{"data":{"id":15478,"title":"Q&A: Anvil Terrapin - Part II","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/15478-Q-A-Anvil-Terrapin-Part-II","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/15478","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/15478","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":5223,"name":"Anvil_Terrapin_Piece_03_Surveilance_v3.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ijkzkcb5t1w8zr\/source\/Anvil_Terrapin_Piece_03_Surveilance_v3.jpg","alt":"","size":5178588,"mime_type":"image\/jpeg","last_modified":"2020-05-14T17:24:05+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5223","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5223\/similar"},{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":19,"translations":{"en_EN":"Greetings Citizens,\nAnother Concept Sale, another Question & Answer session. Since last Friday, we\u2019ve been collecting questions from the dedicated Q&A post here and today our designers working on the ship will answer 12 more questions! We are very excited to discuss this ship in more detail, so let\u2019s jump right into part 2!\n\nSpecial thanks to Will Maiden, John Crewe, Steven Kam, and Todd Papy for taking the time to answer these questions for us.\n\nQuestion & Answer\nWhat do you envision Anvil Terrapin gameplay to be like?\nThe Terrapin was designed first and foremost for the UEE Military to provide overwatch, long-endurance picket, and reconnaissance capabilities to the fleet, as well as extend the Navy\u2019s ability to provide a patrol presence to border systems that couldn\u2019t be allocated capital ships or large fighter garrisons for defense. These capabilities lend themselves to civilian use as an explorer, particularly where a private operator principally gathers and sells information, point of interest data, risky deep scans of hostile environments, and survey data for a living, as opposed to collecting tangibles for sale. The Terrapin\u2019s long endurance, advanced sensor suite, and range play to this aspect of exploration, whereas other explorers like the Freelancer DUR sometimes focus more on collecting trinkets, incidental salvage, and other physical items to supplement their exploration runs. While purpose built for recon, overwatch, and picket duty, the military makes good use of whatever is available, so the Terrapin\u2019s supplemental military roles as an S&R ship or makeshift troop transport arose as a matter of need, in situations where the tried-and-true Argo wasn\u2019t sufficiently robust for service under fire.\n\nWhile the utility mounts are specced and rated primarily for sensors and scanners, we\u2019re exploring the possibility of other options for those mounts. Current ideas include some command, control, and communications equipment that would allow the Terrapin to take particular advantage of its optional two-man crew to help oversee and direct group fighter combat without being as vulnerable as a traditional AWACS. A present day analog might be support or scout helicopters that some armies use in conjunction with helo gunships.\n\nIn terms of detection, we\u2019ve noted some backers asking whether the Terrapin can do its job and keep tabs on enemies from a distance, even though in operation it might have a large signature. It\u2019s worth noting that you can affect your craft\u2019s signature by choosing which systems to power up or down. Almost every ship will have a larger signature when its power plant and shield generator are running hot; the Terrapin may have the signature of a larger ship when its shields are up, but not so much when the shields are down and the power plant dialed back \u2013 a common occurrence when the Terrapin and its crew are \u201clistening\u201d as opposed to fighting. This is an aspect of our intended stealth and signature gameplay in general, but the Terrapin\u2019s capabilities bring this into very sharp relief. It\u2019s easy to forget when you\u2019re playing Arena Commander, where combat is direct and you have all of your systems pouring energy into weapons and shields and building up active heat all of the time.\n\nIn short, when a Terrapin crew is \u201cstalking\u201d or \u201cshadowing\u201d enemy movement, not only would a good crew attenuate the ship\u2019s energy signature, the Terrapin\u2019s sensors have a pretty good shot at picking up a small signature farther away than an actively hunting fighter would be able to detect a savvy Terrapin. And while the Terrapin\u2019s shields might be down, its heavy armor makes it much more resilient to harm if surprised than a lighter ship would be in the same situation. The Terrapin may not have been \u201cdesigned\u201d as a stealth ship, but these principles really apply to this ship. They\u2019ll help you realize the Terrapin\u2019s full potential.\n\nIn part 1 it mentioned that the Terrapin was better off running from a battle than it is standing its ground in a dogfight. Can you explain in more detail what this means?\nThe Terrapin is designed for military long-endurance recon. It\u2019s an intelligence ship; its best defense is, in fact, intelligence. The general idea is to see the enemy before they see you, and manage your position or make use of environmental hazards or features to keep them from finding you. If you learn the signature and shadowing game well, you should find that slower acceleration isn\u2019t much of a problem, especially when you know where they are, but they don\u2019t know where you are.