{"data":{"id":15358,"title":"Q&A: Drake Buccaneer - Part I","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/15358-Q-A-Drake-Buccaneer-Part-I","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/15358","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/15358","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":4889,"name":"Bucci-Hull-Raid-Final.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/46xwt25tscrn7r\/source\/Bucci-Hull-Raid-Final.jpg","alt":"","size":3169284,"mime_type":"image\/jpeg","last_modified":"2016-05-27T16:28:41+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4889","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/4889\/similar"},{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":19,"translations":{"en_EN":"\u201cThe \u2018verse keeps getting bigger, but some things never change. Whatever you got, no matter how much or how little, there\u2019s always someone waiting to take it from you. You either let it happen or you fight. Don\u2019t know about you, but I\u2019m damn well gonna fight.\u201d\n- Dosh Mallory, famed frontiersman, 2656\n\nGreetings Citizens,\nAnother Concept Sale, another Question & Answer session. Since Friday, we\u2019ve been collecting questions from the dedicated Q&A post here and today our designers working on the ship will answer 11 questions for the community. Tune back in this Friday to see the answers to 10 more questions.\n\nDrake Interplanetary builds starships for the way you live, and we are pleased to add the Buccaneer to our expanding lineup of craft offered to legitimate businesses in human space. Intended to complement the Cutlass\/Caterpillar system, the Buccaneer was developed based on careful examination of actual after-action reports and extensive pilot feedback. What did all of our research tell us? You want a ship that can maneuver and pack a punch without breaking the bank.\n\nSpecial thanks to Matt Sherman for taking the time to answer these questions for us.\n\nThe original blueprint that was released has been updated to the image above due to having some inaccurate information in the chart. Blame Lando for not updating the temp version to the final version. <3\n\nQuestion & Answer\nHow is the Buccaneer expected to perform in combat, compared to other ships?\nBuilt to hit above its weight-class, the Buccaneer brings a notably more potent gun-loadout to lighter ships like the Avenger and the Gladius. Beyond this the Buccaneer would be about the same if not slightly weaker in durability compared to the F7C Hornet. Against something like the F7C-M, the Buccaneer would definitely be less durable, though able to bring a comparable gun-loadout. Matched up against a Sabre, while it would have comparable guns, the Sabre would definitely have the stronger Missile loadout, hull durability, and be emitting notably less signature than a Buccaneer. Compared to something like a 325a, it would be able to deliver a heavier hit, but lacks any of the interior accommodations the 300-series provides.\n\nIs there a bed on board the ship? If not, will we be able to add one eventually using the modular components mechanics?\nNo, the Buccaneer is not designed for live-in operations and will not have any sort of dedicated bed\/sleeping area.\n\nDoes the Buccaneer have Quantum Drive? Jump Drive?\nIt has a Quantum Drive stock, though we\u2019re still undetermined if it will also include the Jump Drive attachment as stock equipment. If it doesn\u2019t, you will absolutely be able to buy\/install one to make the Buccaneer fully Jump-Capable.\n\nAre the S1 pylon mounts meant to take guided missiles or dumbfire rockets?\nThe S1 mounts will be capable of firing full guidance missiles. While the exact count in the launchers may vary from the concept (currently shows 12 total) into the working ship, they will be a part of the Buccaneer\u2019s combat-toolkit.\n\nDoes zero actually mean zero in regards to cargo? Or can we still smuggle some small capacity of cargo? Trinkets? Small treasures?