{"data":{"id":15274,"title":"Careers : Intergalactic Food Delivery","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/15274-Careers-Intergalactic-Food-Delivery","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/15274","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/15274","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":4760,"name":"IMG_Banner.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/8bnghisiau7par\/source\/IMG_Banner.jpg","alt":"","size":285100,"mime_type":"image\/jpeg","last_modified":"2016-03-31T14:18:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4760","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4760\/similar"},{"id":4761,"name":"BigBenny_Menu.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/28pp7z2q09qvqr\/source\/BigBenny_Menu.png","alt":"","size":283411,"mime_type":"image\/png","last_modified":"2016-03-31T14:18:44+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4761","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4761\/similar"},{"id":4762,"name":"Benny_video_Banner1.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/er1t1zfnmhh2ar\/source\/Benny_video_Banner1.png","alt":"","size":962114,"mime_type":"image\/png","last_modified":"2016-03-31T15:01:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4762","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4762\/similar"},{"id":4763,"name":"ScreenShot0000.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xussas694tmzqr\/source\/ScreenShot0000.jpg","alt":"","size":457856,"mime_type":"image\/jpeg","last_modified":"2016-04-01T16:15:10+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4763","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4763\/similar"},{"id":4764,"name":"ScreenShot0001.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/d1m77vwfx9j4vr\/source\/ScreenShot0001.jpg","alt":"","size":854680,"mime_type":"image\/jpeg","last_modified":"2016-04-01T16:14:38+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4764","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4764\/similar"},{"id":4765,"name":"ScreenShot0002.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/628qyf47wer9yr\/source\/ScreenShot0002.jpg","alt":"","size":314584,"mime_type":"image\/jpeg","last_modified":"2016-04-01T16:14:06+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4765","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4765\/similar"},{"id":4766,"name":"ScreenShot0004.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/p5mxyl0mhqfbtr\/source\/ScreenShot0004.jpg","alt":"","size":849802,"mime_type":"image\/jpeg","last_modified":"2016-04-01T16:13:33+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4766","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4766\/similar"},{"id":4767,"name":"ScreenShot0007.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/junot41rn1bt8r\/source\/ScreenShot0007.jpg","alt":"","size":644065,"mime_type":"image\/jpeg","last_modified":"2016-04-01T16:13:00+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4767","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4767\/similar"},{"id":4768,"name":"ScreenShot0008.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/7aup5wvm9jly3r\/source\/ScreenShot0008.jpg","alt":"","size":1099151,"mime_type":"image\/jpeg","last_modified":"2016-04-01T16:12:27+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4768","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4768\/similar"},{"id":4769,"name":"No_corn.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/oj7pz665dmzv8r\/source\/No_corn.png","alt":"Corn knows what it did.","size":120407,"mime_type":"image\/png","last_modified":"2016-04-01T13:35:57+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4769","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4769\/similar"},{"id":4770,"name":"Bbreliant.