{"data":{"id":15000,"title":"The ARK: Starmap","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/15000-The-ARK-Starmap","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/15000","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/15000","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":4131,"name":"Starmap-Screenshot.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ko66gvftbh4iar\/source\/Starmap-Screenshot.jpg","alt":"","size":464431,"mime_type":"image\/jpeg","last_modified":"2015-10-10T18:05:50+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4131","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4131\/similar"},{"id":4132,"name":"01b_Logotype.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/vx07v1s8divp6r\/source\/01b_Logotype.png","alt":"","size":13490,"mime_type":"image\/png","last_modified":"2015-10-10T17:51:38+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4132","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4132\/similar"},{"id":4135,"name":"05b_Tech_banner.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/c79grsyqcq8nir\/source\/05b_Tech_banner.jpg","alt":"","size":2404947,"mime_type":"image\/jpeg","last_modified":"2015-10-10T17:51:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4135","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4135\/similar"},{"id":4136,"name":"04a_Goal_Banner.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/2u80px2c0czjjr\/source\/04a_Goal_Banner.jpg","alt":"","size":1942844,"mime_type":"image\/jpeg","last_modified":"2015-10-10T17:51:43+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4136","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4136\/similar"},{"id":4137,"name":"01c_ARK_InStarmap.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/80tjtx4nlq059r\/source\/01c_ARK_InStarmap.jpg","alt":"","size":413236,"mime_type":"image\/jpeg","last_modified":"2015-10-10T17:51:13+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4137","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4137\/similar"},{"id":4138,"name":"03a_Sensors_Banner.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/805y6rf2xkfxvr\/source\/03a_Sensors_Banner.jpg","alt":"","size":2457715,"mime_type":"image\/jpeg","last_modified":"2015-10-10T17:52:00+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4138","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4138\/similar"},{"id":4139,"name":"03e_Sensors.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/b6asx6m7ro5z2r\/source\/03e_Sensors.jpg","alt":"","size":300163,"mime_type":"image\/jpeg","last_modified":"2015-10-10T17:51:13+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4139","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4139\/similar"},{"id":4140,"name":"01a_ARK_Bannerjpg.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/trhok6v0lsfimr\/source\/01a_ARK_Bannerjpg.jpg","alt":"","size":1507358,"mime_type":"image\/jpeg","last_modified":"2015-10-10T17:52:14+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4140","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4140\/similar"},{"id":22562,"name":"Starmap-Route.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/uaegmvkbvhp15r\/source\/Starmap-Route.jpg","alt":"","size":473027,"mime_type":"image\/jpeg","last_modified":"2015-10-10T18:47:21+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22562","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22562\/similar"},{"id":22563,"name":"Starmap-Sol.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/4guxbxexpu0y3r\/source\/Starmap-Sol.jpg","alt":"","size":414925,"mime_type":"image\/jpeg","last_modified":"2015-10-10T18:20:14+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22563","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22563\/similar"}],"images_count":11,"translations":{"en_EN":"WELCOME TO THE UNIVERSE\nFREEDOM OF INFORMATION\n\nAt the dawn of the 29th century, a new center of knowledge and understanding was constructed: the ARK. Not bound to any one place, species or government, the Ark was established under a simple principle: to provide a neutral repository for all galactic knowledge.\n\nA pet project of Imperator Marshall Leon, the desire was to usher in a new era of cooperation between species after hundreds of years of hostilities. Imperator Leon believed that the simplest path to peace was empathy and sought to unite the greatest minds of not only Humanity, but also of the Xi\u2019An, Banu, Tevarian and even Vanduul* to endeavor towards this noble goal.