\nZero is zero, there is no latent cargo capacity to the Buccaneer. We are actively planning out how we want Smuggling mechanics to work, but those wouldn\u2019t be ship-specific aspects, and any form of storage they would offer will come at a direct trade-off.\n\nWill having this ship (or any Drake ship for that matter) inherit any negative faction points by default due to the manufacturer reputation?\nNo, overall, Drake is still seen as a reputable manufacturer, regardless of what purposes their clients decided to put their ships into. They won\u2019t be subjected to a back-end systemic bias or penalty just for owning one.\n\nWill there be any bonus\/advantage to using this ship in conjunction with other Drake ships? (i.e. easier docking\/refueling\/etc.)\nNo, there wouldn\u2019t be any raw statistical advantages to flying the Buccaneer with other Drake ships. While we want the Drake line to work and feel like a family of ships, you should still feel like you can get the most out of your ship without being forced to fly with a specific composition.\n\nCan we replace the bottom turret with any other equipment, possibly for cargo, electronic warfare, or interdiction?\nWe\u2019re definitely looking into a few other equipment options for the S4 hardpoint, including an Interdiction-specific weapon, but at this time, those are still more at the napkin-idea stage so we\u2019ll need a bit more time to fully develop them out before we can say for certain what options will be available.\n\nCould you explain more about how a turret will function on a single seat fighter? Will you be able to turn it backwards while you fly forward?\nYes, we anticipate this being accomplished through use of the look-behind camera view. If you want to see just how this would play out, the current Hornets and Mustangs can also turn their canard turrets behind them to fire in Look-Behind.\n\nThere appears to be a space behind the pilots seat that looks like room for an additional seat or potential space for small cargo. Will there be any function to this space?\nThere will be a few components the Pilots would be able to access from this space with the most notable being a full size weapon rack available. It won\u2019t be any sort of discrete cargo space, but you will have enough space on the rack for at least 3 standard FPS weapons up to the size of the Sniper Rifle. As for the possibility of an additional seat, the Buccaneer is intended to be a single-seat fighter. We do not anticipate a change to this in the future, or for any potential variants.\n\nWhat would the loaner ship be for the Buccaneer while we await it to finish development?\nAs with all single-seat ships in the game at present, we intend to provide an F7C Hornet as the loaner.","de_DE":"\"Der Vers wird immer gr\u00f6\u00dfer, aber einige Dinge \u00e4ndern sich nie. Was auch immer du hast, egal wie viel oder wie wenig, es gibt immer jemanden, der darauf wartet, es dir wegzunehmen. Entweder l\u00e4sst du es zu oder du k\u00e4mpfst. Ich wei\u00df nicht, wie es dir geht, aber ich werde verdammt gut k\u00e4mpfen.\"\n- Dosh Mallory, ber\u00fchmter Grenzer, 2656\n\nGr\u00fc\u00dfe B\u00fcrger,\nEin weiteres Konzept Verkauf, eine weitere Frage & Antwort Sitzung. Seit Freitag sammeln wir hier Fragen von der speziellen Q&A-Post und heute werden unsere Designer, die auf dem Schiff arbeiten, 11 Fragen f\u00fcr die Community beantworten. Stimmen Sie sich an diesem Freitag wieder ab, um die Antworten auf 10 weitere Fragen zu sehen.\n\nDrake Interplanetary baut Raumschiffe f\u00fcr die Art und Weise, wie Sie leben, und wir freuen uns, den Buccaneer zu unserem wachsenden Angebot an Booten f\u00fcr legitime Unternehmen im menschlichen Raum hinzuzuf\u00fcgen. Der Buccaneer, der als Erg\u00e4nzung zum Cutlass\/Caterpillar-System gedacht ist, wurde auf der Grundlage einer sorgf\u00e4ltigen Pr\u00fcfung der tats\u00e4chlichen Nachsorgeberichte und eines umfangreichen Pilotfeedbacks entwickelt. Was haben uns all unsere Forschungen gesagt? Du willst ein Schiff, das man\u00f6vrieren und einen Schlag einstecken kann, ohne die Bank zu brechen.