{"data":{"id":16155,"title":"Q&A: Origin X1","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/16155-Q-A-Origin-X1","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/16155","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/16155","channel":"Engineering","category":"Development","series":"Concept Ship 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Origin X1\n\nGreetings Citizens!\n\nSince the introduction of the Hull Series back in April 2015, every new concept ship reveal has had an accompanying Q&A post, where we spend a couple days collecting questions from you, pass those on to the relevant ship designer, and provide you the best answers we have available at that time.\n\nWith the recent addition of Spectrum, we can now allow you to add your vote to the questions you most want to see answered. The questions included below are a combination of those that received the most votes, similar questions that were merged into a single instance, and those we felt we could comfortably answer at this stage in the Origin X1\u2019s development.\n\nNow that the ship is concept complete, it will enter our development pipeline where many of the answers you see below will be fleshed out, and those missing will be determined and implemented. While it will still be some time before we see the Origin X1 in game, we hope you\u2019re as excited as we are as the game expands with the further development of Origin ships in the Star Citizen universe.\n\nAs always, a special thanks to John Crewe, Todd Papy, Ben Lesnick and Steven Kam for their help in answering your questions.\n\nLet\u2019s get to it. -DL\n\nHow does X1 Base\/Force\/Velocity compare against the Nox and Dragonfly in speed, durability, and overall performance?\nThe X1 Baseline is the all-rounder of the three. Compared to the Dragonfly, the X1 will provide more speed\/agility without the rugged terrain handling and additional passenger seat that serves as 1SCU of cargo holding in the Drake offering. Versus the Nox, it may not be as fast or as well armed (one gun vs two) but is more durable (hull and pilot-wise) while providing better visibility for the occupant.\n\nThe X1 Velocity is more agile than the X1 Baseline due to reduced weight (hull and equipment loadout choice) and can reach higher top speeds than the stock X1. With the X1 Force variant, Infinity Customs has extended the hull section between the tail fins which houses an additional shield generator slot providing more resistance against incoming weapon fire than any other bike currently on the market, including the Dragonfly and Nox. This allows you to shrug off those extra hits in combat should you be discovered during reconnaissance. A scout\u2019s usefulness in recon often depends greatly on being able to bring that information home.\n\n\nWill the X1 Force have special features such as increased scanning or stealth capability? If so, what kind?\nThe X1 Force differs from the rest of the X1 lineup and the other snubs by having a second shield generator providing increased defensive capability. With Industrial C-Grade components installed standard, items such as the radar and scanner are of a higher grade than the other X1\u2019s but do not offer any new abilities, simply providing better baseline performance for the same tasks. Under the \u201cexploration\u201d category think of it more as an advanced scout, able to sneak close to enemy forces and observe them and should they be discovered, make successful escape more likely due to an additional shield generator. With only the single S1 gun it may not have the offensive capabilities of the Dragonfly or Nox, but the second shield should offset any advantage Origin\u2019s competitors may possess.\n\n\nHow does a person get into and out of the X1?\nThe side of the X1 opens up allowing the user to enter\/exit and interact with the internal components for repair. Here\u2019s an animation from the early blockout exploring how it works.\n\n\nHow do the three X1 differ? Are they physical hull variants, the same hull but with different loadouts, or just skin swaps?\nThe three X1\u2019s are designer-customized variants with different physical hulls, courtesy of Alberto Vara. The Velocity contains a Competition C-Grade loadout and lightweight hull optimized for performance, removing unnecessary drag like the weapon hardpoint while the Force has its slightly wider hull designed to house the extra shield generator hardpoint. Due to these special modifications unique to each X1 variant, they cannot be recreated completely by swapping components on the X1 Baseline.