{"data":{"id":15218,"title":"Star Citizen Alpha 2.2 Available!","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/15218-Star-Citizen-Alpha-22-Available","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/15218","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/15218","channel":"Transmission","category":"General","series":"Release Info","images":[{"id":4641,"name":"Sabre_forward.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/hfd9tlflwx2i6r\/source\/Sabre_forward.jpg","alt":"","size":578855,"mime_type":"image\/jpeg","last_modified":"2016-02-26T23:26:34+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4641","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4641\/similar"},{"id":4643,"name":"Scout_hangar.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/cluxma0so3rzcr\/source\/Scout_hangar.jpg","alt":"","size":938656,"mime_type":"image\/jpeg","last_modified":"2016-02-26T23:26:35+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4643","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4643\/similar"},{"id":4645,"name":"Sabre_cockpit.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/zjx3zdh87wsrlr\/source\/Sabre_cockpit.jpg","alt":"","size":1090247,"mime_type":"image\/jpeg","last_modified":"2016-02-26T23:26:35+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4645","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4645\/similar"},{"id":4647,"name":"Sabre_top.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/clggz56u5fcqlr\/source\/Sabre_top.jpg","alt":"","size":679889,"mime_type":"image\/jpeg","last_modified":"2016-02-26T23:26:34+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4647","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4647\/similar"},{"id":4649,"name":"Scout_hangar2.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/d3yinjfz3scr5r\/source\/Scout_hangar2.jpg","alt":"","size":919120,"mime_type":"image\/jpeg","last_modified":"2016-02-26T23:26:35+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4649","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4649\/similar"},{"id":4650,"name":"Cooler_JSpan_Light_PL1.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/hxrw8bwwsgxovr\/source\/Cooler_JSpan_Light_PL1.jpg","alt":"","size":1489725,"mime_type":"image\/jpeg","last_modified":"2016-02-24T19:22:31+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4650","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4650\/similar"},{"id":4651,"name":"Cooler_Wen_Cassel_Light_PL1.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/lmb1m60zo3275r\/source\/Cooler_Wen_Cassel_Light_PL1.jpg","alt":"","size":1204313,"mime_type":"image\/jpeg","last_modified":"2015-11-23T21:32:29+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4651","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4651\/similar"}],"images_count":7,"translations":{"en_EN":"Greetings Citizens,\nStar Citizen Alpha 2.2 is now available! All backers can access the latest patch on the Live server via the Star Citizen launcher. In addition to a host of bug fixes and balancing updates, Alpha 2.2 includes a number of ships, new features and gameplay elements! Ship updates include the flyable Sabre, damage states for the Freelancer and the hangar-ready Xi\u2019An scout. The first major changes to the component system launch with this update with the addition of new coolers. The physical space around Crusader has also been updated, and individual instances now support up to 24 players at once. This release also marks the first iteration of a new hostility\/reputation system, an initial party system and physicalized EVA. For a complete list of changes and additions, you can find the full patch notes here.\n\n\u201cIt Wasn\u2019t Me\u2026 Honest!\u201d\nYour efforts repairing Comm Arrays in Crusader have not gone unnoticed by the corporation in charge of this region of space! Alpha 2.2 introduces the concept of \u201cMonitored\u201d space to the game, which are areas of the system that are actively being observed by Crusader Industries, Inc. These zones are centered around Cry-Astro, Port Olisar and any active Comm Arrays. By disabling COmm Arrays, you can toggle the space around them off in an area, allowing players to conduct nefarious deeds without observation. But watch out! Disabling a Comm Array is illegal, and any player attempting to do so will now be flagged as a criminal in this first iteration of the reputation\/hostility system.