{"data":{"id":15471,"title":"Star Citizen Alpha 2.5 Available!","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/15471-Star-Citizen-Alpha-25-Available","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/15471","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/15471","channel":"Transmission","category":"General","series":"Release Info","images":[{"id":5155,"name":"Landing_v01.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/fgi7cen4bdvzkr\/source\/Landing_v01.jpg","alt":"","size":2069664,"mime_type":"image\/jpeg","last_modified":"2016-08-24T13:50:37+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5155","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5155\/similar"},{"id":5188,"name":"Reliant_Kore_01.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/rh3sstehu678br\/source\/Reliant_Kore_01.jpg","alt":"","size":1696620,"mime_type":"image\/jpeg","last_modified":"2020-05-14T17:24:20+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5188","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5188\/similar"},{"id":5204,"name":"Video_Template.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/8q5bjjdwc01jnr\/source\/Video_Template.png","alt":"","size":1083939,"mime_type":"image\/png","last_modified":"2016-08-19T17:09:49+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5204","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5204\/similar"},{"id":5209,"name":"Beauty_10.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/do3o5tw4we8znr\/source\/Beauty_10.jpg","alt":"","size":273664,"mime_type":"image\/jpeg","last_modified":"2016-08-19T11:33:29+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5209","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5209\/similar"},{"id":5210,"name":"Beauty_19.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/v3xzp92fmyv27r\/source\/Beauty_19.jpg","alt":"","size":561003,"mime_type":"image\/jpeg","last_modified":"2016-08-19T11:33:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5210","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5210\/similar"},{"id":5214,"name":"Beauty_22.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/42lgxt0new21sr\/source\/Beauty_22.jpg","alt":"","size":520861,"mime_type":"image\/jpeg","last_modified":"2016-09-01T16:55:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5214","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5214\/similar"},{"id":5216,"name":"M7A.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ur5vdxhhl6q9cr\/source\/M7A.jpg","alt":"","size":247842,"mime_type":"image\/jpeg","last_modified":"2016-08-25T22:20:41+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5216","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5216\/similar"},{"id":5218,"name":"GrimHex_0010_Layer-6-NEW.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/1sh7hqaw250bsr\/source\/GrimHex_0010_Layer-6-NEW.jpg","alt":"","size":443783,"mime_type":"image\/jpeg","last_modified":"2016-08-19T11:33:58+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5218","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5218\/similar"},{"id":22570,"name":"CONTROLS.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/61kd7m3o1dhufr\/source\/CONTROLS.png","alt":"","size":18902,"mime_type":"image\/png","last_modified":"2016-06-10T00:31:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22570","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22570\/similar"}],"images_count":10,"translations":{"en_EN":"Greetings Citizens,\nWe have published a major update to Star Citizen. Star Citizen Alpha 2.5 includes significant changes to Star Citizen\u2019s Crusader persistent universe environment. This patch, now available in your Star Citizen launcher, introduces the detailed Grim HEX pirate base, which is a major addition to the game world and an important part of our evolving faction system. Three ships have been added to flight-ready status, the Reliant KORE and two variants of the ARGO MPUV short-range transport. Details on other aspects of the patch are available below, and a full list of changes, balance updates and bug fixes can be found in the complete Patch Notes.