{"data":{"id":15765,"title":"Q&A: Anvil Hurricane - Part I","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/15765-Q-A-Anvil-Hurricane-Part-I","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/15765","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/15765","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":5580,"name":"Hangar2-Copy.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/vnqcqb3nj47rnr\/source\/Hangar2-Copy.jpg","alt":"","size":2327566,"mime_type":"image\/jpeg","last_modified":"2017-02-22T14:51:21+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5580","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5580\/similar"},{"id":5584,"name":"Turret-Battle-Copy.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/lkj9x01i6jdmvr\/source\/Turret-Battle-Copy.jpg","alt":"","size":2221649,"mime_type":"image\/jpeg","last_modified":"2020-05-14T17:33:06+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5584","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5584\/similar"},{"id":22318,"name":"TRAVEL_WARNING.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xoh0h57yqhmror\/source\/TRAVEL_WARNING.png","alt":"","size":18693,"mime_type":"image\/png","last_modified":"2016-05-05T03:15:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318\/similar"},{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":26467,"name":"Thumb.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/vcg0e61rek01or\/source\/Thumb.jpg","alt":"","size":21334,"mime_type":"image\/jpeg","last_modified":"2016-08-12T17:41:22+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26467","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26467\/similar"},{"id":26468,"name":"Live.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/vikuwzqh9ghs2r\/source\/Live.jpg","alt":"","size":16474,"mime_type":"image\/jpeg","last_modified":"2016-08-11T21:49:41+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26468","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26468\/similar"},{"id":26469,"name":"Soon.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/4ao7i9yv1s27dr\/source\/Soon.jpg","alt":"","size":13193,"mime_type":"image\/jpeg","last_modified":"2016-08-11T21:49:43+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26469","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26469\/similar"},{"id":26470,"name":"Replay.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/45d8suv4zjramr\/source\/Replay.jpg","alt":"","size":15632,"mime_type":"image\/jpeg","last_modified":"2016-08-11T21:49:41+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26470","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26470\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":24,"translations":{"en_EN":"Greetings Citizens,\nMeet the A4A Hurricane, a fighting spacecraft that packs a deadly punch into a slight fuselage. The spacecraft compensates for its lack of creature comforts with its powerful armament, boasting six guns capable of blasting their way through nearly anything. Hurricane pilots have yet to find an enemy shield they can\u2019t knock down.\n\nBut enough of the marketing speak. You\u2019ve got questions, we\u2019ve got answers. Let\u2019s get right to it.\n\nSpecial thanks to Calix Reneau, Kirk Tome, and Steven Kam for their efforts providing answers to these questions.\n\nQuestions & Answers\nThese questions were submitted by backers to the Anvil Hurricane Q&A thread on Spectrum, and were selected based on the amount of upvotes received over the last week.\n\nCan the turret be slaved like the Super Hornet?\nThe most upvoted question in the Q&A thread! The plan is to support slaved turrets in general \u2013 and the Hurricane\u2019s turret will be no exception. While the balance factors for these slaved turrets are not yet fully determined, the current design direction would require the use of an avionics blade (you can think of it like installing a card into one of your PC motherboard slots) to provide the functionality and manage the additional workload on the targeting computer and related gear when in use. Up to this point, we\u2019ve integrated some of the remote turrets on the current list of flight-ready ships on case by case basis so far, but the long-term preference is to establish a consistent systemic solution to remote turret integration rather than simply accommodating the various edge cases one ship hardpoint at a time. Overall, a lone pilot will not be totally kneecapped if their gunner decides to take the day off, but solo operating a ship designed for multiple crewmen would need to consider a loadout adjustment, and avionics would be part of that decision.\n\nWhere does this ship stand in speed and maneuverability to other ships?\nThe Hurricane is faster than it is nimble, designed to rush into trouble, wreck things, and then rush back out to regroup. It was designed with speed and hitting power at the cost of durability. While nimbleness always seems like a nice trait to have, Hurricane drivers have historically noted that giving in to the temptation to engage in a turning dogfight and keeping pace in the middle of the fray does not play to the Hurricane\u2019s strengths. A good-sized boost tank gives it plenty of afterburner to help it scrape its way out of those tougher situations, but it\u2019s for sprinting, not marathons.