\n\nDestroying an empty ship, colliding with a landing ship (in Monitored space) or disabling a Comm Array now mark the offending character as a Level 1 Wanted Criminal. More serious crimes, including killing a player or destroying an occupied ship (in Monitored space) will add additional levels. Each level adds an extra 30 seconds of time out before a respawn. Want to reduce your criminal level? Waiting ten minutes without committing an additional offense reduces the level by 1, or you can \u2018hack\u2019 a console located at Security Post Kareah for the same result.\n\nThe corporate board at Crusader has a vested interest in keeping the Comm-Arrays online, and so they are now offering bounties for those who help protect their space by shooting down Level 5 Wanted Criminals. When a Level 5 Criminal is detected, all active players on the server then have the option to hunt them down, with a special reward for those that score the kill. When a Level 5 Criminal is destroyed, they are ejected from the server and must reconnect. Players aren\u2019t the only one entering the fray, though: pirates and security forces now recognize and assist their friends and foes, and both will spawn to protect their interests (pirates at disabled Comm Arrays, Crusader Security at active stations.)\n\n\u201cSabre Rattling.\u201d\nDid you miss out on your chance to pick up the now-flight-ready Sabre or the hangar-ready Khartu-al Scout during their concept sales? We\u2019re making both ships available for sale again through Monday, March 14.\n\nRemember: we are offering these pledge ships to help fund Star Citizen\u2019s development. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches. Ship types sold during limited sales will be available to earn in the finished game.\n\n\u201cI\u2019m going out for some fresh air\u2026 ack\u2026 gasp\u2026\u201d\nIn many games, collision functions as a capsule-shaped mesh around the character model. You bump into a wall, and your character stops because your capsule collides with the wall.\n\nIn Star Citizen, the collision mesh is detailed to take a similar shape as the actual character model which allows us to utilize our rag-doll technology to affect individual limbs on collision with another object. If your character has a hand outstretched, the hand will encounter the wall and react realistically. Physical EVA also allows for the character model animations to be more responsive to what is taking place and the environment around you.\n\nA great example of this is when a character EVA\u2019s towards a surface feet-first. You will see the character\u2019s feet hit the surface and tuck knees into its chest, as if it were bracing for impact.\n\nThe overall result is a more organic and dynamic experience for the viewer, and greater ability for CIG to use EVA as an active gameplay element.\n\n\u201cEverybody be cool\u2026 YOU\u2026 be cool\u2026\u201d\nThose following Star Citizen\u2019s development closely may know that the technical design team has been working on a long-term refactor of all ship components. With Alpha 2.2, we\u2019re pleased to announce the first of these components is now online and functioning as intended: ship coolers! Coolers are used to dissipate the active heat built up from other components, currently primarily weapon system.\n\nAll ships include a generic cooler and we\u2019ve also added two specialty units to the Voyager Direct store. The size 1 Wen\/Cassel Endo and the J-Span Cryo-Star are both available for purchase and rental. Please note that all backers who signed up before the $56 million stretch goal will already have a J-Span Cryo-Star on their account! These coolers can currently be mounted on the Avenger, Aurora, Mustang, 300 Series, HOrnet, Gladiator, Gladius, M50 and P-52 Merlin.\n\nWen\/Cassel Endo Cooler\n\nJ-Span Cryo-Star Cooler\n\n\u201cThe Prefix Code is 1-6-3-0-9.