{"data":{"id":15559,"title":"Q&A: RSI Polaris - Part I","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/15559-Q-A-RSI-Polaris-Part-I","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/15559","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/15559","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":5353,"name":"Polaris-Selling-3-Deploymentv3.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/rwzlh40fdukbor\/source\/Polaris-Selling-3-Deploymentv3.jpg","alt":"","size":13352378,"mime_type":"image\/jpeg","last_modified":"2016-10-03T19:41:59+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5353","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5353\/similar"},{"id":5354,"name":"Polaris-Deployment_V2.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/4ws5oc4w3z366r\/source\/Polaris-Deployment_V2.jpg","alt":"","size":8218761,"mime_type":"image\/jpeg","last_modified":"2016-10-03T19:41:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5354","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5354\/similar"},{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":19,"translations":{"en_EN":"Greetings Citizens,\nThe United Empire of Earth\u2019s newest light capital ship is here, and you\u2019re welcome aboard! The hotly anticipated RSI Polaris premiered at CitizenCon 2946 and today we\u2019re happy to continue the Q&A series by answering your burning Polaris questions. Have a question about the Polaris that doesn\u2019t appear here? You can post it to this thread and we\u2019ll consider it for Friday\u2019s Q&A!\n\nThe Polaris is a nimble corvette-class capital ship that packs a powerful punch with a full armament of turrets and torpedoes. Intended for use as both a naval patrol ship and to serve as the flagship of militia operations, Polaris has the capacity to perform search and rescue operations, light strike missions and general security patrols. The Polaris includes the facilities to repair, rearm and refuel a single fighter, light bomber or support ship.\n\nSpecial thanks to Steven Turberfield for taking the time to answer these questions for us.\n\nQuestion & Answer\nDoes the Polaris come with a snub craft already? Can you provide a list of ships the Polaris can fit in its hold? What is the biggest ship that can fit? Is it possible to fit two smaller ships like Merlins?\nNo snub craft is included with the Polaris, and this is mainly due to the fact that the hangar is designed with a small fighter in mind. Obviously though there is nothing stopping you from using this to house a snub if you wish. And in theory yes, anything smaller than a Sabre should fit, so 2 Merlins should be able to fit with some very precise landing.\n\nThe Polaris uses torpedoes. Can you tell us how torpedo combat will work? How will we use torpedoes in Star Citizen?\nTorpedoes will essentially have the same gameplay functionality as Missiles, with the Retaliator being an example. The main difference will be the properties of the Torpedo itself, being a larger scale you can expect it to have a lower top speed and maneuverability, but packing more damage per hit on a larger radius. Just as with missiles, other properties will vary as well, including lock time, reliability, and countermeasure resistance depending on the make and model of the torpedo along with the quality of the launching ship\u2019s avionics. Torpedoes are generally intended for use against large targets like capital ships or installations; while you could theoretically use them against a smaller ship, like a fighter, bomber, or utility ship, they\u2019d be much easier for those small ships to evade, with or without the use of countermeasures.\n\nHow long is it? The presale page had it listed at 155m as does the brochure, but the stats page has it listed at 130m.\nWe can confirm that the Polaris is 155m. The Stats page has been adjusted accordingly.\n\nWhat types of ships do you intend the Polaris to be strong against? What should it be weakest against?\nGenerally speaking, the Polaris is an ideal ship for taking on small\/medium sized cap ships, and tactically should be used to get in quick, deliver the torpedo payload and get out. The turrets will also be utilized to fend off any small fighters who attempt to make chase. The torpedoes can also inflict significant damage against larger capital ships and provide enough firepower to crack fortifications or powerful static defenses (think sieges or base attacks). The question as to exactly how much is a matter of game balance and something we\u2019ll be exploring together over time. It\u2019s a ship designed for and dedicated to combat; faster than larger capital ships and tougher than smaller ships, and as such, like any ship, it performs better or worse depending on whether you appreciate its characteristics and employ them accordingly.