\n\nThe GrimHEX Outlaw Base\nFor the first time in Star Citizen, those that live outside the law now have a base of operations! The Grim HEX outlaw base is a home away from home for those that choose to live outside the United Empire of Earth\u2019s laws. There\u2019s plenty to discover at Grim HEX, including a pair of stores: Skutters is a guns and armor shop with a focus on energy weapons, and KC Trending is a new clothing store with unique merchandise, but that\u2019s only the beginning. Grim HEX will continue to expand with future patches with the addition of a bar, criminal missions and outlaw racing area.\n\nGrim HEX isn\u2019t just a cool place to explore: it\u2019s also an essential evolution of Star Citizen\u2019s faction and reputation system. With Alpha 2.5, lawbreakers will now spawn (and respawn) at Grim HEX and will also no longer have Port Olisar as a Quantum Travel option.\n\nGrim HEX is located deep in the Yela asteroid belt, and you\u2019ll need to explore the region yourself to locate it. Or, just ask an outlaw\u2026 they\u2019re a trustworthy sort!\n\nSidebar: Green Imperial Housing Exchange\nHousing Exchanges (also known as HEXs) are a popular style of cheap stations built into hollowed asteroids in an effort to save money on construction materials. HEXs offer affordable housing as well as shopping and entertainment options for temporary workers fulfilling contracts in the area. The simplicity of their build made them easy to maintain and their signature hexagonal honeycombed pieces made them exceedingly durable. Though originated by Everline Structures Inc, this style of station has been adopted by a variety of manufacturers because of their relatively low cost to build and operate, you can find these stations in various forms all over the universe.\n\nLanding System Launches\nAs the \u2018Verse expands, the process of landing (and rearming, repairing, refuelling) your ship in a variety of different environments will become all the more important. With Star Citizen Alpha 2.5, we are pleased to introduce the first iteration of a landing system that offers a simple and smooth automated landing system AND gives players the ability to land manually. The system will grow over the coming releases to ultimately incorporate things like docking and the ability to request\/obtain landing authorization through the Comms System.\n\nWith this patch, players are now able to enter Landing Mode by simply lowering their landing gear (done by tapping the \u201cN\u201d key on the keyboard). Landing Mode reduces the speed of the ship down to Precision Mode speed and changes the AR display from regular AR to landing AR. This flags landing pads as either Valid (blue), Invalid or Recommended (green.) By default, Valid pads are unobstructed and the correct size for the ship, whereas Invalid pads are either obstructed or the wrong size. There will only ever be one Recommended pad flagged at any one time, and it\u2019ll normally be the closest Valid pad to the player. Once over a pad, the player can either land their ship manually or automatically (holding down the \u201cN\u201d key). A few seconds after touch down, Landing Mode will be disabled and the AR display will return to normal. Likewise a few seconds after taking off, Landing Mode will re-enable for as long as the landing gear is down. Putting the landing gear away will disable Landing Mode.\n\nGet to the KORE\u2026\nThe 2946 MISC Reliant is cleared for launch. Featuring a distinct flying-wing shape, extensive cargo room, unique weapons mounts and Xi\u2019An influenced technology, this new addition to MISC\u2019s lineup is sure to be popular around the inhabited universe. Planned as a \u2018starter ship\u2019 for new pilots, the Kore variant of the Reliant is a hauler with additional speed and dogfighting capabilities not found in a dedicated freighter ship.\n\nIn fact, the Kore was designed specifically by MISC to act as a balanced support its own Hull series. While the Hull line is solely dedicated to moving cargo from point to point with little interference, the nimble and better-armed Reliant is ideal for journeys that might involve an engagement or two. The Reliant has recently been approved for sale and flight around the inhabited galaxy.