{"data":{"id":15660,"title":"Star Citizen and Squadron 42 Utilize Amazon Lumberyard Game Engine","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/15660-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/15660","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/15660","channel":"Undefined","category":"Undefined","series":"None","images":[],"images_count":0,"translations":{"en_EN":"Los Angeles, December 23, 2016 \u2014 Cloud Imperium\u2122 Games (CIG) announced today the company is using the Amazon Lumberyard game engine to create its ground-breaking space sim games, Star Citizen and Squadron 42. Both games are currently in development and are backed by a record-breaking $139 million crowd funded effort.\n\nAmazon Lumberyard is a free AAA, cross-platform, 3D game engine that empowers game developers to create the highest-quality experiences, connect their games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch.\n\n\u201cWe\u2019ve been working with Amazon for more than a year, as we have been looking for a technology leader to partner with for the long term future of Star Citizen and Squadron 42,\u201d said Chris Roberts, CIG\u2019s CEO and creative director. \u201cLumberyard provides ground breaking technology features for online games, including deep back-end cloud integration on AWS and its social component with Twitch that enables us to easily and instantly connect to millions of global gamers. Because we share a common technical vision, it has been a very smooth and easy transition to Lumberyard. In fact, we are excited to announce that our just released 2.6 Alpha update for Star Citizen is running on Lumberyard and AWS.\u201d\n\n\u201cStar Citizen and Squadron 42 are incredibly ambitious projects which are only possible with great engine technology paired with the transformative power of the cloud. We love how CIG\u2019s bold vision has already inspired a massive community, and we\u2019re thrilled to see what they create with Lumberyard, AWS, and the Twitch community,\u201d said Dan Winters, head of business development for Amazon Games. \u201cWe\u2019re excited that they\u2019ve chosen Lumberyard and AWS to provide the performance and scalability they need to bring their games to a massive audience.\u201d\n\nAdded Roberts, \u201cWe are delighted to be working with a partner with the strength, vision, and resources of Amazon Web Services. We are looking forward to developing our relationship with AWS and the Lumberyard community in the future.\u201d\n\nStar Citizen is 100% crowd funded and was officially announced on October 10, 2012. The money raised pays for the development of the game including the Roberts Space Industries platform where fans and backers can interact with the team, view multiple weekly webcasts about Star Citizen, learn about the story behind the game, read constant updates on the game\u2019s progress and much more. Star Citizen is recognized by Guinness World Records as the top crowd funded project and game in the world. People interested in backing the project can do so at http:\/\/robertsspaceindustries.com\/pledge.\n\nAbout Cloud Imperium Games\nCloud Imperium Games Corporation and its subsidiary Roberts Space Industries\u2122 Corp. were founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Operating from Los Angeles and Austin under Roberts\u2019 leadership and using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for Star Citizen. Once UK-based Erin Roberts joined in 2013 to contribute his extensive background in game production, the Roberts and Freyermuth added CIG\u2019s international operations in Manchester, UK to develop the mission driven Squadron 42 which is set in Star Citizen\u2019s first person universe. They added a fourth office in Frankfurt, Germany in 2015 to take advantage of the growing development talent in that region. Star Citizen and Squadron 42 are being marketed and launched via www.robertsspaceindustries.com. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.\n\nContact\nDavid Swofford\nCloud Imperium Games\ndavid.swofford@cloudimperiumgames.com\n512 750-9098\n\n###\n\nStar Citizen, Squadron 42, Cloud Imperium, Roberts Space Industries are trademarks of Cloud Imperium Games Corporation. All other trademarks are the property of their respective owners.","de_DE":"Los Angeles, 23. Dezember 2016 - Cloud Imperium\u2122 Games (CIG) gab heute bekannt, dass das Unternehmen die Amazon Lumberyard Game Engine nutzt, um seine bahnbrechenden Weltraumsimulationsspiele Star Citizen und Squadron 42 zu entwickeln. Beide Spiele befinden sich derzeit in der Entwicklung und werden durch eine rekordverd\u00e4chtige, von der Menge finanzierte Anstrengung von $139 Millionen unterst\u00fctzt.