\u201d\nOne important \u2018under the hood\u2019 aspect of 2.2.0 is the start of our rollout towards the updated component system we\u2019ve been working towards. As mentioned above, we have added a new set of Power Plants and Coolers to all existing ships, along with 2 aftermarket Coolers to Voyager Direct to start offering more loadout tuning options for each ship. Our next big step is going to be a rework to all of our Shield Generator components.\n\nTo prepare for that next step, we\u2019re needing to make a few short-term changes to how Shield Generators interact with ships. For 2.2, we\u2019ll be locking down the Shield Generators installed to each ship. Avenger shields are locked to Avengers, Mustang shields to Mustangs. Additionally, the current Seal Corp shields offered for sale on Voyager Direct will be temporarily disabled from use.\n\nNow, since we\u2019re temporarily taking something away from the current owners of these Seal Corp shields, we also wanted to take this chance to let everyone know the plans for how these existing purchases will convert into the new component system when the updated Shield Generators roll out.\n\nVoyager Direct Shield Replacement Matrix\nOld INK-Mark Shield Old INK-Splash Shield NEW Seal Corp WEB Shield INK-MARK 104-ID INK-SPLASH 104-IS 1x Seal Corp WEB Shield INK-MARK 204-ID INK-SPLASH 204-IS 2x Seal Corp WEB Shield INK-MARK 304-ID INK-SPLASH 304-IS 3x Seal Corp WEB Shield INK-MARK 404-ID INK-SPLASH 404-IS 4x Seal Corp WEB Shield Overall, it\u2019s a fairly clean exchange. We\u2019ll be providing owners with 1 Small-sized Seal Corp WEB shield for each size of an existing shield you own. If it\u2019s a Size 3 INK-Mark, you\u2019ll get 3x WEB\u2019s, a Size 2 INK-Splash will get you 2x WEB\u2019s. These updated parts will be distributed out once the full Shield Generator update goes live in a future patch, and the existing items will still remain available (and eligible for this conversion) on Voyager Direct until then.\n\n\u201cI have problems.\u201d\nRemember, while there\u2019s a lot to explore in Alpha 2.2 the game still just a portion of the Star Citizen experience! You can help the team improve future releases by reporting bugs and other issues using the Star Citizen Issue Council. The amazing feedback from Star Citizen backers is what has allowed us to interate on the PTU so quickly, and we\u2019re eager for feedback about the Live release as well. You can access the Issue Council here.\n\nFinally, we would be remiss if we not thank our incredible community of PTU testers for helping make this patch the best it can be! Your dedication is exemplary of the UEE\u2019s finest defenders!","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nStar Citizen Alpha 2.2 ist ab sofort verf\u00fcgbar! Alle Geldgeber k\u00f6nnen \u00fcber den Star Citizen Launcher auf den neuesten Patch auf dem Live-Server zugreifen. Neben einer Vielzahl von Bugfixes und Balancing Updates enth\u00e4lt Alpha 2.2 eine Reihe von Schiffen, neue Features und Gameplay-Elemente! Zu den Schiffsupdates geh\u00f6ren die fliegende S\u00e4bel, Schadenszust\u00e4nde f\u00fcr den Freelancer und der hangarf\u00e4hige Xi'An Scout. Die ersten gro\u00dfen \u00c4nderungen am Komponentensystem werden mit diesem Update mit neuen K\u00fchlern eingef\u00fchrt. Der physische Raum um den Kreuzritter wurde ebenfalls aktualisiert, und einzelne Instanzen unterst\u00fctzen nun bis zu 24 Spieler gleichzeitig. Diese Version markiert auch die erste Iteration eines neuen Feindseligkeits-\/Reputationssystems, eines anf\u00e4nglichen Parteiensystems und eines physisierten EVA. F\u00fcr eine vollst\u00e4ndige Liste der \u00c4nderungen und Erg\u00e4nzungen finden Sie hier die vollst\u00e4ndigen Patch-Notes.\n\n\"Ich war es nicht.... ehrlich!\"\nIhre Bem\u00fchungen, Comm-Arrays in Crusader zu reparieren, sind von dem Unternehmen, das f\u00fcr diese Region des Weltraums verantwortlich ist, nicht unbemerkt geblieben! Alpha 2.2 f\u00fchrt das Konzept des \"\u00fcberwachten\" Raums in das Spiel ein, das sind Bereiche des Systems, die von Crusader Industries, Inc. aktiv beobachtet werden. Diese Zonen konzentrieren sich auf Cry-Astro, Port Olisar und alle aktiven Comm-Arrays. Indem du COmm-Arrays deaktivierst, kannst du den Raum um sie herum in einem Bereich ausschalten, so dass Spieler sch\u00e4ndliche Taten ohne Beobachtung ausf\u00fchren k\u00f6nnen. Aber pass auf! Das Deaktivieren eines Comm-Arrays ist illegal, und jeder Spieler, der dies versucht, wird nun in dieser ersten Iteration des Ruf-\/Hasslichkeitssystems als kriminell gekennzeichnet.