\n\nThe Reliant KORE is now flight-ready. You can learn more about the 2946 MISC Reliant here.\n\nARGOs Are Here to Help!\nIn a galaxy full of badass starfighters, impossibly complex explorers, massive cargo ships and rough-and-ready miners, is there room for some simplicity? The team at ARGO Astronautics says: YES. The ARGO may not be any kind of warship and it\u2019s unlikely an ARGO will ever be the first to set down on an alien world\u2026 but they are an essential part of human commerce, which makes them a valuable tool for anyone interested in building a mercantile empire.\n\nThe MPUV platform, generally called the ARGO after the company that designs and produces the ship, consists of a universal cab attached to a variety of different role-specific modules. The United Empire of Earth\u2019s military forces use ARGO variants extensively for everything from search and rescue to personnel transport to munitions loading. The ARGO is, by all accounts, easy to pick up and fly (many new pilots train on them) and especially effective in its particular roles. Today, two variants are available for service in the Stanton System.\n\nThe ARGO Astronautics MPUV is now available in two flight-ready variants. You can learn more here.\n\nItem System Rollout Continues\nFor the past several 2.x patches, we have been introducing elements of Item System 2.0. With Alpha 2.5, we have begun converting player and ship items. As with the prior, similar updates to ship components, this is largely at the back-end level: implementing new component class systems, naming conventions and other needed functionality, as well as retrofitting all existing armors and weapons to be compatible. These changes will allow us to implement greater modularity to first-person items. This should not affect the function of any in-game items and changes to player item stats should be minimal.\n\nM7A Launches With a Bang\nAlpha 2.5 introduces a new gun for the Voyager Direct and in-game rental stores: the size 5 Behring M7A laser cannon. This is the largest gun we\u2019ve introduced for civilian ships in Star Citizen and needless to say, it packs quite a punch. This versatile long distance energy cannon is the latest in Behring\u2019s M-Series. The M7A is designed to act as a high impact deterrent effective at medium to long range. The new AC8 Lens system minimizes stopping power loss over distance, making each shot equally effective at longer ranges. The M7A has also been mounted on the Starfarer Gemini\u2019s turret by default. Check it out in Voyager Direct store here.\n\nThank You, Citizens!\nWe would like to close by thanking the thousands of backers who submitted bug reports in Alpha 2.4 and those that participated in the Evocati and PTU testing phases for Alpha 2.5. Your feedback, thoughts and willingness to \u2018battle the bugs\u2019 with us is what makes releases like this possible.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nWir haben ein umfangreiches Update zu Star Citizen ver\u00f6ffentlicht. Star Citizen Alpha 2.5 beinhaltet signifikante \u00c4nderungen an der persistenten Universumsumgebung von Star Citizen's Crusader. Dieser Patch, der jetzt in Ihrem Star Citizen Launcher verf\u00fcgbar ist, stellt die detaillierte Grim HEX Piratenbasis vor, die eine wichtige Erg\u00e4nzung zur Spielwelt und ein wichtiger Bestandteil unseres sich entwickelnden Fraktionssystems ist. Drei Schiffe wurden in den Flugbereitschaftsstatus aufgenommen, die Reliant KORE und zwei Varianten des ARGO MPUV Kurzstrecken-Transports. Details zu anderen Aspekten des Patches sind unten aufgef\u00fchrt, und eine vollst\u00e4ndige Liste der \u00c4nderungen, Balance-Updates und Bugfixes finden Sie in den vollst\u00e4ndigen Patch Notes.