{"data":{"id":16316,"title":"Q&A: Anvil Hawk","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/16316-Q-A-Anvil-Hawk","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/16316","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/16316","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":6543,"name":"Ah-Space-Hunt.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/r8enaxc9m1f37r\/source\/Ah-Space-Hunt.jpg","alt":"","size":4558595,"mime_type":"image\/jpeg","last_modified":"2017-11-23T20:36:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6543","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6543\/similar"},{"id":6602,"name":"Ah-Parking-Scene-02.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/g4vg1yt0g5iyfr\/source\/Ah-Parking-Scene-02.jpg","alt":"","size":5673838,"mime_type":"image\/jpeg","last_modified":"2017-11-23T20:36:14+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6602","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6602\/similar"},{"id":6603,"name":"Ah-Pod-Shot-01-Copy.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/x9c315b0dt7ydr\/source\/Ah-Pod-Shot-01-Copy.jpg","alt":"","size":5154890,"mime_type":"image\/jpeg","last_modified":"2017-11-23T20:36:16+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6603","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6603\/similar"},{"id":6604,"name":"Ah-Lost-In-Space-03.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/az6h6ae5zgp8mr\/source\/Ah-Lost-In-Space-03.jpg","alt":"","size":1802853,"mime_type":"image\/jpeg","last_modified":"2017-11-23T20:36:12+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6604","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6604\/similar"},{"id":6605,"name":"Ah-Top-Down-Scene-01b.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/j4um6n3w81dlur\/source\/Ah-Top-Down-Scene-01b.jpg","alt":"","size":2312166,"mime_type":"image\/jpeg","last_modified":"2017-11-23T20:36:00+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6605","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6605\/similar"},{"id":6606,"name":"Ah-Floating-Space-Pirate152a.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/29tl8o06zmih8r\/source\/Ah-Floating-Space-Pirate152a.jpg","alt":"","size":2278398,"mime_type":"image\/jpeg","last_modified":"2017-11-23T20:35:49+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6606","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6606\/similar"},{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":25161,"name":"Anvil-Logo.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/dlq5kydh7ovxlr\/source\/Anvil-Logo.png","alt":"","size":49897,"mime_type":"image\/png","last_modified":"2017-12-07T01:24:56+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25161","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25161\/similar"},{"id":26482,"name":"Shipdetail-Concept-Bg_bw.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/c2ae7q1c7cg63r\/source\/Shipdetail-Concept-Bg_bw.jpg","alt":"","size":1111159,"mime_type":"image\/jpeg","last_modified":"2017-05-24T19:35:00+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":25,"translations":{"en_EN":"Q&A: Anvil Hawk\n\nGreetings Citizens,\n\nBelow are answers to the most voted for questions in our Spectrum Q&A Thread we posted last week. Thank you for taking the time to submit your questions and voting for the ones you care about most.\n\nAlso, special thanks to Calix Reneau, Kirk Tome, and Steven Kam for their help in answering your questions.\n\n\n\nCan we swap the holding cell for other equipment?\nNo, the holding cell in the Hawk is integrated specifically into its design. The Hawk is a small, focused ship. In general, modularity in engineering implies a bunch of things, including piping and plumbing, structural loadbearing, and bunch of other considerations designed to handle different equipment of varied capabilities. That stuff doesn\u2019t come free in terms of weight, cost, or complexity, hence why not every internal space is just automatically modular by nature.