{"data":{"id":15011,"title":"Q&A: Starmap","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/15011-Q-A-Starmap","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/15011","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/15011","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":4131,"name":"Starmap-Screenshot.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ko66gvftbh4iar\/source\/Starmap-Screenshot.jpg","alt":"","size":464431,"mime_type":"image\/jpeg","last_modified":"2015-10-10T18:05:50+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4131","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4131\/similar"},{"id":4132,"name":"01b_Logotype.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/vx07v1s8divp6r\/source\/01b_Logotype.png","alt":"","size":13490,"mime_type":"image\/png","last_modified":"2015-10-10T17:51:38+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4132","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4132\/similar"},{"id":22562,"name":"Starmap-Route.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/uaegmvkbvhp15r\/source\/Starmap-Route.jpg","alt":"","size":473027,"mime_type":"image\/jpeg","last_modified":"2015-10-10T18:47:21+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22562","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22562\/similar"},{"id":22563,"name":"Starmap-Sol.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/4guxbxexpu0y3r\/source\/Starmap-Sol.jpg","alt":"","size":414925,"mime_type":"image\/jpeg","last_modified":"2015-10-10T18:20:14+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22563","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22563\/similar"}],"images_count":4,"translations":{"en_EN":"Q&A: Ark Starmap\nYou\u2019ve got questions, we\u2019ve got answers! At CitizenCon we kicked off the first iteration of the Ark Starmap, a joint effort between our writing team in Santa Monica, our web developers Turbulent, and our strategic partner Gamerizon. We\u2019re very happy with this first release, and wanted to give these teams a chance to answer some of the questions you posted in our forums.\n\nKen Hwang from Turbulent\nDavid Haddock, Cherie Heiberg, Adam Wieser, and Will Weissbaum from CIG Santa Monica.\n\nSo without further ado, the questions\u2026 and the answers\u2026\n\nQuestions & Answers\nHey! Why does the map say Pluto is a planet?\nCurrently, Pluto is listed correctly as a Dwarf Planet if you click on the planet and open up the information disk. However, the way the Starmap database works right now, in order to have an object look like a planet it needs to be labeled as planet type. This is not ideal.\n\nWe are in the process of looking at revamping the classification system, so that a celestial object\u2019s actual type will be displayed first (such as Terrestrial Planet, Gas Giant, Dwarf Planet, etc), and its subtype will be displayed second (such as Rocky, Ice, Smog, etc). Under this new system, Pluto would be a Dwarf Planet type with a subtype of Ice. We are also working on an updated classification system for stars by further separating out the stellar and spectral types. Once the classification system is revamped, it will be more precise in its ability to describe what kind of celestial body that you\u2019re seeing (like Pluto being a Dwarf Planet).\n\nWe are also still populating the Starmap. If you check it today, you will see that Pluto is now in the company of its moon, Charon. We\u2019ve also added an Observation Base to the Kellog system and two more planets to the Kallis system. Populating the map will continue because we have so much to share with you. Stay tuned for more additions!\n\nWhich ships can fit in which size jump points?\nThis is something the designers are still looking at the specifics of, and we hope to release more information when it\u2019s available.\n\nCan you explain how the Ark Starmap relates to the Game Universe Map and the Digital Starmap package items?\nThe Game Universe Map that some backers pledged for is a physical poster that will feature a 2D representation of the Ark Starmap. The Digital Starmap is a digital copy of this poster.\n\nThe \u2018Map Room\u2019 is also still in the works and will be an additional area added on to hangars that will allow players to interact with the information in the Starmap in unique ways.