{"data":{"id":15515,"title":"Note from the Chairman","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/15515-Note-From-The-Chairman","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/15515","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/15515","channel":"Undefined","category":"Undefined","series":"From the Chairman","images":[{"id":5292,"name":"04_space_station_market_v02.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/9k5kapsn34zfbr\/source\/04_space_station_market_v02.jpg","alt":"","size":10154102,"mime_type":"image\/jpeg","last_modified":"2016-09-14T18:39:08+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5292","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5292\/similar"},{"id":5293,"name":"Building2.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/yggl0e0yorn8dr\/source\/Building2.jpg","alt":"","size":3741495,"mime_type":"image\/jpeg","last_modified":"2016-09-14T18:39:37+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5293","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5293\/similar"},{"id":5294,"name":"Desert3.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/qcspgpln41meir\/source\/Desert3.jpg","alt":"","size":523762,"mime_type":"image\/jpeg","last_modified":"2016-09-14T18:39:22+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5294","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5294\/similar"},{"id":5295,"name":"Desert4.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/otu4ncde0bgksr\/source\/Desert4.jpg","alt":"","size":872281,"mime_type":"image\/jpeg","last_modified":"2016-09-14T18:39:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5295","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5295\/similar"},{"id":5296,"name":"Landscape.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/lercezwmxw8w3r\/source\/Landscape.jpg","alt":"","size":1599129,"mime_type":"image\/jpeg","last_modified":"2016-09-14T18:39:26+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5296","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5296\/similar"},{"id":21920,"name":"Outpost.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/lashde8xacqfhr\/source\/Outpost.jpg","alt":"","size":977414,"mime_type":"image\/jpeg","last_modified":"2016-09-14T18:39:26+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/21920","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/21920\/similar"}],"images_count":6,"translations":{"en_EN":"Greetings Citizens,\nThere\u2019s a new universe in the works! Last week, a project called Dual Universe kicked off a crowd funding campaign and the team behind it, Novaquark, is aiming to do something massive: create a single-shard, persistent universe that won\u2019t just be played\u2026 it will be inhabited. To make this possible, they\u2019re aiming to give the player as much freedom as possible to have a real impact on their surroundings. Players will have control over everything from the world\u2019s economy to the designs of their bases and spacecraft. The preliminary work they\u2019ve done looks fantastic, and I think it has the potential to be truly outstanding.\n\nThe customization systems in Dual Universe look to be very impressive, an example of the old \u2018minutes to play, lifetime to master\u2019 aspect that rules game design. Creating a simple ship or station in their system is quick\u2026 but you also have full control over everything from the 3D appearance to the under-the-hood LUA scripts that control how the actual parts function and work together. Think Minecraft in a science fiction world you help to define.\n\nDual Universe is a perfect example of why crowdfunding is important. It\u2019s something big and bold that I am pretty sure a traditional publisher wouldn\u2019t feel comfortable greenlighting. If you are interested in massive space games (and I have reason to believe that many reading this are!) then I encourage you to check out Dual Universe\u2019s trailer below and their Kickstarter site here. There is certainly quite a few similarities between what Dual Universe and Star Citizen are both aiming to achieve, but that\u2019s not a bad thing! Space games are not a zero sum game. Different games, even with similar feature sets can have wildly different sensibilities and play experiences. Choice and a little friendly competition is always a good thing.\n\nIt\u2019s a great time for space games, and I look forward to welcoming Dual Universe to the growing brotherhood.