\n\nWill there be a flashfire mount to replace the turret with an appropriate sized fixed mount? \/ Are we able to change out the top turret for one large fixed gun?\nThe flashfire mount design is being revisited. The Hurricane\u2019s turret was designed to fall in line with the newer turret\/remote gimbal system. The current direction is to limit the allowed size increase \/ mount cost to prevent too much edge-case exploitability; where a S6 would be overkill, 2xS4 might be ok. Furthermore, remote gimbals may have stricter resource bandwidth than turrets, so the peak installed performance of such guns may be less than if they were placed on a standard fixed mount, but again, this system is in the middle of revision, so please understand that this is very much subject to change.\n\nWill this be an effective ship for a solo pilot or will it need someone in it\u2019s turret to function properly?\nThe Hurricane is at its best when deployed with a pilot and turret gunner who coordinate well with each other. If you\u2019re flying a Hurricane solo, the natural tendency is to fight while focused mainly forward; even with a look-aim capability, you\u2019re going to be largely focusing your firepower within a fighter\u2019s traditional business end. This is formidable firepower, but the Hurricane still shines best with a dual crew: the pilot can handle the demanding maneuvers and situational awareness required for survival and can also keep an eye towards the resource management that is so critical to this ship (see also below, re: power management) while the gunner makes sure the enemy always has plenty to think about. Meanwhile, the gunner gets some simple access to multi-crew features, helping out with radar and missile locks. Have a plan going in, work as a team, and the two crew become a force of nature. This ship is all about staggering performance potential but with significant risk management as the price of entry.\n\nWhat sets the Hurricane apart from other fighters such as the Hornet, Buccaneer, Gladius, and Sabre? Does it have any particular strengths or weaknesses that might make someone choose one over the other?\nThe Hornet is a boxer, happy to trade slugs and rely on grit and stamina to be the one left standing. The Buccaneer would prefer to let the opponent take all the beating. The Sabre likes to strike from the shadows. The Gladius likes to chase its prey. Meanwhile, the Hurricane believes that life is short, combat should be shorter: pick a target, eliminate it before it hurts you, repeat.\n\nAs with any ship, the eventual goal is to let you customize your loadouts to your liking based on your ship\u2019s available capabilities and budget. While you can run an energy loadout, there is a definite slant towards ballistics with the Hurricane, as the small powerplant means there isn\u2019t a ton of power to go around \u2013 this ship is optimized for decisive action, not for protracted fights. The turret is great for strafing runs on planetside targets, blasting medium-sized targets gunship-style while the pilot\u2019s attention is focused elsewhere, or suppressing the enemy while the pilot navigates asteroid alleys and debris fields.\n\nHow can the Hurricane be a heavy fighter when it is smaller and lighter than any of the current medium fighters and most of the light fighters?\nThe Hurricane punches well outside of its weight class, that\u2019s for sure. The slight chassis may read like a light fighter, but in tactical terms that label doesn\u2019t fit at all. The Hurricane is not meant to be flown like a light fighter, if by light fighter you\u2019re going to imply \u2018dogfighter\u2019. Pitting a Hurricane against a Gladius or Avenger is certainly feasible, but it is an unnecessary risk \u2013 \u2018overwhelming force\u2019 is the entire focus of the ship, and it is meant to be used against heavily fortified ships and outposts, especially the kind that an average fighter\u2019s loadout might struggle to hurt without risky prolonged fire and the exposure that comes with it. In-game and historically, it\u2019s also worth remembering that the Hurricane\u2019s design originally hails from another time, and for its time it was certainly pretty heavy.\n\nGiven that the Hurricane is a \u201cglass hammer,\u201d can we expect the pilot and gunner to have ejection seats?\nYes, both pilot and gunner seats come with ejection features. While Anvil may not have designed the Hurricane initially \u2013 that credit belongs to Casse Aerospace \u2013 Anvil\u2019s design philosophy includes pilot survivability. Anvil is proud of their history of aces, and know better than anyone that the biggest fish in the sea got that way by outliving their equipment \u2013 after all, no one stays undefeated forever.\n\nWhat is the operational range of the Hurricane? On a scale from Gladius to Vanguard?