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ur7kwwgr66iv5r\/source\/Bbreliant.png","alt":"","size":557013,"mime_type":"image\/png","last_modified":"2016-03-31T18:21:52+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4770","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4770\/similar"},{"id":22564,"name":"Menu_Open_01.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/vxtiv8t8okl7vr\/source\/Menu_Open_01.jpg","alt":"","size":169324,"mime_type":"image\/jpeg","last_modified":"2016-03-31T14:17:54+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22564","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22564\/similar"},{"id":22565,"name":"Menu_Open_02.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/8zli23edddasrr\/source\/Menu_Open_02.jpg","alt":"","size":354607,"mime_type":"image\/jpeg","last_modified":"2016-03-31T14:17:39+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22565","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22565\/similar"},{"id":22566,"name":"New_Menu_Page.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/acwpoaviu4hsrr\/source\/New_Menu_Page.jpg","alt":"","size":354819,"mime_type":"image\/jpeg","last_modified":"2016-04-01T13:35:43+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22566","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22566\/similar"},{"id":22567,"name":"Menu_Open_03.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ziidzz4phu8t0r\/source\/Menu_Open_03.jpg","alt":"","size":207975,"mime_type":"image\/jpeg","last_modified":"2016-03-31T14:17:23+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22567","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22567\/similar"},{"id":22568,"name":"Benny_sprite.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/wlb2qtsp2vu1hr\/source\/Benny_sprite.png","alt":"","size":54145,"mime_type":"image\/png","last_modified":"2016-03-31T15:12:26+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22568","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22568\/similar"},{"id":22569,"name":"Magazine_lines.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/7ec4e0szdzochr\/source\/Magazine_lines.png","alt":"","size":6679,"mime_type":"image\/png","last_modified":"2016-03-31T14:18:21+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22569","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22569\/similar"}],"images_count":17,"translations":{"en_EN":"\u201cWith the gentle tap of a missile, the Vanduul fighter blocking my path shattered into a trillion pieces. I took a brief moment of satisfaction as the once-proud Blade\u2019s atmosphere lit up with a distinctive, instantaneous flash. A bold attacker as any I\u2019d encountered, for sure, and a sentient life cut short. But it was him or me, and I couldn\u2019t stop to grieve over a monster set on pillaging my precious cargo. I punched my throttle, sending my Retaliator bomber ahead full and then glanced at my mission computer: blast damage to all my armor, a rear hull fracture preparing to become a breach, a loose missile on pylon three that needs to be ejected. Damn, they hit me harder than I realized. Then I saw the timer: five minutes, fifteen seconds. This was going to be a rough one: if I couldn\u2019t make the drop on time, the pizza would be free.\u201d -Captain Ronald \u201cDagger\u201d Gourami, SS Pepperoni Princess\n\nGreetings, Citizens!\nOne thing we\u2019ve learned in the past three years is that Star Citizen backers have unstoppable hungers. We\u2019re talking about an enduring hunger for space combat, for exploration, for trading, for building their own stories in the universe we\u2019re creating. It\u2019s that hunger that has made the game possible\u2026 and now we\u2019re going one step further. Because when you really drill down, there\u2019s one hunger that\u2019s even more important than all of these others put together: a hunger for hunger. That\u2019s why we\u2019re proud to announce that Star Citizen\u2019s next career will be: food.