{"data":{"id":16230,"title":"Q&A: Consolidated Outland Pioneer","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/16230-Q-A-Consolidated-Outland-Pioneer","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/16230","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/16230","channel":"Engineering","category":"Development","series":"Concept Ship 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Consolidated Outland Pioneer\n\nGreetings Citizens!\n\nSince the introduction of the Hull Series back in April 2015, every new concept ship reveal has had an accompanying Q&A post, where we spend a couple days collecting questions from you, pass those on to the relevant ship designer, and provide you the best answers we have available at that time.\n\nWith the recent addition of Spectrum, we can now allow you to add your vote to the questions you most want to see answered. The questions included below are a combination of those that received the most votes, similar questions that were merged into a single instance, and those we felt we could comfortably answer at this stage in the Pioneer\u2019s development.\n\nIn addition to the usual text Q&A, the design team responsible for the Pioneer also held a panel at last week\u2019s CitizenCon 2947 event where they spent an hour discussing the ship and its functionality. You can review that panel in the video embedded below.\n\nNow that the ship is concept complete, it will enter our development pipeline where many of the answers you see below will be fleshed out, and those missing will be determined and implemented. While it will still be some time before we see the Pioneer in game, we hope you\u2019re as excited as we are as the game expands with the further development of Consolidated Outland ships in the Star Citizen universe.\n\nAs always, a special thanks to John Crewe, Todd Papy, Kirk Tome, Ben Lesnick and Steven Kam for their help in answering your questions.\n\nLet\u2019s get to it. -DL\n\nHow large can an outpost be?\nAn outpost will have around the same footprint we have currently shown in the game, which is 48x x 48d x 5h (meters). We view this as starting a small location for colonization, very similar to constructing a small research facility in Antarctica.\n\n\nCan the Pioneer build hangars to store ships in our bases?\nCurrently we are looking at the player\u2019s building basic landing pads for ships. At this point in time it\u2019s probably way too early to be expecting your outposts to work anything like Port Olisar or a Revel & York or Self-Land facility. While you can land and leave a ship on an outpost landing pad, the broader question of persistent \u201cship storage\u201d is a nuanced and complex technical affair, as you have already seen from everything that\u2019s already involved in requesting, replacing, spawning, despawning, and landing ships in places like Port Olisar. Doing even any subset of these things at a player outpost location, where available layout, structures, and systems are up to the player instead of a design team, would be very tricky to say the least. Should we come up with a good way to handle it someday, we\u2019ll let you know.\n\n\nCan we use the Pioneer to build outposts on asteroids?\nWe are not opposed to the idea. However it will depend on a few different factors that still need to be decided: the size of the asteroid, what we do with the voxel tech and if the surface area of the asteroid is smooth enough to build.\n\n\nCan placed outposts be moved by the Pioneer?\nYes, however they need to be disassembled and then rebuilt in the new location rather than being picked up and moved whole. The Pioneer can manage this process (though collecting additional resources may be necessary.)\n\n\nCan the Pioneer build space stations?\nNo, this ship was built with the purpose of colonizing planets. Terrestrial construction and terrestrial structures have different needs from space stations.\n\n\nWhat size is the Pioneer claim license included in the package?