\n\nIn a dogfight, the Terrapin has a lot of endurance, but it\u2019s not the equal of a fighter in most direct combat situations. Fighters are purpose-built \u2013 you generally wouldn\u2019t want to tangle with them at their own game. The Terrapin is the intel ship; the idea is not to fight against fighters directly. From a military perspective, when it comes to enemy fighters, the Terrapin\u2019s job is most likely to detect them, anticipate where they\u2019re going, and bring down the rain on them by calling in friendlies designed to tackle them.\n\nWhat does \u201chigh-grade\u201d mean in regards to the Terrapin\u2019s shields?\nThe Terrapin\u2019s shields are oversized; it\u2019s a small ship, but it carries the kind of shield generator you\u2019d expect on a much larger class of ship, like a Freelancer or Constellation, for example. Of course, an oversized shield generator has oversized power requirements and signature, which is one of the reasons why the Terrapin is also so heavily armored for all the operational reasons indicated above. Ideally, you don\u2019t allow yourself to get caught by the enemy in a Terrapin, but when the jig is up and you\u2019re spotted, your thick shell will buy you time you wouldn\u2019t have in a lighter ship.\n\nWhat can we expect the loadout\/weaponry of the Anvil Terrapin to be?\nAs designed in the concept, the Terrapin\u2019s only definite weaponry is the chin turret capable of mounting two size 2 guns. The Size 5 hardpoint for the remote turret was calculated using the older hardpoint sizing profiles, where a Size 5 hardpoint could mount a turret mechanism and two Size 2 guns (1 for the turret\/gimbal and 2 each per size 2 gun). The original Terrapin template comes from a long time ago back when we were brainstorming the new starter candidates, so it missed the hardpoint sizing update. We will need to revise the stats to reflect the true size of a hardpoint set for a twin-size 2 gun turret, which will result in a smaller hardpoint. Under the current sizing scheme, there\u2019s just no way to fit a Size 5 hardpoint on the chin of the Terrapin.\n\nThat typo aside, we are not declaring that this by itself necessarily reaches the \u201chard-hitting array\u201d of weaponry we envision for this ship. We also want to find a way to give it weapons that are both appropriate to the ship\u2019s mission and yet different from the general flavor you\u2019d expect from fighters. Bear in mind that for a ship with a big power plant, a few small guns can be more hard-hitting than they would appear, due to the abundance of juice available. As we continue to tinker with this ship\u2019s concept, we will keep you apprised of what we come up with. As the Terrapin\u2019s mission profile emphasizes defense and SAR potential, we might for example, look into weapons that allow suppressive fire, point defense, or disruption (you may not want to risk blowing up the people you\u2019re trying to rescue), or other options that would really emphasize what the Terrapin is about, but at the moment we\u2019re still considering the possibilities.\n\nCan you please elaborate on the different exploration mechanics the Anvil Terrapin will excel at?\nExploration involves a number of different possible activities, not all of which involve taking material things home. True to its original design as an intel and recon ship, the Terrapin is more concerned with finding, cataloging, and reporting critical information and discovering points of interest than it is about taking home incidental salvage, trinkets, or loose resources. The Terrapin\u2019s great emphasis on scanning and detection \u2013 including the dedicated utility hardpoints for doubling down on extra scanning capacity \u2013 make it ideal for exploring and data processing larger volumes of space more efficiently than even many of its small-explorer contemporaries. It may not be able to bring back many souvenirs, but the real point behind the Terrapin is to locate valuable things for friends. When you bring the Terrapin home, you can sell the information to other parties or call in friends, guilds, or NPC interests to exploit the resources you\u2019ve found for them \u2013 or you can keep the secret to yourself and come back with a ship designed or outfitted specifically to take advantage of whatever it was you found out there. This echoes its military role \u2013 why tussle with the enemy, when your real strength is calling in the full weight of the fleet you have behind you on your hapless foe?\n\nAn Explorer ship would be expected to at least bring back a few samples, why doesn\u2019t the Terrapin have at least that?\nFinding samples on trips, recovering some salvage, that\u2019s all something that can be placed inside the Terrapin and brought back for the eggheads to study or someone to make a buck on the black-markets of GrimHex, but the Terrapin\u2019s focus is on data collection, worth its SCU weight in gold. Selling the mining spot on a virgin world or finding the location of the most wanted pirate lord in 3 systems is what the Terrapin pilots are all about, and those are the paydays they are chasing. If bringing back cargo and salvage from these trips is something you\u2019re more interested in, as I talked about the scale of explorers, it may be that buyers want a ship more suited towards that, but there will be a payoff of more cargo space meaning the ship loses scanning and radar abilities as a result.\n\nThe design post mentions the possibility of using the Terrapin as a drop ship\/rescue boat in heavy combat situations. Without seats\/straps to hold any additional passengers down, how do you see this working?