{"data":{"id":16163,"title":"The Shipyard: Careers and Roles","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/16163-The-Shipyard-Careers-And-Roles","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/16163","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/16163","channel":"Undefined","category":"Undefined","series":"Concept Ship 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and Roles A Guide to the New Ship Matrix\nGreetings Citizens!\n\nWith the upcoming release of the New Ship Matrix, the updated database of stats for every Star Citizen vehicle and ship, and the continuing development of Star Citizen Alpha 3.0.0 we have consolidated and re-aligned every ship in the game to better serve the community in understanding which ships are right for them. Over the next couple weeks, you\u2019ll see new posts detailing the intricacies of our new Ship Matrix, what some of these new stats mean, how we expect them to manifest in game, and our thought process behind some of the changes you\u2019ll see when all is said and done.\n\nOf course, even with the release of this New Ship Matrix, our work is not completed. As Star Citizen continues to develop, so to will the classifications and stats for our spacecraft and ground vehicles. With our new baseline established, going forward we intend to keep the matrix as up-to-date as possible with the latest information. It is our hope that the New Ship Matrix will be the starting point for your Star Citizen theorycrafting adventures, as we detail the stock loadouts each ship will begin with. Remember, in the finished game, you\u2019ll be able to customize many aspects of your ship, taking your spacecraft beyond the original intentions of their designers. We eagerly look forward to the loadouts and customization you\u2019ll one day apply to your ships, as you make each Hornet, each Constellation, or each Hull C your own. We hope you\u2019re as excited by the possibilities as we are.\n\nTo begin this process of updating our New Ship Matrix, we started by sorting each ship into one of our new \u201cCareer\u201d groups. These groups will allow us as developers and you as backers to broadly compare various ships with one another using common themes intended to help make the choice regarding what ship is right for you.\n\nCurrently there are six (6) defined career groups that all ships fit under:\n\nCombat\nExactly as the name implies, all about shooting and offensive damage to other ships, vehicles, and people on both ends of the legal spectrum. Consisting of military surplus, militia converted, the rare current military stock and the more common un-gunned civilian ships there is something for everyone in this group.\n\n\nTransport\nShips that transport anything as their primary income method, be that cargo, data, or passengers. From the smallest ship carrying a single crate to the massive Hull-E, these ships are the backbone of the economy; carrying goods in and between systems.\n\n\nExploration\nFor those ships that go on short (and long) journeys to distant locations, be it for solo, group, or commercial discovery there is a ship to suit all explorers tastes. Equipped for a variety of mission types and often with extra transport options included in the larger ships.\n\n\nIndustrial\nIf gathering items from the verse is your thing, then Industrial is the best group for you featuring Mining, Salvage, Science, and other similar ships. Anything that gathers a resource from the world is contained within this group, whether its physical matter such as Mining and Salvage or intercepting\/generating data from the environment.\n\nSupport\nPerfect for those who want to be involved in the action but without shooting everything in sight; Medical, Repair, and Refueling ships are all part of this group and provide a less combat orientated approach to group gameplay loops.\n\n\nCompetition\nAlmost entirely consisting of ships for Racing, the group for those who need to go fast with lightweight agile ships. Great for racing but lack the durability for much else.\n\nIn addition to the six above there are a few ships that we really couldn\u2019t condense into one group or another so we have termed these \u201cMulti-Role\u201d ships as they have such a range of roles it wouldn\u2019t be right to put them in one group or another. Once each ship had been given a Career we drilled down further and assigned it a role inside that group to further define what that ship excels at.