{"data":{"id":15088,"title":"Q&A: Anvil Crucible","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/15088-Q-A-Anvil-Crucible","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/15088","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/15088","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":4347,"name":"AnvilcrucibleREARMAINTENANCE.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/vxj1ppzl3xmhdr\/source\/AnvilcrucibleREARMAINTENANCE.jpg","alt":"","size":9060513,"mime_type":"image\/jpeg","last_modified":"2015-11-18T15:17:40+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4347","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4347\/similar"},{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":19,"translations":{"en_EN":"Greetings Citizens,\nOn Thursday, we kicked off the concept sale for the new Anvil Crucible repair ship. Today, we\u2019ll be answering questions collected on the forums. If you\u2019re interested in further details of the new repair mechanic, please check out the design post here. Special thanks to designers Calix Renau and Randy Vasquez for taking the time to answer these questions. Enjoy!\n\nIf the Crucible has the enclosed repair bay installed, can it navigate a jump point with a ship in the bay?\nYes, at that point, the ship will be treated like cargo since it will be landed and locked down within the enclosure. The only impact to the Crucible\u2019s performance will be any changes resulting from the increase in total mass.\n\nTo what extent will a Crucible crew be able to repair damages sustained to their own hull and components?\nThe Crucible can repair anything\u2026 except itself. Really makes you think. No, there\u2019s a good amount of capacity for self-repair. Internal components are fully accessible for repair, and most minor damage should be handled by the ship itself through use of EVA, onboard tools and drones. Major hull repair might require a dry dock visit or another Crucible, as the repair arms don\u2019t reach the entire ship.\n\nCan the garage unit be left \u201cfloating\u201d in space while the Crucible repairs larger ships like the Constellation?\nYes, the Crucible garage is meant to be able to undock and re-dock. But to repair larger ships, one does not necessarily need to undock from the garage, the larger ship repair arms and drones should be used in making repairs on ships larger.\n\nWhat\u2019s the largest ship a Crucible can repair? How are ships larger than this repaired?\nRight now, we have fit in most of the single seater ships without issue, but the Cutlass actually fits within the garage with the top open. We are still in development designing the details of the Crucible and when the ship starts to be built up more we will be able to release more detailed dimensions on the garage and clearances within. Part of the \u2018in world\u2019 design spec was that it needed to handle all of the military single seaters, with a particular focus on the Anvil designs; as a result, you can be sure it\u2019ll hold the Hornet and Gladiator!\n\nFrom the sales page, \u201c\u2026 which will be necessary for larger repair and salvage operations.\u201d Can we expect a different salvage scarab module in the future?\nThe ship will have limited salvage capabilities due to salvage and repair sharing some actions and mechanics. But we will be going into more detail on salvage hopefully soon. Stay tuned!\n\nWill the AI be able to perform either role described in the \u201cShip Repair and Maintenance\u201d post? (AKA, can I operate the Crucible solo)\nEventually, yes, although no AI crew will ever be as efficient as humans working together. To answer the question more broadly, the Crucible is specifically designed for a single captain to both operate and engage in repair tasks\u2026 hence the \u2018moving restaurant\u2019 design that lets the main set change between the forward view and an overview of the Scarab.\n\nWill be able to repair fighters en-route or will we need to be stationary until the repairs are complete?\nRight now we plan for external repairs to be done while the ships are stationary. But we do plan to allow for fixing smaller ships within the garage during transit. Think of the Crucible as a dry dock for small ships, and scaffolding for larger ships. Ships that fit inside the garage can properly land, and so will move with the crucible.\n\nDoes the Crucible still have the Miller ERS or the towing capabilities?\n\u201cYes.\u201d The Miller ERS has been replaced by repair drones while we explore how to meaningfully enable construction actions on the scale implied by the Miller ERS. We have also discussed how towing might be handled, but don\u2019t have solid answers on that implementation yet. Towing actions are likely to be fairly limited for a single ship, if they are ultimately factored in at all. We are also thinking about a dedicated tug variant, which would replace the Scarab with towing equipment.