{"data":{"id":16205,"title":"The Shipyard: Variants and Modules","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/16205-The-Shipyard-Variants-And-Modules","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/16205","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/16205","channel":"Undefined","category":"Undefined","series":"Concept Ship Q&A","images":[{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":25130,"name":"Shipyard.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/wmpplo0g8caggr\/source\/Shipyard.png","alt":"","size":63421,"mime_type":"image\/png","last_modified":"2017-10-16T23:02:43+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25130","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25130\/similar"},{"id":26776,"name":"Top-Light-Blue.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/pqm85sh451j8jr\/source\/Top-Light-Blue.png","alt":"","size":949,"mime_type":"image\/png","last_modified":"2017-10-09T19:52:07+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26776","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26776\/similar"},{"id":26779,"name":"Bottom-Line.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ez00a9axpk7gyr\/source\/Bottom-Line.png","alt":"","size":953,"mime_type":"image\/png","last_modified":"2017-10-09T19:53:29+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26779","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26779\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"},{"id":42313,"name":"Center-Bcg.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/rk76xsup1z4ier\/source\/Center-Bcg.png","alt":"","size":0,"mime_type":"undefined","last_modified":"1970-01-01T00:00:00+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/42313","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/42313\/similar"}],"images_count":23,"translations":{"en_EN":"Variants and Modules A Guide to the New Ship Matrix\nGreetings Citizens!\n\nWe\u2019ve saved probably the hottest topic for the final post of this series of The Shipyard articles: Variants. Over the last 9 days we\u2019ve covered a huge range of topics and designs all dealing with the New Ship Matrix to help inform everyone on how the internal designs are aligned with the new forward facing content and hope you all have found these useful and interesting. If it has not been done by the time this post goes live, the full update to the Ship Matrix should be available very soon for everyone to view and you\u2019ll find that pretty much every single one of the ships listed previously has had some level of adjustment. A couple of the ships have had significant adjustments as what they were initially announced no longer fits in with other ships in that area or were equipped with items that no longer offer the best option for doing their intended role.\n\nDuring the course of Star Citizens production we\u2019ve made available a wide range of ships but not every single one is a completely unique ship, often they share hull or internal parts and have been termed variants or other monikers and over time the definition has gotten a little loose and now its time to tighten it up.\n\n\nWhat Is a Variant?\n\u201cA Variant is a ship that has a modified hull from its parent ship, with either physical geometry differences and\/or hardpoint changes.\u201d\n\nThe key part of this is the hardpoint changes between variants, for example Origin the 300 series are variants as not only are there geometry changes but also hardpoint changes in terms of weapon amounts, sizes and thruster quantities. When talking about geometry changes simply changing the \u201cskin\u201d or paint does not constitute a physical change and this will be talked about further below.\n\n\nWhat Is a Module and Is It a Variant?\n\u201cA module is an item attached to a ship, generally containing an entire room that can be swapped in and out. The modular item itself can contain additional or alternative hardpoints.