\n\nFor example, the Polaris may find itself the target of torpedoes and large-caliber ship guns. Going toe-to-toe with a destroyer or cruiser, and staying exposed to its guns for an extended period, is not be the best way to use this ship. On the plus side, being a capital ship, the Polaris\u2019 static defenses make it difficult to greatly harm with fighter-scale weapons. Between its shields, armor, and turrets, fighters will be hard-pressed to do it much damage to a Polaris without suffering sever consequences themselves. However, watch out for Gladiators and other bombers. While the Polaris wouldn\u2019t be defenseless against those types of light bombers, a Polaris captain should usually be much more wary of them than most dogfighters.\n\nDo you envision the Polaris to have any roles or uses outside of combat?\nDue to its speed, the Polaris is first and foremost a military ship, so its design is based around combat scenarios. It is ideal as a patrol ship, or as a lead ship for a capital ship fleet. That said, as with most other ships, there is nothing stopping anyone from using it for cargo runs or general transportation. Bear in mind that in the real world, warships generally don\u2019t make money \u2013 they are incredibly expensive and represent a massive drain on the resources of the nation that fields them. They pay for themselves by projecting influence and providing deterrence for the nation that operates it, making the area safer for maritime and commercial activity that otherwise wouldn\u2019t be safe or practical for the benefit of that nation\u2019s economy, as well as providing strength in negotiations with other countries. Star Citizen is, of course, meant to be a game and we don\u2019t intend to make the costs of operating a capital ship as prohibitive to players as it would be in real life. They\u2019re attainable and we want you to have fun with them. It does mean, however, that you don\u2019t deploy or use capital ships, even corvettes, as casually as you would an Aurora, Starfarer, or other personal-scale ship where you can tool around space on a whim and cover your operating expenses with casual profits.\n\nCorvette captains, like large merchant captains, are on a mission, not just sightseeing, and will want to plan their itineraries intelligently. Large squadrons or organizations might use these capital ships analogously to how real-world nations use theirs \u2013 to enable freer transit for allied shipping by their very presence, provide leverage in or a show of force in negotiations or standoffs against other large entities, or to crack heavy installations (large numbers of hostile fighters or bombers usually still need some kind of base or mothership to operate from for refuel and repair, after all). Independent operators can provide those services to other entities for a fee as well \u2013 although this goes beyond the \u201cstandard\u201d kind of escort mission. While you can use a Polaris for straightforward cargo runs or general transportation, in many cases it isn\u2019t going to be anywhere near as cost-effective or lucrative as using a Hull series ship instead, unless it\u2019s a valuable cargo and you\u2019re getting a premium for armored security. As with most ships, we want to provide you with a lot of freedom in your choices, but that doesn\u2019t mean you shouldn\u2019t be paying attention to whether your ship is reasonably appropriate for the job you have in mind.\n\nHow viable will it be to run a Polaris solo or with AI crew?\nIn a combat scenario, you will absolutely need a crew of some form to stand much of a chance. The main firepower comes from the Torpedo launch room, which has a station for a dedicated weapons officer. You can hire AI crew to man the stations, and bear in mind that they are not free and come with varying levels of skill. It\u2019s generally not recommended to attempt to operate a capital ship with a skeleton crew if you expect to get into combat. Think about the USS Enterprise in Star Trek III: she typically operates with a crew of over 400. A crew of just 5 people can fly the Enterprise somewhere, but without a proper crew, she was punching far below her weight in battle. Generally speaking you will want to bring friends, hire AI crew, or both, because while you can operate with a skeleton crew, that doesn\u2019t mean it\u2019s a good idea.\n\nCan the Polaris land like the Idris? If so, is it capable of carrying and deploying a rover?\nThe Polaris can indeed land, and has landing gear built in. And while the Rover specs were not yet finalized while the Polaris was being designed, the cargo hold should be large enough to house a Rover without issues.\n\nWhy are there so many crew positions? What is there to do on the Polaris when you\u2019re not the person flying it?