{"data":{"id":14982,"title":"Q&A: MISC Endeavor - Part I","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/14982-Q-A-MISC-Endeavor-Part-I","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/14982","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/14982","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":4021,"name":"CO_Beauty_Explorer.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/o90g25wngn6v7r\/source\/CO_Beauty_Explorer.jpg","alt":"","size":2722337,"mime_type":"image\/jpeg","last_modified":"2020-05-14T17:12:11+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4021","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4021\/similar"},{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":19,"translations":{"en_EN":"Greetings Citizens,\nYou\u2019ve got questions, we\u2019ve got answers! Earlier this week, we kicked off a concept sale for the new Endeavor science ship and its modules. Today and next week, we\u2019ll be answering questions collected on the forums (the second and third Q&A will post on Wednesday and Friday next week.) Thank you to designer Dan Tracy for helping with these questions, which will hopefully clear up anything you\u2019re wondering about the ship. Please also note that questions about the design\/gameplay mechanics will be addressed by Tony Zurovec in next week\u2019s Q&A sessions. Enjoy!\n\nQuestion & Answer\nWhat ship combinations (besides two Cutlasses) can fit in the Landing Bay and successfully be launched and maintained?\n\u201cLike the Javelin\u2019s hangar, the number of ships allowed depends on the size of those ships, specifically. The Landing Bay is currently spec\u2019d to be 30m wide, 65m deep running underneath the main spine of the Endeavor, and 10m tall. The included facilities and systems can accommodate possibly to 4 craft as space allows. Remember, that the general rule in Star Citizen is that \u2018if it fits, it sits\u2019 (with a max limit of four with regards to munitions\/stores\/etc.); so you can calculate the space any individual ship using those measurements.\n\nIs the 500 SCU listing for cargo in the explorer cab only? Can the fuel pod be used for cargo, and if so, for how much each?\nThe Cargo space is inside the Explorer cab as it will be the section breaking off and landing for deliveries. The Fuel-Pods would not be able to double-up as cargo, but they could store other in-flight consumables like battery packs or ammunition in certain configurations.\n\nCan the hangar bay be used to store cargo? If so, how much?\nDimensions of the Hangar. It would be possible to install optional Cargo-locking plates to the Landing Bay and use some of the space for hauling. Overall, you\u2019d be able to add roughly 4500 additional SCU of cargo to the ship if you used half of the available space in the Landing Bay (with the remaining space being used to enable a Cutlass to land\/take-off with that cargo.)\n\nCan I own only the Explorer cab?\nWe considered this as an option, but decided against it; without the ability to equip a jump drive, players starting with an Explorer cab would be trapped in one star system\u2026 not so much fun for exploring!\n\nDo the modules have to be used in pairs, equal parts on each side? We want asymmetry!\nAt the moment, all modules are \u2018twofers\u2019 that give you both the left and right slot, which maintains symmetry. Remember that asymmetry makes balancing thrusters significantly more difficult, so the ship has been intentionally designed to \u2018pair\u2019 modules in this fashion. (It\u2019s possible in the future that disparate 1\u00d71 modules might be made available, but this is likely something we would wait until the game launches to create so that players can see them in action with the impact they\u2019ll have on the ship before choosing to buy them.)\n\nThe landing bay is 2\u00d71. Can I equip 3 landing bays?\nNo, as noted in the SKU the landing bays are limited to one per ship. This is because the additional bays would block one another when slung under the ship!\n\nIf you add additional pods later in development, will they be included in the Master Set?\nNo, the Master Set includes only what is listed. In general, we try not to avoid packages that might someday limit discovery in the persistent universe! Buying a \u2018module subscription\u2019 today just wouldn\u2019t be as much fun in the long run\u2026\n\nWhy doesn\u2019t the Explorer Cab come with a jump drive, when smaller ships already in the game have that capability? Can a jump drive be added aftermarket?