\n\nCan the map have an easter egg that glitches the Earth info tab to read \u201cMostly Harmless\u201d every 25th May (Towel Day)?\nThe web Starmap is integrated with the RSI website platform, so technically it is possible to \u201cglitch\u201d the Earth info tab. But we categorically deny the existence of any Easter egg in the current Starmap.\n\nThe information on the map is great, but what about more information? Wouldn\u2019t more information be even greater? What about Galactic Guides and the Galactapedia?\nMore information would be great, and we are eager to provide it as you explore the systems and worlds of Star Citizen. To put things a little more into context, the short blurbs we have in currently might not look like much, but with the number of systems, worlds and celestial objects we have there is around 60 pages worth of text in the map already. Just like the large game, we hope to release more information in steady waves. Our next step will be to begin to connect the Starmap to more detailed Galactapedia articles as they become ready to post. The information will be more high level to start, but as the game gets closer we will continue to add more and more details and continue to flesh out the world.\n\nAs far as linking to the existing Galactic Guides and Observist articles, we debated it, but decided in the end to keep them separate. Lore-wise, the Ark is a scholarly institute whereas the Galactic Guides and Observist articles are more akin to tourist and traveler resources. It\u2019s the difference between reading an encyclopedia and a guidebook or studying a map in an atlas or a map printed in a brochure you find in a hotel lobby. The Galactapedia will be connected to the Starmap while the other posts will link into other various resources.\n\nOn a more meta level, because we have a better understanding today of how we want systems to be designed then we did when we first started writing the Galactic Guides, a lot of them have little details here and there that are out of date. We didn\u2019t want to link the Starmap directly to incorrect information. Our hope is to eventually update them, but that is a large task and will take some time. As a first step, we have already updated the Stanton Galactic Guide to match the most current design.\n\nHow do undiscovered systems factor into the Starmap? Does the Starmap automatically update even if a system isn\u2019t reported?\nThe Starmap only shows known systems and jump points. There\u2019s a lot out there to discover, and it wouldn\u2019t be fun for anyone if we added that to the Starmap. To answer the second question, the system would need to be reported in order to be added to the Starmap. This way, if a pirate faction discovers a jump point, or if an enterprising merchant discovers a new, resource-rich system, they can keep their discoveries to themselves.\n\nIs there any chance we will get access to the Starmap code and API? We\u2019d love to peek behind the curtain to see how this all came together and maybe even make a few tweaks or create our own apps.\nWe love the enthusiasm over the Starmap and everyone\u2019s interest in how it came together. Currently there are no plans to release the API or code, though it may be something we look at again farther down the road.\n\nWith that in mind, if you have any future suggestion on how to make the Starmap better and more user friendly, please let us know! While we probably won\u2019t be able to get around to every suggested tweak, we want this map to be fun, informative, and essential to the game. Your continued feedback will be vital to this process.\n\nHow are the distances of routes calculated? It seems odd that a route with more jump points would be less AU than a route with fewer jumps.\nThe AU distance that you see when planning a route is a calculation of the distance between jumps that you will have to fly at regular or quantum speeds. Jump travel is not included in this as it cuts through space and does not add much distance to your journey. However, it does take considerable fuel to jump. Players will have to balance the fuel cost of jumping with the extra time and risk of flying through normal space.