\n\nDas Zerst\u00f6ren eines leeren Schiffes, die Kollision mit einem Landungsschiff (im \u00fcberwachten Raum) oder das Deaktivieren eines Befehlsfeldes markieren nun den beleidigenden Charakter als Level 1 Gesuchtes Verbrechen. Schwerere Verbrechen, wie das T\u00f6ten eines Spielers oder die Zerst\u00f6rung eines besetzten Schiffes (im \u00fcberwachten Raum), werden zus\u00e4tzliche Stufen hinzuf\u00fcgen. Jede Stufe f\u00fcgt eine zus\u00e4tzliche Auszeit von 30 Sekunden vor einem Wiederbeleben hinzu. M\u00f6chten Sie Ihr Kriminalit\u00e4tsniveau senken? Zehn Minuten zu warten, ohne eine zus\u00e4tzliche Offensive zu begehen, reduziert das Level um 1, oder du kannst eine Konsole bei Security Post Kareah f\u00fcr das gleiche Ergebnis \"hacken\".\n\nDer Vorstand von Crusader hat ein gro\u00dfes Interesse daran, die Comm-Arrays online zu halten, und so bieten sie jetzt Belohnungen f\u00fcr diejenigen an, die helfen, ihren Raum zu sch\u00fctzen, indem sie Level 5 gesuchte Kriminelle abschiessen. Wenn ein Straft\u00e4ter der Stufe 5 erkannt wird, haben alle aktiven Spieler auf dem Server die M\u00f6glichkeit, ihn zu jagen, mit einer besonderen Belohnung f\u00fcr diejenigen, die den Kill erzielen. Wenn ein Straft\u00e4ter der Stufe 5 zerst\u00f6rt wird, wird er vom Server geworfen und muss sich wieder verbinden. Doch nicht nur die Spieler betreten den Kampf: Piraten und Sicherheitskr\u00e4fte erkennen und unterst\u00fctzen nun ihre Freunde und Feinde, und beide werden ihre Interessen sch\u00fctzen (Piraten bei deaktivierten Comm-Arrays, Kreuzrittersicherheit auf aktiven Stationen...).\n\n\" S\u00e4belrasseln.\"\nHast du deine Chance verpasst, den flugfertigen S\u00e4bel oder den hangarfertigen Khartu-al Scout bei ihren Konzeptverk\u00e4ufen abzuholen? Wir stellen beide Schiffe bis Montag, den 14. M\u00e4rz, wieder zum Verkauf zur Verf\u00fcgung.\n\nDenken Sie daran: Wir bieten diese Pfandbriefe an, um die Entwicklung von Star Citizen zu unterst\u00fctzen. Ziel ist es, zus\u00e4tzliche Schiffe zur Verf\u00fcgung zu stellen, die den Spielern beim Start des persistenten Universums eine andere Erfahrung und keinen besonderen Vorteil bieten. Schiffstypen, die w\u00e4hrend begrenzter Verk\u00e4ufe verkauft werden, sind verf\u00fcgbar, um im fertigen Spiel zu verdienen.\n\n\"Ich gehe an die frische Luft.... ack... ack... keuchen...\"\nIn vielen Spielen fungiert die Kollision als kapself\u00f6rmiges Netz um das Charaktermodell herum. Du st\u00f6sst gegen eine Wand, und dein Charakter stoppt, weil deine Kapsel mit der Wand kollidiert.\n\nIn Star Citizen ist das Kollisionsnetz so detailliert, dass es eine \u00e4hnliche Form wie das eigentliche Charakter-Modell annimmt, was es uns erm\u00f6glicht, unsere Rag-Doll-Technologie zu nutzen, um einzelne Gliedma\u00dfen bei einer Kollision mit einem anderen Objekt zu beeinflussen. Wenn dein Charakter eine ausgestreckte Hand hat, trifft die Hand auf die Wand und reagiert realistisch. Physische EVA erm\u00f6glicht es auch, dass die Animationen des Charaktermodells besser auf das Geschehen und die Umgebung um Sie herum reagieren.\n\nEin gro\u00dfartiges Beispiel daf\u00fcr ist, wenn ein Charakter EVA's auf eine Oberfl\u00e4che zu geht, die mit den F\u00fc\u00dfen zuerst steht. Sie werden sehen, wie die F\u00fc\u00dfe der Figur auf die Oberfl\u00e4che treffen und die Knie in die Brust stecken, als ob sie sich f\u00fcr den Aufprall wappnen w\u00fcrden.\n\nDas Gesamtergebnis ist ein organischeres und dynamischeres Erlebnis f\u00fcr den Zuschauer und eine gr\u00f6\u00dfere F\u00e4higkeit f\u00fcr CIG, EVA als aktives Gameplay-Element zu nutzen.\n\n\"Bleibt alle cool... DU... bleib cool...