\n\nDie GrimHEX Outlaw Base\nZum ersten Mal in Star Citizen haben diejenigen, die au\u00dferhalb des Gesetzes leben, jetzt eine Betriebsbasis! Die Verbrecherbasis von Grim HEX ist ein Zuhause f\u00fcr diejenigen, die sich daf\u00fcr entscheiden, au\u00dferhalb der Gesetze des Vereinigten Reiches der Erde zu leben. Im Grim HEX gibt es viel zu entdecken, darunter ein paar Gesch\u00e4fte: Skutters ist ein Waffen- und R\u00fcstungsgesch\u00e4ft mit Schwerpunkt auf Energiewaffen, und KC Trending ist ein neues Bekleidungsgesch\u00e4ft mit einzigartigen Waren, aber das ist nur der Anfang. Grim HEX wird mit zuk\u00fcnftigen Patches weiter expandieren, mit einer Bar, kriminellen Missionen und einem verbotenen Renngebiet.\n\nGrim HEX ist nicht nur ein cooler Ort zum Erkunden, sondern auch eine wichtige Weiterentwicklung des Fraktions- und Reputationssystems von Star Citizen. Mit Alpha 2.5 werden Gesetzesbrecher nun bei Grim HEX spawnen (und wieder auftauchen) und auch Port Olisar nicht mehr als Quantum Travel Option haben.\n\nGrim HEX befindet sich tief im Asteroideng\u00fcrtel von Yela, und Sie m\u00fcssen die Region selbst erkunden, um sie zu finden. Oder fragen Sie einfach einen Gesetzlosen.... sie sind eine vertrauensw\u00fcrdige Art!\n\nSidebar: Gr\u00fcne kaiserliche Wohnungsb\u00f6rse\nWohnungsb\u00f6rsen (auch bekannt als HEXs) sind ein beliebter Stil von Billigstationen, die in ausgeh\u00f6hlten Asteroiden eingebaut sind, um Geld bei Baumaterialien zu sparen. HEXs bieten erschwingliche Wohnungen sowie Einkaufs- und Unterhaltungsm\u00f6glichkeiten f\u00fcr Zeitarbeiter, die in der Region arbeiten. Die Einfachheit ihrer Konstruktion machte sie pflegeleicht und ihre charakteristischen sechseckigen Wabenk\u00f6rper machten sie \u00e4u\u00dferst langlebig. Obwohl von Everline Structures Inc. gegr\u00fcndet, wurde dieser Stationsstil von einer Vielzahl von Herstellern aufgrund ihrer relativ niedrigen Bau- und Betriebskosten \u00fcbernommen. Sie k\u00f6nnen diese Stationen in verschiedenen Formen im ganzen Universum finden.\n\nLanding System Starts\nMit zunehmender Ausdehnung des Verses wird der Prozess der Landung (und des Aufr\u00fcstens, der Reparatur und des Betankens) Ihres Schiffes in einer Vielzahl von verschiedenen Umgebungen umso wichtiger werden. Mit Star Citizen Alpha 2.5 freuen wir uns, die erste Iteration eines Landungssystems vorzustellen, das ein einfaches und reibungsloses automatisiertes Landungssystem bietet UND den Spielern die M\u00f6glichkeit gibt, manuell zu landen. Das System wird im Laufe der kommenden Releases wachsen und schlie\u00dflich Dinge wie das Andocken und die M\u00f6glichkeit, \u00fcber das Comms-System Landeerlaubnis anzufordern\/zu erhalten, integrieren.\n\nMit diesem Patch k\u00f6nnen Spieler nun in den Landemodus wechseln, indem sie einfach ihr Fahrwerk absenken (durch Antippen der Taste \"N\" auf der Tastatur). Der Landemodus reduziert die Geschwindigkeit des Schiffes auf die Geschwindigkeit im Pr\u00e4zisionsmodus und \u00e4ndert die AR-Anzeige von normalem AR auf landendes AR. Dies kennzeichnet Landepl\u00e4tze entweder als g\u00fcltig (blau), ung\u00fcltig oder empfohlen (gr\u00fcn). Standardm\u00e4\u00dfig sind g\u00fcltige Pl\u00e4tze frei und die richtige Gr\u00f6\u00dfe f\u00fcr das Schiff, w\u00e4hrend ung\u00fcltige Pl\u00e4tze entweder blockiert oder in der falschen Gr\u00f6\u00dfe sind. Es wird immer nur ein empfohlenes Pad markiert sein, und es ist normalerweise das n\u00e4chstgelegene g\u00fcltige Pad zum Spieler. Sobald der Spieler \u00fcber einem Pad ist, kann er sein Schiff entweder manuell oder automatisch landen (Taste \"N\" gedr\u00fcckt halten). Einige Sekunden nach der Landung wird der Lande-Modus deaktiviert und die AR-Anzeige kehrt zum Normalzustand zur\u00fcck. Ebenso wird der Lande-Modus einige Sekunden nach dem Start wieder aktiviert, solange das Fahrwerk ausgefahren ist. Wenn Sie das Fahrwerk weglegen, wird der Fahrmodus deaktiviert.\n\nGehen Sie zum KORE.....\nDer 2946 MISC Reliant ist f\u00fcr den Start freigegeben. Mit einer ausgepr\u00e4gten Flying-Fl\u00fcgelform, einem gro\u00dfen Frachtraum, einzigartigen Waffenhalterungen und Xi'An beeinflusster Technologie wird diese Neuheit im MISC-Angebot im bewohnten Universum sicherlich beliebt sein. Geplant als Startschiff f\u00fcr neue Piloten, ist die koreanische Variante der Reliant ein Schlepper mit zus\u00e4tzlichen Geschwindigkeits- und Luftkampff\u00e4higkeiten, die es in einem speziellen Frachtschiff nicht gibt.