\n\nWe have listed some of the Roles below:\n\nShip Career \/ Role Chart\nWhich Spaceship Is the Right Spaceship for Me? Career Roles Combat Fighters Interdiction Drop Ship Bomber Transport Freight Passenger Data Exploration Pathfinder Expedition Touring Industrial Mining Salvage Science Agriculture Support Medical Refueling Repair Reporting Competition Racing\n* This is a partial listing of Ship Careers and Roles. Many of the Roles can have prefixes such as Light\/Medium\/Heavy to better differentiate ships, such as the Prospector and Orion from each other as they are very different mining ships. Combat ships also benefit from this as the Gladius (Light Fighter) and Hornet F7C (Medium Fighter) would end up being considered as direct competitors otherwise.\n\n\n\nAll these new Careers\/Roles are visible on the ASOP terminals in game to help better guide your choice of ship selection as well as on the website and in the future we\u2019re aiming to have our own version of a \u201ctech tree\u201d where you can see natural upgrade routes between all the ships based on what you want to do with them.\n\n\nSpaceship Role Call or: Intended Purposes and How to Defy Them\n\nEach ship has a Role assigned to it, in the case of \u201cMulti-Role\u201d groups these often have two to reflect their nature, this role is a further clarification of what each ship is designed to do out of the box. The Role gives an overview of what the expected minute to minute, hour to hour gameplay loop will be with this ship rather than the day to day loop the Career Group defines.\n\nThrough in-game customization these roles can get blurred together. For instance, you can trick out a Gladius with heavier weapons, better armor and more durable components to an extent but its still a Light Fighter at its core and not a Medium one. While we already see it being very competitive in the right hands against a stock Medium Fighter, it might be prudent to consider other Medium Fighter options in many cases.\n\nShip Roles: A Visual Guide\nThese are but a small sample of the roles currently available among the variety of Star Citizen ships and vehicles, and by no means a comprehensive list of all there is, or all there will be. Over time, additional roles will be introduced and existing roles will be expanded upon and detailed further. For the purposes of this post, we wanted to provide you with a brief introduction to some of the gameplay we want Star Citizen ships and vehicles to offer.\n\nAdditionally, these roles are starting points for each ship based on the intended design and default loadout. Through Star Citizen\u2019s item upgrading and customization systems, we hope to provide a wide range of options to the player in tailoring the performance and capabilities of each ship, to both improve upon the functionality of it\u2019s intended role, and in some cases, perform adequately outside the boundaries of any original conceptions designers may have had for a ship. Want a tricked out racing Hornet? How about a stealthy Buccaneer? While not every ship is as versatile as others, we\u2019re excited to one day present you the tools that will allow you to make each ship your own.\n\n\nFrequently Asked Questions or: Questions We Figured You Might Have\n\nQ: What do the other Roles in Exploration mean?\n\nA: Expedition ships are for the multi-crew ships in the Exploration category that are able to support extended explorations with much larger supplies and often vehicles. Luxury exploration ships cover both of the aforementioned roles, but naturally do them in a much more luxurious manner. On paper without visuals if you compared a 300i and Aurora LX they\u2019d stack up fairly similar (one seat, one bed, similar item counts) but in reality the 300i is a much more luxurious ship.\n\nQ: Why has my ship changed Role from what it was introduced as?\n\nA: We have tried to ensure that all ships remain as close to their originally described roles, however a few may seem to have changed but this is more to do with a vague or nebulous original description. As development has progressed a lot of the older ships had very unique roles which do not fit nicely in with the current game design and need to be subtly pushed in various directions to better fit their intended role.