{"data":{"id":16026,"title":"Q&A: Tumbril Cyclone","rsi_url":"https:\/\/robertsspaceindustries.com\/en\/comm-link\/transmission\/16026-Q-A-Tumbril-Cyclone","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/16026","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/16026","channel":"Feedback","category":"Development","series":"Concept Ship Q&A","images":[{"id":33439,"name":"tumbril-logo-white.png","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/223e2fa996f996954fcd6a505e446ccb040d6ca5\/ADdPNihJzmPbNuTnFsH1DqUeqBRpXdSXVVtgJTyDDgscGKrzJuoFjResiexoDALPJZuGcWT4pcJ1pUAbnsoSCULy4\/tumbril-logo-white.png","alt":"g-banner-advanced","size":42348,"mime_type":"image\/png","last_modified":"2024-01-05T16:30:37+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/33439","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/33439\/similar"}],"images_count":1,"translations":{"en_EN":"Q&A: Tumbril Cyclone\nGreetings Citizens!\n\nSince the introduction of the Hull Series back in April 2015, every new concept ship reveal has had an accompanying Q&A post, where we spend a couple days collecting questions from you, pass those on to the relevant ship designer, and provide you the best answers we have available at that time.\n\nWith the addition of Spectrum earlier this year, we can now allow you to add your vote to the questions you most want to see answered. The questions included below are a combination of those that received the most votes, similar questions that were merged into a single instance, and those we felt we could comfortably answer at this stage in the Tumbril Cyclone's life.\n\nAs the Cyclone is only in concept stage, there are still some unanswered questions we're currently pursuing in development. As the game continues to be fleshed out, those missing answers will be determined and implemented. While it will still be some time before we see the Tumbril Cyclone in game, we hope you're as excited as we are as the game expands with the addition of another ground-based vehicle to the Star Citizen universe.\n\nAs always, a special thanks to Stephen Hosmer, Ben Lesnick and Steven Kam for their help in answering your questions.\n\nLet's get to it. -DL\n\n1. What ships will the Tumbril Cyclone fit into?\nThe concept model is currently sitting at 5.71m x 3.25m x 2.26m, but as with everything in Star Citizen, its size is subject to change as it is built out and implemented in game. At present, this makes the Cyclone smaller than an Ursa Rover but larger than a Dragonfly or Nox. Our current intention is that anything that fits an Ursa will fit the Cyclone, including the Constellation. For ships like the Cutlass and Freelancer, it may technically fit in their cargo bays, but because the ramps are tapered, a Cyclone would likely not be able to load up into it.\n\n2. Are the Cyclone variants \u201cmodular?\u201d Can we just swap the boxes out on the base model to make the variants?\nWhile this system is not currently available in game, it is something we're interested in exploring once that time comes. When the Cyclone is added to the game, we expect them to function as variants for the time being.\n\n3. How much cargo can it carry?\nCurrently, the base version of the Cyclone is set to carry 1 SCU of cargo.\n\n4. What can be picked up by the Cyclone RN\u2019s scanner? People? Buildings? Derelicts? Loot? Ships?\nAs with all scanner systems in the game, it will pick up anything with a detectable signature, such as IR or EM. The difficulty of picking up that signal will depend on the item\u2019s output and your equipment. It wouldn\u2019t tell you if there\u2019s a derelict or loot around the corner, but it should be able to tell you that there\u2019s a large structure in the distance and it\u2019s up to you to decide if you want to go check it out.\n\nThat said, the RN\u2019s upgraded radar system will have a longer range and better detection capabilities than the standard Cyclone, along with data banks to store a larger amount of scanned data to help with the mapping of a planet\u2019s surface.\n\n5. How fast can the Cyclone and its variants go and how do they compare to the Ursa and Lynx rovers in terms of speed and acceleration?