{"data":{"id":16487,"title":"Star Citizen Alpha 3.1.0","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/16487-Star-Citizen-Alpha-310","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/16487","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/16487","channel":"Transmission","category":"General","series":"Release Info","images":[],"images_count":0,"translations":{"en_EN":"Star Citizen Patch 3.1.0\nWe are excited to announce the release of Alpha Patch 3.1.0 to all Star Citizen backers. This update marks the first of four quarterly patches planned to be released this year, and the inaugural success of the new delivery schedule. At the start of the year, our internal teams underwent a restructuring to allow for easier coordination and focus on a particular aspect or feature. Thanks to this new approach, the development team was able to more efficiently tackle the goals outlined for 3.1 on our Production Roadmap and introduce several new gameplay features and optimizations to Star Citizen.\n\nStarting with Alpha 3.1, players will find new ways to interact with each other. The Character Customizer is now accessible from the main menu and allows players to distinguish their avatars with various combinations of hair style, skin tone, and more. This is just our first iteration of the system and we have a lot more planned for future releases, but even at this early stage it is exciting to see all the new and varied faces exploring the halls of Port Olisar and Grim HEX. Starting with this patch, players will also be able create Service Beacons from the Contract Manager in their mobiGlas and hire other players to provide Combat Assistance or Personal Transport. This new system will be a huge boon to players who may need a ride back to a station from the wilds of Crusader\u2019s three explorable moons, and represents a whole new revenue stream for players willing to lend their combat skills to aid others. This feature is also an initial iteration that will be improved and expanded in future releases, but it\u2019s an important step in further developing the kind of emergent gameplay that is intended for the Persistent Universe.\n\nNot only that, the bevy of new flyable ships and open-canopy vehicles introduced in this patch will provide players exciting options for crewing up and exploring the Stanton system together. Measuring over 150 meters, the Reclaimer is the largest ship currently in-game. This heavy industrial salvage ship from Aegis Dynamics is so massive that the environment art team has expanded Port Olisar\u2019s landing pads to accommodate it. Explorers will want to get behind the sticks of the Anvil Terrapin. The ship\u2019s robust shield system and distinct layered armor make it ideal for exploring untamed space. Racers looking to experience breakneck speed can climb into the MISC Razor. The ship will be a perennial Murray Cup contender thanks to advanced Xi\u2019an thruster technology and a streamlined design.\n\nPlus, exploring Crusader\u2019s moons just got more exciting with the addition of the Aopoa Nox Kue and Tumbril Cyclone. The Nox Kue is a special variant of the renowned Xi\u2019an open-canopy racer that Aopoa redesigned specifically for Humans. The Tumbril Cyclone is a rugged off-road ground vehicle ready to tackle any terrain. Both vehicles are perfect for traversing Cellin, Daymar, and Yela, which also received upgrades in Alpha 3.1, thanks to planetary technology improvements that updated surface textures and topography for more visually dynamic and detailed landscapes.\n\nAdditionally, the development team polished many of the exciting features that launched with the 3.0 patch in December. Updates to the IFCS (flight control), AI, the Personal Manager tool on each player\u2019s mobiGlas, ship weapons, ship damage physics and overall performance optimization, all are working in concert to improve the overall Star Citizen gameplay experience.