\n\nAdditionally, we\u2019re looking to address the visibility\/readability of what ships are hull variants, paint & loadout swaps, or utilize the module system in the upcoming rework of the ship stats matrix, but it\u2019s worth considering that a space bike, being a very small and tightly constructed vehicle, is a little more limited than larger vehicles in general when it comes to supporting pervasive modularity.\n\n\nIs there an advantage to having the Origin X1 Baseline over a Velocity or Force? Why would anyone want to use the base model?\nIt very much depends on what you want to use your X1 for. For the most part, we expect the Velocity to be preferred largely by specialist or dedicated racers, as the lack of weapon hardpoints limit its options for day to day use compared to its variants. With the X1 Force, you can get extra defensive shielding and improved scanning but at the cost of weight and an increase in price; just as the Velocity sheds mass to become a better racer, the Force trades a bit in that department for taking on extra gear. The X1 Baseline may be the most well-rounded of the three at a more comfortable price.\n\n\nThe X1 Force has a S1 Laser Repeater while the Baseline has an S1 Laser Cannon. What\u2019s the difference, and why is one more suitable to fulfill the Force\u2019s role?\nLaser repeaters put a more continuous stream of fire down and are better suited for target saturation, while cannons (Ballistic and Laser) require a more precise sense of marksmanship due to their lower rate of fire. Your mileage may vary, but many people generally find repeaters easier to get used to. Also worth noting: default loadouts are exactly that. You may swap out for any S1 weapon that suits your personal preferences.\n\n\nWhat advantage does the second shield generator of the FORCE provide? Will it provide life support (atmospheric shielding keeping oxygen in\/non-breathable atmosphere out) to the pilot?\nThe shield generators on the X1 Force are defensive in nature and aren\u2019t a Tevarin-style \u201cair shield\u201d you might find on larger spacecraft. All of the X1 Variants and current spacebikes from Drake and Aopoa are \u201copen-canopy\u201d craft and therefore lack integrated life support. You\u2019re going to want to wear an appropriate suit for the environment you expect to be riding through.\n\n\nHow long until we can expect to see the X1 in game?\nThe X1 is not scheduled for Alpha 3.0 and is intended for a future 3.x patch; we hope to have a better idea the cadence for additional ships coming online once work on 3.0 is finished.\n\n\nWhat are the differences between the variants? Right now all the stats say TBD.\nAside from the aforementioned hardpoint changes there will be differences between the default equipped items such as coolers, power plants, shield generators, radars, etc. If you drill down to the default equipment options that are currently visible, you will see the Baseline has Civilian C components, while the Velocity has Competition C and the Force comes standard with Industrial C-Grade fittings. At present, these individual items are currently awaiting names from the Lore Team so are displayed as TBD.\n\n\nWill there be no-fly-zones in space where small vehicles like spacebikes will be necessary? (ex: minefields, dense asteroid and debris fields, derelict space stations)\nAbsolutely, spacebikes like the X1 are perfect for short distance exploration in space from parent ships like the examples listed. Asteroids and Debris Fields limit larger ships entry and the distance of the fields make personal EVA quite lengthy so the bikes fill the gap in space. Many of you have already experienced in Arena Commander how different (and perilous!) it can be to navigate larger ships through asteroid clutter.\n\n\nHow does the X1 Velocity compare to the NOX Kue or Dragonfly for racing purposes?\nIt depends on where you decide to race. Out of the three listed the Dragonfly can find itself at significant disadvantage in clear terrain and would rely on the other two to make a error to be competitive against them. In more rugged terrain the Dragonfly can find itself taking \u201cshort cuts\u201d over geography that would hamper the performance of its competitors. A contest between the Nox Kue and X1 Velocity could be closer, with the Nox having a possible advantage with its fixed thrusters and the ability to start turning more quickly.\n\n\nIf the X1 Force is an exploration variant \u2013 will it be able to drop Nav Beacons like the Cyclone Recon?\nThis is not currently planned as there is nowhere to store the Nav Beacons on the X1.