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nEs gibt ein neues Universum in Arbeit! Letzte Woche startete ein Projekt namens Dual Universe eine Kampagne zur Finanzierung von Menschenmassen und das Team dahinter, Novaquark, will etwas Gro\u00dfes tun: ein einziges, hartn\u00e4ckiges Universum schaffen, das nicht nur gespielt wird.... es wird bewohnt sein. Um dies zu erm\u00f6glichen, ist es ihr Ziel, dem Spieler so viel Freiheit wie m\u00f6glich zu geben, um seine Umgebung wirklich zu beeinflussen. Die Spieler werden die Kontrolle \u00fcber alles haben, von der Weltwirtschaft bis hin zum Design ihrer Basen und Raumschiffe. Die Vorarbeit, die sie geleistet haben, sieht fantastisch aus, und ich denke, sie hat das Potenzial, wirklich hervorragend zu sein.\n\nDie Anpassungssysteme im Dual Universe sehen sehr beeindruckend aus, ein Beispiel f\u00fcr den alten Aspekt der \"Minuten zum Spielen, Lebensdauer zum Meistern\", der das Spieldesign bestimmt. Das Erstellen eines einfachen Schiffes oder einer Station in ihrem System ist schnell.... aber Sie haben auch die volle Kontrolle \u00fcber alles, vom 3D-Erscheinungsbild bis hin zu den LUA-Skripten unter der Motorhaube, die steuern, wie die eigentlichen Teile funktionieren und zusammenarbeiten. Denken Sie Minecraft in einer Science-Fiction-Welt, die Sie mitgestalten.\n\nDual Universe ist ein perfektes Beispiel daf\u00fcr, warum Crowdfunding wichtig ist. Es ist etwas Gro\u00dfes und Mutiges, dass ich mir ziemlich sicher bin, dass ein traditioneller Verleger sich beim Greenlighting nicht wohl f\u00fchlen w\u00fcrde. Wenn du an massiven Weltraumspielen interessiert bist (und ich habe Grund zu der Annahme, dass viele, die dies lesen, es sind!), dann empfehle ich dir, den Trailer von Dual Universe unten und die Kickstarter-Seite hier zu besuchen. Es gibt sicherlich einige Gemeinsamkeiten zwischen dem, was das Duale Universum und der Sternenb\u00fcrger anstreben, aber das ist keine schlechte Sache! Weltraumspiele sind kein Nullsummenspiel. Verschiedene Spiele, auch mit \u00e4hnlichen Features, k\u00f6nnen wild unterschiedliche Empfindlichkeiten und Spielerfahrungen haben. Auswahl und ein wenig freundlicher Wettbewerb ist immer eine gute Sache.\n\nEs ist eine gro\u00dfartige Zeit f\u00fcr Weltraumspiele, und ich freue mich darauf, Dual Universe in der wachsenden Bruderschaft willkommen zu hei\u00dfen.","zh_CN":"Greetings Citizens,\nThere\u2019s a new universe in the works! Last week, a project called Dual Universe kicked off a crowd funding campaign and the team behind it, Novaquark, is aiming to do something massive: create a single-shard, persistent universe that won\u2019t just be played\u2026 it will be inhabited. To make this possible, they\u2019re aiming to give the player as much freedom as possible to have a real impact on their surroundings. Players will have control over everything from the world\u2019s economy to the designs of their bases and spacecraft. The preliminary work they\u2019ve done looks fantastic, and I think it has the potential to be truly outstanding.\n\nThe customization systems in Dual Universe look to be very impressive, an example of the old \u2018minutes to play, lifetime to master\u2019 aspect that rules game design. Creating a simple ship or station in their system is quick\u2026 but you also have full control over everything from the 3D appearance to the under-the-hood LUA scripts that control how the actual parts function and work together. Think Minecraft in a science fiction world you help to define.\n\nDual Universe is a perfect example of why crowdfunding is important. It\u2019s something big and bold that I am pretty sure a traditional publisher wouldn\u2019t feel comfortable greenlighting. If you are interested in massive space games (and I have reason to believe that many reading this are!) then I encourage you to check out Dual Universe\u2019s trailer below and their Kickstarter site here. There is certainly quite a few similarities between what Dual Universe and Star Citizen are both aiming to achieve, but that\u2019s not a bad thing! Space games are not a zero sum game. Different games, even with similar feature sets can have wildly different sensibilities and play experiences. Choice and a little friendly competition is always a good thing.\n\nIt\u2019s a great time for space games, and I look forward to welcoming Dual Universe to the growing brotherhood."},"links_count":1,"comment_count":236,"created_at":"2016-09-15T00:00:00+00:00","created_at_human":"9 years ago"},"meta":{"processed_at":"2026-04-30 00:36:03","valid_relations":["images","links","translations"],"prev_id":15514,"next_id":15516}}