\n\nThere were many hurdles along the way. The Senate refused funding when they learned the project was going to be run privately. Some vocal opponents were worried that the data shared would be used against Humanity. The invitation to the Vanduul incited calls for Imperator Leon\u2019s removal from office. Yet despite all that, the Ark was completed, and as we approach the institution\u2019s sesquicentennial anniversary, it is hard to deny the positive impact this incredible resource has had on civilization. To this day it continues to strive to present a holistic viewpoint of history; collecting as much knowledge as they can, from as many sources as they can.\n\nCurrently residing in the Tayac System, the Ark and its team of dedicated archivists and researchers curate this information for the Galactapedia and the Starmap. Invaluable tools that allow all beings to better understand the universe and find their way through it.\n\n*The Vanduul, to date, have not participated in the Ark program.\n\nEXPLORE STRANGE NEW WORLDS\nThe Starmap is a public resource that aims to provide a complete user-friendly overview of the galaxy, showing that we are all just a small part of something much larger and at the same time, that even a distant world can be only a few jumps away. And, as the universe is not a static place, neither is the Starmap. As our knowledge continues to grow, the Starmap grows with it. Compiled by the Ark with the latest data from the Imperial Cartography Center, private infobanks, individual surveyors and university astronomical studies, the Starmap attempts to provide an unbiased look at the galaxy. Though some information has come from the Ark\u2019s other member species, it has been limited in scope due to Xi\u2019An diplomatic complications and difficulties inherent with Banu recordkeeping.\n\nData Sources\nIn addition to tracking celestial objects and jump point routing information, the Starmap incorporates demographic information from several trusted sources:\n\nPOPULATION \u2013 NID 2944 Population Assessment Report\nGenerated by the UEE Naval Intelligence Division every year, this report is intended to serve as a reference for Naval High Command, policymakers, senators, and planetary leaders. Point-In-Time population estimates are derived utilizing data from UEE Census Bureau, UEE Department of Development, detailed orbital scans, and Naval on-site teams.\n\nECONOMY \u2013 J&P Score\nThe Jappa & Penner Economic Health Score has been an Empire standard for close to three centuries in evaluating the financial status of regions. Named for the firm who derived the ranking system, J&P Scores take into account a myriad of factors such as trade, growth, debt, capital, etc. to assign letter grades ranging from F for an area with little potential, to AAA to designate a hub of extraordinary economic value.\n\nTHREAT \u2013 TSAS\nThe Advocacy compiles crime statistics and casualty reports to create Travel Safety Advisory System (TSAS) to inform the public how dangerous they expect travel in certain sectors can be with Threat Levels ranking from \u2018minimal danger\u2019 to \u2018extreme danger.\u2019\n\nI CAN SEE MY HANGAR FROM HERE!\nAs excited as you probably are to get your hands on the Starmap, we are probably more excited to be able to share it with you. The culmination of months of debate, research and brainstorming between Design, Lore, and the Web Dev teams, it has been nothing short of epic to build a universe. With dozens of pages of lore written, countless spreadsheets shared, an exorbitant amount of wikipedia articles pour overed, hours of patient astrophysicist explanations, endless web code tested and re-tested, jump points nudged, stars tweaked and belts tightened, our heads, like the planets on the map, are spinning.\n\nAnd we\u2019re not even done yet\u2026\n\nEven as of this morning we were making adjustments trying to get things just so. And we don\u2019t expect the updates to the Starmap to stop anytime soon. Consider this to be your Starmap Alpha.\n\nFor this initial pass, our focus was on the feel of the Star Citizen \u2019verse. We wanted to make sure that the systems you can visit (or sneak your way into) are not only interesting, but encourage you to want to go there and explore. But this is still a project very much in development. Those of you who have been following the game closely might notice some differences between what is presented in the map and what we had described earlier in places like the Galactic Guide. The Starmap represents the most up to date and correct information we have. If something disagrees, trust in the Starmap.\n\nOn that note, please bear with us as the map will change. The designers are still creating new gameplay, and we\u2019re going to gain useful information on how to make systems the most fun they can be. We are continuing to work with astrophysicists and astronomers to take all our crazy sci-fi ideas and refine them to make them more scientifically accurate and as immersive as possible. To top it all off, we are continuing to plan for the Galactapedia release which will tie directly into the Starmap and provide you with even more information.