{"data":{"id":14974,"title":"Design Notes: The Endeavor","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/14974-Design-Notes-The-Endeavor","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14974","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14974","channel":"Engineering","category":"Development","series":"Design Post","images":[{"id":4025,"name":"End_tel1_flat2.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/mlmtef31skjeqr\/source\/End_tel1_flat2.jpg","alt":"","size":1090713,"mime_type":"image\/jpeg","last_modified":"2015-09-30T05:26:34+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4025","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4025\/similar"}],"images_count":1,"translations":{"en_EN":"by Tony Zurovec, Director, Persistent Universe\n\nThe Endeavor\nThe MISC Endeavor is one of the most unique ships in the Star Citizen universe and the ultimate embodiment of the game\u2019s guiding philosophy to allow players the freedom to choose their own path.\nIts signature feature is a modular architecture that allows for an unprecedented level of customization of the base functionality, allowing the ship to fulfill any of a variety of different roles. The ability of an authorized dealer to promptly retrofit any of the three attachment points for a nominal surcharge means that owners will have the flexibility to quickly and cost effectively make large, sweeping changes to the core functionality of their ship, and thus much more easily shift from one occupation to another as often as they desire.\n\nThe ID Beacon\nAn ID Beacon is a signal containing various bits of information that may either be broadcast from a ship offering a particular function or a player or ship requesting a specific service. The location of the ID Beacon and its associated information can be selectively superimposed on a ship\u2019s navigational map of the local solar system, such that only those signals of interest are visible.\n\nA player that had to eject from the smoking remains of their ship might enable their personal ID Beacon and designate what they\u2019re willing to pay for their rescue, and another player with a ship capable of retrieving an ejected pilot and listening for such signals would see it and have to decide whether or not the payment being offered is worth the effort and, assuming the stranded player was in a potentially dangerous area, the risk.\n\nThe Medical Module\nThe Medical Module outfits an Endeavor with all of the equipment necessary to heal any injury or cure any illness that one might encounter while traveling from world to world. That alone guarantees that an enterprising player maintaining a presence in a popular area of space ignored by other Endeavors will see a brisk demand for their services. Medical Modules, however, fulfill an even more fundamental role within the service ecosystem \u2013 they act as remote spawn points for both players and some smaller ships.\n\nWhen a player dies, they have the option of respawning at any landing zone equipped with a hospital for a minimal charge. Alternatively, one may inspect the prices being offered by all nearby Endeavors equipped with a Medical Module that have activated their ID Beacons to determine whether a remote spawn into that ship \u2013 a concept that will often allow you to get back into the action a lot faster \u2013 is warranted. After a player has respawned into the hospital section of an Endeavor, they are granted access to a waiting room where they\u2019re able to order any of several smaller ships that will fit within the Medical Module\u2019s Hangar Bay. The Endeavor\u2019s owner has to pay a premium for the rapid and remote delivery of such ships, and in turn is able to dictate the amount of profit that they require. Upon arrival of the ship, the respawned player \u2013 and any of their party members that are also residing within the waiting room \u2013 may enter the Hangar Bay, board the new ship, and continue on their way.\n\nMost organizations will want at least one Endeavor in their armada, and will want to keep it nearby \u2013 but at a safe distance \u2013 when combat looms.\n\nThe Organics Module\nThe Organics Module allows for various forms of plant life to be grown in a tightly controlled environment and harvested for profit. The basic requirements for farming are soil, fertilizer, seeds, and water, all of which can be purchased at garden supply stores that will be located in most major landing zones or, in some cases, mined or otherwise extracted from the environment.\n\nFarming is a labor intensive process that requires a fairly meticulous attention to detail. There are two parts to the basic puzzle: ascertaining exactly what a particular plant species requires in order to thrive, and giving that to them at the appropriate time. The variables include the quality of the soil, the type of fertilizer, the temperature, the amount of water, and the type and quantity of radiation.