\n\nBesonderen Dank an Matt Sherman, dass er sich die Zeit genommen hat, diese Fragen f\u00fcr uns zu beantworten.\n\nDer urspr\u00fcngliche Bauplan, der ver\u00f6ffentlicht wurde, wurde auf das obige Bild aktualisiert, da er einige ungenaue Informationen im Diagramm enth\u00e4lt. Schuld ist Lando, dass er die tempor\u00e4re Version nicht auf die endg\u00fcltige Version aktualisiert hat. <3\n\nFragen & Antworten\nWie soll der Freibeuter im Kampf im Vergleich zu anderen Schiffen abschneiden?\nDer Buccaneer wurde entwickelt, um seine Gewichtsklasse zu \u00fcbertreffen, und bringt eine deutlich st\u00e4rkere Kanonenladung auf leichtere Schiffe wie die Avenger und die Gladius. Dar\u00fcber hinaus w\u00e4re der Buccaneer etwa gleich, wenn nicht sogar etwas schw\u00e4cher in der Haltbarkeit im Vergleich zur F7C Hornet. Gegen\u00fcber so etwas wie der F7C-M w\u00e4re der Buccaneer definitiv weniger langlebig, aber in der Lage, eine vergleichbare Waffenladung mitzubringen. Abgestimmt gegen einen S\u00e4bel, w\u00e4hrend er vergleichbare Waffen h\u00e4tte, h\u00e4tte der S\u00e4bel definitiv die st\u00e4rkere Raketenausladung, die Haltbarkeit des Rumpfes und strahlt deutlich weniger Signatur aus als ein Seer\u00e4uber. Im Vergleich zu einem 325a w\u00e4re er in der Lage, einen schwereren Treffer zu erzielen, fehlt aber an den Inneneinrichtungen der 300er-Serie.\n\nGibt es ein Bett an Bord des Schiffes? Wenn nicht, werden wir in der Lage sein, einen mit Hilfe der modularen Komponenten Mechanik hinzuzuf\u00fcgen?\nNein, der Buccaneer ist nicht f\u00fcr den Live-In-Betrieb konzipiert und verf\u00fcgt \u00fcber keinen speziellen Bett-\/Schlafbereich.\n\nHat der Seer\u00e4uber einen Quantenantrieb? Jump Drive?\nEs hat einen Quantum Drive Bestand, obwohl wir immer noch unsicher sind, ob es auch den Jump Drive Anhang als Standardausr\u00fcstung beinhalten wird. Wenn dies nicht der Fall ist, k\u00f6nnen Sie unbedingt eine kaufen\/installieren, um den Buccaneer vollst\u00e4ndig sprungf\u00e4hig zu machen.\n\nSind die S1-Pylonhalterungen f\u00fcr Lenkflugk\u00f6rper oder Kurzfeuerraketen vorgesehen?\nDie S1-Halterungen sind in der Lage, vollst\u00e4ndige Lenkflugk\u00f6rper abzufeuern. W\u00e4hrend die genaue Anzahl in den Tr\u00e4gerraketen vom Konzept (derzeit 12 insgesamt) bis zum Arbeitsschiff variieren kann, werden sie Teil des Kampf-Toolkits des Freibeuters sein.\n\nBedeutet Null tats\u00e4chlich Null in Bezug auf die Ladung? Oder k\u00f6nnen wir immer noch eine kleine Kapazit\u00e4t an Fracht schmuggeln? Schmuckst\u00fccke? Kleine Sch\u00e4tze?\nNull ist Null, es gibt keine latente Ladekapazit\u00e4t zum Buccaneer. Wir planen aktiv, wie Schmuggelmechanik funktionieren soll, aber das w\u00e4ren keine schiffsspezifischen Aspekte, und jede Form der Lagerung, die sie anbieten w\u00fcrden, kommt zu einem direkten Kompromiss.\n\nWird dieses Schiff (oder ein anderes Drake-Schiff) aufgrund des Rufs des Herstellers standardm\u00e4\u00dfig negative Fraktionspunkte erben?\nNein, insgesamt wird Drake immer noch als seri\u00f6ser Hersteller angesehen, unabh\u00e4ngig davon, zu welchem Zweck ihre Kunden ihre Schiffe einsetzen. Sie werden nicht einer systemischen Verzerrung oder Strafe im Backend ausgesetzt sein, nur weil sie eine besitzen.\n\nWird es einen Bonus\/Vorteil geben, wenn man dieses Schiff in Verbindung mit anderen Drake-Schiffen benutzt? (d.h. leichteres Andocken\/Tanken\/etc.)\nNein, es g\u00e4be keine groben statistischen Vorteile, den Buccaneer mit anderen Drake-Schiffen zu fliegen. W\u00e4hrend wir wollen, dass die Drake-Linie funktioniert und sich wie eine Schiffsfamilie anf\u00fchlt, sollten Sie dennoch das Gef\u00fchl haben, das Beste aus Ihrem Schiff herausholen zu k\u00f6nnen, ohne gezwungen zu sein, mit einer bestimmten Zusammensetzung zu fliegen.\n\nK\u00f6nnen wir den unteren Turm durch eine andere Ausr\u00fcstung ersetzen, m\u00f6glicherweise f\u00fcr Fracht, elektronische Kriegsf\u00fchrung oder Verbot?