\nThe Hurricane is more mid-range. The stark accommodations make for an uncomfortable trip, but it has fuel enough to find its way to trouble. The quantum drive and jump module mean it is capable of venturing off on its own, but it is closer in range to the Gladius than the Vanguard. Operationally, it isn\u2019t a long-range, deep space fighter like the Vanguard \u2013 in the Tevarin War, the Hurricane was deployed to exploit breaches in Tevarin Phalanx shields, so they usually weren\u2019t operating alone. In most cases they would have needed to have legs only about as long as the rest of the fighters, bombers, or support ships they were flying with, and the Hurricane\u2019s extreme risk-reward focus doesn\u2019t quite fit the profile for long-range patrol.\n\nHow advanced are we expecting the power generator to be on this ship? Will there be a lot of room for upgrading it if it\u2019s low end, or can we not expect to squeeze much more out of the slot than the base generator?\nThe factory loadout for the Hurricane allows it to achieve solid functionality, but there\u2019s definitely room to customize. By 30th century standards, the ship is understocked in its power plant (remember, its original design is from another time in history), which means you\u2019ll need to make frequent choices in power management between supplying power to thrusters, shields, or weapons, moreso than with \u201ccontemporary\u201d fighter designs that inherently have a better balance in terms of pilot workload. Maintaining ballistics on your hardpoints will decrease the energy requirements, as will upgrading the power plant itself. You will have enough power to run energy weapons, but it can start to really eat into that precious resource which you\u2019ll be wanting for defense and engagement\/disengagement, making those power management decisions all the more critical in finding success. In general, we expect that running ballistic weapons in a Hurricane will be the typical loadout of choice, but we also anticipate no end of ingenuity from our players. We\u2019re interested in seeing what you can do with the ship!\n\nWhat\u2019s the best tactic for the Hurricane to use in a dogfight? Zoom & Boom? Turning fight? Other?\nAlone, I\u2019d expect Hurricane pilots to favor attack runs and then kiting through tricky obstacles whenever available. When you are alone, it\u2019s relatively difficult to isolate a distracted target, so a solo pilot is well-advised to pick his or her engagements carefully. In groups, I\u2019d expect the preference to fall more towards alternating waves of boom and zoom, with a much heavier emphasis on team or group tactics, including weaves, wagon wheels, flexible formations, or other pack tactics designed to expose anyone who would threaten one Hurricane to devastating focused fire from the others.\n\nAbout the Sale\nThe Hurricane concept sale will run through Monday, March 6, 2017. Standard and warbond versions are available, as are two packs that include a small discount on other ship types in Anvil\u2019s expanding line-up. The loaner ship for the Hurricane will be the Anvil F7C-M Super Hornet. And if you want to know more? Around the Verse will feature the Hurricane in an upcoming \u2018Ship Shape\u2019 segment.\n\nThe Hurricane is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar, fight in Arena Commander, or fly in the Alpha. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Hurricane poster and then, once the in-game model is finished, you will also be given an in-game Hurricane mini ship model! Once this deal expires, the ship price will increase and not include Lifetime Insurance or these extras.\n\n\nDisclaimer\nRemember: we are offering this pledge ship to help fund Star Citizen\u2019s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. Concept ships will be available for in-game credits in the final universe, and they are not required to start the game.\n\nAdditionally, please note that all decorative \u2018flare\u2019 items will also be available to acquire in the finished game world. Also, while the Hurricane will be entering the ship pipeline now, it will ultimately be released after other concept ships have been completed. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nTreffen Sie den A4A Hurricane, ein Kampfraumschiff, das einen t\u00f6dlichen Schlag in einen leichten Rumpf packt. Das Raumschiff gleicht seinen Mangel an Komfort f\u00fcr die Kreatur mit seiner leistungsstarken Bewaffnung aus, die mit sechs Kanonen ausgestattet ist, die sich durch fast alles sprengen k\u00f6nnen. Hurrikan-Piloten m\u00fcssen noch einen feindlichen Schild finden, den sie nicht niederrei\u00dfen k\u00f6nnen.\n\nAber genug von dem Marketing spricht. Du hast Fragen, wir haben Antworten. Kommen wir gleich zur Sache.\n\nBesonderer Dank gilt Calix Reneau, Kirk Tome und Steven Kam f\u00fcr ihre Bem\u00fchungen, Antworten auf diese Fragen zu geben.\n\nFragen & Antworten\nDiese Fragen wurden von den Geldgebern an den Anvil Hurricane Q&A Thread auf Spectrum geschickt und anhand der Anzahl der in der letzten Woche erhaltenen Upvotes ausgew\u00e4hlt.\n\nKann der Turm wie die Super Hornet geschraubt werden?