\n\nNEW FEATURES\nCharacter Customizer\nWith this feature, players can adjust aspects of their character\u2019s physical appearance, such as face shape, eye color, hair style, and skin tone.\n\n\n\nLogout Improvements\nPlayers can now safely logout from major stations like Levski, Grim HEX, and Port Olisar. This will persist between sessions for when players log back into the game.\n\n\n\nPirate Hunter\nPlayer will now earn virtue reputation for killing NPC pirates.\n\n\n\nInterdiction and Quantum Jamming\nAI pilots can now carry Quantum Jammers aboard their ships. These devices produce a field which stop Quantum Drives from being able to function. Players who are interdicted will now first have to destroy ships carrying Jammers before they can Quantum Travel away to safety.\n\n\n\nService Beacons\nService Beacons have been introduced to the PU economy. Using the mobiGlas, players can create and customize \u201cPersonal Transport\u201d or \u201cCombat Assistance\u201d contracts that will be made available to other players to complete for the agreed upon payment. After the contract ends, players will be able to review each others performance with a positive or negative rating.\n\n\n\nCombat Markers\nThe old Combat Markers were replaced with new 3D versions that include target brackets, hit indication, and missile locks.\n\n\n\nVisor Screen\nThe visor screen has had additional hit effects for shields and hull areas added to the displays for your ship and targeted ships.\n\nA new MFD screen has been added allowing players to customize the view angles of the target\/self visor screens.\n\n\n\nNew Ships and Vehicles\nTumbril Cyclone\n\nAegis Reclaimer\n\nAnvil Terrapin\n\nMISC Razor\n\nNox Kue\n\n\n\nNew Ship Weapons\nPRAR Distortion Scatterguns Salvation (size 4)\n\nAbsolution (size 5)\n\nCondemnation (size 6)\n\n\n\nAPAR Ballistic Scattergun Havoc (size 1)\n\nHellion (size 2)\n\nPredator (size 3)\n\n\n\nKBAR 10-Series Greatsword Ballistic Cannon (size 2)\n\nAMRS Omnisky IX Laser Cannon\n\nGATS Yellowjacket Ballistic Gatling (size 1)\n\nCF-557 Galdereen Repeater (size 5)\n\n\n\nStar Marine\nKSAR Custodian Energy SMG\n\nGMNI R97 Ballistic Shotgun\n\n\n\nYou can find the full patch notes for Alpha 3.1.0 here.","de_DE":"Star Citizen Patch 3.1.0\nWir freuen uns, die Ver\u00f6ffentlichung von Alpha Patch 3.1.0 an alle Star Citizen Unterst\u00fctzer bekannt zu geben. Dieses Update ist der erste von vier vier Quartalspatches, die in diesem Jahr ver\u00f6ffentlicht werden sollen, und der erste Erfolg des neuen Lieferplans. Zu Beginn des Jahres wurden unsere internen Teams neu strukturiert, um die Koordination zu erleichtern und sich auf einen bestimmten Aspekt oder eine bestimmte Funktion zu konzentrieren. Dank dieses neuen Ansatzes konnte das Entwicklungsteam die f\u00fcr 3.1 auf unserer Produktions-Roadmap skizzierten Ziele effizienter angehen und Star Citizen mehrere neue Gameplay-Funktionen und Optimierungen vorstellen.\n\nAb Alpha 3.1 werden die Spieler neue Wege der Interaktion finden. Der Character Customizer ist nun \u00fcber das Hauptmen\u00fc zug\u00e4nglich und erm\u00f6glicht es den Spielern, ihre Avatare mit verschiedenen Kombinationen von Frisur, Hautton und mehr zu unterscheiden. Dies ist nur unsere erste Iteration des Systems und wir haben viel mehr f\u00fcr zuk\u00fcnftige Releases geplant, aber schon jetzt ist es spannend zu sehen, wie all die neuen und vielf\u00e4ltigen Gesichter die Hallen von Port Olisar und Grim HEX erkunden. Ab diesem Patch k\u00f6nnen die Spieler auch Service Beacons aus dem Contract Manager in ihrem mobiGlas erstellen und andere Spieler f\u00fcr die Kampfunterst\u00fctzung oder