other craft? Can other vessels like Constellations, Retaliators, Redeemers etc with an extendable docking collar match up with a Vanguard?\nThe Vanguard is designed for landing rather than on-orbit rendezvous. As such, it does not have a ring for ship-to-ship docking. (It can still be boarded, or manually exited\u2026 but both will involve EVA.)\n\nIs the Harbinger more heavily armored than the Warden and Sentinel?\nYes, the Harbinger has additional armor.\n\nAre the cockpit differences purely cosmetic or are they functionally different? (Sentinel\u2019s AR cockpit, Harbinger\u2019s armored panels)\nThe cockpits are functionally different. The Sentinel features an AR cockpit, discussed above, and the Harbinger\u2019s cockpit includes additional armored panels to protect the pilot. These upgrades are included in the BUK packages.\n\nWhat would be the benefit of keeping the Warden whose interior module is essentially only a fancy escape pod over switching to the torp bay or electronic warfare module?\nThe Warden escape pod is the only one with long term life support and beds \u2013 escaping in this will give a greatly improved chance of being recovered without the cost of a \u2018life\u2019. The escape pod of the other variants will only give slightly improved chance over standard ejection.\n\nDoes the rocket turret on the Harbinger have guidance for the rockets, or are they dumb fire?\nThe standard rockets are dumb fire. It\u2019s possible that other options will be available in the \u2018Verse.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nDu hast Fragen, wir haben Antworten! Letzte Woche haben wir einen Konzeptverkauf f\u00fcr zwei neue Varianten des Vanguard Deep Space J\u00e4gers gestartet. Diese Woche werden wir Fragen beantworten, die in den Foren am Mittwoch und Freitag gesammelt wurden. Diese Fragen wurden vom Designer Calix Reneau \u00fcberpr\u00fcft und werden hoffentlich alles aufkl\u00e4ren, was Sie sich \u00fcber das Schiff fragen.\n\nWir werden auch ein neues Konzeptkunstwerk mit jedem Q&A-Post vorstellen, das rechts unter dem Plan verf\u00fcgbar ist. Viel Spa\u00df!\n\nFragen & Antworten\nBevor wir auf die anderen Fragen eingehen, m\u00f6chten wir (hoffentlich!) einige der Verwirrungen um die Battlefield Upgrade Kits kl\u00e4ren. Diese Kits sind Sammlungen von Komponenten, die auf dem Basisschiff montiert werden k\u00f6nnen, um ihm die Spezifikationen eines der anderen Modelle zu geben. So enth\u00e4lt das Sentinel-Upgrade-Kit beispielsweise einen Satz Nasenmontierpistolen, die turmmontierte Sensor-Suite, eine alternative Fluchtkapsel (mit einem Tech-Terminal und Computerkern) und Komponenten f\u00fcr das AR-Cockpit. Diese Komponenten k\u00f6nnen zusammen als eine Einheit installiert werden oder sie k\u00f6nnen in ihre einzelnen Teile zerlegt und auf diese Weise verwendet werden (so k\u00f6nnen Sie die Bugpistole, aber nicht den Turm, oder die Fluchtkapsel, aber nicht das Cockpit austauschen).\n\nK\u00f6nnte mit der erweiterten Reichweite der Vanguard eine der Varianten f\u00fcr Erkundungen und\/oder Erkundungen genutzt werden? Werden wir andere austauschbare H\u00fclsen sehen, wie z.B. Fracht-, Medizin- oder Gef\u00e4ngniszellen?\nDie Vanguard w\u00e4re eine gute Basis f\u00fcr ein Sp\u00e4h- und\/oder Forschungsschiff, wobei der Direktor die beste Plattform ist. Wir k\u00f6nnten in Zukunft zus\u00e4tzliche Upgrade-Kits zur Verf\u00fcgung stellen, obwohl das Ziel nie darin besteht, dass die Schiffe f\u00fcr jede Rolle vorkonfiguriert sind. Wir m\u00f6chten, dass Schiffe starke Identit\u00e4ten haben, und wir wollen nicht darauf eingehen, indem wir jedes Schiff zu einem Meister aller Gewerke machen. Wahrscheinlicher ist es, dass Sie am Ende Ihre eigenen Vanguard-Varianten aus einzelnen Komponenten des Verses entwerfen und diese je nach ihren St\u00e4rken und Schw\u00e4chen hin und her tauschen.\n\nWird sich der Turm des Vanguard Warden noch vollst\u00e4ndig zur\u00fcckziehen k\u00f6nnen, wie es im urspr\u00fcnglichen Konzept gezeigt wurde?\nDas ist noch in den Pl\u00e4nen.\n\nNur ein kurzer Hinweis zum Sentinel, die erste Zeile lautet \"The conversion features an AR cockpit\". Wie wird sich das im Vergleich zu dem HUD-System, das wir jetzt haben, unterscheiden?