{"data":{"id":15991,"title":"Q&A: Aopoa Nox","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/15991-Q-A-Aopoa-Nox","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/15991","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/15991","channel":"Engineering","category":"Development","series":"Concept Ship 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Aopoa Nox\n\nGreetings Citizens!\n\nSince the introduction of the Hull Series back in April 2015, every new concept ship reveal has had an accompanying Q&A post, where we spend a couple days collecting questions from you, pass those on to the relevant ship designer, and provide you the best answers we have available at that time.\n\nWith the addition of Spectrum eariler this year, we can now allow you to add your vote to the questions you most want to see answered. The questions included below are a combination of those that received the most votes, similar questions that were merged into a single instance, and those we felt we could comfortably answer at this stage in the Aopoa Nox\u2019s life.\n\nWith the Nox, not only is it concept complete but it is also far along into it\u2019s development, with a hope to include it in the upcoming Alpha 3.0 release. While it is farther along than most ships for our Q&As, there are still some unanswered questions we\u2019re currently pursuing in development. As the game continues to be fleshed out, those missing answers will be determined and implemented. While it will still be some time before we see the Aopoa Nox in game, we hope you\u2019re as excited as we are as the game expands with the addition of another \u201cspace bike\u201d to the Star Citizen universe.\n\nAlso, don\u2019t forget to check out Bugsmashers released earlier today with footage of the Nox in-engine and work being done on it\u2019s pilot visibility. Work is still ongoing with continuing adjustments to both the pilot height and UI visibility, but we thought it was a fun chance to show you where things are right now.\n\nAs always, a special thanks to Calix Reneau and Ben Lesnick for their help in answering your questions.\n\nLet\u2019s get to it. -DL\n\nWhich ships will be capable of transporting a Nox?\nThe most common question we get, and in this case our most upvoted, too! While we haven\u2019t finished testing the Nox\u2019s storage capability in every in-game ship, it can be used comfortably in a Freelancer, Cutlass (new) and Constellation. For smaller ships with cargo space like the Reliant & Avenger, it can physically fit but it cannot be secured. It\u2019s not likely that will go well in practice, but we expect you to try it all the same and let us know when the Nox is added to the game.\n\n\nWhen in atmosphere, is the Nox a ground-only vehicle, or can it also fly at higher altitudes, across canyons, through clouds, etc.\nWhile the Nox will always has access to its multitude of thrusters, fighting gravity can be strenuous and ultimately unsustainable. Like the Dragonfly before it, the Nox can be used in space and on the ground, but it cannot make the transition on its own. For the purposes of operating down surface-side, it\u2019s best to think of the Nox as a ground vehicle in this regard.\n\n\nWhen water\/oceans are added to the game, will the Nox be able to speed across the water at a high enough speed?\nYes. We thought about making a longer answer to this, but decided not to. Don\u2019t you hate it when you get long-winded answers that can ultimately be summed up in just a single word? Brevity is the soul of wit, as they say. I don\u2019t remember who said it, though.\n\n\nWhat is the max type of wearable armor can I wear while flying the Nox?\nThis is a topic that affects all ships in Star Citizen. Currently, we are still evaluating what armors you\u2019ll be allowed to wear when piloting any ship or vehicle in the game.\n\n\nHow fast can the Nox fly in space?\nAt present, the Nox has a top SCM of 220 and with afterburner can reach speeds of 550 in space. On the ground, that ratio is 40\/100. 100 meters per second, 1 meter off the ground is pretty impressive.