{"data":{"id":16458,"title":"Q&A: Aegis Vulcan","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/16458-Q-A-Aegis-Vulcan","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/16458","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/16458","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":6784,"name":"AEGS_Vulcan_Exterior_Cutaway_PJ01.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/mthbtng9u52urr\/source\/AEGS_Vulcan_Exterior_Cutaway_PJ01.jpg","alt":"","size":1933257,"mime_type":"image\/jpeg","last_modified":"2018-02-07T13:59:35+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6784","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6784\/similar"},{"id":6788,"name":"AEGS_Vulcan_RepairLayeredWorkFile_001.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/pjehqnrsndnetr\/source\/AEGS_Vulcan_RepairLayeredWorkFile_001.jpg","alt":"","size":3585847,"mime_type":"image\/jpeg","last_modified":"2020-05-14T18:02:22+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6788","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6788\/similar"},{"id":6789,"name":"Drone.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/8h9o0rz2ewtsqr\/source\/Drone.jpg","alt":"","size":57696,"mime_type":"image\/jpeg","last_modified":"2018-02-07T16:52:05+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6789","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6789\/similar"},{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":25162,"name":"AEGIS.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/bkxwqi2xf9g7mr\/source\/AEGIS.png","alt":"","size":68518,"mime_type":"image\/png","last_modified":"2017-12-07T03:33:06+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25162","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25162\/similar"},{"id":26482,"name":"Shipdetail-Concept-Bg_bw.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/c2ae7q1c7cg63r\/source\/Shipdetail-Concept-Bg_bw.jpg","alt":"","size":1111159,"mime_type":"image\/jpeg","last_modified":"2017-05-24T19:35:00+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":26,"translations":{"en_EN":"Q&A: Aegis Vulcan\n\nBelow are answers to the most voted for questions in our Vulcan Q&A thread that we posted on Spectrum. Thank you for taking the time to submit your questions and voting for the ones you care about most.\n\nAlso, Special thanks to John Crewe and Todd Papy for their help in answering your questions.\n\nLastly, for more information about the Aegis Vulcan, make sure to check out the Vulcan Ship Shape and our Vulcan themed episode of Reverse the Verse.\n\n\n\nWill the drones stop responding if I fly the Vulcan too far away or dock the Vulcan in a nearby carrier?\nThe drones will have a maximum control range, as you approach that you\u2019ll be warned in time to make a choice to return or continue at your own risk. If the Vulcan or the drones exceed that range then they will slowly stop responding until they are completely unresponsive. Simply coming back in range is enough to return them to complete control and causes no lasting damage.\n\nHaving the Vulcan inside another ship will likely not impact range.\n\n\n\nHow many (100% empty) small and medium fuel tanks can Vulcan fill?\nThis is a difficult question to answer accurately because every ship in the game has a bespoke fuel tank, so whilst the stats page may say medium fuel tank, that tank is bespoke to that ship and is within a capacity we define as medium. For example a Cutlass Medium Tank is a different capacity to a Vanguards Medium tank.\n\nRemember that the role of the Vulcan isn\u2019t to completely fill tanks, although it can do that with repeat fills, but to provide enough fuel to get you to a proper refuel point. To put a ballpark estimate, that will naturally adjust during development and testing, we expect that the Vulcan would be able to fully fill 8-10 or so small tanks, 2-3 medium tanks and half a large tank. Filling a tank will require multiple trips with drones however.