{"data":{"id":15807,"title":"Star Citizen Alpha 2.6.2 is LIVE","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/15807-Star-Citizen-Alpha-262-Is-LIVE","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/15807","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/15807","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":5445,"name":"Squadron-Battle-V2.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ojqr00g0fhnrgr\/source\/Squadron-Battle-V2.jpg","alt":"","size":21058657,"mime_type":"image\/jpeg","last_modified":"2016-12-23T19:25:46+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5445","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5445\/similar"},{"id":5448,"name":"IGN2.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/n6gpozavho7xmr\/source\/IGN2.jpg","alt":"","size":6188993,"mime_type":"image\/jpeg","last_modified":"2016-12-20T20:17:42+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5448","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5448\/similar"},{"id":5625,"name":"Buccaneer_Action_02.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/rpb3ubw4su3y2r\/source\/Buccaneer_Action_02.png","alt":"","size":8502440,"mime_type":"image\/png","last_modified":"2017-03-29T17:56:27+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5625","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5625\/similar"},{"id":5631,"name":"26-Timelapse.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/gb8bmkcfkpwbgr\/source\/26-Timelapse.jpg","alt":"","size":339431,"mime_type":"image\/jpeg","last_modified":"2017-02-09T15:42:59+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5631","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5631\/similar"},{"id":5633,"name":"Cry-Astro.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/x9sut42x73nqfr\/source\/Cry-Astro.png","alt":"","size":2931397,"mime_type":"image\/png","last_modified":"2017-03-30T22:33:16+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5633","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5633\/similar"},{"id":5635,"name":"Connie_Cockpit_5.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ptwi45n4mkh32r\/source\/Connie_Cockpit_5.jpg","alt":"","size":3254733,"mime_type":"image\/jpeg","last_modified":"2016-01-26T17:43:43+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5635","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5635\/similar"},{"id":5636,"name":"Star-Marine-Preview.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/o13zaovo4kea0r\/source\/Star-Marine-Preview.png","alt":"","size":1417428,"mime_type":"image\/png","last_modified":"2016-11-25T14:35:40+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5636","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5636\/similar"},{"id":5637,"name":"Bucc.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ppgg483vvzgb3r\/source\/Bucc.jpg","alt":"","size":1340206,"mime_type":"image\/jpeg","last_modified":"2017-03-30T23:19:44+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5637","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/5637\/similar"},{"id":22570,"name":"CONTROLS.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/61kd7m3o1dhufr\/source\/CONTROLS.png","alt":"","size":18902,"mime_type":"image\/png","last_modified":"2016-06-10T00:31:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22570","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22570\/similar"}],"images_count":10,"translations":{"en_EN":"Greetings Citizens,\nWelcome to Star Citizen Alpha 2.6.2! This patch is primarily dedicated to bug fixes with continued focus on Star Marine and Arena Commander. We also have the implementation of Mega Map for Multiplayer Arena Commander and Star Marine, new implementations to our ongoing network code updates, and the new Drake Buccaneer!\n\nYour launcher should show \u201c2.6.2-521494-c\u201d as the client version. It is strongly recommended that players delete their USER folder for the LIVE client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\\Program Files\\Cloud Imperium Games\\StarCitizen\\Public.\n\nYou can read the complete Patch Notes here.\n\nRead on for a quick look at some of the highlights included in Star Citizen Alpha 2.6.2. This week\u2019s Around the Verse is Part 2 in our Ship Pipeline feature. We show you the development of a ship from greybox to flight ready.