\nThere are different degrees of customizability in different ships. For example, the Retaliator has modular spaces that it usually uses as bomb bays, the Vanguard has a drop-in, drop-out crew\/escape module, and the Cutlass has an interior with hardpoints that can accept different types of equipment. While the Terrapin\u2019s interior isn\u2019t modular, we may find a way to play with the interior and allow for the installation of a few jump seats. Remember that the Terrapin wasn\u2019t specifically designed for this role, but the military found it useful for the situation regardless, even considering it wasn\u2019t part of the original mission profile.\n\nCan we expect to see any variants of the Terrapin released at a later date?\nNone are currently planned. There is potential for it depending especially on what we find we can accomplish in design with regard to utility mounts.\n\nCan the Terrapin go into \u201csilent mode\u201d while scanning? (Like when only manned with one person and that person is in the main room-chair for scanning and data evaluation?\nYes; see previous answer. Managing silent running is something you\u2019ll want to master in order to get the most out of your Terrapin.\n\nThe Terrapin is able to accommodate a crew of two, why is there only one bed?\nIt\u2019s a small, military ship. The UEE design brief didn\u2019t include lavish creature comforts, and as a picket ship, the military expects at least one crew member to be awake and on duty at all times. How much good is a picket if the whole crew is asleep? Civilian operators might think differently, because they may be using their Terrapins as explorers, but Anvil designed the ship for military use.\n\nThe Terrapin mentioned its role is firmly in data gathering. What type of data? Asteroids? Planets? Rare minerals? Other ships?\nAs above; see existing answer. Information, points of interest, recon, enemy positional info, and whatever resources out there that the sensors and scanners can catalog and report on.\n\nWill it be as maneuverable as the Gladiator?\nThe Gladiator is tough but it\u2019s still designed to dodge fire. The Terrapin is designed to bull through it instead.\n\nThe Terrapin was one of the reasons the UEE military approached Anvil to design the Hornet and the Gladiator. The Terrapin was pretty much the toughest small ship the military had ever seen, and as the Terrapin proved itself in operation, the UEE eventually asked Anvil if it was possible to design a dedicated strike craft with some of that incredible durability. Naturally some of that toughness had to be traded for improved speed and agility, since the Hornet and Gladiator were expected to be able to hold their own in a dogfight and couldn\u2019t fit the Terrapin\u2019s oversized shield generator and powerplant while doing so, but they\u2019re still some of the toughest, most durable fighters in service. Don\u2019t be too miffed if the Terrapin isn\u2019t as fast or agile as a Gladiator, though. If you\u2019re comparing nearly any other ship type to fighters or dive bombers specifically in terms of speed and agility, they\u2019re going to tend to come out behind.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nEin weiteres Konzept Verkauf, eine weitere Frage & Antwort Sitzung. Seit letztem Freitag sammeln wir hier Fragen von der speziellen Q&A-Post und heute werden unsere Designer, die auf dem Schiff arbeiten, 12 weitere Fragen beantworten! Wir freuen uns sehr, dieses Schiff im Detail zu besprechen, also springen wir gleich zu Teil 2!\n\nBesonderer Dank gilt Will Maiden, John Crewe, Steven Kam und Todd Papy, die sich die Zeit genommen haben, diese Fragen f\u00fcr uns zu beantworten.\n\nFragen & Antworten\nWie stellst du dir das Gameplay von Anvil Terrapin vor?\nDie Terrapin wurde in erster Linie f\u00fcr das UEE-Milit\u00e4r entwickelt, um der Flotte \u00dcberwachungs-, Langstrecken-Pf\u00e4hle und Aufkl\u00e4rungskapazit\u00e4ten zur Verf\u00fcgung zu stellen und die F\u00e4higkeit der Marine zu erweitern, eine Patrouillenpr\u00e4senz f\u00fcr Grenzsysteme bereitzustellen, die nicht mit Gro\u00dfschiffen oder gro\u00dfen Jagdgarnisonen zur Verteidigung ausgestattet werden konnten. Diese F\u00e4higkeiten eignen sich f\u00fcr den zivilen Einsatz als Entdecker, insbesondere wenn ein privater Betreiber haupts\u00e4chlich Informationen, Daten zu Sehensw\u00fcrdigkeiten, riskante Tiefenscans von feindlichen Umgebungen und Umfragedaten f\u00fcr den Lebensunterhalt sammelt und verkauft, anstatt Sachwerte zum Verkauf zu sammeln. Die lange Ausdauer, die fortschrittliche Sensorik und die Reichweite der Schildkr\u00f6te spielen mit diesem Aspekt der Erforschung, w\u00e4hrend andere Entdecker wie der Freelancer DUR sich manchmal mehr darauf konzentrieren, Schmuckst\u00fccke, zuf\u00e4llige Bergungen und andere physische Gegenst\u00e4nde zu sammeln, um ihre Erkundungsl\u00e4ufe zu erg\u00e4nzen. W\u00e4hrend das Milit\u00e4r speziell f\u00fcr Aufkl\u00e4rungs-, \u00dcberwachungs- und Streikpostendienste gebaut wurde, nutzt es gut das, was verf\u00fcgbar ist, so dass die erg\u00e4nzenden milit\u00e4rischen Rollen der Schildkr\u00f6te als S&R-Schiff oder behelfsm\u00e4\u00dfiger Truppentransport bedarfsweise entstanden sind, in Situationen, in denen der bew\u00e4hrte Argo nicht robust genug f\u00fcr den Einsatz unter Feuer war.\n\nW\u00e4hrend die Versorgungshalterungen in erster Linie f\u00fcr Sensoren und Scanner spezifiziert und bewertet sind, untersuchen wir die M\u00f6glichkeit anderer Optionen f\u00fcr diese Halterungen. Zu den aktuellen Ideen geh\u00f6ren einige F\u00fchrungs-, Kontroll- und Kommunikationsausr\u00fcstungen, die es der Schildkr\u00f6te erm\u00f6glichen w\u00fcrden, die Vorteile ihrer optionalen Zwei-Mann-Besatzung zu nutzen, um den Gruppenjagdkampf zu \u00fcberwachen und zu leiten, ohne dabei so verletzlich zu sein wie ein traditionelles AWACS. Ein heutiges Analog k\u00f6nnte ein Unterst\u00fctzungs- oder Sp\u00e4hhubschrauber sein, den einige Armeen in Verbindung mit Hubschraubern verwenden.