{"data":{"id":15246,"title":"Note from the Chairman","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/15246-Note-From-The-Chairman","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/15246","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/15246","channel":"Undefined","category":"Undefined","series":"From the Chairman","images":[{"id":4692,"name":"Star_traders_Banner.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/k83b0i1jxz0obr\/source\/Star_traders_Banner.png","alt":"","size":923152,"mime_type":"image\/png","last_modified":"2016-03-16T20:27:16+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4692","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4692\/similar"},{"id":4693,"name":"Chris_Sandi_Space_PilotsJPG.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ex34jlcvt2bhrr\/source\/Chris_Sandi_Space_PilotsJPG.png","alt":"Ryan was kind enough to render Sandi and I as Star Traders characters","size":970459,"mime_type":"image\/png","last_modified":"2016-03-16T20:27:16+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4693","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4693\/similar"},{"id":4695,"name":"Streakco.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/oio3ku6b3ukzxr\/source\/Streakco.jpg","alt":"One of David's many Wing Commander publications","size":27235,"mime_type":"image\/jpeg","last_modified":"2016-03-16T20:38:31+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4695","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4695\/similar"}],"images_count":4,"translations":{"en_EN":"Greetings Citizens,\nAs you know, I like to use this space to highlight crowd funding efforts that I feel are deserving of your attention. Today, I\u2019d like to point you to a project called Star Traders, currently in the midst of its Kickstarter campaign. Another space game? Yes. And like a lot of the games I love, it\u2019s set in a distant future filled with starships, intergalactic trading and epic heroes. Unlike other projects I\u2019ve written about, though, Star Trades doesn\u2019t\u2019 need an overclocked CPU or the hottest graphics card\u2026 because it\u2019s a board game!\n\nStar Traders follows the grand tradition of games like Risk and Solarquest by aiming straight at the heart of good game design: it\u2019s simple to play but frustratingly difficult to master. The game is designed to function at a number of different levels, with the end result being a range of game types that will appeal to every skill level. With the most basic rule set, Star Trader can be enjoyed in an hour by all ages, while using the most complex options can make for the kind of legendary all-night game sessions that define the hobby.\n\nMany of you already know the Star Citizen connection: the game\u2019s creators, David Ladyman and Ryan Archer, have done master-class work in helping create our \u2018Verse these past three years. David has been responsible for putting together our brochures, manuals and magazine, and Ryan is the artist behind many of our blueprint images and a lot of what appears in Jump Point (his UEE squadron patches are a particular favorite of mine.) I\u2019ve also had the privilege of working with David on almost every title I did at Origin and on the Wing Commander film (he put together a technical manual published alongside the movie.) You can read more about David and his extensive history making games here.\n\nI mention that connection because I believe it\u2019s a key element of crowd funding: supporting good people. I can tell you from many years of experience that David (and Ryan) will go above and beyond to make their dream a reality, and that they\u2019re true artists: interested in creating something new that others will enjoy. They\u2019ve also scattered some Star Citizen Easter eggs in the game itself\u2026 and even asked Sandi and I to appear as characters. Good people, good game design and a desire to make something great. What better combination could there be? I\u2019m eager to get my own copy and I encourage you to check out their video below, visit their project page and consider pledging if you enjoy great board games!\n\n\u2014 Chris Roberts\n\nP.S. \u2013 Don\u2019t worry, David and Ryan aren\u2019t going anywhere! Their work on Star Citizen happens on a contract basis, and so they\u2019ll continue delivering Jump Point and all the art you\u2019ve come to know. We don\u2019t have any stake in Star Traders, but I know that it\u2019s always best to let creative people pursue their dreams!","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nWie Sie wissen, m\u00f6chte ich diesen Raum nutzen, um die Bem\u00fchungen zur Finanzierung der Menge hervorzuheben, die meiner Meinung nach Ihre Aufmerksamkeit verdienen. Heute m\u00f6chte ich Sie auf ein Projekt namens Star Traders hinweisen, das sich derzeit inmitten seiner Kickstarter-Kampagne befindet. Noch ein Weltraumspiel? Ja. Und wie viele der Spiele, die ich liebe, spielt es in einer fernen Zukunft, gef\u00fcllt mit Raumschiffen, intergalaktischem Handel und epischen Helden. Im Gegensatz zu anderen Projekten, \u00fcber die ich geschrieben habe, braucht Star Trades jedoch keine \u00fcbertaktete CPU oder die hei\u00dfeste Grafikkarte.... weil es ein Brettspiel ist!\n\nStar Traders folgt der gro\u00dfen Tradition von Spielen wie Risk und Solarquest, indem es direkt auf das Herzst\u00fcck eines guten Spieldesigns setzt: Es ist einfach zu spielen, aber frustrierend schwer zu meistern. Das Spiel ist so konzipiert, dass es auf verschiedenen Ebenen funktioniert, wobei das Endergebnis eine Reihe von Spieltypen ist, die f\u00fcr jede K\u00f6nnerstufe geeignet sind. Mit dem grundlegendsten Regelsatz kann Star Trader von jedem Alter in einer Stunde genossen werden, w\u00e4hrend die Verwendung der komplexesten Optionen f\u00fcr die Art von legend\u00e4ren n\u00e4chtlichen Spielsitzungen sorgen kann, die das Hobby definieren.