{"data":{"id":15487,"title":"Star Citizen Alpha 2.4 is Live","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/15487-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/15487","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/15487","channel":"Undefined","category":"Undefined","series":"None","images":[],"images_count":0,"translations":{"en_EN":"LOS ANGELES, June 11, 2016 \u2014 Cloud Imperium Games (CIG), the creators of the crowd funded space sim epic, Star Citizen, announced today that the game\u2019s Alpha 2.4 version is now available for backers to play. It\u2019s a significant update for fans of the game as it provides players with Star Citizen\u2019s first iteration of persistence in the universe.\nPersistent databases are what allow CIG to store information on items, ships, and actions that a player has taken, so that they can return exactly to where they left off session-to-session. This is a huge step forward into the \u201cPersistent\u201d part of making the \u201cPersistent Universe\u201d the vast universe planned for Star Citizen. During this first iteration, the following items will now \u201cPersist\u201d on the database and be saved from session to session.\n\n\u2022 Alpha United Earth Credits (UEC) \u2013 Star Citizen\u2019s in-game currency\n\u2022 Item Purchases\n\u2022 Hangar Configurations\n\u2022 Ship Loadouts\n\u2022 Character Loadouts\n\u2022 Reputation (Criminal and Defender)\n\n\u201cAdding persistence is a huge milestone and a crucial addition to the game that will affect nearly every aspect of Star Citizen, and this is only the beginning,\u201d said Ben Lesnick, CIG director of community engagement. \u201cA ton of backend work was completed in order to make this possible and we are looking forward to the updates to come as we continue to expand and flesh out this core foundation of the game.\u201d\n\nThis is a major update to Star Citizen and is the largest and most impactful since the company released Alpha 2.0 in December of 2015.\n\nOther features in the update are upgrades to shopping areas including the opening of the Casaba Shopping Outlet on ArcCorp where pilots can now purchase the latest fashions from around the frontier at affordable prices. Alpha 2.4 also introduces major changes to the controls, updates to the ship roster (including making the massive Starfarer flyable in-game), bug fixes, balance updates and more!\n\nStar Citizen is 100% crowd funded and was officially announced on October 10, 2012. The money raised pays for the development of the game including the Roberts Space Industries platform where fans and backers can interact with the team, view multiple weekly webcasts about Star Citizen, learn about the story behind the game, read constant updates on the game\u2019s progress and much more. Star Citizen is recognized by Guinness World Records as the top crowd funded project and game in the world. People interested in backing the project can do so at http:\/\/robertsspaceindustries.com\/pledge.\n\nAbout Cloud Imperium Games\nCloud Imperium Games Corporation and its subsidiary Roberts Space Industries\u2122 Corp. were founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Operating from Los Angeles and Austin under Roberts\u2019 leadership and using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for Star Citizen. Once UK-based Erin Roberts joined in 2013 to contribute his extensive background in game production, the Roberts and Freyermuth added CIG\u2019s international operations in Manchester, UK to develop the mission driven Squadron 42 which is set in Star Citizen\u2019s first person universe. Star Citizen and Squadron 42 are being marketed and launched via www.robertsspaceindustries.com. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.\n\nContact\nDavid Swofford\nCloud Imperium Games\ndavid.swofford@cloudimperiumgames.com\n+ 512 750-9098\n\n###\nStar Citizen, Squadron 42, Cloud Imperium, Roberts Space Industries are trademarks of Cloud Imperium Games Corporation. All other trademarks are the property of their respective owners.","de_DE":"LOS ANGELES, 11. Juni 2016 - Cloud Imperium Games (CIG), die Sch\u00f6pfer des von der Menge finanzierten Weltraum-Sim-Epos Star Citizen, gaben heute bekannt, dass die Alpha 2.4-Version des Spiels nun f\u00fcr Geldgeber verf\u00fcgbar ist. Es ist ein bedeutendes Update f\u00fcr Fans des Spiels, da es den Spielern die erste Wiederholung von Star Citizen's Beharrlichkeit im Universum bietet.