\nIt will depend on the texel density of our resource map, we want to make sure the claim is at least 1\u00d71 pixel on that map. The initial educated guess is somewhere between 4\u00d74km to 8\u00d78km. Pretty large chunk of land that will give players multiple construction sites. The land claim system will be important beyond Pioneer construction. Land claims will prevent other players from building in your territory and will offer different options relevant to gameplay (such as giving you surface rights, for pure construction, versus mineral rights that would include mining.) We know that there are concerns that land claims could theoretically be abused (situations such as buying up the area outside a major city or using outposts to block important areas); rest assured that the claim system is being developed to prevent these situations from being possible.\n\n\nWill we need to move the Pioneer each time we want to put a new module?\nWhen the manufacturing process is complete the ship moves the outpost forward and places it in the specified location. If that location can\u2019t have any other items placed there safely, then the pilot will need to move the Pioneer\u2019s position.\n\n\nCan the Pioneer build anti-air structures that have weapons such as missiles to defend our bases?\nThe Pioneer performs fully contained modular outpost construction on-site. It creates modular structures, foundation, things like that. As Silas Koerner points out, this is pretty revolutionary as far as ship capabilities go. The Pioneer isn\u2019t a weapons manufacturing plant, repair shop, or furniture store, however \u2013 External improvements like static defenses are among the concepts we are developing for outpost add-ons. Any external add-on structures will be bought at a store rather like ship or personal equipment and then can be placed when you put down the outpost or added on later.\n\n\nCan Pioneer build structures larger than its internal space?\nThe most obvious example of this right now is the landing pads. We have yet to decide exactly how we will allow the player to build the landing pads, but it will probably be in sections. If a player wants to build an outpost and use it only for storage, that is their choice but it will not be bigger than the structure\u2019s footprint stated above.\n\n\nWhat happens to outposts built with the Pioneer when the player who created them is logged out of the game?\nLet\u2019s just say this direct and up front for those of you who worry about these things: Yes, the outpost and their contents are persistent, so they can be attacked and looted. Offline security will have a lot to do with your \u201cneighborhood\u201d, just as you would depend on local authorities to varying degrees to protect your house, apartment, trailer, etc. in real life when you are not home. Among other things, that means that while other actors in the game universe, including local law enforcement, militia, UEE, or whoever else is tasked with general security in that region, will react to attacks on privately-held outposts, it will depend on AI location and travel time to outpost. Sometimes there will be a quick response and other times it will be delayed, so the players are highly encouraged to protect their outpost\/investment by placing defenses and hiring personal security. The less hospitable an area in which you set up your outpost, the more responsibility you will have for your own safety.\n\n\nCan the Pioneer use the refined material made by the Orion (or any other ship)?\nYes, as long as what you are building uses that particular resource. Remember that there are different types of ores, metals and other substances used in construction.\n\n\nWill the Pioneer have any other functionality\/career options beside outpost manufacturing?\nNo, this will be updated to list as Heavy Construction to reflect the actual role of the Pioneer.\n\n\nCan the Pioneer make the \u2018add ons\u2019 like solar panels, landing pads, generators and the like or do they have to be purchased separately?\nThese would be purchased already fabricated and added to the outpost. See also our answer regarding static defenses above.\n\n\nIs it possible for Pioneer to build outposts on rough terrain like slopes or does the ground have to be flat?\nThe ground will need to be flat enough to land the ship safely, it doesn\u2019t need to be perfectly flat but you will not be able to place an outpost on particularly rough terrain.\n\n\nWill the Pioneer be able to build tall buildings or stackable modules?\nThere are no plans for double decker outposts. That said, we\u2019re drawing up enough options for the modular outposts and various add-ons that we think you\u2019ll have a lot of fun with them even without crazy module stacking.