\n\nIs there any gameplay that would require multiple Crucibles to be working in unison?\nThe crucible is capable of repairing a majority of damages attained by a ship. We do not have multi-Crucible gameplay in our plans for the near future, but we are looking ahead to scenarios where multiple ships might more quickly repair a crippled, larger capital ship (such as a Bengal.)\n\nCan I use my Reclaimer to salvage ship components and then use my Crucible to reassemble them?\nThe Crucible does not fabricate components, it can only repair components that already exist. So, \u201cyes\u201d, but you will use the salvage materials to repair other components, not to assemble new ones. We are still in the process of designing Salvage, but ideally we want both systems to work in tandem so that one could salvage materials and then use those same materials in repairing another ship.\n\nHow long do you anticipate it taking to repair a single heavy damaged hornet?\nOur current balance plans suggest that a Crucible with a repair crew of one would probably need fifteen minutes to repair a heavily damaged Hornet. A full crew would find it a struggle to repair the same ship faster than 2 or 3 minutes. Note that these are early \u2018whiteboard\u2019 estimates that will likely change significantly once the system is in place and tested by the community.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nAm Donnerstag haben wir den Konzeptverkauf f\u00fcr das neue Reparaturschiff Anvil Crucible gestartet. Heute werden wir Fragen beantworten, die in den Foren gesammelt wurden. Wenn Sie an weiteren Details \u00fcber den neuen Reparaturmechaniker interessiert sind, schauen Sie sich bitte den Konstruktionsposten hier an. Besonderer Dank gilt den Designern Calix Renau und Randy Vasquez, die sich die Zeit genommen haben, diese Fragen zu beantworten. Viel Spa\u00df!\n\nWenn der Tiegel die geschlossene Reparaturhalle installiert hat, kann er dann einen Sprungpunkt mit einem Schiff in der Bucht steuern?\nJa, zu diesem Zeitpunkt wird das Schiff wie eine Ladung behandelt, da es innerhalb des Geheges gelandet und eingeschlossen wird. Die einzige Auswirkung auf die Leistung des Tiegels sind alle \u00c4nderungen, die sich aus der Erh\u00f6hung der Gesamtmasse ergeben.\n\nInwieweit kann eine Tiegel-Besatzung Sch\u00e4den an der eigenen H\u00fclle und den eigenen Komponenten beheben?\nDer Tiegel kann alles reparieren.... au\u00dfer sich selbst. Das l\u00e4sst dich wirklich nachdenken. Nein, es gibt eine gute Menge an Kapazit\u00e4t f\u00fcr die Selbstreparatur. Interne Komponenten sind zur Reparatur uneingeschr\u00e4nkt zug\u00e4nglich, und die meisten kleineren Sch\u00e4den sollten vom Schiff selbst durch den Einsatz von EVA, Bordwerkzeugen und Drohnen behoben werden. Eine gr\u00f6\u00dfere Rumpfreparatur kann einen Trockendockbesuch oder einen anderen Tiegel erfordern, da die Reparaturarme nicht das gesamte Schiff erreichen.\n\nKann die Garageneinheit im Raum \"schweben\" gelassen werden, w\u00e4hrend der Tiegel gr\u00f6\u00dfere Schiffe wie die Constellation repariert?\nJa, die Tiegelgarage ist dazu gedacht, sich abkoppeln und wieder an- und abkoppeln zu k\u00f6nnen. Aber um gr\u00f6\u00dfere Schiffe zu reparieren, muss man nicht unbedingt aus der Garage ausdocken, die gr\u00f6\u00dferen Schiffsreparaturarme und Drohnen sollten verwendet werden, um Reparaturen an Schiffen gr\u00f6\u00dfer zu machen.\n\nWelches ist das gr\u00f6\u00dfte Schiff, das ein Tiegel reparieren kann? Wie werden gr\u00f6\u00dfere Schiffe als diese repariert?\nIm Moment haben wir die meisten Einsitzerschiffe ohne Probleme eingebaut, aber der Entermesser passt tats\u00e4chlich in die Garage mit offenem Dach. Wir sind noch in der Entwicklung, um die Details des Tiegels zu entwerfen, und wenn das Schiff weiter aufgebaut wird, werden wir in der Lage sein, detailliertere Abmessungen der Garage und der Abst\u00e4nde im Inneren freizugeben. Ein Teil der \"in world\"-Design-Spezifikation war, dass sie alle milit\u00e4rischen Einzelsitzer handhaben musste, mit einem besonderen Fokus auf die Anvil-Designs; daher k\u00f6nnen Sie sicher sein, dass sie die Hornet und den Gladiator aufnehmen werden!\n\nVon der Verkaufsseite, \".... was f\u00fcr gr\u00f6\u00dfere Reparatur- und Bergungsarbeiten notwendig sein wird.\" K\u00f6nnen wir in Zukunft mit einem anderen Bergungsk\u00e4fermodul rechnen?\nDas Schiff wird nur begrenzte Bergungskapazit\u00e4ten haben, da es Bergung und Reparatur durch gemeinsame Aktionen und Mechaniken erm\u00f6glicht. Aber wir werden hoffentlich bald n\u00e4her auf die Bergung eingehen. Bleiben Sie dran!