\nThere is no slot for an aftermarket jump drive. From a game design perspective, this is important because every ship should not be able to do every job (else, why operate a dedicated explorer ship?); in the game world, the intention is that the Explorer cab uses all its space for armor and shielding, and does not have the power plant to also support a jump drive.\n\nAre the module spots pre-determined? Can I install the modules in any spot they\u2019ll fit, either fore or aft?\nModule spots are not pre-determined. Modules can fit anywhere on the 3\u00d72 grid not blocked by another module. For an example of this: the Olympic mounts two sets of biodome pairs; the domes are pretty large and the reason you can\u2019t mount three is that the space that a third would need is crowded out by the other two. You could mount a different 2\u00d71 between the Bio-Dome modules as long as it\u2019s one that has a small footprint.\n\nCan any of these pods be equipped on other MISC ships like the Hull Series, and can cargo pods from the Hull be used for the Endeavor?\nCargo pods from the Hull are standardized and can be stored aboard the Endeavor. We have not determined whether or not you can \u2018plug them in\u2019 to the sides. The scientific pods cannot be attached to the Hull series.\n\nEndeavor & Pods","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nDu hast Fragen, wir haben Antworten! Anfang dieser Woche haben wir einen Konzeptverkauf f\u00fcr das neue Wissenschaftsschiff Endeavor und seine Module gestartet. Heute und n\u00e4chste Woche werden wir Fragen beantworten, die in den Foren gesammelt wurden (die zweite und dritte Frage und Antwort wird am Mittwoch und Freitag n\u00e4chster Woche ver\u00f6ffentlicht.) Vielen Dank an den Designer Dan Tracy f\u00fcr die Hilfe bei diesen Fragen, die hoffentlich alles kl\u00e4ren werden, was Sie sich \u00fcber das Schiff w\u00fcnschen. Bitte beachten Sie auch, dass Fragen zur Design-\/Gameplay-Mechanik von Tony Zurovec in den Q&A-Sitzungen der n\u00e4chsten Woche behandelt werden. Viel Spa\u00df!\n\nFragen & Antworten\nWelche Schiffskombinationen (au\u00dfer zwei Entermesser) passen in die Landebucht und k\u00f6nnen erfolgreich gestartet und gewartet werden?\n\"Wie im Hangar des Speerwurfes h\u00e4ngt die Anzahl der erlaubten Schiffe von der Gr\u00f6\u00dfe dieser Schiffe ab. Die Landebucht ist derzeit auf 30 m Breite, 65 m Tiefe unter der Hauptwirbels\u00e4ule der Endeavor und 10 m H\u00f6he ausgelegt. Die enthaltenen Einrichtungen und Systeme k\u00f6nnen je nach Platzbedarf bis zu 4 Boote aufnehmen. Denken Sie daran, dass die allgemeine Regel in Star Citizen ist, dass \"wenn es passt, sitzt es\" (mit einer maximalen Grenze von vier in Bezug auf Munition\/Lagerh\u00e4user\/etc.); so k\u00f6nnen Sie den Raum jedes einzelnen Schiffes mit diesen Messungen berechnen.\n\nIst das 500 SCU Listing f\u00fcr Ladung nur in der Explorer-Kabine? Kann der Tankcontainer f\u00fcr die Ladung verwendet werden, und wenn ja, f\u00fcr wie viel St\u00fcck?\nDer Frachtraum befindet sich innerhalb der Explorer-Kabine, da es sich um den Abschnitt handelt, der f\u00fcr Lieferungen abbricht und landet. Die Fuel-Pods k\u00f6nnten sich nicht als Ladung verdoppeln, aber sie k\u00f6nnten in bestimmten Konfigurationen andere Verbrauchsmaterialien an Bord wie Batteriepacks oder Munition lagern.\n\nKann der Hangarraum zur Lagerung von Fracht genutzt werden? Wenn ja, wie viel?\nAbmessungen des Hangars. Es w\u00e4re m\u00f6glich, optionale Cargo-Lockplatten an der Landebucht zu installieren und einen Teil des Raumes f\u00fcr das Schleppen zu nutzen. Insgesamt k\u00f6nnten Sie dem Schiff etwa 4500 zus\u00e4tzliche SCUs f\u00fcr Fracht hinzuf\u00fcgen, wenn Sie die H\u00e4lfte des verf\u00fcgbaren Platzes in der Landebucht nutzen w\u00fcrden (wobei der verbleibende Platz genutzt wird, damit ein Entermesser mit dieser Fracht landen\/starten kann).\n\nKann ich nur das Explorer-Fahrerhaus besitzen?\nWir betrachteten dies als Option, entschieden uns aber dagegen; ohne die M\u00f6glichkeit, eine Sprungfahrt auszur\u00fcsten, w\u00fcrden Spieler, die mit einem Explorer-Fahrerhaus beginnen, in einem Sternensystem gefangen sein.... nicht so viel Spa\u00df beim Erkunden!