{"data":{"id":15066,"title":"Wandering Workshop : the Anvil Crucible","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/15066-Wandering-Workshop-The-Anvil-Crucible","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/15066","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/15066","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":4344,"name":"AnvilcrucibleIDRISFORMATION.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/txracgb7pr9d3r\/source\/AnvilcrucibleIDRISFORMATION.jpg","alt":"","size":6292001,"mime_type":"image\/jpeg","last_modified":"2015-11-18T15:17:31+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4344","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4344\/similar"},{"id":4345,"name":"AnvilcrucibleLANDED_right.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/sadhf0vxzhxjyr\/source\/AnvilcrucibleLANDED_right.jpg","alt":"","size":6508051,"mime_type":"image\/jpeg","last_modified":"2015-11-18T20:51:43+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4345","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4345\/similar"},{"id":4346,"name":"AnvilcrucibleINTERIOR.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/gndm7t00fs39or\/source\/AnvilcrucibleINTERIOR.jpg","alt":"","size":6569354,"mime_type":"image\/jpeg","last_modified":"2015-11-18T15:17:33+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4346","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4346\/similar"},{"id":4347,"name":"AnvilcrucibleREARMAINTENANCE.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/vxj1ppzl3xmhdr\/source\/AnvilcrucibleREARMAINTENANCE.jpg","alt":"","size":9060513,"mime_type":"image\/jpeg","last_modified":"2015-11-18T15:17:40+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4347","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4347\/similar"},{"id":4348,"name":"AnvilcrucibleORTHOS.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/i2dedjtzv1exzr\/source\/AnvilcrucibleORTHOS.jpg","alt":"","size":3348090,"mime_type":"image\/jpeg","last_modified":"2015-11-18T15:17:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4348","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4348\/similar"},{"id":4349,"name":"Image001.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/3istgmyoo90d9r\/source\/Image001.jpg","alt":"","size":225372,"mime_type":"image\/jpeg","last_modified":"2015-11-19T19:20:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4349","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4349\/similar"},{"id":4350,"name":"Image002.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/mdqf4w3d3br9cr\/source\/Image002.jpg","alt":"","size":222030,"mime_type":"image\/jpeg","last_modified":"2015-11-19T18:59:33+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4350","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4350\/similar"},{"id":4351,"name":"Image004.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/u0hse1hgvg7zqr\/source\/Image004.jpg","alt":"","size":331380,"mime_type":"image\/jpeg","last_modified":"2015-11-19T16:14:26+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4351","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4351\/similar"},{"id":4352,"name":"Image005.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/0zwsanwmhnlmxr\/source\/Image005.jpg","alt":"","size":260393,"mime_type":"image\/jpeg","last_modified":"2015-11-19T16:14:31+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4352","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4352\/similar"},{"id":4353,"name":"Image003.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/dw600o4hj62iqr\/source\/Image003.jpg","alt":"","size":393948,"mime_type":"image\/jpeg","last_modified":"2015-11-19T16:14:15+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4353","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4353\/similar"}],"images_count":10,"translations":{"en_EN":"Flying Toolbox\nA so-called \u201cflying toolbox,\u201d the Crucible is Anvil Aerospace\u2019s first dedicated repair ship. Featuring a rotating control bridge and a detachable pressurized workspace, the Crucible is a versatile mobile garage equipped with repair arms, an operations center and all the equipment needed to overhaul a damaged craft back into fighting shape.\n\nWhether you\u2019re restoring a crippled derelict or quickly getting a Hornet back into fighting shape, the Crucible is your one stop repair shop! Featuring a series of remote manipulator arms for delicate repair work, clamshell doors that allow for both zero-g and pressurized repair work and all the tools and EVA equipment needed to get out there and make things go.