\n\nWill we be using the Starmap to track missions and trade information in the game?\nOur current thinking in-lore is that the Ark Starmap will not have live data. The Ark will release regular updates, but information needs to be vetted, confirmed and double checked by researchers before making it on to the official map. To keep track of more up to the minute information, that is where the mobiGlas\u2019 skyLine and other apps will come into to play. SkyLine is where players would store their personal information on top of the map. This could be stuff like secret data, information from NPC sources, and mission locations. They would also be able to switch on additional layers with the latest data from the TDD about trade or the Advocacy about crimes that are happening, etc.\n\nWill we see further adjustments to the interface controls in the Starmap?\nWe hope to keep refining in future iterations both the interface and the visuals. While there are no definite plans to share yet, we are looking into the possibility of adding things like WASD movement, separate sound effect and music toggles, and manual zoom controls.\n\nTo get the interface to where it is now, we had to consider a wide range of users and even the possibility that the Starmap might be someone\u2019s first experience with Star Citizen. For example, when it came to the L\/R button we decided that the left mouse button should perform the most natural action in each view. In 3D view, the natural inclination is to rotate the camera. Meanwhile, in 2D view, panning becomes the first instinct.\n\nAre there any plans to integrate tablet and mobile support with the Starmap?\nYes, this is something we\u2019re considering for a future release of the Starmap. We all agree that being able to explore the \u2019verse from the bathroom would be pretty great.\n\nWhat is this sorcery?\nAstromancy.","de_DE":"F&A: Arche Sternenkarte\nDu hast Fragen, wir haben Antworten! Auf der CitizenCon haben wir die erste Iteration der Ark Starmap gestartet, eine gemeinsame Arbeit unseres Schreibteams in Santa Monica, unserer Webentwickler Turbulent und unseres strategischen Partners Gamerizon. Wir sind sehr gl\u00fccklich mit dieser ersten Version und wollten diesen Teams die M\u00f6glichkeit geben, einige der Fragen zu beantworten, die du in unseren Foren gestellt hast.\n\nKen Hwang von Turbulent\nDavid Haddock, Cherie Heiberg, Adam Wieser und Will Weissbaum von der CIG Santa Monica.\n\nAlso ohne weiteres, die Fragen.... und die Antworten.....\n\nFragen & Antworten\nHey! Warum steht auf der Karte, dass Pluto ein Planet ist?\nDerzeit wird Pluto korrekt als Zwergplanet aufgelistet, wenn Sie auf den Planeten klicken und die Informationsdiskette \u00f6ffnen. Die Art und Weise, wie die Starmap-Datenbank derzeit funktioniert, muss jedoch als Planetentyp bezeichnet werden, damit ein Objekt wie ein Planet aussieht. Das ist nicht ideal.\n\nWir sind dabei, das Klassifizierungssystem zu \u00fcberarbeiten, so dass der tats\u00e4chliche Typ eines Himmelsobjekts zuerst angezeigt wird (z.B. Terrestrial Planet, Gas Giant, Zwergplanet, etc.), und sein Subtyp wird als zweiter angezeigt (z.B. Rocky, Ice, Smog, etc.). Unter diesem neuen System w\u00e4re Pluto ein Zwergplanettyp mit einem Subtyp von Eis. Wir arbeiten auch an einem aktualisierten Klassifizierungssystem f\u00fcr Sterne, indem wir die Stern- und Spektraltypen weiter trennen. Sobald das Klassifizierungssystem \u00fcberarbeitet ist, wird es pr\u00e4ziser in seiner F\u00e4higkeit sein, zu beschreiben, welche Art von Himmelsk\u00f6rper du siehst (wie Pluto, der ein Zwergplanet ist).\n\nWir sind auch noch dabei, die Starmap zu f\u00fcllen. Wenn Sie es heute \u00fcberpr\u00fcfen, werden Sie sehen, dass Pluto sich jetzt in Begleitung seines Mondes Charon befindet. Wir haben auch eine Beobachtungsbasis zum Kellog-System und zwei weitere Planeten zum Kallis-System hinzugef\u00fcgt. Das Ausf\u00fcllen der Karte wird fortgesetzt, weil wir so viel mit dir zu teilen haben. Bleiben Sie dran f\u00fcr weitere Erg\u00e4nzungen!\n\nWelche Schiffe passen in welche Gr\u00f6\u00dfe Sprungpunkte?\nDies ist etwas, wor\u00fcber sich die Designer noch Gedanken machen, und wir hoffen, dass wir weitere Informationen ver\u00f6ffentlichen k\u00f6nnen, sobald sie verf\u00fcgbar sind.