\n\nM\u00fcssen die Module paarweise, zu gleichen Teilen auf jeder Seite eingesetzt werden? Wir wollen Asymmetrie!\nIm Moment sind alle Module \"twofers\", die Ihnen sowohl den linken als auch den rechten Steckplatz zur Verf\u00fcgung stellen, was die Symmetrie erh\u00e4lt. Denken Sie daran, dass Asymmetrie die Auswuchttriebwerke erheblich erschwert, weshalb das Schiff absichtlich so konzipiert wurde, dass es Module auf diese Weise \"koppelt\". (Es ist m\u00f6glich, dass in Zukunft unterschiedliche 1\u00d71-Module verf\u00fcgbar gemacht werden, aber das ist wahrscheinlich etwas, das wir warten w\u00fcrden, bis das Spiel startet, um es zu erstellen, so dass die Spieler sie in Aktion sehen k\u00f6nnen, mit den Auswirkungen, die sie auf das Schiff haben werden, bevor sie sich entscheiden, sie zu kaufen.\n\nDer Landeplatz ist 2\u00d71. Kann ich 3 Landepl\u00e4tze ausstatten?\nNein, wie in der SKU erw\u00e4hnt, sind die Landepl\u00e4tze auf einen pro Schiff begrenzt. Denn die zus\u00e4tzlichen Buchten w\u00fcrden sich gegenseitig blockieren, wenn sie unter dem Schiff geschleudert w\u00fcrden!\n\nWenn Sie sp\u00e4ter in der Entwicklung weitere Pods hinzuf\u00fcgen, werden diese dann in das Master-Set aufgenommen?\nNein, das Master-Set enth\u00e4lt nur das, was aufgelistet ist. Im Allgemeinen versuchen wir, Pakete nicht zu vermeiden, die eines Tages die Entdeckung im persistenten Universum einschr\u00e4nken k\u00f6nnten! Ein'Modul-Abonnement' heute zu kaufen, w\u00fcrde auf lange Sicht nicht so viel Spa\u00df machen.....\n\nWarum kommt die Explorer Cab nicht mit einer Sprungfahrt, wenn kleinere Schiffe, die bereits im Spiel sind, diese M\u00f6glichkeit haben? Kann ein Sprungantrieb nachtr\u00e4glich eingebaut werden?\nEs gibt keinen Platz f\u00fcr eine Sprungfahrt im Nachr\u00fcstmarkt. Aus der Sicht des Spieldesigns ist dies wichtig, da nicht jedes Schiff in der Lage sein sollte, jede Aufgabe zu erf\u00fcllen (sonst, warum betreiben Sie ein eigenes Forschungsschiff?); in der Spielwelt ist beabsichtigt, dass die Explorer-Kabine ihren gesamten Raum f\u00fcr R\u00fcstung und Abschirmung nutzt und nicht \u00fcber das Kraftwerk verf\u00fcgt, um auch einen Sprungantrieb zu unterst\u00fctzen.\n\nSind die Modulpl\u00e4tze vorgegeben? Kann ich die Module an jeder beliebigen Stelle installieren, ob vorne oder hinten?\nDie Modulpl\u00e4tze sind nicht im Voraus festgelegt. Die Module k\u00f6nnen \u00fcberall auf dem 3\u00d72-Raster platziert werden, ohne von einem anderen Modul blockiert zu werden. Ein Beispiel daf\u00fcr: Die Olympic montiert zwei S\u00e4tze von Biodompaaren; die Kuppeln sind ziemlich gro\u00df und der Grund, warum man drei nicht montieren kann, ist, dass der Raum, den ein Dritter ben\u00f6tigen w\u00fcrde, von den anderen beiden verdr\u00e4ngt wird. Sie k\u00f6nnen ein anderes 2\u00d71 zwischen den Bio-Dome-Modulen montieren, solange es sich um ein Modul mit geringer Grundfl\u00e4che handelt.\n\nKann einer dieser Pods auf anderen MISC-Schiffen wie der Hull Series ausgestattet werden, und k\u00f6nnen Frachtpods aus dem Hull f\u00fcr die Endeavor verwendet werden?\nDie Frachtkapseln aus dem Rumpf sind standardisiert und k\u00f6nnen an Bord der Endeavor gelagert werden. Wir haben nicht festgestellt, ob Sie sie an den Seiten anschlie\u00dfen k\u00f6nnen oder nicht. Die wissenschaftlichen H\u00fclsen k\u00f6nnen nicht an die Hull-Serie angeschlossen werden.\n\nEndeavor & Pods","zh_CN":"Greetings Citizens,\nYou\u2019ve got questions, we\u2019ve got answers! Earlier this week, we kicked off a concept sale for the new Endeavor science ship and its modules. Today and next week, we\u2019ll be answering questions collected on the forums (the second and third Q&A will post on Wednesday and Friday next week.) Thank you to designer Dan Tracy for helping with these questions, which will hopefully clear up anything you\u2019re wondering about the ship. Please also note that questions about the design\/gameplay mechanics will be addressed by Tony Zurovec in next week\u2019s Q&A sessions. Enjoy!\n\nQuestion & Answer\nWhat ship combinations (besides two Cutlasses) can fit in the Landing Bay and successfully be launched and maintained?