\n\nAn Organics Module consists of two Biodomes, each of which consists of multiple discrete sections \u2013 gardening beds \u2013 where different species can be planted. Each section has growth lights above it, and a command console that allows the type and quantity of radiation to be specified and the application therefore automated. The temperature of a Biodome \u2013 but not the individual sections \u2013 can be specified, so if multiple species are grown alongside one another it\u2019s best to ensure that they have similar tolerances with regard to temperature. The application of water, fertilizer, and the harvesting of the plants is done manually.\n\nMany of the sturdier plant species will grow and prosper in standard, run-of-the-mill soil with a basic nitrogen\/phosphorus\/potassium fertilizer, a temperate climate, a moderate amount of water, and 8-10 hours per day of standard radiation from the growth lights. In order to reach their full potential, more exotic \u2013 and lucrative \u2013 species may require a higher quality soil, a specialized type of fertilizer, warmer or cooler temperatures, more or less water, and a particular type and quantity of radiation.\n\nEach species of plant is effectively a puzzle, and the job of a farmer is to figure out the optimal solution in order to produce the highest quality plants at the lowest price. Most plants are valued for their end result \u2013 the fruit or vegetables that they produce, their use as an herb or spice, their fragrance, or a medical compound that can be extracted. Some, however, are valued simply for their appearance. While some of these outputs can be preserved for extended durations, others have a very short shelf life, and must be delivered to their destination soon after having been extracted or else their value will diminish appreciably.\n\nA productive farmer that focuses on the basics will often be able to earn a solid living, but the most profitable opportunities in this field will revolve around figuring out how to grow more exotic species that are notoriously difficult to reproduce, but for which there is high demand and very limited supply. Attaining such mastery will not come easily or cheaply, as short of procuring the elusive and expensive seeds oneself the repeated trial-and-error sessions that will be necessary will cost a small fortune.\n\nFeatures inevitably evolve over the course of development, and one of the more interesting ones currently under consideration is whether or not some sources of radiation \u2013 critical for the development of some of the more valuable types of plant life \u2013 might be cost prohibitive to artificially generate, and thus players might have to seek out natural sources within a given solar system. Some species might respond favorably to being bathed in a star\u2019s corona, which would tax the shielding of a ship to its limit, and others to the soft glow of a nebula, which would likely attract others that would seek to control such a valuable piece of real estate.\n\nThe Discovery Module\nThe Discovery Module is geared towards the aspiring astronomer. It contains a powerful 16-meter telescope mounted on a rotatable base that is capable of scanning the Heavens in the infrared, visible, and gamma spectra as well as dual ejection ports for an array of long-range probes. Wayward comets, asteroids fields rich in valuable ore, derelict ships worth a fortune to a salvager, and primordial black holes that are the Holy Grail of scientific research are just a few of the things that a patient observer might eventually discover.\n\nDetection of something of interest typically consists of selecting an area of the sky and slowly searching for anomalies. An object that appears to be nothing more than another in a dense sea of stars might eventually reveal itself to be something different via its ever-so-gradual motion against the static backdrop. Alternatively, an object might emit a radiation signature that suggests something out of the ordinary, or in the case of a large field of asteroids its most detectable aspect might be the fact that it blocks a portion of a background star\u2019s radiation, which might be noticed by the slight twinkling it imparts upon the light from that particular star.\n\nIncreasing the magnification of the telescope can often help ascertain what an object might be if not always what it definitively is. Such adjustments, however, take several seconds to perform and, additionally, any increase in magnification implies a commensurate decrease in the field of view, which means that scanning the entirety of the sky at a high magnification isn\u2019t particularly feasible within a reasonable period of time. Thus, the ability to discern subtle clues at a higher level of magnification that indicate a fair probability of finding something of interest if one were to probe deeper into the cosmic tapestry with the Endeavor\u2019s telescope is one of the most valuable abilities a Discoverer can learn. When coupled with a methodical approach to analyzing a volume of space, a regular stream of discoveries \u2013 and a steady source of income \u2013 is all but assured.