\nPersistente Datenbanken erm\u00f6glichen es der CIG, Informationen \u00fcber Gegenst\u00e4nde, Schiffe und Aktionen zu speichern, die ein Spieler durchgef\u00fchrt hat, so dass er genau dorthin zur\u00fcckkehren kann, wo er von Sitzung zu Sitzung aufgeh\u00f6rt hat. Dies ist ein gro\u00dfer Schritt vorw\u00e4rts in den \"persistenten\" Teil der Entwicklung des \"persistenten Universums\" zum riesigen Universum, das f\u00fcr den Sternenb\u00fcrger geplant ist. W\u00e4hrend dieser ersten Iteration bleiben die folgenden Elemente nun auf der Datenbank \"bestehen\" und werden von Sitzung zu Sitzung gespeichert.\n\n- Alpha United Earth Credits (UEC) - Star B\u00fcrger W\u00e4hrung im Spiel\n- Artikelk\u00e4ufe\n- Hangar-Konfigurationen\n- Schiffsverladungen\n- Charakterauslastungen\n- Reputation (Straf- und Verteidigerrecht)\n\n\"Das Hinzuf\u00fcgen von Ausdauer ist ein gro\u00dfer Meilenstein und eine entscheidende Erg\u00e4nzung des Spiels, die fast jeden Aspekt von Star Citizen beeinflussen wird, und das ist nur der Anfang\", sagte Ben Lesnick, CIG-Direktor f\u00fcr gesellschaftliches Engagement. \"Eine Menge Backend-Arbeiten wurden geleistet, um dies zu erm\u00f6glichen, und wir freuen uns auf die kommenden Updates, w\u00e4hrend wir diese Kernfundamente des Spiels weiter ausbauen und ausarbeiten.\"\n\nDies ist ein wichtiges Update f\u00fcr Star Citizen und das gr\u00f6\u00dfte und wirkungsvollste seit der Ver\u00f6ffentlichung von Alpha 2.0 im Dezember 2015.\n\nWeitere Features des Updates sind Upgrades in Einkaufszonen, darunter die Er\u00f6ffnung des Casaba Shopping Outlet auf ArcCorp, wo Piloten nun die neueste Mode aus aller Herren L\u00e4nder zu erschwinglichen Preisen erwerben k\u00f6nnen. Alpha 2.4 bringt auch wichtige \u00c4nderungen an den Kontrollen, Aktualisierungen im Schiffsverzeichnis (einschlie\u00dflich des Umbaus des massiven Starfarer im Spiel), Bugfixes, Balance-Updates und mehr!\n\nStar Citizen ist zu 100% von der Menge finanziert und wurde am 10. Oktober 2012 offiziell angek\u00fcndigt. Das gesammelte Geld zahlt f\u00fcr die Entwicklung des Spiels, einschlie\u00dflich der Roberts Space Industries-Plattform, auf der Fans und Geldgeber mit dem Team interagieren k\u00f6nnen, mehrere w\u00f6chentliche Webcasts \u00fcber Star Citizen ansehen, mehr \u00fcber die Geschichte hinter dem Spiel erfahren, st\u00e4ndige Updates \u00fcber den Fortschritt des Spiels lesen und vieles mehr. Star Citizen wird von Guinness World Records als das meistgenutzte Projekt und Spiel der Welt anerkannt. Interessenten, die das Projekt unterst\u00fctzen m\u00f6chten, k\u00f6nnen dies unter http:\/\/robertsspaceindustries.com\/pledge. tun.\n\n\u00dcber Cloud Imperium Spiele\nDie Cloud Imperium Games Corporation und ihre Tochtergesellschaft Roberts Space Industries\u2122 Corp. wurden im April 2012 von dem renommierten Spieleentwickler Chris Roberts (Wing Commander, Freelancer, Privateer) und seinem Gesch\u00e4ftspartner und langj\u00e4hrigen internationalen Medienanwalt Ortwin Freyermuth gegr\u00fcndet. Cloud Imperium operiert von Los Angeles und Austin aus unter Roberts' F\u00fchrung und nutzt seine langj\u00e4hrigen Beziehungen im Spielebereich. Cloud Imperium stellte schnell ein erstklassiges Entwicklungsteam f\u00fcr die Erstellung von Kunstwerken, Story-Elementen und einem umfangreichen Prototyp f\u00fcr Star Citizen zusammen. Nachdem die britische Erin Roberts 2013 beigetreten war, um ihren umfangreichen Hintergrund in der Spieleproduktion einzubringen, f\u00fcgten die Roberts und Freyermuth die internationalen Aktivit\u00e4ten der CIG in Manchester, Gro\u00dfbritannien, hinzu, um die missionsgesteuerte Squadron 42 zu entwickeln, die im First-Person-Universum von Star Citizen spielt. Star Citizen und Squadron 42 werden \u00fcber www.robertsspaceindustries.com. vermarktet und gestartet. Weitere Informationen \u00fcber das Unternehmen, einschlie\u00dflich Jobs und Kontaktinformationen, finden Sie unter www.cloudimperiumgames.com.