\u201d\n\nA ship that contains a Module that can be swapped out does not by itself merit being called a Variant unless it also meets the criteria of the variant as defined above. Even if the Module contains hardpoints that changes between them it does not count towards the main ships variant criteria. A good example of this is the Aegis Retaliator which has two Modules and has been previously available as both a Bomber and Base options. The Base option simply has nothing equipped to those Module hardpoints and can be flown as is although naturally has no functionality beyond being flyable and having 5 turrets. The Bomber version comes pre-equipped with two Torpedo Bay Modules which give the ability to store and launch up to 6 Size 9 Torpedoes.\n\n\nWhat About All the Other Things like Buk\u2019s or Loadout Changes?\nOne of the more confusing and often queried systems was the Battlefield Upgrade Kit or \u201cBUK\u201d that was announced alongside the Vanguard and its variants. The BUK system was theoretically designed to make it easy to swap between the 3 versions but for a variety of reasons wasn\u2019t clearly explained and understood and as such we\u2019ve simplified it:\n\nFor each BUK owned this will be converted into a combo pack of the relevant Module (to fit the center room) and the relevant items (nose, turret etc) to go with that system.\n\nNo more BUK\u2019s will be offered going forward, only these combo packs.\n\nThe Vanguard Sentinel and Harbinger are variants of the Vanguard warden as they contain exterior geometry differences, alongside different hardpoints.\n\nThe Vanguard Hoplite is a variant of the Vanguard Warden and does not have a Module hardpoint inside to take any of the other three items, it can still mount the nose and turret items from other vanguards however.\n\nTo give some examples of what is possible with these changes you can take your Vanguard Warden, remove the centre room module and provided you have the Sentinel and Harbinger combo packs, be able to attach the Harbingers centre room module and Sentinels nose and turret items. Externally this would still look like the Warden (as the geometry and skin remains the Warden) with the same Ordnance hardpoint sizes and quantities, but packing the Rocket Pod turrets of the Sentinel and internally would have the torpedo launcher of the Harbinger.\n\nAnother area of confusion was the Masters of Flight series we announced with the launch of 2.6, these were offered as variants but due to the above definition no longer fall into that case, with the exception of the F7C Wildfire which as it has hardpoint changes is a variant. Any package offered where it is purely item exchanges and skin or paint changes are now referred to as \u201cSpecial Editions\u201d\n\nTo summarize:\n\nPhysical geometry difference and\/or hardpoint changes = Variant\n\nCompletely exchangeable section = Module\n\nVisual difference\/item alternatives = Special Edition\n\nWith this, we bring our 10-part Shipyard series on the New Ship Matrix to a close. We hope you\u2019ve found this series of articles an informative update on the current state of Star Citizen\u2019s overall ship design.\n\nAs with all other aspects of Star Citizen\u2019s development, work will continue from this point onward. Existing systems will continue to iterate, new systems will come online, and future updates to the information shared here will be made through our variety of communications channels, be they segments on Around the Verse, posts on Spectrum, or possibly even additional Shipyard followups.\n\nStar Citizen will continue to develop, and as it has in the past, will do so with your feedback. In the Shipyard subforum section on Spectrum, you will find 10 different threads on each of the subjects from this series. We encourage you to post your questions, share your concerns, and explore the possibilities this new information, and these new game systems, bring to mind. We\u2019ll do our best to follow up with answers there, and use the thoughts shared to inform our decisions going forward. We hope you\u2019re as excited about this \u2018Verse we\u2019re building as we are.