\n\nOf course, that makes perfect sense, you say. But how do we introduce food into a game with a very specific set of existing mechanics, most of which are based on the far less interesting experiences of visceral space combat action and futuristic sci-fi adventure? The answer is that we need to change the status quo, and to do that we have invested significant time and energy into rebuilding how Star Citizen integrates food on the most base level. The result of this system is a magnificent new core mechanic: GRUBBY HANDS. Grubby Hands is a complete, immersive technology system that accounts for meal development, preparation, delivery and more. What\u2019s more, Grubby Hands functions alongside our existing physics grid tech, meaning that the game has the ability to do everything from flip pancakes at zero G to broil a steak at the center of a neutron star.\n\nESTIMATED DELIVERY: 2944. 2945. 2946.\n\nSidebar : Useless Design Table\nHam 13m 2 SCU Beef RED 42 Idris Pocket Carrier REDACTED 888 TOMATO Null Space Sandwich Manipulation\/Customization Technology\nAs many of you know, the stock CryEngine includes only limited built-in options for sandwich customization. And for an ordinary game, that\u2019s fine. Titles like RISE: Son of Rome rarely need to render a sandwhich or a burger with more than four layers (a primary meat item, or PMI, a standard topping (ST) and two mirrored bread items (in game development parlance, Exterior Bakeslots.) For Star Citizen, however, we want to give players the immersive freedom to immerse themselves in limitless sandwich possibilities. Imagine a game in which you can build a hamburger with double the meat, an egg salad sandwich with two kinds of cheese or even roll your own wrap. Thanks to the efforts of our procedural technology team, it\u2019s all possible.\n\nWhat allows this immersive system to function is a highly complex (and very immersive) system of taste-nodes. No longer must a sandwich be built around a single PMI, or limited to inside a pair of Exterior Bakeslot containers. Instead, individual nodes featuring 64-bit precision will allow almost infinite combinations. Individual sub-items are given node markers and are then passed to the client to render on the fly; where previous games would have seen a sudden framerate drop trying to render, say, a slice of eggplant, Star Citizen shines. Thanks to an in-game mobiglas app tie-in, these infinite components can be classified, organized and positioned (with maximum immersion.)\n\nAnd looking forward (and not to blow your mind all at once) we\u2019re happy to say that this technology is NOT limited to sandwiches. Pizza toppings, fry frying, pancake mixing and even the French Toast Process (FTP) can be accurately simulated to within 1\/100th of an immersion unit.\n\nIMPORTANT NOTE: corn is not and will not be supported.\n\nDelivery Career\nDesigning your own sandwiches is great, we know\u2026 but like the saying goes, a sandwich is meaningless until you do something with it. Star Citizen is a game about space travel, so it would not do to simply make you some sort of sandwich gardener. Space food must tie directly to the game\u2019s overall economy system, and we must give our many culinary-minded players an endgame. To that point, we have created an immersive career concept that we believe will carry all of our work to the next level. The system, developed by our top designers over the course of months of debate and discussion to try and create the most immersive possible food career, is as follows:\n\nYou put the food in your spaceship.\n\nYou take the food somewhere and give it to someone.\n\nBalance Updates\nIn order to best support the immersive new Grubby Hands mechanics and our general change of direction, the following changes will be made to Star Citizen\u2019s concepts: The MISC Starfarer can now carry up to 50,000 STU (Standard Tasty Units) of marinara.\n\nSquadron 42 is henceforth renamed Squadron 57, as a nod to the many varieties of sauces available to the player during the campaign.