\nDas AR-Cockpit ist eine komplexere Schnittstelle, die eher den taktischen Stationen auf den Hauptschiffen von Star Citizen \u00e4hnelt. Es ist beabsichtigt, dem W\u00e4chter einen breiteren Blick auf das Schlachtfeld zu geben und dem Piloten und der Crew verbesserte Informationen mit Hilfe ihrer \u00fcberlegenen Sensorik zu liefern!\n\nWird der Vorbote aufgrund des Gewichts langsamer sein als der Aufseher und der W\u00e4chter?\nJa, die Geschwindigkeit (und m\u00f6glicherweise die Man\u00f6vrierf\u00e4higkeit) wird in der Bomberkonfiguration verringert.\n\nDie Statistikseite gibt keinen Hinweis auf einen Sprungantrieb f\u00fcr alle 3 Modelle. Also werden sie eine Sprungfahrt haben?\nAlle drei Modelle verf\u00fcgen \u00fcber einen Sprungantrieb.\n\nKann ich passende Teile aus den BUK's mischen? (Warden Nose Guns + Harbinger Raketenturm?)\nJa, die BUKs sind einfach Sammlungen von Teilen, die auf die verschiedenen Schiffe angewendet werden k\u00f6nnen. Bitte beachten Sie, dass nach der \"Zerlegung\" des BUK alle Teile separat als Einzelkomponenten installiert werden m\u00fcssen.\n\nSind die BUKs ein fester Bestandteil im Gesch\u00e4ft, oder wenn der Vanguard-Verkauf vorbei ist, verlassen diese auch das Gesch\u00e4ft?\nDie BUKs sind kein fester Bestandteil im Laden, aber sie werden nach dem Start des Spiels im Universum verf\u00fcgbar sein. (Das ist der Hauptunterschied zwischen einem BUK und einer CCU; die CCU ist eine dauerhafte Umwandlung, die au\u00dferhalb der Star Citizen-Welt existiert, die BUK ist etwas, das Sie in einem Gesch\u00e4ft auf ArcCorp f\u00fcr Ihr Schiff kaufen k\u00f6nnen.)\n\nMeine Frage ist, wie kann es an andere Schiffe andocken? K\u00f6nnen andere Schiffe wie Konstellationen, Vergeltungsma\u00dfnahmen, Erl\u00f6ser usw. mit einem ausziehbaren Andockring mit einer Avantgarde zusammenpassen?\nDie Vanguard ist f\u00fcr die Landung und nicht f\u00fcr das Rendezvous im Orbit konzipiert. Daher verf\u00fcgt sie nicht \u00fcber einen Ring f\u00fcr das Andocken von Schiff zu Schiff. (Es kann immer noch geentert oder manuell beendet werden.... aber beide beinhalten EVA.)\n\nIst der Vorbote st\u00e4rker gepanzert als der Aufseher und W\u00e4chter?\nJa, der Harbinger hat eine zus\u00e4tzliche R\u00fcstung.\n\nSind die Unterschiede im Cockpit rein kosmetisch oder funktional unterschiedlich? (Sentinel's AR-Cockpit, Harbinger's gepanzerte Panels)\nDie Cockpits sind funktional unterschiedlich. Der Sentinel verf\u00fcgt \u00fcber ein AR-Cockpit, wie vorstehend erl\u00e4utert, und das Cockpit des Harbinger beinhaltet zus\u00e4tzliche gepanzerte Panels zum Schutz des Piloten. Diese Upgrades sind in den BUK-Paketen enthalten.\n\nWas w\u00e4re der Vorteil, wenn der Aufseher, dessen Innenmodul im Wesentlichen nur eine ausgefallene Fluchtkapsel ist, nicht auf die Torpedobucht oder das elektronische Kriegsf\u00fchrungsmodul wechseln w\u00fcrde?\nDie Fluchtkapsel des Aufsehers ist die einzige mit Langzeit-Lebenserhaltung und Betten - die Flucht in diese ist eine deutlich verbesserte Chance, ohne die Kosten eines \"Lebens\" geborgen zu werden. Die Fluchtkapsel der anderen Varianten bietet nur eine geringf\u00fcgig verbesserte Chance gegen\u00fcber dem Standardauswurf.\n\nHat der Raketenturm auf dem Harbinger eine F\u00fchrung f\u00fcr die Raketen, oder sind es dumme Feuer?\nDie Standardraketen sind dummes Feuer. Es ist m\u00f6glich, dass andere Optionen im'Vers' verf\u00fcgbar sind.","zh_CN":"Greetings Citizens,\nYou\u2019ve got questions, we\u2019ve got answers! Last week, we kicked off a concept sale for two new variants of the Vanguard deep space fighter. This week, we\u2019ll be answering questions collected on the forums on Wednesday and Friday. These questions have been reviewed by designer Calix Reneau and will hopefully clear up anything you\u2019re wondering about the ship.\n\nWe will also be premiering a new piece of concept art with each Q&A post, available to the right below the blueprint. Enjoy!\n\nQuestion & Answer\nBefore we address the other questions, we\u2019d like to (hopefully!) clarify some of the confusion around the Battlefield Upgrade Kits. These kits are collections of components that can be mounted on the base ship to give it the specifications of one of the other models. For example, the Sentinel upgrade kit includes a set of nose mount guns, the turret-mounted sensor suite, an alternate escape pod (with a tech terminal and computer core) and components for the AR cockpit. These components can be installed together as one unit or they can be broken down into their individual pieces and used in that way (so you might change the nose gun but not the turret, or the escape pod but not the cockpit.)