\n\nOf course, there is one huge major thing missing from the Starmap: all of your feedback!\n\nACCESSING THE WEB STARMAP\nYou can access the web starmap NOW via the RSI menu or clicking the ARK logo below:\n\n\n\n\nBUILDING THE \u2019VERSE\nby Benoit Beaus\u00e9jour, Turbulent\n\nCommunity vote\nWhat a ride. Several months ago the community voted for our next project to take on. The starmap won ; by a long shot. Wide spread panic, tears and terror spread through the Turbulent office. It was the largest and most ambitious project on the table, required major coordination with CIG and was deeply rooted with the game. We were afraid not because we were worried of our abilities but because this is a such an important project inside the Star Citizen universe. We wanted to wow you guys and build the best damn web star map we could to really showcase the depth of the work the amazing CIG Writers team is doing. We wanted to make a map that would feel like it\u2019s in the game\u2026.but in your browser.\n\nTaking it on\nOur first order of business was to get involved in the universe design process with Tony\u2019s team @ CIG and start prototyping the User Experience. One of our core design goals was to build something on the web that could be ported and used inside the game space. This influenced the design of the different UI controls that power your experience in order to account for potential use with game controllers and the like.\n\nWe knew we needed to prototype and we knew we needed help to get there. We enlisted our next door neighbour, Gamerizon (Hi Martin, Robert and Louis!) to help us get off the ground and build our first round of the map prototype in Unity.\n\nOur first prototype of the map, was demoed at the 2014 Christmas livestream. This prototype allowed us to test many interactions and design our base UI that would become what you will see online today.\n\nTechnology choices\nWe had made this choice beforehand but we confirmed it in our next step. WebGL was the way to go in order to bring a fast and efficient rendering pipeline in the browser. This standard browser API exposes the graphics card layers to the Javascript runtime of your application. This way, using a talented shader artist like Martin at Gamerizon, we were able to build nice holographic representation of stars, black hole and other phenomenons.\n\nWe needed an engine and we opted for Three.JS. It\u2019s lightweight and fairly well supported and we used it before with the Holo Viewer. The map also uses several bleeding edge technology on the front-end side, the UI makes use of SVG animations, is built using a combination of languages and tools including Typescript, ES6, webpack, gulp, nodejs and more!\n\nMoving from a stack like Unity to web-based GL API is a big step ; but one that proved worth it in it\u2019s simplicity and performance.\n\nModelling an API\nWe knew from day one that we needed to be able to manage this universe. We set out to build a data model to represent the universe ; its stars and systems, planets and wormholes. Complete with an management interface and importers from CryEngine, this backend empowers designers to create planets, move stars and systems, collapse jump points and tunnels.\n\nOn top of this management interface and data model we constructed a solid REST-style API to allow the map client in your browser to load data sequentially, based on zoom and position, about the systems you visit. This API also has support for the search, persistent bookmarks and route searching algorithms.\n\nAudio\nIf we wanted to reach our goal of building the ultimate browser map ; we need a soundscape and sound FX. There was no way we were going to try to do this ourselves and so we got major support from F42 audio. Matteo Cerquone built an amazing sound effect setup for the Starmap. Lee Banyard and Matthew Webster coordinated to get us a track from Pedro Camacho which once again blew us away.\n\nThe talent with the audio group never ceases to amaze me and I thank them for their support in the ARK Starmap!\n\nThe future\nMajor expansions plans for the map are in the works! Addition of real-time data coming from the game simulator, more models to represent other elements and phenomenons in space as well as possibly support for orbital mechanics. With the advent of other 3D browser standards like WebVR, maybe integration with virtual reality devices ?\n\nThe final list is still in the works ; but you can be sure we plan on expanding it and using this map to allow you to interact with the game universe even when you are not connected with the game client.\n\nThe result\nWe hope the result pleases the community. This project was very special to us because it is so close to the heart of Star Citizen.