\n\nWhile some objects \u2013 comets in particular, with their long and wispy tails \u2013 can be definitively identified if viewed at sufficient magnification, others will require a long-range probe to be dispatched in order to attain such certainty. Once a positive identification has been made, a Point of Interest representing the discovery will appear on the player\u2019s navigational map of the solar system. At that point, the information can be shared with other players or sold to an information broker.\n\nAdditional Modules and the Future\nSeveral other modules are on the conceptual drawing board, including a Crew Module that would allow for additional living space and amenities to be outfitted within the ship, and a Fuel Module that would allow the travel range of the vessel to be extended considerably. A ring-shaped Supercollider Module would enable incredibly precise adjustments to be made to the core components of various weapons and thrusters, thus allowing players to enhance the default capabilities of some items. This could enable a competitive edge versus others outfitted with off-the-shelf equipment, or simply serve as another form of income generation, as some store owners would be extremely interested in procuring custom items that perform better than their retail counterparts.\n\nOther modules are under consideration for potential future development, including a Defense Module that would provide an Endeavor with a diverse array of defensively-oriented weaponry that would greatly improve its chances of escaping a dangerous confrontation with minimal damage. In conjunction with a Medical Module this would allow Endeavors to traverse deeper into dangerous areas, providing other players with valuable respawn points and the owner with an exceptionally lucrative stream of income.\n\nFinis\nThe extraordinary level of customization possible as a result of the Endeavor\u2019s modular design will allow players the most comprehensive opportunity yet to construct a multi-purpose ship according to their own precise specifications. The ability to retroactively and cost effectively alter that design \u2013 by swapping out modules at a later date \u2013 will enable owners to quickly shift between different economic pursuits depending upon the most attractive risk\/reward opportunity at a given moment or simply their whim, which is a dramatic departure versus other ships with a fixed purpose.\n\nThe Endeavor means different things to different people. For some it\u2019s a mobile hospital, able to provide aid to others in desperate need. For others it\u2019s a way of bonding with nature, or of providing food to a hungry population. The curious or aspirational may see it as a platform for discovery, a means of intellectual adventure or a private window into the Heavens themselves. The Endeavor is all of these things, and more. Ultimately, the Endeavor means freedom \u2013 the freedom to choose your own unique path, and the freedom to change your mind.\n\nSic itur ad astra.","de_DE":"von Tony Zurovec, Direktor, Persistent Universe\n\nDas Streben\nDie MISC Endeavor ist eines der einzigartigsten Schiffe im Star Citizen-Universum und die ultimative Verk\u00f6rperung der Leitphilosophie des Spiels, die den Spielern die Freiheit gibt, ihren eigenen Weg zu gehen.\nDas charakteristische Merkmal ist eine modulare Architektur, die ein beispielloses Ma\u00df an Anpassung der Basisfunktionalit\u00e4t erm\u00f6glicht, so dass das Schiff eine Vielzahl von verschiedenen Rollen erf\u00fcllen kann. Die F\u00e4higkeit eines Vertragsh\u00e4ndlers, einen der drei Befestigungspunkte gegen einen Nominalzuschlag umgehend nachzur\u00fcsten, bedeutet, dass die Eigner die Flexibilit\u00e4t haben, schnell und kosteng\u00fcnstig gro\u00dfe, tiefgreifende \u00c4nderungen an der Kernfunktionalit\u00e4t ihres Schiffes vorzunehmen und so viel leichter von einem Beruf zum anderen zu wechseln, so oft sie wollen.\n\nDas ID-Baken\nEin ID-Beacon ist ein Signal, das verschiedene Informationen enth\u00e4lt, die entweder von einem Schiff, das eine bestimmte Funktion anbietet, oder von einem Spieler oder Schiff, das einen bestimmten Dienst anfordert, \u00fcbertragen werden k\u00f6nnen. Der Standort des ID-Bakens und der dazugeh\u00f6rigen Informationen kann selektiv auf der Navigationskarte eines Schiffes des lokalen Sonnensystems \u00fcberlagert werden, so dass nur die Signale von Interesse sichtbar sind.\n\nEin Spieler, der sich von den rauchenden \u00dcberresten seines Schiffes trennen musste, k\u00f6nnte seinen pers\u00f6nlichen ID-Beacon aktivieren und bestimmen, was er bereit ist, f\u00fcr seine Rettung zu bezahlen, und ein anderer Spieler mit einem Schiff, das in der Lage ist, einen ausgeworfenen Piloten zur\u00fcckzuholen und auf solche Signale zu h\u00f6ren, w\u00fcrde es sehen und entscheiden m\u00fcssen, ob die angebotene Zahlung die M\u00fche wert ist oder nicht, und, vorausgesetzt, der gestrandete Spieler befand sich in einem potenziell gef\u00e4hrlichen Gebiet, das Risiko.