\n\nAmazon Lumberyard ist eine kostenlose AAA, plattform\u00fcbergreifende 3D-Spiele-Engine, die es Spieleentwicklern erm\u00f6glicht, qualitativ hochwertige Erlebnisse zu erstellen, ihre Spiele mit der umfangreichen Berechnung und Speicherung der AWS Cloud zu verbinden und Fans f\u00fcr Twitch zu begeistern.\n\n\"Wir arbeiten seit mehr als einem Jahr mit Amazon zusammen, da wir nach einem Technologief\u00fchrer gesucht haben, mit dem wir f\u00fcr die langfristige Zukunft von Star Citizen und Squadron 42 zusammenarbeiten k\u00f6nnen\", sagte Chris Roberts, CEO und Creative Director der CIG. \"Lumberyard bietet bahnbrechende Technologiefunktionen f\u00fcr Online-Spiele, einschlie\u00dflich einer tiefen Backend-Cloud-Integration von AWS und seiner sozialen Komponente mit Twitch, die es uns erm\u00f6glicht, uns einfach und sofort mit Millionen von globalen Spielern zu verbinden. Da wir eine gemeinsame technische Vision haben, war es ein sehr reibungsloser und einfacher \u00dcbergang zum Holzplatz. Wir freuen uns sogar, Ihnen mitteilen zu k\u00f6nnen, dass unser gerade ver\u00f6ffentlichtes 2.6 Alpha-Update f\u00fcr Star Citizen auf Lumberyard und AWS l\u00e4uft.\"\n\n\"Star Citizen und Squadron 42 sind unglaublich ehrgeizige Projekte, die nur mit gro\u00dfartiger Triebwerkstechnologie gepaart mit der transformativen Kraft der Cloud m\u00f6glich sind. Wir lieben es, dass die mutige Vision der CIG bereits eine riesige Community inspiriert hat, und wir sind begeistert zu sehen, was sie mit Lumberyard, AWS und der Twitch-Community machen\", sagt Dan Winters, Head of Business Development bei Amazon Games. \"Wir freuen uns, dass sie sich f\u00fcr Lumberyard und AWS entschieden haben, um die Leistung und Skalierbarkeit zu bieten, die sie ben\u00f6tigen, um ihre Spiele einem breiten Publikum zug\u00e4nglich zu machen.\"\n\nRoberts f\u00fcgte hinzu: \"Wir freuen uns, mit einem Partner zusammenzuarbeiten, der \u00fcber die St\u00e4rke, Vision und Ressourcen von Amazon Web Services verf\u00fcgt. Wir freuen uns darauf, unsere Beziehung zu AWS und der Lumberyard Community in Zukunft auszubauen.\"\n\nStar Citizen ist zu 100% von der Menge finanziert und wurde am 10. Oktober 2012 offiziell angek\u00fcndigt. Das gesammelte Geld zahlt f\u00fcr die Entwicklung des Spiels, einschlie\u00dflich der Roberts Space Industries-Plattform, auf der Fans und Geldgeber mit dem Team interagieren k\u00f6nnen, mehrere w\u00f6chentliche Webcasts \u00fcber Star Citizen ansehen, mehr \u00fcber die Geschichte hinter dem Spiel erfahren, st\u00e4ndige Updates \u00fcber den Fortschritt des Spiels lesen und vieles mehr. Star Citizen wird von Guinness World Records als das meistgenutzte Projekt und Spiel der Welt anerkannt. Interessenten, die das Projekt unterst\u00fctzen m\u00f6chten, k\u00f6nnen dies unter http:\/\/robertsspaceindustries.com\/pledge. tun.\n\n\u00dcber Cloud Imperium Spiele\nDie Cloud Imperium Games Corporation und ihre Tochtergesellschaft Roberts Space Industries\u2122 Corp. wurden im April 2012 von dem renommierten Spieleentwickler Chris Roberts (Wing Commander, Freelancer, Privateer) und seinem Gesch\u00e4ftspartner und langj\u00e4hrigen internationalen Medienanwalt Ortwin Freyermuth gegr\u00fcndet. Cloud Imperium operiert von Los Angeles und Austin aus unter Roberts' F\u00fchrung und nutzt seine langj\u00e4hrigen Beziehungen im Spielebereich. Cloud Imperium stellte schnell ein erstklassiges Entwicklungsteam f\u00fcr die Erstellung von Kunstwerken, Story-Elementen und einem umfangreichen Prototyp f\u00fcr Star Citizen zusammen. Nachdem die britische Erin Roberts 2013 beigetreten war, um ihren umfangreichen Hintergrund in der Spieleproduktion einzubringen, f\u00fcgten die Roberts und Freyermuth die internationalen Aktivit\u00e4ten der CIG in Manchester, Gro\u00dfbritannien, hinzu, um die missionsgesteuerte Squadron 42 zu entwickeln, die im First-Person-Universum von Star Citizen spielt. Sie haben 2015 ein viertes B\u00fcro in Frankfurt am Main er\u00f6ffnet, um die wachsenden Entwicklungstalente in dieser Region zu nutzen. Star Citizen und Squadron 42 werden \u00fcber www.robertsspaceindustries.com. vermarktet und gestartet. Weitere Informationen \u00fcber das Unternehmen, einschlie\u00dflich Jobs und Kontaktinformationen, finden Sie unter www.cloudimperiumgames.com.