\nDie am h\u00e4ufigsten gestellte Frage im Q&A-Thread! Der Plan sieht vor, Sklavent\u00fcrme im Allgemeinen zu unterst\u00fctzen - und der Turm des Hurrikans wird da keine Ausnahme sein. W\u00e4hrend die Ausgewogenheitsfaktoren f\u00fcr diese sklavischen Gesch\u00fctzt\u00fcrme noch nicht vollst\u00e4ndig bestimmt sind, w\u00fcrde die aktuelle Designrichtung den Einsatz eines Avionik-Blades erfordern (man kann sich das wie den Einbau einer Karte in einen Ihrer PC-Motherboardslots vorstellen), um die Funktionalit\u00e4t bereitzustellen und die zus\u00e4tzliche Arbeitsbelastung auf dem Zielrechner und der dazugeh\u00f6rigen Ausr\u00fcstung im Einsatz zu bew\u00e4ltigen. Bis zu diesem Zeitpunkt haben wir einige der Fernt\u00fcrme in die aktuelle Liste der flugbereiten Schiffe von Fall zu Fall integriert, aber die langfristige Pr\u00e4ferenz besteht darin, eine konsistente Systeml\u00f6sung f\u00fcr die Fernturmintegration zu etablieren, anstatt einfach nur die verschiedenen Edge Cases, einen Schiffsst\u00fctzpunkt nach dem anderen, aufzunehmen. Insgesamt wird ein einzelner Lotse nicht vollst\u00e4ndig mit einer Kniescheibe versehen sein, wenn sein Sch\u00fctze beschlie\u00dft, den Tag frei zu nehmen, aber der Alleinbetrieb eines Schiffes, das f\u00fcr mehrere Besatzungsmitglieder ausgelegt ist, m\u00fcsste eine Ladungsanpassung in Betracht ziehen, und die Avionik w\u00e4re Teil dieser Entscheidung.\n\nWo steht dieses Schiff in Geschwindigkeit und Man\u00f6vrierf\u00e4higkeit gegen\u00fcber anderen Schiffen?\nDer Hurrikan ist schneller als wendig, entwickelt, um in Schwierigkeiten zu geraten, Dinge zu zerst\u00f6ren und dann wieder hinauszurennen, um sich neu zu sammeln. Es wurde mit Schnelligkeit und Schlagkraft auf Kosten der Haltbarkeit entwickelt. W\u00e4hrend Flinkheit immer wie eine nette Eigenschaft erscheint, haben Hurrikan-Treiber historisch festgestellt, dass das Einlenken in die Versuchung, einen drehenden Luftkampf zu f\u00fchren und mitten im Kampf Schritt zu halten, nicht zu den St\u00e4rken des Hurrikans beitr\u00e4gt. Ein gut dimensionierter Boost-Tank gibt ihm viel Nachbrenner, um ihm zu helfen, sich aus diesen schwierigeren Situationen herauszukratzen, aber er ist f\u00fcr den Sprint gedacht, nicht f\u00fcr Marathons.\n\nWird es eine Blitzfeuerhalterung geben, um den Turm durch eine entsprechend gro\u00dfe feste Halterung zu ersetzen? \/ K\u00f6nnen wir den oberen Turm gegen eine gro\u00dfe feste Kanone austauschen?\nDas Design der Blitzfeuerhalterung wird \u00fcberarbeitet. Der Turm des Hurrikans wurde so konzipiert, dass er mit dem neueren Turm\/Fernkardansystem \u00fcbereinstimmt. Die aktuelle Richtung ist, die zul\u00e4ssige Gr\u00f6\u00dfenzunahme \/ Montagekosten zu begrenzen, um zu viel Ausnutzbarkeit von Edge-Cases zu verhindern; wo ein S6 \u00fcberfl\u00fcssig w\u00e4re, k\u00f6nnte 2xS4 in Ordnung sein. Dar\u00fcber hinaus k\u00f6nnen entfernte Kardanringe eine strengere Ressourcenbandbreite als Gesch\u00fctzt\u00fcrme haben, so dass die installierte Spitzenleistung solcher Gesch\u00fctze geringer sein kann, als wenn sie auf einer Standard-Festmontage platziert w\u00fcrden, aber auch hier befindet sich dieses System in der Mitte der Revision, also verstehen Sie bitte, dass dies sehr viel \u00c4nderungen unterliegt.\n\nWird dies ein effektives Schiff f\u00fcr einen Solopiloten sein oder wird es jemanden im Turm brauchen, um richtig zu funktionieren?\nDer Hurricane zeigt sich am besten, wenn er mit einem Piloten und einem Turmsch\u00fctzen eingesetzt wird, die gut aufeinander abgestimmt sind. Wenn du ein Hurrikan-Solo fliegst, ist die nat\u00fcrliche Tendenz, zu k\u00e4mpfen, w\u00e4hrend du dich haupts\u00e4chlich nach vorne konzentrierst; selbst mit einer Blick-Zielf\u00e4higkeit wirst du deine Feuerkraft weitgehend auf das traditionelle Gesch\u00e4ftsende eines K\u00e4mpfers konzentrieren. Das ist gewaltige Feuerkraft, aber der Hurrikan gl\u00e4nzt immer noch am besten mit einer Doppelbesatzung: Der Pilot kann die anspruchsvollen Man\u00f6ver und das f\u00fcr das \u00dcberleben notwendige Situationsbewusstsein bew\u00e4ltigen und kann auch ein Auge auf das Ressourcenmanagement werfen, das f\u00fcr dieses Schiff so kritisch ist (siehe auch unten, bez\u00fcglich Power Management), w\u00e4hrend der Kanonier daf\u00fcr sorgt, dass der Feind immer viel zu tun hat. In der Zwischenzeit erh\u00e4lt der Sch\u00fctze einen einfachen Zugang zu Multi-Crew-Funktionen und hilft bei Radar- und Raketenschleusen. Haben Sie einen Plan, der reingeht, arbeiten Sie als Team, und die beiden Besatzungen werden zu einer Naturgewalt. Bei diesem Schiff geht es darum, das Leistungspotenzial zu ersch\u00f6pfen, aber mit einem signifikanten Risikomanagement als Einstiegspreis.\n\nWas unterscheidet den Hurrikan von anderen K\u00e4mpfern wie Hornet, Buccaneer, Gladius und Sabre? Hat es besondere St\u00e4rken oder Schw\u00e4chen, die jemanden dazu bringen k\u00f6nnten, sich f\u00fcr eine andere zu entscheiden?