{"data":{"id":15106,"title":"Star Citizen Alpha 2.0 Available!","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/15106-Star-Citizen-Alpha-20-Available","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/15106","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/15106","channel":"Transmission","category":"General","series":"Release Info","images":[{"id":4267,"name":"19b.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/gu3lunan2v2vtr\/source\/19b.jpg","alt":"","size":1854599,"mime_type":"image\/jpeg","last_modified":"2015-11-13T20:47:27+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4267","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4267\/similar"},{"id":4399,"name":"Header_20_launch.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/tr8p31o83pwfbr\/source\/Header_20_launch.jpg","alt":"","size":1745483,"mime_type":"image\/jpeg","last_modified":"2015-12-11T20:11:56+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4399","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4399\/similar"},{"id":4402,"name":"Multi.jpeg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/99lfgvmdf7f3gr\/source\/Multi.jpeg","alt":"","size":470200,"mime_type":"image\/jpeg","last_modified":"2015-12-11T20:55:13+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4402","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4402\/similar"},{"id":4404,"name":"Andromeda_Cover3.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xbswrzpjz4hs0r\/source\/Andromeda_Cover3.jpg","alt":"","size":3732886,"mime_type":"image\/jpeg","last_modified":"2014-08-15T15:34:41+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4404","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4404\/similar"}],"images_count":5,"translations":{"en_EN":"Greetings Citizens,\nStar Citizen Alpha 2.0 is here! Today, we are proud to make the next major step in Star Citizen\u2019s evolution available to all players. This major update to Star Citizen is available now in your launcher. With Alpha 2.0, we introduce a wide swath of features, including large world maps, multi-crew ships, seamless first person combat, missions and much more. In short: this is the biggest update to Star Citizen yet!\n\nWelcome to Crusader\nStar Citizen Alpha 2.0 is set in the environs of Crusader, a gas giant in the Stanton System. We\u2019ve packed this area of space with multiple points of interest and player options that will deliver our first true multi-crew experience. You will begin your adventure in Port Olisar, in your quarters. From there, you have the freedom to meet up with friends, choose a ship or help crew another. Olisar is huge and is the launch pad for all player ships in the current release. The area around Port Olisar is an \u201cArmistice Zone\u201d meaning that all weapons will be on lockdown in that safety zone to prevent any disagreements or unpleasantness.\n\nOnce out of Olisar\u2019s Armistice Zone, it\u2019s a different story: players are weapons free and can engage anywhere they come across each other. What can you explore? Crusader has three moons, Yela (with an asteroid belt), Cellin and Daymar (each with orbital stations.) Security Post Kareah is in the orbit of Cellin and the derelict Covelex Shipping Hub hangs over Daymar. Kareah is now a hotly contested proving ground for the most adventurous player, a good resource for weapons and glory. Those interested in exploration are invited to investigate the eerie abandoned Covalex Shipping Hub in zero gravity. The asteroid field around Yela seems like a never-ending battle between the UEE security and opportunistic pirates wanting salvage rights to the wrecks around the belt.\n\nAdditionally, there are many service stations run by Cry-Astro dotted all over the map that will allow players to refuel, rearm and repair. These cannot be guaranteed to be totally safe to approach and you may find yourself the target of the odd pirate or smuggler wanting rich pickings for salvage.