\n\nDas Medizinmodul\nDas Medizinmodul stattet ein Bestreben mit allen notwendigen Ger\u00e4ten aus, um Verletzungen zu heilen oder Krankheiten zu heilen, denen man auf Reisen von Welt zu Welt begegnen k\u00f6nnte. Nur so ist gew\u00e4hrleistet, dass ein unternehmungslustiger Spieler, der eine Pr\u00e4senz in einem beliebten Bereich des von anderen Endeavors ignorierten Raumes beibeh\u00e4lt, eine rege Nachfrage nach seinen Dienstleistungen verzeichnen wird. Medizinische Module erf\u00fcllen jedoch eine noch grundlegendere Rolle innerhalb des Service-\u00d6kosystems - sie fungieren als entfernte Spawn-Punkte f\u00fcr Spieler und einige kleinere Schiffe.\n\nWenn ein Spieler stirbt, hat er die M\u00f6glichkeit, an jeder Landezone, die mit einem Krankenhaus ausgestattet ist, gegen eine minimale Geb\u00fchr wieder aufzutauchen. Alternativ kann man sich die Preise ansehen, die von allen nahegelegenen Endeavors angeboten werden, die mit einem medizinischen Modul ausgestattet sind, das ihre ID-Beacons aktiviert hat, um festzustellen, ob ein entfernter Spawn in dieses Schiff gerechtfertigt ist - ein Konzept, das es Ihnen oft erm\u00f6glicht, viel schneller wieder in die Aktion einzusteigen. Nachdem ein Spieler in den Krankenhausbereich eines Endeavor zur\u00fcckgekehrt ist, erh\u00e4lt er Zugang zu einem Wartezimmer, in dem er eines von mehreren kleineren Schiffen bestellen kann, die in die Hangarbucht des Medizinmoduls passen. Der Eigent\u00fcmer von Endeavor muss eine Pr\u00e4mie f\u00fcr die schnelle und ferngesteuerte Lieferung solcher Schiffe zahlen und kann wiederum die H\u00f6he des Gewinns bestimmen, den er ben\u00f6tigt. Nach der Ankunft des Schiffes kann der wiedergeborene Spieler - und jedes seiner Gruppenmitglieder, das sich ebenfalls im Wartezimmer befindet - die Hangarbucht betreten, das neue Schiff besteigen und seinen Weg fortsetzen.\n\nDie meisten Organisationen werden mindestens ein Endeavor in ihrer Armada wollen, und sie werden es in der N\u00e4he halten wollen - aber in einem sicheren Abstand - wenn der Kampf droht.\n\nDas Organikmodul\nDas Organikmodul erm\u00f6glicht es, verschiedene Formen des Pflanzenlebens in einer streng kontrollierten Umgebung anzubauen und gewinnbringend zu ernten. Die Grundvoraussetzungen f\u00fcr die Landwirtschaft sind Boden, D\u00fcnger, Saatgut und Wasser, die alle in Gartenversorgungsgesch\u00e4ften gekauft werden k\u00f6nnen, die sich in den meisten gro\u00dfen Landezonen befinden oder in einigen F\u00e4llen abgebaut oder anderweitig aus der Umwelt gewonnen werden.\n\nDie Landwirtschaft ist ein arbeitsintensiver Prozess, der eine ziemlich sorgf\u00e4ltige Aufmerksamkeit f\u00fcr Details erfordert. Das Grundr\u00e4tsel besteht aus zwei Teilen: Die genaue Ermittlung, was eine bestimmte Pflanzenart ben\u00f6tigt, um zu gedeihen, und die Abgabe an sie zu gegebener Zeit. Zu den Variablen geh\u00f6ren die Bodenqualit\u00e4t, die Art des D\u00fcngers, die Temperatur, die Wassermenge sowie die Art und Menge der Strahlung.\n\nEin Organikmodul besteht aus zwei Biodomen, die jeweils aus mehreren Einzelabschnitten - Gartenbeete - bestehen, in denen verschiedene Arten gepflanzt werden k\u00f6nnen. Jeder Abschnitt verf\u00fcgt \u00fcber Wachstumslichter und eine Steuerkonsole, mit der die Art und Menge der Strahlung spezifiziert und die Anwendung somit automatisiert werden kann. Die Temperatur eines Biodomes - aber nicht die einzelnen Abschnitte - kann festgelegt werden, so dass bei der gleichzeitigen Zucht mehrerer Arten darauf zu achten ist, dass sie \u00e4hnliche Temperaturtoleranzen aufweisen. Die Ausbringung von Wasser, D\u00fcnger und die Ernte der Pflanzen erfolgt manuell.\n\nViele der robusteren Pflanzenarten wachsen und gedeihen auf normalem, gew\u00f6hnlichem Boden mit einem basischen Stickstoff\/Phosphor\/Kaliumd\u00fcnger, einem gem\u00e4\u00dfigten Klima, einer gem\u00e4\u00dfigten Wassermenge und 8-10 Stunden pro Tag Standardstrahlung durch die Wachstumslichter. Um ihr volles Potenzial auszusch\u00f6pfen, k\u00f6nnen exotischere - und lukrativere - Arten einen hochwertigeren Boden, eine spezielle Art von D\u00fcnger, w\u00e4rmere oder k\u00fchlere Temperaturen, mehr oder weniger Wasser sowie eine bestimmte Art und Menge an Strahlung erfordern.\n\nJede Pflanzenart ist ein R\u00e4tsel, und die Aufgabe eines Landwirts ist es, die optimale L\u00f6sung zu finden, um Pflanzen h\u00f6chster Qualit\u00e4t zum niedrigsten Preis zu produzieren. Die meisten Pflanzen werden nach ihrem Endergebnis bewertet - das Obst oder Gem\u00fcse, das sie produzieren, ihre Verwendung als Kraut oder Gew\u00fcrz, ihr Duft oder eine medizinische Verbindung, die extrahiert werden kann. Einige werden jedoch nur wegen ihres Aussehens gesch\u00e4tzt. W\u00e4hrend einige dieser Ergebnisse f\u00fcr l\u00e4ngere Zeitr\u00e4ume aufbewahrt werden k\u00f6nnen, haben andere eine sehr kurze Haltbarkeit und m\u00fcssen kurz nach der Extraktion an ihren Bestimmungsort geliefert werden, da sonst ihr Wert deutlich abnimmt.