\n\nWith the Vanguard\u2019s extended range, could one of the variants be used for exploration and\/or scouting? Will we see any other swappable pods, such as cargo, medical or holding cells?\nThe Vanguard would be a good base for a scout and\/or exploration ship, with the Warden being the best platform. We may make additional upgrade kits available in the future, although the goal is never to have ships pre-configured to do every role. We\u2019d like ships to have strong identities, and we don\u2019t want to stomp on that by making every ship a master of all trades. More likely, you\u2019ll end up designing out your own Vanguard variants using individual components found in the \u2018Verse, swapping them back and forth depending on their strengths and weaknesses.\n\nWill the turret of the Vanguard Warden still be able to fully retract, like it was shown in the original concept?\nThis is still in the plans.\n\nJust a quick one regarding the Sentinel, the first line states \u201cThe conversion features an AR cockpit\u201d. How will this work\/be different in comparison to the HUD system we have in place now?\nThe AR cockpit is a more complex interface, more akin to the tactical stations found on Star Citizen\u2019s capital ships. It\u2019s intended to give the Sentinel a broader view of the battlefield, providing the pilot and crew with enhanced information courtesy of their superior sensor array!\n\nWill the Harbinger be slower than the Warden and the Sentinel because of the weight?\nYes, speed (and potentially maneuverability) will be decreased when in bomber configuration.\n\nThe stat page give no indication of a jump drive for all 3 models. So will they have a jump drive?\nAll three models include a jump drive.\n\nCan I mix-match parts from the BUK\u2019s? (Warden nose guns + Harbinger missile turret?)\nYes, the BUKs are simply collections of parts that can be applied to the different ships. Please note that once the BUK has been \u2018broken up\u2019 then the parts will all need to be installed separately as individual components.\n\nAre the BUKs a permanent item in the store, or when the Vanguard sale is over, do these leave the store as well?\nThe BUKs are not a permanent item in the store, but they will be available in-universe once the game launches. (That\u2019s the key difference between a BUK and a CCU; the CCU is a permanent conversion which exists outside of the Star Citizen world, the BUK is something you might buy in a store on ArcCorp for your ship.)\n\nMy question is how can it dock with other craft? Can other vessels like Constellations, Retaliators, Redeemers etc with an extendable docking collar match up with a Vanguard?\nThe Vanguard is designed for landing rather than on-orbit rendezvous. As such, it does not have a ring for ship-to-ship docking. (It can still be boarded, or manually exited\u2026 but both will involve EVA.)\n\nIs the Harbinger more heavily armored than the Warden and Sentinel?\nYes, the Harbinger has additional armor.\n\nAre the cockpit differences purely cosmetic or are they functionally different? (Sentinel\u2019s AR cockpit, Harbinger\u2019s armored panels)\nThe cockpits are functionally different. The Sentinel features an AR cockpit, discussed above, and the Harbinger\u2019s cockpit includes additional armored panels to protect the pilot. These upgrades are included in the BUK packages.\n\nWhat would be the benefit of keeping the Warden whose interior module is essentially only a fancy escape pod over switching to the torp bay or electronic warfare module?\nThe Warden escape pod is the only one with long term life support and beds \u2013 escaping in this will give a greatly improved chance of being recovered without the cost of a \u2018life\u2019. The escape pod of the other variants will only give slightly improved chance over standard ejection.\n\nDoes the rocket turret on the Harbinger have guidance for the rockets, or are they dumb fire?\nThe standard rockets are dumb fire. It\u2019s possible that other options will be available in the \u2018Verse."},"links_count":1,"comment_count":141,"created_at":"2015-09-04T00:00:00+00:00","created_at_human":"10 years ago"},"meta":{"processed_at":"2026-05-08 05:00:08","valid_relations":["images","links"],"prev_id":14934,"next_id":14937}}