\n\n\nDoes the Nox handle rough terrain any different or worse than the Dragonfly?\nEven though vehicles like the Nox (and the Dragonfly before it) hover over terrain, it will still have effects on its handling. In this regard, the Nox might not handle very coarse terrain as well as the more utility-built Dragonfly.\n\n\nDoes the Nox have a storage compartment for small items?\nIt does not. The limited cargo capacity of the Dragonfly comes at the sacrifice of its rear passenger seat. The Nox is purpose built to get you where you\u2019re going, with greater speed, and even greater style.\n\n\nWill we ever be able to paint our own ships? If so, what makes the Nox Kue limited?\nWe do not have specifics to detail on the paint system at this time. In the case of limited edition ships like the Nox Kue (or the Dragonfly Yellowjacket) we don\u2019t think the idea of decorating your own ship is incongruous with having manufacturer-offered editions. This is patterned after real life automotive manufacturers who typically offer a predetermined set of finishes (including limited editions.) Any car you buy today can, with varying degrees of expense and effort, be repainted to match any color of the rainbow\u2026 but collectors ascribe significant value only to the original finishes (which are also often more difficult to replicate exactly on the secondary market.) We are also exploring the idea of unique badges and identifiers for the limited edition variants. In short, while you may be able to paint a standard Nox silver in the future, it won\u2019t ever be a \u201cNox Kue.\u201d\n\n\nCan I store a rifle or any larger weapons on\/in as it seems you can\u2019t ride it with anything other than a pistol?\nUnfortunately no. Like a cave in the swamps of Dagobah, you have only what you take with you.\n\n\nDoes it lean when it turns?\nCurrently in testing, it will lean with you when you strafe, and when you are done with the yaw portion of the turn, you will continue to lean until you stop skidding. It\u2019s pretty cool.\n\n\nWill the Nox be faster than the Dragonfly?\nUnder ideal conditions, the Nox with its Competition-class components will give you a distinct advantage in races. That said, the Dragonfly may take the advantage over more difficult terrain. Choose your routes wisely.\n\n\nWill the Nox have upgradable components like shields and power plants?\nVehicle-scale components are a relatively new addition to our ship item system. The Nox comes with Competition Grade C components. In the future, we intend you to be able to customize the components with higher grade Competition options. What other styles of components will be compatible with the Nox remains to be seen.\n\n\nHow is the Nox \u201cpowerful in combat\u201d as stated in ATV?\nWhen Chris Smith mentioned the Nox being \u201cpowerful in combat\u201d on ATV, he was referring to its direct comparison with the other vehicle in its class, the Drake Dragonfly. While similarly armed, the Nox would seem to have the advantage in speed that allows you to chase down your targets efficiently, tremendous agility with its 16 maneuvering thrusters, and the added armor that protects its passenger more adequately from incoming fire.\n\n\nWill the Nox have stealth capability, or have access to stealth capability in some way?\nStealth in Star Citizen is mostly about managing the emissions you make. In this regard, you will still have the same flexibility to manage your power consumption and overall signature as you will on any other ship. Additionally, you may find added benefit if you choose to replace your competition components with stealth items, but to do so would come at the cost of overall speed and performance.\n\n\nDoes the Nox have landing gear, for when it\u2019s powered all the way down?\nNo, the Nox hovers at all times with emergency power. If you\u2019ve drained even that, it will fall and be sad. Take care of your Nox.\n\n\nWhat makes the Nox almost as expensive and in some cases more than a spaceship with jump engine and quantum drive?