\n\n\nHow much time does it take to deploy an outpost?\nNo specific time estimate right now, but we do view it as a major time investment. You\u2019re setting up a persistent, maintainable installation that can be as big or bigger than most ships. The amount of time will scale with the size of the outpost.\n\n\nWill we be able to spawn ships at our outpost?\nThere are no plans for this right now; ships available at an outpost must be brought there first. See also our answer regarding ship storage above.\n\n\nThe Pioneer contains 3 utility slots. Can it serve any other purpose than building planetary bases? If yes, what can it do?\nThese were listed in error. The Pioneer is not equipped with utility slots, instead being focused solely on the very dedicated task of outpost construction.","de_DE":"F&A: Konsolidierter Pionier der Scherbenwelt\n\nGr\u00fc\u00dfe B\u00fcrger!\n\nSeit der Einf\u00fchrung der Hull Series im April 2015 hatte jede neue Konzeptschiffsedition einen begleitenden Q&A-Post, wo wir ein paar Tage damit verbringen, Fragen von Ihnen zu sammeln, diese an den jeweiligen Schiffsdesigner weiterzugeben und Ihnen die besten Antworten zu geben, die wir zu diesem Zeitpunkt zur Verf\u00fcgung hatten.\n\nMit der j\u00fcngsten Erweiterung von Spectrum k\u00f6nnen wir Ihnen nun erm\u00f6glichen, Ihre Stimme zu den Fragen hinzuzuf\u00fcgen, die Sie am meisten beantwortet sehen m\u00f6chten. Die unten aufgef\u00fchrten Fragen sind eine Kombination aus denjenigen, die die meisten Stimmen erhalten haben, \u00e4hnlichen Fragen, die zu einer einzigen Instanz zusammengefasst wurden, und denjenigen, von denen wir der Meinung waren, dass wir sie in dieser Phase der Entwicklung des Pioniers bequem beantworten k\u00f6nnten.\n\nZus\u00e4tzlich zu den \u00fcblichen Text-Fragen und -Fragen hielt das f\u00fcr den Pioneer verantwortliche Designteam in der vergangenen Woche auch ein Panel bei der CitizenCon 2947, bei dem sie eine Stunde lang \u00fcber das Schiff und seine Funktionalit\u00e4t diskutierten. Sie k\u00f6nnen dieses Fenster in dem unten eingebetteten Video \u00fcberpr\u00fcfen.\n\nNun, da das Schiff das Konzept abgeschlossen hat, wird es in unsere Entwicklungspipeline aufgenommen, wo viele der Antworten, die Sie unten sehen, ausgearbeitet werden, und die fehlenden werden bestimmt und umgesetzt. Obwohl es noch einige Zeit dauern wird, bis wir den Pioneer im Spiel sehen, hoffen wir, dass du genauso begeistert bist wie wir, wie das Spiel mit der Weiterentwicklung der Consolidated Outland Schiffe im Star Citizen Universum erweitert wird.\n\nWie immer ein besonderer Dank gilt John Crewe, Todd Papy, Kirk Tome, Ben Lesnick und Steven Kam f\u00fcr ihre Hilfe bei der Beantwortung Ihrer Fragen.\n\nKommen wir zur Sache. -DL\n\nWie gro\u00df kann ein Au\u00dfenposten sein?\nEin Au\u00dfenposten wird etwa die gleiche Grundfl\u00e4che haben, die wir derzeit im Spiel gezeigt haben, n\u00e4mlich 48x x 48d x 5h (Meter). Wir sehen dies als Beginn eines kleinen Ortes f\u00fcr die Kolonisation, sehr \u00e4hnlich dem Bau einer kleinen Forschungseinrichtung in der Antarktis.\n\n\nKann der Pionier Hangars bauen, um Schiffe in unseren Basen unterzubringen?\nIm Moment schauen wir uns an, wie der Spieler grundlegende Landepl\u00e4tze f\u00fcr Schiffe baut. Zu diesem Zeitpunkt ist es wahrscheinlich noch viel zu fr\u00fch, um zu erwarten, dass Ihre Au\u00dfenposten so etwas wie Port Olisar oder eine Revel & York oder Self-Land-Anlage betreiben. W\u00e4hrend Sie ein Schiff auf einem Au\u00dfenposten landen und verlassen k\u00f6nnen, ist die allgemeinere Frage der dauerhaften \"Schiffslagerung\" eine nuancierte und komplexe technische Angelegenheit, wie Sie bereits an allem gesehen haben, was bereits an der Beantragung, dem Ersatz, dem Laichen, dem Entlahmen und der Landung von Schiffen in Orten wie Port Olisar beteiligt ist. Selbst eine Teilmenge dieser Dinge an einem Au\u00dfenposten eines Spielers zu tun, wo das verf\u00fcgbare Layout, die verf\u00fcgbaren Strukturen und Systeme dem Spieler und nicht einem Designteam \u00fcberlassen sind, w\u00e4re zumindest sehr schwierig. Sollten wir eines Tages einen guten Weg finden, um damit umzugehen, werden wir es dich wissen lassen.