{"data":{"id":16102,"title":"Cloud Imperium Games and Faceware Technologies Bring Real-Time Character-to-Character Chat to Star Citizen","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/16102-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/16102","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/16102","channel":"Undefined","category":"Undefined","series":"None","images":[],"images_count":0,"translations":{"en_EN":"Los Angeles, Calif. \u2013 Aug 25, 2017 \u2013 Faceware Technologies, the leading provider of markerless 3D facial motion capture solutions and Cloud Imperium Games (CIG), makers of the first-person universe space sim, Star Citizen, today announced a brand new feature coming to Star Citizen: real-time, player-driven facial animation. The new feature will track players\u2019 facial expressions and movement, then reproduce them on their avatars in-game, allowing for the most immersive and realistic player-to-player communication. CIG is demoing the new feature at its Gamescom event at Gloria Theater happening Aug 25 at 9pm CEST in Cologne, Germany.\n\nStar Citizen\u2019s Face Over Internet Protocol (FOIP) feature was built with Faceware\u2019s recently announced LiveSDK, which is powered by Image Metrics\u2019 award-winning, real-time technology. Using Faceware\u2019s soon-to-be-released facial motion sensor, this new feature enables Cloud Imperium and any Star Citizen to detect hundreds of facial movements in a variety of lighting conditions. Those movements are then instantly streamed onto the character\u2019s face, in-game, a critical element in creating believable digital faces. The feature can also be used with the computer\u2019s built-in webcam, though the quality of facial detection may vary.\n\n\u201cThis is the first time any game has used this kind of technology to detect and stream the facial movements of players in real-time, and I believe it\u2019s a revolutionary step in gaming,\u201d said Chris Roberts, chairman and CEO of Cloud Imperium Games. \u201cFor the first time we\u2019ll be able to deliver the full range of human emotion, not just voice. Our players\u2019 facial expressions will be translated onto their avatars\u2019 face. Combine that with a player\u2019s voice correctly positioned in the virtual world, and you have the most lifelike player-to-player communication ever.\u201d\n\nFaceware\u2019s technology has been used for over a decade to produce thousands of digital faces in some of the world\u2019s most popular video games and films. Over the past two years, the company has been working hard to perfect its real-time technology. Star Citizen is the very first game to use this production-quality facial technology as middleware running in-engine.\n\n\u201cWe\u2019re seeing more and more interest in this sort of real-time animation, but Cloud Imperium is the first game company to take it to this level,\u201d said Peter Busch, vice president of business development at Faceware Technologies. \u201cI can\u2019t wait to see the reaction of Star Citizen fans as they chat, in-game, about their next mission, their ships, or what they had for breakfast. Player-driven characters could change multiplayer games forever.\u201d\n\n###\n\nAbout Cloud Imperium Games and Roberts Space Industries\nCloud Imperium Games Corporation and its subsidiary Roberts Space Industries\u2122 Corp. were founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Operating from Los Angeles and Austin under Roberts\u2019 leadership and using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for Star Citizen. Once UK-based Erin Roberts joined in 2013 to contribute his extensive background in game production, the Roberts and Freyermuth added CIG\u2019s international operations in Manchester, UK to develop the mission driven Squadron 42 which is set in Star Citizen\u2019s first person universe. They added a fourth office in Frankfurt, Germany in 2015 to take advantage of the growing development talent in that region. Star Citizen and Squadron 42 are being marketed and launched via www.robertsspaceindustries.com. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.