\n\n\nHow many total weapons, types and sizes, is the Hawk supposed to have?\nThe Hawk has 4 S2 and 2 S1 Weapon hardpoints with 1 small EMP device.\n\n\nIs the EMP from the Hawk as strong as the EMP from the Raven?\nAt present, we expect the EMP on the Hawk to be in the same neighborhood of effectiveness as one of the Raven\u2019s. A balance pass is scheduled for 2018 and this information may change.\n\n\nWhen will the variants become available that are mentioned in the brochure?\nThe variants described in the brochure are ships that exist in the fiction of Star Citizen\u2019s universe. Currently, there are no plans to implement these variants. Let\u2019s see how much you all like the original Hawk, for starters :).\n\n\nWill the Hawk fit inside a Carrack?\nConsidering that both ships are in production at the moment, we do not have the final dimensions of each ship and can\u2019t definitively answer this yet. That said, it is unlikely as the Carrack\u2019s hangar is designed to field a ship the size of a snub craft.\n\n\nBrochure mentions gun rack. Where is it located?\nIt\u2019s behind the deployable pilot seat.\n\n\nIt was mentioned in the ATV that the prisoner transport pod could be used as a bed for the pilot. Is this the case?\nYes, it is possible that the pilot could use this as a bed, although probably a bit claustrophobic\n\n\nHow do the defensive features (e.g. shields, armor, countermeasures) of the Hawk compare to other light fighters such as the Gladius, Mustang Delta, and Defender?\nAnvil designed the Hawk, so as you\u2019d expect it\u2019s reasonably durable, at least as light fighters go. In this respect we plan for it to have tougher armor than the Gladius, Mustang Delta, and the Defender. Its shield generators are presently intended to be similar in performance to those of a Gladius. While the Hawk carries on more armor, the Mustang Delta\u2019s defenses include a larger store of countermeasures.\n\n\nWhat\u2019s the heaviest armor a player can wear while operating the Anvil Hawk?\nAs is standard for most single-seat fighters, this is a flight suit. The player will be able to store a small personal loadout in the ship (the aforementioned gun rack), so they can quickly gear up for FPS action.\n\n\nIs the Hawk going to be fast-tracked in development or is this going to be further down the road for getting in-game?\nGenerally speaking, smaller ships are simply easier to make, and ships without interior spaces are easier still. From a development perspective, the Hawk has fewer obstacles to production than larger ships with traversable interiors, and is therefore likely to be in game sooner.\n\n\nWhich loaner will be available until the anvil hawk is flight ready?\nThe Cutlass Black is the selected loaner ship for the Anvil Hawk.\n\n\nIs the stated 500 m\/s afterburner speed correct? If so, how will the Hawk stop prospective bounties from simply running away?\nThe Hawk is viewed as an entry level ship that focuses on being cheap, reliable, and versatile, and may not be able to handle every bounty \u2013 or at the least, may require a little extra tactical prowess to pull it off. As flight balance is an endeavor that will continue throughout the development process, the 200;500 stats should remain as a good comparison point for how the Hawk will perform relative to other ships as stated on the Ship Matrix according to the characteristics of the flight model point in time that it was introduced into the ship pipeline. Remember that as we experiment with the overall flight model to provide a better game experience over time, so too does ship performance adjust alongside it.