\n\nEin produktiver Landwirt, der sich auf die Grundlagen konzentriert, wird oft in der Lage sein, einen soliden Lebensunterhalt zu verdienen, aber die profitabelsten M\u00f6glichkeiten in diesem Bereich werden sich darauf konzentrieren, herauszufinden, wie man exotischere Arten z\u00fcchtet, die bekanntlich schwer zu reproduzieren sind, f\u00fcr die es aber eine hohe Nachfrage und ein sehr begrenztes Angebot gibt. Das Erlangen einer solchen Meisterschaft wird nicht einfach oder billig sein, da die wiederholten notwendigen Trial-and-Error-Sitzungen ein kleines Verm\u00f6gen kosten werden, wenn man nicht selbst die schwer fassbaren und teuren Samen beschafft.\n\nMerkmale entwickeln sich im Laufe der Entwicklung zwangsl\u00e4ufig weiter, und eine der interessanteren, die derzeit in Betracht gezogen wird, ist die Frage, ob einige Strahlungsquellen - die f\u00fcr die Entwicklung einiger der wertvolleren Arten von Pflanzenleben entscheidend sind - f\u00fcr die k\u00fcnstliche Erzeugung unerschwinglich sein k\u00f6nnten, und somit m\u00fcssen die Spieler m\u00f6glicherweise nat\u00fcrliche Quellen innerhalb eines bestimmten Sonnensystems suchen. Einige Arten k\u00f6nnten positiv darauf reagieren, in die Korona eines Sterns gebadet zu werden, was die Abschirmung eines Schiffes bis an seine Grenzen belasten w\u00fcrde, andere hingegen auf das sanfte Leuchten eines Nebels, der wahrscheinlich andere anziehen w\u00fcrde, die versuchen w\u00fcrden, ein so wertvolles St\u00fcck Immobilien zu kontrollieren.\n\nDas Discovery-Modul\nDas Discovery Module ist auf den aufstrebenden Astronomen ausgerichtet. Es enth\u00e4lt ein leistungsstarkes 16-Meter-Teleskop, das auf einer drehbaren Basis montiert ist und in der Lage ist, die Heavens im Infrarot-, Sicht- und Gammaspektrum zu scannen, sowie zwei Auswurfports f\u00fcr eine Reihe von Langstreckensonden. Eigensinnige Kometen, Asteroidenfelder, die reich an wertvollem Erz sind, verfallene Schiffe, die ein Verm\u00f6gen f\u00fcr einen Bergungsarbeiter wert sind, und primordiale schwarze L\u00f6cher, die der Heilige Gral der wissenschaftlichen Forschung sind, sind nur einige der Dinge, die ein geduldiger Beobachter schlie\u00dflich entdecken k\u00f6nnte.\n\nDie Erkennung von etwas Interessantem besteht typischerweise darin, einen Bereich des Himmels auszuw\u00e4hlen und langsam nach Anomalien zu suchen. Ein Objekt, das in einem dichten Sternenmeer nichts weiter als ein anderes zu sein scheint, k\u00f6nnte sich durch seine immer so gravierende Bewegung vor der statischen Kulisse schlie\u00dflich als etwas anderes erweisen. Alternativ k\u00f6nnte ein Objekt eine Strahlungssignatur aussenden, die etwas Ungew\u00f6hnliches suggeriert, oder im Falle eines gro\u00dfen Feldes von Asteroiden k\u00f6nnte sein auff\u00e4lligster Aspekt darin bestehen, dass es einen Teil der Strahlung eines Hintergrundsterns blockiert, was durch das leichte Funkeln bemerkt werden k\u00f6nnte, das es dem Licht dieses bestimmten Sterns verleiht.\n\nDie Erh\u00f6hung der Vergr\u00f6\u00dferung des Teleskops kann oft helfen, festzustellen, was ein Objekt sein k\u00f6nnte, wenn nicht sogar immer das, was es definitiv ist. Solche Anpassungen dauern jedoch mehrere Sekunden, und dar\u00fcber hinaus bedeutet jede Vergr\u00f6\u00dferung eine entsprechende Verringerung des Sichtfeldes, so dass das Scannen des gesamten Himmels bei hoher Vergr\u00f6\u00dferung innerhalb eines angemessenen Zeitraums nicht besonders gut m\u00f6glich ist. So ist die F\u00e4higkeit, subtile Hinweise auf eine h\u00f6here Vergr\u00f6\u00dferung zu erkennen, die auf eine angemessene Wahrscheinlichkeit hindeuten, etwas Interessantes zu finden, wenn man mit dem Teleskop des Endeavor tiefer in den kosmischen Wandteppich eindringen w\u00fcrde, eine der wertvollsten F\u00e4higkeiten, die ein Entdecker lernen kann. In Verbindung mit einem methodischen Ansatz zur Analyse eines Raumvolumens ist ein regelm\u00e4\u00dfiger Fluss von Entdeckungen - und eine stetige Einnahmequelle - nahezu gew\u00e4hrleistet.\n\nW\u00e4hrend einige Objekte - insbesondere Kometen mit ihren langen und spitzen Schw\u00e4nzen - bei ausreichender Vergr\u00f6\u00dferung eindeutig identifiziert werden k\u00f6nnen, ben\u00f6tigen andere eine Langstreckensonde, um diese Sicherheit zu erlangen. Sobald eine positive Identifizierung vorgenommen wurde, erscheint ein Point of Interest, der die Entdeckung darstellt, auf der Navigationskarte des Spielers durch das Sonnensystem. Zu diesem Zeitpunkt k\u00f6nnen die Informationen an andere Spieler weitergegeben oder an einen Informationsbroker verkauft werden.\n\nZus\u00e4tzliche Module und die Zukunft\nMehrere weitere Module befinden sich auf dem konzeptionellen Rei\u00dfbrett, darunter ein Crew-Modul, das es erm\u00f6glichen w\u00fcrde, zus\u00e4tzliche Wohnfl\u00e4chen und Annehmlichkeiten im Schiff einzubauen, und ein Treibstoffmodul, das es erm\u00f6glichen w\u00fcrde, die Reichweite des Schiffes erheblich zu erweitern. Ein ringf\u00f6rmiges Supercollider-Modul w\u00fcrde es erm\u00f6glichen, die Kernkomponenten verschiedener Waffen und Triebwerke unglaublich pr\u00e4zise anzupassen, so dass die Spieler die Standardfunktionen einiger Gegenst\u00e4nde verbessern k\u00f6nnen. Dies k\u00f6nnte einen Wettbewerbsvorteil gegen\u00fcber anderen, die mit Standardausr\u00fcstung ausgestattet sind, verschaffen oder einfach nur als eine weitere Form der Einkommensbildung dienen, da einige Ladenbesitzer sehr daran interessiert w\u00e4ren, kundenspezifische Artikel zu erwerben, die besser abschneiden als ihre Kollegen im Einzelhandel.