\n\n\nK\u00f6nnen wir mit dem Pioneer Au\u00dfenposten auf Asteroiden bauen?\nWir sind nicht gegen die Idee. Allerdings h\u00e4ngt es von einigen verschiedenen Faktoren ab, die noch entschieden werden m\u00fcssen: die Gr\u00f6\u00dfe des Asteroiden, was wir mit der Voxeltechnologie machen und ob die Oberfl\u00e4che des Asteroiden glatt genug ist, um sich aufzubauen.\n\n\nK\u00f6nnen platzierte Au\u00dfenposten vom Pionier bewegt werden?\nJa, aber sie m\u00fcssen demontiert und dann am neuen Standort wieder aufgebaut werden, anstatt ganz abgeholt und bewegt zu werden. Der Pionier kann diesen Prozess steuern (obwohl das Sammeln zus\u00e4tzlicher Ressourcen notwendig sein kann.)\n\n\nKann der Pionier Raumstationen bauen?\nNein, dieses Schiff wurde mit dem Ziel gebaut, Planeten zu kolonisieren. Terrestrischer Bau und terrestrische Strukturen haben andere Bed\u00fcrfnisse als Raumstationen.\n\n\nWelche Gr\u00f6\u00dfe hat die im Paket enthaltene Pioneer Claim-Lizenz?\nEs wird von der Texeldichte unserer Ressourcenkarte abh\u00e4ngen, wir wollen sicherstellen, dass der Anspruch mindestens 1\u00d71 Pixel auf dieser Karte ist. Die anf\u00e4nglich fundierte Sch\u00e4tzung liegt zwischen 4\u00d74km und 8\u00d78km. Ziemlich gro\u00dfer Teil des Landes, das den Spielern mehrere Baustellen bietet. Das Landanspruchssystem wird \u00fcber den Pionierbau hinaus von Bedeutung sein. Landanspr\u00fcche hindern andere Spieler daran, in Ihrem Gebiet zu bauen und bieten verschiedene f\u00fcr das Gameplay relevante Optionen (z.B. Oberfl\u00e4chenrechte, f\u00fcr den reinen Bau, gegen\u00fcber Mineralrechten, die den Bergbau beinhalten w\u00fcrden). Wir wissen, dass es Bedenken gibt, dass Landanspr\u00fcche theoretisch missbraucht werden k\u00f6nnten (Situationen wie der Kauf des Gebietes au\u00dferhalb einer Gro\u00dfstadt oder die Nutzung von Au\u00dfenposten zur Blockade wichtiger Gebiete); seien Sie versichert, dass das Anspruchssystem entwickelt wird, um zu verhindern, dass diese Situationen m\u00f6glich werden.\n\n\nM\u00fcssen wir den Pioneer jedes Mal verschieben, wenn wir ein neues Modul einsetzen wollen?\nWenn der Herstellungsprozess abgeschlossen ist, bewegt das Schiff den Au\u00dfenposten nach vorne und platziert ihn an der angegebenen Stelle. Wenn an diesem Ort keine anderen Gegenst\u00e4nde sicher platziert werden k\u00f6nnen, muss der Pilot die Position des Pioniers verschieben.\n\n\nKann der Pionier Luftschutzkonstruktionen bauen, die Waffen wie Raketen zur Verteidigung unserer Basen haben?\nDer Pioneer f\u00fchrt vor Ort eine vollst\u00e4ndig geschlossene modulare Au\u00dfenpostenkonstruktion durch. Es schafft modulare Strukturen, Fundamente und dergleichen. Wie Silas Koerner betont, ist dies in Bezug auf die Schiffsf\u00e4higkeiten ziemlich revolution\u00e4r. The Pioneer ist jedoch keine Waffenfabrik, Reparaturwerkstatt oder M\u00f6belhaus - Externe Verbesserungen wie statische Verteidigung geh\u00f6ren zu den Konzepten, die wir f\u00fcr Au\u00dfenposten-Add-ons entwickeln. Alle externen Zusatzstrukturen werden in einem Gesch\u00e4ft gekauft, \u00e4hnlich wie Schiff oder pers\u00f6nliche Ausr\u00fcstung, und k\u00f6nnen dann platziert werden, wenn Sie den Au\u00dfenposten abstellen oder sp\u00e4ter hinzugef\u00fcgt werden.\n\n\nKann Pioneer Strukturen bauen, die gr\u00f6\u00dfer sind als sein Innenraum?\nDas offensichtlichste Beispiel daf\u00fcr sind im Moment die Landepl\u00e4tze. Wir m\u00fcssen noch genau entscheiden, wie wir es dem Spieler erm\u00f6glichen wollen, die Landepl\u00e4tze zu bauen, aber es wird wahrscheinlich in Abschnitten sein. Wenn ein Spieler einen Au\u00dfenposten bauen und ihn nur f\u00fcr die Lagerung nutzen m\u00f6chte, ist das seine Wahl, aber er wird nicht gr\u00f6\u00dfer sein als der oben genannte Footprint der Struktur.\n\n\nWas passiert mit den Au\u00dfenposten, die mit dem Pionier gebaut wurden, wenn der Spieler, der sie erstellt hat, aus dem Spiel ausgebucht ist?