\n\n\nIs the prisoner stowage in the aft of the Hawk being designed for just a single seat, or will it be able to hold multiple bounties as the cells in the Avenger Stalker do?\nThe Hawk\u2019s containment pod accommodates one prisoner.\n\n\nThis is an Anvil Ship, but it is still a light fighter. This class of ship relies on speed to survive and win fights. Since it\u2019s already stated to be slower than the Gladius, what other points make this ship a viable choice over it, since the Gladius got the S3 buff?\nEvery ship has its purpose. The Hawk is a light fighter with bounty hunting features. There are some missions for which a Hawk is suited that a Gladius isn\u2019t. Even considering their different mission profiles, however, the Hawk has an EMP device, which will play better in certain situations than a limited loadout of missiles (perhaps especially in bounty hunting), and it also has comparable shielding to and better armor protection than the Gladius. Remember too, the benefits of armor protection versus shielding against different types of weapons; although of course one prefers not to get hit, when you do get hit, sometimes you really want that armor.\n\n\nWhat is the (in-atmo) air speed velocity of an unladen Hawk?\nAfrican or European? In all seriousness, having the prisoner in the holding pod will not noticeably impact the air speed velocity. Under the latest flight model in testing, at 1 atmosphere and neutral conditions, the flight speed would be around 165 m\/s with max safe air speed be around 339 m\/s.\n\n\nWhy make a bounty hunter ship with no interior?\nTraversable interiors in general make a ship considerably larger \u2013 something you\u2019ve had the opportunity to witness in the development histories of some of our other ships. Larger surface area and internal volume can in turn translate to higher mass (see https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/16170-The-Shipyard-Ship-Mass for info on how this affects our ship mass derivations), which quickly runs counter the Hawk\u2019s design aim of a light fighter with a small landing footprint. Without an interior, the Hawk can run lighter, cheaper, and be more nimble. Instead of supports and reinforcements to shore up against the structural weakness of large empty spaces (relative to the size of the ship), those materials are more uniformly dedicated to keeping components and resource pipes firmly in place, making them more dense. This also benefits to the lone wolf nature of a player who only wants to pilot a single-seater bounty hunter ship.\n\n\nWhat are the correct dimensions for the Hawk?\nThe current stats are: 17m long, 22m wide, 6.5m tall \u2013 It\u2019s important to note that the ship is in whitebox and these dimensions may change as it moves through the production pipeline.","de_DE":"F&A: Ambossbussard\n\nGr\u00fc\u00dfe B\u00fcrger,\n\nNachfolgend finden Sie Antworten auf die am h\u00e4ufigsten gestellten Fragen in unserem Spectrum Q&A Thread, den wir letzte Woche ver\u00f6ffentlicht haben. Vielen Dank, dass Sie sich die Zeit nehmen, Ihre Fragen zu stellen und f\u00fcr die zu stimmen, die Ihnen am wichtigsten sind.\n\nEin besonderer Dank gilt auch Calix Reneau, Kirk Tome und Steven Kam f\u00fcr ihre Hilfe bei der Beantwortung Ihrer Fragen.\n\n\n\nK\u00f6nnen wir die Haltezelle gegen andere Ger\u00e4te tauschen?\nNein, die Haltezelle im Hawk ist speziell in ihr Design integriert. Die Hawk ist ein kleines, fokussiertes Schiff. Im Allgemeinen impliziert die Modularit\u00e4t im Ingenieurwesen eine Reihe von Dingen, einschlie\u00dflich Rohrleitungen und Sanit\u00e4ranlagen, strukturelle Tragf\u00e4higkeit und eine Reihe anderer \u00dcberlegungen, die f\u00fcr den Umgang mit verschiedenen Ger\u00e4ten mit unterschiedlichen F\u00e4higkeiten entwickelt wurden. Dieses Material kommt nicht frei in Bezug auf Gewicht, Kosten oder Komplexit\u00e4t, weshalb nicht jeder Innenbereich von Natur aus automatisch modular ist.