{"data":{"id":15745,"title":"Star Citizen Alpha 2.6.1 is LIVE","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/15745-Star-Citizen-Alpha-261-Is-LIVE","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/15745","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/15745","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":5450,"name":"Vanduul-Swarm-V3.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/1qkx5cabf8gm0r\/source\/Vanduul-Swarm-V3.jpg","alt":"","size":8856161,"mime_type":"image\/jpeg","last_modified":"2016-12-21T20:13:02+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5450","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5450\/similar"},{"id":5451,"name":"Battle-Royale.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/wejurohl9qu4br\/source\/Battle-Royale.jpg","alt":"","size":7047492,"mime_type":"image\/jpeg","last_modified":"2016-12-23T19:27:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5451","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5451\/similar"},{"id":5571,"name":"StarMarine8.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/fki70iibfbo6zr\/source\/StarMarine8.jpg","alt":"","size":519725,"mime_type":"image\/jpeg","last_modified":"2017-02-16T23:22:21+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5571","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5571\/similar"},{"id":5572,"name":"StarMarine7.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/vyrqapp7si9nir\/source\/StarMarine7.jpg","alt":"","size":619477,"mime_type":"image\/jpeg","last_modified":"2017-02-16T23:12:01+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5572","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5572\/similar"},{"id":5574,"name":"Yela2.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/mb3k7cm6vq4mhr\/source\/Yela2.jpg","alt":"","size":639568,"mime_type":"image\/jpeg","last_modified":"2017-02-16T23:10:35+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5574","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5574\/similar"},{"id":5575,"name":"StarMarine2.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/8pyove7nsj8ner\/source\/StarMarine2.jpg","alt":"","size":461037,"mime_type":"image\/jpeg","last_modified":"2017-02-16T23:21:06+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5575","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5575\/similar"},{"id":5576,"name":"StarMarine11.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/re729etezng5rr\/source\/StarMarine11.jpg","alt":"","size":585687,"mime_type":"image\/jpeg","last_modified":"2017-02-16T23:09:27+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5576","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5576\/similar"},{"id":5577,"name":"Hornet1.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/py03c3hq7svvir\/source\/Hornet1.jpg","alt":"","size":591875,"mime_type":"image\/jpeg","last_modified":"2017-02-16T23:07:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5577","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5577\/similar"},{"id":5578,"name":"Hornet4.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/kox4kvgzrxlg6r\/source\/Hornet4.jpg","alt":"","size":483401,"mime_type":"image\/jpeg","last_modified":"2017-02-16T23:08:39+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5578","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5578\/similar"},{"id":22570,"name":"CONTROLS.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/61kd7m3o1dhufr\/source\/CONTROLS.png","alt":"","size":18902,"mime_type":"image\/png","last_modified":"2016-06-10T00:31:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22570","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22570\/similar"}],"images_count":10,"translations":{"en_EN":"Greetings Citizens,\nWelcome to Star Citizen Alpha 2.6.1! While this patch is primarily dedicated to bug fixes targeting Star Marine, Arena Commander and Crusader, it also includes a number of \u201cquality of life\u201d improvements for the game, updates to Spectator Mode, new implementations of our continuing network code updates, a brand new version of the Super Hornet and the first implementation of our Multi-Region Server Support.\n\nYour launcher should show \u201c2.6.1-506099\u201d as the client version. It is strongly recommended that players delete their USER folder for the LIVE client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\\Program Files\\Cloud Imperium Games\\StarCitizen\\Public.\n\nYou can read the complete Patch Notes here.