\n\nAbout Faceware Technologies\nFaceware Technologies Inc. (FTI), established in 2012 after years as part of leading facial tracking and augmented reality company Image Metrics, is dedicated to meeting the needs of professional animators in the video game, film, television, and commercial industries. The company\u2019s Faceware Facial Motion Capture product line draws on research from its sister company Image Metrics and has been utilized in the production of hundreds of video game titles, feature films, music videos, commercials, television shows, and stage plays, and is the leading facial animation solution provider for clients such as Double Negative, Digital Domain, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, Motion Theory and Moving Picture Company. Faceware\u2019s product consists of the Faceware GoPro and Pro HD Headcam and Tripod Capture Systems; Faceware Analyzer, which allows clients to analyze and process their own performance videos; Faceware Retargeter, an Autodesk plugin which allows users to create facial motion capture data at a much faster rate than traditional methods; and Faceware Live, the real-time facial capture and animation solution. www.facewaretech.com\n\nFor more information, please visit:\nWebsite: www.facewaretech.com, www.robertsspaceindustries.com\nTwitter: https:\/\/twitter.com\/#!\/FacewareTech, https:\/\/twitter.com\/RobertsSpaceInd\nVimeo: http:\/\/vimeo.com\/facewaretech\nLinkedIn: http:\/\/www.linkedin.com\/company\/2509306?trk=tyah\n\n\u201cFaceware\u201d is a registered trademark of Faceware Technologies, Inc. Star Citizen, Cloud Imperium, Roberts Space Industries and RSI are trademarks of Cloud Imperium Games Corporation. All other trademarks are the property of their respective owner(s).","de_DE":"Los Angeles, Kalifornien - 25. August 2017 - Faceware Technologies, der f\u00fchrende Anbieter von markerlosen 3D-Gesichtsbewegungserfassungsl\u00f6sungen und Cloud Imperium Games (CIG), Macher der First-Person Universum Space Sim, Star Citizen, k\u00fcndigte heute ein brandneues Feature an, das zu Star Citizen kommt: Echtzeit, spielergesteuerte Gesichtsanimation. Die neue Funktion verfolgt die Gesichtsausdr\u00fccke und Bewegungen der Spieler und reproduziert sie dann auf ihren Avataren im Spiel, was eine immersive und realistische Kommunikation zwischen Spielern erm\u00f6glicht. Die CIG stellt das neue Feature auf ihrer Gamescom-Veranstaltung im Gloria Theater am 25. August um 21.00 Uhr MESZ in K\u00f6ln vor.\n\nDie Star Citizen's Face Over Internet Protocol (FOIP) Funktion wurde mit dem k\u00fcrzlich angek\u00fcndigten LiveSDK von Faceware entwickelt, das auf der preisgekr\u00f6nten Echtzeit-Technologie von Image Metrics basiert. Mit dem bald erscheinenden Gesichtsbewegungssensor von Faceware erm\u00f6glicht diese neue Funktion Cloud Imperium und jedem Star Citizen, Hunderte von Gesichtsbewegungen bei einer Vielzahl von Lichtverh\u00e4ltnissen zu erkennen. Diese Bewegungen werden dann sofort auf das Gesicht des Charakters gestreamt, im Spiel, ein entscheidendes Element bei der Erstellung glaubw\u00fcrdiger digitaler Gesichter. Die Funktion kann auch mit der integrierten Webcam des Computers verwendet werden, wobei die Qualit\u00e4t der Gesichtserkennung variieren kann.\n\n\"Dies ist das erste Mal, dass ein Spiel diese Art von Technologie einsetzt, um die Gesichtsbewegungen von Spielern in Echtzeit zu erkennen und zu streamen, und ich glaube, es ist ein revolution\u00e4rer Schritt im Gaming\", sagte Chris Roberts, Chairman und CEO von Cloud Imperium Games. \"Zum ersten Mal werden wir in der Lage sein, die gesamte Bandbreite der menschlichen Emotionen zu vermitteln, nicht nur die Stimme. Die Gesichtsausdr\u00fccke unserer Spieler werden auf das Gesicht ihrer Avatare \u00fcbertragen. Wenn man das mit der Stimme eines Spielers kombiniert, der in der virtuellen Welt richtig positioniert ist, hat man die lebensechteste Spieler-zu-Spieler-Kommunikation aller Zeiten.\"\n\nDie Technologie von Faceware wird seit \u00fcber einem Jahrzehnt eingesetzt, um Tausende von digitalen Gesichtern in einigen der weltweit beliebtesten Videospiele und Filme zu produzieren. In den letzten zwei Jahren hat das Unternehmen hart daran gearbeitet, seine Echtzeit-Technologie zu perfektionieren. Star Citizen ist das allererste Spiel, das diese Gesichtstechnologie in Produktionsqualit\u00e4t als Middleware einsetzt, die im laufenden Betrieb l\u00e4uft.\n\n\"Wir sehen immer mehr Interesse an dieser Art von Echtzeit-Animation, aber Cloud Imperium ist das erste Spieleunternehmen, das sie auf dieses Niveau hebt\", sagt Peter Busch, Vice President of Business Development bei Faceware Technologies. \"Ich kann es kaum erwarten, die Reaktion der Star Citizen-Fans zu sehen, wenn sie im Spiel \u00fcber ihre n\u00e4chste Mission, ihre Schiffe oder was sie zum Fr\u00fchst\u00fcck hatten, chatten. Spielergesteuerte Charaktere k\u00f6nnten Multiplayer-Spiele f\u00fcr immer ver\u00e4ndern.