\n\nThe Drake Herald\u2019s internal computer core has been replaced with a traveling oven capable of keeping pizzas hot and fresh in the deepest space (except stuffed crust, which gets weird when you reheat it.)\n\nThe M50 is now the Mmmmmm50, and we\u2019re lovin\u2019 it.\n\nThe Vanduul Blade, Scythe and Glaive are just three parts of an extraordinary nine-piece Vanduul Cutlery Set, available for a limited time for just three monthly installments of $59.99, plus shipping and handling. At that price, are we insane? Stocks are limited and operators are standing by!\n\nThe Shubin Mining Station is now a Shubin-N-Out Burger restaurant.\n\nSomething funny with the Gladiator, I guess.\n\nThe Carrack is now a kind of salad.\n\nA fresh slice ham counts as a pet.\n\nPlayers will have the option of collecting all five of the Banu Mother Sauces, which can be harvested from the distinctive sauce-glands of a Banu hive mother.\n\nThe Retaliator remains unchanged, with the exception of being renamed the RetalEATor.","de_DE":"\"Mit dem sanften Schlag einer Rakete zerbrach der Vanduul-K\u00e4mpfer, der meinen Weg blockierte, in Billionen St\u00fccke. Ich nahm mir einen kurzen Moment der Zufriedenheit, als die Atmosph\u00e4re des einst stolzen Blade mit einem unverwechselbaren, sofortigen Blitz erhellte. Ein mutiger Angreifer wie jeder andere, dem ich begegnet war, war sicher, und ein f\u00fchlendes Leben verk\u00fcrzte sich. Aber es war er oder ich, und ich konnte nicht aufh\u00f6ren, \u00fcber ein Monster zu trauern, das meine kostbare Fracht pl\u00fcndern wollte. Ich dr\u00fcckte das Gaspedal, schickte meinen Vergeltungsbomber voll vorw\u00e4rts und blickte dann auf meinen Missionscomputer: Explosionsschaden an meiner gesamten R\u00fcstung, ein Hinterh\u00fcllenbruch, der sich darauf vorbereitet, zu einem Bruch zu werden, eine lose Rakete auf Pylon drei, die ausgeworfen werden muss. Verdammt, sie schlugen mich h\u00e4rter, als ich dachte. Dann sah ich den Timer: f\u00fcnf Minuten, f\u00fcnfzehn Sekunden. Das w\u00fcrde hart werden: Wenn ich es nicht rechtzeitig schaffen w\u00fcrde, w\u00e4re die Pizza kostenlos.\"\n\nKapit\u00e4n Ronald \"Dolch\" Gourami, SS Pepperoni Prinzessin\n\nSeid gegr\u00fc\u00dft, B\u00fcrger!\nEine Sache, die wir in den letzten drei Jahren gelernt haben, ist, dass Star Citizen Geldgeber unaufhaltsam hungern. Wir sprechen von einem anhaltenden Hunger nach Weltraumkampf, nach Erforschung, nach Handel, nach eigenen Geschichten in dem Universum, das wir erschaffen. Es ist dieser Hunger, der das Spiel m\u00f6glich gemacht hat.... und jetzt gehen wir einen Schritt weiter. Denn wenn man wirklich nachforscht, gibt es einen Hunger, der noch wichtiger ist als all die anderen zusammen: den Hunger nach Hunger. Deshalb sind wir stolz darauf, Ihnen mitteilen zu k\u00f6nnen, dass Star Citizen's n\u00e4chste Karriere sein wird: Essen.\n\nNat\u00fcrlich macht das absolut Sinn, sagst du. Aber wie k\u00f6nnen wir Essen in ein Spiel mit einer sehr spezifischen Reihe von existierenden Mechaniken einf\u00fchren, von denen die meisten auf den weit weniger interessanten Erfahrungen mit viszeraler Weltraumkampf-Action und futuristischem Sci-Fi-Abenteuer basieren? Die Antwort ist, dass wir den Status quo \u00e4ndern m\u00fcssen, und dazu haben wir viel Zeit und Energie in den Wiederaufbau investiert, wie Star Citizen Lebensmittel auf der einfachsten Ebene integriert. Das Ergebnis dieses Systems ist eine gro\u00dfartige neue Kernmechanik: GRUBBY HANDS. Grubby Hands ist ein komplettes, immersives Technologiesystem, das die Entwicklung, Zubereitung, Lieferung und vieles mehr von Mahlzeiten umfasst. Dar\u00fcber hinaus funktioniert Grubby Hands neben unserer bestehenden Physik-Grid-Technologie, was bedeutet, dass das Spiel die F\u00e4higkeit hat, alles zu tun, von Flip-Pfannkuchen bei Null G bis hin zum Grillen eines Steaks im Zentrum eines Neutronensterns.