\n\nQ: Does my Career group restrict what missions I can do?\n\nA: Absolutely not, We do not restrict missions available to the player at all currently and have no immediate plans to, its up to you to decide the best ship for the mission based on the information provided. You would still be able to take an \u201cEscort\u201d mission in a 890 Jump if you so desire, but the difficulty in achieving the same income for that would be much higher than if you took that person in a ship that was a dedicated long range Combat ship like the Vanguard or Banu Defender.\n\n\nFurther Reading\nShip Mass Careers and Roles Thrusters Ship Technical Information Ordnance Hardpoints Weapon Hardpoints Other Hardpoints Turrets Variants & Modules scu and Cargo","de_DE":"Karriere und Rollen Ein Leitfaden f\u00fcr die neue Schiffsmatrix\nGr\u00fc\u00dfe B\u00fcrger!\n\nMit der bevorstehenden Ver\u00f6ffentlichung der New Ship Matrix, der aktualisierten Datenbank der Statistiken f\u00fcr jedes Fahrzeug und Schiff von Star Citizen und der Weiterentwicklung von Star Citizen Alpha 3.0.0 haben wir jedes Schiff im Spiel konsolidiert und neu ausgerichtet, um der Gemeinschaft besser zu verstehen, welche Schiffe f\u00fcr sie die richtigen sind. In den n\u00e4chsten Wochen werden Sie neue Beitr\u00e4ge sehen, in denen die Feinheiten unserer neuen Schiffsmatrix detailliert beschrieben werden, was einige dieser neuen Statistiken bedeuten, wie wir erwarten, dass sie sich im Spiel manifestieren, und unseren Gedankengang hinter einigen der \u00c4nderungen, die Sie sehen werden, wenn alles gesagt und getan wird.\n\nNat\u00fcrlich ist unsere Arbeit auch mit der Ver\u00f6ffentlichung dieser New Ship Matrix noch nicht abgeschlossen. Mit der Weiterentwicklung von Star Citizen werden auch die Klassifizierungen und Statistiken f\u00fcr unsere Raumfahrzeuge und Bodenfahrzeuge weiter entwickelt. Mit der Festlegung unserer neuen Basislinie wollen wir die Matrix in Zukunft so aktuell wie m\u00f6glich halten. Es ist unsere Hoffnung, dass die New Ship Matrix der Ausgangspunkt f\u00fcr Ihre Star Citizen Theorycrafting-Abenteuer sein wird, da wir die Lagerbest\u00e4nde, mit denen jedes Schiff beginnen wird, detailliert beschreiben. Denken Sie daran, dass Sie im fertigen Spiel viele Aspekte Ihres Schiffes anpassen k\u00f6nnen, indem Sie Ihr Raumschiff \u00fcber die urspr\u00fcnglichen Absichten ihrer Designer hinausbringen. Wir freuen uns sehr auf die Auslastungen und Anpassungen, die Sie eines Tages auf Ihre Schiffe anwenden werden, da Sie jede Hornet, jede Konstellation oder jeden Hull C zu Ihrem eigenen machen. Wir hoffen, dass Sie von den M\u00f6glichkeiten genauso begeistert sind wie wir.\n\nUm diesen Prozess der Aktualisierung unserer New Ship Matrix zu beginnen, haben wir jedes Schiff in eine unserer neuen \"Career\"-Gruppen sortiert. Diese Gruppen werden es uns als Entwickler und Ihnen als Geldgeber erm\u00f6glichen, verschiedene Schiffe anhand gemeinsamer Themen weitgehend miteinander zu vergleichen, um die Wahl des f\u00fcr Sie richtigen Schiffes zu erleichtern.\n\nDerzeit gibt es sechs (6) definierte Berufsgruppen, in die alle Schiffe passen:\n\nKampf\nGenau wie der Name schon sagt, geht es um Sch\u00fcsse und offensive Sch\u00e4den an anderen Schiffen, Fahrzeugen und Personen an beiden Enden des Rechtsspektrums. Bestehend aus milit\u00e4rischen \u00dcbersch\u00fcssen, konvertierten Milizen, dem seltenen aktuellen Milit\u00e4rbestand und den h\u00e4ufigeren unbewaffneten zivilen Schiffen gibt es f\u00fcr jeden in dieser Gruppe etwas.\n\n\nTransport\nSchiffe, die etwas als Haupteinkommensart transportieren, seien es Fracht, Daten oder Passagiere. Vom kleinsten Schiff mit einer einzigen Kiste bis hin zum massiven Hull-E bilden diese Schiffe das R\u00fcckgrat der Wirtschaft und transportieren G\u00fcter in und zwischen den Systemen.\n\n\nErkundung\nF\u00fcr die Schiffe, die auf kurze (und lange) Reisen zu entfernten Orten gehen, sei es f\u00fcr Solo-, Gruppen- oder kommerzielle Entdeckungen, gibt es ein Schiff, das f\u00fcr jeden Entdecker-Geschmack geeignet ist. Ausger\u00fcstet f\u00fcr eine Vielzahl von Missionstypen und oft mit zus\u00e4tzlichen Transportoptionen f\u00fcr die gr\u00f6\u00dferen Schiffe.