\n\nToday is a proud day for us, enjoy Starmap V1!\n\nSee you guys, in the verse!\n\n-b (Benoit aka Bault)","de_DE":"WILLKOMMEN IM UNIVERSUM\nINFORMATIONSFREIHEIT\n\nZu Beginn des 29. Jahrhunderts wurde ein neues Zentrum des Wissens und Verstehens errichtet: das ARK. Die Arche, die nicht an einen bestimmten Ort, eine bestimmte Spezies oder eine bestimmte Regierung gebunden ist, wurde nach einem einfachen Prinzip errichtet: Sie soll ein neutrales Archiv f\u00fcr alles galaktische Wissen bilden.\n\nEin Lieblingsprojekt von Imperator Marshall Leon, der den Wunsch hatte, nach Hunderten von Jahren der Feindseligkeiten eine neue \u00c4ra der Zusammenarbeit zwischen den Arten einzuleiten. Imperator Leon glaubte, dass der einfachste Weg zum Frieden Einf\u00fchlungsverm\u00f6gen sei, und versuchte, die gr\u00f6\u00dften K\u00f6pfe nicht nur der Menschheit, sondern auch der Xi'An, Banu, Tevarianer und sogar Vanduul* zu vereinen, um dieses edle Ziel zu erreichen.\n\nAuf dem Weg dorthin gab es viele H\u00fcrden. Der Senat lehnte die Finanzierung ab, als sie erfuhren, dass das Projekt privat durchgef\u00fchrt werden sollte. Einige lautstarke Gegner bef\u00fcrchteten, dass die gemeinsamen Daten gegen die Menschheit verwendet werden k\u00f6nnten. Die Einladung an die Vanduul veranlasste die Forderung nach der Amtsenthebung von Imperator Leon. Doch trotz allem wurde die Arche fertiggestellt, und wenn wir uns dem Jubil\u00e4um der Institution n\u00e4hern, ist es schwer zu leugnen, welche positiven Auswirkungen diese unglaubliche Ressource auf die Zivilisation hatte. Bis heute ist sie bestrebt, einen ganzheitlichen Blick auf die Geschichte zu werfen und so viel Wissen wie m\u00f6glich zu sammeln, aus so vielen Quellen wie m\u00f6glich.\n\nDie Arche, die sich derzeit im Tayac-System befindet, und ihr Team von engagierten Archivaren und Forschern kuratieren diese Informationen f\u00fcr die Galactapedia und die Starmap. Wertvolle Werkzeuge, die es allen Wesen erm\u00f6glichen, das Universum besser zu verstehen und den Weg durch es zu finden.\n\nDie Vanduul haben bisher nicht am Ark-Programm teilgenommen.\n\nSELTSAME NEUE WELTEN ERFORSCHEN\nDie Sternenkarte ist eine \u00f6ffentliche Quelle, die darauf abzielt, einen vollst\u00e4ndigen und benutzerfreundlichen \u00dcberblick \u00fcber die Galaxie zu geben und zeigt, dass wir alle nur ein kleiner Teil von etwas viel Gr\u00f6\u00dferem sind und gleichzeitig, dass selbst eine entfernte Welt nur wenige Spr\u00fcnge entfernt sein kann. Und da das Universum kein statischer Ort ist, ist es auch nicht die Sternenkarte. Wenn unser Wissen weiter w\u00e4chst, w\u00e4chst die Sternenkarte mit. Zusammengestellt von der Arche mit den neuesten Daten des Imperial Cartography Center, privaten Infobanken, einzelnen Vermessern und astronomischen Studien der Universit\u00e4t, versucht die Starmap, einen unvoreingenommenen Blick auf die Galaxie zu werfen. Obwohl einige Informationen von den anderen Mitgliedsarten der Arche stammen, war ihr Umfang aufgrund von diplomatischen Komplikationen in Xi'An und Schwierigkeiten bei der Banu-Aufzeichnung begrenzt.\n\n\n\nDatenquellen\nZus\u00e4tzlich zur Verfolgung von Himmelsobjekten und Sprungpunkt-Routing-Informationen enth\u00e4lt die Sternkarte demografische Informationen aus mehreren vertrauensw\u00fcrdigen Quellen:\n\nPOPULATION - NID 2944 Bev\u00f6lkerungsbewertungsbericht\nDieser Bericht, der jedes Jahr von der UEE Naval Intelligence Division erstellt wird, soll als Referenz f\u00fcr das Naval High Command, politische Entscheidungstr\u00e4ger, Senatoren und planetarische F\u00fchrer dienen. Point-In-Time Bev\u00f6lkerungssch\u00e4tzungen werden unter Verwendung von Daten des UEE Census Bureau, des UEE Department of Development, detaillierter orbitaler Scans und maritimer Teams vor Ort erstellt.\n\nWIRTSCHAFT - J&P Score\nDer Jappa & Penner Economic Health Score ist seit fast drei Jahrhunderten ein Empire-Standard bei der Bewertung des finanziellen Status von Regionen. Benannt nach dem Unternehmen, das das Rankingsystem abgeleitet hat, ber\u00fccksichtigen J&P Scores eine Vielzahl von Faktoren wie Handel, Wachstum, Verschuldung, Kapital usw., um Briefgrade zuzuordnen, die von F f\u00fcr einen Bereich mit wenig Potenzial bis hin zu AAA reichen, um eine Drehscheibe von au\u00dfergew\u00f6hnlichem wirtschaftlichen Wert zu bezeichnen.\n\nTHREAT - TSAS\nDie Advocacy erstellt Kriminalstatistiken und Unfallberichte, um ein Reisesicherheitsberatungssystem (TSAS) einzurichten, das die \u00d6ffentlichkeit dar\u00fcber informiert, wie gef\u00e4hrlich Reisen in bestimmten Sektoren sein k\u00f6nnen, wobei die Bedrohungsstufen von \"minimaler Gefahr\" bis \"extremer Gefahr\" reichen.\n\nICH KANN MEINEN HANGAR VON HIER AUS SEHEN!