{"data":{"id":16401,"title":"Star Citizen Alpha 3.0.1","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/\/16401-Star-Citizen-Alpha-301","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/16401","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/16401","channel":"Transmission","category":"General","series":"Release Info","images":[],"images_count":0,"translations":{"en_EN":"Star Citizen Patch 3.0.1\nStar Citizen Alpha Patch 3.0.1-LIVE.706028 has been deployed to the live environment and is now available to download!\n\nFull Star Citizen Alpha 3.0.0 patch notes can be found here.\n\nIt is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\\Program Files\\Roberts Space Industries\\StarCitizen\\LIVE.\n\nKnown Issues:\n\nAdmin Officer NPCs at outposts and major stations can become unresponsive. As such, missions involving pick up from these admins have been temporarily disabled with intent to restore them for 3.1. We have put in a work around that allows delivery missions to be completed by dropping the mission item anywhere on or behind the counter.\n\nECN missions can\u2019t be completed if Admin NPCs are unresponsive.\n\nContents:\n\nNew Features\n\nFeature Updates Ships & Vehicles\n\nBug Fixes\n\n\n\nNew Features\n\nGeneral Content\n\nAdded monocle to PMA and added eye accessory slot as option in PMA.\n\nFeature Updates\n\nShips & Vehicles\n\nAI now have specific shield generators that provide half the shield health\/shield regen.\n\nFor all ships, shield HP reduced, regen lowered, regen ramp up time increased. Shields now allow more physical damage through the less health they have.\n\nFor all ships, armor reduced to 1.00 for physical and 0.90 for energy for all ships.\n\nMissile damage and explosive radius reduced.\n\nBug Fixes\n\nPlayers should no longer be sorted into races that have already started, causing an error code.\n\nSpeculative fix for ships missing items.\n\nReputation should now persist between player sessions.\n\nFix for ship EMP weapons charging much faster than intended.\n\nFix for certain weapon families starting at max spread and recovering significantly slower than expected.\n\nWhen trying on\/inspecting clothes your face should no longer be illuminated by helmet lights that aren\u2019t there.\n\nFix for ships duplicating if changes were made to the pledge while an insurance claim was being made.\n\nAdmin NPCs should now accept boxes and allow players to complete related missions.\n\nBoxes placed on admin counters should no longer fall through to the floor.\n\nREC rented items should no longer invalidate prior rentals and rentals with time remaining from the prior patch should now be available.\n\nCarryable crates dropped from vehicle destruction in excess of SCU crates in Cargo Grids will now spawn on positions of Cargo Grids instead of near world origin.\n\nPlayers should no longer be able to break their character and be stuck spawning as a white sphere.\n\nBack to top","de_DE":"Star Citizen Patch 3.0.1\nStar Citizen Alpha Patch 3.0.1-LIVE.706028 wurde in der Live-Umgebung bereitgestellt und steht nun zum Download bereit!\n\nFull Star Citizen Alpha 3.0.0.0 Patch Notes finden Sie hier.\n\nEs wird dringend empfohlen, dass Spieler ihren USER-Ordner f\u00fcr den Public-Client nach dem Patchen l\u00f6schen, insbesondere wenn Sie beginnen, Probleme mit ungew\u00f6hnlichen Zeichen in der Grafik zu haben oder beim Laden abst\u00fcrzen. Der USER-Ordner befindet sich (in der Standardinstallation) unter C:\\Program Files\\Roberts Space Industries\\StarCitizen\\LIVE.\n\nBekannte Probleme:\n\nNSCs von Admin Officer an Au\u00dfenposten und Gro\u00dfstationen k\u00f6nnen nicht mehr reagieren. Daher wurden Missionen, die das Abholen von diesen Admins beinhalten, vor\u00fcbergehend deaktiviert, um sie f\u00fcr 3.1 wiederherzustellen. Wir haben eine L\u00f6sung gefunden, die es erm\u00f6glicht, Lieferauftr\u00e4ge abzuschlie\u00dfen, indem wir das Missionselement irgendwo auf oder hinter dem Tresen ablegen. ECN-Missionen k\u00f6nnen nicht abgeschlossen werden, wenn Admin-NSCs nicht reagieren. Inhalt:\n\nNeue Funktionen Funktionsaktualisierungen Schiffe & Fahrzeuge Bugfixes Neue Funktionen\n\nAllgemeiner Inhalt\n\nZus\u00e4tzliche Monokel zu PMA und zus\u00e4tzlicher Augenzubeh\u00f6rschlitz als Option in PMA. Funktions-Updates\n\nSchiffe & Fahrzeuge\n\nDie KI verf\u00fcgt nun \u00fcber spezifische Schildgeneratoren, die die H\u00e4lfte der Schild-Zustandes\/Schild- Regeneration liefern. F\u00fcr alle Schiffe wurde die Schild HP reduziert, Regen abgesenkt, die Regenerationshochlaufzeit