{"data":{"id":15823,"title":"Star Citizen Alpha 2.6.3","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/\/15823-Star-Citizen-Alpha-263","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/15823","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/15823","channel":"Transmission","category":"General","series":"Release Info","images":[],"images_count":0,"translations":{"en_EN":"Star Citizen Patch 2.6.3\nWelcome to Alpha PTU 2.6.3! This patch is primarily dedicated to bug fixes, with continued focus on stability and game performance!\n\nYour launcher should show \u201c2.6.3-523988\u201d as the client version. It is strongly recommended that players delete their USER folder for the Live client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\\Program Files\\Cloud Imperium Games\\StarCitizen\\Public.\n\nPlease review our current list of Patch 2.6.3 Known Issues, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.\n\nImportant Issues: The blades on the Vanduul Glaive and Scythe will not extend in multiplayer game modes.\n\nContents:\n\nUpdates and Fixes Star Systems\n\nGame Systems\n\nTechnical\n\n\n\nUpdates and Fixes\n\nStar Systems:\n\nCrusader\nFixed an issue causing the ASOP terminals to state \u201cAll pads are full\u201d in error.\n\nGame Systems:\n\nStar Marine\nFixed an issue where players who stayed in their spawn rooms at the end of round 2 should no longer see themselves die at the beginning of round 3.\n\nFixed several collision and environmental issues found within Echo Eleven.\n\nTechnical:\n\nFixed an issue where quantum traveling would create severe frame rate loss.\n\nRemoved the ability to manually adjust engine power until Item 2.0.\n\nFixed several of client crashes.\n\nMade a number of performance tweaks to Echo Eleven and OP Station Demien.\n\nBack to top","de_DE":"Star Citizen Patch 2.6.3.3\nWillkommen bei Alpha PTU 2.6.3! Dieser Patch ist in erster Linie f\u00fcr Bugfixes gedacht, wobei der Schwerpunkt weiterhin auf Stabilit\u00e4t und Spielleistung liegt!\n\nIhr Launcher sollte als Client-Version \"2.6.3-523988\" anzeigen. Es wird dringend empfohlen, dass Spieler ihren USER-Ordner f\u00fcr den Live-Client nach dem Patchen l\u00f6schen, insbesondere wenn Sie beginnen, Probleme mit ungew\u00f6hnlichen Zeichen in der Grafik zu haben oder beim Laden abst\u00fcrzen. Der USER-Ordner befindet sich (in der Standardinstallation) unter C:\\Program Files\\Cloud Imperium Games\\StarCitizen\\Public.\n\nBitte \u00fcberpr\u00fcfen Sie unsere aktuelle Liste der bekannten Probleme mit Patch 2.6.3 und nutzen Sie unseren Issue Council-Bereich auf der Community-Seite, um alle Fehler zu melden, auf die Sie sto\u00dfen, und tragen Sie zur Einreichung anderer Spieler bei.\n\nWichtige Themen:\n\n\nDie Klingen der Vanduul Glaive und Scythe verl\u00e4ngern sich im Mehrspieler-Modus nicht.\nInhalt:\n\nUpdates und Korrekturen Sternensysteme Spielsysteme Technische Updates und Korrekturen\n\nStar Systems:\n\nKreuzritter\nEs wurde ein Problem behoben, das dazu f\u00fchrte, dass die ASOP-Klemmen f\u00e4lschlicherweise den Zustand \"Alle Pads sind voll\" hatten. Spielsysteme:\n\nSternenmarine\nEs wurde ein Problem behoben, bei dem Spieler, die am Ende der zweiten Runde in ihren Spawn-R\u00e4umen geblieben sind, zu Beginn der dritten Runde nicht mehr den Tod sehen sollten. Mehrere Kollisions- und Umweltprobleme in Echo Eleven behoben. Technisch:\n\nEs wurde ein Problem behoben, bei dem das Quantenfahren zu einem starken Bildratenverlust f\u00fchrte. Die M\u00f6glichkeit, die Motorleistung bis zu Punkt 2.0 manuell einzustellen, wurde entfernt. Mehrere Client-Abst\u00fcrze behoben. Hat eine Reihe von Leistungssteigerungen an Echo Eleven und OP Station Demien vorgenommen. Zur\u00fcck zum Anfang","zh_CN":"Star Citizen Patch 2.6.3\nWelcome to Alpha PTU 2.6.3! This patch is primarily dedicated to bug fixes, with continued focus on stability and game performance!\n\nYour launcher should show \u201c2.6.3-523988\u201d as the client version. It is strongly recommended that players delete their USER folder for the Live client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\\Program Files\\Cloud Imperium Games\\StarCitizen\\Public.\n\nPlease review our current list of Patch 2.6.3 Known Issues, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.\n\nImportant Issues: The blades on the Vanduul Glaive and Scythe will not extend in multiplayer game modes.\n\nContents:\n\nUpdates and Fixes Star Systems\n\nGame Systems\n\nTechnical\n\n\n\nUpdates and Fixes\n\nStar Systems:\n\nCrusader\nFixed an issue causing the ASOP terminals to state \u201cAll pads are full\u201d in error.\n\nGame Systems:\n\nStar Marine\nFixed an issue where players who stayed in their spawn rooms at the end of round 2 should no longer see themselves die at the beginning of round 3.\n\nFixed several collision and environmental issues found within Echo Eleven.\n\nTechnical:\n\nFixed an issue where quantum traveling would create severe frame rate loss.\n\nRemoved the ability to manually adjust engine power until Item 2.0.\n\nFixed several of client crashes.\n\nMade a number of performance tweaks to Echo Eleven and OP Station Demien.\n\nBack to top"},"links_count":0,"comment_count":100,"created_at":"2017-04-07T00:00:00+00:00","created_at_human":"9 years ago"},"meta":{"processed_at":"2026-05-08 15:07:46","valid_relations":["images","links"],"prev_id":15821,"next_id":15824}}