\n\n\nIs uh\u2026 this apartment in the background going to be for sale sometime, too? Because that is a REALLY nice place. Love that ultra-minimalist furniture scheme.\nNo announcement on this just yet! We\u2019re pleased you like it, though!\n\n\nHow well will the X1 fare in Pizza Delivery?\nAh Citizen, my old friend. Do you know the Vanduul proverb that tells us pizza is a dish that is best served cold? It is very cold in space.\n\n\nCan it hold any cargo?\nThere is no space for any cargo to be carried on any X1 variant and no plans at present to do an X1 cargo variant. We figured someone would ask, but all vehicles engage in a little give-and-take in design order to do the things that they do. The X1 is a sleek little speedster designed with pilot preservation in mind, while the Dragonfly with its limited 1SCU cargo ability has a more utility focus.\n\n\nWhy is the X1 twice as heavy, as the other similarly sized bikes (1000 vs 2000 kg). Does it have larger components, like a bigger powerplant or bigger main thruster?\nWith the updated ship stats matrix coming soon all ships will be getting revised mass values and it looks like these values started to sneak out a little early! The website was incorrect to list all three variants with the same weight; they do all weigh different amounts. The Velocity is much closer to the Nox\u2019s weight, the base slightly more and then the Force at the upper end of the scale near to the Dragonfly.\n\n\nCan the base X1 be upgraded through components to any of the other two superior models?\nAs mentioned above: not completely due to them being actual variants with fundamental structural differences. You could remove the weapon and swap the internal components out to configure a base X1 similarly to a Velocity but it won\u2019t be as light or nimble as the dedicated variant. Additionally, you could swap the Laser Cannon for the Laser Repeater (or other weapon of choice) and upgrade the internal components to Industrial components like the Force variant, but there still wouldn\u2019t be a structural hardpoint for the second shield generator, so you\u2019d end up with a heavier X1 Baseline. Often, variants represent a design tradeoff where we push a given design to perform even better at certain edges of the envelope, and that makes them special \u2013 but we expect overall customization to be part of the fun also, and look forward to the type of X1 you can make for yourself.","de_DE":"F&A: Ursprung X1\n\nGr\u00fc\u00dfe B\u00fcrger!\n\nSeit der Einf\u00fchrung der Hull Series im April 2015 hatte jede neue Konzeptschiffsedition einen begleitenden Q&A-Post, wo wir ein paar Tage damit verbringen, Fragen von Ihnen zu sammeln, diese an den jeweiligen Schiffsdesigner weiterzugeben und Ihnen die besten Antworten zu geben, die wir zu diesem Zeitpunkt zur Verf\u00fcgung hatten.\n\nMit der j\u00fcngsten Erweiterung von Spectrum k\u00f6nnen wir Ihnen nun erm\u00f6glichen, Ihre Stimme zu den Fragen hinzuzuf\u00fcgen, die Sie am meisten beantwortet sehen m\u00f6chten. Die unten aufgef\u00fchrten Fragen sind eine Kombination aus denjenigen, die die meisten Stimmen erhalten haben, \u00e4hnlichen Fragen, die zu einer einzigen Instanz zusammengefasst wurden, und denjenigen, von denen wir der Meinung waren, dass wir sie in dieser Phase der Entwicklung des Origin X1 bequem beantworten k\u00f6nnten.\n\nNun, da das Schiff das Konzept abgeschlossen hat, wird es in unsere Entwicklungspipeline aufgenommen, wo viele der Antworten, die Sie unten sehen, ausgearbeitet werden, und die fehlenden werden bestimmt und umgesetzt. Es wird noch einige Zeit dauern, bis wir den Origin X1 im Spiel sehen, aber wir hoffen, dass Sie genauso begeistert sind wie wir, da das Spiel mit der Weiterentwicklung der Origin-Schiffe im Star Citizen-Universum erweitert wird.\n\nWie immer ein besonderer Dank gilt John Crewe, Todd Papy, Ben Lesnick und Steven Kam f\u00fcr ihre Hilfe bei der Beantwortung Ihrer Fragen.\n\nKommen wir zur Sache. -DL\n\nWie verh\u00e4lt sich X1 Base\/Force\/Velocity im Vergleich zu Nox und Dragonfly in Bezug auf Geschwindigkeit, Haltbarkeit und Gesamtleistung?\nDie X1-Baseline ist der Allrounder unter den drei. Im Vergleich zum Dragonfly wird der X1 mehr Geschwindigkeit\/Agilit\u00e4t bieten, ohne das robuste Gel\u00e4nde und den zus\u00e4tzlichen Passagiersitz, der als 1SCU Frachtraum im Drake-Angebot dient. Gegen\u00fcber dem Nox ist er m\u00f6glicherweise nicht so schnell oder gut bewaffnet (eine Waffe gegen zwei), sondern haltbarer (Rumpf und Pilot) und bietet gleichzeitig eine bessere Sicht f\u00fcr den Insassen.