\n\n\nWie viele Gesamtwaffen, Typen und Gr\u00f6\u00dfen soll der Falke haben?\nDer Falke hat 4 S2 und 2 S1 Waffenh\u00e4rtepunkte mit 1 kleinen EMP-Ger\u00e4t.\n\n\nIst das EMP des Falken so stark wie das EMP des Raben?\nDerzeit gehen wir davon aus, dass sich das EMP auf dem Falken in der gleichen Wirkungsumgebung befindet wie eines der Raven's. Ein Guthabenausweis ist f\u00fcr 2018 geplant, und diese Informationen k\u00f6nnen sich \u00e4ndern.\n\n\nWann werden die in der Brosch\u00fcre genannten Varianten verf\u00fcgbar sein?\nDie in der Brosch\u00fcre beschriebenen Varianten sind Schiffe, die in der Fiktion des Star Citizen's Universums existieren. Eine Implementierung dieser Varianten ist derzeit nicht geplant. Mal sehen, wie sehr ihr alle den Original-Hawk m\u00f6gt, zun\u00e4chst einmal :).\n\n\nPasst der Falke in ein Carrack?\nDa beide Schiffe derzeit in Produktion sind, haben wir nicht die endg\u00fcltigen Abmessungen jedes Schiffes und k\u00f6nnen dies noch nicht abschlie\u00dfend beantworten. Allerdings ist es unwahrscheinlich, da der Hangar der Carrack f\u00fcr ein Schiff von der Gr\u00f6\u00dfe eines Stumpfbootes ausgelegt ist.\n\n\nDie Brosch\u00fcre erw\u00e4hnt den Waffenst\u00e4nder. Wo befindet es sich?\nEs befindet sich hinter dem entfaltbaren Pilotsitz.\n\n\nIm ATV wurde erw\u00e4hnt, dass die H\u00e4ftlingstransportkapsel als Bett f\u00fcr den Piloten genutzt werden kann. Ist das der Fall?\nJa, es ist m\u00f6glich, dass der Pilot dies als Bett benutzen kann, wenn auch wahrscheinlich ein wenig klaustrophobisch.\n\n\nWie unterscheiden sich die Verteidigungsmerkmale (z.B. Schilde, R\u00fcstungen, Gegenma\u00dfnahmen) des Falken von anderen leichten K\u00e4mpfern wie Gladius, Mustang Delta und Defender?\nAnvil hat den Falken so konstruiert, dass man erwarten kann, dass er ziemlich langlebig ist, zumindest wenn leichte K\u00e4mpfer unterwegs sind. In dieser Hinsicht planen wir, dass es eine h\u00e4rtere R\u00fcstung hat als die Gladius, Mustang Delta und der Verteidiger. Seine Schildgeneratoren sollen derzeit in ihrer Leistung denen eines Gladius \u00e4hnlich sein. W\u00e4hrend der Falke mehr R\u00fcstung tr\u00e4gt, beinhaltet die Verteidigung des Mustang-Deltas einen gr\u00f6\u00dferen Vorrat an Gegenma\u00dfnahmen.\n\n\nWelche ist die schwerste R\u00fcstung, die ein Spieler tragen kann, wenn er den Amboss Falken bedient?\nWie bei den meisten einsitzigen J\u00e4gern \u00fcblich, ist dies ein Fluganzug. Der Spieler kann eine kleine pers\u00f6nliche Ladung auf dem Schiff (den oben genannten Gesch\u00fctzst\u00e4nder) aufbewahren, so dass er sich schnell auf die FPS-Aktion vorbereiten kann.\n\n\nWird der Hawk in der Entwicklung beschleunigt oder ist dies der weitere Weg, um im Spiel zu kommen?\nIm Allgemeinen sind kleinere Schiffe einfach einfacher zu bauen, und Schiffe ohne Innenr\u00e4ume sind noch einfacher. Aus Entwicklungssicht hat die Hawk weniger Hindernisse f\u00fcr die Produktion als gr\u00f6\u00dfere Schiffe mit durchfahrbaren Innenr\u00e4umen und wird daher wahrscheinlich fr\u00fcher im Spiel sein.\n\n\nWelcher Leihger\u00e4t wird zur Verf\u00fcgung stehen, bis der Amboss-Falken flugbereit ist?\nDie Cutlass Black ist das ausgew\u00e4hlte Leihschiff f\u00fcr die Anvil Hawk.\n\n\nIst die angegebene Nachverbrennungsgeschwindigkeit von 500 m\/s korrekt? Wenn ja, wie wird der Falke verhindern, dass zuk\u00fcnftige Kopfgelder einfach weglaufen?