\nWir pr\u00fcfen definitiv ein paar andere Ausr\u00fcstungsoptionen f\u00fcr den S4-Hardpunkt, einschlie\u00dflich einer verbotenen spezifischen Waffe, aber zu diesem Zeitpunkt sind diese noch mehr in der Servietten-Idee, so dass wir etwas mehr Zeit brauchen werden, um sie vollst\u00e4ndig zu entwickeln, bevor wir mit Sicherheit sagen k\u00f6nnen, welche Optionen verf\u00fcgbar sein werden.\n\nK\u00f6nntest du mehr dar\u00fcber erz\u00e4hlen, wie ein Turm bei einem einsitzigen K\u00e4mpfer funktionieren wird? Wirst du es schaffen, es r\u00fcckw\u00e4rts zu drehen, w\u00e4hrend du vorw\u00e4rts fliegst?\nJa, wir gehen davon aus, dass dies durch die Verwendung des Hintergrunds der Kamera erreicht wird. Wenn Sie sehen wollen, wie sich das entwickeln w\u00fcrde, k\u00f6nnen die aktuellen Hornissen und Mustangs auch ihre Kanart\u00fcrme hinter sich lassen, um in Look-Behind zu schie\u00dfen.\n\nEs scheint einen Raum hinter dem Pilotensitz zu geben, der wie Raum f\u00fcr einen zus\u00e4tzlichen Sitz oder potenziellen Raum f\u00fcr kleine Ladung aussieht. Wird es eine Funktion in diesem Raum geben?\nEs wird ein paar Komponenten geben, auf die die Piloten von diesem Raum aus zugreifen k\u00f6nnen, wobei die bemerkenswerteste ein Waffengestell in voller Gr\u00f6\u00dfe ist. Es wird kein diskreter Laderaum sein, aber Sie haben gen\u00fcgend Platz auf dem Gestell f\u00fcr mindestens 3 Standard-FPS-Waffen bis zur Gr\u00f6\u00dfe des Scharfsch\u00fctzengewehrs. Was die M\u00f6glichkeit eines zus\u00e4tzlichen Sitzplatzes betrifft, so ist der Buccaneer als einsitziges Jagdflugzeug vorgesehen. Wir gehen nicht davon aus, dass sich dies in Zukunft oder f\u00fcr m\u00f6gliche Varianten \u00e4ndern wird.\n\nWas w\u00e4re das Leihschiff f\u00fcr den Freibeuter, w\u00e4hrend wir darauf warten, dass es die Entwicklung beendet?\nWie bei allen Einsitzern im Spiel wollen wir derzeit eine F7C Hornet als Leihger\u00e4t zur Verf\u00fcgung stellen.","zh_CN":"\u201cThe \u2018verse keeps getting bigger, but some things never change. Whatever you got, no matter how much or how little, there\u2019s always someone waiting to take it from you. You either let it happen or you fight. Don\u2019t know about you, but I\u2019m damn well gonna fight.\u201d\n- Dosh Mallory, famed frontiersman, 2656\n\nGreetings Citizens,\nAnother Concept Sale, another Question & Answer session. Since Friday, we\u2019ve been collecting questions from the dedicated Q&A post here and today our designers working on the ship will answer 11 questions for the community. Tune back in this Friday to see the answers to 10 more questions.\n\nDrake Interplanetary builds starships for the way you live, and we are pleased to add the Buccaneer to our expanding lineup of craft offered to legitimate businesses in human space. Intended to complement the Cutlass\/Caterpillar system, the Buccaneer was developed based on careful examination of actual after-action reports and extensive pilot feedback. What did all of our research tell us? You want a ship that can maneuver and pack a punch without breaking the bank.\n\nSpecial thanks to Matt Sherman for taking the time to answer these questions for us.\n\nThe original blueprint that was released has been updated to the image above due to having some inaccurate information in the chart. Blame Lando for not updating the temp version to the final version. <3\n\nQuestion & Answer\nHow is the Buccaneer expected to perform in combat, compared to other ships?\nBuilt to hit above its weight-class, the Buccaneer brings a notably more potent gun-loadout to lighter ships like the Avenger and the Gladius. Beyond this the Buccaneer would be about the same if not slightly weaker in durability compared to the F7C Hornet. Against something like the F7C-M, the Buccaneer would definitely be less durable, though able to bring a comparable gun-loadout. Matched up against a Sabre, while it would have comparable guns, the Sabre would definitely have the stronger Missile loadout, hull durability, and be emitting notably less signature than a Buccaneer. Compared to something like a 325a, it would be able to deliver a heavier hit, but lacks any of the interior accommodations the 300-series provides.