\n\nAndere Module werden f\u00fcr eine m\u00f6gliche zuk\u00fcnftige Entwicklung in Betracht gezogen, einschlie\u00dflich eines Verteidigungsmoduls, das eine Bestrebung mit einer Vielzahl von defensiv orientierten Waffen erm\u00f6glichen w\u00fcrde, die ihre Chancen, einer gef\u00e4hrlichen Konfrontation mit minimalem Schaden zu entkommen, erheblich verbessern w\u00fcrden. In Verbindung mit einem Medizinmodul w\u00fcrde dies es Endeavors erm\u00f6glichen, tiefer in gef\u00e4hrliche Bereiche vorzudringen und anderen Spielern wertvolle Wiederbelebungspunkte und dem Besitzer einen au\u00dfergew\u00f6hnlich lukrativen Einkommensstrom zu verschaffen.\n\nFinis\nDer au\u00dferordentliche Anpassungsgrad, der durch den modularen Aufbau des Endeavor m\u00f6glich ist, wird den Spielern die bisher umfassendste M\u00f6glichkeit bieten, ein Mehrzweckschiff nach ihren eigenen genauen Vorgaben zu bauen. Die F\u00e4higkeit, dieses Design r\u00fcckwirkend und kosteng\u00fcnstig zu \u00e4ndern - durch den Austausch von Modulen zu einem sp\u00e4teren Zeitpunkt - wird es den Eigent\u00fcmern erm\u00f6glichen, schnell zwischen verschiedenen wirtschaftlichen Zielen zu wechseln, je nach der attraktivsten Chance auf Risiko und Ertrag zu einem bestimmten Zeitpunkt oder einfach nach ihrer Laune, die eine dramatische Abkehr von anderen Schiffen mit einem festen Zweck darstellt.\n\nDas Streben bedeutet f\u00fcr verschiedene Menschen unterschiedliche Dinge. F\u00fcr einige ist es ein mobiles Krankenhaus, das in der Lage ist, anderen in dringenden Notf\u00e4llen zu helfen. F\u00fcr andere ist es eine M\u00f6glichkeit, sich mit der Natur zu verbinden oder einer hungrigen Bev\u00f6lkerung Nahrung zu geben. Das Neugierige oder Aspirantische kann es als eine Plattform f\u00fcr Entdeckungen, ein Mittel zum intellektuellen Abenteuer oder ein privates Fenster in den Himmel selbst sehen. Das Streben ist all diese Dinge und noch mehr. Letztendlich bedeutet das Streben Freiheit - die Freiheit, deinen eigenen, einzigartigen Weg zu gehen, und die Freiheit, deine Meinung zu \u00e4ndern.\n\nSic itur ad astra.","zh_CN":"by Tony Zurovec, Director, Persistent Universe\n\nThe Endeavor\nThe MISC Endeavor is one of the most unique ships in the Star Citizen universe and the ultimate embodiment of the game\u2019s guiding philosophy to allow players the freedom to choose their own path.\nIts signature feature is a modular architecture that allows for an unprecedented level of customization of the base functionality, allowing the ship to fulfill any of a variety of different roles. The ability of an authorized dealer to promptly retrofit any of the three attachment points for a nominal surcharge means that owners will have the flexibility to quickly and cost effectively make large, sweeping changes to the core functionality of their ship, and thus much more easily shift from one occupation to another as often as they desire.\n\nThe ID Beacon\nAn ID Beacon is a signal containing various bits of information that may either be broadcast from a ship offering a particular function or a player or ship requesting a specific service. The location of the ID Beacon and its associated information can be selectively superimposed on a ship\u2019s navigational map of the local solar system, such that only those signals of interest are visible.\n\nA player that had to eject from the smoking remains of their ship might enable their personal ID Beacon and designate what they\u2019re willing to pay for their rescue, and another player with a ship capable of retrieving an ejected pilot and listening for such signals would see it and have to decide whether or not the payment being offered is worth the effort and, assuming the stranded player was in a potentially dangerous area, the risk.\n\nThe Medical Module\nThe Medical Module outfits an Endeavor with all of the equipment necessary to heal any injury or cure any illness that one might encounter while traveling from world to world. That alone guarantees that an enterprising player maintaining a presence in a popular area of space ignored by other Endeavors will see a brisk demand for their services. Medical Modules, however, fulfill an even more fundamental role within the service ecosystem \u2013 they act as remote spawn points for both players and some smaller ships.