\nIt\u2019s important to remember that ships are priced using a component matrix rather than some type of ladder that climbs from one to another. This matrix accounts for many factors including individual component types and rarity. The Nox, for instance, has a number of purpose-built racing components where the Aurora uses more common, mass produced equipment as it is intended both in and out of lore to be a vehicle that introduces new pilots to space travel. While it\u2019s true that the Nox does not have a jump engine or a quantum drive of an Aurora, it boasts performance and provides specialization in its intended role that the former cannot match. (For comparison, a purpose-built racing bike can cost significantly more than an entry level car today, despite \u2018only\u2019 having two tires.)\n\n\nIs this mainly a racer, or does it have other purposes i.e. ground combat?\nWhile primarily designed for speed, with its high maneuverability and S1 ship weapons, the Nox has a devastating potential in flanking slower and squishier infantry. Just don\u2019t crash into things. Another major \u2018game purpose\u2019 of the Nox (and Dragonfly) that shouldn\u2019t be understated is for traveling around our procedurally generated worlds. In a word, they\u2019re BIG\u2026 so you\u2019ll want a fast vehicle to traverse their surfaces and explore their mysteries.\n\n\nCan I gimbal the guns if I choose? or am I stuck with fixed?\nLike the Dragonfly before it, the Nox can only use S1 fixed weaponry.\n\n\nWhat distance can it travel on maximum speed?\nStandard SCM flight on ships doesn\u2019t burn fuel in the sense we know today. With the technological advancements of 930 years, ships equipped with the proper intakes like the NOX can create and replenish the fuel necessary for everyday operation. In this way, you can travel at maximum SCM speed for extended periods of time. For afterburner speed, you will still have a limited amount of fuel as with any other ship.\n\n\nIf the Nox loses power, would we be trapped in our seat by the articulating back plate?\nPresently, the back will articulate anyway, although it\u2019s an interesting idea that might warrant a unique animation for such an event in the future.","de_DE":"F&A: Aopoa Nox\n\nGr\u00fc\u00dfe B\u00fcrger!\n\nSeit der Einf\u00fchrung der Hull Series im April 2015 hatte jede neue Konzeptschiffsedition einen begleitenden Q&A-Post, wo wir ein paar Tage damit verbringen, Fragen von Ihnen zu sammeln, diese an den jeweiligen Schiffsdesigner weiterzugeben und Ihnen die besten Antworten zu geben, die wir zu diesem Zeitpunkt zur Verf\u00fcgung hatten.\n\nMit dem Zusatz von Spectrum eariler in diesem Jahr k\u00f6nnen wir Ihnen nun erm\u00f6glichen, Ihre Stimme zu den Fragen hinzuzuf\u00fcgen, die Sie am meisten beantwortet sehen m\u00f6chten. Die unten aufgef\u00fchrten Fragen sind eine Kombination aus denjenigen, die die meisten Stimmen erhalten haben, \u00e4hnlichen Fragen, die zu einer einzigen Instanz zusammengefasst wurden, und denjenigen, von denen wir der Meinung waren, dass wir sie in dieser Phase im Leben der Aopoa Nox bequem beantworten k\u00f6nnten.\n\nMit dem Nox ist das Konzept nicht nur komplett, sondern auch weit in seiner Entwicklung, mit der Hoffnung, es in das kommende Alpha 3.0 Release aufzunehmen. Obwohl es f\u00fcr unsere Fragen und Antworten weiter als die meisten Schiffe ist, gibt es noch einige offene Fragen, die wir derzeit in der Entwicklung verfolgen. W\u00e4hrend das Spiel weiter ausgearbeitet wird, werden die fehlenden Antworten ermittelt und umgesetzt. Es wird noch einige Zeit dauern, bis wir die Aopoa Nox im Spiel sehen, aber wir hoffen, dass du genauso begeistert bist wie wir, wie das Spiel mit der Erweiterung des Star Citizen-Universums um ein weiteres \"Space Bike\".\n\nVergessen Sie nicht, sich die Bugsmashers anzusehen, die heute Morgen ver\u00f6ffentlicht wurden, mit Filmmaterial \u00fcber den Nox-Motor und die Arbeit an seiner Pilotensicht. Die Arbeiten sind noch im Gange, wobei sowohl die H\u00f6he des Piloten als auch die Sichtbarkeit der Benutzeroberfl\u00e4che kontinuierlich angepasst werden, aber wir dachten, es w\u00e4re eine gute Gelegenheit, Ihnen zu zeigen, wo die Dinge gerade stehen.