\nWe don\u2019t have specific numbers yet, as the Cyclone is still in concept, and this will come with game balance and tuning, but it should be faster in speed and acceleration than the Ursa. We\u2019re aiming for it to be about twice as fast as an Ursa and the RC version will be even faster than that when boosting.\n\n6. Will it launch with 3.0?\nThe Cyclone will not launch with 3.0. Backers with a Cyclone on their account will receive an Ursa loaner vehicle until the buggies are completed in a future 3.x patch.\n\n7. Can a Cyclone end up on its side or roof? If so, how do we right the vehicle post-accident?\nThe Cyclone features jump-jet thrusters meant to stabilize the vehicle when it becomes airborne. These will attempt to correct any deviation in the vehicle and provide a softer landing. Despite this, it is possible that your Cyclone could find itself flipped, turned upside down. Should this happen, we recommend you take a minute to sit right there, tell everyone how you became the prince of a town called Bel-Air... and then get out and lift.\n\n8. Is more protection for the exposed driver being considered for the combat versions, or will a cockpit shot be a one-hit kill?\nThe Cyclone is equipped with vehicle shields to protect the occupants from enemy fire. More info on these shields will come when the Cyclone is implemented in game.\n\n9. What are the pros and cons of the Cyclone compared to other land vehicles when it comes to terrain, handling, speed, utility, and combat?\nThe Cyclone is meant to be in the middle of the road between the Ursa and the Nox. The Ursa is slow and sturdy, and the Nox is fast but less rugged. The Cyclone aims to strike a favorable balance with a tough vehicle that also can\u2019t be discounted in the speed department.\n\nAdditionally, it should handle most any terrain using its articulated treads to increase its grip. The Cyclone has four-wheel steering which gives it better stability while maneuvering at high speeds and a decreased turning radius at low speeds. Of course, its utility and combat effectiveness will depend on the skill of the driver, and the version you bring with you.\n\n10. Will the co-pilot of the cyclone be able to shoot their personal weapons while seated?\nThis is functionality we intend to add to the game. We have no ETA for this feature at this time.\n\n11. Is the Cyclone protected by a shield?\nYes. Details on the shield are included in a previous answer.\n\n12. Can the Cyclone pull a trailer?\nCurrently there are no plans to implement trailers in the game. If this changes in the future, the Cyclone would be an appropriate candidate for hauling one around.\n\n13. Can we re-arm missiles in Anti-Aircraft variants in field conditions?\nThe missile racks are the same racks already in use on ships and thus would need to be re-armed in the same way. We'll have more details on how that functionality will work when the time comes.\n\n14. Can the hubs inside the wheels move from the bottom we've seen in pictures to the top to give more ground clearance?\nUnfortunately, no. At present, we have no plans to add any functionality like this, but the articulated treads can be deployed to increase traction at the cost of speed.\n\n15. The Cyclone being a wheeled vehicle and all, will it have less of a detectable sig vs. a hover bike like a Dragonfly or Nox?\nThe Cyclone uses similar Vehicle-class parts as the Dragonfly and Nox, making its EM signature very similar, while it\u2019s IR signature should be significantly reduced as it is not equipped with as many thrusters and Grav-Levs that can run hot if not managed properly. Then again, if you\u2019re racing around and pushing the Cyclone to its limits, you may get noticed.\n\nCYC\nThe baseline model of the Cyclone features an open flatbed in the back where cargo pieces can be safely secured and transported, making it a perfect transport for homesteads or as a short-range vehicle for planetary deliveries.\n\nCYC-TR\nDesigned for militia and security use, the Cyclone TR module features upgraded armor and a single Human-operated turret capable of mounting a Size 1 weapon and a responsive 360\u00b0 field of fire.