\n\nWird die KI in der Lage sein, eine der im Beitrag \"Schiffsreparatur und -wartung\" beschriebenen Funktionen auszuf\u00fchren? (AKA, kann ich den Tiegel solo bedienen?)\nSchlie\u00dflich, ja, obwohl keine KI-Crew jemals so effizient sein wird wie Menschen, die zusammenarbeiten. Um die Frage weiter zu beantworten, ist der Tiegel speziell f\u00fcr einen einzigen Kapit\u00e4n konzipiert, der sowohl Reparaturarbeiten durchf\u00fchren als auch durchf\u00fchren kann.... daher das Design des \"Moving Restaurant\", bei dem das Hauptset zwischen der Vorw\u00e4rtsansicht und einem \u00dcberblick \u00fcber den Skarab\u00e4us wechseln kann.\n\nWerden wir in der Lage sein, J\u00e4ger unterwegs zu reparieren, oder m\u00fcssen wir bis zum Abschluss der Reparatur stillstehen?\nIm Moment planen wir, dass externe Reparaturen durchgef\u00fchrt werden, w\u00e4hrend die Schiffe stillstehen. Aber wir planen, kleinere Schiffe w\u00e4hrend des Transports in der Garage zu reparieren. Betrachten Sie den Tiegel als Trockendock f\u00fcr kleine Schiffe und als Ger\u00fcst f\u00fcr gr\u00f6\u00dfere Schiffe. Schiffe, die in die Garage passen, k\u00f6nnen richtig landen und bewegen sich so mit dem Tiegel.\n\nHat der Tiegel noch den Miller ERS oder die Schleppf\u00e4higkeiten?\n\" Ja.\" Die Miller ERS wurde durch Reparaturdrohnen ersetzt, w\u00e4hrend wir untersuchen, wie man Bauarbeiten in der vom Miller ERS vorgegebenen Gr\u00f6\u00dfenordnung sinnvoll durchf\u00fchren kann. Wir haben auch besprochen, wie mit Abschleppen umgegangen werden k\u00f6nnte, haben aber noch keine konkreten Antworten auf diese Implementierung. Abschleppaktionen d\u00fcrften f\u00fcr ein einzelnes Schiff ziemlich begrenzt sein, wenn sie letztlich \u00fcberhaupt ber\u00fccksichtigt werden. Wir denken auch \u00fcber eine spezielle Schleppervariante nach, die den Skarab\u00e4us durch Schleppvorrichtungen ersetzen w\u00fcrde.\n\nGibt es ein Gameplay, das mehrere Tiegel erfordert, um im Gleichklang zu arbeiten?\nDer Tiegel ist in der Lage, einen Gro\u00dfteil der von einem Schiff erlittenen Sch\u00e4den zu reparieren. Wir haben in unseren Pl\u00e4nen f\u00fcr die nahe Zukunft kein Multi-Crucible-Gameplay, aber wir schauen auf Szenarien, in denen mehrere Schiffe ein verkr\u00fcppeltes, gr\u00f6\u00dferes Hauptschiff (z.B. ein Bengal) schneller reparieren k\u00f6nnten.\n\nKann ich mit meinem Reclaimer Schiffskomponenten bergen und dann mit meinem Tiegel wieder zusammensetzen?\nDer Tiegel stellt keine Komponenten her, er kann nur bereits vorhandene Komponenten reparieren. Also, \"ja\", aber Sie werden die Bergbaumaterialien verwenden, um andere Komponenten zu reparieren, nicht um neue zu montieren. Wir sind noch dabei, die Bergung zu entwerfen, aber idealerweise wollen wir, dass beide Systeme im Tandem arbeiten, so dass man Materialien bergen und dann dieselben Materialien bei der Reparatur eines anderen Schiffes verwenden kann.\n\nWie lange wird es Ihrer Meinung nach dauern, eine einzelne stark besch\u00e4digte Hornisse zu reparieren?\nUnsere aktuellen Bilanzpl\u00e4ne deuten darauf hin, dass ein Tiegel mit einer Reparaturmannschaft von einem Mann wahrscheinlich f\u00fcnfzehn Minuten ben\u00f6tigen w\u00fcrde, um eine stark besch\u00e4digte Hornisse zu reparieren. Eine komplette Crew w\u00fcrde es als schwierig empfinden, das gleiche Schiff schneller als 2 oder 3 Minuten zu reparieren. Beachten Sie, dass es sich hierbei um fr\u00fche \"Whiteboard\"-Sch\u00e4tzungen handelt, die sich wahrscheinlich erheblich \u00e4ndern werden, sobald das System installiert und von der Community getestet ist.","zh_CN":"Greetings Citizens,\nOn Thursday, we kicked off the concept sale for the new Anvil Crucible repair ship. Today, we\u2019ll be answering questions collected on the forums. If you\u2019re interested in further details of the new repair mechanic, please check out the design post here. Special thanks to designers Calix Renau and Randy Vasquez for taking the time to answer these questions. Enjoy!\n\nIf the Crucible has the enclosed repair bay installed, can it navigate a jump point with a ship in the bay?\nYes, at that point, the ship will be treated like cargo since it will be landed and locked down within the enclosure. The only impact to the Crucible\u2019s performance will be any changes resulting from the increase in total mass.\n\nTo what extent will a Crucible crew be able to repair damages sustained to their own hull and components?