\nGenerally speaking, the Polaris can indeed run with less than the maximum crew advertised. This is mainly because you generally would not expect crew members to work their stations 24 hours a day, and would take the helm or man their stations in shifts, therefore, the maximum crew advertised usually outnumbers the number of onboard stations. You can, of course, fill up to the maximum crew complement if you want with jobs like extra security personnel or mercs, and we also incorporate enough space to provide quarters to any crew members of the fighter or support ship stored in the hangar.\n\nThe shields listed for the Idris and Javelin read \u201cCapital\u201d while the shields for the Polaris read \u201cLarge.\u201d Can you explain this difference, and why the Polaris has large instead of capital shields?\nIn short, the Polaris shields are not as strong as those found on the Idris and Javelin, but this is a trade off in return for its relative speed and firepower. Also in terms of scale, both the Javelin and Idris are quite a lot larger than the Polaris. It\u2019s also worth remembering that shields need to be placed in the context of their deployment; the Idris and Javelin are both larger and slower, and so in general they\u2019re going to be exposed to concentrated fire more often and more frequently than a Polaris \u2013 especially perhaps by capital-size weaponry. When ships are designed with actual components taking up internal volume, you can\u2019t just fit a super-sized everything in the hull, so just as with real-world engineers designing warships, often you try to find an efficient and effective balance of equipment and bulk. Shields also require power from power plants in order to work, so you might get better results from running a smaller shield generator at peak efficiency rather than a larger shield generator with only a little juice. Since a corvette is smaller than larger capital ships, you can\u2019t just pound for pound put the same reactor, generators, avionics, etc. as a larger ship across the board without bloating the design.\n\nCan we land in the hanger without raising the platform, and vice versa? When landing on the hanger platform, will a pilot have match the Polaris\u2019 current speed in order to not be crushed? Will it be possible to take off while the ship is moving?\nIn theory, yes you can land inside without the platform being raised, but some ships will encounter issues with this. The Sabre being an example, as the landed state retracts its wings, so the raised platform allows the Sabre to reduce its width before being lowered into the hangar. When landing on the hangar platform, you can expect that you will need to match the Polaris\u2019 velocity and bearing, as similar to how real-world mid-air refueling works on planes, it is a risky maneuver. You should generally expect good communication between the fighter pilot and the Polaris crew for a smooth procedure, or the safer option would be to either slow down or stop the Polaris. It will indeed be possible to take off while the Polaris is moving, but this is again done so at the fighter pilot\u2019s own risk.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nDas neueste Leichtkapitellschiff der United Empire of Earth ist hier, und Sie sind an Bord willkommen! Der hei\u00df erwartete RSI Polaris wurde auf der CitizenCon 2946 vorgestellt und heute freuen wir uns, die Q&A-Serie fortzusetzen und Ihre brennenden Polaris-Fragen zu beantworten. Haben Sie eine Frage zu den Polarstern, die hier nicht erscheint? Du kannst es in diesem Thread posten und wir werden es f\u00fcr die Fragen und Antworten vom Freitag ber\u00fccksichtigen!\n\nDie Polaris ist ein flinkes Gro\u00dfschiff der Korvettenklasse, das einen kraftvollen Schlag mit einer vollst\u00e4ndigen Bewaffnung aus T\u00fcrmen und Torpedos bietet. Polaris ist sowohl f\u00fcr den Einsatz als Marine-Patrouillenschiff als auch als Flaggschiff der Milizoperationen vorgesehen und verf\u00fcgt \u00fcber die F\u00e4higkeit, Such- und Rettungseins\u00e4tze, Leichtangriffe und allgemeine Sicherheitsstreifen durchzuf\u00fchren. Die Polaris umfasst die Einrichtungen zur Reparatur, Aufr\u00fcstung und Betankung eines einzelnen J\u00e4gers, leichten Bombers oder Hilfsschiffs.\n\nBesonderer Dank gilt Steven Turberfield, der sich die Zeit genommen hat, diese Fragen f\u00fcr uns zu beantworten.\n\nFragen & Antworten\nWird die Polaris bereits mit einem Stumpfboot geliefert? K\u00f6nnen Sie eine Liste der Schiffe zur Verf\u00fcgung stellen, die die Polaris in ihren Frachtraum aufnehmen kann? Welches ist das gr\u00f6\u00dfte Schiff, das passen kann? Ist es m\u00f6glich, zwei kleinere Schiffe wie Merlins unterzubringen?\nDie Polaris enth\u00e4lt kein Absturzfahrzeug, was vor allem darauf zur\u00fcckzuf\u00fchren ist, dass der Hangar f\u00fcr einen kleinen J\u00e4ger konzipiert ist. Offensichtlich, obwohl nichts dich davon abh\u00e4lt, dies zu benutzen, um eine Br\u00fcskierung unterzubringen, wenn du willst. Und in der Theorie ja, alles, was kleiner als ein S\u00e4bel ist, sollte passen, also sollten 2 Merlins in der Lage sein, mit einer sehr genauen Landung zu passen.