\nDie Hornet ist ein Boxer, der gerne mit Schnecken handelt und sich auf Sand und Ausdauer verl\u00e4sst, um derjenige zu sein, der noch steht. Der Freibeuter w\u00fcrde es vorziehen, wenn der Gegner alle Schl\u00e4ge ertragen w\u00fcrde. Der S\u00e4bel schl\u00e4gt gerne aus dem Schatten. Der Gladius jagt gerne seine Beute. In der Zwischenzeit glaubt der Hurrikan, dass das Leben kurz ist, der Kampf sollte k\u00fcrzer sein: W\u00e4hle ein Ziel, eliminiere es, bevor es dich verletzt, wiederhole.\n\nWie bei jedem Schiff ist das letztendliche Ziel, dass Sie Ihre Ladungen nach Ihren W\u00fcnschen anpassen k\u00f6nnen, basierend auf den verf\u00fcgbaren F\u00e4higkeiten und dem Budget Ihres Schiffes. W\u00e4hrend Sie eine Energieauslastung durchf\u00fchren k\u00f6nnen, gibt es beim Hurrikan eine deutliche Tendenz zur Ballistik, da das kleine Triebwerk keine Tonne Energie zum Umherfahren bereith\u00e4lt - dieses Schiff ist f\u00fcr entschlossenes Handeln und nicht f\u00fcr langwierige K\u00e4mpfe optimiert. Der Turm eignet sich hervorragend f\u00fcr Strafing-L\u00e4ufe auf Planetenzielen, f\u00fcr die Sprengung mittelgro\u00dfer Ziele im Kampfhubschrauber-Stil, w\u00e4hrend die Aufmerksamkeit des Piloten auf andere Bereiche gelenkt wird, oder f\u00fcr die Unterdr\u00fcckung des Feindes, w\u00e4hrend der Pilot durch Asteroidenalleen und Schuttfelder navigiert.\n\nWie kann der Hurrikan ein schwerer J\u00e4ger sein, wenn er kleiner und leichter ist als jeder der aktuellen mittleren J\u00e4ger und die meisten leichten J\u00e4ger?\nDer Hurricane schl\u00e4gt weit au\u00dferhalb seiner Gewichtsklasse, das ist sicher. Das leichte Chassis mag sich wie ein leichter J\u00e4ger anh\u00f6ren, aber taktisch gesehen passt dieses Etikett \u00fcberhaupt nicht. Der Hurrikan soll nicht wie ein leichter K\u00e4mpfer geflogen werden, wenn man mit einem leichten K\u00e4mpfer den Dogfighter meint. Einen Hurrikan gegen einen Gladius oder R\u00e4cher auszuspielen ist sicherlich machbar, aber es ist ein unn\u00f6tiges Risiko - \"\u00fcberw\u00e4ltigende Kraft\" ist der gesamte Fokus des Schiffes, und es soll gegen stark befestigte Schiffe und Au\u00dfenposten eingesetzt werden, insbesondere gegen die Art, wie eine durchschnittliche Verladung eines K\u00e4mpfers ohne riskantes, l\u00e4ngeres Feuer und die damit verbundene Belastung zu k\u00e4mpfen h\u00e4tte. Im Spiel und in der Geschichte ist es auch erw\u00e4hnenswert, dass das Design des Hurrikans urspr\u00fcnglich aus einer anderen Zeit stammt und f\u00fcr seine Zeit sicherlich ziemlich schwer war.\n\nDa der Hurrikan ein \"Glashammer\" ist, k\u00f6nnen wir erwarten, dass der Pilot und der Sch\u00fctze \u00fcber Schleudersitze verf\u00fcgen?\nJa, sowohl Piloten- als auch Kanoniersitze sind mit Auswurffunktionen ausgestattet. Obwohl Anvil den Hurrikan zun\u00e4chst vielleicht nicht entworfen hat - dieser Kredit geh\u00f6rt zu Casse Aerospace -, beinhaltet die Designphilosophie von Anvil die \u00dcberlebensf\u00e4higkeit des Piloten. Anvil ist stolz auf seine Geschichte der Asse und wei\u00df besser als jeder andere, dass der gr\u00f6\u00dfte Fisch im Meer diesen Weg bekommen hat, indem er seine Ausr\u00fcstung \u00fcberlebt hat - schlie\u00dflich bleibt niemand f\u00fcr immer unbesiegt.\n\nWie gro\u00df ist die Reichweite des Hurrikans? Auf einer Skala von Gladius bis Vanguard?\nDer Hurrikan ist eher im mittleren Bereich. Die nackten Unterk\u00fcnfte sorgen f\u00fcr eine unbequeme Reise, aber sie haben genug Treibstoff, um den Weg in Schwierigkeiten zu finden. Das Quantenantriebs- und Sprungmodul erm\u00f6glicht es, sich selbstst\u00e4ndig zu wagen, aber es ist n\u00e4her am Gladius als die Vanguard. Operativ ist es kein Langstrecken-Weltraumj\u00e4ger wie die Vanguard - im Tevarin-Krieg wurde der Hurrikan eingesetzt, um Verletzungen der Tevarin-Phalanx-Schilde auszunutzen, so dass sie normalerweise nicht allein operierten. In den meisten F\u00e4llen h\u00e4tten sie nur etwa so lange Beine haben m\u00fcssen wie der Rest der J\u00e4ger, Bomber oder Hilfsschiffe, mit denen sie flogen, und der extreme Risiko- und Ertragsfokus des Hurrikans passt nicht ganz in das Profil der Langstreckenpatrouille.\n\nWie weit sind wir mit der Erwartung, dass der Stromerzeuger auf diesem Schiff sein wird? Wird es viel Platz f\u00fcr ein Upgrade geben, wenn es sich um ein Low-End-Ger\u00e4t handelt, oder k\u00f6nnen wir nicht erwarten, dass wir viel mehr aus dem Slot herausquetschen als der Basisgenerator?\nDie werkseitige Auslastung des Hurricane erm\u00f6glicht es ihm, eine solide Funktionalit\u00e4t zu erreichen, aber es gibt definitiv Raum f\u00fcr Anpassungen. Nach den Standards des 30. Jahrhunderts ist das Schiff in seinem Kraftwerk unterbesetzt (denken Sie daran, dass sein urspr\u00fcngliches Design aus einer anderen Zeit in der Geschichte stammt), was bedeutet, dass Sie h\u00e4ufige Entscheidungen im Energiemanagement treffen m\u00fcssen, ob Sie Triebwerke, Schilde oder Waffen mit Strom versorgen wollen, so wie bei \"modernen\" Kampfflugzeugen, die von Natur aus ein besseres Gleichgewicht in Bezug auf die Arbeitsbelastung der Piloten haben. Die Aufrechterhaltung der Ballistik an Ihren Fixpunkten senkt den Energiebedarf, ebenso wie die Modernisierung des Kraftwerks selbst. Du wirst genug Energie haben, um Energiewaffen zu betreiben, aber es kann anfangen, wirklich in diese kostbare Ressource zu fressen, die du f\u00fcr Verteidigung und Engagement\/Zur\u00fcckziehen willst, was diese Entscheidungen im Energiemanagement umso wichtiger f\u00fcr den Erfolg macht. Generell gehen wir davon aus, dass der Einsatz ballistischer Waffen in einem Hurrikan die typische Belastung der Wahl sein wird, aber wir erwarten auch, dass unsere Spieler nicht aufh\u00f6ren werden, einfallsreich zu sein. Wir sind gespannt, was Sie mit dem Schiff machen k\u00f6nnen!