\n\nWie immer ein besonderer Dank an Calix Reneau und Ben Lesnick f\u00fcr ihre Hilfe bei der Beantwortung Ihrer Fragen.\n\nKommen wir zur Sache. -DL\n\nWelche Schiffe sind in der Lage, eine Nox zu transportieren?\nDie h\u00e4ufigste Frage, die wir bekommen, und in diesem Fall auch unsere am meisten hochgestimmte! Obwohl wir die Speicherkapazit\u00e4t der Nox noch nicht in jedem Schiff im Spiel getestet haben, kann sie bequem in einem Freelancer, Entermesser (neu) und Constellation verwendet werden. F\u00fcr kleinere Schiffe mit Laderaum wie die Reliant & Avenger kann sie physisch passen, aber nicht gesichert werden. Es ist unwahrscheinlich, dass das in der Praxis gut gehen wird, aber wir erwarten, dass Sie es trotzdem versuchen und uns wissen lassen, wann der Nox dem Spiel hinzugef\u00fcgt wird.\n\n\nWenn der Nox in der Atmosph\u00e4re ist, ist er ein reines Bodenfahrzeug, oder kann er auch in gr\u00f6\u00dferen H\u00f6hen, \u00fcber Schluchten, durch Wolken, etc. fliegen.\nW\u00e4hrend die Nox immer Zugang zu ihrer Vielzahl von Triebwerken haben werden, kann die Bek\u00e4mpfung der Schwerkraft anstrengend und letztendlich unhaltbar sein. Wie die Libelle vor ihr kann die Nox im Weltraum und am Boden eingesetzt werden, aber sie kann den \u00dcbergang nicht alleine schaffen. F\u00fcr den Betrieb auf der Oberfl\u00e4chenseite ist es am besten, den Nox in dieser Hinsicht als Bodenfahrzeug zu betrachten.\n\n\nWenn dem Spiel Wasser\/Ozeane hinzugef\u00fcgt werden, werden die Nox in der Lage sein, mit einer ausreichenden Geschwindigkeit \u00fcber das Wasser zu rasen?\nJa. Wir dachten dar\u00fcber nach, eine l\u00e4ngere Antwort darauf zu geben, beschlossen aber, es nicht zu tun. Hasst du es nicht, wenn du umst\u00e4ndliche Antworten bekommst, die sich letztendlich in einem einzigen Wort zusammenfassen lassen? Die K\u00fcrze ist die Seele des Witzes, wie man so sch\u00f6n sagt. Ich erinnere mich aber nicht, wer es gesagt hat.\n\n\nWas ist die maximale Art von tragbarer R\u00fcstung, die ich w\u00e4hrend des Fluges der Nox tragen kann?\nDies ist ein Thema, das alle Schiffe in Star Citizen betrifft. Derzeit pr\u00fcfen wir noch, welche R\u00fcstungen du tragen darfst, wenn du ein Schiff oder Fahrzeug im Spiel steuerst.\n\n\nWie schnell kann die Nox im Weltraum fliegen?\nDerzeit hat der Nox ein Top-SCM von 220 und kann mit dem Nachbrenner Geschwindigkeiten von 550 im Raum erreichen. Auf dem Boden ist dieses Verh\u00e4ltnis 40\/100. 100 Meter pro Sekunde, 1 Meter \u00fcber dem Boden ist ziemlich beeindruckend.\n\n\nF\u00e4hrt der Nox mit unwegsamem Gel\u00e4nde anders oder schlechter als der Dragonfly?\nAuch wenn Fahrzeuge wie der Nox (und die Libelle davor) \u00fcber Gel\u00e4nde schweben, wird er dennoch Auswirkungen auf sein Handling haben. In dieser Hinsicht k\u00f6nnte die Nox nicht mit sehr unwegsamem Gel\u00e4nde und der eher zweckm\u00e4\u00dfig gebauten Libelle umgehen.\n\n\nVerf\u00fcgt die Nox \u00fcber ein Staufach f\u00fcr Kleinteile?\nDas tut es nicht. Die begrenzte Ladekapazit\u00e4t der Dragonfly wird durch die Opferung ihres R\u00fccksitzes erreicht. Der Nox ist speziell entwickelt worden, um Sie dorthin zu bringen, wo Sie hin wollen, mit gr\u00f6\u00dferer Geschwindigkeit und noch mehr Stil.\n\n\nWerden wir jemals in der Lage sein, unsere eigenen Schiffe zu lackieren? Wenn ja, was macht die Nox Kue limitiert?\nWir haben derzeit keine detaillierten Angaben zum Lacksystem. Im Falle von limitierten Schiffen wie der Nox Kue (oder der Dragonfly Yellowjacket) halten wir die Idee, das eigene Schiff zu dekorieren, nicht f\u00fcr unvereinbar mit vom Hersteller angebotenen Ausgaben. Dies ist nach dem Muster der realen Automobilhersteller gestaltet, die typischerweise einen vorgegebenen Satz von Oberfl\u00e4chen anbieten (einschlie\u00dflich limitierter Auflagen.) Jedes Auto, das Sie heute kaufen, kann mit unterschiedlichem Aufwand und Aufwand neu lackiert werden, um jede Farbe des Regenbogens anzupassen.... aber Sammler messen nur den urspr\u00fcnglichen Oberfl\u00e4chen einen signifikanten Wert bei (die auch oft schwieriger genau auf dem Sekund\u00e4rmarkt zu replizieren sind.). Wir erforschen auch die Idee von einzigartigen Badges und Identifikatoren f\u00fcr die Varianten der Limited Edition. Kurz gesagt, obwohl Sie in Zukunft vielleicht ein Standard Nox Silber malen k\u00f6nnen, wird es nie ein \"Nox Kue\" sein.