\"\nDiejenigen, die die Entwicklung von Star Citizen aufmerksam verfolgen, wissen vielleicht, dass das technische Designteam an einem langfristigen Refactor aller Schiffskomponenten gearbeitet hat. Mit Alpha 2.2 freuen wir uns, Ihnen mitteilen zu k\u00f6nnen, dass die erste dieser Komponenten nun online ist und wie vorgesehen funktioniert: Schiffsk\u00fchler! K\u00fchler werden eingesetzt, um die aktive W\u00e4rme aus anderen Komponenten, derzeit vor allem dem Waffensystem, abzuf\u00fchren.\n\nAlle Schiffe verf\u00fcgen \u00fcber einen generischen K\u00fchler und wir haben auch zwei Spezialeinheiten in den Voyager Direct Store aufgenommen. Die Modelle 1 Wen\/Cassel Endo und J-Span Cryo-Star sind sowohl zum Kauf als auch zur Miete erh\u00e4ltlich. Bitte beachten Sie, dass alle Geldgeber, die sich vor dem 56 Millionen Dollar Stretch-Ziel angemeldet haben, bereits einen J-Span Cryo-Star auf ihrem Konto haben! Diese K\u00fchler k\u00f6nnen derzeit auf die Modelle Avenger, Aurora, Mustang, 300 Series, HOrnet, Gladiator, Gladius, M50 und P-52 Merlin montiert werden.\n\nWen\/Cassel Endo K\u00fchler J-Span Kryo-Star K\u00fchler \"Der Pr\u00e4fixcode ist 1-6-3-0-0-9.\"\nEin wichtiger Aspekt von 2.2.0 ist der Beginn unseres Rollouts auf das aktualisierte Komponentensystem, an dem wir gearbeitet haben. Wie bereits erw\u00e4hnt, haben wir allen bestehenden Schiffen einen neuen Satz von Kraftwerken und K\u00fchlern hinzugef\u00fcgt, zusammen mit 2 Nachr\u00fcstk\u00fchlern an Voyager Direct, um mehr Optionen f\u00fcr die Ladungsoptimierung f\u00fcr jedes Schiff anzubieten. Unser n\u00e4chster gro\u00dfer Schritt wird eine \u00dcberarbeitung aller unserer Shield Generator Komponenten sein.\n\nUm uns auf diesen n\u00e4chsten Schritt vorzubereiten, m\u00fcssen wir einige kurzfristige \u00c4nderungen an der Interaktion von Schildgeneratoren mit Schiffen vornehmen. F\u00fcr 2.2 werden wir die auf jedem Schiff installierten Schildgeneratoren sperren. R\u00e4chterschilde sind auf R\u00e4cher ausgerichtet, Mustang-Schilde auf Mustangs. Dar\u00fcber hinaus werden die derzeit auf der Voyager Direct zum Verkauf angebotenen Seal Corp-Schilde vor\u00fcbergehend au\u00dfer Betrieb genommen.\n\nDa wir den derzeitigen Eigent\u00fcmern dieser Seal Corp-Schilde vor\u00fcbergehend etwas wegnehmen, wollten wir diese Gelegenheit auch nutzen, um allen die Pl\u00e4ne mitzuteilen, wie diese bestehenden Eink\u00e4ufe in das neue Komponentensystem umgewandelt werden, wenn die aktualisierten Schildgeneratoren eingef\u00fchrt werden.\n\nVoyager Direct Shield Ersatzmatrix f\u00fcr direkte Schilde\nAlte Tinte-Markierung Alte Tinte-Splash-Schild Neue Dichtung Corp WEB-Schild Tinte-MARK 104-ID Tinte-Splash 104-IS 1x Dichtung Corp WEB-Schild Tinte-MARK 204-ID Tinte-Splash 204-IS 2x Dichtung Corp WEB-Schild Tinte-MARK 304-ID Tinte-Splash 304-IS 3x Dichtung Corp WEB-Schild Tinte-MARK 404-ID Tinte-SPLASH 404-IS 4x Dichtung Corp WEB-Schild Overall, es ist ein ziemlich sauberer Austausch. Wir werden den Besitzern 1 kleinen Seal Corp WEB-Schild f\u00fcr jede Gr\u00f6\u00dfe eines bestehenden Schildes zur Verf\u00fcgung stellen, das Sie besitzen. Wenn es sich um eine Gr\u00f6\u00dfe 3 INK-Mark handelt, erhalten Sie 3x WEB's, ein Gr\u00f6\u00dfe 2 INK-Splash erh\u00e4lt Sie 2x WEB's. Diese aktualisierten Teile werden verteilt, sobald das vollst\u00e4ndige Shield Generator-Update in einem zuk\u00fcnftigen Patch in Betrieb genommen wird, und die bestehenden Artikel bleiben bis dahin auf Voyager Direct verf\u00fcgbar (und f\u00fcr diese Konvertierung geeignet).\n\n\"Ich habe Probleme.\"\nDenken Sie daran, dass es in Alpha 2.2 viel zu entdecken gibt, aber das Spiel ist immer noch nur ein Teil des Star Citizen-Erlebnisses! Du kannst dem Team helfen, zuk\u00fcnftige Versionen zu verbessern, indem du Fehler und andere Probleme mit dem Star Citizen Issue Council meldest. Das erstaunliche Feedback der Star Citizen Geldgeber hat es uns erm\u00f6glicht, so schnell auf der PTU zu interagieren, und wir sind gespannt auf Feedback \u00fcber die Live-Version. Den Issue Council findest du hier.