\nLasst uns das direkt und direkt f\u00fcr diejenigen von euch sagen, die sich um diese Dinge sorgen: Ja, der Au\u00dfenposten und sein Inhalt sind persistent, so dass er angegriffen und gepl\u00fcndert werden kann. Offline-Sicherheit wird viel mit Ihrer \"Nachbarschaft\" zu tun haben, so wie Sie in unterschiedlichem Ma\u00dfe von den lokalen Beh\u00f6rden abh\u00e4ngen w\u00fcrden, um Ihr Haus, Ihre Wohnung, Ihren Wohnwagen usw. im wirklichen Leben zu sch\u00fctzen, wenn Sie nicht zu Hause sind. Das bedeutet unter anderem, dass andere Akteure im Spieluniversum, einschlie\u00dflich der lokalen Strafverfolgung, der Miliz, der UEE oder wer auch immer in dieser Region mit der allgemeinen Sicherheit betraut ist, auf Angriffe auf privat genutzte Au\u00dfenposten reagieren werden, dass dies jedoch vom Standort der KI und der Reisezeit zum Au\u00dfenposten abh\u00e4ngt. Manchmal wird es eine schnelle Reaktion geben und manchmal verz\u00f6gert, so dass die Spieler dringend aufgefordert werden, ihren Au\u00dfenposten\/Investitionen zu sch\u00fctzen, indem sie Verteidigungsma\u00dfnahmen ergreifen und pers\u00f6nliche Sicherheitsvorkehrungen treffen. Je weniger gastfreundlich ein Bereich ist, in dem du deinen Au\u00dfenposten errichtest, desto mehr Verantwortung hast du f\u00fcr deine eigene Sicherheit.\n\n\nKann der Pionier das verfeinerte Material der Orion (oder eines anderen Schiffes) verwenden?\nJa, solange das, was du baust, diese bestimmte Ressource nutzt. Denken Sie daran, dass es verschiedene Arten von Erzen, Metallen und anderen Stoffen gibt, die im Bauwesen verwendet werden.\n\n\nWird der Pioneer neben der Au\u00dfendienstfertigung noch andere Funktionalit\u00e4ten\/Karrierem\u00f6glichkeiten haben?\nNein, diese wird aktualisiert, um als Schwerbau aufgef\u00fchrt zu werden, um die tats\u00e4chliche Rolle des Pioniers widerzuspiegeln.\n\n\nKann der Pioneer die \"Add-Ons\" wie Solarmodule, Landepl\u00e4tze, Generatoren und dergleichen herstellen oder m\u00fcssen sie separat gekauft werden?\nDiese w\u00fcrden gekauft werden, die bereits hergestellt und dem Au\u00dfenposten hinzugef\u00fcgt wurden. Siehe auch unsere Antwort bez\u00fcglich der statischen Verteidigung oben.\n\n\nIst es f\u00fcr Pioneer m\u00f6glich, Au\u00dfenposten in unwegsamem Gel\u00e4nde wie H\u00e4ngen zu bauen oder muss der Boden eben sein?\nDer Boden muss flach genug sein, um das Schiff sicher zu landen, er muss nicht perfekt flach sein, aber Sie werden keinen Au\u00dfenposten auf besonders unwegsamem Gel\u00e4nde aufstellen k\u00f6nnen.\n\n\nWird der Pionier in der Lage sein, hohe Geb\u00e4ude oder stapelbare Module zu bauen?\nEs gibt keine Pl\u00e4ne f\u00fcr Doppeldecker-Au\u00dfenposten. Allerdings erarbeiten wir gen\u00fcgend Optionen f\u00fcr die modularen Au\u00dfenposten und verschiedene Add-ons, von denen wir glauben, dass Sie auch ohne verr\u00fcckte Modulstapelung viel Spa\u00df damit haben werden.\n\n\nWie lange dauert es, bis ein Au\u00dfenposten eingerichtet ist?\nIm Moment gibt es keine konkrete Zeitsch\u00e4tzung, aber wir betrachten sie als eine gro\u00dfe Zeitinvestition. Sie richten eine dauerhafte, wartbare Installation ein, die genauso gro\u00df oder gr\u00f6\u00dfer sein kann als die meisten Schiffe. Die Zeitspanne wird mit der Gr\u00f6\u00dfe des Au\u00dfenpostens skaliert.\n\n\nWerden wir in der Lage sein, Schiffe an unserem Au\u00dfenposten zu laichen?\nIm Moment gibt es keine Pl\u00e4ne daf\u00fcr; Schiffe, die an einem Au\u00dfenposten verf\u00fcgbar sind, m\u00fcssen zuerst dorthin gebracht werden. Siehe auch unsere Antwort zur Schiffslagerung oben.\n\n\nDer Pioneer enth\u00e4lt 3 Versorgungssteckpl\u00e4tze. Kann es einen anderen Zweck erf\u00fcllen, als Planetenbasen zu bauen? Wenn ja, was kann es bewirken?\nDiese wurden f\u00e4lschlicherweise aufgelistet. Der Pioneer ist nicht mit Versorgungssch\u00e4chten ausgestattet, sondern konzentriert sich ausschlie\u00dflich auf die sehr spezielle Aufgabe des Au\u00dfenpostenbaus.","zh_CN":"Q&A: Consolidated Outland Pioneer\n\nGreetings Citizens!\n\nSince the introduction of the Hull Series back in April 2015, every new concept ship reveal has had an accompanying Q&A post, where we spend a couple days collecting questions from you, pass those on to the relevant ship designer, and provide you the best answers we have available at that time.\n\nWith the recent addition of Spectrum, we can now allow you to add your vote to the questions you most want to see answered. The questions included below are a combination of those that received the most votes, similar questions that were merged into a single instance, and those we felt we could comfortably answer at this stage in the Pioneer\u2019s development.