{"data":{"id":15087,"title":"Q&A: Aegis Avenger Variants","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/15087-Q-A-Aegis-Avenger-Variants","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/15087","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/15087","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":4372,"name":"Avenger_EMP_02.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/6rp1fza7oh9yjr\/source\/Avenger_EMP_02.jpg","alt":"","size":2385406,"mime_type":"image\/jpeg","last_modified":"2020-05-14T17:16:20+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4372","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4372\/similar"},{"id":4373,"name":"Avenger_cargo.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/tkgwzdqo10agir\/source\/Avenger_cargo.jpg","alt":"Titan Cargo Module","size":2918818,"mime_type":"image\/jpeg","last_modified":"2020-05-14T17:16:12+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4373","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4373\/similar"},{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":19,"translations":{"en_EN":"Greetings Citizens,\nDay Two of questions and answers! On Thursday, we kicked off the concept sale for the new Avenger modules. Today, we\u2019ll be answering questions collected on the forums, and coming back Friday for the Anvil Crucible Q&A. For this, special thanks to Calix Reneau and Randy Vasquez for answering your questions. Enjoy!\n\nWhat\u2019s the deal with the variants \/ modules thing? Why are the exteriors the same? Will there be new packages?\nThe EMP and cargo versions of the Avenger are currently being offered as single unit ships because the system that allows captains to switch modules is not yet active in Alpha 2.0. Once that system goes live, separate cargo, bounty hunting and EMP modules, like those offered in concept for the Retaliator, will be made available. For now, pick the Avenger you most want to fly so that you\u2019ll get to enjoy it in the \u2018Verse!\n\nHow does the Warlock\u2019s EMP work? Is it a fire-at-target weapon like a gun or does it generate the EMP blast around the ship? If the ship generates a bubble\/field around itself for the attack, will the ship itself be subject to the effects of the EMP?\nThat second one \u2013 generate an EMP blast around the ship. The ship is subject to the effects of the EMP, but if a component is powered down at the time of the blast, it will not be affected, and will be able to turn on again immediately.\n\nHow will the Warlock\u2019s EMP blast affect larger ships like the Idris compared to smaller Constellation and Hornet sized ships?\nEMP has no effect on ship hull, only on components. Components that are affected take distortion damage relative to their distance from the source of the EMP blast, so it\u2019s far more likely to only partially disrupt a capital ship than a smaller ship. Larger components also have higher tolerance for distortion damage, generally speaking.\n\nDoes the Warlock have any remaining cargo room?\nNo.\n\nAre there any other ships we can use the EMP module in?\nThe EMP module is an Avenger specific object. EMP generators are components that will fit into our existing component system, and so should eventually be available to other ships. This particular EMP generator, however, is only available to the Avenger.\n\nWhat can people do to defend against EMP? Does EMP affect all ships equally?\nWhen you see an EMP about to detonate, you have three options \u2013 kill\/disrupt the target (the EMP generator requires power to build up and maintain charge); get far enough away from the EMP blast to not be affected; turn off the components on your ship, so that when they get hit by the EMP blast, they will not be affected. That third option definitely favors multi-crew ships with engineers who are primed and ready to power cycle the ship at a moments notice.\n\nIs there going to be a limit on how long you can keep a player in the holding cell of the Avenger? It seems like purposefully keeping someone for extended periods of time could be used to grief other players. Also, what would happen to a prisoner if you switched out the holding cell module for a cargo hold module before the bounty could be claimed?