\nSo aufgeregt Sie auch sein m\u00f6gen, die Starmap in die H\u00e4nde zu bekommen, wir sind wahrscheinlich noch aufgeregter, sie mit Ihnen teilen zu k\u00f6nnen. Als H\u00f6hepunkt monatelanger Diskussionen, Recherchen und Brainstormings zwischen Design, Lore und den Web Dev-Teams war es schon immer episch, ein Universum aufzubauen. Mit Dutzenden von Seiten mit \u00dcberlieferungen, unz\u00e4hligen Tabellenkalkulationen, einer exorbitanten Menge an Wikipedia-Artikeln, die \u00fcberf\u00fcllt sind, Stunden geduldiger astrophysikalischer Erkl\u00e4rungen, endlosem Webcode, der getestet und erneut getestet wurde, Sprungbrettpunkten, die nackt sind, Sternen, die gezwickt wurden und G\u00fcrtel, die gestrafft wurden, drehen sich unsere K\u00f6pfe, wie die Planeten auf der Karte, umeinander.\n\nUnd wir sind noch nicht einmal fertig.....\n\nNoch heute Morgen haben wir Anpassungen vorgenommen, um die Dinge so zu gestalten. Und wir gehen nicht davon aus, dass die Aktualisierungen der Sternkarte irgendwann bald eingestellt werden. Betrachte dies als deinen Starmap Alpha.\n\nBei diesem ersten Durchgang lag unser Fokus auf dem Gef\u00fchl des Sternenb\u00fcrger-Verses. Wir wollten sicherstellen, dass die Systeme, die Sie besuchen (oder in die Sie sich einschleichen k\u00f6nnen), nicht nur interessant sind, sondern Sie auch ermutigen, dorthin zu gehen und zu erkunden. Aber das ist immer noch ein Projekt, das sich noch in der Entwicklung befindet. Diejenigen von euch, die das Spiel genau verfolgt haben, k\u00f6nnten einige Unterschiede zwischen dem, was auf der Karte dargestellt wird, und dem, was wir zuvor an Orten wie dem Galaktischen F\u00fchrer beschrieben haben, bemerken. Die Sternenkarte stellt die aktuellsten und korrektesten Informationen dar, die wir haben. Wenn etwas nicht stimmt, vertrauen Sie auf die Sternenkarte.\n\nIn diesem Zusammenhang bitten wir Sie, mit uns R\u00fccksicht zu nehmen, da sich die Karte \u00e4ndern wird. Die Designer entwickeln immer noch ein neues Gameplay, und wir werden n\u00fctzliche Informationen dar\u00fcber erhalten, wie man Systeme so angenehm wie m\u00f6glich macht. Wir arbeiten weiterhin mit Astrophysikern und Astronomen zusammen, um alle unsere verr\u00fcckten Sci-Fi-Ideen zu verfeinern, um sie wissenschaftlich genauer und so immersiv wie m\u00f6glich zu machen. Um das Ganze noch zu vervollst\u00e4ndigen, planen wir weiterhin die Galactapedia-Version, die direkt in die Starmap eingebunden wird und Sie mit noch mehr Informationen versorgt.\n\nNat\u00fcrlich fehlt in der Starmap eine gro\u00dfe Sache: all Ihr Feedback!\n\nZUGRIFF AUF DIE WEB-STARMAP\nSie k\u00f6nnen die Webstarmap JETZT \u00fcber das RSI-Men\u00fc oder durch Anklicken des ARK-Logos unten aufrufen:\n\n\n\n\nAUFBAU DES VERSES\nvon Benoit Beaus\u00e9jour, Turbulent\n\nGemeinschaftsabstimmung\nWas f\u00fcr eine Fahrt. Vor einigen Monaten hat die Community f\u00fcr unser n\u00e4chstes Projekt gestimmt. Die Sternenkarte gewann; bei weitem nicht. Weit verbreitete Panik, Tr\u00e4nen und Schrecken verbreiteten sich im turbulenten B\u00fcro. Es war das gr\u00f6\u00dfte und ehrgeizigste Projekt auf dem Tisch, erforderte eine umfassende Koordination mit der CIG und war tief mit dem Spiel verwurzelt. Wir hatten Angst nicht, weil wir uns um unsere F\u00e4higkeiten Sorgen machten, sondern weil dies ein so wichtiges Projekt innerhalb des Sternenb\u00fcrger-Universums ist. Wir wollten euch beeindrucken und die beste verdammte Webstar-Karte bauen, die wir bauen konnten, um die Tiefe der Arbeit, die das erstaunliche CIG Writers Team leistet, wirklich zu zeigen. Wir wollten eine Karte erstellen, die sich anf\u00fchlt, als w\u00e4re sie im Spiel....aber in Ihrem Browser.\n\nEs auf sich nehmen\nUnsere erste Aufgabe war es, uns mit Tonys Team @ CIG in den Universumsdesign-Prozess einzubringen und mit dem Prototyping der User Experience zu beginnen. Eines unserer Hauptziele war es, etwas im Web aufzubauen, das innerhalb des Spielraumes portiert und verwendet werden kann. Dies beeinflusste das Design der verschiedenen UI-Controls, die Ihre Erfahrung unterst\u00fctzen, um den m\u00f6glichen Einsatz mit Gamecontrollern und dergleichen zu ber\u00fccksichtigen.\n\nWir wussten, dass wir einen Prototyp brauchen und wir wussten, dass wir Hilfe brauchen, um dorthin zu gelangen. Wir haben unseren Nachbarn Gamerizon (Hi Martin, Robert und Louis!) angeworben, um uns zu helfen, den Boden zu erreichen und unsere erste Runde des Kartenprototyps in Unity zu bauen.\n\nUnser erster Prototyp der Karte wurde auf dem Weihnachts-Livestream 2014 vorgef\u00fchrt. Dieser Prototyp erlaubte es uns, viele Interaktionen zu testen und unsere Basis-UI zu entwerfen, die zu dem werden w\u00fcrde, was Sie heute online sehen werden.