\n\nFirst Person Battles\nIt\u2019s time to take the fight to the ground! Star Citizen Alpha 2.0 includes our first drop of first person combat, complete with combat armor and an array of hidden weapons to be discovered. Here\u2019s the situation: Comm Arrays around Crusader have fallen to pirates wanting to create communication black zones in under which they can carry out their illegal activity. Crusader Industries security forces are attempting to repel the pirates, but any help that players can give in defeating them and must be restoring the Arrays\u2019 uplinks will be appreciated and players will find more opportunities are open up for them thanks to the improved flow of communication. Some of these opportunities can be found at the Imperial Cartography Centre which scans deep space and is tasked with identifying unknown signals which explorers can land a hand with.\n\nNew Ships\nBut that\u2019s not all! Players will now have three previously un-flyable ships to take out on first forays into the \u2018verse. Starting with the multi-crew vessels, the Constellation and the Retaliator, allowing teams of players to work together for the first time within one ship. You can also now take out your Avenger Warlock and start creating havoc with its formidable EMP weaponry. Finally players will be able to admire Aegis latest offering, the Vanguard available to explore in its hanger ready state.\n\nIn the bigger ships, the Constellation and the Retaliator, players will now be able to interact with the first tier of some of the multi-crew seat actions and get a feel for how much fun it will be to crew these ships with friends in the future.\n\nSpaceflight\nNew flight modes are available now, too; Precision Mode, for complex maneuvering such as landing; Cruise Mode, to get maximum speed with little maneuverability and Standard Combat Maneuvering that has been the default in earlier builds. Afterburners are now available to push a ships main thrusters to their limits for short bursts, useful for catching up to an enemy or a making quick getaway.\n\nQuantum travel is now the best way to move around the vast distances in space, but remember to keep an eye on your fuel gauge or risk being stranded. In the event that you actually do get stranded you could always message a friend to pick you up, but you may need to leave the cockpit and EVA over to their ship. The system of leaving your ship is now a bigger feature with all ships allowing players to de-pressurize and EVA from their local gravity grid (inside their ship) out into space to enter a station or a friends ship. Ground based gameplay is coming along leaps on bounds\u2026literally. Players will now be able to pick up weapons, recharge weapons and administer healing.\n\nTo the Stars\nWe\u2019ve packed a lot into the massive area around Crusader\u2026 but this only the beginning! Star Citizen Alpha 2.0 will evolve as development continues, based on our plans for expanding game features and mechanics\u2026 and of course the testing and feedback provided by players. This release should give you your first taste of Star Citizen\u2019s future. We believe this is a very special release, and we can\u2019t wait to see what you think!\n\nA Special Thanks\nThe release of Star Citizen Alpha 2.0 on the live service would not have been possible without countless hours of testing from thousands of members of the Star Citizen community working with the development team on the Public Test Universe (PTU.) Brave test pilots, we salute you! (But don\u2019t let your engines cool just yet\u2026 there are more bogies inbound!)\n\nFeature List\nYou can find the complete Star Citizen Alpha 2.0 patch notes here.\n\nOpen World Missions\n8 Comm Array missions involving dogfighting and EVA, 8 Research missions involving protecting civilians or recovering lost data and 1 Exploration mission of an abandoned station.\n\n20+ Random Encounters \u2013 Most are random dogfighting encounters, often with a mix of friendlies and hostiles. 4 are random exploration missions involving finding lost wrecks.\n\nFirst Person Shooter\nRecharging energy weapons.\n\nIn-game pick-ups including ballistic weapons, ammo and MediPens.\n\nPlayer healing.\n\nDue to the open-world architecture of the Crusader system, FPS combat can occur on space stations, on the decks of ships, or even while engaged in EVA.