\n\nCYC-RN\nStay mobile and aware with the Cyclone RN. This light reconnaissance vehicle is the perfect solution for scouting runs, providing fast and detailed scans of terrain as well as beacon placement.\n\nCYC-AA\nA battlefield equalizer, the Cyclone AA comes equipped with a surface-to-air missile and countermeasure package to provide cover for ground troops against airborne targets.\n\nCYC-RC\nFor those who like to push the limits of speed, the Cyclone RC features a modified intake system to allow for controlled bursts of speed as well as tools to customize handling.","de_DE":"F&A: Tumbril-Zyklon\n\nGr\u00fc\u00dfe B\u00fcrger!\n\nSeit der Einf\u00fchrung der Hull Series im April 2015 hatte jede neue Konzeptschiffsedition einen begleitenden Q&A-Post, wo wir ein paar Tage damit verbringen, Fragen von Ihnen zu sammeln, diese an den jeweiligen Schiffsdesigner weiterzugeben und Ihnen die besten Antworten zu geben, die wir zu diesem Zeitpunkt zur Verf\u00fcgung hatten.\n\nMit dem Zusatz von Spectrum Anfang dieses Jahres k\u00f6nnen wir Ihnen nun erm\u00f6glichen, Ihre Stimme zu den Fragen hinzuzuf\u00fcgen, die Sie am meisten beantwortet sehen m\u00f6chten. Die unten aufgef\u00fchrten Fragen sind eine Kombination aus denjenigen, die die meisten Stimmen erhalten haben, \u00e4hnlichen Fragen, die zu einer einzigen Instanz zusammengefasst wurden, und denjenigen, von denen wir der Meinung waren, dass wir sie in dieser Phase im Leben des Tumbril-Zyklons bequem beantworten k\u00f6nnten.\n\nDa sich der Cyclone erst im Konzeptstadium befindet, gibt es noch einige offene Fragen, die wir derzeit in der Entwicklung verfolgen. W\u00e4hrend das Spiel weiter ausgearbeitet wird, werden die fehlenden Antworten ermittelt und umgesetzt. Obwohl es noch einige Zeit dauern wird, bis wir den Tumbril-Zyklon im Spiel sehen, hoffen wir, dass Sie genauso begeistert sind wie wir, wie das Spiel mit der Erweiterung des Star Citizen-Universums um ein weiteres bodengebundenes Fahrzeug.\n\nWie immer ein besonderer Dank an Stephen Hosmer, Ben Lesnick und Steven Kam f\u00fcr ihre Hilfe bei der Beantwortung Ihrer Fragen.\n\nKommen wir zur Sache. -DL\n\nIn welche Schiffe passt der Tumbril-Zyklon?\nDas Konzeptmodell liegt derzeit bei 5,71 m x 3,25 m x 2,26 m, aber wie bei allem in Star Citizen kann sich seine Gr\u00f6\u00dfe \u00e4ndern, wenn es im Spiel aufgebaut und implementiert wird. Damit ist der Cyclone derzeit kleiner als ein Ursa Rover, aber gr\u00f6\u00dfer als eine Libelle oder Nox. Unsere aktuelle Absicht ist, dass alles, was zu einem Ursa passt, zum Zyklon passt, einschlie\u00dflich der Konstellation. F\u00fcr Schiffe wie die Cutlass und Freelancer mag es technisch in ihre Lader\u00e4ume passen, aber da sich die Rampen verj\u00fcngen, kann ein Zyklon wahrscheinlich nicht in sie hineinladen.\n\n\nSind die Cyclone Varianten \"modular\"? K\u00f6nnen wir die Boxen am Basismodell einfach austauschen, um die Varianten zu erstellen?\nObwohl dieses System derzeit nicht im Spiel verf\u00fcgbar ist, ist es etwas, das wir gerne erkunden w\u00fcrden, sobald diese Zeit gekommen ist. Wenn der Zyklon dem Spiel hinzugef\u00fcgt wird, erwarten wir, dass er vorerst als Variante funktioniert.\n\n\nWie viel Ladung kann sie transportieren?\nDerzeit ist die Basisversion des Zyklons auf die Aufnahme von 1 SCU Fracht ausgelegt.\n\n\nWas kann der Scanner des Cyclone RN aufnehmen? Menschen? Geb\u00e4ude? Relikte? Beute? Schiffe?\nWie bei allen Scannersystemen im Spiel wird auch hier alles mit einer erkennbaren Signatur, wie IR oder EM, erfasst. Die Schwierigkeit, dieses Signal aufzunehmen, h\u00e4ngt vom Ausgang des Artikels und Ihrer Ausr\u00fcstung ab. Es w\u00fcrde dir nicht sagen, ob es einen Wrack oder eine Beute um die Ecke gibt, aber es sollte dir sagen k\u00f6nnen, dass es eine gro\u00dfe Struktur in der Ferne gibt und es liegt an dir zu entscheiden, ob du es dir ansehen m\u00f6chtest.\n\nAllerdings wird das modernisierte Radarsystem des RN eine gr\u00f6\u00dfere Reichweite und bessere Erkennungsf\u00e4higkeiten als der Standardzyklon haben, zusammen mit Datenbanken, die eine gr\u00f6\u00dfere Menge an gescannten Daten speichern, um bei der Kartierung der Oberfl\u00e4che eines Planeten zu helfen.