\n\n\nWill the drones be able to pick up materials from other places than the \u201ccribs\u201d on board the Vulcan?\n\nThe drones do have basic arms\/clamps to carry items, but the main purpose is to take them from the \u201ccribs\u201d on board the Vulcan. Theres nothing to stop them taking it from elsewhere provided the drone can actually access those areas.\n\n\nHow are these drones different from the stand alone repair bot we get with 3.3?\nThe repair bot for 3.3 will be a completely different item and most likely much more smaller, it is personal after all! When creating the new roadmap we needed to find images to reflect the nature of each one so we used an existing piece of concept art for drones for this item.\n\n\n\nIn general terms, what is the largest ship a Vulcan would be able to fully re-fuel?\nAs mentioned its a hard thing to define, but somewhere around Retaliator\/Constellation size is the goal for a full refuel. Again, this is not a ship designed for fully refuelling others but instead to give them a top up to get them on their way. In a real world example a roadside breakdown service would bring a small 5-10L fuel can to top you up, not a 60L tank of fuel.\n\n\nIf I have a spare weapon in my cargo bay can the drones swap my ships weapon loadout?\nThis is not something we had specifically designed for the ship in mind, but the gameplay systems would most likely not prevent this from happening.\n\n\nDoes the Vulcan draw its own fuel from the external fuel tank?\nThe external fuel tank, which contains two fuel tanks to separate Hydrogen and Quantum fuel, is purely for transfer to other ships via the drones. The Vulcan has its own separate fuel tanks to draw from.\n\n\nDoes the cargo bay (elevator to living quarters) function as airlock?\nThe cargo bay itself does not function as an airlock however the elevator up to the living quarters is enclosed and itself functions as a mini airlock separating the potentially open cargo bay and the habitation area.\n\n\nCan Vulcan drones drain fuel out of a friendly ship to refuel itself and continue refueling others?\nWe discussed this in the Reverse the Verse piece we did on the Vulcan and again, this is not something we had in mind for the ship but the systems should not prevent this as its essentially part of the salvage gameplay loop.\n\n\nCan a Vulcan itself refuel and buy fuel from a Starfarer?\nYes, all ships will be fitted with a \u201cFuel Port\u201d item which enables transfer from one ship to another with the appropriate equipment such as the Starfarers refuelling boom or drones that can refuel.\n\n\nYou used an interesting word choice by stating these drones have \u201ctug functions\u201d (brochure). What will they use this function for?\nTug in the context of the brochure was marketing making the word \u201ccarry\u201d sound more interesting. The drones can carry items with their tiny claw\/clamps and in theory this would enable them to push\/pull something around but it would not allow you to have a fleet of drones dragging a ship around like horses and a chariot.\n\n\nHow much space does ammo take up? 12 SCU doesn\u2019t seem like much for rearming.\nThat depends on what ammo you are bringing! The current volume of the cargo grid is 2\u00d72\u00d73 SCU which is a volume of over 20 cubic meters of space to fill with ammo, ship items or cargo. The cargo room on the Vulcan is also quite spacious and if during development we feel the need for greater capacity then there is room to increase this.\n\n\nShouldn\u2019t there be two external tanks, one for Hydrogen and one for Quantum fuel?