\n\nWe\u2019ll see you in it.\n\n\n\nFrequently Asked Questions or: Questions We Figured You Might Have\n\nQ: Are these changes final and will my ship always be a variant\/special edition?\n\nA: The majority of these changes to variants\/special editions will not be going live with 3.0 as we are working out the finer details on them as ships such as the Mustang\/300 are undergoing reworks and may change during their production.\n\n\nFurther Reading\nShip Mass Careers and Roles Thrusters Ship Technical Information Ordnance Hardpoints Weapon Hardpoints Other Hardpoints Turrets Variants & Modules scu and Cargo","de_DE":"Varianten und Module Ein Leitfaden f\u00fcr die neue Schiffsmatrix\nGr\u00fc\u00dfe B\u00fcrger!\n\nWir haben das wahrscheinlich hei\u00dfeste Thema f\u00fcr den letzten Beitrag dieser Serie von The Shipyard-Artikeln gespeichert: Varianten. In den letzten 9 Tagen haben wir eine gro\u00dfe Bandbreite an Themen und Designs abgedeckt, die sich alle mit der New Ship Matrix befassen, um alle dar\u00fcber zu informieren, wie die internen Designs mit den neuen, nach vorne gerichteten Inhalten abgestimmt sind, und ich hoffe, dass Sie alle diese n\u00fctzlich und interessant gefunden haben. Wenn es bis zum Zeitpunkt des Produktivstarts dieses Beitrags nicht geschehen ist, sollte das vollst\u00e4ndige Update der Schiffsmatrix sehr bald f\u00fcr jeden einsehbar sein, und Sie werden feststellen, dass so ziemlich jedes einzelne der zuvor aufgef\u00fchrten Schiffe eine gewisse Anpassung erfahren hat. Einige der Schiffe haben erhebliche Anpassungen erfahren, da das, was urspr\u00fcnglich angek\u00fcndigt wurde, nicht mehr zu anderen Schiffen in diesem Gebiet passt oder mit Gegenst\u00e4nden ausgestattet wurde, die nicht mehr die beste Option bieten, um ihre vorgesehene Rolle zu erf\u00fcllen.\n\nIm Laufe der Produktion von Star Citizens haben wir eine breite Palette von Schiffen zur Verf\u00fcgung gestellt, aber nicht jedes einzelne ist ein v\u00f6llig einzigartiges Schiff, oft teilen sie sich den Rumpf oder die Innenteile und wurden als Varianten oder andere Monikers bezeichnet, und im Laufe der Zeit ist die Definition ein wenig lose geworden und jetzt ist es an der Zeit, sie zu straffen.\n\n\nWas ist eine Variante?\n\"Eine Variante ist ein Schiff, das einen modifizierten Rumpf von seinem \u00fcbergeordneten Schiff hat, mit entweder physikalischen Geometrieunterschieden und\/oder Hardpunkt\u00e4nderungen.\"\n\nDer Schl\u00fcssel dazu sind die Hardpointwechsel zwischen den Varianten, z.B. Origin die 300er Serie sind Varianten, da es nicht nur Geometrie\u00e4nderungen gibt, sondern auch Hardpoint-\u00c4nderungen in Bezug auf Waffenmengen, Gr\u00f6\u00dfen und Thrustermengen. Wenn es um Geometrie\u00e4nderungen geht, stellt das einfache \u00c4ndern der \"Haut\" oder Farbe keine physikalische Ver\u00e4nderung dar, und darauf wird im Folgenden n\u00e4her eingegangen.\n\n\nWas ist ein Modul und ist es eine Variante?\n\"Ein Modul ist ein Element, das an einem Schiff befestigt ist und im Allgemeinen einen ganzen Raum enth\u00e4lt, der ein- und ausgewechselt werden kann. Das modulare Element selbst kann zus\u00e4tzliche oder alternative Haltepunkte enthalten.\"\n\nEin Schiff, das ein austauschbares Modul enth\u00e4lt, verdient es nicht, als Variante bezeichnet zu werden, es sei denn, es erf\u00fcllt auch die Kriterien der oben definierten Variante. Selbst wenn das Modul Hardpoints enth\u00e4lt, die zwischen ihnen wechseln, z\u00e4hlt es nicht zu den Variantenkriterien des Hauptschiffes. Ein gutes Beispiel daf\u00fcr ist der Aegis Retaliator, der \u00fcber zwei Module verf\u00fcgt und bisher sowohl als Bomber- als auch als Basisoption erh\u00e4ltlich war. Die Basisoption hat einfach nichts mit diesen Modul-Hardpunkten zu tun und kann wie bisher geflogen werden, obwohl sie nat\u00fcrlich keine Funktionalit\u00e4t hat, die \u00fcber die Flugf\u00e4higkeit hinausgeht und 5 Gesch\u00fctzt\u00fcrme hat. Die Bomberversion ist bereits mit zwei Torpedo Bay Modulen ausgestattet, die es erm\u00f6glichen, bis zu 6 Torpedos der Gr\u00f6\u00dfe 9 zu lagern und zu starten.