\n\nK\u00f6nnen Sie erkl\u00e4ren, wie sich die Arche Starmap mit der Game Universe Map und den digitalen Starmap-Paketartikeln verh\u00e4lt?\nDie Game Universe Map, f\u00fcr die sich einige Geldgeber verpflichtet haben, ist ein physisches Poster, das eine 2D-Darstellung der Ark Starmap enthalten wird. Die Digitale Sternenkarte ist eine digitale Kopie dieses Posters.\n\nDer \"Kartenraum\" ist ebenfalls noch in Arbeit und wird ein zus\u00e4tzlicher Bereich zu den Hangars sein, der es den Spielern erm\u00f6glicht, auf einzigartige Weise mit den Informationen in der Sternkarte zu interagieren.\n\nKann die Karte ein Osterei haben, das die Registerkarte Erdinfo st\u00f6rt und jeden 25. Mai (Handtuchtag) \"Mostly Harmless\" anzeigt?\nDie Web-Starmap ist in die RSI-Website-Plattform integriert, so dass es technisch m\u00f6glich ist, die Registerkarte Earth Info zu \"glitch\". Aber wir leugnen kategorisch die Existenz eines Ostereiers im aktuellen Sternkarte.\n\nDie Informationen auf der Karte sind gro\u00dfartig, aber was ist mit weiteren Informationen? W\u00e4ren nicht mehr Informationen noch gr\u00f6\u00dfer? Was ist mit den Galaktischen F\u00fchrern und den Galaktapedien?\nWeitere Informationen w\u00e4ren toll, und wir freuen uns darauf, sie Ihnen zur Verf\u00fcgung zu stellen, wenn Sie die Systeme und Welten von Star Citizen erkunden. Um die Dinge ein wenig mehr in den Kontext zu stellen, m\u00f6gen die kurzen Unsch\u00e4rfen, die wir derzeit haben, nicht so sehr aussehen, aber mit der Anzahl der Systeme, Welten und Himmelsobjekte, die wir haben, gibt es bereits einen Text im Wert von etwa 60 Seiten in der Karte. Genau wie das gro\u00dfe Spiel hoffen wir, mehr Informationen in konstanten Wellen zu ver\u00f6ffentlichen. Unser n\u00e4chster Schritt wird sein, mit dem Anschluss der Sternkarte an detailliertere Galactapedia-Artikel zu beginnen, sobald sie f\u00fcr die Ver\u00f6ffentlichung bereit sind. Die Informationen werden zu Beginn h\u00f6her sein, aber wenn das Spiel n\u00e4her r\u00fcckt, werden wir weiterhin mehr und mehr Details hinzuf\u00fcgen und die Welt weiter ausf\u00fcllen.\n\nWas die Verkn\u00fcpfung mit den bestehenden galaktischen Leitf\u00e4den und Beobachtungsartikeln betrifft, so haben wir dar\u00fcber diskutiert, haben aber am Ende beschlossen, sie getrennt zu halten. Lore-technisch ist die Arche ein wissenschaftliches Institut, w\u00e4hrend die Galaktischen F\u00fchrer und Observist Artikel eher den Ressourcen von Touristen und Reisenden \u00e4hneln. Es ist der Unterschied zwischen dem Lesen einer Enzyklop\u00e4die und eines Reisef\u00fchrers oder dem Studium einer Karte in einem Atlas oder einer Karte in einer Brosch\u00fcre, die Sie in einer Hotellobby finden. Die Galactapedia wird mit der Sternenkarte verbunden sein, w\u00e4hrend die anderen Beitr\u00e4ge mit anderen verschiedenen Ressourcen verbunden sein werden.\n\nAuf einer eher meta-orientierten Ebene, weil wir heute ein besseres Verst\u00e4ndnis daf\u00fcr haben, wie wir wollen, dass Systeme gestaltet werden, als wir es bei der Erstellung der Galaktischen F\u00fchrer taten, haben viele von ihnen hier und da kleine Details, die veraltet sind. Wir wollten die Starmap nicht direkt mit falschen Informationen verkn\u00fcpfen. Unsere Hoffnung ist es, sie schlie\u00dflich zu aktualisieren, aber das ist eine gro\u00dfe Aufgabe und wird einige Zeit dauern. In einem ersten Schritt haben wir den Stanton Galactic Guide bereits auf das aktuellste Design aktualisiert.\n\nWie werden unentdeckte Systeme in die Starmap einbezogen? Aktualisiert die Starmap automatisch, auch wenn ein System nicht gemeldet wird?\nDie Sternenkarte zeigt nur bekannte Systeme und Sprungbretter an. Es gibt viel zu entdecken, und es w\u00fcrde f\u00fcr niemanden Spa\u00df machen, wenn wir das zur Starmap hinzuf\u00fcgen w\u00fcrden. Um die zweite Frage zu beantworten, m\u00fcsste das System gemeldet werden, um der Sternkarte hinzugef\u00fcgt zu werden. Auf diese Weise, wenn eine Piratenfraktion einen Sprungpunkt entdeckt, oder wenn ein unternehmungslustiger Kaufmann ein neues, ressourcenreiches System entdeckt, k\u00f6nnen sie ihre Entdeckungen f\u00fcr sich behalten.