\n\nSchlie\u00dflich w\u00e4ren wir nachl\u00e4ssig, wenn wir nicht unserer unglaublichen Gemeinschaft von PTU-Testern daf\u00fcr danken w\u00fcrden, dass sie geholfen haben, diesen Patch so gut wie m\u00f6glich zu machen! Ihr Engagement ist beispielhaft f\u00fcr die besten Verteidiger der UEE!","zh_CN":"Greetings Citizens,\nStar Citizen Alpha 2.2 is now available! All backers can access the latest patch on the Live server via the Star Citizen launcher. In addition to a host of bug fixes and balancing updates, Alpha 2.2 includes a number of ships, new features and gameplay elements! Ship updates include the flyable Sabre, damage states for the Freelancer and the hangar-ready Xi\u2019An scout. The first major changes to the component system launch with this update with the addition of new coolers. The physical space around Crusader has also been updated, and individual instances now support up to 24 players at once. This release also marks the first iteration of a new hostility\/reputation system, an initial party system and physicalized EVA. For a complete list of changes and additions, you can find the full patch notes here.\n\n\u201cIt Wasn\u2019t Me\u2026 Honest!\u201d\nYour efforts repairing Comm Arrays in Crusader have not gone unnoticed by the corporation in charge of this region of space! Alpha 2.2 introduces the concept of \u201cMonitored\u201d space to the game, which are areas of the system that are actively being observed by Crusader Industries, Inc. These zones are centered around Cry-Astro, Port Olisar and any active Comm Arrays. By disabling COmm Arrays, you can toggle the space around them off in an area, allowing players to conduct nefarious deeds without observation. But watch out! Disabling a Comm Array is illegal, and any player attempting to do so will now be flagged as a criminal in this first iteration of the reputation\/hostility system.\n\nDestroying an empty ship, colliding with a landing ship (in Monitored space) or disabling a Comm Array now mark the offending character as a Level 1 Wanted Criminal. More serious crimes, including killing a player or destroying an occupied ship (in Monitored space) will add additional levels. Each level adds an extra 30 seconds of time out before a respawn. Want to reduce your criminal level? Waiting ten minutes without committing an additional offense reduces the level by 1, or you can \u2018hack\u2019 a console located at Security Post Kareah for the same result.\n\nThe corporate board at Crusader has a vested interest in keeping the Comm-Arrays online, and so they are now offering bounties for those who help protect their space by shooting down Level 5 Wanted Criminals. When a Level 5 Criminal is detected, all active players on the server then have the option to hunt them down, with a special reward for those that score the kill. When a Level 5 Criminal is destroyed, they are ejected from the server and must reconnect. Players aren\u2019t the only one entering the fray, though: pirates and security forces now recognize and assist their friends and foes, and both will spawn to protect their interests (pirates at disabled Comm Arrays, Crusader Security at active stations.)\n\n\u201cSabre Rattling.\u201d\nDid you miss out on your chance to pick up the now-flight-ready Sabre or the hangar-ready Khartu-al Scout during their concept sales? We\u2019re making both ships available for sale again through Monday, March 14.\n\nRemember: we are offering these pledge ships to help fund Star Citizen\u2019s development. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches. Ship types sold during limited sales will be available to earn in the finished game.\n\n\u201cI\u2019m going out for some fresh air\u2026 ack\u2026 gasp\u2026\u201d\nIn many games, collision functions as a capsule-shaped mesh around the character model. You bump into a wall, and your character stops because your capsule collides with the wall.\n\nIn Star Citizen, the collision mesh is detailed to take a similar shape as the actual character model which allows us to utilize our rag-doll technology to affect individual limbs on collision with another object. If your character has a hand outstretched, the hand will encounter the wall and react realistically. Physical EVA also allows for the character model animations to be more responsive to what is taking place and the environment around you.