\n\n\nWie schnell kann der Cyclone und seine Varianten laufen und wie vergleichen sie sich in Bezug auf Geschwindigkeit und Beschleunigung mit den Ursa- und Lynx-Rovern?\nWir haben noch keine konkreten Zahlen, da der Cyclone noch im Konzept ist, und das wird mit Spielbalance und Tuning einhergehen, aber er sollte in Geschwindigkeit und Beschleunigung schneller sein als der Ursa. Wir streben an, dass es etwa doppelt so schnell ist wie ein Ursa und die RC-Version wird noch schneller sein als die beim Boosten.\n\n\nWird es mit 3.0 starten?\nDer Zyklon startet nicht mit 3.0. Unterst\u00fctzer mit einem Zyklon auf ihrem Konto erhalten ein Ursa Leihwagen, bis die Buggys in einem zuk\u00fcnftigen 3.x-Patch fertig gestellt sind.\n\n\nKann ein Zyklon auf seiner Seite oder seinem Dach landen? Wenn ja, wie beheben wir das Fahrzeug nach einem Unfall?\nDer Cyclone verf\u00fcgt \u00fcber Sprungstrahltriebwerke, die das Fahrzeug stabilisieren sollen, wenn es in die Luft geht. Diese versuchen, jede Abweichung im Fahrzeug zu korrigieren und eine weichere Landung zu erreichen. Trotzdem ist es m\u00f6glich, dass sich dein Zyklon umgedreht und auf den Kopf gestellt findet. Sollte dies der Fall sein, empfehlen wir dir, dir eine Minute Zeit zu nehmen, um genau dort zu sitzen, allen zu erz\u00e4hlen, wie du der Prinz einer Stadt namens Bel-Air geworden bist.... und dann auszusteigen und zu heben.\n\n\nWird f\u00fcr die Kampfversionen mehr Schutz f\u00fcr den exponierten Fahrer in Betracht gezogen, oder ist ein Cockpitschuss ein One-Hit-Kill?\nDer Zyklon ist mit Fahrzeugschilden ausgestattet, um die Insassen vor feindlichem Feuer zu sch\u00fctzen. Weitere Informationen zu diesen Schilden werden folgen, wenn der Zyklon im Spiel implementiert wird.\n\n\nWas sind die Vor- und Nachteile des Zyklons im Vergleich zu anderen Landfahrzeugen, wenn es um Gel\u00e4nde, Handhabung, Geschwindigkeit, Nutzen und Kampf geht?\nDer Zyklon soll sich in der Mitte der Stra\u00dfe zwischen dem Ursa und dem Nox befinden. Der Ursa ist langsam und robust, und der Nox ist schnell, aber weniger robust. Der Cyclone zielt darauf ab, mit einem robusten Fahrzeug eine g\u00fcnstige Balance zu finden, die auch in der Geschwindigkeitsabteilung nicht zu untersch\u00e4tzen ist.\n\nDar\u00fcber hinaus sollte er mit seinen gelenkigen Profilen die meisten Gel\u00e4ndeformen bew\u00e4ltigen, um den Grip zu erh\u00f6hen. Der Zyklon verf\u00fcgt \u00fcber eine Allradlenkung, die ihm eine bessere Stabilit\u00e4t beim Man\u00f6vrieren bei hohen Geschwindigkeiten und einen geringeren Wenderadius bei niedrigen Geschwindigkeiten verleiht. Nat\u00fcrlich h\u00e4ngt sein Nutzen und seine Wirksamkeit im Kampf von der F\u00e4higkeit des Fahrers und der Version ab, die Sie mitbringen.\n\n\nWird der Co-Pilot des Zyklons in der Lage sein, seine pers\u00f6nlichen Waffen im Sitzen zu schie\u00dfen?\nDies ist eine Funktionalit\u00e4t, die wir dem Spiel hinzuf\u00fcgen wollen. Wir haben derzeit keine ETA f\u00fcr dieses Feature.\n\n\nIst der Zyklon durch ein Schild gesch\u00fctzt?\nJa. Details zum Schild sind in einer fr\u00fcheren Antwort enthalten.\n\n\nKann der Zyklon einen Anh\u00e4nger ziehen?\nDerzeit gibt es keine Pl\u00e4ne, Trailer im Spiel zu implementieren. Sollte sich dies in Zukunft \u00e4ndern, w\u00e4re der Zyklon ein geeigneter Kandidat f\u00fcr den Transport.\n\n\nK\u00f6nnen wir Raketen in Anti-Flugzeug-Varianten unter Feldbedingungen wieder aktivieren?\nDie Raketengestelle sind die gleichen Gestelle, die bereits auf Schiffen im Einsatz sind und daher auf die gleiche Weise wieder aktiviert werden m\u00fcssten. Wir werden mehr Details dar\u00fcber erfahren, wie diese Funktionalit\u00e4t zu gegebener Zeit funktionieren wird.\n\n\nK\u00f6nnen sich die Naben im Inneren der R\u00e4der von unten nach oben bewegen, um mehr Bodenfreiheit zu schaffen?\nLeider nicht. Derzeit haben wir nicht vor, eine solche Funktionalit\u00e4t hinzuzuf\u00fcgen, aber die gelenkigen Lauffl\u00e4chen k\u00f6nnen eingesetzt werden, um die Traktion auf Kosten der Geschwindigkeit zu erh\u00f6hen.\n\n\nDer Zyklon ist ein Radfahrzeug und alles, wird er weniger ein erkennbares Zeichen haben als ein Schwebefahrzeug wie eine Libelle oder Nox?