\n\nDie Polaris benutzt Torpedos. K\u00f6nnen Sie uns sagen, wie der Torpedokampf ablaufen wird? Wie werden wir Torpedos in Star Citizen einsetzen?\nTorpedos werden im Wesentlichen die gleiche Gameplay-Funktionalit\u00e4t wie Raketen haben, wobei der Retaliator ein Beispiel ist. Der Hauptunterschied besteht in den Eigenschaften des Torpedos selbst, da er in gr\u00f6\u00dferem Ma\u00dfstab eine geringere H\u00f6chstgeschwindigkeit und Man\u00f6vrierf\u00e4higkeit aufweist, aber mehr Schaden pro Treffer auf einem gr\u00f6\u00dferen Radius verursacht. Wie bei Raketen variieren auch hier andere Eigenschaften, wie z.B. Sperrzeit, Zuverl\u00e4ssigkeit und Widerstandsf\u00e4higkeit gegen Gegenma\u00dfnahmen, je nach Marke und Modell des Torpedos sowie die Qualit\u00e4t der Avionik des startenden Schiffes. Torpedos sind im Allgemeinen f\u00fcr den Einsatz gegen gro\u00dfe Ziele wie Gro\u00dfraumschiffe oder Anlagen bestimmt; w\u00e4hrend man sie theoretisch gegen ein kleineres Schiff, wie einen J\u00e4ger, Bomber oder ein Versorgungsschiff, einsetzen k\u00f6nnte, w\u00e4ren sie f\u00fcr diese kleinen Schiffe viel einfacher zu umgehen, mit oder ohne den Einsatz von Gegenma\u00dfnahmen.\n\nWie lang ist es? Die Vorverkaufsseite hatte es bei 155m gelistet, wie die Brosch\u00fcre, aber die Statistikseite hat es bei 130m gelistet.\nWir k\u00f6nnen best\u00e4tigen, dass die Polaris 155m lang ist. Die Statistikseite wurde entsprechend angepasst.\n\nGegen welche Arten von Schiffen soll die Polaris Ihrer Meinung nach stark sein? Wogegen sollte es am schw\u00e4chsten sein?\nGenerell ist die Polaris ein ideales Schiff f\u00fcr die \u00dcbernahme von Small\/Medium-Cap-Schiffen und sollte taktisch eingesetzt werden, um schnell einzusteigen, die Torpedonutzlast zu liefern und auszusteigen. Die Gesch\u00fctzt\u00fcrme werden auch verwendet, um kleine K\u00e4mpfer abzuwehren, die versuchen, Jagd zu machen. Die Torpedos k\u00f6nnen auch gr\u00f6\u00dferen Gro\u00dfschiffen erheblichen Schaden zuf\u00fcgen und bieten gen\u00fcgend Feuerkraft, um Befestigungen oder m\u00e4chtige statische Verteidigungsanlagen zu knacken (denken Sie an Belagerungen oder Basisangriffe). Die Frage, wie viel genau, ist eine Frage der Spielbalance und etwas, das wir im Laufe der Zeit gemeinsam erforschen werden. Es ist ein Schiff, das f\u00fcr den Kampf entwickelt wurde und sich dem Kampf widmet; schneller als gr\u00f6\u00dfere Hauptschiffe und h\u00e4rter als kleinere Schiffe, und als solches, wie jedes Schiff, leistet es besser oder schlechter, je nachdem, ob man seine Eigenschaften sch\u00e4tzt und entsprechend einsetzt.\n\nSo kann die Polaris beispielsweise das Ziel von Torpedos und gro\u00dfkalibrigen Schiffsgesch\u00fctzen sein. Mit einem Zerst\u00f6rer oder Kreuzer auf Zehenspitzen zu gehen und f\u00fcr einen l\u00e4ngeren Zeitraum seinen Waffen ausgesetzt zu bleiben, ist nicht der beste Weg, dieses Schiff zu benutzen. Auf der anderen Seite, da die Polaris ein gro\u00dfes Schiff ist, erschwert die statische Verteidigung der Polaris es, mit Waffen im Jagdbereich gro\u00dfen Schaden anzurichten. Zwischen seinen Schilden, R\u00fcstungen und T\u00fcrmen werden die K\u00e4mpfer hart unter Druck gesetzt, um einer Polaris viel Schaden zuzuf\u00fcgen, ohne selbst schwere Folgen zu erleiden. Achten Sie jedoch auf Gladiatoren und andere Bomber. W\u00e4hrend die Polaris nicht wehrlos gegen diese Art von leichten Bombern w\u00e4re, sollte ein Polaris-Kapit\u00e4n sie normalerweise viel vorsichtiger behandeln als die meisten Hundek\u00e4mpfer.\n\nStellst du dir vor, dass die Polaris au\u00dferhalb des Kampfes eine Rolle oder einen Einsatz hat?\nAufgrund ihrer Geschwindigkeit ist die Polaris in erster Linie ein Milit\u00e4rschiff, so dass ihr Design auf Kampfszenarien basiert. Sie ist ideal als Patrouillenschiff oder als Leitschiff f\u00fcr eine Gro\u00dfschiffflotte. Wie bei den meisten anderen Schiffen hindert jedoch nichts daran, sie f\u00fcr Frachtfahrten oder den allgemeinen Transport zu nutzen. Denken Sie daran, dass Kriegsschiffe in der realen Welt im Allgemeinen kein Geld verdienen - sie sind unglaublich teuer und stellen eine massive Belastung f\u00fcr die Ressourcen der Nation dar, die sie einsetzt. Sie zahlen sich aus, indem sie Einfluss aus\u00fcben und die Nation, die sie betreibt, abschrecken, indem sie das Gebiet f\u00fcr maritime und kommerzielle Aktivit\u00e4ten sicherer machen, die sonst nicht sicher oder praktisch zum Wohle der Wirtschaft dieses Landes w\u00e4ren, und indem sie St\u00e4rke in den Verhandlungen mit anderen L\u00e4ndern schaffen. Star Citizen ist nat\u00fcrlich als Spiel gedacht, und wir wollen die Kosten f\u00fcr den Betrieb eines Gro\u00dfschiffes nicht so unerschwinglich f\u00fcr die Spieler machen, wie es im wirklichen Leben der Fall w\u00e4re. Sie sind erreichbar und wir m\u00f6chten, dass du Spa\u00df mit ihnen hast. Das bedeutet jedoch, dass Sie keine Gro\u00dfschiffe, nicht einmal Korvetten, so beil\u00e4ufig einsetzen oder benutzen wie ein Aurora-, Starfarer- oder anderes pers\u00f6nliches Schiff, wo Sie nach Belieben um den Weltraum herumarbeiten und Ihre Betriebskosten mit Nebengewinnen decken k\u00f6nnen.