\"\n\n###\n\n\u00dcber Cloud Imperium Spiele und Roberts Raumfahrtindustrie\nDie Cloud Imperium Games Corporation und ihre Tochtergesellschaft Roberts Space Industries\u2122 Corp. wurden im April 2012 von dem renommierten Spieleentwickler Chris Roberts (Wing Commander, Freelancer, Privateer) und seinem Gesch\u00e4ftspartner und langj\u00e4hrigen internationalen Medienanwalt Ortwin Freyermuth gegr\u00fcndet. Cloud Imperium operiert von Los Angeles und Austin aus unter Roberts' F\u00fchrung und nutzt seine langj\u00e4hrigen Beziehungen im Spielebereich. Cloud Imperium stellte schnell ein erstklassiges Entwicklungsteam f\u00fcr die Erstellung von Kunstwerken, Story-Elementen und einem umfangreichen Prototyp f\u00fcr Star Citizen zusammen. Nachdem die britische Erin Roberts 2013 beigetreten war, um ihren umfangreichen Hintergrund in der Spieleproduktion einzubringen, f\u00fcgten die Roberts und Freyermuth die internationalen Aktivit\u00e4ten der CIG in Manchester, Gro\u00dfbritannien, hinzu, um die missionsgesteuerte Squadron 42 zu entwickeln, die im First-Person-Universum von Star Citizen spielt. Sie haben 2015 ein viertes B\u00fcro in Frankfurt am Main er\u00f6ffnet, um die wachsenden Entwicklungstalente in dieser Region zu nutzen. Star Citizen und Squadron 42 werden \u00fcber www.robertsspaceindustries.com. vermarktet und gestartet. Weitere Informationen \u00fcber das Unternehmen, einschlie\u00dflich Jobs und Kontaktinformationen, finden Sie unter www.cloudimperiumgames.com.\n\n\u00dcber Faceware-Technologien\nFaceware Technologies Inc. (FTI), das 2012 nach Jahren als Teil des f\u00fchrenden Unternehmens Image Metrics f\u00fcr Gesichtserkennung und Augmented Reality gegr\u00fcndet wurde, widmet sich den Bed\u00fcrfnissen professioneller Animatoren in den Bereichen Videospiele, Film, Fernsehen und Werbung. Die Produktlinie Faceware Facial Motion Capture des Unternehmens basiert auf Recherchen der Schwesterfirma Image Metrics und wurde bei der Produktion von Hunderten von Videospieltiteln, Spielfilmen, Musikvideos, Werbespots, Fernsehsendungen und B\u00fchnenst\u00fccken eingesetzt und ist der f\u00fchrende Anbieter von Gesichtsanimationsl\u00f6sungen f\u00fcr Kunden wie Double Negative, Digital Domain, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, Motion Theory und Moving Picture Company. Das Produkt von Faceware besteht aus der Faceware GoPro und Pro HD Headcam and Tripod Capture Systems; Faceware Analyzer, mit dem Kunden ihre eigenen Performance-Videos analysieren und verarbeiten k\u00f6nnen; Faceware Retargeter, ein Autodesk-Plugin, mit dem Benutzer Gesichtsbewegungsdaten viel schneller erstellen k\u00f6nnen als mit herk\u00f6mmlichen Methoden; und Faceware Live, die Echtzeit-Gesichtserfassungs- und Animationsl\u00f6sung. www.facewaretech.com\n\nF\u00fcr weitere Informationen besuchen Sie uns bitte:\nWebsite: www.facewaretech.com, www.robertsspaceindustries.com\nTwitter: https:\/\/twitter.com\/#!\/FacewareTech, https:\/\/twitter.com\/RobertsSpaceInd\nVimeo: http:\/\/vimeo.com\/facewaretech\nLinkedIn: http:\/\/www.linkedin.com\/company\/2509306?trk=tyah\n\n\"Faceware\" ist eine eingetragene Marke von Faceware Technologies, Inc. Star Citizen, Cloud Imperium, Roberts Space Industries und RSI sind Marken der Cloud Imperium Games Corporation. Alle anderen Marken sind Eigentum ihrer jeweiligen Inhaber.","zh_CN":"Los Angeles, Calif. \u2013 Aug 25, 2017 \u2013 Faceware Technologies, the leading provider of markerless 3D facial motion capture solutions and Cloud Imperium Games (CIG), makers of the first-person universe space sim, Star Citizen, today announced a brand new feature coming to Star Citizen: real-time, player-driven facial animation. The new feature will track players\u2019 facial expressions and movement, then reproduce them on their avatars in-game, allowing for the most immersive and realistic player-to-player communication. CIG is demoing the new feature at its Gamescom event at Gloria Theater happening Aug 25 at 9pm CEST in Cologne, Germany.\n\nStar Citizen\u2019s Face Over Internet Protocol (FOIP) feature was built with Faceware\u2019s recently announced LiveSDK, which is powered by Image Metrics\u2019 award-winning, real-time technology. Using Faceware\u2019s soon-to-be-released facial motion sensor, this new feature enables Cloud Imperium and any Star Citizen to detect hundreds of facial movements in a variety of lighting conditions. Those movements are then instantly streamed onto the character\u2019s face, in-game, a critical element in creating believable digital faces. The feature can also be used with the computer\u2019s built-in webcam, though the quality of facial detection may vary.