\n\nPlay the Way You Want to Play\nCustomization and giving players many options to play Star Citizen has always been a top priority for us. Not only are we introducing additional customization options, but bringing back an old feature as well. With the release of Alpha 2.6.2, we have added support for non-traditional screen resolutions like very wide screens using 21:9 aspect ratio, and we have also re-enabled support for TrackIR.\n\nMultiplayer Mega Map\nMega Map is now enabled for multiplayer Arena Commander and Star Marine maps. This will allow for a much quicker loading time when switching between maps or going from one game mode to another.\n\nSerialized Variables\nSerialized Variables replaces some of the original aspects of CryEngine for handling data and relaying information between clients. It\u2019s a considerably more lightweight means for handling update messaging on the network, and reduces the risk of data being lost in caching or other processes \u2013 effectively reducing lag.\n\nArena Commander\nWe are bringing a lot of smaller quality of life fixes to Arena Commander. For example, we have gotten rid of the pesky helmet radar staying active when you spawn in a vehicle. Also, ship holograms are working again in the AC loadout screen, as well as the back button if you were invited to a private match.\n\nIn Race Mode, checkpoint numbering now starts at one instead of zero, the announcer no longer states you are going in the wrong direction after the fourth checkpoint in each lap, and we fixed an exploit that awarded large sums of REC without much participation.\n\nStar Marine\nWe have made a number of changes to make playing in Star Marine feel better. Some new features include a \u201c+25 Headshot\u201d bonus reward, and Last Stand now requires six players to start instead of eight. It also includes adjusting the spawn points in OP Station Demien, on-foot radar now orients to the player and not the ground, and cooking grenade audio is more recognizable. Players also should no longer be placed into games with less than half of the game time left.\n\nWe\u2019ve included numerous environment and audio fixes to Star Marine as well. The start of match countdown audio should no longer play twice, several collision issues in both maps have been resolved, as well as players falling off the map when jumping down certain staircases.\n\nThis Is Not Your Average Fighter\nDrake\u2019s new interceptor and fighter is here!\n\nBuilt to hit above its weight-class, the Buccaneer brings a notably more potent gun-loadout to lighter ships like the Avenger and the Gladius. Although a heavy-hitter, the Buccaneer is less durable compared to a F7C Hornet, and has a much weaker missile loadout than the AEGIS Sabre. This rough-and-tumble frontier fighter can be maintained in the worst of conditions in order to keep real, working space crews alive.\n\nWith an impressive amount of firepower, the Buccaneer comes equipped with two Size 1 9-Series Longswords on the wingtips, two Size 3 gimbals on the underwings with CF-117 Badgers, two Size 1 pylons for a customizable missile loadout, and finally a Size 4 hard point between the two engines as an unmanned turret with two Tarantula-870 Ballistic Cannons.","de_DE":"Gr\u00fc\u00dfe B\u00fcrger,\nWillkommen bei Star Citizen Alpha 2.6.2! Dieser Patch ist haupts\u00e4chlich f\u00fcr Bugfixes gedacht, wobei der Schwerpunkt weiterhin auf Star Marine und Arena Commander liegt. Wir haben auch die Implementierung von Mega Map f\u00fcr Multiplayer Arena Commander und Star Marine, neue Implementierungen f\u00fcr unsere laufenden Netzwerkcode-Updates und den neuen Drake Buccaneer!\n\nIhr Launcher sollte als Client-Version \"2.6.2-521494-c\" anzeigen. Es wird dringend empfohlen, dass Spieler ihren USER-Ordner f\u00fcr den LIVE-Client nach dem Patchen l\u00f6schen, insbesondere wenn Sie beginnen, Probleme mit ungew\u00f6hnlichen Zeichen in der Grafik zu haben oder beim Laden abst\u00fcrzen. Der USER-Ordner befindet sich (in der Standardinstallation) unter C:\\Program Files\\Cloud Imperium Games\\StarCitizen\\Public.\n\nDie kompletten Patch Notes k\u00f6nnen Sie hier nachlesen.