\nYes, the external fuel tank houses two separate tanks for each fuel type. The Vulcan itself then has two Medium Hydrogen Fuel Tanks and one Medium Quantum Fuel Tank all to itself. This is reflected on the ship matrix page by a total of 3 Medium Hydrogen Fuel Tanks and 2 Medium Quantum Fuel Tanks.\n\n\nWill the drones be able to work in a gravity well or atmosphere?\nThey will be able to function in earth like gravity and atmosphere perfectly fine.\n\n\nHow will I know what needs to be repaired and where it is on the ship I am repairing and what kind of overlay will there be on the repair target?\nWe\u2019ll be discussing this more in the lead up to Repair and Salvage gameplay being introduced into the game in a future patch.\n\n\nCan you give some detail about how drones will be controlled by the operators?\nDrones will be controlled from the Support Stations in the cockpit of the Vulcan, players (or NPCS) will sit down at the station and fly the drone from a first person perspective via the screen. They will function and fly to all intents and purposes like any other ship in the game.\n\n\nWill we need a good stockpile of ship components to be able to effectively repair all ships?\nAnother topic we discussed in depth on the RTV was this scenario and in short yes, but only if you want to be able to repair all ships. The Vulcan can be played however you want to play it, be it lurking near a shop to stock up on the exact items needed by customers or filled with generic items allowing a potentially faster response to people in need.\n\n\nCan you operate the drones via MobiGlas?\nThis is not something we currently plan to support, at least for the Vulcans drones.\n\n\nCan we repair, rearm and refuel ground vehicles with the Vulcan?\nAbsolutely, ground vehicles contain and conform to the same mechanics for items as our ships, just on a smaller scale.","de_DE":"F&A: Aegis Vulkanisch\n\nNachfolgend finden Sie Antworten auf die am h\u00e4ufigsten gestellten Fragen in unserem Vulcan Q&A Thread, den wir auf Spectrum ver\u00f6ffentlicht haben. Vielen Dank, dass Sie sich die Zeit nehmen, Ihre Fragen zu stellen und f\u00fcr die zu stimmen, die Ihnen am wichtigsten sind.\n\nAu\u00dferdem vielen Dank an John Crewe und Todd Papy f\u00fcr ihre Hilfe bei der Beantwortung Ihrer Fragen.\n\nSchlie\u00dflich, f\u00fcr weitere Informationen \u00fcber den Aegis Vulcan, stellen Sie sicher, dass Sie sich die Vulcan Ship Shape und unsere Vulcan thematische Episode von Reverse the Vers ansehen.\n\n\n\nWerden die Drohnen aufh\u00f6ren zu reagieren, wenn ich den Vulcan zu weit weg fliege oder den Vulcan an einen nahegelegenen Tr\u00e4ger andocke?\nDie Drohnen haben eine maximale Reichweite, wenn du dich n\u00e4herst, dass du rechtzeitig gewarnt wirst, um eine Entscheidung zu treffen, ob du auf eigene Gefahr zur\u00fcckkehren oder weitermachen willst. Wenn der Vulkanier oder die Drohnen diesen Bereich \u00fcberschreiten, dann werden sie langsam aufh\u00f6ren zu reagieren, bis sie v\u00f6llig unempfindlich sind. Einfach wieder in Reichweite zu kommen, reicht aus, um sie wieder in die vollst\u00e4ndige Kontrolle zu bringen, und verursacht keine bleibenden Sch\u00e4den.\n\nDie Vulkanier in einem anderen Schiff zu haben, wird die Reichweite wahrscheinlich nicht beeintr\u00e4chtigen.\n\n\nWie viele (100% leere) kleine und mittlere Kraftstofftanks kann Vulcan f\u00fcllen?\nDies ist eine schwierige Frage, die genau zu beantworten ist, da jedes Schiff im Spiel einen ma\u00dfgeschneiderten Kraftstofftank hat, w\u00e4hrend die Statistikseite also mittlerer Kraftstofftank hei\u00dfen kann, ist dieser Tank auf dieses Schiff zugeschnitten und befindet sich innerhalb einer Kapazit\u00e4t, die wir als Medium definieren. Zum Beispiel ist ein Cutlass Medium Tank eine andere Kapazit\u00e4t als ein Vanguards Medium Tank.