\n\nKontakt\nDavid Swofford\nCloud Imperium Spiele\ndavid.swofford@cloudimperiumgames.com\n512 750-9098\n\n###\n\nStar Citizen, Squadron 42, Cloud Imperium, Roberts Space Industries sind Marken der Cloud Imperium Games Corporation. Alle anderen Marken sind Eigentum ihrer jeweiligen Inhaber.","zh_CN":"Los Angeles, December 23, 2016 \u2014 Cloud Imperium\u2122 Games (CIG) announced today the company is using the Amazon Lumberyard game engine to create its ground-breaking space sim games, Star Citizen and Squadron 42. Both games are currently in development and are backed by a record-breaking $139 million crowd funded effort.\n\nAmazon Lumberyard is a free AAA, cross-platform, 3D game engine that empowers game developers to create the highest-quality experiences, connect their games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch.\n\n\u201cWe\u2019ve been working with Amazon for more than a year, as we have been looking for a technology leader to partner with for the long term future of Star Citizen and Squadron 42,\u201d said Chris Roberts, CIG\u2019s CEO and creative director. \u201cLumberyard provides ground breaking technology features for online games, including deep back-end cloud integration on AWS and its social component with Twitch that enables us to easily and instantly connect to millions of global gamers. Because we share a common technical vision, it has been a very smooth and easy transition to Lumberyard. In fact, we are excited to announce that our just released 2.6 Alpha update for Star Citizen is running on Lumberyard and AWS.\u201d\n\n\u201cStar Citizen and Squadron 42 are incredibly ambitious projects which are only possible with great engine technology paired with the transformative power of the cloud. We love how CIG\u2019s bold vision has already inspired a massive community, and we\u2019re thrilled to see what they create with Lumberyard, AWS, and the Twitch community,\u201d said Dan Winters, head of business development for Amazon Games. \u201cWe\u2019re excited that they\u2019ve chosen Lumberyard and AWS to provide the performance and scalability they need to bring their games to a massive audience.\u201d\n\nAdded Roberts, \u201cWe are delighted to be working with a partner with the strength, vision, and resources of Amazon Web Services. We are looking forward to developing our relationship with AWS and the Lumberyard community in the future.\u201d\n\nStar Citizen is 100% crowd funded and was officially announced on October 10, 2012. The money raised pays for the development of the game including the Roberts Space Industries platform where fans and backers can interact with the team, view multiple weekly webcasts about Star Citizen, learn about the story behind the game, read constant updates on the game\u2019s progress and much more. Star Citizen is recognized by Guinness World Records as the top crowd funded project and game in the world. People interested in backing the project can do so at http:\/\/robertsspaceindustries.com\/pledge.\n\nAbout Cloud Imperium Games\nCloud Imperium Games Corporation and its subsidiary Roberts Space Industries\u2122 Corp. were founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Operating from Los Angeles and Austin under Roberts\u2019 leadership and using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for Star Citizen. Once UK-based Erin Roberts joined in 2013 to contribute his extensive background in game production, the Roberts and Freyermuth added CIG\u2019s international operations in Manchester, UK to develop the mission driven Squadron 42 which is set in Star Citizen\u2019s first person universe. They added a fourth office in Frankfurt, Germany in 2015 to take advantage of the growing development talent in that region. Star Citizen and Squadron 42 are being marketed and launched via www.robertsspaceindustries.com. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.\n\nContact\nDavid Swofford\nCloud Imperium Games\ndavid.swofford@cloudimperiumgames.com\n512 750-9098\n\n###\n\nStar Citizen, Squadron 42, Cloud Imperium, Roberts Space Industries are trademarks of Cloud Imperium Games Corporation. All other trademarks are the property of their respective owners."},"links_count":8,"comment_count":0,"created_at":"2016-12-23T00:00:00+00:00","created_at_human":"9 years ago"},"meta":{"processed_at":"2026-05-08 15:07:44","valid_relations":["images","links"],"prev_id":15658,"next_id":15661}}