\n\nAre you interested in learning more about Star Citizen\u2019s ship repair mechanics? Check out this design document developed as part of the Crucible design process to learn everything you could ever want to know!\n\nPart One: The Cab\nThe Crucible features a carefully designed repair-oriented bridge with multiple operations stations. A single captain can operate both flight and repair control systems by rotating the bridge. By facing forward, the ship can operate as a normal spacecraft. In reverse, the commander can look out over the repair bay and interact with the manipulator arms and other systems. A larger crew can divide these tasks for maximum efficiency!\n\nThe Crucible\u2019s cab section includes storage, living quarters and dedicated EVA lockers intended to allow a multi-person crew to prepare to function in zero gravity, which will be necessary for larger repair and salvage operations. Be sure to tune in to today\u2019s livestream for a walkthrough of the planned interior from designer Randy Vasquez.\n\nPart Two: The Workshop\nLike the Endeavor or the Hull-series, the Crucible is designed for future expansion! Included with the standard model is what we\u2019ve dubbed the \u2018Scarab\u2019: a dedicated dry workshop designed to support pressurized repair of single-seat fighters such as the Hornet or Gladiator (as an Anvil ship produced for the military, the Crucible is designed with these in mind.) Two internal arms allow work repair work to be conducted remotely, while direct access to the cab module (when attached) lets crews get up close and personal with their charges. External clamshell doors can be opened in depressurized mode, allowing the crew access to repair larger ships\u2026 making the Crucible capable of servicing everything from a Constellation to a Bengal! The Scarab can also be \u2018dropped\u2019 in space and can remain a fully functional temporary station while the cab performs other duties.\n\nTo learn more about repair systems, you may check out our Ship Repair and Maintenance post.\n\nAbout the Sale\nThe Crucible is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar or to fight in Arena Commander. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Crucible poster and then once the in-game model is finished you will also be given an in-game Crucible mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras.\n\nIf you\u2019d like to add one to your fleet, they\u2019re available in the pledge store until November 30th. You can also view a detail of the Crucible in the Holo Viewer in the Tech Overview of the ship page!\n\nDisclaimer\nRemember: we are offering this pledge ship to help fund Star Citizen\u2019s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. Concept ships will be available for in-game credits in the final universe, and they are not required to start the game.\nAdditionally, please note that the Crucible will be entering the ship pipeline now, it will ultimately be released after other concept ships have been completed. All decorative \u2018flare\u2019 items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.\n\nKnown specifications\nLENGTH 80m BEAM 73m HEIGHT 16m NULL-CARGO MASS 625,500 Kg CARGO CAPACITY 300 standard cargo units (SCU) MAIN THRUSTERS 4xTBD WEAPONS 4xTBD Remote Turrets All specifications are subject to change for game balancing.","de_DE":"Fliegender Werkzeugkasten\nDie Crucible, eine so genannte \"fliegende Werkzeugkiste\", ist das erste spezielle Reparaturschiff von Anvil Aerospace. Mit einer rotierenden Steuerbr\u00fccke und einem abnehmbaren, unter Druck stehenden Arbeitsplatz ist der Tiegel eine vielseitige mobile Garage, die mit Reparaturarmen, einer Einsatzzentrale und allen notwendigen Ger\u00e4ten ausgestattet ist, um ein besch\u00e4digtes Schiff wieder in Kampfform zu bringen.\n\nEgal, ob Sie einen verkr\u00fcppelten Wrackteil wiederherstellen oder eine Hornisse schnell wieder in Kampfbereitschaft bringen wollen, der Tiegel ist Ihre Werkstatt aus einer Hand! Mit einer Reihe von ferngesteuerten Manipulatorarmen f\u00fcr empfindliche Reparaturarbeiten, Klappt\u00fcren, die sowohl Zero-g als auch Druckreparaturen erm\u00f6glichen, und allen Werkzeugen und EVA-Ausr\u00fcstungen, die ben\u00f6tigt werden, um da rauszukommen und Dinge zum Laufen zu bringen.