{"data":{"id":15368,"title":"10 for the Developers","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/15368-10-For-The-Developers","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/15368","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/15368","channel":"Undefined","category":"Undefined","series":"10 For the Chairman","images":[{"id":24975,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/532bbhkjgdprp\/source.jpg","alt":"","size":650733,"mime_type":"image\/jpeg","last_modified":"2016-02-08T22:25:14+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/24975","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/24975\/similar"}],"images_count":1,"translations":{"en_EN":"This week, Development Director out of Foundry 42 Frankfurt Brian Chambers answers questions from our development subscribers.\n00:51 \u2013 What drew you to Star Citizen?\n02:45 \u2013 Working with 4 Studios\n04:45 \u2013 Creating Procedural Locations\n07:12 \u2013 Procedural Planet Generation\n08:59 \u2013 Technical Challenges\n11:29 \u2013 Cinematics\n13:14 \u2013 German CS Team\n16:26 \u2013 AI\n18:27 \u2013 Game Development Priorities\n19:48 \u2013 Squadron 42 Procedural Worlds","de_DE":"Diese Woche beantwortet der Entwicklungsleiter der Gie\u00dferei 42 Frankfurt Brian Chambers Fragen unserer Entwicklungsteilnehmer.\n00:51 - Was hat Sie zu Star Citizen gef\u00fchrt?\n02:45 Uhr - Zusammenarbeit mit 4 Studios\n04:45 - Anlegen von Verfahrensstandorten\n07:12 - Prozedurale Planetenerzeugung\n08:59 - Technische Herausforderungen\n11:29 - Kinematographie\n13:14 - Deutsches CS-Team\n16:26 - KI\n18:27 - Priorit\u00e4ten bei der Spieleentwicklung\n19:48 - Staffel 42 Verfahrenswelten","zh_CN":"This week, Development Director out of Foundry 42 Frankfurt Brian Chambers answers questions from our development subscribers.\n00:51 \u2013 What drew you to Star Citizen?\n02:45 \u2013 Working with 4 Studios\n04:45 \u2013 Creating Procedural Locations\n07:12 \u2013 Procedural Planet Generation\n08:59 \u2013 Technical Challenges\n11:29 \u2013 Cinematics\n13:14 \u2013 German CS Team\n16:26 \u2013 AI\n18:27 \u2013 Game Development Priorities\n19:48 \u2013 Squadron 42 Procedural Worlds"},"links_count":10,"comment_count":142,"created_at":"2016-06-06T00:00:00+00:00","created_at_human":"9 years ago"},"meta":{"processed_at":"2026-05-07 21:07:38","valid_relations":["images","links"],"prev_id":15367,"next_id":15370}}