\n\nTechnologieauswahl\nWir hatten diese Entscheidung bereits getroffen, aber wir haben sie in unserem n\u00e4chsten Schritt best\u00e4tigt. WebGL war der richtige Weg, um eine schnelle und effiziente Rendering-Pipeline in den Browser zu bringen. Diese Standard-Browser-API stellt die Grafikkartenlayer der Javascript-Laufzeit Ihrer Anwendung zur Verf\u00fcgung. Auf diese Weise konnten wir mit einem talentierten Shader-K\u00fcnstler wie Martin bei Gamerizon eine sch\u00f6ne holografische Darstellung von Sternen, Schwarzem Loch und anderen Ph\u00e4nomenen erstellen.\n\nWir brauchten einen Motor und entschieden uns f\u00fcr Three.JS. Es ist leicht und ziemlich gut unterst\u00fctzt und wir haben es schon einmal mit dem Holo Viewer verwendet. Die Map verwendet auch mehrere innovative Technologien auf der Front-End-Seite, die Benutzeroberfl\u00e4che verwendet SVG-Animationen, ist mit einer Kombination von Sprachen und Tools erstellt, darunter Typescript, ES6, Webpack, gulp, nodejs und mehr!\n\nDer Wechsel von einem Stack wie Unity zu einer webbasierten GL-API ist ein gro\u00dfer Schritt; aber einer, der sich in seiner Einfachheit und Leistung bew\u00e4hrt hat.\n\nModellierung einer API\nWir wussten vom ersten Tag an, dass wir in der Lage sein mussten, dieses Universum zu managen. Wir machten uns daran, ein Datenmodell zu erstellen, um das Universum darzustellen; seine Sterne und Systeme, Planeten und Wurml\u00f6cher. Mit einer Verwaltungsoberfl\u00e4che und Importfunktionen von CryEngine erm\u00f6glicht dieses Backend Designern die Erstellung von Planeten, die Bewegung von Sternen und Systemen, das Zusammenbrechen von Sprungbrettpunkten und Tunneln.\n\nAuf dieser Verwaltungsoberfl\u00e4che und diesem Datenmodell haben wir eine solide REST-\u00e4hnliche API entwickelt, die es dem Map-Client in Ihrem Browser erm\u00f6glicht, Daten basierend auf Zoom und Position nacheinander \u00fcber die von Ihnen besuchten Systeme zu laden. Diese API unterst\u00fctzt auch die Suche, persistente Lesezeichen und Routensuchalgorithmen.\n\nAudio\nWenn wir unser Ziel erreichen wollen, die ultimative Browser-Karte zu erstellen, brauchen wir eine Klanglandschaft und Sound-FX. Es gab keine M\u00f6glichkeit, dass wir versuchen w\u00fcrden, dies selbst zu tun, und so erhielten wir gro\u00dfe Unterst\u00fctzung von F42-Audio. Matteo Cerquone hat ein erstaunliches Sound-Effekt-Setup f\u00fcr die Starmap entwickelt. Lee Banyard und Matthew Webster koordinierten sich, um uns einen Track von Pedro Camacho zu besorgen, der uns wieder einmal wegblies.\n\nDas Talent mit der Audio-Gruppe h\u00f6rt nie auf, mich zu verbl\u00fcffen, und ich danke ihnen f\u00fcr ihre Unterst\u00fctzung in der ARK Starmap!\n\nDie Zukunft\nGro\u00dfe Erweiterungspl\u00e4ne f\u00fcr die Karte sind in Arbeit! Hinzuf\u00fcgen von Echtzeitdaten aus dem Spielsimulator, weiteren Modellen zur Darstellung anderer Elemente und Ph\u00e4nomene im Weltraum sowie m\u00f6glicherweise Unterst\u00fctzung der Orbitalmechanik. Mit dem Aufkommen anderer 3D-Browserstandards wie WebVR, vielleicht der Integration mit Virtual-Reality-Ger\u00e4ten?\n\nDie endg\u00fcltige Liste ist noch in Arbeit; aber Sie k\u00f6nnen sicher sein, dass wir planen, sie zu erweitern und diese Karte zu verwenden, damit Sie mit dem Spieluniversum interagieren k\u00f6nnen, auch wenn Sie nicht mit dem Spiel-Client verbunden sind.\n\nDas Ergebnis\nWir hoffen, dass das Ergebnis der Community gef\u00e4llt. Dieses Projekt war f\u00fcr uns etwas ganz Besonderes, weil es so nah am Herzen von Star Citizen liegt.\n\nHeute ist ein stolzer Tag f\u00fcr uns, genie\u00dfen Sie Starmap V1!\n\nBis dann, Leute, in der Strophe!\n\n-b (Benoit aka Bault)","zh_CN":"WELCOME TO THE UNIVERSE\nFREEDOM OF INFORMATION\n\nAt the dawn of the 29th century, a new center of knowledge and understanding was constructed: the ARK. Not bound to any one place, species or government, the Ark was established under a simple principle: to provide a neutral repository for all galactic knowledge.\n\nA pet project of Imperator Marshall Leon, the desire was to usher in a new era of cooperation between species after hundreds of years of hostilities. Imperator Leon believed that the simplest path to peace was empathy and sought to unite the greatest minds of not only Humanity, but also of the Xi\u2019An, Banu, Tevarian and even Vanduul* to endeavor towards this noble goal.\n\nThere were many hurdles along the way. The Senate refused funding when they learned the project was going to be run privately. Some vocal opponents were worried that the data shared would be used against Humanity. The invitation to the Vanduul incited calls for Imperator Leon\u2019s removal from office. Yet despite all that, the Ark was completed, and as we approach the institution\u2019s sesquicentennial anniversary, it is hard to deny the positive impact this incredible resource has had on civilization. To this day it continues to strive to present a holistic viewpoint of history; collecting as much knowledge as they can, from as many sources as they can.