\n\nSind Sie daran interessiert, mehr \u00fcber die Schiffsreparaturmechanik von Star Citizen zu erfahren? Schauen Sie sich dieses Design-Dokument an, das als Teil des Tiegel-Design-Prozesses entwickelt wurde, um alles zu erfahren, was Sie jemals wissen wollten!\n\nErster Teil: Die Kabine\nDer Tiegel verf\u00fcgt \u00fcber eine sorgf\u00e4ltig konstruierte, reparaturorientierte Br\u00fccke mit mehreren Betriebsstationen. Ein einzelner Kapit\u00e4n kann durch Drehen der Br\u00fccke sowohl Flug- als auch Reparatursteuerungssysteme bedienen. Mit Blick nach vorne kann das Schiff wie ein normales Raumschiff betrieben werden. Umgekehrt kann der Kommandant \u00fcber die Reparaturhalle hinausblicken und mit den Manipulatorarmen und anderen Systemen interagieren. Eine gr\u00f6\u00dfere Besatzung kann diese Aufgaben f\u00fcr maximale Effizienz aufteilen!\n\nDer Kabinenbereich des Tiegels umfasst Lager, Wohnr\u00e4ume und spezielle EVA-Schlie\u00dff\u00e4cher, die es einer Mehrpersonenbesatzung erm\u00f6glichen sollen, sich auf den Einsatz in der Schwerelosigkeit vorzubereiten, was f\u00fcr gr\u00f6\u00dfere Reparatur- und Bergungsarbeiten erforderlich sein wird. Schauen Sie sich den heutigen Livestream an, um einen Rundgang durch das geplante Interieur des Designers Randy Vasquez zu machen.\n\nZweiter Teil: Der Workshop\nWie die Endeavor oder die Hull-Serie ist auch der Tiegel f\u00fcr zuk\u00fcnftige Erweiterungen ausgelegt! Zum Standardmodell geh\u00f6rt auch das, was wir als \"Skarab\u00e4us\" bezeichnet haben: eine spezielle Trockenwerkstatt, die f\u00fcr die Reparatur von Einsitzern wie der Hornet oder dem Gladiator unter Druck entwickelt wurde (als Amboss-Schiff f\u00fcr das Milit\u00e4r ist die Tiegel auf diese Weise konzipiert). Zwei interne Arme erm\u00f6glichen die Durchf\u00fchrung von Reparaturarbeiten aus der Ferne, w\u00e4hrend der direkte Zugriff auf das Kabinenmodul (wenn es angebracht ist) die Besatzungen mit ihren Ladungen ganz nah an sich heranl\u00e4sst. Externe Klappt\u00fcren k\u00f6nnen im drucklosen Modus ge\u00f6ffnet werden, so dass die Besatzung Zugang hat, um gr\u00f6\u00dfere Schiffe zu reparieren.... so kann der Tiegel von einer Konstellation bis hin zu einem Bengalen alles bedienen! Der Skarab\u00e4us kann auch im Weltraum \"abgesetzt\" werden und kann eine voll funktionsf\u00e4hige tempor\u00e4re Station bleiben, w\u00e4hrend die Kabine andere Aufgaben erf\u00fcllt.\n\nUm mehr \u00fcber Reparatursysteme zu erfahren, besuchen Sie bitte unsere Seite Schiffsreparatur und Wartung.\n\n\u00dcber den Verkauf\nDer Tiegel wird erstmals als limitierter Konzeptverkauf angeboten. Das bedeutet, dass das Schiffsdesign unseren Spezifikationen entspricht, aber es ist noch nicht bereit, in Ihrem Hangar ausgestellt oder im Arena Commander zu k\u00e4mpfen. Der Verkauf beinhaltet eine Lebensversicherung auf dem Schiffsrumpf und ein Paar dekorative Gegenst\u00e4nde f\u00fcr Ihren Hangar. Ein zuk\u00fcnftiger Patch wird ein Tiegel-Poster hinzuf\u00fcgen und dann, wenn das In-Game-Modell fertig ist, erhalten Sie auch ein In-Game-Tiegel-Mini-Schiffsmodell! In Zukunft wird der Schiffspreis steigen und das Angebot wird keine Lebensversicherung oder diese Extras beinhalten.\n\nWenn Sie einen zu Ihrer Flotte hinzuf\u00fcgen m\u00f6chten, sind diese bis zum 30. November im Pfandleihgesch\u00e4ft erh\u00e4ltlich. Sie k\u00f6nnen einen Ausschnitt des Tiegels auch im Holoviewer in der Technik\u00fcbersicht der Schiffsseite sehen!\n\nHaftungsausschluss\nDenken Sie daran: Wir bieten dieses Pfandboot an, um die Entwicklung von Star Citizen zu unterst\u00fctzen. Die durch einen solchen Verkauf generierte Finanzierung erm\u00f6glicht es uns, tiefere, nicht kampforientierte Merkmale in die Welt von Star Citizen einzubeziehen. Konzeptschiffe werden f\u00fcr In-Game-Credits im finalen Universum zur Verf\u00fcgung stehen, und sie sind nicht verpflichtet, das Spiel zu starten.\nBitte beachten Sie au\u00dferdem, dass der Tiegel jetzt in die Schiffspipeline einflie\u00dfen wird, er wird letztendlich freigegeben, nachdem andere Konzeptschiffe fertiggestellt wurden. Alle dekorativen \"Flare\"-Elemente werden auch in der fertigen Spielwelt erh\u00e4ltlich sein. Ziel ist es, zus\u00e4tzliche Schiffe zur Verf\u00fcgung zu stellen, die den Spielern beim Start des persistenten Universums eine andere Erfahrung und keinen besonderen Vorteil bieten.