\n\n\nIndustriell\nWenn das Sammeln von Gegenst\u00e4nden aus dem Vers Ihr Ding ist, dann ist Industrial die beste Gruppe f\u00fcr Sie, mit Bergbau, Bergung, Wissenschaft und anderen \u00e4hnlichen Schiffen. Alles, was eine Ressource aus der Welt sammelt, ist in dieser Gruppe enthalten, sei es ihre physische Materie wie Bergbau und Bergung oder das Abfangen\/Generieren von Daten aus der Umwelt.\n\nUnterst\u00fctzung\nPerfekt f\u00fcr diejenigen, die an der Action beteiligt sein wollen, aber nicht alles in Sichtweite schie\u00dfen wollen; Medizin-, Reparatur- und Betankungsschiffe sind alle Teil dieser Gruppe und bieten einen weniger kampforientierten Ansatz f\u00fcr Gruppen-Gameplay-Loops.\n\n\nWettbewerb\nFast ausschlie\u00dflich bestehend aus Schiffen f\u00fcr Racing, der Gruppe f\u00fcr diejenigen, die mit leichten, agilen Schiffen schnell fahren m\u00fcssen. Gro\u00dfartig f\u00fcr den Rennsport, aber nicht die Haltbarkeit f\u00fcr vieles andere.\n\nZus\u00e4tzlich zu den sechs oben genannten Schiffen gibt es ein paar Schiffe, die wir wirklich nicht in der einen oder anderen Gruppe zusammenfassen konnten, also haben wir diese \"Multi-Role\"-Schiffe genannt, da sie eine solche Bandbreite von Rollen haben, dass es nicht richtig w\u00e4re, sie in die eine oder andere Gruppe aufzunehmen. Sobald jedes Schiff eine Karriere erhalten hatte, haben wir weiter aufgerissen und ihm eine Rolle innerhalb dieser Gruppe zugewiesen, um weiter zu definieren, worin dieses Schiff sich auszeichnet.\n\nIm Folgenden haben wir einige der Rollen aufgelistet:\n\nSchiffskarriere \/ Rollendiagramm\nWelches Raumschiff ist das richtige Raumschiff f\u00fcr mich? Karriere-Rollen Kampf K\u00e4mpfer Verbot Sturzschiff Bomber Transport Fracht Passagierdaten Exploration Pfadfinder Expedition Touring Industrie Bergbau Bergung Wissenschaft Landwirtschaft Unterst\u00fctzung Medizinische Betankung Reparatur Berichterstattung Wettbewerb Rennsport\nDies ist eine unvollst\u00e4ndige Liste von Schiffskarrieren und Rollen. Viele der Rollen k\u00f6nnen Pr\u00e4fixe wie Leicht\/Mittel\/Schwer haben, um Schiffe wie den Prospektor und Orion besser voneinander zu unterscheiden, da es sich um sehr unterschiedliche Minenschiffe handelt. Auch Kampfschiffe profitieren davon, da die Gladius (Light Fighter) und Hornet F7C (Medium Fighter) ansonsten als direkte Konkurrenten gelten w\u00fcrden.\n\n\n\nAll diese neuen Karriere\/Rollen sind auf den ASOP-Terminals im Spiel sichtbar, um Ihre Auswahl an Schiffen besser zu steuern, sowie auf der Website und in Zukunft wollen wir eine eigene Version eines \"Tech Tree\" haben, in dem Sie nat\u00fcrliche Upgrade-Routen zwischen allen Schiffen sehen k\u00f6nnen, je nachdem, was Sie mit ihnen machen m\u00f6chten.\n\n\nRaumschiff-Rollenaufruf oder: Zweckbestimmung und wie man sich ihnen widersetzt\n\nJedem Schiff ist eine Rolle zugeordnet, im Falle von \"Multi-Role\"-Gruppen haben diese oft zwei, um ihrer Natur gerecht zu werden. Diese Rolle ist eine weitere Klarstellung dessen, was jedes Schiff so konzipiert ist, dass es sofort einsatzbereit ist. Die Rolle gibt einen \u00dcberblick dar\u00fcber, was die erwartete Minuten-zu-Minuten-, Stunden-zu-Stunden-Gameplay-Loop mit diesem Schiff sein wird und nicht die t\u00e4gliche Loop, die die Career Group definiert.\n\nDurch die Anpassung im Spiel k\u00f6nnen diese Rollen miteinander verwischt werden. Zum Beispiel kannst du eine Gladius mit schwereren Waffen, besserer R\u00fcstung und haltbareren Komponenten in gewissem Ma\u00dfe austricksen, aber sie ist immer noch ein Leichtk\u00e4mpfer im Kern und kein Medium. W\u00e4hrend wir bereits sehen, dass es in den richtigen H\u00e4nden sehr konkurrenzf\u00e4hig gegen\u00fcber einem Stock Medium Fighter ist, k\u00f6nnte es ratsam sein, in vielen F\u00e4llen andere Medium Fighter Optionen in Betracht zu ziehen.\n\nSchiffsrollen: Ein visueller Leitfaden\nDies sind nur eine kleine Auswahl der Rollen, die derzeit in der Vielfalt der Schiffe und Fahrzeuge von Star Citizen verf\u00fcgbar sind, und keineswegs eine umfassende Liste aller Dinge, die es gibt oder geben wird. Im Laufe der Zeit werden zus\u00e4tzliche Rollen eingef\u00fchrt und bestehende Rollen erweitert und weiter detailliert. F\u00fcr die Zwecke dieses Beitrags wollten wir dir eine kurze Einf\u00fchrung in einige der Gameplays geben, die wir von Star Citizen Schiffen und Fahrzeugen anbieten m\u00f6chten.