\n\nA space station location specifically designed for and dedicated to FPS combat, including many stores and caches of personal weapons.\n\nSpaceflight\nConstant and ongoing skirmishes and space dogfights between Pirate factions and insystem security forces in the Yela asteroid belt.\n\nWreckage to scavenge in the Yela asteroid belt.\n\nShip Repair, Refuel and Restocking at Cry-Astro.\n\nEVA \u2013 Extravehicular activity.\n\nMulticrew Ships.\n\nMulticrew ship gameplay! You\u2019re not tied to your seat, you can walk around inside your ship with friends, and assume different responsibilities at different crew stations, such as ship\u2019s pilot or copilot, engineer, or turret gunner.\n\nShip to space transitions.\n\nSeamless first-person gameplay! Transit between the interior of your ship to outer space and back without any loading screen! Fly, fight, and spacewalk all in the same game.\n\nQuantum Travel, complete with limited fuel mechanics.\n\nAll non-snub craft have a Quantum Drive that allows them to travel through local space at genuinely 0.2 speed of light.\n\nMobiglass Mission and Journal system.\n\nEMP warfare in the Avenger Warlock.\n\nLarge World tech that allows for extremely large expanses of space to explore without loading screens.\n\nNew IFCS Flight models.\n\nShip repair refuel and restock.\n\nParty system.\n\nMulti-ship crew stations.\n\nIFCS Flight Modes \u2013 Precision, SCM, and Cruise flight modes.\n\nAfterburner.\n\nShip-to-ship EMP and disruption damage.\n\nLocations\n1 planet: Crusader.\n\n3 moons: Yela with its asteroid belt, Cellin with a station and Daymar with a station.\n\n3 distinct stations: Port Olisar (The new local shipping hub, a space hotel players get their start in), Security Post Kareah (our FPS PvP location), Covelex Shipping Hub (Abandoned shipping hub, acting as an EVA exploration location for players).\n\n1 Cry-Astro repair and restock station.\n\n9 Comms Arrays with encounters, missions and EVA exploration.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nStar Citizen Alpha 2.0 ist da! Heute sind wir stolz darauf, den n\u00e4chsten gro\u00dfen Schritt in der Entwicklung von Star Citizen allen Spielern zug\u00e4nglich zu machen. Dieses gro\u00dfe Update von Star Citizen ist jetzt in Ihrem Launcher verf\u00fcgbar. Mit Alpha 2.0 stellen wir eine breite Palette von Funktionen vor, darunter gro\u00dfe Weltkarten, Multi-Crew-Schiffe, nahtlose First-Person-K\u00e4mpfe, Missionen und vieles mehr. Kurz gesagt: Dies ist das bisher gr\u00f6\u00dfte Update von Star Citizen!\n\nWillkommen bei Crusader\nStar Citizen Alpha 2.0 spielt in der Umgebung von Crusader, einem Gasriesen im Stanton-System. Wir haben diesen Bereich des Raumes mit mehreren Points of Interest und Spieleroptionen gef\u00fcllt, die unser erstes echtes Multi-Crew-Erlebnis bieten werden. Sie beginnen Ihr Abenteuer in Port Olisar, in Ihrem Quartier. Von dort aus haben Sie die Freiheit, sich mit Freunden zu treffen, ein Schiff zu w\u00e4hlen oder einem anderen zu helfen. Olisar ist riesig und ist die Startrampe f\u00fcr alle Spielerschiffe in der aktuellen Version. Das Gebiet um Port Olisar ist eine \"Waffenstillstandszone\", was bedeutet, dass alle Waffen in dieser Sicherheitszone abgeriegelt werden, um Meinungsverschiedenheiten und Unannehmlichkeiten zu vermeiden.\n\nEinmal aus der Waffenstillstandszone von Olisar herausgekommen, ist es eine andere Geschichte: Die Spieler sind waffenfrei und k\u00f6nnen \u00fcberall dort angreifen, wo sie aufeinander treffen. Was kannst du erforschen? Kreuzritter hat drei Monde, Yela (mit einem Asteroideng\u00fcrtel), Cellin und Daymar (jeweils mit Orbitalstationen.) Security Post Kareah befindet sich im Orbit von Cellin und der verfallene Covelex Shipping Hub h\u00e4ngt \u00fcber Daymar. Kareah ist heute ein hei\u00df umk\u00e4mpfter Testplatz f\u00fcr den abenteuerlustigsten Spieler, eine gute Quelle f\u00fcr Waffen und Ruhm. Die an der Erkundung Interessierten sind eingeladen, die unheimlich verlassene Covalex Shipping Hub in Schwerelosigkeit zu untersuchen. Das Asteroidenfeld um Yela scheint ein endloser Kampf zwischen der UEE-Sicherheit und opportunistischen Piraten zu sein, die Bergungsrechte an den Wracks um den G\u00fcrtel herum wollen.