{"data":{"id":15449,"title":"BTS: Persistent 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"similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5146\/similar"}],"images_count":13,"translations":{"en_EN":"Greetings Citizens,\nThe attached article was originally printed in the June, 2016 issue of Jump Point. With the arrival of 2.40, there\u2019s been a lot of talk about persistence in the game, and Jump Point didn\u2019t want to be left out. This issue, we sat down with devs from the UK, Austin, Montreal and LA, to talk about what exactly persistence is, and how it is already affecting the rest of the design.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nDer beigef\u00fcgte Artikel wurde urspr\u00fcnglich in der Juni-Ausgabe 2016 von Jump Point gedruckt. Mit der Ankunft von 2.40 Uhr wurde viel \u00fcber Ausdauer im Spiel gesprochen, und Jump Point wollte nicht ausgelassen werden. In dieser Angelegenheit haben wir uns mit Entwicklern aus Gro\u00dfbritannien, Austin, Montreal und LA zusammengesetzt, um dar\u00fcber zu sprechen, was genau Beharrlichkeit ist und wie sie sich bereits auf den Rest des Designs auswirkt.","zh_CN":"Greetings Citizens,\nThe attached article was originally printed in the June, 2016 issue of Jump Point. With the arrival of 2.40, there\u2019s been a lot of talk about persistence in the game, and Jump Point didn\u2019t want to be left out. This issue, we sat down with devs from the UK, Austin, Montreal and LA, to talk about what exactly persistence is, and how it is already affecting the rest of the design."},"links_count":0,"comment_count":32,"created_at":"2016-08-09T00:00:00+00:00","created_at_human":"9 years ago"},"meta":{"processed_at":"2026-05-08 00:45:11","valid_relations":["images","links"],"prev_id":15446,"next_id":15450}}