\n\nBesteht die M\u00f6glichkeit, dass wir Zugang zum Starmap-Code und zur API erhalten? Wir w\u00fcrden gerne einen Blick hinter den Vorhang werfen, um zu sehen, wie das alles zusammenkommt und vielleicht sogar ein paar Optimierungen vornehmen oder unsere eigenen Apps erstellen.\nWir lieben die Begeisterung \u00fcber die Starmap und das Interesse aller daran, wie sie zustande kam. Derzeit gibt es keine Pl\u00e4ne, die API oder den Code zu ver\u00f6ffentlichen, obwohl es etwas sein k\u00f6nnte, das wir uns weiter unten noch einmal ansehen.\n\nIn diesem Sinne, wenn du einen zuk\u00fcnftigen Vorschlag hast, wie du die Sternkarte besser und benutzerfreundlicher machen kannst, lass es uns bitte wissen! Obwohl wir wahrscheinlich nicht zu jedem vorgeschlagenen Optimierungsvorschlag kommen werden, wollen wir, dass diese Karte lustig, informativ und wesentlich f\u00fcr das Spiel ist. Ihr kontinuierliches Feedback wird f\u00fcr diesen Prozess entscheidend sein.\n\nWie werden die Entfernungen der Routen berechnet? Es erscheint merkw\u00fcrdig, dass eine Route mit mehr Sprungbrettern weniger AU ist als eine Route mit weniger Spr\u00fcngen.\nDie AU-Distanz, die Sie bei der Planung einer Route sehen, ist eine Berechnung der Entfernung zwischen den Spr\u00fcngen, die Sie mit normaler oder Quantengeschwindigkeit fliegen m\u00fcssen. Sprungreisen sind dabei nicht inbegriffen, da sie den Raum durchqueren und Ihrer Reise nicht viel Distanz hinzuf\u00fcgen. Es braucht jedoch viel Treibstoff, um zu springen. Die Spieler m\u00fcssen die Treibstoffkosten f\u00fcr das Springen mit der zus\u00e4tzlichen Zeit und dem Risiko, durch den normalen Raum zu fliegen, ausgleichen.\n\nWerden wir die Starmap verwenden, um Missionen und Handelsinformationen im Spiel zu verfolgen?\nUnser gegenw\u00e4rtiges Denken in der Geschichte ist, dass die Ark Starmap keine Live-Daten haben wird. Die Arche wird regelm\u00e4\u00dfige Updates ver\u00f6ffentlichen, aber die Informationen m\u00fcssen von den Forschern \u00fcberpr\u00fcft, best\u00e4tigt und \u00fcberpr\u00fcft werden, bevor sie auf die offizielle Karte gelangen. Um den \u00dcberblick \u00fcber mehr aktuelle Informationen zu behalten, kommen hier die skyLine und andere Apps des mobiGlas zum Einsatz. In SkyLine w\u00fcrden die Spieler ihre pers\u00f6nlichen Daten auf der Karte speichern. Dies k\u00f6nnen Dinge wie geheime Daten, Informationen aus NSC-Quellen und Einsatzorte sein. Sie k\u00f6nnten auch zus\u00e4tzliche Ebenen mit den neuesten Daten der TDD \u00fcber den Handel oder die Advocacy \u00fcber geschehene Verbrechen usw. einschalten.\n\nWerden wir weitere Anpassungen an den Schnittstellenkontrollen in der Starmap sehen?\nWir hoffen, dass wir in Zukunft die Iterationen sowohl der Oberfl\u00e4che als auch der Visuals weiter verfeinern werden. Obwohl es noch keine konkreten Pl\u00e4ne zu teilen gibt, pr\u00fcfen wir die M\u00f6glichkeit, Dinge wie WASD-Bewegung, separate Soundeffekte und Musikumschaltung sowie manuelle Zoomsteuerung hinzuzuf\u00fcgen.\n\nUm die Benutzeroberfl\u00e4che dorthin zu bringen, wo sie jetzt ist, mussten wir ein breites Spektrum von Benutzern ber\u00fccksichtigen und sogar die M\u00f6glichkeit, dass die Starmap die erste Erfahrung mit Star Citizen sein k\u00f6nnte. Wenn es beispielsweise um die L\/R-Taste ging, haben wir entschieden, dass die linke Maustaste in jeder Ansicht die nat\u00fcrlichste Aktion ausf\u00fchren sollte. In der 3D-Ansicht ist die nat\u00fcrliche Neigung, die Kamera zu drehen. In der 2D-Ansicht wird das Schwenken zum ersten Instinkt.\n\nGibt es Pl\u00e4ne, Tablet- und mobile Unterst\u00fctzung in die Starmap zu integrieren?\nJa, das ist etwas, was wir f\u00fcr eine zuk\u00fcnftige Version der Starmap in Betracht ziehen. Wir sind uns alle einig, dass es ziemlich gut w\u00e4re, den Vers vom Badezimmer aus zu erforschen.\n\nWas ist das f\u00fcr eine Zauberei?\nAstromantie.","zh_CN":"Q&A: Ark Starmap\nYou\u2019ve got questions, we\u2019ve got answers! At CitizenCon we kicked off the first iteration of the Ark Starmap, a joint effort between our writing team in Santa Monica, our web developers Turbulent, and our strategic partner Gamerizon. We\u2019re very happy with this first release, and wanted to give these teams a chance to answer some of the questions you posted in our forums.