\n\nDar\u00fcber hinaus gibt es viele Servicestationen, die von Cry-Astro betrieben werden und \u00fcber die gesamte Karte verteilt sind, so dass die Spieler tanken, aufr\u00fcsten und reparieren k\u00f6nnen. Diese k\u00f6nnen nicht garantiert werden, dass sie absolut sicher zu erreichen sind, und Sie k\u00f6nnen sich selbst als Ziel eines seltsamen Piraten oder Schmugglers wiederfinden, der reiche Beute f\u00fcr die Bergung sucht.\n\nFirst Person K\u00e4mpfe\nEs ist Zeit, den Kampf auf den Boden zu bringen! Star Citizen Alpha 2.0 beinhaltet unseren ersten Tropfen First-Person-Kampf, komplett mit Kampfr\u00fcstung und einer Reihe von versteckten Waffen, die es zu entdecken gilt. Hier ist die Situation: Comm Arrays um den Kreuzritter sind Piraten gefallen, die schwarze Kommunikationszonen schaffen wollen, in denen sie ihre illegalen Aktivit\u00e4ten aus\u00fcben k\u00f6nnen. Die Sicherheitskr\u00e4fte von Crusader Industries versuchen, die Piraten abzuwehren, aber jede Hilfe, die Spieler bei der Niederlage gegen sie geben k\u00f6nnen und die die Uplinks der Arrays wiederherstellen muss, wird gesch\u00e4tzt und die Spieler werden dank des verbesserten Kommunikationsflusses mehr M\u00f6glichkeiten finden. Einige dieser M\u00f6glichkeiten finden sich im Imperial Cartography Centre, das den Weltraum erforscht und mit der Identifizierung unbekannter Signale beauftragt ist, mit denen Entdecker landen k\u00f6nnen.\n\nNeue Schiffe\nAber das ist noch nicht alles! Die Spieler werden nun drei bisher nicht fliegende Schiffe haben, die sie auf den ersten Ausfl\u00fcgen in den Vers herausnehmen k\u00f6nnen. Angefangen bei den Mehrbesatzungsschiffen, der Constellation und dem Retaliator, die es Spielern erm\u00f6glichen, zum ersten Mal innerhalb eines Schiffes zusammenzuarbeiten. Du kannst jetzt auch deinen R\u00e4cher-Warlock ausschalten und mit seinen beeindruckenden EMP-Waffen Chaos anrichten. Endlich k\u00f6nnen die Spieler das neueste Angebot von Aegis bewundern, die Vanguard, die in ihrem h\u00fcgelreifen Zustand erkundet werden kann.\n\nIn den gr\u00f6\u00dferen Schiffen, der Constellation und dem Retaliator, k\u00f6nnen die Spieler nun mit der ersten Ebene einiger der mehrk\u00f6pfigen Sitzaktionen interagieren und ein Gef\u00fchl daf\u00fcr bekommen, wie viel Spa\u00df es machen wird, diese Schiffe in Zukunft mit Freunden zu besetzen.\n\nWeltraumfahrt\nNeue Flugmodi sind jetzt auch verf\u00fcgbar; Pr\u00e4zisionsmodus, f\u00fcr komplexe Man\u00f6ver wie Landung; Kreuzfahrtmodus, um maximale Geschwindigkeit bei geringer Man\u00f6vrierf\u00e4higkeit zu erreichen und Standardkampfman\u00f6ver, die in fr\u00fcheren Builds Standard waren. Nachbrenner stehen nun zur Verf\u00fcgung, um die Haupttriebwerke eines Schiffes f\u00fcr kurze Ausbr\u00fcche an ihre Grenzen zu bringen, n\u00fctzlich, um einen Feind einzuholen oder eine schnelle Flucht zu erm\u00f6glichen.\n\nQuantenreisen sind jetzt der beste Weg, um sich \u00fcber die riesigen Entfernungen im Weltraum zu bewegen, aber denken Sie daran, ein Auge auf Ihre Tankanzeige zu werfen, sonst riskieren Sie, gestrandet zu sein. F\u00fcr den Fall, dass Sie tats\u00e4chlich gestrandet sind, k\u00f6nnen Sie immer einen Freund benachrichtigen, der Sie abholt, aber Sie m\u00fcssen m\u00f6glicherweise das Cockpit und den EVA auf ihrem Schiff lassen. Das System, Ihr Schiff zu verlassen, ist jetzt ein gr\u00f6\u00dferes Feature mit allen Schiffen, die es den Spielern erm\u00f6glichen, Druck abzubauen und EVA von ihrem lokalen Schwerkraftnetz (innerhalb ihres Schiffes) ins All zu bringen, um eine Station oder ein Freundschaftsschiff zu betreten. Das bodengebundene Gameplay kommt mit Spr\u00fcngen an den Grenzen....buchst\u00e4blich. Die Spieler k\u00f6nnen nun Waffen aufheben, Waffen aufladen und Heilung verwalten.\n\nZu den Sternen\nWir haben viel in das riesige Gebiet um Kreuzritter gepackt.... aber das ist erst der Anfang! Star Citizen Alpha 2.0 wird sich im Laufe der Entwicklung weiterentwickeln, basierend auf unseren Pl\u00e4nen zur Erweiterung der Spieleigenschaften und -mechaniken.... und nat\u00fcrlich den Tests und dem Feedback der Spieler. Diese Version sollte Ihnen einen ersten Eindruck von der Zukunft von Star Citizen vermitteln. Wir glauben, dass dies eine ganz besondere Ver\u00f6ffentlichung ist, und wir k\u00f6nnen es kaum erwarten zu sehen, was du denkst!