\n\nDie X1-Geschwindigkeit ist aufgrund des reduzierten Gewichts (Rumpf- und Ausr\u00fcstungsbeladung) agiler als die X1-Basislinie und kann h\u00f6here H\u00f6chstgeschwindigkeiten erreichen als der Serien X1. Mit der X1 Force-Variante hat Infinity Customs den Rumpfabschnitt zwischen den Leitwerken erweitert, der einen zus\u00e4tzlichen Schildgeneratorschlitz beherbergt, der mehr Widerstand gegen eintreffende Waffenfeuer bietet als jedes andere derzeit auf dem Markt erh\u00e4ltliche Motorrad, einschlie\u00dflich der Dragonfly und Nox. Dies erm\u00f6glicht es dir, diese zus\u00e4tzlichen Treffer im Kampf abzusch\u00fctteln, falls du w\u00e4hrend der Aufkl\u00e4rung entdeckt wirst. Der Nutzen eines Sp\u00e4hers f\u00fcr die Aufkl\u00e4rung h\u00e4ngt oft stark davon ab, ob er diese Informationen mit nach Hause nehmen kann.\n\n\nWird der X1 Force besondere Merkmale wie erh\u00f6htes Scannen oder Tarnf\u00e4higkeit aufweisen? Wenn ja, welche?\nDie X1-Kraft unterscheidet sich vom Rest der X1-Besetzung und den anderen Br\u00fcskierungen dadurch, dass sie einen zweiten Schildgenerator aufweist, der eine erh\u00f6hte Verteidigungsf\u00e4higkeit bietet. Da standardm\u00e4\u00dfig industrielle C-Grade-Komponenten installiert sind, sind Elemente wie Radar und Scanner h\u00f6herwertiger als die anderen X1's, bieten aber keine neuen F\u00e4higkeiten und bieten einfach eine bessere Basisleistung f\u00fcr die gleichen Aufgaben. Unter der Kategorie \"Exploration\" betrachten Sie es eher als einen fortgeschrittenen Sp\u00e4her, der in der Lage ist, sich in die N\u00e4he feindlicher Kr\u00e4fte zu schleichen und sie zu beobachten und, falls sie entdeckt werden, eine erfolgreiche Flucht durch einen zus\u00e4tzlichen Schildgenerator wahrscheinlicher zu machen. Mit nur einer einzigen S1-Kanone hat sie m\u00f6glicherweise nicht die Offensivf\u00e4higkeiten der Libelle oder des Nox, aber der zweite Schild sollte jeden Vorteil ausgleichen, den die Konkurrenten von Origin besitzen k\u00f6nnen.\n\n\nWie kommt eine Person in den X1 und aus ihm heraus?\nDie Seite des X1 \u00f6ffnet sich und erm\u00f6glicht es dem Benutzer, in die internen Komponenten zur Reparatur einzusteigen\/auszusteigen und mit diesen zu interagieren. Hier ist eine Animation aus dem fr\u00fchen Blockout, die untersucht, wie es funktioniert.\n\n\nWorin unterscheiden sich die drei X1? Sind es physische Rumpfvarianten, der gleiche Rumpf, aber mit unterschiedlichen Ladungen oder nur Hauttausch?\nDie drei X1 sind Designer-angepasste Varianten mit verschiedenen physischen R\u00fcmpfen, mit freundlicher Genehmigung von Alberto Vara. Die Velocity enth\u00e4lt eine Competition C-Grade Verladung und einen leichten Rumpf, der f\u00fcr Leistung optimiert ist und unn\u00f6tigen Luftwiderstand wie der Waffenh\u00e4rtepunkt entfernt, w\u00e4hrend die Force ihren etwas breiteren Rumpf hat, der f\u00fcr die Aufnahme des zus\u00e4tzlichen Schildgeneratorh\u00e4rtepunktes ausgelegt ist. Aufgrund dieser speziellen Modifikationen, die f\u00fcr jede X1-Variante einzigartig sind, k\u00f6nnen sie nicht vollst\u00e4ndig wiederhergestellt werden, indem Komponenten auf der X1-Basislinie ausgetauscht werden.\n\nDar\u00fcber hinaus m\u00f6chten wir uns mit der Sichtbarkeit\/Lesbarkeit dessen befassen, was Schiffe Rumpfvarianten, Farb- und Ladungswechsel sind, oder das Modulsystem bei der bevorstehenden \u00dcberarbeitung der Schiffsstatistikmatrix verwenden, aber es lohnt sich zu bedenken, dass ein Spacebike, das ein sehr kleines und eng gebautes Fahrzeug ist, etwas eingeschr\u00e4nkter ist als gr\u00f6\u00dfere Fahrzeuge im Allgemeinen, wenn es um die Unterst\u00fctzung einer durchg\u00e4ngigen Modularit\u00e4t geht.\n\n\nGibt es einen Vorteil, wenn man die Origin X1-Basislinie gegen\u00fcber einer Geschwindigkeit oder Kraft hat? Warum sollte jemand das Basismodell verwenden wollen?\nEs h\u00e4ngt sehr stark davon ab, wof\u00fcr Sie Ihren X1 verwenden wollen. Wir gehen davon aus, dass die Velocity gr\u00f6\u00dftenteils von spezialisierten oder engagierten Rennfahrern bevorzugt wird, da das Fehlen von Waffenh\u00e4rtepunkten die M\u00f6glichkeiten f\u00fcr den t\u00e4glichen Gebrauch im Vergleich zu den Varianten einschr\u00e4nkt. Mit dem X1 Force k\u00f6nnen Sie eine zus\u00e4tzliche Verteidigungsabschirmung und ein verbessertes Scannen erhalten, aber auf Kosten des Gewichts und eines Preisanstiegs; so wie die Velocity Masse verliert, um ein besserer Rennfahrer zu werden, handelt die Force ein wenig in dieser Abteilung, um zus\u00e4tzliche Ausr\u00fcstung zu \u00fcbernehmen. Die X1-Baseline kann die am besten abgerundete der drei zu einem komfortableren Preis sein.