\n\nWhen a player dies, they have the option of respawning at any landing zone equipped with a hospital for a minimal charge. Alternatively, one may inspect the prices being offered by all nearby Endeavors equipped with a Medical Module that have activated their ID Beacons to determine whether a remote spawn into that ship \u2013 a concept that will often allow you to get back into the action a lot faster \u2013 is warranted. After a player has respawned into the hospital section of an Endeavor, they are granted access to a waiting room where they\u2019re able to order any of several smaller ships that will fit within the Medical Module\u2019s Hangar Bay. The Endeavor\u2019s owner has to pay a premium for the rapid and remote delivery of such ships, and in turn is able to dictate the amount of profit that they require. Upon arrival of the ship, the respawned player \u2013 and any of their party members that are also residing within the waiting room \u2013 may enter the Hangar Bay, board the new ship, and continue on their way.\n\nMost organizations will want at least one Endeavor in their armada, and will want to keep it nearby \u2013 but at a safe distance \u2013 when combat looms.\n\nThe Organics Module\nThe Organics Module allows for various forms of plant life to be grown in a tightly controlled environment and harvested for profit. The basic requirements for farming are soil, fertilizer, seeds, and water, all of which can be purchased at garden supply stores that will be located in most major landing zones or, in some cases, mined or otherwise extracted from the environment.\n\nFarming is a labor intensive process that requires a fairly meticulous attention to detail. There are two parts to the basic puzzle: ascertaining exactly what a particular plant species requires in order to thrive, and giving that to them at the appropriate time. The variables include the quality of the soil, the type of fertilizer, the temperature, the amount of water, and the type and quantity of radiation.\n\nAn Organics Module consists of two Biodomes, each of which consists of multiple discrete sections \u2013 gardening beds \u2013 where different species can be planted. Each section has growth lights above it, and a command console that allows the type and quantity of radiation to be specified and the application therefore automated. The temperature of a Biodome \u2013 but not the individual sections \u2013 can be specified, so if multiple species are grown alongside one another it\u2019s best to ensure that they have similar tolerances with regard to temperature. The application of water, fertilizer, and the harvesting of the plants is done manually.\n\nMany of the sturdier plant species will grow and prosper in standard, run-of-the-mill soil with a basic nitrogen\/phosphorus\/potassium fertilizer, a temperate climate, a moderate amount of water, and 8-10 hours per day of standard radiation from the growth lights. In order to reach their full potential, more exotic \u2013 and lucrative \u2013 species may require a higher quality soil, a specialized type of fertilizer, warmer or cooler temperatures, more or less water, and a particular type and quantity of radiation.\n\nEach species of plant is effectively a puzzle, and the job of a farmer is to figure out the optimal solution in order to produce the highest quality plants at the lowest price. Most plants are valued for their end result \u2013 the fruit or vegetables that they produce, their use as an herb or spice, their fragrance, or a medical compound that can be extracted. Some, however, are valued simply for their appearance. While some of these outputs can be preserved for extended durations, others have a very short shelf life, and must be delivered to their destination soon after having been extracted or else their value will diminish appreciably.\n\nA productive farmer that focuses on the basics will often be able to earn a solid living, but the most profitable opportunities in this field will revolve around figuring out how to grow more exotic species that are notoriously difficult to reproduce, but for which there is high demand and very limited supply. Attaining such mastery will not come easily or cheaply, as short of procuring the elusive and expensive seeds oneself the repeated trial-and-error sessions that will be necessary will cost a small fortune.\n\nFeatures inevitably evolve over the course of development, and one of the more interesting ones currently under consideration is whether or not some sources of radiation \u2013 critical for the development of some of the more valuable types of plant life \u2013 might be cost prohibitive to artificially generate, and thus players might have to seek out natural sources within a given solar system. Some species might respond favorably to being bathed in a star\u2019s corona, which would tax the shielding of a ship to its limit, and others to the soft glow of a nebula, which would likely attract others that would seek to control such a valuable piece of real estate.\n\nThe Discovery Module\nThe Discovery Module is geared towards the aspiring astronomer. It contains a powerful 16-meter telescope mounted on a rotatable base that is capable of scanning the Heavens in the infrared, visible, and gamma spectra as well as dual ejection ports for an array of long-range probes. Wayward comets, asteroids fields rich in valuable ore, derelict ships worth a fortune to a salvager, and primordial black holes that are the Holy Grail of scientific research are just a few of the things that a patient observer might eventually discover.