\n\nRead on for a quick look at some of the highlights included in Star Citizen Alpha 2.6.1. This week\u2019s Around the Verse also includes an extensive look at our new Multi-Region Server Support and the history of the Anvil Hornet from inception to today\u2019s release.\n\nNo Matter Where You Go, There You Are\nGroundwork aspects of our ongoing network refactor have come online \u2013 the first iteration of Network Message Ordering.\n\nStrictly Ordered Network Messaging moves the game away from our previous client-server handling of networked objects, over to our new token system with a strict priority system for managing messaging between client and server nodes.\n\nMulti-Region Servers\nWe now have servers available in the US, Europe and Australia!\n\nYou can choose what region you would like to connect to via an optional drop-down, when connecting to any multiplayer instance.\n\nSelecting \u201cAll\u201d will currently default to the best available region, but that will change as we build and improve on the functionality of our region support.\n\nMega Map\nThe new Mega Map system allows for much quicker loading time when switching between maps. In this initial release it will only be enabled for single player maps (Hangars and single-player Arena Commander), but we will be expanding this to include multiplayer maps in a future release.\n\nArena Commander\nTo unify scoring with Star Marine, player kills are now scored separately to Vehicle Damage, while revenge kills and Resurgence awards have been removed from Arena Commander for the moment. We\u2019ve also lowered the spawn rate of pirates in Pirate Swarm slightly to provide a less drastic difficulty curve as you progress while improving the weapons issued to the Aces in Pirate Swarm mode.\n\nAdditionally, the number of missiles and countermeasures awarded from pickups in Arena Commander game modes have been lowered, while changes have been made to better balance the modes now that repair and restock pickups are available in the game mode. With this, only currently dead players will be resurrected after a boss wave in Multiplayer Pirate or Vanduul Swarm. No additional lives will be provided.\n\nStar Marine\nIn-match loadout customization is now implemented. During a Star Marine match, while your character is dead, you will have the option to change out your loadout before respawning. FPS weapons have received a balance pass to improve viability, a +25 Haemorrhage scoring bonus has been added for causing another player to bleed, but watch out: this bonus is not awarded if you cause yourself to bleed.\n\nMultiple changes have been made to both OP Station Demien and Echo Eleven maps to help prevent spawn camping and balance times between control points, plug up some exploits, and add additional dialog lines during matches.\n\nThis is a Totally New Super Hornet\nThe revamped Super Hornet has arrived.\n\nFollowing in the footsteps of the F7C, Ghost and Tracker, the F7C-M Super Hornet has been updated with the latest technological advancements made throughout Star Citizen\u2019s continued development. The new version of the Super Hornet replaces the existing F7C-M and contains important updates to support both current and future game systems (such as Items 2.0.)\n\nThe closest to the Military load-out as is commercially possible for a civilian model, the F7C-M Super Hornet reattaches the ball turret from the UEE\u2019s F7A Hornet and offers near-milspec parts under the hood. Proving that two heads are better than one, a second seat has been added to split the logistic and combat duty, making the Super Hornet a truly terrifying ship to engage.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nWillkommen bei Star Citizen Alpha 2.6.1! W\u00e4hrend dieser Patch in erster Linie auf Bugfixes f\u00fcr Star Marine, Arena Commander und Crusader ausgerichtet ist, beinhaltet er auch eine Reihe von \"Quality of Life\"-Verbesserungen f\u00fcr das Spiel, Updates im Spectator-Modus, neue Implementierungen unserer kontinuierlichen Netzwerkcode-Updates, eine brandneue Version der Super Hornet und die erste Implementierung unseres Multi-Region Server Supports.\n\nIhr Launcher sollte als Client-Version \"2.6.1-506099\" anzeigen. Es wird dringend empfohlen, dass Spieler ihren USER-Ordner f\u00fcr den LIVE-Client nach dem Patchen l\u00f6schen, insbesondere wenn Sie beginnen, Probleme mit ungew\u00f6hnlichen Zeichen in der Grafik zu haben oder beim Laden abst\u00fcrzen. Der USER-Ordner befindet sich (in der Standardinstallation) unter C:\\Program Files\\Cloud Imperium Games\\StarCitizen\\Public.