\n\n\nDer X1 Force hat einen S1 Laser Repeater, w\u00e4hrend die Baseline eine S1 Laser Kanone hat. Worin besteht der Unterschied, und warum ist einer besser geeignet, die Rolle der Macht zu erf\u00fcllen?\nLaser-Repeater setzen einen kontinuierlicheren Feuerstrahl ab und eignen sich besser f\u00fcr die Ziels\u00e4ttigung, w\u00e4hrend Kanonen (Ballistik und Laser) aufgrund ihrer geringeren Schussfrequenz ein pr\u00e4ziseres Gef\u00fchl der Treffsicherheit erfordern. Ihre Kilometerzahl kann variieren, aber viele Menschen finden Wiederholer im Allgemeinen einfacher zu gew\u00f6hnen. Bemerkenswert ist auch: Standard-Auslastungen sind genau das. Du kannst gegen jede S1-Waffe tauschen, die deinen pers\u00f6nlichen Vorlieben entspricht.\n\n\nWelchen Vorteil bietet der zweite Schildgenerator der FORCE? Wird es dem Piloten Lebenserhaltung bieten (atmosph\u00e4rische Abschirmung, die Sauerstoff in\/nicht atmungsaktiver Atmosph\u00e4re fernh\u00e4lt)?\nDie Schildgeneratoren des X1 Force sind defensiv und stellen keinen \"Luftschild\" im Tevarin-Stil dar, den man bei gr\u00f6\u00dferen Raumfahrzeugen finden k\u00f6nnte. Alle X1-Varianten und aktuellen Spacebikes von Drake und Aopoa sind \"Open-Canopy\"-Fahrzeuge und haben daher keine integrierte Lebenserhaltung. Sie werden einen geeigneten Anzug f\u00fcr die Umgebung tragen wollen, die Sie erwarten.\n\n\nWie lange noch, bis wir erwarten k\u00f6nnen, den X1 im Spiel zu sehen?\nDer X1 ist nicht f\u00fcr Alpha 3.0 geplant und ist f\u00fcr einen zuk\u00fcnftigen 3.x-Patch vorgesehen; wir hoffen, eine bessere Vorstellung von der Kadenz f\u00fcr weitere Schiffe zu haben, die nach Abschluss der Arbeiten an 3.0 online gehen.\n\n\nWorin bestehen die Unterschiede zwischen den Varianten? Im Moment sagen alle Statistiken TBD.\nAbgesehen von den oben genannten Hardpoint-\u00c4nderungen wird es Unterschiede zwischen den standardm\u00e4\u00dfig ausgestatteten Ger\u00e4ten wie K\u00fchlern, Kraftwerken, Schildgeneratoren, Radaren usw. geben. Wenn Sie die derzeit sichtbaren Standardausr\u00fcstungsoptionen aufschl\u00fcsseln, sehen Sie, dass die Baseline zivile C-Komponenten hat, w\u00e4hrend die Velocity Wettbewerb C hat und die Force standardm\u00e4\u00dfig mit industriellen C-Grade-Armaturen geliefert wird. Derzeit warten diese einzelnen Gegenst\u00e4nde auf die Namen des Macht-Teams und werden als TBD angezeigt.\n\n\nWird es No-Fly-Zonen im Weltraum geben, in denen kleine Fahrzeuge wie Spacebikes notwendig sein werden? (z.B.: Minenfelder, dichte Asteroiden- und Schuttfelder, verfallene Raumstationen)\nAuf jeden Fall sind Spacebikes wie der X1 perfekt f\u00fcr Kurzstreckenerkundungen im Weltraum von Mutterschiffen wie den aufgef\u00fchrten Beispielen. Asteroiden und Schuttfelder begrenzen die Einfahrt gr\u00f6\u00dferer Schiffe, und die Entfernung der Felder macht den pers\u00f6nlichen EVA ziemlich lang, so dass die Fahrr\u00e4der die L\u00fccke im Weltraum f\u00fcllen. Viele von euch haben bereits in Arena Commander erlebt, wie unterschiedlich (und gef\u00e4hrlich!) es sein kann, gr\u00f6\u00dfere Schiffe durch Asteroidenhaufen zu navigieren.\n\n\nWie ist die X1-Geschwindigkeit im Vergleich zum NOX Kue oder Dragonfly f\u00fcr Rennsportzwecke?\nEs h\u00e4ngt davon ab, wo du dich entscheidest, ein Rennen zu fahren. Von den drei aufgelisteten kann die Libelle in klarem Gel\u00e4nde einen erheblichen Nachteil erleiden und w\u00fcrde sich darauf verlassen, dass die beiden anderen einen Fehler machen, um mit ihnen konkurrieren zu k\u00f6nnen. In unwegsamerem Gel\u00e4nde kann die Libelle \"Abk\u00fcrzungen\" in der Geographie vornehmen, die die Leistung ihrer Konkurrenten beeintr\u00e4chtigen w\u00fcrden. Ein Wettbewerb zwischen dem Nox Kue und der X1-Geschwindigkeit k\u00f6nnte n\u00e4her r\u00fccken, wobei der Nox mit seinen festen Triebwerken einen m\u00f6glichen Vorteil hat und sich schneller drehen kann.\n\n\nWenn die X1-Kraft eine Erkundungsvariante ist - wird sie in der Lage sein, Nav-Beacons wie den Cyclone Recon fallen zu lassen?\nDies ist derzeit nicht geplant, da es nirgendwo Platz f\u00fcr die Nav Beacons auf dem X1 gibt.\n\n\nWird diese Wohnung im Hintergrund auch irgendwann zum Verkauf stehen? Denn das ist ein wirklich sch\u00f6ner Ort. Ich liebe dieses ultra-minimalistische M\u00f6belkonzept.\nNoch keine Ank\u00fcndigung dazu! Wir freuen uns aber, dass es dir gef\u00e4llt!\n\n\nWie gut wird der X1 bei der Pizzalieferung sein?\nAh Citizen, mein alter Freund. Kennst du das Vanduul-Sprichwort, das uns sagt, dass Pizza ein Gericht ist, das am besten kalt serviert wird? Es ist sehr kalt im Weltraum.\n\n\nKann es irgendeine Ladung aufnehmen?