\nThis is a balance issue that we will want to hold off on until we\u2019ve done more live testing. One solution being proposed internally is that the passenger would become a \u2018commodity\u2019 at some point, with the player respawning elsewhere to continue playing themselves while you transport an NPC prisoner. With regards to the module change, you would simply be physically unable to remove the module while it contained prisoners (or any standard commodities.)\n\nWhere is my trainer cockpit?\nThe actual asset for the entire double seater cockpit has been completely made and is ready to go when some gameplay is achievable with it, the main problem we have is that two seats can\u2019t share direct control over a single component currently so for a dual seat trainer one pilot would fly and the other would be unable to override this. When that problem is resolved we can look at bringing it back.\n\nHow we gonna enter to the cockpit of a fully loaded Avenger Titan? Or Warlock?\nThe Avenger now comes with an alternate direct cockpit entry via a side ladder, which is available only on the current Warlock at the moment due to the EMP module totally blocking the rear entry. It is on the Titan\/Stalker at the moment but disabled as we currently don\u2019t support multiple methods of entry\/exit to the same seat, when this feature is added it will be enabled on those versions.\n\nWhere is the Avenger supposed to fit in the overall scheme of things, combat-wise?\nThe Avenger is intended to be a more rugged dogfighter, with performance hits coming from the larger cargo hold and the in-lore age. Think the sort of ship that can\u2019t necessarily avoid enemy fire, but it can take a fair number of hits\u2026 while having the firepower to hit back. In general, a focus on arms and armor instead of maneuvering and thrusters.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nTag Zwei der Fragen und Antworten! Am Donnerstag haben wir den Konzeptverkauf f\u00fcr die neuen Avenger-Module gestartet. Heute werden wir Fragen beantworten, die in den Foren gesammelt wurden, und am Freitag f\u00fcr die Fragen und Antworten zum Amboss-Tiegel wiederkommen. Daf\u00fcr ein besonderer Dank an Calix Reneau und Randy Vasquez f\u00fcr die Beantwortung Ihrer Fragen. Viel Spa\u00df!\n\nWas hat es mit der Varianten-\/Modul-Sache auf sich? Warum sind die Au\u00dfenseiten gleich? Wird es neue Pakete geben?\nDie EMP- und Frachtversionen des Avenger werden derzeit als Einzelschiffe angeboten, da das System, das es den Kapit\u00e4nen erm\u00f6glicht, Module zu wechseln, in Alpha 2.0 noch nicht aktiv ist. Sobald dieses System in Betrieb geht, werden separate Fracht-, Kopfgeldjagd- und EMP-Module, wie sie im Konzept f\u00fcr den Retaliator angeboten werden, zur Verf\u00fcgung gestellt. W\u00e4hle zun\u00e4chst den R\u00e4cher, den du am liebsten fliegen m\u00f6chtest, damit du ihn in der Strophe genie\u00dfen kannst!\n\nWie funktioniert der EMP des Hexenmeisters? Ist es eine zielorientierte Waffe wie eine Waffe oder erzeugt sie die EMP-Blast um das Schiff herum? Wenn das Schiff f\u00fcr den Angriff eine Blase\/Feld um sich herum erzeugt, wird das Schiff selbst den Auswirkungen des EMP ausgesetzt sein?\nDer zweite - erzeugen Sie eine EMP-Explosion um das Schiff herum. Das Schiff unterliegt den Auswirkungen des EMP, aber wenn eine Komponente zum Zeitpunkt der Explosion abgeschaltet wird, ist sie nicht betroffen und kann sofort wieder eingeschaltet werden.\n\nWie wird sich die EMP-Blast des Hexenmeisters auf gr\u00f6\u00dfere Schiffe wie die Idris im Vergleich zu kleineren Schiffen in Constellation- und Hornet-Gr\u00f6\u00dfe auswirken?\nEMP hat keinen Einfluss auf den Schiffsrumpf, sondern nur auf die Komponenten. Betroffene Komponenten erleiden Verzerrungssch\u00e4den im Verh\u00e4ltnis zu ihrer Entfernung von der Quelle der EMP-Explosion, so dass es weitaus wahrscheinlicher ist, dass sie ein Gro\u00dfschiff nur teilweise st\u00f6ren als ein kleineres Schiff. Gr\u00f6\u00dfere Komponenten haben auch eine h\u00f6here Toleranz gegen\u00fcber Verformungssch\u00e4den, im Allgemeinen.\n\nHat der Hexenmeister noch einen Frachtraum?\nNein.\n\nGibt es noch andere Schiffe, in denen wir das EMP-Modul einsetzen k\u00f6nnen?\nDas EMP-Modul ist ein Avenger-spezifisches Objekt. EMP-Generatoren sind Komponenten, die in unser bestehendes Komponentensystem passen und daher irgendwann f\u00fcr andere Schiffe verf\u00fcgbar sein sollten. Dieser spezielle EMP-Generator ist jedoch nur f\u00fcr den Avenger verf\u00fcgbar.