verl\u00e4ngert. Schilde erlauben nun mehr physischen Schaden durch die geringere Gesundheit, die sie haben. F\u00fcr alle Schiffe wurde die R\u00fcstung auf 1,00 f\u00fcr physische und 0,90 f\u00fcr Energie f\u00fcr alle Schiffe reduziert. Raketensch\u00e4den und Explosionsradius reduziert. Fehlerbehebungen\n\nSpieler sollten nicht mehr in bereits begonnene Rennen eingeteilt werden, was zu einem Fehlercode f\u00fchrt. Spekulativer Fix f\u00fcr fehlende Gegenst\u00e4nde von Schiffen. Der Ruf sollte nun auch zwischen den Spielsitzungen bestehen bleiben. Fix f\u00fcr Schiff EMP-Waffen, die viel schneller als geplant aufladen. Korrektur f\u00fcr bestimmte Waffenfamilien, die bei maximaler Ausbreitung beginnen und sich deutlich langsamer erholen als erwartet. Beim Anprobieren\/Inspektion von Kleidung sollte Ihr Gesicht nicht mehr von Helmlampen beleuchtet werden, die nicht vorhanden sind. Korrektur f\u00fcr Schiffe, die duplizieren, wenn \u00c4nderungen am Pfand vorgenommen wurden, w\u00e4hrend ein Versicherungsanspruch geltend gemacht wurde. Admin-NSCs sollten nun Boxen akzeptieren und es Spielern erlauben, entsprechende Missionen zu erledigen. Boxen, die auf Admin-Countern platziert werden, sollten nicht mehr bis zum Boden fallen. REC vermietete Gegenst\u00e4nde sollten nicht mehr f\u00fcr ung\u00fcltig erkl\u00e4rt werden, und Mietobjekte mit verbleibender Zeit aus dem vorherigen Patch sollten nun verf\u00fcgbar sein. Tragbare Kisten, die aus der Fahrzeugvernichtung fallen gelassen wurden, die mehr als SCU-Kisten in Cargo Grids umfassen, werden nun auf Positionen von Cargo Grids anstelle von nahem Weltherkunftsort hervorgebracht. Spieler sollten nicht mehr in der Lage sein, ihren Charakter zu brechen und als wei\u00dfe Kugel zu laichen. Zur\u00fcck zum Anfang","zh_CN":"Star Citizen Patch 3.0.1\nStar Citizen Alpha Patch 3.0.1-LIVE.706028 has been deployed to the live environment and is now available to download!\n\nFull Star Citizen Alpha 3.0.0 patch notes can be found here.\n\nIt is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\\Program Files\\Roberts Space Industries\\StarCitizen\\LIVE.\n\nKnown Issues:\n\nAdmin Officer NPCs at outposts and major stations can become unresponsive. As such, missions involving pick up from these admins have been temporarily disabled with intent to restore them for 3.1. We have put in a work around that allows delivery missions to be completed by dropping the mission item anywhere on or behind the counter.\n\nECN missions can\u2019t be completed if Admin NPCs are unresponsive.\n\nContents:\n\nNew Features\n\nFeature Updates Ships & Vehicles\n\nBug Fixes\n\n\n\nNew Features\n\nGeneral Content\n\nAdded monocle to PMA and added eye accessory slot as option in PMA.\n\nFeature Updates\n\nShips & Vehicles\n\nAI now have specific shield generators that provide half the shield health\/shield regen.\n\nFor all ships, shield HP reduced, regen lowered, regen ramp up time increased. Shields now allow more physical damage through the less health they have.\n\nFor all ships, armor reduced to 1.00 for physical and 0.90 for energy for all ships.\n\nMissile damage and explosive radius reduced.\n\nBug Fixes\n\nPlayers should no longer be sorted into races that have already started, causing an error code.\n\nSpeculative fix for ships missing items.\n\nReputation should now persist between player sessions.\n\nFix for ship EMP weapons charging much faster than intended.\n\nFix for certain weapon families starting at max spread and recovering significantly slower than expected.\n\nWhen trying on\/inspecting clothes your face should no longer be illuminated by helmet lights that aren\u2019t there.\n\nFix for ships duplicating if changes were made to the pledge while an insurance claim was being made.\n\nAdmin NPCs should now accept boxes and allow players to complete related missions.\n\nBoxes placed on admin counters should no longer fall through to the floor.\n\nREC rented items should no longer invalidate prior rentals and rentals with time remaining from the prior patch should now be available.\n\nCarryable crates dropped from vehicle destruction in excess of SCU crates in Cargo Grids will now spawn on positions of Cargo Grids instead of near world origin.\n\nPlayers should no longer be able to break their character and be stuck spawning as a white sphere.\n\nBack to top"},"links_count":1,"comment_count":294,"created_at":"2018-02-02T00:00:00+00:00","created_at_human":"8 years ago"},"meta":{"processed_at":"2026-04-24 22:02:36","valid_relations":["images","links","translations"],"prev_id":16400,"next_id":16402}}