\n\nTats\u00e4chlich wurde der Kore speziell von MISC entwickelt, um als ausgewogene Unterst\u00fctzung f\u00fcr seine eigene Hull-Serie zu fungieren. W\u00e4hrend die Rumpflinie ausschlie\u00dflich dem Bewegen von Ladung von Punkt zu Punkt mit wenig Interferenzen gewidmet ist, ist der wendige und besser bewaffnete Reliant ideal f\u00fcr Reisen, die ein oder zwei Eingriffe beinhalten k\u00f6nnen. Der Reliant wurde k\u00fcrzlich f\u00fcr den Verkauf und Flug durch die bewohnte Galaxie zugelassen.\n\nDer Reliant KORE ist nun flugbereit. Mehr \u00fcber den 2946 MISC Reliant erfahren Sie hier.\n\nARGOs sind hier, um zu helfen!\nGibt es in einer Galaxie voller knallharter Sternenk\u00e4mpfer, unm\u00f6glich komplexer Entdecker, massiver Frachtschiffe und rauer Bergleute Platz f\u00fcr etwas Einfachheit? Das Team von ARGO Astronautics sagt: JA. Die ARGO mag keine Art von Kriegsschiff sein, und es ist unwahrscheinlich, dass ein ARGO jemals das erste sein wird, das sich auf eine fremde Welt einl\u00e4sst.... aber sie sind ein wesentlicher Bestandteil des menschlichen Handels, was sie zu einem wertvollen Werkzeug f\u00fcr jeden macht, der daran interessiert ist, ein Handelsimperium aufzubauen.\n\nDie MPUV-Plattform, die nach dem Unternehmen, das das Schiff entwirft und produziert, allgemein ARGO genannt wird, besteht aus einer universellen Kabine, die an einer Vielzahl von verschiedenen rollenspezifischen Modulen befestigt ist. Die Streitkr\u00e4fte des Vereinigten Reiches der Erde nutzen ARGO-Varianten umfassend f\u00fcr alles, von der Suche und Rettung \u00fcber den Personentransport bis hin zur Verladung von Munition. Der ARGO ist, wie man h\u00f6rt, leicht zu erfassen und zu fliegen (viele neue Piloten trainieren darauf) und besonders effektiv in seinen besonderen Rollen. Heute stehen zwei Varianten f\u00fcr den Service im Stanton-System zur Verf\u00fcgung.\n\nDas ARGO Astronautics MPUV ist ab sofort in zwei flugfertigen Varianten erh\u00e4ltlich. Mehr dazu erfahren Sie hier.\n\nItem System Rollout wird fortgesetzt\nIn der Vergangenheit haben wir f\u00fcr mehrere 2.x-Patches Elemente des Item System 2.0 eingef\u00fchrt. Mit Alpha 2.5 haben wir begonnen, Spieler- und Schiffsgegenst\u00e4nde umzustellen. Wie bei den bisherigen, \u00e4hnlichen Aktualisierungen von Schiffskomponenten erfolgt dies weitgehend auf der Backend-Ebene: Implementierung neuer Komponentenklassensysteme, Namenskonventionen und anderer ben\u00f6tigter Funktionen sowie Nachr\u00fcstung aller vorhandenen R\u00fcstungen und Waffen, um kompatibel zu sein. Diese \u00c4nderungen werden es uns erm\u00f6glichen, eine st\u00e4rkere Modularisierung der First-Person-Artikel umzusetzen. Dies sollte die Funktion von Gegenst\u00e4nden im Spiel nicht beeintr\u00e4chtigen und \u00c4nderungen an den Statistiken der Spielergegenst\u00e4nde sollten minimal sein.\n\nM7A startet mit einem Knall.\nAlpha 2.5 stellt eine neue Kanone f\u00fcr die Voyager Direct und die Verleihgesch\u00e4fte im Spiel vor: die Behring M7A Laserkanone der Gr\u00f6\u00dfe 5. Dies ist die gr\u00f6\u00dfte Waffe, die wir in Star Citizen f\u00fcr zivile Schiffe eingef\u00fchrt haben, und nat\u00fcrlich hat sie einen ziemlichen Schlag. Diese vielseitige Ferngaskanone ist die neueste der M-Serie von Behring. Das M7A wurde entwickelt, um als hochwirksames Abschreckungsmittel zu wirken, das auf mittlere bis lange Sicht wirksam ist. Das neue AC8-Objektivsystem minimiert den Verlust der Bremskraft \u00fcber die Distanz und macht jeden Schuss auf gr\u00f6\u00dfere Entfernungen gleicherma\u00dfen effektiv. Der M7A ist ebenfalls standardm\u00e4\u00dfig auf dem Turm des Starfarer Gemini montiert. Schauen Sie es sich hier im Voyager Direct Store an.\n\nDanke, B\u00fcrger!