\nDer Zyklon verwendet \u00e4hnliche Teile der Fahrzeugklasse wie die Libelle und der Nox, wodurch seine EM-Signatur sehr \u00e4hnlich ist, w\u00e4hrend seine IR-Signatur deutlich reduziert werden sollte, da er nicht mit so vielen Thrustern und Grav-Levels ausgestattet ist, die bei unsachgem\u00e4\u00dfer Handhabung hei\u00df laufen k\u00f6nnen. Andererseits, wenn Sie herumrasen und den Zyklon an seine Grenzen bringen, werden Sie vielleicht bemerkt.","zh_CN":"Q&A: Tumbril Cyclone\nGreetings Citizens!\n\nSince the introduction of the Hull Series back in April 2015, every new concept ship reveal has had an accompanying Q&A post, where we spend a couple days collecting questions from you, pass those on to the relevant ship designer, and provide you the best answers we have available at that time.\n\nWith the addition of Spectrum earlier this year, we can now allow you to add your vote to the questions you most want to see answered. The questions included below are a combination of those that received the most votes, similar questions that were merged into a single instance, and those we felt we could comfortably answer at this stage in the Tumbril Cyclone's life.\n\nAs the Cyclone is only in concept stage, there are still some unanswered questions we're currently pursuing in development. As the game continues to be fleshed out, those missing answers will be determined and implemented. While it will still be some time before we see the Tumbril Cyclone in game, we hope you're as excited as we are as the game expands with the addition of another ground-based vehicle to the Star Citizen universe.\n\nAs always, a special thanks to Stephen Hosmer, Ben Lesnick and Steven Kam for their help in answering your questions.\n\nLet's get to it. -DL\n\n1. What ships will the Tumbril Cyclone fit into?\nThe concept model is currently sitting at 5.71m x 3.25m x 2.26m, but as with everything in Star Citizen, its size is subject to change as it is built out and implemented in game. At present, this makes the Cyclone smaller than an Ursa Rover but larger than a Dragonfly or Nox. Our current intention is that anything that fits an Ursa will fit the Cyclone, including the Constellation. For ships like the Cutlass and Freelancer, it may technically fit in their cargo bays, but because the ramps are tapered, a Cyclone would likely not be able to load up into it.\n\n2. Are the Cyclone variants \u201cmodular?\u201d Can we just swap the boxes out on the base model to make the variants?\nWhile this system is not currently available in game, it is something we're interested in exploring once that time comes. When the Cyclone is added to the game, we expect them to function as variants for the time being.\n\n3. How much cargo can it carry?\nCurrently, the base version of the Cyclone is set to carry 1 SCU of cargo.\n\n4. What can be picked up by the Cyclone RN\u2019s scanner? People? Buildings? Derelicts? Loot? Ships?\nAs with all scanner systems in the game, it will pick up anything with a detectable signature, such as IR or EM. The difficulty of picking up that signal will depend on the item\u2019s output and your equipment. It wouldn\u2019t tell you if there\u2019s a derelict or loot around the corner, but it should be able to tell you that there\u2019s a large structure in the distance and it\u2019s up to you to decide if you want to go check it out.\n\nThat said, the RN\u2019s upgraded radar system will have a longer range and better detection capabilities than the standard Cyclone, along with data banks to store a larger amount of scanned data to help with the mapping of a planet\u2019s surface.\n\n5. How fast can the Cyclone and its variants go and how do they compare to the Ursa and Lynx rovers in terms of speed and acceleration?\nWe don\u2019t have specific numbers yet, as the Cyclone is still in concept, and this will come with game balance and tuning, but it should be faster in speed and acceleration than the Ursa. We\u2019re aiming for it to be about twice as fast as an Ursa and the RC version will be even faster than that when boosting.\n\n6. Will it launch with 3.0?\nThe Cyclone will not launch with 3.0. Backers with a Cyclone on their account will receive an Ursa loaner vehicle until the buggies are completed in a future 3.x patch.