\n\nCurrently residing in the Tayac System, the Ark and its team of dedicated archivists and researchers curate this information for the Galactapedia and the Starmap. Invaluable tools that allow all beings to better understand the universe and find their way through it.\n\n*The Vanduul, to date, have not participated in the Ark program.\n\nEXPLORE STRANGE NEW WORLDS\nThe Starmap is a public resource that aims to provide a complete user-friendly overview of the galaxy, showing that we are all just a small part of something much larger and at the same time, that even a distant world can be only a few jumps away. And, as the universe is not a static place, neither is the Starmap. As our knowledge continues to grow, the Starmap grows with it. Compiled by the Ark with the latest data from the Imperial Cartography Center, private infobanks, individual surveyors and university astronomical studies, the Starmap attempts to provide an unbiased look at the galaxy. Though some information has come from the Ark\u2019s other member species, it has been limited in scope due to Xi\u2019An diplomatic complications and difficulties inherent with Banu recordkeeping.\n\nData Sources\nIn addition to tracking celestial objects and jump point routing information, the Starmap incorporates demographic information from several trusted sources:\n\nPOPULATION \u2013 NID 2944 Population Assessment Report\nGenerated by the UEE Naval Intelligence Division every year, this report is intended to serve as a reference for Naval High Command, policymakers, senators, and planetary leaders. Point-In-Time population estimates are derived utilizing data from UEE Census Bureau, UEE Department of Development, detailed orbital scans, and Naval on-site teams.\n\nECONOMY \u2013 J&P Score\nThe Jappa & Penner Economic Health Score has been an Empire standard for close to three centuries in evaluating the financial status of regions. Named for the firm who derived the ranking system, J&P Scores take into account a myriad of factors such as trade, growth, debt, capital, etc. to assign letter grades ranging from F for an area with little potential, to AAA to designate a hub of extraordinary economic value.\n\nTHREAT \u2013 TSAS\nThe Advocacy compiles crime statistics and casualty reports to create Travel Safety Advisory System (TSAS) to inform the public how dangerous they expect travel in certain sectors can be with Threat Levels ranking from \u2018minimal danger\u2019 to \u2018extreme danger.\u2019\n\nI CAN SEE MY HANGAR FROM HERE!\nAs excited as you probably are to get your hands on the Starmap, we are probably more excited to be able to share it with you. The culmination of months of debate, research and brainstorming between Design, Lore, and the Web Dev teams, it has been nothing short of epic to build a universe. With dozens of pages of lore written, countless spreadsheets shared, an exorbitant amount of wikipedia articles pour overed, hours of patient astrophysicist explanations, endless web code tested and re-tested, jump points nudged, stars tweaked and belts tightened, our heads, like the planets on the map, are spinning.\n\nAnd we\u2019re not even done yet\u2026\n\nEven as of this morning we were making adjustments trying to get things just so. And we don\u2019t expect the updates to the Starmap to stop anytime soon. Consider this to be your Starmap Alpha.\n\nFor this initial pass, our focus was on the feel of the Star Citizen \u2019verse. We wanted to make sure that the systems you can visit (or sneak your way into) are not only interesting, but encourage you to want to go there and explore. But this is still a project very much in development. Those of you who have been following the game closely might notice some differences between what is presented in the map and what we had described earlier in places like the Galactic Guide. The Starmap represents the most up to date and correct information we have. If something disagrees, trust in the Starmap.\n\nOn that note, please bear with us as the map will change. The designers are still creating new gameplay, and we\u2019re going to gain useful information on how to make systems the most fun they can be. We are continuing to work with astrophysicists and astronomers to take all our crazy sci-fi ideas and refine them to make them more scientifically accurate and as immersive as possible. To top it all off, we are continuing to plan for the Galactapedia release which will tie directly into the Starmap and provide you with even more information.\n\nOf course, there is one huge major thing missing from the Starmap: all of your feedback!