\nEs gibt keinen Platz f\u00fcr eine Ladung, die auf einer X1-Variante bef\u00f6rdert werden kann, und es ist derzeit nicht geplant, eine X1-Ladungsvariante durchzuf\u00fchren. Wir dachten, jemand w\u00fcrde fragen, aber alle Fahrzeuge engagieren sich in einem kleinen Geben und Nehmen im Design, um die Dinge zu tun, die sie tun. Der X1 ist ein schlanker kleiner Speedster, der f\u00fcr die Erhaltung des Piloten entwickelt wurde, w\u00e4hrend der Dragonfly mit seiner begrenzten 1SCU-Ladef\u00e4higkeit einen gr\u00f6\u00dferen Nutzen hat.\n\n\nWarum ist der X1 doppelt so schwer wie die anderen \u00e4hnlich gro\u00dfen Fahrr\u00e4der (1000 vs. 2000 kg)? Hat es gr\u00f6\u00dfere Komponenten, wie ein gr\u00f6\u00dferes Triebwerk oder ein gr\u00f6\u00dferes Haupttriebwerk?\nMit der aktualisierten Schiffsstatistikmatrix, die bald erscheinen wird, werden alle Schiffe \u00fcberarbeitete Massenwerte erhalten, und es sieht so aus, als ob diese Werte ein wenig fr\u00fcher herausgeschlichen w\u00fcrden! Die Website war falsch, alle drei Varianten mit dem gleichen Gewicht aufzulisten; sie wiegen alle unterschiedlich viel. Die Velocity ist viel n\u00e4her am Gewicht des Nox, die Basis etwas mehr und dann die Force am oberen Ende der Skala nahe der Libelle.\n\n\nKann die Basis X1 durch Komponenten auf eines der beiden anderen \u00fcberlegenen Modelle aufger\u00fcstet werden?\nWie bereits erw\u00e4hnt: nicht ganz deshalb, weil es sich um echte Varianten mit grundlegenden strukturellen Unterschieden handelt. Sie k\u00f6nnten die Waffe entfernen und die internen Komponenten austauschen, um eine Basis X1 \u00e4hnlich einer Velocity zu konfigurieren, aber sie wird nicht so leicht oder wendig sein wie die spezielle Variante. Zus\u00e4tzlich k\u00f6nnten Sie die Laserkanone gegen den Laser-Repeater (oder eine andere Waffe Ihrer Wahl) tauschen und die internen Komponenten auf industrielle Komponenten wie die Force-Variante aufr\u00fcsten, aber es g\u00e4be immer noch keinen strukturellen Hardpoint f\u00fcr den zweiten Schildgenerator, so dass Sie am Ende eine schwerere X1-Baseline erhalten w\u00fcrden. Oftmals stellen Varianten einen Designkompromiss dar, bei dem wir ein bestimmtes Design an bestimmten Kanten des Umschlags noch besser machen, und das macht es besonders - aber wir erwarten auch, dass die allgemeine Anpassung Teil des Spa\u00dfes ist, und freuen uns auf den Typ des X1, den Sie selbst herstellen k\u00f6nnen.","zh_CN":"Q&A: Origin X1\n\nGreetings Citizens!\n\nSince the introduction of the Hull Series back in April 2015, every new concept ship reveal has had an accompanying Q&A post, where we spend a couple days collecting questions from you, pass those on to the relevant ship designer, and provide you the best answers we have available at that time.\n\nWith the recent addition of Spectrum, we can now allow you to add your vote to the questions you most want to see answered. The questions included below are a combination of those that received the most votes, similar questions that were merged into a single instance, and those we felt we could comfortably answer at this stage in the Origin X1\u2019s development.\n\nNow that the ship is concept complete, it will enter our development pipeline where many of the answers you see below will be fleshed out, and those missing will be determined and implemented. While it will still be some time before we see the Origin X1 in game, we hope you\u2019re as excited as we are as the game expands with the further development of Origin ships in the Star Citizen universe.\n\nAs always, a special thanks to John Crewe, Todd Papy, Ben Lesnick and Steven Kam for their help in answering your questions.\n\nLet\u2019s get to it. -DL\n\nHow does X1 Base\/Force\/Velocity compare against the Nox and Dragonfly in speed, durability, and overall performance?\nThe X1 Baseline is the all-rounder of the three. Compared to the Dragonfly, the X1 will provide more speed\/agility without the rugged terrain handling and additional passenger seat that serves as 1SCU of cargo holding in the Drake offering. Versus the Nox, it may not be as fast or as well armed (one gun vs two) but is more durable (hull and pilot-wise) while providing better visibility for the occupant.\n\nThe X1 Velocity is more agile than the X1 Baseline due to reduced weight (hull and equipment loadout choice) and can reach higher top speeds than the stock X1. With the X1 Force variant, Infinity Customs has extended the hull section between the tail fins which houses an additional shield generator slot providing more resistance against incoming weapon fire than any other bike currently on the market, including the Dragonfly and Nox. This allows you to shrug off those extra hits in combat should you be discovered during reconnaissance. A scout\u2019s usefulness in recon often depends greatly on being able to bring that information home.