\n\nGESCH\u00c4TZTE LIEFERUNG: 2944. 2945. 2946.\n\nSidebar: Unn\u00f6tige Design-Tabelle\nSchinken 13m 2 SCU Rindfleisch ROT 42 Idris Taschentr\u00e4ger REDACTED 888 TOMATO Null Space Sandwich Manipulation\/Kundenspezifische Technologie\nWie viele von Ihnen wissen, verf\u00fcgt die CryEngine auf Lager nur \u00fcber begrenzte integrierte Optionen f\u00fcr die Sandwich-Anpassung. Und f\u00fcr ein gew\u00f6hnliches Spiel ist das in Ordnung. Titel wie RISE: Son of Rome m\u00fcssen selten einen Sand oder einen Burger mit mehr als vier Schichten (ein prim\u00e4res Fleischst\u00fcck oder PMI, eine Standardbelag (ST) und zwei gespiegelte Brotelemente (in der Sprache der Spieleentwicklung, Exterior Bakeslots) rendern. F\u00fcr Star Citizen wollen wir den Spielern jedoch die immersive Freiheit geben, sich in grenzenlose Sandwich-M\u00f6glichkeiten zu vertiefen. Stellen Sie sich ein Spiel vor, in dem Sie einen Hamburger mit doppeltem Fleisch, ein Eiersalat-Sandwich mit zwei K\u00e4sesorten oder sogar Ihre eigene Wrap bauen k\u00f6nnen. Dank der Bem\u00fchungen unseres verfahrenstechnischen Teams ist das alles m\u00f6glich.\n\nWas dieses immersive System funktionieren l\u00e4sst, ist ein hochkomplexes (und sehr immersives) System von Geschmacksknoten. Ein Sandwich darf nicht mehr um ein einzelnes PMI herum aufgebaut werden oder sich auf das Innere eines Paares von Exterior Bakeslot-Containern beschr\u00e4nken. Stattdessen erm\u00f6glichen einzelne Knoten mit 64-Bit-Pr\u00e4zision nahezu unbegrenzte Kombinationen. Einzelne Unterpositionen erhalten Knotenmarkierungen und werden dann an den Client weitergeleitet, um on the fly zu rendern; wo fr\u00fchere Spiele einen pl\u00f6tzlichen Framerateabfall gesehen h\u00e4tten, der versucht h\u00e4tte, beispielsweise ein St\u00fcck Aubergine zu rendern, leuchtet Star Citizen. Dank einer Anbindung an eine In-Game-Mobiglas-App k\u00f6nnen diese unendlichen Komponenten klassifiziert, organisiert und positioniert werden (mit maximaler Immersion.).\n\nUnd wir freuen uns, Ihnen sagen zu k\u00f6nnen, dass diese Technologie NICHT auf Sandwiches beschr\u00e4nkt ist. Pizzabel\u00e4ge, Frittieren, Pfannkuchenmischung und sogar der French Toast Process (FTP) k\u00f6nnen bis auf ein Hundertstel einer Immersionseinheit genau simuliert werden.\n\nWICHTIGER HINWEIS: Mais wird nicht unterst\u00fctzt und wird auch nicht unterst\u00fctzt.\n\nLieferkarriere\nDas Entwerfen eigener Sandwiches ist gro\u00dfartig, das wissen wir.... aber wie das Sprichwort sagt, ist ein Sandwich bedeutungslos, bis man etwas damit macht. Star Citizen ist ein Spiel \u00fcber Raumfahrt, also w\u00fcrde es nicht ausreichen, dich einfach zu einer Art Sandwich-G\u00e4rtner zu machen. Weltraumessen muss direkt mit dem gesamten Wirtschaftssystem des Spiels verbunden sein, und wir m\u00fcssen unseren vielen kulinarischen Spielern ein Endspiel geben. Bis zu diesem Zeitpunkt haben wir ein immersives Karrierekonzept entwickelt, von dem wir glauben, dass es unsere gesamte Arbeit auf die n\u00e4chste Ebene bringen wird. Das System, das von unseren Top-Designern im Laufe der monatelangen Diskussionen und Diskussionen entwickelt wurde, um zu versuchen, die bestm\u00f6gliche Lebensmittelkarriere zu schaffen, lautet wie folgt:\n\nDu hast das Essen in dein Raumschiff gesteckt. Du nimmst das Essen irgendwo hin und gibst es jemandem. Saldoaktualisierungen\nUm die immersive neue Grubby Hands Mechanik und unseren allgemeinen Richtungswechsel bestm\u00f6glich zu unterst\u00fctzen, werden die folgenden \u00c4nderungen an den Konzepten von Star Citizen vorgenommen:\n\n\nDer MISC Starfarer kann nun bis zu 50.000 STU (Standard Tasty Units) Marinara tragen. Staffel 42 wird fortan in Staffel 57 umbenannt, als Nicken zu den vielen verschiedenen Saucen, die dem Spieler w\u00e4hrend der Kampagne zur Verf\u00fcgung stehen. Der interne Computerkern des Drake Herald wurde durch einen Reisebackofen ersetzt, der in der Lage ist, Pizzen