\n\nWelche ist die beste Taktik f\u00fcr den Hurrikan im Luftkampf? Zoom & Boom? Wende den Kampf? Sonstiges?\nAlleine w\u00fcrde ich erwarten, dass Hurrikan-Piloten Angriffsl\u00e4ufe bevorzugen und dann, wenn m\u00f6glich, durch knifflige Hindernisse kiten. Wenn Sie allein sind, ist es relativ schwierig, ein abgelenktes Ziel zu isolieren, so dass ein Solopilot gut beraten ist, seine Aufgaben sorgf\u00e4ltig auszuw\u00e4hlen. In Gruppen w\u00fcrde ich erwarten, dass die Pr\u00e4ferenz eher in Richtung abwechselnder Boom- und Zoomwellen f\u00e4llt, mit einem viel st\u00e4rkeren Schwerpunkt auf Team- oder Gruppentaktiken, einschlie\u00dflich Weberei, Wagenr\u00e4der, flexible Formationen oder andere Packtaktiken, die entwickelt wurden, um jeden, der einen Hurrikan bedrohen w\u00fcrde, einem verheerenden fokussierten Feuer der anderen auszusetzen.\n\n\u00dcber den Verkauf\nDer Verkauf des Hurricane Konzeptes l\u00e4uft bis Montag, 6. M\u00e4rz 2017. Es sind Standard- und Warbond-Versionen erh\u00e4ltlich, ebenso wie zwei Pakete, die einen kleinen Rabatt auf andere Schiffstypen in der wachsenden Produktpalette von Anvil enthalten. Leihschiff f\u00fcr den Hurrikan wird die Anvil F7C-M Super Hornet sein. Und wenn du mehr wissen willst? Around the Vers wird den Hurrikan in einem kommenden Segment der Schiffsform zeigen.\n\nDer Hurrikan wird erstmals als limitierter Konzeptverkauf angeboten. Das bedeutet, dass das Schiffsdesign unseren Spezifikationen entspricht, aber es ist noch nicht bereit, in Ihrem Hangar ausgestellt zu werden, im Arena Commander zu k\u00e4mpfen oder im Alpha zu fliegen. Der Verkauf beinhaltet eine Lebensversicherung auf dem Schiffsrumpf und ein Paar dekorative Gegenst\u00e4nde f\u00fcr Ihren Hangar. Ein zuk\u00fcnftiger Patch wird ein Hurricane Poster hinzuf\u00fcgen und dann, wenn das In-Game-Modell fertig ist, bekommst du auch ein In-Game-Wurricane Mini-Schiffsmodell! Sobald dieses Gesch\u00e4ft ausl\u00e4uft, steigt der Schiffspreis und beinhaltet keine Lebensversicherung oder diese Extras.\n\n\nHaftungsausschluss\nDenken Sie daran: Wir bieten dieses Pfandboot an, um die Entwicklung von Star Citizen zu unterst\u00fctzen. Die durch einen solchen Verkauf generierte Finanzierung erm\u00f6glicht es uns, tiefere, nicht kampforientierte Merkmale in die Welt von Star Citizen einzubeziehen. Konzeptschiffe werden f\u00fcr In-Game-Credits im finalen Universum zur Verf\u00fcgung stehen, und sie sind nicht verpflichtet, das Spiel zu starten.\n\nBitte beachten Sie au\u00dferdem, dass alle dekorativen \"Flare\"-Items auch in der fertigen Spielwelt erh\u00e4ltlich sein werden. Auch wenn der Hurrikan jetzt in die Schiffspipeline eintritt, wird er schlie\u00dflich nach Fertigstellung anderer Konzeptschiffe freigegeben. Ziel ist es, zus\u00e4tzliche Schiffe zur Verf\u00fcgung zu stellen, die den Spielern beim Start des persistenten Universums eine andere Erfahrung und keinen besonderen Vorteil bieten.","zh_CN":"Greetings Citizens,\nMeet the A4A Hurricane, a fighting spacecraft that packs a deadly punch into a slight fuselage. The spacecraft compensates for its lack of creature comforts with its powerful armament, boasting six guns capable of blasting their way through nearly anything. Hurricane pilots have yet to find an enemy shield they can\u2019t knock down.\n\nBut enough of the marketing speak. You\u2019ve got questions, we\u2019ve got answers. Let\u2019s get right to it.\n\nSpecial thanks to Calix Reneau, Kirk Tome, and Steven Kam for their efforts providing answers to these questions.\n\nQuestions & Answers\nThese questions were submitted by backers to the Anvil Hurricane Q&A thread on Spectrum, and were selected based on the amount of upvotes received over the last week.\n\nCan the turret be slaved like the Super Hornet?\nThe most upvoted question in the Q&A thread! The plan is to support slaved turrets in general \u2013 and the Hurricane\u2019s turret will be no exception. While the balance factors for these slaved turrets are not yet fully determined, the current design direction would require the use of an avionics blade (you can think of it like installing a card into one of your PC motherboard slots) to provide the functionality and manage the additional workload on the targeting computer and related gear when in use. Up to this point, we\u2019ve integrated some of the remote turrets on the current list of flight-ready ships on case by case basis so far, but the long-term preference is to establish a consistent systemic solution to remote turret integration rather than simply accommodating the various edge cases one ship hardpoint at a time. Overall, a lone pilot will not be totally kneecapped if their gunner decides to take the day off, but solo operating a ship designed for multiple crewmen would need to consider a loadout adjustment, and avionics would be part of that decision.