\nDie Hawk wird als ein Einstiegsschiff angesehen, das sich darauf konzentriert, billig, zuverl\u00e4ssig und vielseitig zu sein, und vielleicht nicht in der Lage ist, mit jeder Belohnung umzugehen - oder zumindest ein wenig zus\u00e4tzliche taktische F\u00e4higkeiten erfordert, um es zu schaffen. Da die Flugbilanz ein Unterfangen ist, das w\u00e4hrend des gesamten Entwicklungsprozesses fortgesetzt wird, sollten die 200;500 Statistiken als guter Vergleichspunkt daf\u00fcr dienen, wie die Falke im Vergleich zu anderen Schiffen, wie sie auf der Schiffsmatrix angegeben ist, gem\u00e4\u00df den Merkmalen des Flugmodellpunkts, zu dem sie in die Schiffspipeline eingef\u00fchrt wurde, abschneiden wird. Denken Sie daran, dass, wenn wir mit dem gesamten Flugmodell experimentieren, um im Laufe der Zeit ein besseres Spielerlebnis zu bieten, auch die Schiffsleistung parallel dazu angepasst wird.\n\n\nIst die H\u00e4ftlingsstauung im hinteren Teil des Falken nur f\u00fcr einen einzigen Sitzplatz ausgelegt, oder wird sie in der Lage sein, mehrere Kopfgelder aufzunehmen, wie es die Zellen im Avenger Stalker tun?\nDie Eind\u00e4mmungskapsel des Falken beherbergt einen Gefangenen.\n\n\nDies ist ein Amboss-Schiff, aber es ist immer noch ein leichter K\u00e4mpfer. Diese Schiffsklasse ist auf Geschwindigkeit angewiesen, um zu \u00fcberleben und K\u00e4mpfe zu gewinnen. Da es bereits als langsamer als die Gladius bezeichnet wird, welche anderen Punkte machen dieses Schiff zu einer brauchbaren Wahl, da die Gladius den S3-Buff bekommen hat?\nJedes Schiff hat seinen Zweck. Die Hawk ist ein leichter K\u00e4mpfer mit Kopfgeldjagd. Es gibt einige Missionen, f\u00fcr die ein Falke geeignet ist, w\u00e4hrend ein Gladius es nicht ist. Selbst wenn man ihre unterschiedlichen Missionsprofile betrachtet, hat die Falke jedoch ein EMP-Ger\u00e4t, das in bestimmten Situationen besser spielt als eine begrenzte Anzahl von Raketen (vielleicht besonders bei der Kopfgeldjagd), und sie hat auch eine vergleichbare Abschirmung und einen besseren R\u00fcstungsschutz als die Gladius. Denke auch an die Vorteile des Panzerschutzes gegen\u00fcber der Abschirmung gegen verschiedene Arten von Waffen; obwohl man nat\u00fcrlich lieber nicht getroffen wird, wenn man getroffen wird, will man manchmal wirklich diese R\u00fcstung.\n\n\nWas ist die (in-atmo) Luftgeschwindigkeitsgeschwindigkeit eines unbeladenen Falken?\nAfrikanisch oder europ\u00e4isch? Im Ernst, wenn sich der Gefangene in der Haltegondel befindet, hat dies keinen sp\u00fcrbaren Einfluss auf die Geschwindigkeit der Fluggeschwindigkeit. Nach dem neuesten Flugmodell im Test, bei 1 Atmosph\u00e4re und neutralen Bedingungen, w\u00fcrde die Fluggeschwindigkeit etwa 165 m\/s betragen, bei einer maximalen sicheren Fluggeschwindigkeit von etwa 339 m\/s.\n\n\nWarum ein Kopfgeldj\u00e4ger-Schiff ohne Interieur bauen?\nDurch \u00fcberfahrbare Innenr\u00e4ume wird ein Schiff im Allgemeinen erheblich gr\u00f6\u00dfer - etwas, das Sie in den Entwicklungsgeschichten einiger unserer anderen Schiffe miterleben durften. Eine gr\u00f6\u00dfere Oberfl\u00e4che und ein gr\u00f6\u00dferes Innenvolumen k\u00f6nnen wiederum zu einer h\u00f6heren Masse f\u00fchren (siehe https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/16170-The-Shipyard-Ship-Mass f\u00fcr Informationen dar\u00fcber, wie sich dies auf unsere Schiffsmassenableitungen auswirkt), was dem Designziel der Hawk, einen leichten J\u00e4ger mit geringer Landefl\u00e4che, schnell zuwiderl\u00e4uft. Ohne ein Interieur kann der Falke leichter, billiger und wendiger laufen. Anstelle von St\u00fctzen und Verst\u00e4rkungen, die sich gegen die strukturelle Schw\u00e4che gro\u00dfer leerer R\u00e4ume (im Verh\u00e4ltnis zur Gr\u00f6\u00dfe des Schiffes) abst\u00fctzen, sind diese Materialien einheitlicher darauf ausgerichtet, Komponenten und Ressourcenrohre fest an ihrem Platz zu halten, was sie dichter macht. Dies kommt auch der einsamen Wolfsnatur eines Spielers zugute, der nur ein einsitziges Kopfgeldj\u00e4gerschiff steuern will.\n\n\nWelche sind die richtigen Abmessungen f\u00fcr den Falken?