\n\n7. Can a Cyclone end up on its side or roof? If so, how do we right the vehicle post-accident?\nThe Cyclone features jump-jet thrusters meant to stabilize the vehicle when it becomes airborne. These will attempt to correct any deviation in the vehicle and provide a softer landing. Despite this, it is possible that your Cyclone could find itself flipped, turned upside down. Should this happen, we recommend you take a minute to sit right there, tell everyone how you became the prince of a town called Bel-Air... and then get out and lift.\n\n8. Is more protection for the exposed driver being considered for the combat versions, or will a cockpit shot be a one-hit kill?\nThe Cyclone is equipped with vehicle shields to protect the occupants from enemy fire. More info on these shields will come when the Cyclone is implemented in game.\n\n9. What are the pros and cons of the Cyclone compared to other land vehicles when it comes to terrain, handling, speed, utility, and combat?\nThe Cyclone is meant to be in the middle of the road between the Ursa and the Nox. The Ursa is slow and sturdy, and the Nox is fast but less rugged. The Cyclone aims to strike a favorable balance with a tough vehicle that also can\u2019t be discounted in the speed department.\n\nAdditionally, it should handle most any terrain using its articulated treads to increase its grip. The Cyclone has four-wheel steering which gives it better stability while maneuvering at high speeds and a decreased turning radius at low speeds. Of course, its utility and combat effectiveness will depend on the skill of the driver, and the version you bring with you.\n\n10. Will the co-pilot of the cyclone be able to shoot their personal weapons while seated?\nThis is functionality we intend to add to the game. We have no ETA for this feature at this time.\n\n11. Is the Cyclone protected by a shield?\nYes. Details on the shield are included in a previous answer.\n\n12. Can the Cyclone pull a trailer?\nCurrently there are no plans to implement trailers in the game. If this changes in the future, the Cyclone would be an appropriate candidate for hauling one around.\n\n13. Can we re-arm missiles in Anti-Aircraft variants in field conditions?\nThe missile racks are the same racks already in use on ships and thus would need to be re-armed in the same way. We'll have more details on how that functionality will work when the time comes.\n\n14. Can the hubs inside the wheels move from the bottom we've seen in pictures to the top to give more ground clearance?\nUnfortunately, no. At present, we have no plans to add any functionality like this, but the articulated treads can be deployed to increase traction at the cost of speed.\n\n15. The Cyclone being a wheeled vehicle and all, will it have less of a detectable sig vs. a hover bike like a Dragonfly or Nox?\nThe Cyclone uses similar Vehicle-class parts as the Dragonfly and Nox, making its EM signature very similar, while it\u2019s IR signature should be significantly reduced as it is not equipped with as many thrusters and Grav-Levs that can run hot if not managed properly. Then again, if you\u2019re racing around and pushing the Cyclone to its limits, you may get noticed.\n\nCYC\nThe baseline model of the Cyclone features an open flatbed in the back where cargo pieces can be safely secured and transported, making it a perfect transport for homesteads or as a short-range vehicle for planetary deliveries.\n\nCYC-TR\nDesigned for militia and security use, the Cyclone TR module features upgraded armor and a single Human-operated turret capable of mounting a Size 1 weapon and a responsive 360\u00b0 field of fire.\n\nCYC-RN\nStay mobile and aware with the Cyclone RN. This light reconnaissance vehicle is the perfect solution for scouting runs, providing fast and detailed scans of terrain as well as beacon placement.\n\nCYC-AA\nA battlefield equalizer, the Cyclone AA comes equipped with a surface-to-air missile and countermeasure package to provide cover for ground troops against airborne targets.