\n\nLesen Sie weiter, um einen kurzen Blick auf einige der Highlights von Star Citizen Alpha 2.6.2 zu werfen. Diese Woche ist Around the Vers Teil 2 in unserer Schiffspipeline Funktion. Wir zeigen Ihnen die Entwicklung eines Schiffes von der Greybox bis zur Flugbereitschaft.\n\nSpielen Sie so, wie Sie es sich w\u00fcnschen.\nDie Anpassung und die M\u00f6glichkeit, den Spielern viele M\u00f6glichkeiten zu geben, Star Citizen zu spielen, war schon immer eine der obersten Priorit\u00e4ten f\u00fcr uns. Wir f\u00fchren nicht nur zus\u00e4tzliche Anpassungsoptionen ein, sondern bringen auch eine alte Funktion zur\u00fcck. Mit der Ver\u00f6ffentlichung von Alpha 2.6.2 haben wir die Unterst\u00fctzung f\u00fcr nicht-traditionelle Bildschirmaufl\u00f6sungen wie sehr gro\u00dfe Bildschirme mit einem Seitenverh\u00e4ltnis von 21:9 hinzugef\u00fcgt, und wir haben auch die Unterst\u00fctzung f\u00fcr TrackIR wieder aktiviert.\n\nMehrspieler-Mega-Karte\nDie Megakarte ist nun f\u00fcr Mehrspieler-Arenakommandanten- und Sternenmarinekarten aktiviert. Dies erm\u00f6glicht eine viel schnellere Ladezeit beim Wechsel zwischen den Karten oder beim Wechsel von einem Spielmodus zum anderen.\n\nSerialisierte Variablen\nSerialized Variables ersetzt einige der urspr\u00fcnglichen Aspekte der CryEngine f\u00fcr den Umgang mit Daten und die Weitergabe von Informationen zwischen Clients. Es ist ein wesentlich leichteres Mittel zur Handhabung von Update-Messaging im Netzwerk und reduziert das Risiko, dass Daten im Caching oder anderen Prozessen verloren gehen - was die Verz\u00f6gerung effektiv reduziert.\n\nArena Kommandant\nWir bringen Arena Commander viele kleinere L\u00f6sungen f\u00fcr die Lebensqualit\u00e4t. Zum Beispiel haben wir das l\u00e4stige Helmradar losgeworden, das aktiv bleibt, wenn Sie in einem Fahrzeug spawnen. Au\u00dferdem funktionieren Schiffshologramme wieder im AC Ladebildschirm und die Zur\u00fcck-Taste, wenn Sie zu einem privaten Spiel eingeladen wurden.\n\nIm Rennmodus beginnt die Nummerierung der Kontrollpunkte nun bei eins statt bei Null, der Ansager gibt nach dem vierten Kontrollpunkt in jeder Runde nicht mehr an, dass Sie in die falsche Richtung gehen, und wir haben einen Erfolg behoben, der gro\u00dfe Summen an REC ohne gro\u00dfe Beteiligung vergeben hat.\n\nSternenmarine\nWir haben eine Reihe von \u00c4nderungen vorgenommen, damit sich das Spielen in Star Marine besser anf\u00fchlt. Einige neue Features beinhalten eine \"+25 Headshot\"-Bonuspr\u00e4mie, und im letzten Stand m\u00fcssen nun sechs statt acht Spieler starten. Es beinhaltet auch die Anpassung der Spawn-Punkte in der OP-Station Demien, das Vor-Ort-Radar orientiert sich nun am Spieler und nicht am Boden, und das Kochen von Granaten-Audio ist besser erkennbar. Spieler sollten auch nicht mehr in Spiele mit weniger als der H\u00e4lfte der verbleibenden Spielzeit einbezogen werden.\n\nWir haben auch zahlreiche Umgebungs- und Audio-Fixes f\u00fcr Star Marine hinzugef\u00fcgt. Der Start des Match-Countdown-Audios sollte nicht mehr zweimal abgespielt werden, mehrere Kollisionsprobleme in beiden Karten wurden behoben, ebenso wie Spieler, die beim Abspringen bestimmter Treppenh\u00e4user von der Karte fallen.\n\nDas ist nicht dein Durchschnittsk\u00e4mpfer.\nDrakes neuer Abfangj\u00e4ger und K\u00e4mpfer ist da!\n\nDer Buccaneer wurde entwickelt, um seine Gewichtsklasse zu \u00fcbertreffen, und bringt eine deutlich st\u00e4rkere Kanonenladung auf leichtere Schiffe wie die Avenger und die Gladius. Obwohl er ein schwerer Schlag ist, ist der Buccaneer im Vergleich zu einer F7C Hornet weniger langlebig und hat eine viel schw\u00e4chere Raketenausladung als der AEGIS Sabre. Dieser raue und taumelige Grenzj\u00e4ger kann unter den schlimmsten Bedingungen eingesetzt werden, um die realen Besatzungen im Arbeitsraum am Leben zu erhalten.\n\nMit einer beeindruckenden Menge an Feuerkraft ist der Buccaneer mit zwei Langschwertern der Gr\u00f6\u00dfe 1 9-Serie an den Fl\u00fcgelspitzen, zwei Kardanringen der Gr\u00f6\u00dfe 3 an den Unterfl\u00fcgeln mit CF-117 Dachsen, zwei Pylonen der Gr\u00f6\u00dfe 1 f\u00fcr eine anpassbare Raketenverladung und schlie\u00dflich einem harten Punkt der Gr\u00f6\u00dfe 4 zwischen den beiden Triebwerken als unbemannter Turm mit zwei Tarantula-870 Ballistikkanonen ausgestattet.","zh_CN":"Greetings Citizens,\nWelcome to Star Citizen Alpha 2.6.2! This patch is primarily dedicated to bug fixes with continued focus on Star Marine and Arena Commander. We also have the implementation of Mega Map for Multiplayer Arena Commander and Star Marine, new implementations to our ongoing network code updates, and the new Drake Buccaneer!