\n\nA great example of this is when a character EVA\u2019s towards a surface feet-first. You will see the character\u2019s feet hit the surface and tuck knees into its chest, as if it were bracing for impact.\n\nThe overall result is a more organic and dynamic experience for the viewer, and greater ability for CIG to use EVA as an active gameplay element.\n\n\u201cEverybody be cool\u2026 YOU\u2026 be cool\u2026\u201d\nThose following Star Citizen\u2019s development closely may know that the technical design team has been working on a long-term refactor of all ship components. With Alpha 2.2, we\u2019re pleased to announce the first of these components is now online and functioning as intended: ship coolers! Coolers are used to dissipate the active heat built up from other components, currently primarily weapon system.\n\nAll ships include a generic cooler and we\u2019ve also added two specialty units to the Voyager Direct store. The size 1 Wen\/Cassel Endo and the J-Span Cryo-Star are both available for purchase and rental. Please note that all backers who signed up before the $56 million stretch goal will already have a J-Span Cryo-Star on their account! These coolers can currently be mounted on the Avenger, Aurora, Mustang, 300 Series, HOrnet, Gladiator, Gladius, M50 and P-52 Merlin.\n\nWen\/Cassel Endo Cooler\n\nJ-Span Cryo-Star Cooler\n\n\u201cThe Prefix Code is 1-6-3-0-9.\u201d\nOne important \u2018under the hood\u2019 aspect of 2.2.0 is the start of our rollout towards the updated component system we\u2019ve been working towards. As mentioned above, we have added a new set of Power Plants and Coolers to all existing ships, along with 2 aftermarket Coolers to Voyager Direct to start offering more loadout tuning options for each ship. Our next big step is going to be a rework to all of our Shield Generator components.\n\nTo prepare for that next step, we\u2019re needing to make a few short-term changes to how Shield Generators interact with ships. For 2.2, we\u2019ll be locking down the Shield Generators installed to each ship. Avenger shields are locked to Avengers, Mustang shields to Mustangs. Additionally, the current Seal Corp shields offered for sale on Voyager Direct will be temporarily disabled from use.\n\nNow, since we\u2019re temporarily taking something away from the current owners of these Seal Corp shields, we also wanted to take this chance to let everyone know the plans for how these existing purchases will convert into the new component system when the updated Shield Generators roll out.\n\nVoyager Direct Shield Replacement Matrix\nOld INK-Mark Shield Old INK-Splash Shield NEW Seal Corp WEB Shield INK-MARK 104-ID INK-SPLASH 104-IS 1x Seal Corp WEB Shield INK-MARK 204-ID INK-SPLASH 204-IS 2x Seal Corp WEB Shield INK-MARK 304-ID INK-SPLASH 304-IS 3x Seal Corp WEB Shield INK-MARK 404-ID INK-SPLASH 404-IS 4x Seal Corp WEB Shield Overall, it\u2019s a fairly clean exchange. We\u2019ll be providing owners with 1 Small-sized Seal Corp WEB shield for each size of an existing shield you own. If it\u2019s a Size 3 INK-Mark, you\u2019ll get 3x WEB\u2019s, a Size 2 INK-Splash will get you 2x WEB\u2019s. These updated parts will be distributed out once the full Shield Generator update goes live in a future patch, and the existing items will still remain available (and eligible for this conversion) on Voyager Direct until then.\n\n\u201cI have problems.\u201d\nRemember, while there\u2019s a lot to explore in Alpha 2.2 the game still just a portion of the Star Citizen experience! You can help the team improve future releases by reporting bugs and other issues using the Star Citizen Issue Council. The amazing feedback from Star Citizen backers is what has allowed us to interate on the PTU so quickly, and we\u2019re eager for feedback about the Live release as well. You can access the Issue Council here.\n\nFinally, we would be remiss if we not thank our incredible community of PTU testers for helping make this patch the best it can be! Your dedication is exemplary of the UEE\u2019s finest defenders!"},"links_count":2,"comment_count":185,"created_at":"2016-03-04T00:00:00+00:00","created_at_human":"10 years ago"},"meta":{"processed_at":"2026-05-08 08:05:15","valid_relations":["images","links"],"prev_id":15217,"next_id":15219}}