\nThe Crucible can repair anything\u2026 except itself. Really makes you think. No, there\u2019s a good amount of capacity for self-repair. Internal components are fully accessible for repair, and most minor damage should be handled by the ship itself through use of EVA, onboard tools and drones. Major hull repair might require a dry dock visit or another Crucible, as the repair arms don\u2019t reach the entire ship.\n\nCan the garage unit be left \u201cfloating\u201d in space while the Crucible repairs larger ships like the Constellation?\nYes, the Crucible garage is meant to be able to undock and re-dock. But to repair larger ships, one does not necessarily need to undock from the garage, the larger ship repair arms and drones should be used in making repairs on ships larger.\n\nWhat\u2019s the largest ship a Crucible can repair? How are ships larger than this repaired?\nRight now, we have fit in most of the single seater ships without issue, but the Cutlass actually fits within the garage with the top open. We are still in development designing the details of the Crucible and when the ship starts to be built up more we will be able to release more detailed dimensions on the garage and clearances within. Part of the \u2018in world\u2019 design spec was that it needed to handle all of the military single seaters, with a particular focus on the Anvil designs; as a result, you can be sure it\u2019ll hold the Hornet and Gladiator!\n\nFrom the sales page, \u201c\u2026 which will be necessary for larger repair and salvage operations.\u201d Can we expect a different salvage scarab module in the future?\nThe ship will have limited salvage capabilities due to salvage and repair sharing some actions and mechanics. But we will be going into more detail on salvage hopefully soon. Stay tuned!\n\nWill the AI be able to perform either role described in the \u201cShip Repair and Maintenance\u201d post? (AKA, can I operate the Crucible solo)\nEventually, yes, although no AI crew will ever be as efficient as humans working together. To answer the question more broadly, the Crucible is specifically designed for a single captain to both operate and engage in repair tasks\u2026 hence the \u2018moving restaurant\u2019 design that lets the main set change between the forward view and an overview of the Scarab.\n\nWill be able to repair fighters en-route or will we need to be stationary until the repairs are complete?\nRight now we plan for external repairs to be done while the ships are stationary. But we do plan to allow for fixing smaller ships within the garage during transit. Think of the Crucible as a dry dock for small ships, and scaffolding for larger ships. Ships that fit inside the garage can properly land, and so will move with the crucible.\n\nDoes the Crucible still have the Miller ERS or the towing capabilities?\n\u201cYes.\u201d The Miller ERS has been replaced by repair drones while we explore how to meaningfully enable construction actions on the scale implied by the Miller ERS. We have also discussed how towing might be handled, but don\u2019t have solid answers on that implementation yet. Towing actions are likely to be fairly limited for a single ship, if they are ultimately factored in at all. We are also thinking about a dedicated tug variant, which would replace the Scarab with towing equipment.\n\nIs there any gameplay that would require multiple Crucibles to be working in unison?\nThe crucible is capable of repairing a majority of damages attained by a ship. We do not have multi-Crucible gameplay in our plans for the near future, but we are looking ahead to scenarios where multiple ships might more quickly repair a crippled, larger capital ship (such as a Bengal.)\n\nCan I use my Reclaimer to salvage ship components and then use my Crucible to reassemble them?\nThe Crucible does not fabricate components, it can only repair components that already exist. So, \u201cyes\u201d, but you will use the salvage materials to repair other components, not to assemble new ones. We are still in the process of designing Salvage, but ideally we want both systems to work in tandem so that one could salvage materials and then use those same materials in repairing another ship.\n\nHow long do you anticipate it taking to repair a single heavy damaged hornet?\nOur current balance plans suggest that a Crucible with a repair crew of one would probably need fifteen minutes to repair a heavily damaged Hornet. A full crew would find it a struggle to repair the same ship faster than 2 or 3 minutes. Note that these are early \u2018whiteboard\u2019 estimates that will likely change significantly once the system is in place and tested by the community."},"links_count":2,"comment_count":107,"created_at":"2015-11-27T00:00:00+00:00","created_at_human":"10 years ago"},"meta":{"processed_at":"2026-05-08 09:10:23","valid_relations":["images","links"],"prev_id":15087,"next_id":15089}}