\nZum Abschluss m\u00f6chten wir uns bei den Tausenden von Geldgebern bedanken, die Fehlerberichte in Alpha 2.4 eingereicht haben, sowie bei denen, die an den Testphasen von Evocati und PTU f\u00fcr Alpha 2.5 teilgenommen haben. Dein Feedback, deine Gedanken und deine Bereitschaft, mit uns gegen die Bugs zu k\u00e4mpfen, machen solche Releases m\u00f6glich.","zh_CN":"Greetings Citizens,\nWe have published a major update to Star Citizen. Star Citizen Alpha 2.5 includes significant changes to Star Citizen\u2019s Crusader persistent universe environment. This patch, now available in your Star Citizen launcher, introduces the detailed Grim HEX pirate base, which is a major addition to the game world and an important part of our evolving faction system. Three ships have been added to flight-ready status, the Reliant KORE and two variants of the ARGO MPUV short-range transport. Details on other aspects of the patch are available below, and a full list of changes, balance updates and bug fixes can be found in the complete Patch Notes.\n\nThe GrimHEX Outlaw Base\nFor the first time in Star Citizen, those that live outside the law now have a base of operations! The Grim HEX outlaw base is a home away from home for those that choose to live outside the United Empire of Earth\u2019s laws. There\u2019s plenty to discover at Grim HEX, including a pair of stores: Skutters is a guns and armor shop with a focus on energy weapons, and KC Trending is a new clothing store with unique merchandise, but that\u2019s only the beginning. Grim HEX will continue to expand with future patches with the addition of a bar, criminal missions and outlaw racing area.\n\nGrim HEX isn\u2019t just a cool place to explore: it\u2019s also an essential evolution of Star Citizen\u2019s faction and reputation system. With Alpha 2.5, lawbreakers will now spawn (and respawn) at Grim HEX and will also no longer have Port Olisar as a Quantum Travel option.\n\nGrim HEX is located deep in the Yela asteroid belt, and you\u2019ll need to explore the region yourself to locate it. Or, just ask an outlaw\u2026 they\u2019re a trustworthy sort!\n\nSidebar: Green Imperial Housing Exchange\nHousing Exchanges (also known as HEXs) are a popular style of cheap stations built into hollowed asteroids in an effort to save money on construction materials. HEXs offer affordable housing as well as shopping and entertainment options for temporary workers fulfilling contracts in the area. The simplicity of their build made them easy to maintain and their signature hexagonal honeycombed pieces made them exceedingly durable. Though originated by Everline Structures Inc, this style of station has been adopted by a variety of manufacturers because of their relatively low cost to build and operate, you can find these stations in various forms all over the universe.\n\nLanding System Launches\nAs the \u2018Verse expands, the process of landing (and rearming, repairing, refuelling) your ship in a variety of different environments will become all the more important. With Star Citizen Alpha 2.5, we are pleased to introduce the first iteration of a landing system that offers a simple and smooth automated landing system AND gives players the ability to land manually. The system will grow over the coming releases to ultimately incorporate things like docking and the ability to request\/obtain landing authorization through the Comms System.\n\nWith this patch, players are now able to enter Landing Mode by simply lowering their landing gear (done by tapping the \u201cN\u201d key on the keyboard). Landing Mode reduces the speed of the ship down to Precision Mode speed and changes the AR display from regular AR to landing AR. This flags landing pads as either Valid (blue), Invalid or Recommended (green.) By default, Valid pads are unobstructed and the correct size for the ship, whereas Invalid pads are either obstructed or the wrong size. There will only ever be one Recommended pad flagged at any one time, and it\u2019ll normally be the closest Valid pad to the player. Once over a pad, the player can either land their ship manually or automatically (holding down the \u201cN\u201d key). A few seconds after touch down, Landing Mode will be disabled and the AR display will return to normal. Likewise a few seconds after taking off, Landing Mode will re-enable for as long as the landing gear is down. Putting the landing gear away will disable Landing Mode.