\n\nIn Bezug auf die Erkennung haben wir einige Unterst\u00fctzer bemerkt, die fragen, ob die Schildkr\u00f6te ihre Arbeit tun und Feinde aus der Ferne im Auge behalten kann, auch wenn sie im Betrieb eine gro\u00dfe Signatur haben k\u00f6nnte. Es ist erw\u00e4hnenswert, dass Sie die Signatur Ihres Bootes beeinflussen k\u00f6nnen, indem Sie w\u00e4hlen, welche Systeme Sie auf- oder abschalten m\u00f6chten. Fast jedes Schiff wird eine gr\u00f6\u00dfere Signatur haben, wenn sein Kraftwerk und sein Schildgenerator hei\u00df laufen; die Schildkr\u00f6te kann die Signatur eines gr\u00f6\u00dferen Schiffes haben, wenn ihre Schilde oben sind, aber nicht so sehr, wenn die Schilde unten sind und das Kraftwerk zur\u00fcckgeschaltet ist - ein h\u00e4ufiges Ereignis, wenn die Schildkr\u00f6te und ihre Crew \"zuh\u00f6ren\", anstatt zu k\u00e4mpfen. Dies ist ein Aspekt unseres beabsichtigten Stealth- und Signature-Gameplays im Allgemeinen, aber die F\u00e4higkeiten der Schildkr\u00f6te bringen dies in eine sehr deutliche Entlastung. Es ist leicht zu vergessen, wenn Sie Arena Commander spielen, wo der Kampf direkt ist und Sie alle Ihre Systeme haben, die Energie in Waffen und Schilde gie\u00dfen und st\u00e4ndig aktive W\u00e4rme aufbauen.\n\nKurz gesagt, wenn eine Schildkr\u00f6tenbesatzung die feindliche Bewegung \"verfolgt\" oder \"beschattet\", w\u00fcrde nicht nur eine gute Besatzung die Energiesignatur des Schiffes abschw\u00e4chen, sondern die Sensoren der Schildkr\u00f6te haben auch eine ziemlich gute Chance, eine kleine Signatur weiter entfernt aufzunehmen, als ein aktiver Jagdk\u00e4mpfer in der Lage w\u00e4re, eine ausgebuffte Schildkr\u00f6te zu erkennen. Und w\u00e4hrend die Schilde der Schildkr\u00f6te vielleicht unten sind, macht ihre schwere R\u00fcstung sie viel widerstandsf\u00e4higer gegen Schaden, wenn sie \u00fcberrascht wird, als wenn sich ein leichteres Schiff in der gleichen Situation befinden w\u00fcrde. Die Schildkr\u00f6te wurde vielleicht nicht als Tarnschiff \"entworfen\", aber diese Prinzipien gelten wirklich f\u00fcr dieses Schiff. Sie werden Ihnen helfen, das volle Potenzial der Schildkr\u00f6te auszusch\u00f6pfen.\n\nIn Teil 1 wurde erw\u00e4hnt, dass die Schildkr\u00f6te besser vor einer Schlacht davonlaufen sollte, als sich in einem Luftkampf zu behaupten. Kannst du mir genauer erkl\u00e4ren, was das bedeutet?\nDie Schildkr\u00f6te ist f\u00fcr die milit\u00e4rische Langstreckenaufkl\u00e4rung konzipiert. Es ist ein Geheimdienstschiff; seine beste Verteidigung ist in der Tat die Intelligenz. Die allgemeine Idee ist, den Feind zu sehen, bevor er dich sieht, und deine Position zu verwalten oder Umweltgefahren oder -merkmale zu nutzen, um ihn davon abzuhalten, dich zu finden. Wenn du das Signatur- und Schattenspiel gut lernst, solltest du feststellen, dass eine langsamere Beschleunigung kein gro\u00dfes Problem ist, besonders wenn du wei\u00dft, wo sie sind, aber sie wissen nicht, wo du bist.\n\nIn einem Luftkampf hat die Terrapin viel Ausdauer, aber sie ist in den meisten direkten Kampfsituationen nicht gleichwertig mit einem K\u00e4mpfer. K\u00e4mpfer sind speziell entwickelt - man m\u00f6chte sich in der Regel nicht mit ihnen in ihrem eigenen Spiel besch\u00e4ftigen. Die Schildkr\u00f6te ist das Informationsschiff; die Idee ist nicht, direkt gegen K\u00e4mpfer zu k\u00e4mpfen. Aus milit\u00e4rischer Sicht, wenn es um feindliche K\u00e4mpfer geht, ist es die Aufgabe der Schildkr\u00f6te am ehesten, sie zu erkennen, zu antizipieren, wohin sie gehen, und den Regen auf sie niederzuwerfen, indem sie Freundschaftsspiele einberuft, die sie bek\u00e4mpfen sollen.\n\nWas bedeutet \"hochwertig\" in Bezug auf die Schildkr\u00f6tenschilde der Schildkr\u00f6te?\nDie Schilde der Schildkr\u00f6te sind \u00fcberdimensioniert; es ist ein kleines Schiff, aber es tr\u00e4gt die Art von Schildgenerator, die man auf einer viel gr\u00f6\u00dferen Schiffsklasse erwarten w\u00fcrde, wie zum Beispiel einem Freelancer oder einer Konstellation. Nat\u00fcrlich hat ein \u00fcberdimensionaler Schildgenerator einen \u00fcberdimensionalen Leistungsbedarf und eine \u00fcberdimensionale Signatur, was einer der Gr\u00fcnde ist, warum die Schildkr\u00f6te auch aus allen oben genannten betrieblichen Gr\u00fcnden so stark gepanzert ist. Im Idealfall l\u00e4sst du dich nicht vom Feind in einer Schildkr\u00f6te erwischen, aber wenn der Jig oben ist und du entdeckt wirst, verschafft dir deine dicke H\u00fclle Zeit, die du nicht in einem leichteren Schiff h\u00e4ttest.\n\nWas k\u00f6nnen wir von der Verladung\/Waffe der Amboss-Schildkr\u00f6te erwarten?\nWie im Konzept vorgesehen, ist die einzige definitive Waffe der Schildkr\u00f6te der Kinnturm, der zwei Gesch\u00fctze der Gr\u00f6\u00dfe 2 aufnehmen kann. Der Hartpunkt der Gr\u00f6\u00dfe 5 f\u00fcr den entfernten Turm wurde unter Verwendung der \u00e4lteren Hardpunkt-Gr\u00f6\u00dfenprofile berechnet, wobei ein Hartpunkt der Gr\u00f6\u00dfe 5 einen Turmmechanismus und zwei Kanonen der Gr\u00f6\u00dfe 2 (1 f\u00fcr den Turm\/Kardanring und 2 pro Kanone der Gr\u00f6\u00dfe 2) aufnehmen konnte. Die urspr\u00fcngliche Schildkr\u00f6tenvorlage stammt aus einer langen Zeit zur\u00fcck, als wir die neuen Starterkandidaten brainstormten, so dass sie das Update zur Hardpoint-Sizing-Gr\u00f6\u00dfe verpasst hat. Wir m\u00fcssen die Statistiken \u00fcberarbeiten, um die wahre Gr\u00f6\u00dfe eines Hardpoint-Sets f\u00fcr einen 2er Gesch\u00fctzturm in Zwillingsgr\u00f6\u00dfe wiederzugeben, was zu einem kleineren Hardpoint f\u00fchrt. Nach dem aktuellen Gr\u00f6\u00dfenschema gibt es einfach keine M\u00f6glichkeit, einen Hardpunkt der Gr\u00f6\u00dfe 5 auf dem Kinn der Schildkr\u00f6te anzubringen.