\n\nEin besonderer Dankesch\u00f6n\nDie Ver\u00f6ffentlichung von Star Citizen Alpha 2.0 im Live-Betrieb w\u00e4re ohne unz\u00e4hlige Teststunden von Tausenden von Mitgliedern der Star Citizen-Community, die mit dem Entwicklungsteam des Public Test Universe (PTU) zusammenarbeiten, nicht m\u00f6glich gewesen. Mutige Testpiloten, wir begr\u00fc\u00dfen Sie! (Aber lassen Sie Ihre Motoren noch nicht abk\u00fchlen.... es gibt noch mehr Drehgestelle im Anflug!)\n\nFeature-Liste\nDie kompletten Star Citizen Alpha 2.0 Patch Notes finden Sie hier.\n\nOffene Weltmissionen\n8 Kommissionsmissionen mit Luftkampf und EVA, 8 Forschungsmissionen mit Schutz von Zivilisten oder Wiederherstellung verlorener Daten und 1 Erkundungsmission einer verlassenen Station. 20+ Zufallsbegegnungen - Die meisten sind zuf\u00e4llige Luftkampfbegegnungen, oft mit einer Mischung aus Freundschaftsspielen und Feinden. 4 sind zuf\u00e4llige Erkundungsmissionen, bei denen verlorene Wracks gefunden werden. Ego-Shooter\nIch lade Energiewaffen auf. In-game Pick-Ups mit ballistischen Waffen, Munition und MediPens. Heilung der Spieler. Aufgrund der offenen Architektur des Kreuzzugsystems kann der FPS-Kampf auf Raumstationen, auf Schiffsdecks oder sogar w\u00e4hrend der Teilnahme an EVA stattfinden. Eine Raumstation, die speziell f\u00fcr den FPS-Kampf entwickelt wurde und f\u00fcr diesen bestimmt ist, einschlie\u00dflich vieler Gesch\u00e4fte und Caches mit pers\u00f6nlichen Waffen. Weltraumfahrt\nSt\u00e4ndige und andauernde Scharm\u00fctzel und Weltraumluftk\u00e4mpfe zwischen Piratenfraktionen und systeminternen Sicherheitskr\u00e4ften im Asteroideng\u00fcrtel von Yela. Tr\u00fcmmer, die im Asteroideng\u00fcrtel von Yela zu bergen sind. Schiffsreparatur, Betankung und Wiederauff\u00fcllung bei Cry-Astro. EVA - Extravehikul\u00e4re Aktivit\u00e4t. Mehrspurige Schiffe. Multicrew Schiff Gameplay! Du bist nicht an deinen Platz gebunden, du kannst mit Freunden in deinem Schiff herumlaufen und verschiedene Aufgaben an verschiedenen Besatzungsstationen \u00fcbernehmen, wie z.B. Schiffspilot oder Copilot, Ingenieur oder Turmsch\u00fctze. Schiff-zu-Raum-\u00dcberg\u00e4nge. Nahtloses First-Person-Gameplay! Transportieren Sie zwischen dem Inneren Ihres Schiffes und dem Weltraum ohne Ladebildschirm! Fliegen, K\u00e4mpfen und Weltraumspazieren im selben Spiel. Quantum Travel, komplett mit begrenzter Kraftstoffmechanik. Alle Nicht-Nabenfahrzeuge verf\u00fcgen \u00fcber einen Quantum Drive, der es ihnen erm\u00f6glicht, mit einer Lichtgeschwindigkeit von 0,2 Grad Celsius durch den lokalen Raum zu reisen. Mobiglass Missions- und Journal-System. EMP-Kriegsf\u00fchrung im R\u00e4cher-Zauberer. Large World Technologie, die es erm\u00f6glicht, extrem gro\u00dfe Fl\u00e4chen zu erkunden, ohne Bildschirme zu laden. Neue IFCS Flight Modelle. Schiffsreparaturbetankung und Auff\u00fcllung. Parteiensystem. Mehrschiffige Besatzungsstationen. IFCS-Flugmodi - Pr\u00e4zisions-, SCM- und Reiseflugmodi. Nachbrenner. Ship-to-Ship EMP und St\u00f6rungssch\u00e4den. Standorte\n1 Planet: Kreuzritter. 3 Monde: Yela mit seinem Asteroideng\u00fcrtel, Cellin mit einer Station und Daymar mit einer Station. 3 verschiedene Stationen: Port Olisar (Der neue lokale Schifffahrtsknotenpunkt, ein Raumhotelspieler erh\u00e4lt seinen Start), Security Post Kareah (unser FPS-PvP-Standort), Covelex Shipping Hub (verlassener Schifffahrtsknotenpunkt, der als EVA-Erkundungsort f\u00fcr Spieler fungiert). 1 Cry-Astro Reparatur- und Auff\u00fcllstation. 9 Comms Arrays mit Begegnungen, Missionen und EVA-Exploration.","zh_CN":"Greetings Citizens,\nStar Citizen Alpha 2.0 is here! Today, we are proud to make the next major step in Star Citizen\u2019s evolution available to all players. This major update to Star Citizen is available now in your launcher. With Alpha 2.0, we introduce a wide swath of features, including large world maps, multi-crew ships, seamless first person combat, missions and much more. In short: this is the biggest update to Star Citizen yet!