\n\n\nWas ist mit all den anderen Dingen wie Buk's oder Loadout Changes?\nEines der verwirrenderen und oft abgefragten Systeme war das Battlefield Upgrade Kit oder \"BUK\", das neben dem Vanguard und seinen Varianten angek\u00fcndigt wurde. Das BUK-System wurde theoretisch so konzipiert, dass der Wechsel zwischen den 3 Versionen einfach ist, aber aus einer Vielzahl von Gr\u00fcnden nicht klar erkl\u00e4rt und verstanden wurde, und als solches haben wir es vereinfacht:\n\nF\u00fcr jedes BUK, das sich im Besitz von BUK befindet, wird dieses in ein Kombinationspaket aus dem entsprechenden Modul (passend f\u00fcr den zentralen Raum) und den relevanten Elementen (Nase, Turm usw.) f\u00fcr dieses System umgewandelt.\n\nEs werden in Zukunft keine BUK's mehr angeboten, sondern nur noch diese Combo-Pakete.\n\nDer Vorhut-W\u00e4chter und der Vorhut sind Varianten des Vorhut-W\u00e4chters, da sie neben verschiedenen Fixpunkten auch \u00e4u\u00dfere Geometrieunterschiede enthalten.\n\nDer Vanguard Hoplite ist eine Variante des Vanguard Warden und hat keinen Modul-Hardpunkt im Inneren, um die anderen drei Gegenst\u00e4nde aufzunehmen, er kann aber trotzdem die Nasen- und Turmgegenst\u00e4nde anderer Avantgarden montieren.\n\nUm einige Beispiele daf\u00fcr zu geben, was mit diesen \u00c4nderungen m\u00f6glich ist, k\u00f6nnen Sie Ihren Vanguard Warden mitnehmen, das Center Room Modul entfernen und, sofern Sie die Sentinel- und Harbinger-Kombipakete besitzen, das Harbingers Center Room Modul und die Sentinels Bug- und Turmteile anbringen. \u00c4u\u00dferlich w\u00fcrde dies immer noch wie der Aufseher aussehen (da die Geometrie und Haut der Aufseher bleibt) mit den gleichen Ordnance Hardpoint Gr\u00f6\u00dfen und Mengen, aber das Packen der Raketen-Pod-T\u00fcrme des W\u00e4chter und intern w\u00fcrde der Torpedo-Tr\u00e4ger des Harbinger haben.\n\nEin weiteres Verwirrspiel war die Masters of Flight Serie, die wir mit dem Launch von 2.6 angek\u00fcndigt haben, diese wurden als Varianten angeboten, fallen aber aufgrund der obigen Definition nicht mehr in diesen Fall, mit Ausnahme der F7C Wildfire, die aufgrund von Hardpunkt\u00e4nderungen eine Variante ist. Jedes Paket, das dort angeboten wird, wo es sich um reinen Artikeltausch und Haut- oder Farbwechsel handelt, wird nun als \"Special Editions\" bezeichnet.\n\nZusammenfassend gesagt:\n\nPhysikalische Geometriedifferenz und\/oder Festpunkt\u00e4nderungen = Variante\n\nVollst\u00e4ndig austauschbares Teil = Modul\n\nOptische Unterschiede\/Artikelalternativen = Sonderedition\n\nDamit beenden wir unsere 10-teilige Werft-Serie auf der New Ship Matrix. Wir hoffen, dass Sie diese Artikelserie als informatives Update \u00fcber den aktuellen Stand des gesamten Schiffsdesigns von Star Citizen gefunden haben.\n\nWie bei allen anderen Aspekten der Entwicklung von Star Citizen wird die Arbeit von nun an fortgesetzt. Bestehende Systeme werden weiter iterieren, neue Systeme werden online gehen, und zuk\u00fcnftige Aktualisierungen der hier geteilten Informationen erfolgen \u00fcber unsere verschiedenen Kommunikationskan\u00e4le, seien es Segmente auf Around the Vers, Beitr\u00e4ge auf Spectrum oder m\u00f6glicherweise sogar zus\u00e4tzliche Folgema\u00dfnahmen f\u00fcr die Werft.\n\nStar Citizen wird sich weiter entwickeln, und wie in der Vergangenheit wird es dies mit Ihrem Feedback tun. Im Unterforumbereich Werft auf Spectrum finden Sie 10 verschiedene Themen zu jedem der Themen aus dieser Serie. Wir empfehlen Ihnen, Ihre Fragen zu stellen, Ihre Bedenken auszutauschen und die M\u00f6glichkeiten zu erkunden, die diese neuen Informationen und diese neuen Spielsysteme in den Sinn bringen. Wir werden unser Bestes tun, um dort Antworten zu finden, und die geteilten Gedanken nutzen, um unsere zuk\u00fcnftigen Entscheidungen zu beeinflussen. Wir hoffen, dass Sie sich \u00fcber diesen Vers, den wir bauen, genauso freuen wie wir.