\n\nAbgesehen von diesem Tippfehler erkl\u00e4ren wir nicht, dass dies an sich notwendigerweise das \"schlagkr\u00e4ftige Arsenal\" an Waffen erreicht, das wir uns f\u00fcr dieses Schiff vorstellen. Wir wollen auch einen Weg finden, ihm Waffen zu geben, die sowohl der Mission des Schiffes angemessen als auch anders sind als der allgemeine Geschmack, den man von K\u00e4mpfern erwarten w\u00fcrde. Denken Sie daran, dass f\u00fcr ein Schiff mit einem gro\u00dfen Kraftwerk, ein paar kleine Kanonen k\u00f6nnen h\u00e4rter sein, als sie scheinen, aufgrund der F\u00fclle an Saft zur Verf\u00fcgung. W\u00e4hrend wir weiter an diesem Schiffskonzept basteln, werden wir Sie \u00fcber das, was uns einf\u00e4llt, auf dem Laufenden halten. Da das Missionsprofil der Schildkr\u00f6te das Verteidigungs- und SAR-Potenzial betont, k\u00f6nnten wir uns zum Beispiel mit Waffen befassen, die unterdr\u00fcckendes Feuer, Punktverteidigung oder Unterbrechung erm\u00f6glichen (Sie wollen vielleicht nicht riskieren, die Menschen, die Sie zu retten versuchen, in die Luft zu jagen), oder mit anderen Optionen, die wirklich betonen w\u00fcrden, worum es bei der Schildkr\u00f6te geht, aber im Moment \u00fcberlegen wir noch die M\u00f6glichkeiten.\n\nK\u00f6nnen Sie bitte auf die verschiedenen Erkundungsmechanismen eingehen, mit denen sich die Amboss-Schildkr\u00f6te auszeichnen wird?\nDie Erforschung umfasst eine Reihe von verschiedenen m\u00f6glichen Aktivit\u00e4ten, die nicht alle die Mitnahme materieller Dinge nach Hause beinhalten. Getreu ihrem urspr\u00fcnglichen Design als Informations- und Aufkl\u00e4rungsschiff ist die Terrapin mehr damit besch\u00e4ftigt, kritische Informationen zu finden, zu katalogisieren und zu melden und interessante Orte zu entdecken, als sie es mit der Mitnahme von zuf\u00e4lligen Bergungen, Schmuckst\u00fccken oder losen Ressourcen zu tun hat. Der gro\u00dfe Schwerpunkt der Terrapin auf Scannen und Erkennen - einschlie\u00dflich der dedizierten Utility-Hardpunkte zur Verdoppelung der zus\u00e4tzlichen Scankapazit\u00e4t - macht sie ideal f\u00fcr die Erforschung und Datenverarbeitung gr\u00f6\u00dferer Raumvolumina, effizienter als viele ihrer kleinen Entdeckerzeitgenossen. Es mag nicht in der Lage sein, viele Souvenirs mitzubringen, aber der eigentliche Sinn der Schildkr\u00f6te ist es, wertvolle Dinge f\u00fcr Freunde zu finden. Wenn Sie die Schildkr\u00f6te nach Hause bringen, k\u00f6nnen Sie die Informationen an andere Parteien verkaufen oder Freunde, Gilden oder NSC-Interessen einbeziehen, um die Ressourcen, die Sie f\u00fcr sie gefunden haben, zu nutzen - oder Sie k\u00f6nnen das Geheimnis f\u00fcr sich behalten und mit einem Schiff zur\u00fcckkehren, das speziell entworfen oder ausgestattet ist, um den Vorteil dessen zu nutzen, was auch immer Sie dort herausgefunden haben. Dies widerspiegelt seine milit\u00e4rische Rolle - warum mit dem Feind k\u00e4mpfen, wenn deine wahre St\u00e4rke das volle Gewicht der Flotte, die du hinter dir hast, auf deinem ungl\u00fccklichen Feind fordert?\n\nVon einem Entdeckerschiff wird erwartet, dass es zumindest ein paar Proben zur\u00fcckbringt, warum hat die Terrapin nicht zumindest das?\nProben auf Reisen zu finden, etwas zu bergen, das ist alles etwas, das in die Schildkr\u00f6te gelegt und f\u00fcr die Eierk\u00f6pfe zum Lernen mitgebracht werden kann, oder jemanden, der auf den Schwarzm\u00e4rkten von GrimHex Geld verdienen kann, aber der Fokus der Schildkr\u00f6te liegt auf der Datenerfassung, die ihr SCU-Gewicht in Gold wert ist. Den Minenplatz auf einer jungfr\u00e4ulichen Welt zu verkaufen oder den Standort des meistgesuchten Piratenherrn in 3 Systemen zu finden, ist das, worum es bei den Piloten der Schildkr\u00f6te geht, und das sind die Zahltage, die sie verfolgen. Wenn das Zur\u00fcckbringen von Ladung und Bergung von diesen Reisen etwas ist, das Sie mehr interessiert, da ich \u00fcber die Gr\u00f6\u00dfe der Entdecker gesprochen habe, kann es sein, dass K\u00e4ufer ein Schiff wollen, das besser daf\u00fcr geeignet ist, aber es wird ein Gewinn von mehr Laderaum geben, was bedeutet, dass das Schiff dadurch Scan- und Radarf\u00e4higkeiten verliert.\n\nDer Konstruktionsposten erw\u00e4hnt die M\u00f6glichkeit, die Schildkr\u00f6te als Absetzschiff\/Rettungsboot in schweren Kampfsituationen einzusetzen. Ohne Sitze\/Gurte, um zus\u00e4tzliche Passagiere festzuhalten, wie sehen Sie das?\nEs gibt verschiedene Stufen der Anpassbarkeit auf verschiedenen Schiffen. Zum Beispiel hat der Retaliator modulare R\u00e4ume, die er normalerweise als Bombensch\u00e4chte nutzt, die Vanguard hat ein Einsteigermodul, ein Aussetzermodul f\u00fcr Besatzung und Flucht, und der Entermesser hat einen Innenraum mit festen Punkten, die verschiedene Arten von Ausr\u00fcstung aufnehmen k\u00f6nnen. Obwohl der Innenraum der Schildkr\u00f6te nicht modular ist, k\u00f6nnen wir einen Weg finden, mit dem Innenraum zu spielen und die Installation von ein paar Klappsitzen zu erm\u00f6glichen. Denken Sie daran, dass die Schildkr\u00f6te nicht speziell f\u00fcr diese Rolle entwickelt wurde, aber das Milit\u00e4r fand sie trotzdem n\u00fctzlich f\u00fcr die Situation, selbst wenn sie nicht Teil des urspr\u00fcnglichen Missionsprofils war.