im tiefsten Raum hei\u00df und frisch zu halten (au\u00dfer gef\u00fcllter Kruste, die beim Aufw\u00e4rmen seltsam wird). Der M50 ist jetzt der Mmmmmm50, und wir lieben ihn. Die Vanduul Blade, Scythe und Glaive sind nur drei Teile eines au\u00dfergew\u00f6hnlichen neunteiligen Vanduul Besteck-Sets, das f\u00fcr eine begrenzte Zeit f\u00fcr nur drei Monatsraten von 59,99 $ plus Versandkosten erh\u00e4ltlich ist. Zu diesem Preis, sind wir verr\u00fcckt? Die Best\u00e4nde sind begrenzt und die Bediener stehen bereit! Die Shubin Mining Station ist heute ein Shubin-N-Out Burger Restaurant. Etwas Lustiges mit dem Gladiator, sch\u00e4tze ich. Der Carrack ist heute eine Art Salat. Ein frischer Schinken in Scheiben gilt als Haustier. Die Spieler haben die M\u00f6glichkeit, alle f\u00fcnf Banu-Mutter-Saucen zu sammeln, die aus den charakteristischen Saucen einer Banu-Bienenstockmutter gewonnen werden k\u00f6nnen. Der Retaliator bleibt unver\u00e4ndert, mit Ausnahme der Umbenennung in RetalEATor.","zh_CN":"\u201cWith the gentle tap of a missile, the Vanduul fighter blocking my path shattered into a trillion pieces. I took a brief moment of satisfaction as the once-proud Blade\u2019s atmosphere lit up with a distinctive, instantaneous flash. A bold attacker as any I\u2019d encountered, for sure, and a sentient life cut short. But it was him or me, and I couldn\u2019t stop to grieve over a monster set on pillaging my precious cargo. I punched my throttle, sending my Retaliator bomber ahead full and then glanced at my mission computer: blast damage to all my armor, a rear hull fracture preparing to become a breach, a loose missile on pylon three that needs to be ejected. Damn, they hit me harder than I realized. Then I saw the timer: five minutes, fifteen seconds. This was going to be a rough one: if I couldn\u2019t make the drop on time, the pizza would be free.\u201d -Captain Ronald \u201cDagger\u201d Gourami, SS Pepperoni Princess\n\nGreetings, Citizens!\nOne thing we\u2019ve learned in the past three years is that Star Citizen backers have unstoppable hungers. We\u2019re talking about an enduring hunger for space combat, for exploration, for trading, for building their own stories in the universe we\u2019re creating. It\u2019s that hunger that has made the game possible\u2026 and now we\u2019re going one step further. Because when you really drill down, there\u2019s one hunger that\u2019s even more important than all of these others put together: a hunger for hunger. That\u2019s why we\u2019re proud to announce that Star Citizen\u2019s next career will be: food.\n\nOf course, that makes perfect sense, you say. But how do we introduce food into a game with a very specific set of existing mechanics, most of which are based on the far less interesting experiences of visceral space combat action and futuristic sci-fi adventure? The answer is that we need to change the status quo, and to do that we have invested significant time and energy into rebuilding how Star Citizen integrates food on the most base level. The result of this system is a magnificent new core mechanic: GRUBBY HANDS. Grubby Hands is a complete, immersive technology system that accounts for meal development, preparation, delivery and more. What\u2019s more, Grubby Hands functions alongside our existing physics grid tech, meaning that the game has the ability to do everything from flip pancakes at zero G to broil a steak at the center of a neutron star.\n\nESTIMATED DELIVERY: 2944. 2945. 2946.