\n\nIn addition to the usual text Q&A, the design team responsible for the Pioneer also held a panel at last week\u2019s CitizenCon 2947 event where they spent an hour discussing the ship and its functionality. You can review that panel in the video embedded below.\n\nNow that the ship is concept complete, it will enter our development pipeline where many of the answers you see below will be fleshed out, and those missing will be determined and implemented. While it will still be some time before we see the Pioneer in game, we hope you\u2019re as excited as we are as the game expands with the further development of Consolidated Outland ships in the Star Citizen universe.\n\nAs always, a special thanks to John Crewe, Todd Papy, Kirk Tome, Ben Lesnick and Steven Kam for their help in answering your questions.\n\nLet\u2019s get to it. -DL\n\nHow large can an outpost be?\nAn outpost will have around the same footprint we have currently shown in the game, which is 48x x 48d x 5h (meters). We view this as starting a small location for colonization, very similar to constructing a small research facility in Antarctica.\n\n\nCan the Pioneer build hangars to store ships in our bases?\nCurrently we are looking at the player\u2019s building basic landing pads for ships. At this point in time it\u2019s probably way too early to be expecting your outposts to work anything like Port Olisar or a Revel & York or Self-Land facility. While you can land and leave a ship on an outpost landing pad, the broader question of persistent \u201cship storage\u201d is a nuanced and complex technical affair, as you have already seen from everything that\u2019s already involved in requesting, replacing, spawning, despawning, and landing ships in places like Port Olisar. Doing even any subset of these things at a player outpost location, where available layout, structures, and systems are up to the player instead of a design team, would be very tricky to say the least. Should we come up with a good way to handle it someday, we\u2019ll let you know.\n\n\nCan we use the Pioneer to build outposts on asteroids?\nWe are not opposed to the idea. However it will depend on a few different factors that still need to be decided: the size of the asteroid, what we do with the voxel tech and if the surface area of the asteroid is smooth enough to build.\n\n\nCan placed outposts be moved by the Pioneer?\nYes, however they need to be disassembled and then rebuilt in the new location rather than being picked up and moved whole. The Pioneer can manage this process (though collecting additional resources may be necessary.)\n\n\nCan the Pioneer build space stations?\nNo, this ship was built with the purpose of colonizing planets. Terrestrial construction and terrestrial structures have different needs from space stations.\n\n\nWhat size is the Pioneer claim license included in the package?\nIt will depend on the texel density of our resource map, we want to make sure the claim is at least 1\u00d71 pixel on that map. The initial educated guess is somewhere between 4\u00d74km to 8\u00d78km. Pretty large chunk of land that will give players multiple construction sites. The land claim system will be important beyond Pioneer construction. Land claims will prevent other players from building in your territory and will offer different options relevant to gameplay (such as giving you surface rights, for pure construction, versus mineral rights that would include mining.) We know that there are concerns that land claims could theoretically be abused (situations such as buying up the area outside a major city or using outposts to block important areas); rest assured that the claim system is being developed to prevent these situations from being possible.\n\n\nWill we need to move the Pioneer each time we want to put a new module?\nWhen the manufacturing process is complete the ship moves the outpost forward and places it in the specified location. If that location can\u2019t have any other items placed there safely, then the pilot will need to move the Pioneer\u2019s position.\n\n\nCan the Pioneer build anti-air structures that have weapons such as missiles to defend our bases?