\n\nK\u00f6nnen wir damit rechnen, dass zu einem sp\u00e4teren Zeitpunkt Varianten des Terrapins auf den Markt kommen?\nDerzeit sind keine geplant. Es gibt ein Potenzial daf\u00fcr, das vor allem davon abh\u00e4ngt, was wir im Design in Bezug auf Gebrauchsmontagen erreichen k\u00f6nnen.\n\nKann die Schildkr\u00f6te beim Scannen in den \"stillen Modus\" wechseln? (Wie wenn nur eine Person besetzt ist und diese Person im Hauptraumstuhl zum Scannen und Auswerten der Daten sitzt?\nJa; siehe vorherige Antwort. Die Verwaltung des ger\u00e4uschlosen Betriebs ist etwas, das Sie beherrschen sollten, um das Beste aus Ihrer Schildkr\u00f6te herauszuholen.\n\nDie Terrapin kann eine Crew von zwei Personen aufnehmen, warum gibt es nur ein Bett?\nEs ist ein kleines, milit\u00e4risches Schiff. Der UEE-Design-Brief enthielt keine \u00fcppigen Kreaturen-Komforts, und als Streikposten-Schiff erwartet das Milit\u00e4r, dass mindestens ein Besatzungsmitglied jederzeit wach und im Dienst ist. Wie gut ist eine Streikposten, wenn die ganze Crew schl\u00e4ft? Zivile Betreiber m\u00f6gen vielleicht anders denken, weil sie ihre Schildkr\u00f6ten als Entdecker einsetzen, aber Anvil hat das Schiff f\u00fcr den milit\u00e4rischen Einsatz konzipiert.\n\nDie Schildkr\u00f6te erw\u00e4hnte, dass ihre Rolle in der Datenerhebung fest verankert ist. Welche Art von Daten? Asteroiden? Planeten? Seltene Mineralien? Andere Schiffe?\nWie oben; siehe bestehende Antwort. Informationen, Points of Interest, Aufkl\u00e4rung, feindliche Positionsinformationen und welche Ressourcen es auch immer gibt, \u00fcber die die Sensoren und Scanner katalogisieren und berichten k\u00f6nnen.\n\nWird er so wendig sein wie der Gladiator?\nDer Gladiator ist hart, aber er ist trotzdem so konzipiert, dass er dem Feuer ausweichen kann. Die Schildkr\u00f6te ist so konzipiert, dass sie stattdessen durch sie hindurchschaut.\n\nDie Schildkr\u00f6te war einer der Gr\u00fcnde, warum das UEE-Milit\u00e4r sich an Anvil wandte, um die Hornet und den Gladiator zu entwickeln. Die Schildkr\u00f6te war so ziemlich das h\u00e4rteste kleine Schiff, das das Milit\u00e4r je gesehen hatte, und als sich die Schildkr\u00f6te im Einsatz bew\u00e4hren konnte, fragte die UEE schlie\u00dflich Anvil, ob es m\u00f6glich sei, ein spezielles Schlachtschiff mit einigen dieser unglaublichen Haltbarkeit zu entwerfen. Nat\u00fcrlich musste ein Teil dieser Z\u00e4higkeit gegen eine verbesserte Geschwindigkeit und Beweglichkeit eingetauscht werden, da von der Hornisse und dem Gladiator erwartet wurde, dass sie sich im Luftkampf behaupten konnten und dabei nicht in den \u00fcberdimensionalen Schildgenerator und das Triebwerk der Schildkr\u00f6te passen w\u00fcrden, aber sie sind immer noch einige der h\u00e4rtesten und haltbarsten K\u00e4mpfer im Einsatz. Sei nicht zu ver\u00e4rgert, wenn die Schildkr\u00f6te nicht so schnell oder agil ist wie ein Gladiator. Wenn Sie fast jeden anderen Schiffstyp mit J\u00e4gern oder Sturzbombern vergleichen, insbesondere in Bezug auf Geschwindigkeit und Agilit\u00e4t, werden sie dazu neigen, hinterher zu kommen.","zh_CN":"Greetings Citizens,\nAnother Concept Sale, another Question & Answer session. Since last Friday, we\u2019ve been collecting questions from the dedicated Q&A post here and today our designers working on the ship will answer 12 more questions! We are very excited to discuss this ship in more detail, so let\u2019s jump right into part 2!\n\nSpecial thanks to Will Maiden, John Crewe, Steven Kam, and Todd Papy for taking the time to answer these questions for us.\n\nQuestion & Answer\nWhat do you envision Anvil Terrapin gameplay to be like?\nThe Terrapin was designed first and foremost for the UEE Military to provide overwatch, long-endurance picket, and reconnaissance capabilities to the fleet, as well as extend the Navy\u2019s ability to provide a patrol presence to border systems that couldn\u2019t be allocated capital ships or large fighter garrisons for defense. These capabilities lend themselves to civilian use as an explorer, particularly where a private operator principally gathers and sells information, point of interest data, risky deep scans of hostile environments, and survey data for a living, as opposed to collecting tangibles for sale. The Terrapin\u2019s long endurance, advanced sensor suite, and range play to this aspect of exploration, whereas other explorers like the Freelancer DUR sometimes focus more on collecting trinkets, incidental salvage, and other physical items to supplement their exploration runs. While purpose built for recon, overwatch, and picket duty, the military makes good use of whatever is available, so the Terrapin\u2019s supplemental military roles as an S&R ship or makeshift troop transport arose as a matter of need, in situations where the tried-and-true Argo wasn\u2019t sufficiently robust for service under fire.\n\nWhile the utility mounts are specced and rated primarily for sensors and scanners, we\u2019re exploring the possibility of other options for those mounts. Current ideas include some command, control, and communications equipment that would allow the Terrapin to take particular advantage of its optional two-man crew to help oversee and direct group fighter combat without being as vulnerable as a traditional AWACS. A present day analog might be support or scout helicopters that some armies use in conjunction with helo gunships.