\n\nDenken Sie daran, dass die Rolle des Vulkaniers nicht darin besteht, die Tanks vollst\u00e4ndig zu f\u00fcllen, obwohl er das bei wiederholten Bef\u00fcllungen tun kann, sondern darin, gen\u00fcgend Kraftstoff bereitzustellen, um Sie zu einem richtigen Betankungspunkt zu bringen. Um eine Richtwerte zu setzen, die sich w\u00e4hrend der Entwicklung und des Tests nat\u00fcrlich anpassen, erwarten wir, dass der Vulkan in der Lage sein wird, 8-10 oder so kleine Tanks, 2-3 mittlere Tanks und einen halben gro\u00dfen Tank vollst\u00e4ndig zu f\u00fcllen. Das Bef\u00fcllen eines Tanks erfordert jedoch mehrere Fahrten mit Drohnen.\n\n\nWerden die Drohnen in der Lage sein, Materialien von anderen Orten als den \"Krippen\" an Bord der Vulkanier abzuholen?\n\nDie Drohnen haben zwar grundlegende Arme\/Klemmen, um Gegenst\u00e4nde zu tragen, aber der Hauptzweck ist es, sie von den \"Krippen\" an Bord der Vulkanier zu nehmen. Es gibt nichts, was sie davon abh\u00e4lt, es von anderswo zu nehmen, vorausgesetzt, die Drohne kann tats\u00e4chlich auf diese Bereiche zugreifen.\n\n\nInwiefern unterscheiden sich diese Drohnen von dem eigenst\u00e4ndigen Reparaturbot, den wir mit 3.3 erhalten?\nDer Reparaturbot f\u00fcr 3.3 wird ein ganz anderer Artikel sein und h\u00f6chstwahrscheinlich viel kleiner, er ist doch pers\u00f6nlich! Bei der Erstellung der neuen Roadmap mussten wir Bilder finden, die die Natur jedes einzelnen widerspiegeln, also haben wir f\u00fcr diesen Artikel ein bestehendes Konzeptkunstwerk f\u00fcr Drohnen verwendet.\n\n\nIm Allgemeinen, welches ist das gr\u00f6\u00dfte Schiff, das ein Vulkanier in der Lage w\u00e4re, vollst\u00e4ndig zu betanken?\nWie bereits erw\u00e4hnt, ist es schwer zu definieren, aber irgendwo um Vergelter\/Konstellationsgr\u00f6\u00dfe herum ist das Ziel f\u00fcr eine vollst\u00e4ndige Betankung. Auch hier handelt es sich nicht um ein Schiff, das f\u00fcr die vollst\u00e4ndige Betankung anderer ausgelegt ist, sondern um ihnen ein Nachf\u00fcllen zu geben, um sie auf den Weg zu bringen. In einem realen Beispiel w\u00fcrde ein Pannendienst am Stra\u00dfenrand eine kleine 5-10L-Kraftstoffdose zum Nachf\u00fcllen mitbringen, nicht einen 60L-Tank Kraftstoff.\n\n\nWenn ich eine Ersatzwaffe in meinem Frachtraum habe, k\u00f6nnen die Drohnen die Waffenverladung meiner Schiffe tauschen?\nDas ist nichts, was wir speziell f\u00fcr das Schiff im Sinn hatten, aber die Gameplay-Systeme w\u00fcrden dies h\u00f6chstwahrscheinlich nicht verhindern.\n\n\nEntnimmt der Vulkanier seinen eigenen Kraftstoff aus dem externen Kraftstofftank?\nDer externe Kraftstofftank, der zwei Kraftstofftanks zur Trennung von Wasserstoff- und Quantenkraftstoff enth\u00e4lt, dient lediglich zur \u00dcbergabe an andere Schiffe \u00fcber die Drohnen. Der Vulcan hat seine eigenen separaten Kraftstofftanks, aus denen er entnommen werden kann.\n\n\nFunktioniert der Frachtraum (Aufzug zum Wohnraum) als Luftschleuse?\nDer Laderaum selbst fungiert nicht als Luftschleuse, jedoch ist der Aufzug bis zu den Wohnr\u00e4umen abgeschlossen und fungiert selbst als Mini-Schleuse, die den potenziell offenen Laderaum und den Wohnbereich trennt.\n\n\nK\u00f6nnen vulkanische Drohnen Kraftstoff aus einem freundlichen Schiff ablassen, um sich selbst zu betanken und andere weiter zu betanken?\nWir haben dies in dem St\u00fcck Reverse the Verse diskutiert, das wir auf der Vulcan gemacht haben, und wieder einmal ist dies nicht etwas, was wir f\u00fcr das Schiff im Sinn hatten, aber die Systeme sollten dies nicht verhindern, da es im Wesentlichen Teil der Gameplay-Schleife der Bergung ist.\n\n\nKann ein Vulkanier selbst tanken und Treibstoff von einem Starfarer kaufen?