\n\nCYC-RC\nFor those who like to push the limits of speed, the Cyclone RC features a modified intake system to allow for controlled bursts of speed as well as tools to customize handling.","fr_FR":"Q&A: Tumbril Cyclone\nGreetings Citizens!\n\nSince the introduction of the Hull Series back in April 2015, every new concept ship reveal has had an accompanying Q&A post, where we spend a couple days collecting questions from you, pass those on to the relevant ship designer, and provide you the best answers we have available at that time.\n\nWith the addition of Spectrum earlier this year, we can now allow you to add your vote to the questions you most want to see answered. The questions included below are a combination of those that received the most votes, similar questions that were merged into a single instance, and those we felt we could comfortably answer at this stage in the Tumbril Cyclone's life.\n\nAs the Cyclone is only in concept stage, there are still some unanswered questions we're currently pursuing in development. As the game continues to be fleshed out, those missing answers will be determined and implemented. While it will still be some time before we see the Tumbril Cyclone in game, we hope you're as excited as we are as the game expands with the addition of another ground-based vehicle to the Star Citizen universe.\n\nAs always, a special thanks to Stephen Hosmer, Ben Lesnick and Steven Kam for their help in answering your questions.\n\nLet's get to it. -DL\n\n1. What ships will the Tumbril Cyclone fit into?\nThe concept model is currently sitting at 5.71m x 3.25m x 2.26m, but as with everything in Star Citizen, its size is subject to change as it is built out and implemented in game. At present, this makes the Cyclone smaller than an Ursa Rover but larger than a Dragonfly or Nox. Our current intention is that anything that fits an Ursa will fit the Cyclone, including the Constellation. For ships like the Cutlass and Freelancer, it may technically fit in their cargo bays, but because the ramps are tapered, a Cyclone would likely not be able to load up into it.\n\n2. Are the Cyclone variants \u201cmodular?\u201d Can we just swap the boxes out on the base model to make the variants?\nWhile this system is not currently available in game, it is something we're interested in exploring once that time comes. When the Cyclone is added to the game, we expect them to function as variants for the time being.\n\n3. How much cargo can it carry?\nCurrently, the base version of the Cyclone is set to carry 1 SCU of cargo.\n\n4. What can be picked up by the Cyclone RN\u2019s scanner? People? Buildings? Derelicts? Loot? Ships?\nAs with all scanner systems in the game, it will pick up anything with a detectable signature, such as IR or EM. The difficulty of picking up that signal will depend on the item\u2019s output and your equipment. It wouldn\u2019t tell you if there\u2019s a derelict or loot around the corner, but it should be able to tell you that there\u2019s a large structure in the distance and it\u2019s up to you to decide if you want to go check it out.\n\nThat said, the RN\u2019s upgraded radar system will have a longer range and better detection capabilities than the standard Cyclone, along with data banks to store a larger amount of scanned data to help with the mapping of a planet\u2019s surface.\n\n5. How fast can the Cyclone and its variants go and how do they compare to the Ursa and Lynx rovers in terms of speed and acceleration?\nWe don\u2019t have specific numbers yet, as the Cyclone is still in concept, and this will come with game balance and tuning, but it should be faster in speed and acceleration than the Ursa. We\u2019re aiming for it to be about twice as fast as an Ursa and the RC version will be even faster than that when boosting.\n\n6. Will it launch with 3.0?\nThe Cyclone will not launch with 3.0. Backers with a Cyclone on their account will receive an Ursa loaner vehicle until the buggies are completed in a future 3.x patch.\n\n7. Can a Cyclone end up on its side or roof? If so, how do we right the vehicle post-accident?