\n\u201cLike the Javelin\u2019s hangar, the number of ships allowed depends on the size of those ships, specifically. The Landing Bay is currently spec\u2019d to be 30m wide, 65m deep running underneath the main spine of the Endeavor, and 10m tall. The included facilities and systems can accommodate possibly to 4 craft as space allows. Remember, that the general rule in Star Citizen is that \u2018if it fits, it sits\u2019 (with a max limit of four with regards to munitions\/stores\/etc.); so you can calculate the space any individual ship using those measurements.\n\nIs the 500 SCU listing for cargo in the explorer cab only? Can the fuel pod be used for cargo, and if so, for how much each?\nThe Cargo space is inside the Explorer cab as it will be the section breaking off and landing for deliveries. The Fuel-Pods would not be able to double-up as cargo, but they could store other in-flight consumables like battery packs or ammunition in certain configurations.\n\nCan the hangar bay be used to store cargo? If so, how much?\nDimensions of the Hangar. It would be possible to install optional Cargo-locking plates to the Landing Bay and use some of the space for hauling. Overall, you\u2019d be able to add roughly 4500 additional SCU of cargo to the ship if you used half of the available space in the Landing Bay (with the remaining space being used to enable a Cutlass to land\/take-off with that cargo.)\n\nCan I own only the Explorer cab?\nWe considered this as an option, but decided against it; without the ability to equip a jump drive, players starting with an Explorer cab would be trapped in one star system\u2026 not so much fun for exploring!\n\nDo the modules have to be used in pairs, equal parts on each side? We want asymmetry!\nAt the moment, all modules are \u2018twofers\u2019 that give you both the left and right slot, which maintains symmetry. Remember that asymmetry makes balancing thrusters significantly more difficult, so the ship has been intentionally designed to \u2018pair\u2019 modules in this fashion. (It\u2019s possible in the future that disparate 1\u00d71 modules might be made available, but this is likely something we would wait until the game launches to create so that players can see them in action with the impact they\u2019ll have on the ship before choosing to buy them.)\n\nThe landing bay is 2\u00d71. Can I equip 3 landing bays?\nNo, as noted in the SKU the landing bays are limited to one per ship. This is because the additional bays would block one another when slung under the ship!\n\nIf you add additional pods later in development, will they be included in the Master Set?\nNo, the Master Set includes only what is listed. In general, we try not to avoid packages that might someday limit discovery in the persistent universe! Buying a \u2018module subscription\u2019 today just wouldn\u2019t be as much fun in the long run\u2026\n\nWhy doesn\u2019t the Explorer Cab come with a jump drive, when smaller ships already in the game have that capability? Can a jump drive be added aftermarket?\nThere is no slot for an aftermarket jump drive. From a game design perspective, this is important because every ship should not be able to do every job (else, why operate a dedicated explorer ship?); in the game world, the intention is that the Explorer cab uses all its space for armor and shielding, and does not have the power plant to also support a jump drive.\n\nAre the module spots pre-determined? Can I install the modules in any spot they\u2019ll fit, either fore or aft?\nModule spots are not pre-determined. Modules can fit anywhere on the 3\u00d72 grid not blocked by another module. For an example of this: the Olympic mounts two sets of biodome pairs; the domes are pretty large and the reason you can\u2019t mount three is that the space that a third would need is crowded out by the other two. You could mount a different 2\u00d71 between the Bio-Dome modules as long as it\u2019s one that has a small footprint.\n\nCan any of these pods be equipped on other MISC ships like the Hull Series, and can cargo pods from the Hull be used for the Endeavor?\nCargo pods from the Hull are standardized and can be stored aboard the Endeavor. We have not determined whether or not you can \u2018plug them in\u2019 to the sides. The scientific pods cannot be attached to the Hull series.\n\nEndeavor & Pods"},"links_count":1,"comment_count":213,"created_at":"2015-10-04T00:00:00+00:00","created_at_human":"10 years ago"},"meta":{"processed_at":"2026-05-08 05:18:38","valid_relations":["images","links"],"prev_id":14981,"next_id":14983}}