\n\nACCESSING THE WEB STARMAP\nYou can access the web starmap NOW via the RSI menu or clicking the ARK logo below:\n\n\n\n\nBUILDING THE \u2019VERSE\nby Benoit Beaus\u00e9jour, Turbulent\n\nCommunity vote\nWhat a ride. Several months ago the community voted for our next project to take on. The starmap won ; by a long shot. Wide spread panic, tears and terror spread through the Turbulent office. It was the largest and most ambitious project on the table, required major coordination with CIG and was deeply rooted with the game. We were afraid not because we were worried of our abilities but because this is a such an important project inside the Star Citizen universe. We wanted to wow you guys and build the best damn web star map we could to really showcase the depth of the work the amazing CIG Writers team is doing. We wanted to make a map that would feel like it\u2019s in the game\u2026.but in your browser.\n\nTaking it on\nOur first order of business was to get involved in the universe design process with Tony\u2019s team @ CIG and start prototyping the User Experience. One of our core design goals was to build something on the web that could be ported and used inside the game space. This influenced the design of the different UI controls that power your experience in order to account for potential use with game controllers and the like.\n\nWe knew we needed to prototype and we knew we needed help to get there. We enlisted our next door neighbour, Gamerizon (Hi Martin, Robert and Louis!) to help us get off the ground and build our first round of the map prototype in Unity.\n\nOur first prototype of the map, was demoed at the 2014 Christmas livestream. This prototype allowed us to test many interactions and design our base UI that would become what you will see online today.\n\nTechnology choices\nWe had made this choice beforehand but we confirmed it in our next step. WebGL was the way to go in order to bring a fast and efficient rendering pipeline in the browser. This standard browser API exposes the graphics card layers to the Javascript runtime of your application. This way, using a talented shader artist like Martin at Gamerizon, we were able to build nice holographic representation of stars, black hole and other phenomenons.\n\nWe needed an engine and we opted for Three.JS. It\u2019s lightweight and fairly well supported and we used it before with the Holo Viewer. The map also uses several bleeding edge technology on the front-end side, the UI makes use of SVG animations, is built using a combination of languages and tools including Typescript, ES6, webpack, gulp, nodejs and more!\n\nMoving from a stack like Unity to web-based GL API is a big step ; but one that proved worth it in it\u2019s simplicity and performance.\n\nModelling an API\nWe knew from day one that we needed to be able to manage this universe. We set out to build a data model to represent the universe ; its stars and systems, planets and wormholes. Complete with an management interface and importers from CryEngine, this backend empowers designers to create planets, move stars and systems, collapse jump points and tunnels.\n\nOn top of this management interface and data model we constructed a solid REST-style API to allow the map client in your browser to load data sequentially, based on zoom and position, about the systems you visit. This API also has support for the search, persistent bookmarks and route searching algorithms.\n\nAudio\nIf we wanted to reach our goal of building the ultimate browser map ; we need a soundscape and sound FX. There was no way we were going to try to do this ourselves and so we got major support from F42 audio. Matteo Cerquone built an amazing sound effect setup for the Starmap. Lee Banyard and Matthew Webster coordinated to get us a track from Pedro Camacho which once again blew us away.\n\nThe talent with the audio group never ceases to amaze me and I thank them for their support in the ARK Starmap!\n\nThe future\nMajor expansions plans for the map are in the works! Addition of real-time data coming from the game simulator, more models to represent other elements and phenomenons in space as well as possibly support for orbital mechanics. With the advent of other 3D browser standards like WebVR, maybe integration with virtual reality devices ?\n\nThe final list is still in the works ; but you can be sure we plan on expanding it and using this map to allow you to interact with the game universe even when you are not connected with the game client.\n\nThe result\nWe hope the result pleases the community. This project was very special to us because it is so close to the heart of Star Citizen.\n\nToday is a proud day for us, enjoy Starmap V1!\n\nSee you guys, in the verse!\n\n-b (Benoit aka Bault)"},"links_count":1,"comment_count":275,"created_at":"2015-10-10T00:00:00+00:00","created_at_human":"10 years ago"},"meta":{"processed_at":"2026-05-08 06:58:21","valid_relations":["images","links"],"prev_id":14999,"next_id":15001}}