\n\nKen Hwang from Turbulent\nDavid Haddock, Cherie Heiberg, Adam Wieser, and Will Weissbaum from CIG Santa Monica.\n\nSo without further ado, the questions\u2026 and the answers\u2026\n\nQuestions & Answers\nHey! Why does the map say Pluto is a planet?\nCurrently, Pluto is listed correctly as a Dwarf Planet if you click on the planet and open up the information disk. However, the way the Starmap database works right now, in order to have an object look like a planet it needs to be labeled as planet type. This is not ideal.\n\nWe are in the process of looking at revamping the classification system, so that a celestial object\u2019s actual type will be displayed first (such as Terrestrial Planet, Gas Giant, Dwarf Planet, etc), and its subtype will be displayed second (such as Rocky, Ice, Smog, etc). Under this new system, Pluto would be a Dwarf Planet type with a subtype of Ice. We are also working on an updated classification system for stars by further separating out the stellar and spectral types. Once the classification system is revamped, it will be more precise in its ability to describe what kind of celestial body that you\u2019re seeing (like Pluto being a Dwarf Planet).\n\nWe are also still populating the Starmap. If you check it today, you will see that Pluto is now in the company of its moon, Charon. We\u2019ve also added an Observation Base to the Kellog system and two more planets to the Kallis system. Populating the map will continue because we have so much to share with you. Stay tuned for more additions!\n\nWhich ships can fit in which size jump points?\nThis is something the designers are still looking at the specifics of, and we hope to release more information when it\u2019s available.\n\nCan you explain how the Ark Starmap relates to the Game Universe Map and the Digital Starmap package items?\nThe Game Universe Map that some backers pledged for is a physical poster that will feature a 2D representation of the Ark Starmap. The Digital Starmap is a digital copy of this poster.\n\nThe \u2018Map Room\u2019 is also still in the works and will be an additional area added on to hangars that will allow players to interact with the information in the Starmap in unique ways.\n\nCan the map have an easter egg that glitches the Earth info tab to read \u201cMostly Harmless\u201d every 25th May (Towel Day)?\nThe web Starmap is integrated with the RSI website platform, so technically it is possible to \u201cglitch\u201d the Earth info tab. But we categorically deny the existence of any Easter egg in the current Starmap.\n\nThe information on the map is great, but what about more information? Wouldn\u2019t more information be even greater? What about Galactic Guides and the Galactapedia?\nMore information would be great, and we are eager to provide it as you explore the systems and worlds of Star Citizen. To put things a little more into context, the short blurbs we have in currently might not look like much, but with the number of systems, worlds and celestial objects we have there is around 60 pages worth of text in the map already. Just like the large game, we hope to release more information in steady waves. Our next step will be to begin to connect the Starmap to more detailed Galactapedia articles as they become ready to post. The information will be more high level to start, but as the game gets closer we will continue to add more and more details and continue to flesh out the world.\n\nAs far as linking to the existing Galactic Guides and Observist articles, we debated it, but decided in the end to keep them separate. Lore-wise, the Ark is a scholarly institute whereas the Galactic Guides and Observist articles are more akin to tourist and traveler resources. It\u2019s the difference between reading an encyclopedia and a guidebook or studying a map in an atlas or a map printed in a brochure you find in a hotel lobby. The Galactapedia will be connected to the Starmap while the other posts will link into other various resources.