\nDie aktuellen Statistiken sind: 17 m lang, 22 m breit, 6,5 m hoch - Es ist wichtig zu beachten, dass sich das Schiff in der Whitebox befindet und sich diese Abmessungen w\u00e4hrend der Fahrt durch die Produktionspipeline \u00e4ndern k\u00f6nnen.","zh_CN":"Q&A: Anvil Hawk\n\nGreetings Citizens,\n\nBelow are answers to the most voted for questions in our Spectrum Q&A Thread we posted last week. Thank you for taking the time to submit your questions and voting for the ones you care about most.\n\nAlso, special thanks to Calix Reneau, Kirk Tome, and Steven Kam for their help in answering your questions.\n\n\n\nCan we swap the holding cell for other equipment?\nNo, the holding cell in the Hawk is integrated specifically into its design. The Hawk is a small, focused ship. In general, modularity in engineering implies a bunch of things, including piping and plumbing, structural loadbearing, and bunch of other considerations designed to handle different equipment of varied capabilities. That stuff doesn\u2019t come free in terms of weight, cost, or complexity, hence why not every internal space is just automatically modular by nature.\n\n\nHow many total weapons, types and sizes, is the Hawk supposed to have?\nThe Hawk has 4 S2 and 2 S1 Weapon hardpoints with 1 small EMP device.\n\n\nIs the EMP from the Hawk as strong as the EMP from the Raven?\nAt present, we expect the EMP on the Hawk to be in the same neighborhood of effectiveness as one of the Raven\u2019s. A balance pass is scheduled for 2018 and this information may change.\n\n\nWhen will the variants become available that are mentioned in the brochure?\nThe variants described in the brochure are ships that exist in the fiction of Star Citizen\u2019s universe. Currently, there are no plans to implement these variants. Let\u2019s see how much you all like the original Hawk, for starters :).\n\n\nWill the Hawk fit inside a Carrack?\nConsidering that both ships are in production at the moment, we do not have the final dimensions of each ship and can\u2019t definitively answer this yet. That said, it is unlikely as the Carrack\u2019s hangar is designed to field a ship the size of a snub craft.\n\n\nBrochure mentions gun rack. Where is it located?\nIt\u2019s behind the deployable pilot seat.\n\n\nIt was mentioned in the ATV that the prisoner transport pod could be used as a bed for the pilot. Is this the case?\nYes, it is possible that the pilot could use this as a bed, although probably a bit claustrophobic\n\n\nHow do the defensive features (e.g. shields, armor, countermeasures) of the Hawk compare to other light fighters such as the Gladius, Mustang Delta, and Defender?\nAnvil designed the Hawk, so as you\u2019d expect it\u2019s reasonably durable, at least as light fighters go. In this respect we plan for it to have tougher armor than the Gladius, Mustang Delta, and the Defender. Its shield generators are presently intended to be similar in performance to those of a Gladius. While the Hawk carries on more armor, the Mustang Delta\u2019s defenses include a larger store of countermeasures.\n\n\nWhat\u2019s the heaviest armor a player can wear while operating the Anvil Hawk?\nAs is standard for most single-seat fighters, this is a flight suit. The player will be able to store a small personal loadout in the ship (the aforementioned gun rack), so they can quickly gear up for FPS action.\n\n\nIs the Hawk going to be fast-tracked in development or is this going to be further down the road for getting in-game?\nGenerally speaking, smaller ships are simply easier to make, and ships without interior spaces are easier still. From a development perspective, the Hawk has fewer obstacles to production than larger ships with traversable interiors, and is therefore likely to be in game sooner.\n\n\nWhich loaner will be available until the anvil hawk is flight ready?\nThe Cutlass Black is the selected loaner ship for the Anvil Hawk.