\n\nWir werden dich darin sehen.\n\n\nH\u00e4ufig gestellte Fragen oder: Fragen, von denen wir dachten, dass du sie vielleicht hast.\n\nF: Sind diese \u00c4nderungen endg\u00fcltig und wird mein Schiff immer eine Variante\/Sonderedition sein?\n\nA: Die meisten dieser \u00c4nderungen an Varianten\/Sonderausgaben werden nicht mit 3.0 live gehen, da wir an ihnen die Feinheiten ausarbeiten, da Schiffe wie die Mustang\/300 sich in \u00dcberarbeitung befinden und sich w\u00e4hrend ihrer Produktion \u00e4ndern k\u00f6nnen.\n\n\nWeiterf\u00fchrende Literatur\nSchiffsmassenkarrieren und Rollen Triebwerke Schiff Technische Informationen Ordnungs-Haltepunkte Waffen-Haltepunkte Andere Haltepunkte Gesch\u00fctzt\u00fcrme Varianten & Module scu und Ladung","zh_CN":"Variants and Modules A Guide to the New Ship Matrix\nGreetings Citizens!\n\nWe\u2019ve saved probably the hottest topic for the final post of this series of The Shipyard articles: Variants. Over the last 9 days we\u2019ve covered a huge range of topics and designs all dealing with the New Ship Matrix to help inform everyone on how the internal designs are aligned with the new forward facing content and hope you all have found these useful and interesting. If it has not been done by the time this post goes live, the full update to the Ship Matrix should be available very soon for everyone to view and you\u2019ll find that pretty much every single one of the ships listed previously has had some level of adjustment. A couple of the ships have had significant adjustments as what they were initially announced no longer fits in with other ships in that area or were equipped with items that no longer offer the best option for doing their intended role.\n\nDuring the course of Star Citizens production we\u2019ve made available a wide range of ships but not every single one is a completely unique ship, often they share hull or internal parts and have been termed variants or other monikers and over time the definition has gotten a little loose and now its time to tighten it up.\n\n\nWhat Is a Variant?\n\u201cA Variant is a ship that has a modified hull from its parent ship, with either physical geometry differences and\/or hardpoint changes.\u201d\n\nThe key part of this is the hardpoint changes between variants, for example Origin the 300 series are variants as not only are there geometry changes but also hardpoint changes in terms of weapon amounts, sizes and thruster quantities. When talking about geometry changes simply changing the \u201cskin\u201d or paint does not constitute a physical change and this will be talked about further below.\n\n\nWhat Is a Module and Is It a Variant?\n\u201cA module is an item attached to a ship, generally containing an entire room that can be swapped in and out. The modular item itself can contain additional or alternative hardpoints.\u201d\n\nA ship that contains a Module that can be swapped out does not by itself merit being called a Variant unless it also meets the criteria of the variant as defined above. Even if the Module contains hardpoints that changes between them it does not count towards the main ships variant criteria. A good example of this is the Aegis Retaliator which has two Modules and has been previously available as both a Bomber and Base options. The Base option simply has nothing equipped to those Module hardpoints and can be flown as is although naturally has no functionality beyond being flyable and having 5 turrets. The Bomber version comes pre-equipped with two Torpedo Bay Modules which give the ability to store and launch up to 6 Size 9 Torpedoes.\n\n\nWhat About All the Other Things like Buk\u2019s or Loadout Changes?