\n\n\nKann ich ein Gewehr oder gr\u00f6\u00dfere Waffen auf\/in lagern, da es scheint, dass man es nicht mit etwas anderem als einer Pistole fahren kann?\nLeider nein. Wie eine H\u00f6hle in den S\u00fcmpfen von Dagoba hast du nur das, was du mitnimmst.\n\n\nLehnt es sich, wenn es sich dreht?\nDerzeit im Test, wird es sich mit Ihnen lehnen, wenn Sie strafen, und wenn Sie mit dem Gieren Teil der Kurve fertig sind, werden Sie weiterhin lehnen, bis Sie aufh\u00f6ren zu schleudern. Es ist ziemlich cool.\n\n\nWerden die Nox schneller sein als die Libelle?\nUnter idealen Bedingungen verschafft Ihnen der Nox mit seinen Komponenten der Competition-Klasse einen deutlichen Vorteil bei Rennen. Allerdings kann die Libelle den Vorteil \u00fcber schwierigeres Gel\u00e4nde nutzen. W\u00e4hle deine Routen mit Bedacht.\n\n\nWerden die Nox \u00fcber aufr\u00fcstbare Komponenten wie Schilde und Kraftwerke verf\u00fcgen?\nFahrzeugkomponenten sind eine relativ neue Erg\u00e4nzung zu unserem Schiffspositionssystem. Der Nox wird mit Competition Grade C Komponenten geliefert. In Zukunft wollen wir, dass Sie die Komponenten mit h\u00f6herwertigen Wettbewerbsoptionen anpassen k\u00f6nnen. Welche anderen Arten von Komponenten mit dem Nox kompatibel sein werden, bleibt abzuwarten.\n\n\nWie ist der Nox \"m\u00e4chtig im Kampf\", wie im ATV angegeben?\nAls Chris Smith erw\u00e4hnte, dass der Nox im ATV \"m\u00e4chtig im Kampf\" sei, bezog er sich auf seinen direkten Vergleich mit dem anderen Fahrzeug seiner Klasse, dem Drake Dragonfly. W\u00e4hrend die Nox \u00e4hnlich bewaffnet ist, scheint sie den Geschwindigkeitsvorteil zu haben, der es Ihnen erm\u00f6glicht, Ihre Ziele effizient zu verfolgen, eine enorme Agilit\u00e4t mit ihren 16 Man\u00f6vertriebwerken und die zus\u00e4tzliche R\u00fcstung, die ihren Beifahrer besser vor eintreffendem Feuer sch\u00fctzt.\n\n\nWerden die Nox Tarnung haben, oder haben sie Zugang zu Tarnung in irgendeiner Weise?\nTarnung in Star Citizen geht es vor allem darum, die von Ihnen verursachten Emissionen zu kontrollieren. In dieser Hinsicht haben Sie immer noch die gleiche Flexibilit\u00e4t, um Ihren Stromverbrauch und Ihre gesamte Signatur zu verwalten, wie auf jedem anderen Schiff. Dar\u00fcber hinaus kannst du einen zus\u00e4tzlichen Vorteil finden, wenn du dich entscheidest, deine Wettbewerbskomponenten durch Tarng\u00fcter zu ersetzen, aber dies w\u00fcrde auf Kosten der allgemeinen Geschwindigkeit und Leistung gehen.\n\n\nHat der Nox ein Fahrwerk, f\u00fcr den Fall, dass es bis zum Anschlag heruntergefahren ist?\nNein, die Nox schwebt immer mit Notstrom. Wenn du auch nur das ausgegossen hast, wird es fallen und traurig sein. K\u00fcmmere dich um deinen Nox.\n\n\nWas macht die Nox fast so teuer und in manchen F\u00e4llen mehr als ein Raumschiff mit Sprungmotor und Quantenantrieb?\nEs ist wichtig, sich daran zu erinnern, dass die Preise f\u00fcr Schiffe unter Verwendung einer Komponentenmatrix und nicht einer Art Leiter, die von einer zur anderen steigt, festgelegt werden. Diese Matrix ber\u00fccksichtigt viele Faktoren, darunter einzelne Komponententypen und Seltenheiten. Der Nox zum Beispiel hat eine Reihe von speziell entwickelten Rennkomponenten, bei denen der Aurora g\u00e4ngigere, massengefertigte Ausr\u00fcstung verwendet, da er sowohl in der \u00dcberlieferung als auch au\u00dferhalb der \u00dcberlieferung als ein Fahrzeug gedacht ist, das neue Piloten in die Raumfahrt einf\u00fchrt. W\u00e4hrend es wahr ist, dass der Nox keinen Sprungmotor oder einen Quantenantrieb eines Aurora hat, r\u00fchmt er sich der Leistung und bietet eine Spezialisierung auf seine beabsichtigte Rolle, die der Erstere nicht erreichen kann. (Zum Vergleich: Ein speziell entwickeltes Rennrad kann heute deutlich mehr kosten als ein Einstiegsauto, obwohl es \"nur\" zwei Reifen hat.)