\n\nIn terms of detection, we\u2019ve noted some backers asking whether the Terrapin can do its job and keep tabs on enemies from a distance, even though in operation it might have a large signature. It\u2019s worth noting that you can affect your craft\u2019s signature by choosing which systems to power up or down. Almost every ship will have a larger signature when its power plant and shield generator are running hot; the Terrapin may have the signature of a larger ship when its shields are up, but not so much when the shields are down and the power plant dialed back \u2013 a common occurrence when the Terrapin and its crew are \u201clistening\u201d as opposed to fighting. This is an aspect of our intended stealth and signature gameplay in general, but the Terrapin\u2019s capabilities bring this into very sharp relief. It\u2019s easy to forget when you\u2019re playing Arena Commander, where combat is direct and you have all of your systems pouring energy into weapons and shields and building up active heat all of the time.\n\nIn short, when a Terrapin crew is \u201cstalking\u201d or \u201cshadowing\u201d enemy movement, not only would a good crew attenuate the ship\u2019s energy signature, the Terrapin\u2019s sensors have a pretty good shot at picking up a small signature farther away than an actively hunting fighter would be able to detect a savvy Terrapin. And while the Terrapin\u2019s shields might be down, its heavy armor makes it much more resilient to harm if surprised than a lighter ship would be in the same situation. The Terrapin may not have been \u201cdesigned\u201d as a stealth ship, but these principles really apply to this ship. They\u2019ll help you realize the Terrapin\u2019s full potential.\n\nIn part 1 it mentioned that the Terrapin was better off running from a battle than it is standing its ground in a dogfight. Can you explain in more detail what this means?\nThe Terrapin is designed for military long-endurance recon. It\u2019s an intelligence ship; its best defense is, in fact, intelligence. The general idea is to see the enemy before they see you, and manage your position or make use of environmental hazards or features to keep them from finding you. If you learn the signature and shadowing game well, you should find that slower acceleration isn\u2019t much of a problem, especially when you know where they are, but they don\u2019t know where you are.\n\nIn a dogfight, the Terrapin has a lot of endurance, but it\u2019s not the equal of a fighter in most direct combat situations. Fighters are purpose-built \u2013 you generally wouldn\u2019t want to tangle with them at their own game. The Terrapin is the intel ship; the idea is not to fight against fighters directly. From a military perspective, when it comes to enemy fighters, the Terrapin\u2019s job is most likely to detect them, anticipate where they\u2019re going, and bring down the rain on them by calling in friendlies designed to tackle them.\n\nWhat does \u201chigh-grade\u201d mean in regards to the Terrapin\u2019s shields?\nThe Terrapin\u2019s shields are oversized; it\u2019s a small ship, but it carries the kind of shield generator you\u2019d expect on a much larger class of ship, like a Freelancer or Constellation, for example. Of course, an oversized shield generator has oversized power requirements and signature, which is one of the reasons why the Terrapin is also so heavily armored for all the operational reasons indicated above. Ideally, you don\u2019t allow yourself to get caught by the enemy in a Terrapin, but when the jig is up and you\u2019re spotted, your thick shell will buy you time you wouldn\u2019t have in a lighter ship.\n\nWhat can we expect the loadout\/weaponry of the Anvil Terrapin to be?\nAs designed in the concept, the Terrapin\u2019s only definite weaponry is the chin turret capable of mounting two size 2 guns. The Size 5 hardpoint for the remote turret was calculated using the older hardpoint sizing profiles, where a Size 5 hardpoint could mount a turret mechanism and two Size 2 guns (1 for the turret\/gimbal and 2 each per size 2 gun). The original Terrapin template comes from a long time ago back when we were brainstorming the new starter candidates, so it missed the hardpoint sizing update. We will need to revise the stats to reflect the true size of a hardpoint set for a twin-size 2 gun turret, which will result in a smaller hardpoint. Under the current sizing scheme, there\u2019s just no way to fit a Size 5 hardpoint on the chin of the Terrapin.\n\nThat typo aside, we are not declaring that this by itself necessarily reaches the \u201chard-hitting array\u201d of weaponry we envision for this ship. We also want to find a way to give it weapons that are both appropriate to the ship\u2019s mission and yet different from the general flavor you\u2019d expect from fighters. Bear in mind that for a ship with a big power plant, a few small guns can be more hard-hitting than they would appear, due to the abundance of juice available. As we continue to tinker with this ship\u2019s concept, we will keep you apprised of what we come up with. As the Terrapin\u2019s mission profile emphasizes defense and SAR potential, we might for example, look into weapons that allow suppressive fire, point defense, or disruption (you may not want to risk blowing up the people you\u2019re trying to rescue), or other options that would really emphasize what the Terrapin is about, but at the moment we\u2019re still considering the possibilities.\n\nCan you please elaborate on the different exploration mechanics the Anvil Terrapin will excel at?