\n\nViele von euch kennen die Star Citizen-Verbindung bereits: Die Entwickler des Spiels, David Ladyman und Ryan Archer, haben Meisterleistungen erbracht, um unseren Vers in den letzten drei Jahren zu schaffen. David war verantwortlich f\u00fcr die Zusammenstellung unserer Brosch\u00fcren, Handb\u00fccher und Zeitschriften, und Ryan ist der K\u00fcnstler hinter vielen unserer Blaupausenbilder und vielem, was in Jump Point erscheint (seine UEE-Staffel-Patches sind ein besonderer Favorit von mir.) Ich hatte auch das Privileg, mit David an fast jedem Titel zu arbeiten, den ich in Origin gemacht habe, und an dem Wing Commander-Film (er hat ein technisches Handbuch zusammengestellt, das neben dem Film ver\u00f6ffentlicht wurde.) Sie k\u00f6nnen hier mehr \u00fcber David und seine umfangreiche Geschichte bei Spielen lesen.\n\nIch erw\u00e4hne diese Verbindung, weil ich glaube, dass sie ein Schl\u00fcsselelement der Massenfinanzierung ist: die Unterst\u00fctzung guter Menschen. Ich kann Ihnen aus langj\u00e4hriger Erfahrung sagen, dass David (und Ryan) \u00fcber das hinausgehen werden, um ihren Traum zu verwirklichen, und dass sie wahre K\u00fcnstler sind: interessiert daran, etwas Neues zu schaffen, das andere genie\u00dfen werden. Sie haben auch einige Stern-B\u00fcrger-Ostereier im Spiel selbst verstreut.... und sogar Sandi und mich gebeten, als Charaktere aufzutreten. Gute Leute, gutes Spieldesign und der Wunsch, etwas Gro\u00dfartiges zu schaffen. Welche bessere Kombination k\u00f6nnte es geben? Ich bin begierig darauf, mein eigenes Exemplar zu bekommen und ich ermutige dich, ihr Video unten zu sehen, ihre Projektseite zu besuchen und zu \u00fcberlegen, ob du etwas versprechen kannst, wenn du gro\u00dfartige Brettspiele magst!\n\n- Chris Roberts\n\nP.S. - Keine Sorge, David und Ryan gehen nirgendwo hin! Ihre Arbeit an Star Citizen erfolgt auf Vertragsbasis, und so werden sie weiterhin Jump Point und all die Kunstwerke liefern, die Sie kennengelernt haben. Wir haben keine Beteiligung an Star Traders, aber ich wei\u00df, dass es immer das Beste ist, kreative Menschen ihre Tr\u00e4ume verfolgen zu lassen!","zh_CN":"Greetings Citizens,\nAs you know, I like to use this space to highlight crowd funding efforts that I feel are deserving of your attention. Today, I\u2019d like to point you to a project called Star Traders, currently in the midst of its Kickstarter campaign. Another space game? Yes. And like a lot of the games I love, it\u2019s set in a distant future filled with starships, intergalactic trading and epic heroes. Unlike other projects I\u2019ve written about, though, Star Trades doesn\u2019t\u2019 need an overclocked CPU or the hottest graphics card\u2026 because it\u2019s a board game!\n\nStar Traders follows the grand tradition of games like Risk and Solarquest by aiming straight at the heart of good game design: it\u2019s simple to play but frustratingly difficult to master. The game is designed to function at a number of different levels, with the end result being a range of game types that will appeal to every skill level. With the most basic rule set, Star Trader can be enjoyed in an hour by all ages, while using the most complex options can make for the kind of legendary all-night game sessions that define the hobby.\n\nMany of you already know the Star Citizen connection: the game\u2019s creators, David Ladyman and Ryan Archer, have done master-class work in helping create our \u2018Verse these past three years. David has been responsible for putting together our brochures, manuals and magazine, and Ryan is the artist behind many of our blueprint images and a lot of what appears in Jump Point (his UEE squadron patches are a particular favorite of mine.) I\u2019ve also had the privilege of working with David on almost every title I did at Origin and on the Wing Commander film (he put together a technical manual published alongside the movie.) You can read more about David and his extensive history making games here.\n\nI mention that connection because I believe it\u2019s a key element of crowd funding: supporting good people. I can tell you from many years of experience that David (and Ryan) will go above and beyond to make their dream a reality, and that they\u2019re true artists: interested in creating something new that others will enjoy. They\u2019ve also scattered some Star Citizen Easter eggs in the game itself\u2026 and even asked Sandi and I to appear as characters. Good people, good game design and a desire to make something great. What better combination could there be? I\u2019m eager to get my own copy and I encourage you to check out their video below, visit their project page and consider pledging if you enjoy great board games!\n\n\u2014 Chris Roberts\n\nP.S. \u2013 Don\u2019t worry, David and Ryan aren\u2019t going anywhere! Their work on Star Citizen happens on a contract basis, and so they\u2019ll continue delivering Jump Point and all the art you\u2019ve come to know. We don\u2019t have any stake in Star Traders, but I know that it\u2019s always best to let creative people pursue their dreams!"},"links_count":3,"comment_count":53,"created_at":"2016-03-16T00:00:00+00:00","created_at_human":"10 years ago"},"meta":{"processed_at":"2026-05-08 14:56:04","valid_relations":["images","links"],"prev_id":15245,"next_id":15247}}