\n\nKontakt\nDavid Swofford\nCloud Imperium Spiele\ndavid.swofford@cloudimperiumgames.com\n+ 512 750-9098\n\n###\nStar Citizen, Squadron 42, Cloud Imperium, Roberts Space Industries sind Marken der Cloud Imperium Games Corporation. Alle anderen Marken sind Eigentum ihrer jeweiligen Inhaber.","zh_CN":"LOS ANGELES, June 11, 2016 \u2014 Cloud Imperium Games (CIG), the creators of the crowd funded space sim epic, Star Citizen, announced today that the game\u2019s Alpha 2.4 version is now available for backers to play. It\u2019s a significant update for fans of the game as it provides players with Star Citizen\u2019s first iteration of persistence in the universe.\nPersistent databases are what allow CIG to store information on items, ships, and actions that a player has taken, so that they can return exactly to where they left off session-to-session. This is a huge step forward into the \u201cPersistent\u201d part of making the \u201cPersistent Universe\u201d the vast universe planned for Star Citizen. During this first iteration, the following items will now \u201cPersist\u201d on the database and be saved from session to session.\n\n\u2022 Alpha United Earth Credits (UEC) \u2013 Star Citizen\u2019s in-game currency\n\u2022 Item Purchases\n\u2022 Hangar Configurations\n\u2022 Ship Loadouts\n\u2022 Character Loadouts\n\u2022 Reputation (Criminal and Defender)\n\n\u201cAdding persistence is a huge milestone and a crucial addition to the game that will affect nearly every aspect of Star Citizen, and this is only the beginning,\u201d said Ben Lesnick, CIG director of community engagement. \u201cA ton of backend work was completed in order to make this possible and we are looking forward to the updates to come as we continue to expand and flesh out this core foundation of the game.\u201d\n\nThis is a major update to Star Citizen and is the largest and most impactful since the company released Alpha 2.0 in December of 2015.\n\nOther features in the update are upgrades to shopping areas including the opening of the Casaba Shopping Outlet on ArcCorp where pilots can now purchase the latest fashions from around the frontier at affordable prices. Alpha 2.4 also introduces major changes to the controls, updates to the ship roster (including making the massive Starfarer flyable in-game), bug fixes, balance updates and more!\n\nStar Citizen is 100% crowd funded and was officially announced on October 10, 2012. The money raised pays for the development of the game including the Roberts Space Industries platform where fans and backers can interact with the team, view multiple weekly webcasts about Star Citizen, learn about the story behind the game, read constant updates on the game\u2019s progress and much more. Star Citizen is recognized by Guinness World Records as the top crowd funded project and game in the world. People interested in backing the project can do so at http:\/\/robertsspaceindustries.com\/pledge.\n\nAbout Cloud Imperium Games\nCloud Imperium Games Corporation and its subsidiary Roberts Space Industries\u2122 Corp. were founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Operating from Los Angeles and Austin under Roberts\u2019 leadership and using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for Star Citizen. Once UK-based Erin Roberts joined in 2013 to contribute his extensive background in game production, the Roberts and Freyermuth added CIG\u2019s international operations in Manchester, UK to develop the mission driven Squadron 42 which is set in Star Citizen\u2019s first person universe. Star Citizen and Squadron 42 are being marketed and launched via www.robertsspaceindustries.com. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.\n\nContact\nDavid Swofford\nCloud Imperium Games\ndavid.swofford@cloudimperiumgames.com\n+ 512 750-9098\n\n###\nStar Citizen, Squadron 42, Cloud Imperium, Roberts Space Industries are trademarks of Cloud Imperium Games Corporation. All other trademarks are the property of their respective owners."},"links_count":6,"comment_count":0,"created_at":"2016-06-11T00:00:00+00:00","created_at_human":"9 years ago"},"meta":{"processed_at":"2026-05-13 12:59:50","valid_relations":["images","links"],"prev_id":15486,"next_id":15488}}