\n\nWelcome to Crusader\nStar Citizen Alpha 2.0 is set in the environs of Crusader, a gas giant in the Stanton System. We\u2019ve packed this area of space with multiple points of interest and player options that will deliver our first true multi-crew experience. You will begin your adventure in Port Olisar, in your quarters. From there, you have the freedom to meet up with friends, choose a ship or help crew another. Olisar is huge and is the launch pad for all player ships in the current release. The area around Port Olisar is an \u201cArmistice Zone\u201d meaning that all weapons will be on lockdown in that safety zone to prevent any disagreements or unpleasantness.\n\nOnce out of Olisar\u2019s Armistice Zone, it\u2019s a different story: players are weapons free and can engage anywhere they come across each other. What can you explore? Crusader has three moons, Yela (with an asteroid belt), Cellin and Daymar (each with orbital stations.) Security Post Kareah is in the orbit of Cellin and the derelict Covelex Shipping Hub hangs over Daymar. Kareah is now a hotly contested proving ground for the most adventurous player, a good resource for weapons and glory. Those interested in exploration are invited to investigate the eerie abandoned Covalex Shipping Hub in zero gravity. The asteroid field around Yela seems like a never-ending battle between the UEE security and opportunistic pirates wanting salvage rights to the wrecks around the belt.\n\nAdditionally, there are many service stations run by Cry-Astro dotted all over the map that will allow players to refuel, rearm and repair. These cannot be guaranteed to be totally safe to approach and you may find yourself the target of the odd pirate or smuggler wanting rich pickings for salvage.\n\nFirst Person Battles\nIt\u2019s time to take the fight to the ground! Star Citizen Alpha 2.0 includes our first drop of first person combat, complete with combat armor and an array of hidden weapons to be discovered. Here\u2019s the situation: Comm Arrays around Crusader have fallen to pirates wanting to create communication black zones in under which they can carry out their illegal activity. Crusader Industries security forces are attempting to repel the pirates, but any help that players can give in defeating them and must be restoring the Arrays\u2019 uplinks will be appreciated and players will find more opportunities are open up for them thanks to the improved flow of communication. Some of these opportunities can be found at the Imperial Cartography Centre which scans deep space and is tasked with identifying unknown signals which explorers can land a hand with.\n\nNew Ships\nBut that\u2019s not all! Players will now have three previously un-flyable ships to take out on first forays into the \u2018verse. Starting with the multi-crew vessels, the Constellation and the Retaliator, allowing teams of players to work together for the first time within one ship. You can also now take out your Avenger Warlock and start creating havoc with its formidable EMP weaponry. Finally players will be able to admire Aegis latest offering, the Vanguard available to explore in its hanger ready state.\n\nIn the bigger ships, the Constellation and the Retaliator, players will now be able to interact with the first tier of some of the multi-crew seat actions and get a feel for how much fun it will be to crew these ships with friends in the future.\n\nSpaceflight\nNew flight modes are available now, too; Precision Mode, for complex maneuvering such as landing; Cruise Mode, to get maximum speed with little maneuverability and Standard Combat Maneuvering that has been the default in earlier builds. Afterburners are now available to push a ships main thrusters to their limits for short bursts, useful for catching up to an enemy or a making quick getaway.