\nOne of the more confusing and often queried systems was the Battlefield Upgrade Kit or \u201cBUK\u201d that was announced alongside the Vanguard and its variants. The BUK system was theoretically designed to make it easy to swap between the 3 versions but for a variety of reasons wasn\u2019t clearly explained and understood and as such we\u2019ve simplified it:\n\nFor each BUK owned this will be converted into a combo pack of the relevant Module (to fit the center room) and the relevant items (nose, turret etc) to go with that system.\n\nNo more BUK\u2019s will be offered going forward, only these combo packs.\n\nThe Vanguard Sentinel and Harbinger are variants of the Vanguard warden as they contain exterior geometry differences, alongside different hardpoints.\n\nThe Vanguard Hoplite is a variant of the Vanguard Warden and does not have a Module hardpoint inside to take any of the other three items, it can still mount the nose and turret items from other vanguards however.\n\nTo give some examples of what is possible with these changes you can take your Vanguard Warden, remove the centre room module and provided you have the Sentinel and Harbinger combo packs, be able to attach the Harbingers centre room module and Sentinels nose and turret items. Externally this would still look like the Warden (as the geometry and skin remains the Warden) with the same Ordnance hardpoint sizes and quantities, but packing the Rocket Pod turrets of the Sentinel and internally would have the torpedo launcher of the Harbinger.\n\nAnother area of confusion was the Masters of Flight series we announced with the launch of 2.6, these were offered as variants but due to the above definition no longer fall into that case, with the exception of the F7C Wildfire which as it has hardpoint changes is a variant. Any package offered where it is purely item exchanges and skin or paint changes are now referred to as \u201cSpecial Editions\u201d\n\nTo summarize:\n\nPhysical geometry difference and\/or hardpoint changes = Variant\n\nCompletely exchangeable section = Module\n\nVisual difference\/item alternatives = Special Edition\n\nWith this, we bring our 10-part Shipyard series on the New Ship Matrix to a close. We hope you\u2019ve found this series of articles an informative update on the current state of Star Citizen\u2019s overall ship design.\n\nAs with all other aspects of Star Citizen\u2019s development, work will continue from this point onward. Existing systems will continue to iterate, new systems will come online, and future updates to the information shared here will be made through our variety of communications channels, be they segments on Around the Verse, posts on Spectrum, or possibly even additional Shipyard followups.\n\nStar Citizen will continue to develop, and as it has in the past, will do so with your feedback. In the Shipyard subforum section on Spectrum, you will find 10 different threads on each of the subjects from this series. We encourage you to post your questions, share your concerns, and explore the possibilities this new information, and these new game systems, bring to mind. We\u2019ll do our best to follow up with answers there, and use the thoughts shared to inform our decisions going forward. We hope you\u2019re as excited about this \u2018Verse we\u2019re building as we are.\n\nWe\u2019ll see you in it.\n\n\n\nFrequently Asked Questions or: Questions We Figured You Might Have\n\nQ: Are these changes final and will my ship always be a variant\/special edition?\n\nA: The majority of these changes to variants\/special editions will not be going live with 3.0 as we are working out the finer details on them as ships such as the Mustang\/300 are undergoing reworks and may change during their production.\n\n\nFurther Reading\nShip Mass Careers and Roles Thrusters Ship Technical Information Ordnance Hardpoints Weapon Hardpoints Other Hardpoints Turrets Variants & Modules scu and Cargo"},"links_count":10,"comment_count":88,"created_at":"2017-10-26T00:00:00+00:00","created_at_human":"8 years ago"},"meta":{"processed_at":"2026-05-08 06:56:50","valid_relations":["images","links"],"prev_id":16204,"next_id":16207}}