\n\n\nIst dies haupts\u00e4chlich ein Rennfahrer oder hat er andere Zwecke, z.B. Bodenkampf?\nObwohl die Nox in erster Linie auf Geschwindigkeit ausgelegt ist, verf\u00fcgt sie mit ihrer hohen Man\u00f6vrierf\u00e4higkeit und den S1-Schiffswaffen \u00fcber ein verheerendes Potenzial in der Flankierung der langsameren und squishier Infanterie. Nur nicht gegen Dinge prallen. Ein weiterer wichtiger, nicht zu untersch\u00e4tzender \"Spielzweck\" der Nox (und Dragonfly) ist die Reise durch unsere prozedural erzeugten Welten. Mit einem Wort, sie sind GRO\u00df.... also werden Sie wollen, dass ein schnelles Fahrzeug ihre Oberfl\u00e4chen \u00fcberquert und ihre Geheimnisse erforscht.\n\n\nKann ich die Pistolen kardanisch aufstellen, wenn ich mich entscheide? oder stecke ich fest?\nWie die Libelle davor, k\u00f6nnen die Nox nur feste S1-Waffen verwenden.\n\n\nWelche Strecke kann er mit maximaler Geschwindigkeit zur\u00fccklegen?\nDer Standard-SCM-Flug auf Schiffen verbrennt keinen Treibstoff in dem Sinne, wie wir ihn heute kennen. Mit dem technologischen Fortschritt von 930 Jahren k\u00f6nnen Schiffe, die mit den richtigen Einl\u00e4ssen wie dem NOX ausgestattet sind, den f\u00fcr den t\u00e4glichen Betrieb notwendigen Kraftstoff erzeugen und wieder auff\u00fcllen. Auf diese Weise k\u00f6nnen Sie \u00fcber einen l\u00e4ngeren Zeitraum mit maximaler SCM-Geschwindigkeit reisen. F\u00fcr die Nachverbrennungsgeschwindigkeit haben Sie wie bei jedem anderen Schiff eine begrenzte Kraftstoffmenge.\n\n\nWenn die Nox an Energie verliert, w\u00fcrden wir dann von der beweglichen R\u00fcckenplatte in unserem Sitz gefangen sein?\nGegenw\u00e4rtig wird sich der R\u00fccken sowieso artikulieren, obwohl es eine interessante Idee ist, die eine einzigartige Animation f\u00fcr ein solches Ereignis in der Zukunft rechtfertigen k\u00f6nnte.","zh_CN":"Q&A: Aopoa Nox\n\nGreetings Citizens!\n\nSince the introduction of the Hull Series back in April 2015, every new concept ship reveal has had an accompanying Q&A post, where we spend a couple days collecting questions from you, pass those on to the relevant ship designer, and provide you the best answers we have available at that time.\n\nWith the addition of Spectrum eariler this year, we can now allow you to add your vote to the questions you most want to see answered. The questions included below are a combination of those that received the most votes, similar questions that were merged into a single instance, and those we felt we could comfortably answer at this stage in the Aopoa Nox\u2019s life.\n\nWith the Nox, not only is it concept complete but it is also far along into it\u2019s development, with a hope to include it in the upcoming Alpha 3.0 release. While it is farther along than most ships for our Q&As, there are still some unanswered questions we\u2019re currently pursuing in development. As the game continues to be fleshed out, those missing answers will be determined and implemented. While it will still be some time before we see the Aopoa Nox in game, we hope you\u2019re as excited as we are as the game expands with the addition of another \u201cspace bike\u201d to the Star Citizen universe.\n\nAlso, don\u2019t forget to check out Bugsmashers released earlier today with footage of the Nox in-engine and work being done on it\u2019s pilot visibility. Work is still ongoing with continuing adjustments to both the pilot height and UI visibility, but we thought it was a fun chance to show you where things are right now.\n\nAs always, a special thanks to Calix Reneau and Ben Lesnick for their help in answering your questions.\n\nLet\u2019s get to it. -DL\n\nWhich ships will be capable of transporting a Nox?