\n\nDie kompletten Patch Notes k\u00f6nnen Sie hier nachlesen.\n\nLesen Sie weiter, um einen kurzen Blick auf einige der Highlights von Star Citizen Alpha 2.6.1 zu werfen. Die diesw\u00f6chige Ausgabe von Around the Vers enth\u00e4lt auch einen ausf\u00fchrlichen Einblick in unseren neuen Multi-Region Server Support und die Geschichte der Anvil Hornet von der Gr\u00fcndung bis zur heutigen Ver\u00f6ffentlichung.\n\nEgal, wo du hingehst, da bist du.\nGrundlegende Aspekte unseres laufenden Netzwerkrefaktors sind online gegangen - die erste Iteration der Network Message Order.\n\nStreng geordnetes Netzwerkmessaging verlagert das Spiel weg von unserer bisherigen Client-Server-Verarbeitung von vernetzten Objekten hin zu unserem neuen Token-System mit einem strengen Priorit\u00e4tssystem f\u00fcr die Verwaltung von Messaging zwischen Client- und Serverknoten.\n\nServer mit mehreren Regionen\nWir haben jetzt Server in den USA, Europa und Australien verf\u00fcgbar!\n\nSie k\u00f6nnen die Region, in der Sie sich verbinden m\u00f6chten, \u00fcber ein optionales Dropdown-Men\u00fc ausw\u00e4hlen, wenn Sie sich mit einer beliebigen Mehrspielerinstanz verbinden.\n\nDie Auswahl von \"Alle\" wird derzeit standardm\u00e4\u00dfig auf die beste verf\u00fcgbare Region gesetzt, aber das wird sich \u00e4ndern, wenn wir die Funktionalit\u00e4t unserer Region-Unterst\u00fctzung erweitern und verbessern.\n\nMega-Karte\nDas neue Mega Map-System erm\u00f6glicht eine wesentlich schnellere Ladezeit beim Wechsel zwischen den Karten. In dieser ersten Version wird es nur f\u00fcr Einzelspielerkarten (Hangars und Single-Player Arena Commander) aktiviert, aber wir werden dies in einer zuk\u00fcnftigen Version um Mehrspielerkarten erweitern.\n\nArena Kommandant\nUm die Punktzahl mit Star Marine zu vereinheitlichen, werden Spieler-T\u00f6tungen nun separat f\u00fcr Fahrzeugschaden gewertet, w\u00e4hrend Rachet\u00f6tungen und Wiederauferstehungspreise im Moment aus dem Arena Commander entfernt wurden. Wir haben auch die Spawn-Rate der Piraten in Piratenschwarm leicht gesenkt, um eine weniger drastische Schwierigkeitskurve im Verlauf des Spiels zu erhalten und gleichzeitig die Waffen f\u00fcr die Asse im Piratenschwarm-Modus zu verbessern.\n\nDar\u00fcber hinaus wurde die Anzahl der Raketen und Gegenma\u00dfnahmen, die von Pickups im Arena Commander-Spielmodus vergeben wurden, verringert, w\u00e4hrend \u00c4nderungen vorgenommen wurden, um die Modi besser auszubalancieren, nachdem Reparatur- und Auff\u00fcllungsaufnahmen im Spielmodus verf\u00fcgbar sind. Damit werden nur die derzeit toten Spieler nach einer Bosswelle in Multiplayer Pirate oder Vanduul Swarm wiederbelebt. Es werden keine zus\u00e4tzlichen Leben zur Verf\u00fcgung gestellt.\n\nSternenmarine\nDie Anpassung des Ladevorgangs ist nun implementiert. W\u00e4hrend eines Star-Marine-Matches, w\u00e4hrend dein Charakter tot ist, hast du die M\u00f6glichkeit, deine Auslastung vor dem Wiedererscheinen zu \u00e4ndern. FPS-Waffen haben einen Balancepass erhalten, um die Lebensf\u00e4higkeit zu verbessern, ein Bonus von +25 Blutungspunktzahl wurde hinzugef\u00fcgt, um einen anderen Spieler zum bluten zu bringen, aber Achtung: Dieser Bonus wird nicht vergeben, wenn Sie sich selbst zum bluten bringen.\n\nSowohl an der OP-Station Demien als auch an den Echo Eleven-Karten wurden mehrere \u00c4nderungen vorgenommen, um Spawn-Camping und Balancezeiten zwischen den Kontrollpunkten zu verhindern, einige Exploits zu schlie\u00dfen und w\u00e4hrend der Spiele zus\u00e4tzliche Dialogzeilen hinzuzuf\u00fcgen.\n\nDies ist eine v\u00f6llig neue Super Hornet.\nDie \u00fcberarbeitete Super Hornet ist da.\n\nNach dem Vorbild von F7C, Ghost und Tracker wurde die F7C-M Super Hornet mit den neuesten technologischen Fortschritten in der Weiterentwicklung von Star Citizen aktualisiert. Die neue Version der Super Hornet ersetzt die bestehende F7C-M und enth\u00e4lt wichtige Updates zur Unterst\u00fctzung aktueller und zuk\u00fcnftiger Spielsysteme (z.B. Artikel 2.0.).\n\nDie F7C-M Super Hornet, die der milit\u00e4rischen Verladung am n\u00e4chsten kommt, wie es f\u00fcr ein ziviles Modell kommerziell m\u00f6glich ist, bringt den Kugelturm von der F7A Hornet der UEE wieder an und bietet nahezu milspezische Teile unter der Haube. Als Beweis daf\u00fcr, dass zwei K\u00f6pfe besser sind als einer, wurde ein zweiter Sitz hinzugef\u00fcgt, um die Logistik- und Kampfaufgaben zu teilen, was die Super Hornet zu einem wirklich schrecklichen Schiff macht.","zh_CN":"Greetings Citizens,\nWelcome to Star Citizen Alpha 2.6.1! While this patch is primarily dedicated to bug fixes targeting Star Marine, Arena Commander and Crusader, it also includes a number of \u201cquality of life\u201d improvements for the game, updates to Spectator Mode, new implementations of our continuing network code updates, a brand new version of the Super Hornet and the first implementation of our Multi-Region Server Support.