\n\n\nIs the stated 500 m\/s afterburner speed correct? If so, how will the Hawk stop prospective bounties from simply running away?\nThe Hawk is viewed as an entry level ship that focuses on being cheap, reliable, and versatile, and may not be able to handle every bounty \u2013 or at the least, may require a little extra tactical prowess to pull it off. As flight balance is an endeavor that will continue throughout the development process, the 200;500 stats should remain as a good comparison point for how the Hawk will perform relative to other ships as stated on the Ship Matrix according to the characteristics of the flight model point in time that it was introduced into the ship pipeline. Remember that as we experiment with the overall flight model to provide a better game experience over time, so too does ship performance adjust alongside it.\n\n\nIs the prisoner stowage in the aft of the Hawk being designed for just a single seat, or will it be able to hold multiple bounties as the cells in the Avenger Stalker do?\nThe Hawk\u2019s containment pod accommodates one prisoner.\n\n\nThis is an Anvil Ship, but it is still a light fighter. This class of ship relies on speed to survive and win fights. Since it\u2019s already stated to be slower than the Gladius, what other points make this ship a viable choice over it, since the Gladius got the S3 buff?\nEvery ship has its purpose. The Hawk is a light fighter with bounty hunting features. There are some missions for which a Hawk is suited that a Gladius isn\u2019t. Even considering their different mission profiles, however, the Hawk has an EMP device, which will play better in certain situations than a limited loadout of missiles (perhaps especially in bounty hunting), and it also has comparable shielding to and better armor protection than the Gladius. Remember too, the benefits of armor protection versus shielding against different types of weapons; although of course one prefers not to get hit, when you do get hit, sometimes you really want that armor.\n\n\nWhat is the (in-atmo) air speed velocity of an unladen Hawk?\nAfrican or European? In all seriousness, having the prisoner in the holding pod will not noticeably impact the air speed velocity. Under the latest flight model in testing, at 1 atmosphere and neutral conditions, the flight speed would be around 165 m\/s with max safe air speed be around 339 m\/s.\n\n\nWhy make a bounty hunter ship with no interior?\nTraversable interiors in general make a ship considerably larger \u2013 something you\u2019ve had the opportunity to witness in the development histories of some of our other ships. Larger surface area and internal volume can in turn translate to higher mass (see https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/16170-The-Shipyard-Ship-Mass for info on how this affects our ship mass derivations), which quickly runs counter the Hawk\u2019s design aim of a light fighter with a small landing footprint. Without an interior, the Hawk can run lighter, cheaper, and be more nimble. Instead of supports and reinforcements to shore up against the structural weakness of large empty spaces (relative to the size of the ship), those materials are more uniformly dedicated to keeping components and resource pipes firmly in place, making them more dense. This also benefits to the lone wolf nature of a player who only wants to pilot a single-seater bounty hunter ship.\n\n\nWhat are the correct dimensions for the Hawk?\nThe current stats are: 17m long, 22m wide, 6.5m tall \u2013 It\u2019s important to note that the ship is in whitebox and these dimensions may change as it moves through the production pipeline."},"links_count":1,"comment_count":127,"created_at":"2017-12-07T00:00:00+00:00","created_at_human":"8 years ago"},"meta":{"processed_at":"2026-05-07 23:37:55","valid_relations":["images","links"],"prev_id":16314,"next_id":16317}}