\nThe most common question we get, and in this case our most upvoted, too! While we haven\u2019t finished testing the Nox\u2019s storage capability in every in-game ship, it can be used comfortably in a Freelancer, Cutlass (new) and Constellation. For smaller ships with cargo space like the Reliant & Avenger, it can physically fit but it cannot be secured. It\u2019s not likely that will go well in practice, but we expect you to try it all the same and let us know when the Nox is added to the game.\n\n\nWhen in atmosphere, is the Nox a ground-only vehicle, or can it also fly at higher altitudes, across canyons, through clouds, etc.\nWhile the Nox will always has access to its multitude of thrusters, fighting gravity can be strenuous and ultimately unsustainable. Like the Dragonfly before it, the Nox can be used in space and on the ground, but it cannot make the transition on its own. For the purposes of operating down surface-side, it\u2019s best to think of the Nox as a ground vehicle in this regard.\n\n\nWhen water\/oceans are added to the game, will the Nox be able to speed across the water at a high enough speed?\nYes. We thought about making a longer answer to this, but decided not to. Don\u2019t you hate it when you get long-winded answers that can ultimately be summed up in just a single word? Brevity is the soul of wit, as they say. I don\u2019t remember who said it, though.\n\n\nWhat is the max type of wearable armor can I wear while flying the Nox?\nThis is a topic that affects all ships in Star Citizen. Currently, we are still evaluating what armors you\u2019ll be allowed to wear when piloting any ship or vehicle in the game.\n\n\nHow fast can the Nox fly in space?\nAt present, the Nox has a top SCM of 220 and with afterburner can reach speeds of 550 in space. On the ground, that ratio is 40\/100. 100 meters per second, 1 meter off the ground is pretty impressive.\n\n\nDoes the Nox handle rough terrain any different or worse than the Dragonfly?\nEven though vehicles like the Nox (and the Dragonfly before it) hover over terrain, it will still have effects on its handling. In this regard, the Nox might not handle very coarse terrain as well as the more utility-built Dragonfly.\n\n\nDoes the Nox have a storage compartment for small items?\nIt does not. The limited cargo capacity of the Dragonfly comes at the sacrifice of its rear passenger seat. The Nox is purpose built to get you where you\u2019re going, with greater speed, and even greater style.\n\n\nWill we ever be able to paint our own ships? If so, what makes the Nox Kue limited?\nWe do not have specifics to detail on the paint system at this time. In the case of limited edition ships like the Nox Kue (or the Dragonfly Yellowjacket) we don\u2019t think the idea of decorating your own ship is incongruous with having manufacturer-offered editions. This is patterned after real life automotive manufacturers who typically offer a predetermined set of finishes (including limited editions.) Any car you buy today can, with varying degrees of expense and effort, be repainted to match any color of the rainbow\u2026 but collectors ascribe significant value only to the original finishes (which are also often more difficult to replicate exactly on the secondary market.) We are also exploring the idea of unique badges and identifiers for the limited edition variants. In short, while you may be able to paint a standard Nox silver in the future, it won\u2019t ever be a \u201cNox Kue.\u201d\n\n\nCan I store a rifle or any larger weapons on\/in as it seems you can\u2019t ride it with anything other than a pistol?\nUnfortunately no. Like a cave in the swamps of Dagobah, you have only what you take with you.\n\n\nDoes it lean when it turns?\nCurrently in testing, it will lean with you when you strafe, and when you are done with the yaw portion of the turn, you will continue to lean until you stop skidding. It\u2019s pretty cool.\n\n\nWill the Nox be faster than the Dragonfly?\nUnder ideal conditions, the Nox with its Competition-class components will give you a distinct advantage in races. That said, the Dragonfly may take the advantage over more difficult terrain. Choose your routes wisely.\n\n\nWill the Nox have upgradable components like shields and power plants?