\n\nDetection of something of interest typically consists of selecting an area of the sky and slowly searching for anomalies. An object that appears to be nothing more than another in a dense sea of stars might eventually reveal itself to be something different via its ever-so-gradual motion against the static backdrop. Alternatively, an object might emit a radiation signature that suggests something out of the ordinary, or in the case of a large field of asteroids its most detectable aspect might be the fact that it blocks a portion of a background star\u2019s radiation, which might be noticed by the slight twinkling it imparts upon the light from that particular star.\n\nIncreasing the magnification of the telescope can often help ascertain what an object might be if not always what it definitively is. Such adjustments, however, take several seconds to perform and, additionally, any increase in magnification implies a commensurate decrease in the field of view, which means that scanning the entirety of the sky at a high magnification isn\u2019t particularly feasible within a reasonable period of time. Thus, the ability to discern subtle clues at a higher level of magnification that indicate a fair probability of finding something of interest if one were to probe deeper into the cosmic tapestry with the Endeavor\u2019s telescope is one of the most valuable abilities a Discoverer can learn. When coupled with a methodical approach to analyzing a volume of space, a regular stream of discoveries \u2013 and a steady source of income \u2013 is all but assured.\n\nWhile some objects \u2013 comets in particular, with their long and wispy tails \u2013 can be definitively identified if viewed at sufficient magnification, others will require a long-range probe to be dispatched in order to attain such certainty. Once a positive identification has been made, a Point of Interest representing the discovery will appear on the player\u2019s navigational map of the solar system. At that point, the information can be shared with other players or sold to an information broker.\n\nAdditional Modules and the Future\nSeveral other modules are on the conceptual drawing board, including a Crew Module that would allow for additional living space and amenities to be outfitted within the ship, and a Fuel Module that would allow the travel range of the vessel to be extended considerably. A ring-shaped Supercollider Module would enable incredibly precise adjustments to be made to the core components of various weapons and thrusters, thus allowing players to enhance the default capabilities of some items. This could enable a competitive edge versus others outfitted with off-the-shelf equipment, or simply serve as another form of income generation, as some store owners would be extremely interested in procuring custom items that perform better than their retail counterparts.\n\nOther modules are under consideration for potential future development, including a Defense Module that would provide an Endeavor with a diverse array of defensively-oriented weaponry that would greatly improve its chances of escaping a dangerous confrontation with minimal damage. In conjunction with a Medical Module this would allow Endeavors to traverse deeper into dangerous areas, providing other players with valuable respawn points and the owner with an exceptionally lucrative stream of income.\n\nFinis\nThe extraordinary level of customization possible as a result of the Endeavor\u2019s modular design will allow players the most comprehensive opportunity yet to construct a multi-purpose ship according to their own precise specifications. The ability to retroactively and cost effectively alter that design \u2013 by swapping out modules at a later date \u2013 will enable owners to quickly shift between different economic pursuits depending upon the most attractive risk\/reward opportunity at a given moment or simply their whim, which is a dramatic departure versus other ships with a fixed purpose.\n\nThe Endeavor means different things to different people. For some it\u2019s a mobile hospital, able to provide aid to others in desperate need. For others it\u2019s a way of bonding with nature, or of providing food to a hungry population. The curious or aspirational may see it as a platform for discovery, a means of intellectual adventure or a private window into the Heavens themselves. The Endeavor is all of these things, and more. Ultimately, the Endeavor means freedom \u2013 the freedom to choose your own unique path, and the freedom to change your mind.\n\nSic itur ad astra."},"links_count":0,"comment_count":232,"created_at":"2015-09-30T00:00:00+00:00","created_at_human":"10 years ago"},"meta":{"processed_at":"2026-05-09 10:55:00","valid_relations":["images","links"],"prev_id":14973,"next_id":14975}}