\n\nQuantum travel is now the best way to move around the vast distances in space, but remember to keep an eye on your fuel gauge or risk being stranded. In the event that you actually do get stranded you could always message a friend to pick you up, but you may need to leave the cockpit and EVA over to their ship. The system of leaving your ship is now a bigger feature with all ships allowing players to de-pressurize and EVA from their local gravity grid (inside their ship) out into space to enter a station or a friends ship. Ground based gameplay is coming along leaps on bounds\u2026literally. Players will now be able to pick up weapons, recharge weapons and administer healing.\n\nTo the Stars\nWe\u2019ve packed a lot into the massive area around Crusader\u2026 but this only the beginning! Star Citizen Alpha 2.0 will evolve as development continues, based on our plans for expanding game features and mechanics\u2026 and of course the testing and feedback provided by players. This release should give you your first taste of Star Citizen\u2019s future. We believe this is a very special release, and we can\u2019t wait to see what you think!\n\nA Special Thanks\nThe release of Star Citizen Alpha 2.0 on the live service would not have been possible without countless hours of testing from thousands of members of the Star Citizen community working with the development team on the Public Test Universe (PTU.) Brave test pilots, we salute you! (But don\u2019t let your engines cool just yet\u2026 there are more bogies inbound!)\n\nFeature List\nYou can find the complete Star Citizen Alpha 2.0 patch notes here.\n\nOpen World Missions\n8 Comm Array missions involving dogfighting and EVA, 8 Research missions involving protecting civilians or recovering lost data and 1 Exploration mission of an abandoned station.\n\n20+ Random Encounters \u2013 Most are random dogfighting encounters, often with a mix of friendlies and hostiles. 4 are random exploration missions involving finding lost wrecks.\n\nFirst Person Shooter\nRecharging energy weapons.\n\nIn-game pick-ups including ballistic weapons, ammo and MediPens.\n\nPlayer healing.\n\nDue to the open-world architecture of the Crusader system, FPS combat can occur on space stations, on the decks of ships, or even while engaged in EVA.\n\nA space station location specifically designed for and dedicated to FPS combat, including many stores and caches of personal weapons.\n\nSpaceflight\nConstant and ongoing skirmishes and space dogfights between Pirate factions and insystem security forces in the Yela asteroid belt.\n\nWreckage to scavenge in the Yela asteroid belt.\n\nShip Repair, Refuel and Restocking at Cry-Astro.\n\nEVA \u2013 Extravehicular activity.\n\nMulticrew Ships.\n\nMulticrew ship gameplay! You\u2019re not tied to your seat, you can walk around inside your ship with friends, and assume different responsibilities at different crew stations, such as ship\u2019s pilot or copilot, engineer, or turret gunner.\n\nShip to space transitions.\n\nSeamless first-person gameplay! Transit between the interior of your ship to outer space and back without any loading screen! Fly, fight, and spacewalk all in the same game.\n\nQuantum Travel, complete with limited fuel mechanics.\n\nAll non-snub craft have a Quantum Drive that allows them to travel through local space at genuinely 0.2 speed of light.\n\nMobiglass Mission and Journal system.\n\nEMP warfare in the Avenger Warlock.\n\nLarge World tech that allows for extremely large expanses of space to explore without loading screens.\n\nNew IFCS Flight models.\n\nShip repair refuel and restock.\n\nParty system.\n\nMulti-ship crew stations.\n\nIFCS Flight Modes \u2013 Precision, SCM, and Cruise flight modes.\n\nAfterburner.\n\nShip-to-ship EMP and disruption damage.\n\nLocations\n1 planet: Crusader.\n\n3 moons: Yela with its asteroid belt, Cellin with a station and Daymar with a station.\n\n3 distinct stations: Port Olisar (The new local shipping hub, a space hotel players get their start in), Security Post Kareah (our FPS PvP location), Covelex Shipping Hub (Abandoned shipping hub, acting as an EVA exploration location for players).\n\n1 Cry-Astro repair and restock station.\n\n9 Comms Arrays with encounters, missions and EVA exploration."},"links_count":0,"comment_count":411,"created_at":"2015-12-12T00:00:00+00:00","created_at_human":"10 years ago"},"meta":{"processed_at":"2026-05-14 09:11:18","valid_relations":["images","links"],"prev_id":15105,"next_id":15107}}