\n\n\nWill the X1 Force have special features such as increased scanning or stealth capability? If so, what kind?\nThe X1 Force differs from the rest of the X1 lineup and the other snubs by having a second shield generator providing increased defensive capability. With Industrial C-Grade components installed standard, items such as the radar and scanner are of a higher grade than the other X1\u2019s but do not offer any new abilities, simply providing better baseline performance for the same tasks. Under the \u201cexploration\u201d category think of it more as an advanced scout, able to sneak close to enemy forces and observe them and should they be discovered, make successful escape more likely due to an additional shield generator. With only the single S1 gun it may not have the offensive capabilities of the Dragonfly or Nox, but the second shield should offset any advantage Origin\u2019s competitors may possess.\n\n\nHow does a person get into and out of the X1?\nThe side of the X1 opens up allowing the user to enter\/exit and interact with the internal components for repair. Here\u2019s an animation from the early blockout exploring how it works.\n\n\nHow do the three X1 differ? Are they physical hull variants, the same hull but with different loadouts, or just skin swaps?\nThe three X1\u2019s are designer-customized variants with different physical hulls, courtesy of Alberto Vara. The Velocity contains a Competition C-Grade loadout and lightweight hull optimized for performance, removing unnecessary drag like the weapon hardpoint while the Force has its slightly wider hull designed to house the extra shield generator hardpoint. Due to these special modifications unique to each X1 variant, they cannot be recreated completely by swapping components on the X1 Baseline.\n\nAdditionally, we\u2019re looking to address the visibility\/readability of what ships are hull variants, paint & loadout swaps, or utilize the module system in the upcoming rework of the ship stats matrix, but it\u2019s worth considering that a space bike, being a very small and tightly constructed vehicle, is a little more limited than larger vehicles in general when it comes to supporting pervasive modularity.\n\n\nIs there an advantage to having the Origin X1 Baseline over a Velocity or Force? Why would anyone want to use the base model?\nIt very much depends on what you want to use your X1 for. For the most part, we expect the Velocity to be preferred largely by specialist or dedicated racers, as the lack of weapon hardpoints limit its options for day to day use compared to its variants. With the X1 Force, you can get extra defensive shielding and improved scanning but at the cost of weight and an increase in price; just as the Velocity sheds mass to become a better racer, the Force trades a bit in that department for taking on extra gear. The X1 Baseline may be the most well-rounded of the three at a more comfortable price.\n\n\nThe X1 Force has a S1 Laser Repeater while the Baseline has an S1 Laser Cannon. What\u2019s the difference, and why is one more suitable to fulfill the Force\u2019s role?\nLaser repeaters put a more continuous stream of fire down and are better suited for target saturation, while cannons (Ballistic and Laser) require a more precise sense of marksmanship due to their lower rate of fire. Your mileage may vary, but many people generally find repeaters easier to get used to. Also worth noting: default loadouts are exactly that. You may swap out for any S1 weapon that suits your personal preferences.\n\n\nWhat advantage does the second shield generator of the FORCE provide? Will it provide life support (atmospheric shielding keeping oxygen in\/non-breathable atmosphere out) to the pilot?\nThe shield generators on the X1 Force are defensive in nature and aren\u2019t a Tevarin-style \u201cair shield\u201d you might find on larger spacecraft. All of the X1 Variants and current spacebikes from Drake and Aopoa are \u201copen-canopy\u201d craft and therefore lack integrated life support. You\u2019re going to want to wear an appropriate suit for the environment you expect to be riding through.\n\n\nHow long until we can expect to see the X1 in game?\nThe X1 is not scheduled for Alpha 3.0 and is intended for a future 3.x patch; we hope to have a better idea the cadence for additional ships coming online once work on 3.0 is finished.\n\n\nWhat are the differences between the variants? Right now all the stats say TBD.