\n\n\u201cThis is the first time any game has used this kind of technology to detect and stream the facial movements of players in real-time, and I believe it\u2019s a revolutionary step in gaming,\u201d said Chris Roberts, chairman and CEO of Cloud Imperium Games. \u201cFor the first time we\u2019ll be able to deliver the full range of human emotion, not just voice. Our players\u2019 facial expressions will be translated onto their avatars\u2019 face. Combine that with a player\u2019s voice correctly positioned in the virtual world, and you have the most lifelike player-to-player communication ever.\u201d\n\nFaceware\u2019s technology has been used for over a decade to produce thousands of digital faces in some of the world\u2019s most popular video games and films. Over the past two years, the company has been working hard to perfect its real-time technology. Star Citizen is the very first game to use this production-quality facial technology as middleware running in-engine.\n\n\u201cWe\u2019re seeing more and more interest in this sort of real-time animation, but Cloud Imperium is the first game company to take it to this level,\u201d said Peter Busch, vice president of business development at Faceware Technologies. \u201cI can\u2019t wait to see the reaction of Star Citizen fans as they chat, in-game, about their next mission, their ships, or what they had for breakfast. Player-driven characters could change multiplayer games forever.\u201d\n\n###\n\nAbout Cloud Imperium Games and Roberts Space Industries\nCloud Imperium Games Corporation and its subsidiary Roberts Space Industries\u2122 Corp. were founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Operating from Los Angeles and Austin under Roberts\u2019 leadership and using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for Star Citizen. Once UK-based Erin Roberts joined in 2013 to contribute his extensive background in game production, the Roberts and Freyermuth added CIG\u2019s international operations in Manchester, UK to develop the mission driven Squadron 42 which is set in Star Citizen\u2019s first person universe. They added a fourth office in Frankfurt, Germany in 2015 to take advantage of the growing development talent in that region. Star Citizen and Squadron 42 are being marketed and launched via www.robertsspaceindustries.com. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.\n\nAbout Faceware Technologies\nFaceware Technologies Inc. (FTI), established in 2012 after years as part of leading facial tracking and augmented reality company Image Metrics, is dedicated to meeting the needs of professional animators in the video game, film, television, and commercial industries. The company\u2019s Faceware Facial Motion Capture product line draws on research from its sister company Image Metrics and has been utilized in the production of hundreds of video game titles, feature films, music videos, commercials, television shows, and stage plays, and is the leading facial animation solution provider for clients such as Double Negative, Digital Domain, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, Motion Theory and Moving Picture Company. Faceware\u2019s product consists of the Faceware GoPro and Pro HD Headcam and Tripod Capture Systems; Faceware Analyzer, which allows clients to analyze and process their own performance videos; Faceware Retargeter, an Autodesk plugin which allows users to create facial motion capture data at a much faster rate than traditional methods; and Faceware Live, the real-time facial capture and animation solution. www.facewaretech.com\n\nFor more information, please visit:\nWebsite: www.facewaretech.com, www.robertsspaceindustries.com\nTwitter: https:\/\/twitter.com\/#!\/FacewareTech, https:\/\/twitter.com\/RobertsSpaceInd\nVimeo: http:\/\/vimeo.com\/facewaretech\nLinkedIn: http:\/\/www.linkedin.com\/company\/2509306?trk=tyah\n\n\u201cFaceware\u201d is a registered trademark of Faceware Technologies, Inc. Star Citizen, Cloud Imperium, Roberts Space Industries and RSI are trademarks of Cloud Imperium Games Corporation. All other trademarks are the property of their respective owner(s)."},"links_count":10,"comment_count":0,"created_at":"2017-08-25T00:00:00+00:00","created_at_human":"8 years ago"},"meta":{"processed_at":"2026-05-08 07:45:31","valid_relations":["images","links"],"prev_id":16101,"next_id":16104}}