den pers\u00f6nlichen Transport beauftragen. Dieses neue System wird ein gro\u00dfer Segen f\u00fcr Spieler sein, die eine Fahrt zur\u00fcck zu einer Station aus der Wildnis der drei erforschbaren Monde von Crusader ben\u00f6tigen, und stellt eine ganz neue Einnahmequelle f\u00fcr Spieler dar, die bereit sind, ihre Kampffertigkeiten zur Verf\u00fcgung zu stellen, um anderen zu helfen. Dieses Feature ist auch eine erste Iteration, die in zuk\u00fcnftigen Versionen verbessert und erweitert wird, aber es ist ein wichtiger Schritt bei der Weiterentwicklung der Art von aufkommendem Gameplay, das f\u00fcr das Persistent Universe bestimmt ist.\n\nDar\u00fcber hinaus bietet die Vielzahl der in diesem Patch vorgestellten neuen flugf\u00e4higen Schiffe und Open-Canopy-Fahrzeuge den Spielern spannende M\u00f6glichkeiten, sich anzumelden und das Stanton-System gemeinsam zu erkunden. Mit \u00fcber 150 Metern ist der Reclaimer das gr\u00f6\u00dfte Schiff, das derzeit im Spiel ist. Dieses schwere industrielle Bergungsschiff von Aegis Dynamics ist so massiv, dass das Umweltkunstteam die Landepl\u00e4tze von Port Olisar erweitert hat, um es aufzunehmen. Entdecker werden hinter die St\u00f6cke der Amboss-Schildkr\u00f6te treten wollen. Das robuste Schildsystem des Schiffes und die ausgepr\u00e4gte mehrschichtige Panzerung machen es ideal f\u00fcr die Erkundung ungez\u00e4hmter R\u00e4ume. Rennfahrer, die eine rasante Geschwindigkeit erleben m\u00f6chten, k\u00f6nnen in den MISC Rasierer steigen. Das Schiff wird dank der fortschrittlichen Xi'an-Triebwerkstechnologie und des stromlinienf\u00f6rmigen Designs ein ewiger Konkurrent des Murray Cup sein.\n\nAu\u00dferdem wurde die Erkundung der Monde von Kreuzritter mit dem Zusatz von Aopoa Nox Kue und Tumbril Cyclone noch aufregender. Der Nox Kue ist eine spezielle Variante des ber\u00fchmten Xi'an Open-Canopy-Racers, den Aopoa speziell f\u00fcr Menschen neu entwickelt hat. Der Tumbril Cyclone ist ein robustes Gel\u00e4ndewagen, das f\u00fcr jedes Gel\u00e4nde geeignet ist. Beide Fahrzeuge sind perfekt f\u00fcr die Durchquerung von Cellin, Daymar und Yela, die auch in Alpha 3.1 verbessert wurden, dank Verbesserungen der Planetentechnologie, die Oberfl\u00e4chentexturen und Topographie f\u00fcr optisch dynamischere und detailliertere Landschaften aktualisierten.\n\nDar\u00fcber hinaus hat das Entwicklungsteam viele der spannenden Funktionen, die mit dem 3.0-Patch im Dezember auf den Markt kamen, weiterentwickelt. Aktualisierungen des IFCS (Flight Control), der KI, des Personal Manager Tools auf dem mobiGlas jedes Spielers, der Schiffswaffen, der Schiffsschadensphysik und der allgemeinen Leistungsoptimierung arbeiten alle zusammen, um das gesamte Star Citizen Gameplay-Erlebnis zu verbessern.\n\nNEUE FEATUREN\nCharakter-Customizer\nMit dieser Funktion k\u00f6nnen Spieler Aspekte des physischen Aussehens ihres Charakters anpassen, wie Gesichtsform, Augenfarbe, Frisur und Hautton.\n\nVerbesserungen beim Abmelden\nSpieler k\u00f6nnen sich nun sicher von gro\u00dfen Stationen wie Levski, Grim HEX und Port Olisar abmelden. Dies bleibt auch zwischen den Sitzungen erhalten, wenn sich die Spieler wieder in das Spiel einloggen.\n\nPiratenj\u00e4ger\nDer Spieler erh\u00e4lt nun einen guten Ruf, weil er NSC-Piraten get\u00f6tet hat.\n\nVerbot und Quantum Jamming\nKI-Piloten k\u00f6nnen nun Quantum Jammers an Bord ihrer Schiffe mitnehmen. Diese Ger\u00e4te erzeugen ein Feld, das die Funktionsf\u00e4higkeit von Quantenantrieben verhindert. Spieler, die verboten sind, m\u00fcssen nun zuerst Schiffe mit Jammern zerst\u00f6ren, bevor sie Quantum Travel in Sicherheit bringen k\u00f6nnen.