\n\nCorvette-Kapit\u00e4ne sind wie gro\u00dfe Handelskapit\u00e4ne nicht nur auf Sightseeing-Mission und wollen ihre Reiserouten intelligent planen. Gro\u00dfe Geschwader oder Organisationen k\u00f6nnten diese Gro\u00dfschiffe analog zur Nutzung ihrer Schiffe durch die Nationen der realen Welt nutzen - um durch ihre blo\u00dfe Pr\u00e4senz einen freieren Transit f\u00fcr die alliierte Schifffahrt zu erm\u00f6glichen, um Druckmittel in Verhandlungen oder Distanzierungen gegen andere gro\u00dfe Einheiten bereitzustellen oder um schwere Anlagen zu knacken (eine gro\u00dfe Anzahl feindlicher K\u00e4mpfer oder Bomber ben\u00f6tigt in der Regel noch eine Art Basis oder Mutterschiff, von der aus sie zum Betanken und Reparieren operieren). Unabh\u00e4ngige Betreiber k\u00f6nnen diese Dienstleistungen auch anderen Unternehmen gegen Entgelt anbieten - allerdings geht dies \u00fcber die \"normale\" Art der Eskortmission hinaus. W\u00e4hrend Sie eine Polaris f\u00fcr einfache Frachtfahrten oder allgemeine Transporte verwenden k\u00f6nnen, wird sie in vielen F\u00e4llen nicht ann\u00e4hernd so kosteng\u00fcnstig oder lukrativ sein wie die Verwendung eines Schiffes der Hull-Serie, es sei denn, es handelt sich um eine wertvolle Fracht und Sie erhalten eine Pr\u00e4mie f\u00fcr gepanzerte Sicherheit. Wie bei den meisten Schiffen m\u00f6chten wir Ihnen viel Freiheit bei Ihrer Wahl geben, aber das bedeutet nicht, dass Sie nicht darauf achten sollten, ob Ihr Schiff angemessen f\u00fcr den Job, den Sie im Sinn haben, geeignet ist.\n\nWie sinnvoll ist es, ein Polaris Solo oder mit KI-Crew zu betreiben?\nIn einem Kampfszenario brauchst du unbedingt eine Crew in irgendeiner Form, um eine gro\u00dfe Chance zu haben. Die Hauptfeuerkraft kommt aus dem Torpedo-Startraum, der \u00fcber eine Station f\u00fcr einen engagierten Waffenoffizier verf\u00fcgt. Sie k\u00f6nnen KI-Crew anheuern, um die Stationen zu besetzen, und bedenken Sie, dass sie nicht frei sind und mit unterschiedlichen F\u00e4higkeiten kommen. Es wird generell nicht empfohlen, ein Gro\u00dfschiff mit einer Skelettbesatzung zu betreiben, wenn man erwartet, in den Kampf zu gehen. Denken Sie an die USS Enterprise in Star Trek III: Sie arbeitet typischerweise mit einer Crew von \u00fcber 400 Personen. Eine Crew von nur 5 Personen kann die Enterprise irgendwo fliegen, aber ohne eine richtige Crew schlug sie im Kampf weit unter ihrem Gewicht. Im Allgemeinen werden Sie Freunde mitbringen wollen, KI-Crew oder beides, denn w\u00e4hrend Sie mit einer Skelettmannschaft arbeiten k\u00f6nnen, bedeutet das nicht, dass es eine gute Idee ist.\n\nK\u00f6nnen die Polaris wie die Idris landen? Wenn ja, ist es in der Lage, einen Rover zu tragen und einzusetzen?\nDie Polaris kann tats\u00e4chlich landen und verf\u00fcgt \u00fcber ein eingebautes Fahrwerk. Und w\u00e4hrend die Rover-Spezifikationen noch nicht abgeschlossen waren, w\u00e4hrend die Polaris entworfen wurde, sollte der Frachtraum gro\u00df genug sein, um einen Rover ohne Probleme unterzubringen.\n\nWarum gibt es so viele Mannschaftspositionen? Was gibt es auf der Polaris zu tun, wenn man nicht die Person ist, die sie fliegt?\nIm Allgemeinen kann die Polaris tats\u00e4chlich mit weniger als der angegebenen maximalen Besatzung laufen. Dies liegt vor allem daran, dass man in der Regel nicht erwarten w\u00fcrde, dass die Besatzungsmitglieder ihre Stationen rund um die Uhr besetzen und das Ruder \u00fcbernehmen oder ihre Stationen im Schichtbetrieb besetzen w\u00fcrden, so dass die maximal beworbene Besatzung in der Regel die Anzahl der Stationen an Bord \u00fcbertrifft. Sie k\u00f6nnen nat\u00fcrlich die maximale Besatzungsst\u00e4rke erreichen, wenn Sie m\u00f6chten, z.B. mit zus\u00e4tzlichem Sicherheitspersonal oder S\u00f6ldnern, und wir haben auch gen\u00fcgend Platz, um allen Besatzungsmitgliedern des Jagdflugzeugs oder des Hilfsschiffes, die im Hangar gelagert sind, Unterkunft zu bieten.\n\nDie Schilde, die f\u00fcr die Idris und den Speer aufgef\u00fchrt sind, lauten \"Capital\", w\u00e4hrend die Schilde f\u00fcr die Polaris \"Large\" lauten. K\u00f6nnen Sie diesen Unterschied erkl\u00e4ren und warum die Polaris statt Kapitalschilden gro\u00dfe Schilde hat?