\n\nOn a more meta level, because we have a better understanding today of how we want systems to be designed then we did when we first started writing the Galactic Guides, a lot of them have little details here and there that are out of date. We didn\u2019t want to link the Starmap directly to incorrect information. Our hope is to eventually update them, but that is a large task and will take some time. As a first step, we have already updated the Stanton Galactic Guide to match the most current design.\n\nHow do undiscovered systems factor into the Starmap? Does the Starmap automatically update even if a system isn\u2019t reported?\nThe Starmap only shows known systems and jump points. There\u2019s a lot out there to discover, and it wouldn\u2019t be fun for anyone if we added that to the Starmap. To answer the second question, the system would need to be reported in order to be added to the Starmap. This way, if a pirate faction discovers a jump point, or if an enterprising merchant discovers a new, resource-rich system, they can keep their discoveries to themselves.\n\nIs there any chance we will get access to the Starmap code and API? We\u2019d love to peek behind the curtain to see how this all came together and maybe even make a few tweaks or create our own apps.\nWe love the enthusiasm over the Starmap and everyone\u2019s interest in how it came together. Currently there are no plans to release the API or code, though it may be something we look at again farther down the road.\n\nWith that in mind, if you have any future suggestion on how to make the Starmap better and more user friendly, please let us know! While we probably won\u2019t be able to get around to every suggested tweak, we want this map to be fun, informative, and essential to the game. Your continued feedback will be vital to this process.\n\nHow are the distances of routes calculated? It seems odd that a route with more jump points would be less AU than a route with fewer jumps.\nThe AU distance that you see when planning a route is a calculation of the distance between jumps that you will have to fly at regular or quantum speeds. Jump travel is not included in this as it cuts through space and does not add much distance to your journey. However, it does take considerable fuel to jump. Players will have to balance the fuel cost of jumping with the extra time and risk of flying through normal space.\n\nWill we be using the Starmap to track missions and trade information in the game?\nOur current thinking in-lore is that the Ark Starmap will not have live data. The Ark will release regular updates, but information needs to be vetted, confirmed and double checked by researchers before making it on to the official map. To keep track of more up to the minute information, that is where the mobiGlas\u2019 skyLine and other apps will come into to play. SkyLine is where players would store their personal information on top of the map. This could be stuff like secret data, information from NPC sources, and mission locations. They would also be able to switch on additional layers with the latest data from the TDD about trade or the Advocacy about crimes that are happening, etc.\n\nWill we see further adjustments to the interface controls in the Starmap?\nWe hope to keep refining in future iterations both the interface and the visuals. While there are no definite plans to share yet, we are looking into the possibility of adding things like WASD movement, separate sound effect and music toggles, and manual zoom controls.\n\nTo get the interface to where it is now, we had to consider a wide range of users and even the possibility that the Starmap might be someone\u2019s first experience with Star Citizen. For example, when it came to the L\/R button we decided that the left mouse button should perform the most natural action in each view. In 3D view, the natural inclination is to rotate the camera. Meanwhile, in 2D view, panning becomes the first instinct.\n\nAre there any plans to integrate tablet and mobile support with the Starmap?\nYes, this is something we\u2019re considering for a future release of the Starmap. We all agree that being able to explore the \u2019verse from the bathroom would be pretty great.\n\nWhat is this sorcery?\nAstromancy."},"links_count":1,"comment_count":227,"created_at":"2015-10-15T00:00:00+00:00","created_at_human":"10 years ago"},"meta":{"processed_at":"2026-05-08 00:26:46","valid_relations":["images","links"],"prev_id":15010,"next_id":15012}}