\n\nYour launcher should show \u201c2.6.1-506099\u201d as the client version. It is strongly recommended that players delete their USER folder for the LIVE client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\\Program Files\\Cloud Imperium Games\\StarCitizen\\Public.\n\nYou can read the complete Patch Notes here.\n\nRead on for a quick look at some of the highlights included in Star Citizen Alpha 2.6.1. This week\u2019s Around the Verse also includes an extensive look at our new Multi-Region Server Support and the history of the Anvil Hornet from inception to today\u2019s release.\n\nNo Matter Where You Go, There You Are\nGroundwork aspects of our ongoing network refactor have come online \u2013 the first iteration of Network Message Ordering.\n\nStrictly Ordered Network Messaging moves the game away from our previous client-server handling of networked objects, over to our new token system with a strict priority system for managing messaging between client and server nodes.\n\nMulti-Region Servers\nWe now have servers available in the US, Europe and Australia!\n\nYou can choose what region you would like to connect to via an optional drop-down, when connecting to any multiplayer instance.\n\nSelecting \u201cAll\u201d will currently default to the best available region, but that will change as we build and improve on the functionality of our region support.\n\nMega Map\nThe new Mega Map system allows for much quicker loading time when switching between maps. In this initial release it will only be enabled for single player maps (Hangars and single-player Arena Commander), but we will be expanding this to include multiplayer maps in a future release.\n\nArena Commander\nTo unify scoring with Star Marine, player kills are now scored separately to Vehicle Damage, while revenge kills and Resurgence awards have been removed from Arena Commander for the moment. We\u2019ve also lowered the spawn rate of pirates in Pirate Swarm slightly to provide a less drastic difficulty curve as you progress while improving the weapons issued to the Aces in Pirate Swarm mode.\n\nAdditionally, the number of missiles and countermeasures awarded from pickups in Arena Commander game modes have been lowered, while changes have been made to better balance the modes now that repair and restock pickups are available in the game mode. With this, only currently dead players will be resurrected after a boss wave in Multiplayer Pirate or Vanduul Swarm. No additional lives will be provided.\n\nStar Marine\nIn-match loadout customization is now implemented. During a Star Marine match, while your character is dead, you will have the option to change out your loadout before respawning. FPS weapons have received a balance pass to improve viability, a +25 Haemorrhage scoring bonus has been added for causing another player to bleed, but watch out: this bonus is not awarded if you cause yourself to bleed.\n\nMultiple changes have been made to both OP Station Demien and Echo Eleven maps to help prevent spawn camping and balance times between control points, plug up some exploits, and add additional dialog lines during matches.\n\nThis is a Totally New Super Hornet\nThe revamped Super Hornet has arrived.\n\nFollowing in the footsteps of the F7C, Ghost and Tracker, the F7C-M Super Hornet has been updated with the latest technological advancements made throughout Star Citizen\u2019s continued development. The new version of the Super Hornet replaces the existing F7C-M and contains important updates to support both current and future game systems (such as Items 2.0.)\n\nThe closest to the Military load-out as is commercially possible for a civilian model, the F7C-M Super Hornet reattaches the ball turret from the UEE\u2019s F7A Hornet and offers near-milspec parts under the hood. Proving that two heads are better than one, a second seat has been added to split the logistic and combat duty, making the Super Hornet a truly terrifying ship to engage."},"links_count":1,"comment_count":85,"created_at":"2017-02-18T00:00:00+00:00","created_at_human":"9 years ago"},"meta":{"processed_at":"2026-05-14 03:53:50","valid_relations":["images","links"],"prev_id":15743,"next_id":15746}}