\n\nIs there a bed on board the ship? If not, will we be able to add one eventually using the modular components mechanics?\nNo, the Buccaneer is not designed for live-in operations and will not have any sort of dedicated bed\/sleeping area.\n\nDoes the Buccaneer have Quantum Drive? Jump Drive?\nIt has a Quantum Drive stock, though we\u2019re still undetermined if it will also include the Jump Drive attachment as stock equipment. If it doesn\u2019t, you will absolutely be able to buy\/install one to make the Buccaneer fully Jump-Capable.\n\nAre the S1 pylon mounts meant to take guided missiles or dumbfire rockets?\nThe S1 mounts will be capable of firing full guidance missiles. While the exact count in the launchers may vary from the concept (currently shows 12 total) into the working ship, they will be a part of the Buccaneer\u2019s combat-toolkit.\n\nDoes zero actually mean zero in regards to cargo? Or can we still smuggle some small capacity of cargo? Trinkets? Small treasures?\nZero is zero, there is no latent cargo capacity to the Buccaneer. We are actively planning out how we want Smuggling mechanics to work, but those wouldn\u2019t be ship-specific aspects, and any form of storage they would offer will come at a direct trade-off.\n\nWill having this ship (or any Drake ship for that matter) inherit any negative faction points by default due to the manufacturer reputation?\nNo, overall, Drake is still seen as a reputable manufacturer, regardless of what purposes their clients decided to put their ships into. They won\u2019t be subjected to a back-end systemic bias or penalty just for owning one.\n\nWill there be any bonus\/advantage to using this ship in conjunction with other Drake ships? (i.e. easier docking\/refueling\/etc.)\nNo, there wouldn\u2019t be any raw statistical advantages to flying the Buccaneer with other Drake ships. While we want the Drake line to work and feel like a family of ships, you should still feel like you can get the most out of your ship without being forced to fly with a specific composition.\n\nCan we replace the bottom turret with any other equipment, possibly for cargo, electronic warfare, or interdiction?\nWe\u2019re definitely looking into a few other equipment options for the S4 hardpoint, including an Interdiction-specific weapon, but at this time, those are still more at the napkin-idea stage so we\u2019ll need a bit more time to fully develop them out before we can say for certain what options will be available.\n\nCould you explain more about how a turret will function on a single seat fighter? Will you be able to turn it backwards while you fly forward?\nYes, we anticipate this being accomplished through use of the look-behind camera view. If you want to see just how this would play out, the current Hornets and Mustangs can also turn their canard turrets behind them to fire in Look-Behind.\n\nThere appears to be a space behind the pilots seat that looks like room for an additional seat or potential space for small cargo. Will there be any function to this space?\nThere will be a few components the Pilots would be able to access from this space with the most notable being a full size weapon rack available. It won\u2019t be any sort of discrete cargo space, but you will have enough space on the rack for at least 3 standard FPS weapons up to the size of the Sniper Rifle. As for the possibility of an additional seat, the Buccaneer is intended to be a single-seat fighter. We do not anticipate a change to this in the future, or for any potential variants.\n\nWhat would the loaner ship be for the Buccaneer while we await it to finish development?\nAs with all single-seat ships in the game at present, we intend to provide an F7C Hornet as the loaner."},"links_count":2,"comment_count":138,"created_at":"2016-06-01T00:00:00+00:00","created_at_human":"9 years ago"},"meta":{"processed_at":"2026-05-08 00:49:45","valid_relations":["images","links"],"prev_id":15357,"next_id":15359}}