\n\nDar\u00fcber hinaus sind diese Rollen Ausgangspunkte f\u00fcr jedes Schiff, basierend auf dem beabsichtigten Design und der Standardauslastung. Durch die Aufr\u00fcstungs- und Anpassungssysteme von Star Citizen f\u00fcr Gegenst\u00e4nde hoffen wir, dem Spieler eine breite Palette von Optionen zur Verf\u00fcgung zu stellen, um die Leistung und die F\u00e4higkeiten jedes Schiffes anzupassen, um sowohl die Funktionalit\u00e4t seiner beabsichtigten Rolle zu verbessern als auch in einigen F\u00e4llen angemessen \u00fcber die Grenzen aller urspr\u00fcnglichen Vorstellungen hinaus zu funktionieren, die Designer f\u00fcr ein Schiff hatten. Willst du eine ausgetrickte Hornet-Rennen? Wie w\u00e4re es mit einem heimlichen Freibeuter? Obwohl nicht jedes Schiff so vielseitig ist wie andere, freuen wir uns, Ihnen eines Tages die Werkzeuge zu pr\u00e4sentieren, mit denen Sie jedes Schiff zu Ihrem eigenen machen k\u00f6nnen.\n\n\nH\u00e4ufig gestellte Fragen oder: Fragen, von denen wir dachten, dass du sie vielleicht hast.\n\nF: Was bedeuten die anderen Rollen in der Exploration?\n\nA: Expeditionsschiffe sind f\u00fcr die Multi-Crew-Schiffe in der Kategorie Exploration, die in der Lage sind, erweiterte Explorationen mit viel gr\u00f6\u00dferen Lieferungen und oft Fahrzeugen zu unterst\u00fctzen. Luxuri\u00f6se Erkundungsschiffe decken beide der oben genannten Rollen ab, tun dies aber nat\u00fcrlich viel luxuri\u00f6ser. Auf Papier ohne Bildmaterial, wenn man einen 300i und einen Aurora LX vergleicht, w\u00fcrden sie sich ziemlich \u00e4hnlich stapeln (ein Sitz, ein Bett, ein \u00e4hnlicher Gegenstand z\u00e4hlt), aber in Wirklichkeit ist der 300i ein viel luxuri\u00f6seres Schiff.\n\nF: Warum hat mein Schiff die Rolle ge\u00e4ndert, als was es eingef\u00fchrt wurde?\n\nA: Wir haben versucht, sicherzustellen, dass alle Schiffe so nah wie m\u00f6glich an ihren urspr\u00fcnglich beschriebenen Rollen bleiben, aber einige m\u00f6gen sich ge\u00e4ndert haben, aber das hat mehr mit einer vagen oder nebul\u00f6sen Originalbeschreibung zu tun. Im Laufe der Entwicklung hatten viele der \u00e4lteren Schiffe sehr einzigartige Rollen, die nicht gut in das aktuelle Spieldesign passen und subtil in verschiedene Richtungen getrieben werden m\u00fcssen, um ihrer Rolle besser gerecht zu werden.\n\nF: Schr\u00e4nkt meine Karrieregruppe ein, welche Aufgaben ich erf\u00fcllen kann?\n\nA: Absolut nicht, Wir beschr\u00e4nken keine Missionen, die dem Spieler derzeit zur Verf\u00fcgung stehen und haben keine unmittelbaren Pl\u00e4ne, es liegt an dir, das beste Schiff f\u00fcr die Mission basierend auf den bereitgestellten Informationen zu entscheiden. Du k\u00f6nntest immer noch eine \"Escort\"-Mission in einem 890 Jump machen, wenn du willst, aber die Schwierigkeit, das gleiche Einkommen daf\u00fcr zu erzielen, w\u00e4re viel h\u00f6her, als wenn du diese Person auf einem Schiff nehmen w\u00fcrdest, das ein spezielles Langstrecken-Kampfschiff wie die Vanguard oder Banu Defender ist.\n\n\nWeiterf\u00fchrende Literatur\nSchiffsmassenkarrieren und Rollen Triebwerke Schiff Technische Informationen Ordnungs-Haltepunkte Waffen-Haltepunkte Andere Haltepunkte Gesch\u00fctzt\u00fcrme Varianten & Module scu und Ladung","zh_CN":"Careers and Roles A Guide to the New Ship Matrix\nGreetings Citizens!\n\nWith the upcoming release of the New Ship Matrix, the updated database of stats for every Star Citizen vehicle and ship, and the continuing development of Star Citizen Alpha 3.0.0 we have consolidated and re-aligned every ship in the game to better serve the community in understanding which ships are right for them. Over the next couple weeks, you\u2019ll see new posts detailing the intricacies of our new Ship Matrix, what some of these new stats mean, how we expect them to manifest in game, and our thought process behind some of the changes you\u2019ll see when all is said and done.