\n\nBekannte Spezifikationen\nL\u00e4nge 80m Balken 73m H\u00f6he 16m NULL-CARGO MASS 625.500 Kg CARGO KAPAZIT\u00c4T 300 Standard-Ladeeinheiten (SCU) HAUPTRADE 4xTBD WEAPONS 4xTBD Ferngesteuerte Gesch\u00fctzt\u00fcrme Alle Spezifikationen k\u00f6nnen f\u00fcr die Spielauswahl ge\u00e4ndert werden.","zh_CN":"Flying Toolbox\nA so-called \u201cflying toolbox,\u201d the Crucible is Anvil Aerospace\u2019s first dedicated repair ship. Featuring a rotating control bridge and a detachable pressurized workspace, the Crucible is a versatile mobile garage equipped with repair arms, an operations center and all the equipment needed to overhaul a damaged craft back into fighting shape.\n\nWhether you\u2019re restoring a crippled derelict or quickly getting a Hornet back into fighting shape, the Crucible is your one stop repair shop! Featuring a series of remote manipulator arms for delicate repair work, clamshell doors that allow for both zero-g and pressurized repair work and all the tools and EVA equipment needed to get out there and make things go.\n\nAre you interested in learning more about Star Citizen\u2019s ship repair mechanics? Check out this design document developed as part of the Crucible design process to learn everything you could ever want to know!\n\nPart One: The Cab\nThe Crucible features a carefully designed repair-oriented bridge with multiple operations stations. A single captain can operate both flight and repair control systems by rotating the bridge. By facing forward, the ship can operate as a normal spacecraft. In reverse, the commander can look out over the repair bay and interact with the manipulator arms and other systems. A larger crew can divide these tasks for maximum efficiency!\n\nThe Crucible\u2019s cab section includes storage, living quarters and dedicated EVA lockers intended to allow a multi-person crew to prepare to function in zero gravity, which will be necessary for larger repair and salvage operations. Be sure to tune in to today\u2019s livestream for a walkthrough of the planned interior from designer Randy Vasquez.\n\nPart Two: The Workshop\nLike the Endeavor or the Hull-series, the Crucible is designed for future expansion! Included with the standard model is what we\u2019ve dubbed the \u2018Scarab\u2019: a dedicated dry workshop designed to support pressurized repair of single-seat fighters such as the Hornet or Gladiator (as an Anvil ship produced for the military, the Crucible is designed with these in mind.) Two internal arms allow work repair work to be conducted remotely, while direct access to the cab module (when attached) lets crews get up close and personal with their charges. External clamshell doors can be opened in depressurized mode, allowing the crew access to repair larger ships\u2026 making the Crucible capable of servicing everything from a Constellation to a Bengal! The Scarab can also be \u2018dropped\u2019 in space and can remain a fully functional temporary station while the cab performs other duties.\n\nTo learn more about repair systems, you may check out our Ship Repair and Maintenance post.\n\nAbout the Sale\nThe Crucible is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar or to fight in Arena Commander. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Crucible poster and then once the in-game model is finished you will also be given an in-game Crucible mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras.\n\nIf you\u2019d like to add one to your fleet, they\u2019re available in the pledge store until November 30th. You can also view a detail of the Crucible in the Holo Viewer in the Tech Overview of the ship page!\n\nDisclaimer\nRemember: we are offering this pledge ship to help fund Star Citizen\u2019s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. Concept ships will be available for in-game credits in the final universe, and they are not required to start the game.\nAdditionally, please note that the Crucible will be entering the ship pipeline now, it will ultimately be released after other concept ships have been completed. All decorative \u2018flare\u2019 items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.\n\nKnown specifications\nLENGTH 80m BEAM 73m HEIGHT 16m NULL-CARGO MASS 625,500 Kg CARGO CAPACITY 300 standard cargo units (SCU) MAIN THRUSTERS 4xTBD WEAPONS 4xTBD Remote Turrets All specifications are subject to change for game balancing."},"links_count":2,"comment_count":135,"created_at":"2015-11-19T00:00:00+00:00","created_at_human":"10 years ago"},"meta":{"processed_at":"2026-05-13 12:15:16","valid_relations":["images","links"],"prev_id":15065,"next_id":15067}}