\nKurz gesagt, die Polaris-Schilde sind nicht so stark wie die auf dem Idris und dem Speer, aber das ist ein Kompromiss als Gegenleistung f\u00fcr die relative Geschwindigkeit und Feuerkraft. Auch in Bezug auf die Gr\u00f6\u00dfe sind sowohl der Speer als auch der Idris viel gr\u00f6\u00dfer als der Polaris. Es ist auch wichtig, sich daran zu erinnern, dass die Schilde im Rahmen ihres Einsatzes platziert werden m\u00fcssen; die Idris und der Speer sind sowohl gr\u00f6\u00dfer als auch langsamer, und so werden sie im Allgemeinen h\u00e4ufiger und h\u00e4ufiger einem konzentrierten Feuer ausgesetzt sein als ein Polaris - besonders vielleicht durch Waffen in Gro\u00dfformat. Wenn Schiffe mit tats\u00e4chlichen Komponenten konstruiert werden, die das Innenvolumen beanspruchen, k\u00f6nnen Sie nicht einfach alles in \u00dcbergr\u00f6\u00dfe in den Rumpf einbauen, so wie bei realen Ingenieuren, die Kriegsschiffe entwerfen, oft versucht man, eine effiziente und effektive Balance zwischen Ausr\u00fcstung und Volumen zu finden. Schilde ben\u00f6tigen auch Strom von Kraftwerken, um zu funktionieren, so dass Sie vielleicht bessere Ergebnisse erzielen, wenn Sie einen kleineren Schildgenerator mit Spitzenwirkungsgrad betreiben als einen gr\u00f6\u00dferen Schildgenerator mit nur wenig Saft. Da eine Korvette kleiner ist als gr\u00f6\u00dfere Gro\u00dfraumschiffe, kann man nicht einfach Pfund f\u00fcr Pfund den gleichen Reaktor, Generatoren, Avionik, etc. wie ein gr\u00f6\u00dferes Schiff \u00fcber das gesamte Brett legen, ohne das Design aufzublasen.\n\nK\u00f6nnen wir in der Aufh\u00e4ngung landen, ohne die Plattform anzuheben, und umgekehrt? Muss ein Pilot bei der Landung auf der H\u00e4ngerplattform die aktuelle Geschwindigkeit der Polaris erreichen, um nicht zerquetscht zu werden? Wird es m\u00f6glich sein, w\u00e4hrend der Fahrt des Schiffes zu starten?\nTheoretisch ja, du kannst drinnen landen, ohne dass die Plattform angehoben wird, aber einige Schiffe werden damit Probleme haben. Der S\u00e4bel ist ein Beispiel daf\u00fcr, wie der gelandeten Zustand seine Fl\u00fcgel zur\u00fcckzieht, so dass die angehobene Plattform es dem S\u00e4bel erm\u00f6glicht, seine Breite zu reduzieren, bevor er in den Hangar gesenkt wird. Wenn Sie auf der Hangarplattform landen, k\u00f6nnen Sie erwarten, dass Sie die Geschwindigkeit und das Lager der Polaris anpassen m\u00fcssen, denn \u00e4hnlich wie bei der realen Luftbetankung in Flugzeugen ist es ein riskantes Man\u00f6ver. Sie sollten im Allgemeinen eine gute Kommunikation zwischen dem Jagdflugzeugf\u00fchrer und der Polaris-Crew f\u00fcr einen reibungslosen Ablauf erwarten, oder die sicherere Option w\u00e4re, die Polaris entweder zu verlangsamen oder zu stoppen. Es wird zwar m\u00f6glich sein, w\u00e4hrend der Fahrt der Polaris zu starten, aber dies geschieht wiederum auf eigene Gefahr des Jagdflugzeugf\u00fchrers.","zh_CN":"Greetings Citizens,\nThe United Empire of Earth\u2019s newest light capital ship is here, and you\u2019re welcome aboard! The hotly anticipated RSI Polaris premiered at CitizenCon 2946 and today we\u2019re happy to continue the Q&A series by answering your burning Polaris questions. Have a question about the Polaris that doesn\u2019t appear here? You can post it to this thread and we\u2019ll consider it for Friday\u2019s Q&A!\n\nThe Polaris is a nimble corvette-class capital ship that packs a powerful punch with a full armament of turrets and torpedoes. Intended for use as both a naval patrol ship and to serve as the flagship of militia operations, Polaris has the capacity to perform search and rescue operations, light strike missions and general security patrols. The Polaris includes the facilities to repair, rearm and refuel a single fighter, light bomber or support ship.\n\nSpecial thanks to Steven Turberfield for taking the time to answer these questions for us.\n\nQuestion & Answer\nDoes the Polaris come with a snub craft already? Can you provide a list of ships the Polaris can fit in its hold? What is the biggest ship that can fit? Is it possible to fit two smaller ships like Merlins?\nNo snub craft is included with the Polaris, and this is mainly due to the fact that the hangar is designed with a small fighter in mind. Obviously though there is nothing stopping you from using this to house a snub if you wish. And in theory yes, anything smaller than a Sabre should fit, so 2 Merlins should be able to fit with some very precise landing.\n\nThe Polaris uses torpedoes. Can you tell us how torpedo combat will work? How will we use torpedoes in Star Citizen?\nTorpedoes will essentially have the same gameplay functionality as Missiles, with the Retaliator being an example. The main difference will be the properties of the Torpedo itself, being a larger scale you can expect it to have a lower top speed and maneuverability, but packing more damage per hit on a larger radius. Just as with missiles, other properties will vary as well, including lock time, reliability, and countermeasure resistance depending on the make and model of the torpedo along with the quality of the launching ship\u2019s avionics. Torpedoes are generally intended for use against large targets like capital ships or installations; while you could theoretically use them against a smaller ship, like a fighter, bomber, or utility ship, they\u2019d be much easier for those small ships to evade, with or without the use of countermeasures.