\nThe Pioneer performs fully contained modular outpost construction on-site. It creates modular structures, foundation, things like that. As Silas Koerner points out, this is pretty revolutionary as far as ship capabilities go. The Pioneer isn\u2019t a weapons manufacturing plant, repair shop, or furniture store, however \u2013 External improvements like static defenses are among the concepts we are developing for outpost add-ons. Any external add-on structures will be bought at a store rather like ship or personal equipment and then can be placed when you put down the outpost or added on later.\n\n\nCan Pioneer build structures larger than its internal space?\nThe most obvious example of this right now is the landing pads. We have yet to decide exactly how we will allow the player to build the landing pads, but it will probably be in sections. If a player wants to build an outpost and use it only for storage, that is their choice but it will not be bigger than the structure\u2019s footprint stated above.\n\n\nWhat happens to outposts built with the Pioneer when the player who created them is logged out of the game?\nLet\u2019s just say this direct and up front for those of you who worry about these things: Yes, the outpost and their contents are persistent, so they can be attacked and looted. Offline security will have a lot to do with your \u201cneighborhood\u201d, just as you would depend on local authorities to varying degrees to protect your house, apartment, trailer, etc. in real life when you are not home. Among other things, that means that while other actors in the game universe, including local law enforcement, militia, UEE, or whoever else is tasked with general security in that region, will react to attacks on privately-held outposts, it will depend on AI location and travel time to outpost. Sometimes there will be a quick response and other times it will be delayed, so the players are highly encouraged to protect their outpost\/investment by placing defenses and hiring personal security. The less hospitable an area in which you set up your outpost, the more responsibility you will have for your own safety.\n\n\nCan the Pioneer use the refined material made by the Orion (or any other ship)?\nYes, as long as what you are building uses that particular resource. Remember that there are different types of ores, metals and other substances used in construction.\n\n\nWill the Pioneer have any other functionality\/career options beside outpost manufacturing?\nNo, this will be updated to list as Heavy Construction to reflect the actual role of the Pioneer.\n\n\nCan the Pioneer make the \u2018add ons\u2019 like solar panels, landing pads, generators and the like or do they have to be purchased separately?\nThese would be purchased already fabricated and added to the outpost. See also our answer regarding static defenses above.\n\n\nIs it possible for Pioneer to build outposts on rough terrain like slopes or does the ground have to be flat?\nThe ground will need to be flat enough to land the ship safely, it doesn\u2019t need to be perfectly flat but you will not be able to place an outpost on particularly rough terrain.\n\n\nWill the Pioneer be able to build tall buildings or stackable modules?\nThere are no plans for double decker outposts. That said, we\u2019re drawing up enough options for the modular outposts and various add-ons that we think you\u2019ll have a lot of fun with them even without crazy module stacking.\n\n\nHow much time does it take to deploy an outpost?\nNo specific time estimate right now, but we do view it as a major time investment. You\u2019re setting up a persistent, maintainable installation that can be as big or bigger than most ships. The amount of time will scale with the size of the outpost.\n\n\nWill we be able to spawn ships at our outpost?\nThere are no plans for this right now; ships available at an outpost must be brought there first. See also our answer regarding ship storage above.\n\n\nThe Pioneer contains 3 utility slots. Can it serve any other purpose than building planetary bases? If yes, what can it do?\nThese were listed in error. The Pioneer is not equipped with utility slots, instead being focused solely on the very dedicated task of outpost construction."},"links_count":0,"comment_count":158,"created_at":"2017-11-03T00:00:00+00:00","created_at_human":"8 years ago"},"meta":{"processed_at":"2026-05-07 23:43:30","valid_relations":["images","links"],"prev_id":16229,"next_id":16231}}