\nThe Cyclone features jump-jet thrusters meant to stabilize the vehicle when it becomes airborne. These will attempt to correct any deviation in the vehicle and provide a softer landing. Despite this, it is possible that your Cyclone could find itself flipped, turned upside down. Should this happen, we recommend you take a minute to sit right there, tell everyone how you became the prince of a town called Bel-Air... and then get out and lift.\n\n8. Is more protection for the exposed driver being considered for the combat versions, or will a cockpit shot be a one-hit kill?\nThe Cyclone is equipped with vehicle shields to protect the occupants from enemy fire. More info on these shields will come when the Cyclone is implemented in game.\n\n9. What are the pros and cons of the Cyclone compared to other land vehicles when it comes to terrain, handling, speed, utility, and combat?\nThe Cyclone is meant to be in the middle of the road between the Ursa and the Nox. The Ursa is slow and sturdy, and the Nox is fast but less rugged. The Cyclone aims to strike a favorable balance with a tough vehicle that also can\u2019t be discounted in the speed department.\n\nAdditionally, it should handle most any terrain using its articulated treads to increase its grip. The Cyclone has four-wheel steering which gives it better stability while maneuvering at high speeds and a decreased turning radius at low speeds. Of course, its utility and combat effectiveness will depend on the skill of the driver, and the version you bring with you.\n\n10. Will the co-pilot of the cyclone be able to shoot their personal weapons while seated?\nThis is functionality we intend to add to the game. We have no ETA for this feature at this time.\n\n11. Is the Cyclone protected by a shield?\nYes. Details on the shield are included in a previous answer.\n\n12. Can the Cyclone pull a trailer?\nCurrently there are no plans to implement trailers in the game. If this changes in the future, the Cyclone would be an appropriate candidate for hauling one around.\n\n13. Can we re-arm missiles in Anti-Aircraft variants in field conditions?\nThe missile racks are the same racks already in use on ships and thus would need to be re-armed in the same way. We'll have more details on how that functionality will work when the time comes.\n\n14. Can the hubs inside the wheels move from the bottom we've seen in pictures to the top to give more ground clearance?\nUnfortunately, no. At present, we have no plans to add any functionality like this, but the articulated treads can be deployed to increase traction at the cost of speed.\n\n15. The Cyclone being a wheeled vehicle and all, will it have less of a detectable sig vs. a hover bike like a Dragonfly or Nox?\nThe Cyclone uses similar Vehicle-class parts as the Dragonfly and Nox, making its EM signature very similar, while it\u2019s IR signature should be significantly reduced as it is not equipped with as many thrusters and Grav-Levs that can run hot if not managed properly. Then again, if you\u2019re racing around and pushing the Cyclone to its limits, you may get noticed.\n\nCYC\nThe baseline model of the Cyclone features an open flatbed in the back where cargo pieces can be safely secured and transported, making it a perfect transport for homesteads or as a short-range vehicle for planetary deliveries.\n\nCYC-TR\nDesigned for militia and security use, the Cyclone TR module features upgraded armor and a single Human-operated turret capable of mounting a Size 1 weapon and a responsive 360\u00b0 field of fire.\n\nCYC-RN\nStay mobile and aware with the Cyclone RN. This light reconnaissance vehicle is the perfect solution for scouting runs, providing fast and detailed scans of terrain as well as beacon placement.\n\nCYC-AA\nA battlefield equalizer, the Cyclone AA comes equipped with a surface-to-air missile and countermeasure package to provide cover for ground troops against airborne targets.\n\nCYC-RC\nFor those who like to push the limits of speed, the Cyclone RC features a modified intake system to allow for controlled bursts of speed as well as tools to customize handling."},"links_count":0,"comment_count":0,"created_at":"2026-05-25T22:00:00+00:00","created_at_human":"2 weeks ago"},"meta":{"processed_at":"2026-06-09 09:58:14","valid_relations":["images","links"],"prev_id":16024,"next_id":16027}}