\n\nHow long is it? The presale page had it listed at 155m as does the brochure, but the stats page has it listed at 130m.\nWe can confirm that the Polaris is 155m. The Stats page has been adjusted accordingly.\n\nWhat types of ships do you intend the Polaris to be strong against? What should it be weakest against?\nGenerally speaking, the Polaris is an ideal ship for taking on small\/medium sized cap ships, and tactically should be used to get in quick, deliver the torpedo payload and get out. The turrets will also be utilized to fend off any small fighters who attempt to make chase. The torpedoes can also inflict significant damage against larger capital ships and provide enough firepower to crack fortifications or powerful static defenses (think sieges or base attacks). The question as to exactly how much is a matter of game balance and something we\u2019ll be exploring together over time. It\u2019s a ship designed for and dedicated to combat; faster than larger capital ships and tougher than smaller ships, and as such, like any ship, it performs better or worse depending on whether you appreciate its characteristics and employ them accordingly.\n\nFor example, the Polaris may find itself the target of torpedoes and large-caliber ship guns. Going toe-to-toe with a destroyer or cruiser, and staying exposed to its guns for an extended period, is not be the best way to use this ship. On the plus side, being a capital ship, the Polaris\u2019 static defenses make it difficult to greatly harm with fighter-scale weapons. Between its shields, armor, and turrets, fighters will be hard-pressed to do it much damage to a Polaris without suffering sever consequences themselves. However, watch out for Gladiators and other bombers. While the Polaris wouldn\u2019t be defenseless against those types of light bombers, a Polaris captain should usually be much more wary of them than most dogfighters.\n\nDo you envision the Polaris to have any roles or uses outside of combat?\nDue to its speed, the Polaris is first and foremost a military ship, so its design is based around combat scenarios. It is ideal as a patrol ship, or as a lead ship for a capital ship fleet. That said, as with most other ships, there is nothing stopping anyone from using it for cargo runs or general transportation. Bear in mind that in the real world, warships generally don\u2019t make money \u2013 they are incredibly expensive and represent a massive drain on the resources of the nation that fields them. They pay for themselves by projecting influence and providing deterrence for the nation that operates it, making the area safer for maritime and commercial activity that otherwise wouldn\u2019t be safe or practical for the benefit of that nation\u2019s economy, as well as providing strength in negotiations with other countries. Star Citizen is, of course, meant to be a game and we don\u2019t intend to make the costs of operating a capital ship as prohibitive to players as it would be in real life. They\u2019re attainable and we want you to have fun with them. It does mean, however, that you don\u2019t deploy or use capital ships, even corvettes, as casually as you would an Aurora, Starfarer, or other personal-scale ship where you can tool around space on a whim and cover your operating expenses with casual profits.\n\nCorvette captains, like large merchant captains, are on a mission, not just sightseeing, and will want to plan their itineraries intelligently. Large squadrons or organizations might use these capital ships analogously to how real-world nations use theirs \u2013 to enable freer transit for allied shipping by their very presence, provide leverage in or a show of force in negotiations or standoffs against other large entities, or to crack heavy installations (large numbers of hostile fighters or bombers usually still need some kind of base or mothership to operate from for refuel and repair, after all). Independent operators can provide those services to other entities for a fee as well \u2013 although this goes beyond the \u201cstandard\u201d kind of escort mission. While you can use a Polaris for straightforward cargo runs or general transportation, in many cases it isn\u2019t going to be anywhere near as cost-effective or lucrative as using a Hull series ship instead, unless it\u2019s a valuable cargo and you\u2019re getting a premium for armored security. As with most ships, we want to provide you with a lot of freedom in your choices, but that doesn\u2019t mean you shouldn\u2019t be paying attention to whether your ship is reasonably appropriate for the job you have in mind.