\n\nOf course, even with the release of this New Ship Matrix, our work is not completed. As Star Citizen continues to develop, so to will the classifications and stats for our spacecraft and ground vehicles. With our new baseline established, going forward we intend to keep the matrix as up-to-date as possible with the latest information. It is our hope that the New Ship Matrix will be the starting point for your Star Citizen theorycrafting adventures, as we detail the stock loadouts each ship will begin with. Remember, in the finished game, you\u2019ll be able to customize many aspects of your ship, taking your spacecraft beyond the original intentions of their designers. We eagerly look forward to the loadouts and customization you\u2019ll one day apply to your ships, as you make each Hornet, each Constellation, or each Hull C your own. We hope you\u2019re as excited by the possibilities as we are.\n\nTo begin this process of updating our New Ship Matrix, we started by sorting each ship into one of our new \u201cCareer\u201d groups. These groups will allow us as developers and you as backers to broadly compare various ships with one another using common themes intended to help make the choice regarding what ship is right for you.\n\nCurrently there are six (6) defined career groups that all ships fit under:\n\nCombat\nExactly as the name implies, all about shooting and offensive damage to other ships, vehicles, and people on both ends of the legal spectrum. Consisting of military surplus, militia converted, the rare current military stock and the more common un-gunned civilian ships there is something for everyone in this group.\n\n\nTransport\nShips that transport anything as their primary income method, be that cargo, data, or passengers. From the smallest ship carrying a single crate to the massive Hull-E, these ships are the backbone of the economy; carrying goods in and between systems.\n\n\nExploration\nFor those ships that go on short (and long) journeys to distant locations, be it for solo, group, or commercial discovery there is a ship to suit all explorers tastes. Equipped for a variety of mission types and often with extra transport options included in the larger ships.\n\n\nIndustrial\nIf gathering items from the verse is your thing, then Industrial is the best group for you featuring Mining, Salvage, Science, and other similar ships. Anything that gathers a resource from the world is contained within this group, whether its physical matter such as Mining and Salvage or intercepting\/generating data from the environment.\n\nSupport\nPerfect for those who want to be involved in the action but without shooting everything in sight; Medical, Repair, and Refueling ships are all part of this group and provide a less combat orientated approach to group gameplay loops.\n\n\nCompetition\nAlmost entirely consisting of ships for Racing, the group for those who need to go fast with lightweight agile ships. Great for racing but lack the durability for much else.\n\nIn addition to the six above there are a few ships that we really couldn\u2019t condense into one group or another so we have termed these \u201cMulti-Role\u201d ships as they have such a range of roles it wouldn\u2019t be right to put them in one group or another. Once each ship had been given a Career we drilled down further and assigned it a role inside that group to further define what that ship excels at.\n\nWe have listed some of the Roles below:\n\nShip Career \/ Role Chart\nWhich Spaceship Is the Right Spaceship for Me? Career Roles Combat Fighters Interdiction Drop Ship Bomber Transport Freight Passenger Data Exploration Pathfinder Expedition Touring Industrial Mining Salvage Science Agriculture Support Medical Refueling Repair Reporting Competition Racing\n* This is a partial listing of Ship Careers and Roles. Many of the Roles can have prefixes such as Light\/Medium\/Heavy to better differentiate ships, such as the Prospector and Orion from each other as they are very different mining ships. Combat ships also benefit from this as the Gladius (Light Fighter) and Hornet F7C (Medium Fighter) would end up being considered as direct competitors otherwise.\n\n\n\nAll these new Careers\/Roles are visible on the ASOP terminals in game to help better guide your choice of ship selection as well as on the website and in the future we\u2019re aiming to have our own version of a \u201ctech tree\u201d where you can see natural upgrade routes between all the ships based on what you want to do with them.