\nJa, alle Schiffe werden mit einem \"Fuel Port\" ausgestattet, der den Transfer von einem Schiff zum anderen mit der entsprechenden Ausr\u00fcstung wie dem Starfarers Betankungsboom oder Drohnen, die betankt werden k\u00f6nnen, erm\u00f6glicht.\n\n\nDu hast eine interessante Wortwahl benutzt, indem du gesagt hast, dass diese Drohnen \"Schleppfunktionen\" haben (Brosch\u00fcre). Wof\u00fcr werden sie diese Funktion nutzen?\nSchleppen im Rahmen der Brosch\u00fcre war das Marketing, das das Wort \"carry\" interessanter erscheinen lie\u00df. Die Drohnen k\u00f6nnen Gegenst\u00e4nde mit ihren winzigen Klauen\/Klemmen tragen, und in der Theorie w\u00fcrde dies es ihnen erm\u00f6glichen, etwas herumzuschieben\/zu ziehen, aber es w\u00fcrde dir nicht erlauben, dass eine Flotte von Drohnen ein Schiff wie Pferde und einen Wagen herumschleppt.\n\n\nWie viel Platz nimmt Munition ein? 12 SCU scheint nicht viel zum Aufr\u00fcsten zu bieten.\nDas h\u00e4ngt davon ab, welche Munition du mitbringst! Das aktuelle Volumen des Ladungsnetzes ist 2\u00d72\u00d73 SCU, was einem Volumen von \u00fcber 20 Kubikmetern Raum entspricht, um mit Munition, Schiffsteilen oder Fracht gef\u00fcllt zu werden. Der Frachtraum auf der Vulkan ist ebenfalls recht ger\u00e4umig und wenn wir w\u00e4hrend der Entwicklung das Bed\u00fcrfnis nach mehr Kapazit\u00e4t versp\u00fcren, dann gibt es Raum, diesen zu erh\u00f6hen.\n\n\nSollte es nicht zwei externe Tanks geben, einen f\u00fcr Wasserstoff und einen f\u00fcr Quantenkraftstoff?\nJa, der externe Kraftstofftank enth\u00e4lt zwei separate Tanks f\u00fcr jeden Kraftstofftyp. Der Vulkan selbst hat dann zwei mittlere Wasserstoff-Kraftstofftanks und einen mittleren Quanten-Kraftstofftank ganz f\u00fcr sich allein. Dies spiegelt sich auf der Schiffsmatrix-Seite in insgesamt 3 Medium Hydrogen Fuel Tanks und 2 Medium Quantum Fuel Tanks wider.\n\n\nWerden die Drohnen in der Lage sein, in einem Schwerkraftbrunnen oder einer Atmosph\u00e4re zu arbeiten?\nSie werden in der Lage sein, auf der Erde wie Schwerkraft und Atmosph\u00e4re perfekt zu funktionieren.\n\n\nWoher wei\u00df ich, was repariert werden muss und wo sich das Schiff befindet, das ich repariere, und welche Art von Overlay wird es auf dem Reparaturziel geben?\nWir werden das im Vorfeld besprechen, um das Gameplay Reparatur und Bergung in einem zuk\u00fcnftigen Patch in das Spiel einzuf\u00fchren.\n\n\nK\u00f6nnen Sie etwas n\u00e4her erl\u00e4utern, wie die Drohnen von den Bedienern gesteuert werden?\nDrohnen werden von den Support-Stationen im Cockpit des Vulkans aus gesteuert, Spieler (oder NSCS) setzen sich an die Station und fliegen die Drohne aus der Perspektive der ersten Person \u00fcber den Bildschirm. Sie werden wie jedes andere Schiff im Spiel funktionieren und zu allen Zwecken fliegen.\n\n\nBrauchen wir einen guten Vorrat an Schiffskomponenten, um alle Schiffe effektiv reparieren zu k\u00f6nnen?\nEin weiteres Thema, das wir ausf\u00fchrlich \u00fcber das RTV diskutiert haben, war dieses Szenario und kurz gesagt ja, aber nur, wenn man alle Schiffe reparieren will. Der Vulcan kann so gespielt werden, wie Sie ihn spielen m\u00f6chten, sei es in der N\u00e4he eines Ladens, um genau die Artikel auf Lager zu haben, die der Kunde ben\u00f6tigt, oder gef\u00fcllt mit generischen Artikeln, die eine potenziell schnellere Reaktion auf Menschen in Not erm\u00f6glichen.\n\n\nKannst du die Drohnen \u00fcber MobiGlas bedienen?\nDas ist nichts, was wir derzeit unterst\u00fctzen wollen, zumindest nicht f\u00fcr die Vulkanier-Drohnen.\n\n\nK\u00f6nnen wir mit dem Vulcan Bodenfahrzeuge reparieren, aufr\u00fcsten und betanken?