\nAside from the aforementioned hardpoint changes there will be differences between the default equipped items such as coolers, power plants, shield generators, radars, etc. If you drill down to the default equipment options that are currently visible, you will see the Baseline has Civilian C components, while the Velocity has Competition C and the Force comes standard with Industrial C-Grade fittings. At present, these individual items are currently awaiting names from the Lore Team so are displayed as TBD.\n\n\nWill there be no-fly-zones in space where small vehicles like spacebikes will be necessary? (ex: minefields, dense asteroid and debris fields, derelict space stations)\nAbsolutely, spacebikes like the X1 are perfect for short distance exploration in space from parent ships like the examples listed. Asteroids and Debris Fields limit larger ships entry and the distance of the fields make personal EVA quite lengthy so the bikes fill the gap in space. Many of you have already experienced in Arena Commander how different (and perilous!) it can be to navigate larger ships through asteroid clutter.\n\n\nHow does the X1 Velocity compare to the NOX Kue or Dragonfly for racing purposes?\nIt depends on where you decide to race. Out of the three listed the Dragonfly can find itself at significant disadvantage in clear terrain and would rely on the other two to make a error to be competitive against them. In more rugged terrain the Dragonfly can find itself taking \u201cshort cuts\u201d over geography that would hamper the performance of its competitors. A contest between the Nox Kue and X1 Velocity could be closer, with the Nox having a possible advantage with its fixed thrusters and the ability to start turning more quickly.\n\n\nIf the X1 Force is an exploration variant \u2013 will it be able to drop Nav Beacons like the Cyclone Recon?\nThis is not currently planned as there is nowhere to store the Nav Beacons on the X1.\n\n\nIs uh\u2026 this apartment in the background going to be for sale sometime, too? Because that is a REALLY nice place. Love that ultra-minimalist furniture scheme.\nNo announcement on this just yet! We\u2019re pleased you like it, though!\n\n\nHow well will the X1 fare in Pizza Delivery?\nAh Citizen, my old friend. Do you know the Vanduul proverb that tells us pizza is a dish that is best served cold? It is very cold in space.\n\n\nCan it hold any cargo?\nThere is no space for any cargo to be carried on any X1 variant and no plans at present to do an X1 cargo variant. We figured someone would ask, but all vehicles engage in a little give-and-take in design order to do the things that they do. The X1 is a sleek little speedster designed with pilot preservation in mind, while the Dragonfly with its limited 1SCU cargo ability has a more utility focus.\n\n\nWhy is the X1 twice as heavy, as the other similarly sized bikes (1000 vs 2000 kg). Does it have larger components, like a bigger powerplant or bigger main thruster?\nWith the updated ship stats matrix coming soon all ships will be getting revised mass values and it looks like these values started to sneak out a little early! The website was incorrect to list all three variants with the same weight; they do all weigh different amounts. The Velocity is much closer to the Nox\u2019s weight, the base slightly more and then the Force at the upper end of the scale near to the Dragonfly.\n\n\nCan the base X1 be upgraded through components to any of the other two superior models?\nAs mentioned above: not completely due to them being actual variants with fundamental structural differences. You could remove the weapon and swap the internal components out to configure a base X1 similarly to a Velocity but it won\u2019t be as light or nimble as the dedicated variant. Additionally, you could swap the Laser Cannon for the Laser Repeater (or other weapon of choice) and upgrade the internal components to Industrial components like the Force variant, but there still wouldn\u2019t be a structural hardpoint for the second shield generator, so you\u2019d end up with a heavier X1 Baseline. Often, variants represent a design tradeoff where we push a given design to perform even better at certain edges of the envelope, and that makes them special \u2013 but we expect overall customization to be part of the fun also, and look forward to the type of X1 you can make for yourself."},"links_count":0,"comment_count":110,"created_at":"2017-10-04T00:00:00+00:00","created_at_human":"8 years ago"},"meta":{"processed_at":"2026-05-07 23:50:09","valid_relations":["images","links"],"prev_id":16154,"next_id":16156}}