\n\nWas k\u00f6nnen die Menschen tun, um sich gegen EMP zu verteidigen? Betrifft EMP alle Schiffe gleicherma\u00dfen?\nWenn Sie einen EMP sehen, der kurz vor der Detonation steht, haben Sie drei M\u00f6glichkeiten - t\u00f6ten\/unterbrechen Sie das Ziel (der EMP-Generator ben\u00f6tigt Strom, um Ladung aufzubauen und aufrechtzuerhalten); gehen Sie weit genug von der EMP-Explosion weg, um nicht betroffen zu sein; schalten Sie die Komponenten auf Ihrem Schiff aus, so dass, wenn sie von der EMP-Explosion getroffen werden, sie nicht betroffen sind. Diese dritte Option bevorzugt definitiv Schiffe mit mehreren Besatzungen mit Ingenieuren, die vorbereitet sind und bereit sind, das Schiff in k\u00fcrzester Zeit zu betreiben.\n\nGibt es ein Limit daf\u00fcr, wie lange du einen Spieler in der Arrestzelle des R\u00e4chers halten kannst? Es scheint, als k\u00f6nnte die gezielte Aufbewahrung von jemandem f\u00fcr l\u00e4ngere Zeitr\u00e4ume dazu benutzt werden, andere Spieler zu trauern. Au\u00dferdem, was w\u00fcrde mit einem Gefangenen passieren, wenn Sie das Zellenmodul f\u00fcr ein Laderaummodul ausschalten, bevor das Kopfgeld eingefordert werden kann?\nDies ist ein Balanceproblem, das wir zur\u00fcckhalten wollen, bis wir mehr Live-Tests durchgef\u00fchrt haben. Eine intern vorgeschlagene L\u00f6sung ist, dass der Passagier irgendwann zur \"Ware\" wird, wobei der Spieler an anderer Stelle wieder auftaucht, um weiter selbst zu spielen, w\u00e4hrend du einen NSC-H\u00e4ftling transportierst. In Bezug auf den Modulwechsel w\u00e4ren Sie einfach nicht in der Lage, das Modul zu entfernen, w\u00e4hrend es Gefangene (oder andere Standardwaren) enth\u00e4lt.\n\nWo ist mein Trainer-Cockpit?\nDer eigentliche Vorteil f\u00fcr das gesamte Doppelsitzer-Cockpit ist komplett gemacht und bereit, wenn ein Gameplay damit erreichbar ist, das Hauptproblem ist, dass zwei Sitze keine direkte Kontrolle \u00fcber eine einzelne Komponente teilen k\u00f6nnen, so dass f\u00fcr einen Doppelsitzer-Trainer ein Pilot fliegen w\u00fcrde und der andere nicht in der Lage w\u00e4re, dies zu \u00fcbersteuern. Wenn dieses Problem gel\u00f6st ist, k\u00f6nnen wir uns \u00fcberlegen, es wieder zur\u00fcckzubringen.\n\nWie kommen wir in das Cockpit eines voll beladenen Avenger Titan? Oder Hexenmeister?\nDer Avenger verf\u00fcgt nun \u00fcber einen alternativen direkten Cockpiteinstieg \u00fcber eine Seitenleiter, der im Moment nur beim aktuellen Warlock verf\u00fcgbar ist, da das EMP-Modul den hinteren Einstieg vollst\u00e4ndig blockiert. Es ist im Moment auf dem Titan\/Stalker, aber deaktiviert, da wir derzeit nicht mehrere Methoden zum Ein- und Aussteigen auf den gleichen Platz unterst\u00fctzen, wenn diese Funktion hinzugef\u00fcgt wird, wird sie in diesen Versionen aktiviert.\n\nWo soll der R\u00e4cher kampfm\u00e4\u00dfig in das Gesamtkonzept der Dinge passen?\nDer Avenger soll ein robusterer Luftk\u00e4mpfer sein, mit Leistungsschl\u00e4gen aus dem gr\u00f6\u00dferen Frachtraum und dem fortgeschrittenen Zeitalter. Denken Sie an die Art von Schiff, das nicht unbedingt feindliches Feuer vermeiden kann, aber es kann eine betr\u00e4chtliche Anzahl von Treffern ben\u00f6tigen.... w\u00e4hrend es die Feuerkraft hat, zur\u00fcckzuschlagen. Im Allgemeinen, ein Fokus auf Arme und R\u00fcstungen statt Man\u00f6ver und Triebwerke.","zh_CN":"Greetings Citizens,\nDay Two of questions and answers! On Thursday, we kicked off the concept sale for the new Avenger modules. Today, we\u2019ll be answering questions collected on the forums, and coming back Friday for the Anvil Crucible Q&A. For this, special thanks to Calix Reneau and Randy Vasquez for answering your questions. Enjoy!\n\nWhat\u2019s the deal with the variants \/ modules thing? Why are the exteriors the same? Will there be new packages?\nThe EMP and cargo versions of the Avenger are currently being offered as single unit ships because the system that allows captains to switch modules is not yet active in Alpha 2.0. Once that system goes live, separate cargo, bounty hunting and EMP modules, like those offered in concept for the Retaliator, will be made available. For now, pick the Avenger you most want to fly so that you\u2019ll get to enjoy it in the \u2018Verse!