\nExploration involves a number of different possible activities, not all of which involve taking material things home. True to its original design as an intel and recon ship, the Terrapin is more concerned with finding, cataloging, and reporting critical information and discovering points of interest than it is about taking home incidental salvage, trinkets, or loose resources. The Terrapin\u2019s great emphasis on scanning and detection \u2013 including the dedicated utility hardpoints for doubling down on extra scanning capacity \u2013 make it ideal for exploring and data processing larger volumes of space more efficiently than even many of its small-explorer contemporaries. It may not be able to bring back many souvenirs, but the real point behind the Terrapin is to locate valuable things for friends. When you bring the Terrapin home, you can sell the information to other parties or call in friends, guilds, or NPC interests to exploit the resources you\u2019ve found for them \u2013 or you can keep the secret to yourself and come back with a ship designed or outfitted specifically to take advantage of whatever it was you found out there. This echoes its military role \u2013 why tussle with the enemy, when your real strength is calling in the full weight of the fleet you have behind you on your hapless foe?\n\nAn Explorer ship would be expected to at least bring back a few samples, why doesn\u2019t the Terrapin have at least that?\nFinding samples on trips, recovering some salvage, that\u2019s all something that can be placed inside the Terrapin and brought back for the eggheads to study or someone to make a buck on the black-markets of GrimHex, but the Terrapin\u2019s focus is on data collection, worth its SCU weight in gold. Selling the mining spot on a virgin world or finding the location of the most wanted pirate lord in 3 systems is what the Terrapin pilots are all about, and those are the paydays they are chasing. If bringing back cargo and salvage from these trips is something you\u2019re more interested in, as I talked about the scale of explorers, it may be that buyers want a ship more suited towards that, but there will be a payoff of more cargo space meaning the ship loses scanning and radar abilities as a result.\n\nThe design post mentions the possibility of using the Terrapin as a drop ship\/rescue boat in heavy combat situations. Without seats\/straps to hold any additional passengers down, how do you see this working?\nThere are different degrees of customizability in different ships. For example, the Retaliator has modular spaces that it usually uses as bomb bays, the Vanguard has a drop-in, drop-out crew\/escape module, and the Cutlass has an interior with hardpoints that can accept different types of equipment. While the Terrapin\u2019s interior isn\u2019t modular, we may find a way to play with the interior and allow for the installation of a few jump seats. Remember that the Terrapin wasn\u2019t specifically designed for this role, but the military found it useful for the situation regardless, even considering it wasn\u2019t part of the original mission profile.\n\nCan we expect to see any variants of the Terrapin released at a later date?\nNone are currently planned. There is potential for it depending especially on what we find we can accomplish in design with regard to utility mounts.\n\nCan the Terrapin go into \u201csilent mode\u201d while scanning? (Like when only manned with one person and that person is in the main room-chair for scanning and data evaluation?\nYes; see previous answer. Managing silent running is something you\u2019ll want to master in order to get the most out of your Terrapin.\n\nThe Terrapin is able to accommodate a crew of two, why is there only one bed?\nIt\u2019s a small, military ship. The UEE design brief didn\u2019t include lavish creature comforts, and as a picket ship, the military expects at least one crew member to be awake and on duty at all times. How much good is a picket if the whole crew is asleep? Civilian operators might think differently, because they may be using their Terrapins as explorers, but Anvil designed the ship for military use.\n\nThe Terrapin mentioned its role is firmly in data gathering. What type of data? Asteroids? Planets? Rare minerals? Other ships?\nAs above; see existing answer. Information, points of interest, recon, enemy positional info, and whatever resources out there that the sensors and scanners can catalog and report on.\n\nWill it be as maneuverable as the Gladiator?\nThe Gladiator is tough but it\u2019s still designed to dodge fire. The Terrapin is designed to bull through it instead.\n\nThe Terrapin was one of the reasons the UEE military approached Anvil to design the Hornet and the Gladiator. The Terrapin was pretty much the toughest small ship the military had ever seen, and as the Terrapin proved itself in operation, the UEE eventually asked Anvil if it was possible to design a dedicated strike craft with some of that incredible durability. Naturally some of that toughness had to be traded for improved speed and agility, since the Hornet and Gladiator were expected to be able to hold their own in a dogfight and couldn\u2019t fit the Terrapin\u2019s oversized shield generator and powerplant while doing so, but they\u2019re still some of the toughest, most durable fighters in service. Don\u2019t be too miffed if the Terrapin isn\u2019t as fast or agile as a Gladiator, though. If you\u2019re comparing nearly any other ship type to fighters or dive bombers specifically in terms of speed and agility, they\u2019re going to tend to come out behind."},"links_count":2,"comment_count":290,"created_at":"2016-08-26T00:00:00+00:00","created_at_human":"9 years ago"},"meta":{"processed_at":"2026-05-08 00:43:23","valid_relations":["images","links"],"prev_id":15477,"next_id":15481}}