\n\nSidebar : Useless Design Table\nHam 13m 2 SCU Beef RED 42 Idris Pocket Carrier REDACTED 888 TOMATO Null Space Sandwich Manipulation\/Customization Technology\nAs many of you know, the stock CryEngine includes only limited built-in options for sandwich customization. And for an ordinary game, that\u2019s fine. Titles like RISE: Son of Rome rarely need to render a sandwhich or a burger with more than four layers (a primary meat item, or PMI, a standard topping (ST) and two mirrored bread items (in game development parlance, Exterior Bakeslots.) For Star Citizen, however, we want to give players the immersive freedom to immerse themselves in limitless sandwich possibilities. Imagine a game in which you can build a hamburger with double the meat, an egg salad sandwich with two kinds of cheese or even roll your own wrap. Thanks to the efforts of our procedural technology team, it\u2019s all possible.\n\nWhat allows this immersive system to function is a highly complex (and very immersive) system of taste-nodes. No longer must a sandwich be built around a single PMI, or limited to inside a pair of Exterior Bakeslot containers. Instead, individual nodes featuring 64-bit precision will allow almost infinite combinations. Individual sub-items are given node markers and are then passed to the client to render on the fly; where previous games would have seen a sudden framerate drop trying to render, say, a slice of eggplant, Star Citizen shines. Thanks to an in-game mobiglas app tie-in, these infinite components can be classified, organized and positioned (with maximum immersion.)\n\nAnd looking forward (and not to blow your mind all at once) we\u2019re happy to say that this technology is NOT limited to sandwiches. Pizza toppings, fry frying, pancake mixing and even the French Toast Process (FTP) can be accurately simulated to within 1\/100th of an immersion unit.\n\nIMPORTANT NOTE: corn is not and will not be supported.\n\nDelivery Career\nDesigning your own sandwiches is great, we know\u2026 but like the saying goes, a sandwich is meaningless until you do something with it. Star Citizen is a game about space travel, so it would not do to simply make you some sort of sandwich gardener. Space food must tie directly to the game\u2019s overall economy system, and we must give our many culinary-minded players an endgame. To that point, we have created an immersive career concept that we believe will carry all of our work to the next level. The system, developed by our top designers over the course of months of debate and discussion to try and create the most immersive possible food career, is as follows:\n\nYou put the food in your spaceship.\n\nYou take the food somewhere and give it to someone.\n\nBalance Updates\nIn order to best support the immersive new Grubby Hands mechanics and our general change of direction, the following changes will be made to Star Citizen\u2019s concepts: The MISC Starfarer can now carry up to 50,000 STU (Standard Tasty Units) of marinara.\n\nSquadron 42 is henceforth renamed Squadron 57, as a nod to the many varieties of sauces available to the player during the campaign.\n\nThe Drake Herald\u2019s internal computer core has been replaced with a traveling oven capable of keeping pizzas hot and fresh in the deepest space (except stuffed crust, which gets weird when you reheat it.)\n\nThe M50 is now the Mmmmmm50, and we\u2019re lovin\u2019 it.\n\nThe Vanduul Blade, Scythe and Glaive are just three parts of an extraordinary nine-piece Vanduul Cutlery Set, available for a limited time for just three monthly installments of $59.99, plus shipping and handling. At that price, are we insane? Stocks are limited and operators are standing by!\n\nThe Shubin Mining Station is now a Shubin-N-Out Burger restaurant.\n\nSomething funny with the Gladiator, I guess.\n\nThe Carrack is now a kind of salad.\n\nA fresh slice ham counts as a pet.\n\nPlayers will have the option of collecting all five of the Banu Mother Sauces, which can be harvested from the distinctive sauce-glands of a Banu hive mother.\n\nThe Retaliator remains unchanged, with the exception of being renamed the RetalEATor."},"links_count":0,"comment_count":502,"created_at":"2016-04-01T00:00:00+00:00","created_at_human":"10 years ago"},"meta":{"processed_at":"2026-05-18 02:44:25","valid_relations":["images","links"],"prev_id":15273,"next_id":15275}}