\n\nYour launcher should show \u201c2.6.2-521494-c\u201d as the client version. It is strongly recommended that players delete their USER folder for the LIVE client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\\Program Files\\Cloud Imperium Games\\StarCitizen\\Public.\n\nYou can read the complete Patch Notes here.\n\nRead on for a quick look at some of the highlights included in Star Citizen Alpha 2.6.2. This week\u2019s Around the Verse is Part 2 in our Ship Pipeline feature. We show you the development of a ship from greybox to flight ready.\n\nPlay the Way You Want to Play\nCustomization and giving players many options to play Star Citizen has always been a top priority for us. Not only are we introducing additional customization options, but bringing back an old feature as well. With the release of Alpha 2.6.2, we have added support for non-traditional screen resolutions like very wide screens using 21:9 aspect ratio, and we have also re-enabled support for TrackIR.\n\nMultiplayer Mega Map\nMega Map is now enabled for multiplayer Arena Commander and Star Marine maps. This will allow for a much quicker loading time when switching between maps or going from one game mode to another.\n\nSerialized Variables\nSerialized Variables replaces some of the original aspects of CryEngine for handling data and relaying information between clients. It\u2019s a considerably more lightweight means for handling update messaging on the network, and reduces the risk of data being lost in caching or other processes \u2013 effectively reducing lag.\n\nArena Commander\nWe are bringing a lot of smaller quality of life fixes to Arena Commander. For example, we have gotten rid of the pesky helmet radar staying active when you spawn in a vehicle. Also, ship holograms are working again in the AC loadout screen, as well as the back button if you were invited to a private match.\n\nIn Race Mode, checkpoint numbering now starts at one instead of zero, the announcer no longer states you are going in the wrong direction after the fourth checkpoint in each lap, and we fixed an exploit that awarded large sums of REC without much participation.\n\nStar Marine\nWe have made a number of changes to make playing in Star Marine feel better. Some new features include a \u201c+25 Headshot\u201d bonus reward, and Last Stand now requires six players to start instead of eight. It also includes adjusting the spawn points in OP Station Demien, on-foot radar now orients to the player and not the ground, and cooking grenade audio is more recognizable. Players also should no longer be placed into games with less than half of the game time left.\n\nWe\u2019ve included numerous environment and audio fixes to Star Marine as well. The start of match countdown audio should no longer play twice, several collision issues in both maps have been resolved, as well as players falling off the map when jumping down certain staircases.\n\nThis Is Not Your Average Fighter\nDrake\u2019s new interceptor and fighter is here!\n\nBuilt to hit above its weight-class, the Buccaneer brings a notably more potent gun-loadout to lighter ships like the Avenger and the Gladius. Although a heavy-hitter, the Buccaneer is less durable compared to a F7C Hornet, and has a much weaker missile loadout than the AEGIS Sabre. This rough-and-tumble frontier fighter can be maintained in the worst of conditions in order to keep real, working space crews alive.\n\nWith an impressive amount of firepower, the Buccaneer comes equipped with two Size 1 9-Series Longswords on the wingtips, two Size 3 gimbals on the underwings with CF-117 Badgers, two Size 1 pylons for a customizable missile loadout, and finally a Size 4 hard point between the two engines as an unmanned turret with two Tarantula-870 Ballistic Cannons."},"links_count":1,"comment_count":77,"created_at":"2017-03-31T00:00:00+00:00","created_at_human":"9 years ago"},"meta":{"processed_at":"2026-05-14 05:07:37","valid_relations":["images","links"],"prev_id":15806,"next_id":15809}}