\n\nService Signalleuchten\nService Beacons wurden in der PU-Wirtschaft eingef\u00fchrt. Mit dem mobiGlas k\u00f6nnen Spieler \"Personal Transport\" oder \"Combat Assistance\" Vertr\u00e4ge erstellen und anpassen, die anderen Spielern zur Verf\u00fcgung gestellt werden, um sie f\u00fcr die vereinbarte Zahlung abzuschlie\u00dfen. Nach Ablauf des Vertrages k\u00f6nnen sich die Spieler gegenseitig die Leistung mit einer positiven oder negativen Bewertung bewerten.\n\nKampfmarkierungen\nDie alten Kampfmarkierungen wurden durch neue 3D-Versionen ersetzt, die Zielb\u00fcgel, Trefferanzeige und Raketensperren beinhalten.\n\nVisier-Bildschirm\nDer Visier-Bildschirm hatte zus\u00e4tzliche Treffer-Effekte f\u00fcr Schilde und Rumpffl\u00e4chen, die zu den Anzeigen f\u00fcr Ihr Schiff und Ihre Zielschiffe hinzugef\u00fcgt wurden. Ein neuer MFD-Bildschirm wurde hinzugef\u00fcgt, mit dem die Spieler die Blickwinkel der Ziel-\/Selbstschutzscheiben anpassen k\u00f6nnen.\n\nNeue Schiffe und Fahrzeuge\nTumbril Zyklon Aegis R\u00fcckgewinnungsger\u00e4t Amboss Schildkr\u00f6te MISC Rasiermesser Nox Kue\n\nNeue Schiffswaffen\nPRAR Verzerrung Schrotflinten Erl\u00f6sung (Gr\u00f6\u00dfe 4) Absolution (Gr\u00f6\u00dfe 5) Verurteilung (Gr\u00f6\u00dfe 6) APAR Ballistische Schrotflinte Verw\u00fcstung (Gr\u00f6\u00dfe 1) Hellion (Gr\u00f6\u00dfe 2) Raubtier (Gr\u00f6\u00dfe 3) KBAR 10-Serie Gro\u00dfschwert Ballistische Kanone (Gr\u00f6\u00dfe 2) AMRS Omnisky IX Laser Cannon GATS Yellowjacket Ballistic Gatling (Gr\u00f6\u00dfe 1) CF-557 Galdereen Repeater (Gr\u00f6\u00dfe 5)\n\nSternenmarine\nKSAR Depotbank Energie SMG GMNI R97 Ballistische Schrotflinte\n\nDie vollst\u00e4ndigen Patch-Notes f\u00fcr Alpha 3.1.0 finden Sie hier.","zh_CN":"Star Citizen Patch 3.1.0\nWe are excited to announce the release of Alpha Patch 3.1.0 to all Star Citizen backers. This update marks the first of four quarterly patches planned to be released this year, and the inaugural success of the new delivery schedule. At the start of the year, our internal teams underwent a restructuring to allow for easier coordination and focus on a particular aspect or feature. Thanks to this new approach, the development team was able to more efficiently tackle the goals outlined for 3.1 on our Production Roadmap and introduce several new gameplay features and optimizations to Star Citizen.\n\nStarting with Alpha 3.1, players will find new ways to interact with each other. The Character Customizer is now accessible from the main menu and allows players to distinguish their avatars with various combinations of hair style, skin tone, and more. This is just our first iteration of the system and we have a lot more planned for future releases, but even at this early stage it is exciting to see all the new and varied faces exploring the halls of Port Olisar and Grim HEX. Starting with this patch, players will also be able create Service Beacons from the Contract Manager in their mobiGlas and hire other players to provide Combat Assistance or Personal Transport. This new system will be a huge boon to players who may need a ride back to a station from the wilds of Crusader\u2019s three explorable moons, and represents a whole new revenue stream for players willing to lend their combat skills to aid others. This feature is also an initial iteration that will be improved and expanded in future releases, but it\u2019s an important step in further developing the kind of emergent gameplay that is intended for the Persistent Universe.\n\nNot only that, the bevy of new flyable ships and open-canopy vehicles introduced in this patch will provide players exciting options for crewing up and exploring the Stanton system together. Measuring over 150 meters, the Reclaimer is the largest ship currently in-game. This heavy industrial salvage ship from Aegis Dynamics is so massive that the environment art team has expanded Port Olisar\u2019s landing pads to accommodate it. Explorers will want to get behind the sticks of the Anvil Terrapin. The ship\u2019s robust shield system and distinct layered armor make it ideal for exploring untamed space. Racers looking to experience breakneck speed can climb into the MISC Razor. The ship will be a perennial Murray Cup contender thanks to advanced Xi\u2019an thruster technology and a streamlined design.