\n\nGet to the KORE\u2026\nThe 2946 MISC Reliant is cleared for launch. Featuring a distinct flying-wing shape, extensive cargo room, unique weapons mounts and Xi\u2019An influenced technology, this new addition to MISC\u2019s lineup is sure to be popular around the inhabited universe. Planned as a \u2018starter ship\u2019 for new pilots, the Kore variant of the Reliant is a hauler with additional speed and dogfighting capabilities not found in a dedicated freighter ship.\n\nIn fact, the Kore was designed specifically by MISC to act as a balanced support its own Hull series. While the Hull line is solely dedicated to moving cargo from point to point with little interference, the nimble and better-armed Reliant is ideal for journeys that might involve an engagement or two. The Reliant has recently been approved for sale and flight around the inhabited galaxy.\n\nThe Reliant KORE is now flight-ready. You can learn more about the 2946 MISC Reliant here.\n\nARGOs Are Here to Help!\nIn a galaxy full of badass starfighters, impossibly complex explorers, massive cargo ships and rough-and-ready miners, is there room for some simplicity? The team at ARGO Astronautics says: YES. The ARGO may not be any kind of warship and it\u2019s unlikely an ARGO will ever be the first to set down on an alien world\u2026 but they are an essential part of human commerce, which makes them a valuable tool for anyone interested in building a mercantile empire.\n\nThe MPUV platform, generally called the ARGO after the company that designs and produces the ship, consists of a universal cab attached to a variety of different role-specific modules. The United Empire of Earth\u2019s military forces use ARGO variants extensively for everything from search and rescue to personnel transport to munitions loading. The ARGO is, by all accounts, easy to pick up and fly (many new pilots train on them) and especially effective in its particular roles. Today, two variants are available for service in the Stanton System.\n\nThe ARGO Astronautics MPUV is now available in two flight-ready variants. You can learn more here.\n\nItem System Rollout Continues\nFor the past several 2.x patches, we have been introducing elements of Item System 2.0. With Alpha 2.5, we have begun converting player and ship items. As with the prior, similar updates to ship components, this is largely at the back-end level: implementing new component class systems, naming conventions and other needed functionality, as well as retrofitting all existing armors and weapons to be compatible. These changes will allow us to implement greater modularity to first-person items. This should not affect the function of any in-game items and changes to player item stats should be minimal.\n\nM7A Launches With a Bang\nAlpha 2.5 introduces a new gun for the Voyager Direct and in-game rental stores: the size 5 Behring M7A laser cannon. This is the largest gun we\u2019ve introduced for civilian ships in Star Citizen and needless to say, it packs quite a punch. This versatile long distance energy cannon is the latest in Behring\u2019s M-Series. The M7A is designed to act as a high impact deterrent effective at medium to long range. The new AC8 Lens system minimizes stopping power loss over distance, making each shot equally effective at longer ranges. The M7A has also been mounted on the Starfarer Gemini\u2019s turret by default. Check it out in Voyager Direct store here.\n\nThank You, Citizens!\nWe would like to close by thanking the thousands of backers who submitted bug reports in Alpha 2.4 and those that participated in the Evocati and PTU testing phases for Alpha 2.5. Your feedback, thoughts and willingness to \u2018battle the bugs\u2019 with us is what makes releases like this possible."},"links_count":4,"comment_count":226,"created_at":"2016-08-25T00:00:00+00:00","created_at_human":"9 years ago"},"meta":{"processed_at":"2026-05-13 21:06:18","valid_relations":["images","links"],"prev_id":15470,"next_id":15472}}