\n\nHow does the Warlock\u2019s EMP work? Is it a fire-at-target weapon like a gun or does it generate the EMP blast around the ship? If the ship generates a bubble\/field around itself for the attack, will the ship itself be subject to the effects of the EMP?\nThat second one \u2013 generate an EMP blast around the ship. The ship is subject to the effects of the EMP, but if a component is powered down at the time of the blast, it will not be affected, and will be able to turn on again immediately.\n\nHow will the Warlock\u2019s EMP blast affect larger ships like the Idris compared to smaller Constellation and Hornet sized ships?\nEMP has no effect on ship hull, only on components. Components that are affected take distortion damage relative to their distance from the source of the EMP blast, so it\u2019s far more likely to only partially disrupt a capital ship than a smaller ship. Larger components also have higher tolerance for distortion damage, generally speaking.\n\nDoes the Warlock have any remaining cargo room?\nNo.\n\nAre there any other ships we can use the EMP module in?\nThe EMP module is an Avenger specific object. EMP generators are components that will fit into our existing component system, and so should eventually be available to other ships. This particular EMP generator, however, is only available to the Avenger.\n\nWhat can people do to defend against EMP? Does EMP affect all ships equally?\nWhen you see an EMP about to detonate, you have three options \u2013 kill\/disrupt the target (the EMP generator requires power to build up and maintain charge); get far enough away from the EMP blast to not be affected; turn off the components on your ship, so that when they get hit by the EMP blast, they will not be affected. That third option definitely favors multi-crew ships with engineers who are primed and ready to power cycle the ship at a moments notice.\n\nIs there going to be a limit on how long you can keep a player in the holding cell of the Avenger? It seems like purposefully keeping someone for extended periods of time could be used to grief other players. Also, what would happen to a prisoner if you switched out the holding cell module for a cargo hold module before the bounty could be claimed?\nThis is a balance issue that we will want to hold off on until we\u2019ve done more live testing. One solution being proposed internally is that the passenger would become a \u2018commodity\u2019 at some point, with the player respawning elsewhere to continue playing themselves while you transport an NPC prisoner. With regards to the module change, you would simply be physically unable to remove the module while it contained prisoners (or any standard commodities.)\n\nWhere is my trainer cockpit?\nThe actual asset for the entire double seater cockpit has been completely made and is ready to go when some gameplay is achievable with it, the main problem we have is that two seats can\u2019t share direct control over a single component currently so for a dual seat trainer one pilot would fly and the other would be unable to override this. When that problem is resolved we can look at bringing it back.\n\nHow we gonna enter to the cockpit of a fully loaded Avenger Titan? Or Warlock?\nThe Avenger now comes with an alternate direct cockpit entry via a side ladder, which is available only on the current Warlock at the moment due to the EMP module totally blocking the rear entry. It is on the Titan\/Stalker at the moment but disabled as we currently don\u2019t support multiple methods of entry\/exit to the same seat, when this feature is added it will be enabled on those versions.\n\nWhere is the Avenger supposed to fit in the overall scheme of things, combat-wise?\nThe Avenger is intended to be a more rugged dogfighter, with performance hits coming from the larger cargo hold and the in-lore age. Think the sort of ship that can\u2019t necessarily avoid enemy fire, but it can take a fair number of hits\u2026 while having the firepower to hit back. In general, a focus on arms and armor instead of maneuvering and thrusters."},"links_count":1,"comment_count":127,"created_at":"2015-11-26T00:00:00+00:00","created_at_human":"10 years ago"},"meta":{"processed_at":"2026-05-08 04:28:08","valid_relations":["images","links"],"prev_id":15086,"next_id":15088}}