\n\nPlus, exploring Crusader\u2019s moons just got more exciting with the addition of the Aopoa Nox Kue and Tumbril Cyclone. The Nox Kue is a special variant of the renowned Xi\u2019an open-canopy racer that Aopoa redesigned specifically for Humans. The Tumbril Cyclone is a rugged off-road ground vehicle ready to tackle any terrain. Both vehicles are perfect for traversing Cellin, Daymar, and Yela, which also received upgrades in Alpha 3.1, thanks to planetary technology improvements that updated surface textures and topography for more visually dynamic and detailed landscapes.\n\nAdditionally, the development team polished many of the exciting features that launched with the 3.0 patch in December. Updates to the IFCS (flight control), AI, the Personal Manager tool on each player\u2019s mobiGlas, ship weapons, ship damage physics and overall performance optimization, all are working in concert to improve the overall Star Citizen gameplay experience.\n\nNEW FEATURES\nCharacter Customizer\nWith this feature, players can adjust aspects of their character\u2019s physical appearance, such as face shape, eye color, hair style, and skin tone.\n\n\n\nLogout Improvements\nPlayers can now safely logout from major stations like Levski, Grim HEX, and Port Olisar. This will persist between sessions for when players log back into the game.\n\n\n\nPirate Hunter\nPlayer will now earn virtue reputation for killing NPC pirates.\n\n\n\nInterdiction and Quantum Jamming\nAI pilots can now carry Quantum Jammers aboard their ships. These devices produce a field which stop Quantum Drives from being able to function. Players who are interdicted will now first have to destroy ships carrying Jammers before they can Quantum Travel away to safety.\n\n\n\nService Beacons\nService Beacons have been introduced to the PU economy. Using the mobiGlas, players can create and customize \u201cPersonal Transport\u201d or \u201cCombat Assistance\u201d contracts that will be made available to other players to complete for the agreed upon payment. After the contract ends, players will be able to review each others performance with a positive or negative rating.\n\n\n\nCombat Markers\nThe old Combat Markers were replaced with new 3D versions that include target brackets, hit indication, and missile locks.\n\n\n\nVisor Screen\nThe visor screen has had additional hit effects for shields and hull areas added to the displays for your ship and targeted ships.\n\nA new MFD screen has been added allowing players to customize the view angles of the target\/self visor screens.\n\n\n\nNew Ships and Vehicles\nTumbril Cyclone\n\nAegis Reclaimer\n\nAnvil Terrapin\n\nMISC Razor\n\nNox Kue\n\n\n\nNew Ship Weapons\nPRAR Distortion Scatterguns Salvation (size 4)\n\nAbsolution (size 5)\n\nCondemnation (size 6)\n\n\n\nAPAR Ballistic Scattergun Havoc (size 1)\n\nHellion (size 2)\n\nPredator (size 3)\n\n\n\nKBAR 10-Series Greatsword Ballistic Cannon (size 2)\n\nAMRS Omnisky IX Laser Cannon\n\nGATS Yellowjacket Ballistic Gatling (size 1)\n\nCF-557 Galdereen Repeater (size 5)\n\n\n\nStar Marine\nKSAR Custodian Energy SMG\n\nGMNI R97 Ballistic Shotgun\n\n\n\nYou can find the full patch notes for Alpha 3.1.0 here."},"links_count":2,"comment_count":222,"created_at":"2018-03-31T00:00:00+00:00","created_at_human":"8 years ago"},"meta":{"processed_at":"2026-05-08 08:07:38","valid_relations":["images","links"],"prev_id":16485,"next_id":16488}}