\n\n\nSpaceship Role Call or: Intended Purposes and How to Defy Them\n\nEach ship has a Role assigned to it, in the case of \u201cMulti-Role\u201d groups these often have two to reflect their nature, this role is a further clarification of what each ship is designed to do out of the box. The Role gives an overview of what the expected minute to minute, hour to hour gameplay loop will be with this ship rather than the day to day loop the Career Group defines.\n\nThrough in-game customization these roles can get blurred together. For instance, you can trick out a Gladius with heavier weapons, better armor and more durable components to an extent but its still a Light Fighter at its core and not a Medium one. While we already see it being very competitive in the right hands against a stock Medium Fighter, it might be prudent to consider other Medium Fighter options in many cases.\n\nShip Roles: A Visual Guide\nThese are but a small sample of the roles currently available among the variety of Star Citizen ships and vehicles, and by no means a comprehensive list of all there is, or all there will be. Over time, additional roles will be introduced and existing roles will be expanded upon and detailed further. For the purposes of this post, we wanted to provide you with a brief introduction to some of the gameplay we want Star Citizen ships and vehicles to offer.\n\nAdditionally, these roles are starting points for each ship based on the intended design and default loadout. Through Star Citizen\u2019s item upgrading and customization systems, we hope to provide a wide range of options to the player in tailoring the performance and capabilities of each ship, to both improve upon the functionality of it\u2019s intended role, and in some cases, perform adequately outside the boundaries of any original conceptions designers may have had for a ship. Want a tricked out racing Hornet? How about a stealthy Buccaneer? While not every ship is as versatile as others, we\u2019re excited to one day present you the tools that will allow you to make each ship your own.\n\n\nFrequently Asked Questions or: Questions We Figured You Might Have\n\nQ: What do the other Roles in Exploration mean?\n\nA: Expedition ships are for the multi-crew ships in the Exploration category that are able to support extended explorations with much larger supplies and often vehicles. Luxury exploration ships cover both of the aforementioned roles, but naturally do them in a much more luxurious manner. On paper without visuals if you compared a 300i and Aurora LX they\u2019d stack up fairly similar (one seat, one bed, similar item counts) but in reality the 300i is a much more luxurious ship.\n\nQ: Why has my ship changed Role from what it was introduced as?\n\nA: We have tried to ensure that all ships remain as close to their originally described roles, however a few may seem to have changed but this is more to do with a vague or nebulous original description. As development has progressed a lot of the older ships had very unique roles which do not fit nicely in with the current game design and need to be subtly pushed in various directions to better fit their intended role.\n\nQ: Does my Career group restrict what missions I can do?\n\nA: Absolutely not, We do not restrict missions available to the player at all currently and have no immediate plans to, its up to you to decide the best ship for the mission based on the information provided. You would still be able to take an \u201cEscort\u201d mission in a 890 Jump if you so desire, but the difficulty in achieving the same income for that would be much higher than if you took that person in a ship that was a dedicated long range Combat ship like the Vanguard or Banu Defender.\n\n\nFurther Reading\nShip Mass Careers and Roles Thrusters Ship Technical Information Ordnance Hardpoints Weapon Hardpoints Other Hardpoints Turrets Variants & Modules scu and Cargo"},"links_count":10,"comment_count":142,"created_at":"2017-10-17T00:00:00+00:00","created_at_human":"8 years ago"},"meta":{"processed_at":"2026-04-24 22:33:19","valid_relations":["images","links","translations"],"prev_id":16161,"next_id":16164}}