\n\nWhere does this ship stand in speed and maneuverability to other ships?\nThe Hurricane is faster than it is nimble, designed to rush into trouble, wreck things, and then rush back out to regroup. It was designed with speed and hitting power at the cost of durability. While nimbleness always seems like a nice trait to have, Hurricane drivers have historically noted that giving in to the temptation to engage in a turning dogfight and keeping pace in the middle of the fray does not play to the Hurricane\u2019s strengths. A good-sized boost tank gives it plenty of afterburner to help it scrape its way out of those tougher situations, but it\u2019s for sprinting, not marathons.\n\nWill there be a flashfire mount to replace the turret with an appropriate sized fixed mount? \/ Are we able to change out the top turret for one large fixed gun?\nThe flashfire mount design is being revisited. The Hurricane\u2019s turret was designed to fall in line with the newer turret\/remote gimbal system. The current direction is to limit the allowed size increase \/ mount cost to prevent too much edge-case exploitability; where a S6 would be overkill, 2xS4 might be ok. Furthermore, remote gimbals may have stricter resource bandwidth than turrets, so the peak installed performance of such guns may be less than if they were placed on a standard fixed mount, but again, this system is in the middle of revision, so please understand that this is very much subject to change.\n\nWill this be an effective ship for a solo pilot or will it need someone in it\u2019s turret to function properly?\nThe Hurricane is at its best when deployed with a pilot and turret gunner who coordinate well with each other. If you\u2019re flying a Hurricane solo, the natural tendency is to fight while focused mainly forward; even with a look-aim capability, you\u2019re going to be largely focusing your firepower within a fighter\u2019s traditional business end. This is formidable firepower, but the Hurricane still shines best with a dual crew: the pilot can handle the demanding maneuvers and situational awareness required for survival and can also keep an eye towards the resource management that is so critical to this ship (see also below, re: power management) while the gunner makes sure the enemy always has plenty to think about. Meanwhile, the gunner gets some simple access to multi-crew features, helping out with radar and missile locks. Have a plan going in, work as a team, and the two crew become a force of nature. This ship is all about staggering performance potential but with significant risk management as the price of entry.\n\nWhat sets the Hurricane apart from other fighters such as the Hornet, Buccaneer, Gladius, and Sabre? Does it have any particular strengths or weaknesses that might make someone choose one over the other?\nThe Hornet is a boxer, happy to trade slugs and rely on grit and stamina to be the one left standing. The Buccaneer would prefer to let the opponent take all the beating. The Sabre likes to strike from the shadows. The Gladius likes to chase its prey. Meanwhile, the Hurricane believes that life is short, combat should be shorter: pick a target, eliminate it before it hurts you, repeat.\n\nAs with any ship, the eventual goal is to let you customize your loadouts to your liking based on your ship\u2019s available capabilities and budget. While you can run an energy loadout, there is a definite slant towards ballistics with the Hurricane, as the small powerplant means there isn\u2019t a ton of power to go around \u2013 this ship is optimized for decisive action, not for protracted fights. The turret is great for strafing runs on planetside targets, blasting medium-sized targets gunship-style while the pilot\u2019s attention is focused elsewhere, or suppressing the enemy while the pilot navigates asteroid alleys and debris fields.\n\nHow can the Hurricane be a heavy fighter when it is smaller and lighter than any of the current medium fighters and most of the light fighters?\nThe Hurricane punches well outside of its weight class, that\u2019s for sure. The slight chassis may read like a light fighter, but in tactical terms that label doesn\u2019t fit at all. The Hurricane is not meant to be flown like a light fighter, if by light fighter you\u2019re going to imply \u2018dogfighter\u2019. Pitting a Hurricane against a Gladius or Avenger is certainly feasible, but it is an unnecessary risk \u2013 \u2018overwhelming force\u2019 is the entire focus of the ship, and it is meant to be used against heavily fortified ships and outposts, especially the kind that an average fighter\u2019s loadout might struggle to hurt without risky prolonged fire and the exposure that comes with it. In-game and historically, it\u2019s also worth remembering that the Hurricane\u2019s design originally hails from another time, and for its time it was certainly pretty heavy.