\n\nHow viable will it be to run a Polaris solo or with AI crew?\nIn a combat scenario, you will absolutely need a crew of some form to stand much of a chance. The main firepower comes from the Torpedo launch room, which has a station for a dedicated weapons officer. You can hire AI crew to man the stations, and bear in mind that they are not free and come with varying levels of skill. It\u2019s generally not recommended to attempt to operate a capital ship with a skeleton crew if you expect to get into combat. Think about the USS Enterprise in Star Trek III: she typically operates with a crew of over 400. A crew of just 5 people can fly the Enterprise somewhere, but without a proper crew, she was punching far below her weight in battle. Generally speaking you will want to bring friends, hire AI crew, or both, because while you can operate with a skeleton crew, that doesn\u2019t mean it\u2019s a good idea.\n\nCan the Polaris land like the Idris? If so, is it capable of carrying and deploying a rover?\nThe Polaris can indeed land, and has landing gear built in. And while the Rover specs were not yet finalized while the Polaris was being designed, the cargo hold should be large enough to house a Rover without issues.\n\nWhy are there so many crew positions? What is there to do on the Polaris when you\u2019re not the person flying it?\nGenerally speaking, the Polaris can indeed run with less than the maximum crew advertised. This is mainly because you generally would not expect crew members to work their stations 24 hours a day, and would take the helm or man their stations in shifts, therefore, the maximum crew advertised usually outnumbers the number of onboard stations. You can, of course, fill up to the maximum crew complement if you want with jobs like extra security personnel or mercs, and we also incorporate enough space to provide quarters to any crew members of the fighter or support ship stored in the hangar.\n\nThe shields listed for the Idris and Javelin read \u201cCapital\u201d while the shields for the Polaris read \u201cLarge.\u201d Can you explain this difference, and why the Polaris has large instead of capital shields?\nIn short, the Polaris shields are not as strong as those found on the Idris and Javelin, but this is a trade off in return for its relative speed and firepower. Also in terms of scale, both the Javelin and Idris are quite a lot larger than the Polaris. It\u2019s also worth remembering that shields need to be placed in the context of their deployment; the Idris and Javelin are both larger and slower, and so in general they\u2019re going to be exposed to concentrated fire more often and more frequently than a Polaris \u2013 especially perhaps by capital-size weaponry. When ships are designed with actual components taking up internal volume, you can\u2019t just fit a super-sized everything in the hull, so just as with real-world engineers designing warships, often you try to find an efficient and effective balance of equipment and bulk. Shields also require power from power plants in order to work, so you might get better results from running a smaller shield generator at peak efficiency rather than a larger shield generator with only a little juice. Since a corvette is smaller than larger capital ships, you can\u2019t just pound for pound put the same reactor, generators, avionics, etc. as a larger ship across the board without bloating the design.\n\nCan we land in the hanger without raising the platform, and vice versa? When landing on the hanger platform, will a pilot have match the Polaris\u2019 current speed in order to not be crushed? Will it be possible to take off while the ship is moving?\nIn theory, yes you can land inside without the platform being raised, but some ships will encounter issues with this. The Sabre being an example, as the landed state retracts its wings, so the raised platform allows the Sabre to reduce its width before being lowered into the hangar. When landing on the hangar platform, you can expect that you will need to match the Polaris\u2019 velocity and bearing, as similar to how real-world mid-air refueling works on planes, it is a risky maneuver. You should generally expect good communication between the fighter pilot and the Polaris crew for a smooth procedure, or the safer option would be to either slow down or stop the Polaris. It will indeed be possible to take off while the Polaris is moving, but this is again done so at the fighter pilot\u2019s own risk."},"links_count":2,"comment_count":293,"created_at":"2016-10-12T00:00:00+00:00","created_at_human":"9 years ago"},"meta":{"processed_at":"2026-04-27 18:16:01","valid_relations":["images","links","translations"],"prev_id":15558,"next_id":15560}}