\nAbsolut, Bodenfahrzeuge enthalten und entsprechen der gleichen Mechanik f\u00fcr Gegenst\u00e4nde wie unsere Schiffe, nur in kleinerem Ma\u00dfstab.","zh_CN":"Q&A: Aegis Vulcan\n\nBelow are answers to the most voted for questions in our Vulcan Q&A thread that we posted on Spectrum. Thank you for taking the time to submit your questions and voting for the ones you care about most.\n\nAlso, Special thanks to John Crewe and Todd Papy for their help in answering your questions.\n\nLastly, for more information about the Aegis Vulcan, make sure to check out the Vulcan Ship Shape and our Vulcan themed episode of Reverse the Verse.\n\n\n\nWill the drones stop responding if I fly the Vulcan too far away or dock the Vulcan in a nearby carrier?\nThe drones will have a maximum control range, as you approach that you\u2019ll be warned in time to make a choice to return or continue at your own risk. If the Vulcan or the drones exceed that range then they will slowly stop responding until they are completely unresponsive. Simply coming back in range is enough to return them to complete control and causes no lasting damage.\n\nHaving the Vulcan inside another ship will likely not impact range.\n\n\n\nHow many (100% empty) small and medium fuel tanks can Vulcan fill?\nThis is a difficult question to answer accurately because every ship in the game has a bespoke fuel tank, so whilst the stats page may say medium fuel tank, that tank is bespoke to that ship and is within a capacity we define as medium. For example a Cutlass Medium Tank is a different capacity to a Vanguards Medium tank.\n\nRemember that the role of the Vulcan isn\u2019t to completely fill tanks, although it can do that with repeat fills, but to provide enough fuel to get you to a proper refuel point. To put a ballpark estimate, that will naturally adjust during development and testing, we expect that the Vulcan would be able to fully fill 8-10 or so small tanks, 2-3 medium tanks and half a large tank. Filling a tank will require multiple trips with drones however.\n\n\nWill the drones be able to pick up materials from other places than the \u201ccribs\u201d on board the Vulcan?\n\nThe drones do have basic arms\/clamps to carry items, but the main purpose is to take them from the \u201ccribs\u201d on board the Vulcan. Theres nothing to stop them taking it from elsewhere provided the drone can actually access those areas.\n\n\nHow are these drones different from the stand alone repair bot we get with 3.3?\nThe repair bot for 3.3 will be a completely different item and most likely much more smaller, it is personal after all! When creating the new roadmap we needed to find images to reflect the nature of each one so we used an existing piece of concept art for drones for this item.\n\n\n\nIn general terms, what is the largest ship a Vulcan would be able to fully re-fuel?\nAs mentioned its a hard thing to define, but somewhere around Retaliator\/Constellation size is the goal for a full refuel. Again, this is not a ship designed for fully refuelling others but instead to give them a top up to get them on their way. In a real world example a roadside breakdown service would bring a small 5-10L fuel can to top you up, not a 60L tank of fuel.\n\n\nIf I have a spare weapon in my cargo bay can the drones swap my ships weapon loadout?\nThis is not something we had specifically designed for the ship in mind, but the gameplay systems would most likely not prevent this from happening.\n\n\nDoes the Vulcan draw its own fuel from the external fuel tank?\nThe external fuel tank, which contains two fuel tanks to separate Hydrogen and Quantum fuel, is purely for transfer to other ships via the drones. The Vulcan has its own separate fuel tanks to draw from.\n\n\nDoes the cargo bay (elevator to living quarters) function as airlock?\nThe cargo bay itself does not function as an airlock however the elevator up to the living quarters is enclosed and itself functions as a mini airlock separating the potentially open cargo bay and the habitation area.