\n\nGiven that the Hurricane is a \u201cglass hammer,\u201d can we expect the pilot and gunner to have ejection seats?\nYes, both pilot and gunner seats come with ejection features. While Anvil may not have designed the Hurricane initially \u2013 that credit belongs to Casse Aerospace \u2013 Anvil\u2019s design philosophy includes pilot survivability. Anvil is proud of their history of aces, and know better than anyone that the biggest fish in the sea got that way by outliving their equipment \u2013 after all, no one stays undefeated forever.\n\nWhat is the operational range of the Hurricane? On a scale from Gladius to Vanguard?\nThe Hurricane is more mid-range. The stark accommodations make for an uncomfortable trip, but it has fuel enough to find its way to trouble. The quantum drive and jump module mean it is capable of venturing off on its own, but it is closer in range to the Gladius than the Vanguard. Operationally, it isn\u2019t a long-range, deep space fighter like the Vanguard \u2013 in the Tevarin War, the Hurricane was deployed to exploit breaches in Tevarin Phalanx shields, so they usually weren\u2019t operating alone. In most cases they would have needed to have legs only about as long as the rest of the fighters, bombers, or support ships they were flying with, and the Hurricane\u2019s extreme risk-reward focus doesn\u2019t quite fit the profile for long-range patrol.\n\nHow advanced are we expecting the power generator to be on this ship? Will there be a lot of room for upgrading it if it\u2019s low end, or can we not expect to squeeze much more out of the slot than the base generator?\nThe factory loadout for the Hurricane allows it to achieve solid functionality, but there\u2019s definitely room to customize. By 30th century standards, the ship is understocked in its power plant (remember, its original design is from another time in history), which means you\u2019ll need to make frequent choices in power management between supplying power to thrusters, shields, or weapons, moreso than with \u201ccontemporary\u201d fighter designs that inherently have a better balance in terms of pilot workload. Maintaining ballistics on your hardpoints will decrease the energy requirements, as will upgrading the power plant itself. You will have enough power to run energy weapons, but it can start to really eat into that precious resource which you\u2019ll be wanting for defense and engagement\/disengagement, making those power management decisions all the more critical in finding success. In general, we expect that running ballistic weapons in a Hurricane will be the typical loadout of choice, but we also anticipate no end of ingenuity from our players. We\u2019re interested in seeing what you can do with the ship!\n\nWhat\u2019s the best tactic for the Hurricane to use in a dogfight? Zoom & Boom? Turning fight? Other?\nAlone, I\u2019d expect Hurricane pilots to favor attack runs and then kiting through tricky obstacles whenever available. When you are alone, it\u2019s relatively difficult to isolate a distracted target, so a solo pilot is well-advised to pick his or her engagements carefully. In groups, I\u2019d expect the preference to fall more towards alternating waves of boom and zoom, with a much heavier emphasis on team or group tactics, including weaves, wagon wheels, flexible formations, or other pack tactics designed to expose anyone who would threaten one Hurricane to devastating focused fire from the others.\n\nAbout the Sale\nThe Hurricane concept sale will run through Monday, March 6, 2017. Standard and warbond versions are available, as are two packs that include a small discount on other ship types in Anvil\u2019s expanding line-up. The loaner ship for the Hurricane will be the Anvil F7C-M Super Hornet. And if you want to know more? Around the Verse will feature the Hurricane in an upcoming \u2018Ship Shape\u2019 segment.\n\nThe Hurricane is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar, fight in Arena Commander, or fly in the Alpha. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Hurricane poster and then, once the in-game model is finished, you will also be given an in-game Hurricane mini ship model! Once this deal expires, the ship price will increase and not include Lifetime Insurance or these extras.\n\n\nDisclaimer\nRemember: we are offering this pledge ship to help fund Star Citizen\u2019s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. Concept ships will be available for in-game credits in the final universe, and they are not required to start the game.\n\nAdditionally, please note that all decorative \u2018flare\u2019 items will also be available to acquire in the finished game world. Also, while the Hurricane will be entering the ship pipeline now, it will ultimately be released after other concept ships have been completed. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches."},"links_count":1,"comment_count":106,"created_at":"2017-03-01T00:00:00+00:00","created_at_human":"9 years ago"},"meta":{"processed_at":"2026-05-08 00:25:32","valid_relations":["images","links"],"prev_id":15764,"next_id":15767}}