\nVehicle-scale components are a relatively new addition to our ship item system. The Nox comes with Competition Grade C components. In the future, we intend you to be able to customize the components with higher grade Competition options. What other styles of components will be compatible with the Nox remains to be seen.\n\n\nHow is the Nox \u201cpowerful in combat\u201d as stated in ATV?\nWhen Chris Smith mentioned the Nox being \u201cpowerful in combat\u201d on ATV, he was referring to its direct comparison with the other vehicle in its class, the Drake Dragonfly. While similarly armed, the Nox would seem to have the advantage in speed that allows you to chase down your targets efficiently, tremendous agility with its 16 maneuvering thrusters, and the added armor that protects its passenger more adequately from incoming fire.\n\n\nWill the Nox have stealth capability, or have access to stealth capability in some way?\nStealth in Star Citizen is mostly about managing the emissions you make. In this regard, you will still have the same flexibility to manage your power consumption and overall signature as you will on any other ship. Additionally, you may find added benefit if you choose to replace your competition components with stealth items, but to do so would come at the cost of overall speed and performance.\n\n\nDoes the Nox have landing gear, for when it\u2019s powered all the way down?\nNo, the Nox hovers at all times with emergency power. If you\u2019ve drained even that, it will fall and be sad. Take care of your Nox.\n\n\nWhat makes the Nox almost as expensive and in some cases more than a spaceship with jump engine and quantum drive?\nIt\u2019s important to remember that ships are priced using a component matrix rather than some type of ladder that climbs from one to another. This matrix accounts for many factors including individual component types and rarity. The Nox, for instance, has a number of purpose-built racing components where the Aurora uses more common, mass produced equipment as it is intended both in and out of lore to be a vehicle that introduces new pilots to space travel. While it\u2019s true that the Nox does not have a jump engine or a quantum drive of an Aurora, it boasts performance and provides specialization in its intended role that the former cannot match. (For comparison, a purpose-built racing bike can cost significantly more than an entry level car today, despite \u2018only\u2019 having two tires.)\n\n\nIs this mainly a racer, or does it have other purposes i.e. ground combat?\nWhile primarily designed for speed, with its high maneuverability and S1 ship weapons, the Nox has a devastating potential in flanking slower and squishier infantry. Just don\u2019t crash into things. Another major \u2018game purpose\u2019 of the Nox (and Dragonfly) that shouldn\u2019t be understated is for traveling around our procedurally generated worlds. In a word, they\u2019re BIG\u2026 so you\u2019ll want a fast vehicle to traverse their surfaces and explore their mysteries.\n\n\nCan I gimbal the guns if I choose? or am I stuck with fixed?\nLike the Dragonfly before it, the Nox can only use S1 fixed weaponry.\n\n\nWhat distance can it travel on maximum speed?\nStandard SCM flight on ships doesn\u2019t burn fuel in the sense we know today. With the technological advancements of 930 years, ships equipped with the proper intakes like the NOX can create and replenish the fuel necessary for everyday operation. In this way, you can travel at maximum SCM speed for extended periods of time. For afterburner speed, you will still have a limited amount of fuel as with any other ship.\n\n\nIf the Nox loses power, would we be trapped in our seat by the articulating back plate?\nPresently, the back will articulate anyway, although it\u2019s an interesting idea that might warrant a unique animation for such an event in the future."},"links_count":0,"comment_count":143,"created_at":"2017-06-28T00:00:00+00:00","created_at_human":"8 years ago"},"meta":{"processed_at":"2026-05-08 00:06:26","valid_relations":["images","links"],"prev_id":15990,"next_id":15993}}