\n\n\nCan Vulcan drones drain fuel out of a friendly ship to refuel itself and continue refueling others?\nWe discussed this in the Reverse the Verse piece we did on the Vulcan and again, this is not something we had in mind for the ship but the systems should not prevent this as its essentially part of the salvage gameplay loop.\n\n\nCan a Vulcan itself refuel and buy fuel from a Starfarer?\nYes, all ships will be fitted with a \u201cFuel Port\u201d item which enables transfer from one ship to another with the appropriate equipment such as the Starfarers refuelling boom or drones that can refuel.\n\n\nYou used an interesting word choice by stating these drones have \u201ctug functions\u201d (brochure). What will they use this function for?\nTug in the context of the brochure was marketing making the word \u201ccarry\u201d sound more interesting. The drones can carry items with their tiny claw\/clamps and in theory this would enable them to push\/pull something around but it would not allow you to have a fleet of drones dragging a ship around like horses and a chariot.\n\n\nHow much space does ammo take up? 12 SCU doesn\u2019t seem like much for rearming.\nThat depends on what ammo you are bringing! The current volume of the cargo grid is 2\u00d72\u00d73 SCU which is a volume of over 20 cubic meters of space to fill with ammo, ship items or cargo. The cargo room on the Vulcan is also quite spacious and if during development we feel the need for greater capacity then there is room to increase this.\n\n\nShouldn\u2019t there be two external tanks, one for Hydrogen and one for Quantum fuel?\nYes, the external fuel tank houses two separate tanks for each fuel type. The Vulcan itself then has two Medium Hydrogen Fuel Tanks and one Medium Quantum Fuel Tank all to itself. This is reflected on the ship matrix page by a total of 3 Medium Hydrogen Fuel Tanks and 2 Medium Quantum Fuel Tanks.\n\n\nWill the drones be able to work in a gravity well or atmosphere?\nThey will be able to function in earth like gravity and atmosphere perfectly fine.\n\n\nHow will I know what needs to be repaired and where it is on the ship I am repairing and what kind of overlay will there be on the repair target?\nWe\u2019ll be discussing this more in the lead up to Repair and Salvage gameplay being introduced into the game in a future patch.\n\n\nCan you give some detail about how drones will be controlled by the operators?\nDrones will be controlled from the Support Stations in the cockpit of the Vulcan, players (or NPCS) will sit down at the station and fly the drone from a first person perspective via the screen. They will function and fly to all intents and purposes like any other ship in the game.\n\n\nWill we need a good stockpile of ship components to be able to effectively repair all ships?\nAnother topic we discussed in depth on the RTV was this scenario and in short yes, but only if you want to be able to repair all ships. The Vulcan can be played however you want to play it, be it lurking near a shop to stock up on the exact items needed by customers or filled with generic items allowing a potentially faster response to people in need.\n\n\nCan you operate the drones via MobiGlas?\nThis is not something we currently plan to support, at least for the Vulcans drones.\n\n\nCan we repair, rearm and refuel ground vehicles with the Vulcan?\nAbsolutely, ground vehicles contain and conform to the same mechanics for items as our ships, just on a smaller scale."},"links_count":3,"comment_count":37,"created_at":"2018-03-14T00:00:00+00:00","created_at_human":"8 years ago"},"meta":{"processed_at":"2026-05-07 23:25:36","valid_relations":["images","links"],"prev_id":16456,"next_id":16459}}