{"data":{"id":16517,"title":"The Shipyard: Fuel Mechanics","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/16517-The-Shipyard-Fuel-Mechanics","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/16517","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/16517","channel":"Undefined","category":"Undefined","series":"Concept Ship Q&A","images":[{"id":6901,"name":"Fuel_mechanics.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/3s360q9f668hzr\/source\/Fuel_mechanics.png","alt":"","size":38896,"mime_type":"image\/png","last_modified":"2018-04-12T18:46:37+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6901","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6901\/similar"},{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":25130,"name":"Shipyard.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/wmpplo0g8caggr\/source\/Shipyard.png","alt":"","size":63421,"mime_type":"image\/png","last_modified":"2017-10-16T23:02:43+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25130","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25130\/similar"},{"id":26776,"name":"Top-Light-Blue.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/pqm85sh451j8jr\/source\/Top-Light-Blue.png","alt":"","size":949,"mime_type":"image\/png","last_modified":"2017-10-09T19:52:07+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26776","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26776\/similar"},{"id":26779,"name":"Bottom-Line.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ez00a9axpk7gyr\/source\/Bottom-Line.png","alt":"","size":953,"mime_type":"image\/png","last_modified":"2017-10-09T19:53:29+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26779","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26779\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"},{"id":42313,"name":"Center-Bcg.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/rk76xsup1z4ier\/source\/Center-Bcg.png","alt":"","size":0,"mime_type":"undefined","last_modified":"1970-01-01T00:00:00+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/42313","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/42313\/similar"}],"images_count":24,"translations":{"en_EN":"Fuel Mechanics How It Works Today and What\u2019s in Store for the Future\nWith the introduction of the Origin 100 series and its unique AIR system, we wanted to spend a little time talking about the current and future role of fuel in Star Citizen. The career of Refueling, and by proxy the gameplay of fuel, is one of our many non-combat driven gameplay loops and key to creating a believable universe.\n\nThis piece is a primer to the Refueling design and career, which will be discussed more in the build up to its release.\n\nFuel Mechanics in Star Citizen Alpha 3.1\nIn Alpha 3.1, all of our ships have a Hydrogen Fuel Tank and most have a Quantum Fuel Tank, snubs being the common exception. The ship\u2019s thrusters consume fuel stored in the Hydrogen Fuel Tank and convert it into thrust with a small draw from the Power Plant. When in Quantum Travel, thrusters use the fuel contained in the Quantum Fuel Tank.\n\nA common misconception is that fuel is only used during Boost or Afterburner. Actually, fuel was intended to be consumed during any use of the thrusters. Most ships have a Fuel Intake, again snubs tend to be the exception, that regenerate fuel from the environment. Fuel should usually regenerate faster than what standard maneuvering burns while in space. Sustained maneuvers involving Boost or Afterburner, as well as use in atmosphere, will consume more fuel than can be regenerated. This will deplete the fuel bar located on the HUD. Stopping these maneuvers will typically refill the fuel bar, although most ships need to be moving for the regeneration to occur. Hence, if a ship is left running while landed, you may return to discover it has less fuel in it.\n\nIf you run out of either type of fuel, the only way to refuel your ship is by visiting a Cry-Astro station or filing an insurance claim at an ASOP terminal.\n\n\nThe Future Fuel Cycle\n\n\nThe first step to moving your spaceship is to create thrust and fire it out of a thruster. The broad, in-game explanation behind creating that thrust is as follows:\n\n1. Fuel Intakes scoop natural gases from the environment and funnel them into the ship.\n\na. To get the most amount of gas into your ship, seek out areas of concentrated gas.\n\nb. Using your Fuel Intakes in regular space may scoop limited quantities of gas or none at all.\n\n2. These gases are converted into plasma.\n\na. Fuel Intakes will do a basic conversion on a limited range of gas types.\n\nb. Refineries will provide more conversion options.\n\n3. Converted plasma is stored in the Fuel Tank, previously called the Hydrogen Fuel Tank.\n\na. These tanks can only store one type of plasma at a time.\n\n4. When thrust is needed, plasma pumps through the Power Plant and is converted\/agitated into energized plasma. 5. The energized plasma is funneled into thrusters. 6. Thrust is produced and the ship moves appropriately.\n\nHydrogen is the most common element in space. All ships can use hydrogen to power their thrusters, but it is not the only type of gas that can be converted. Some ships can harvest and convert varying types of gas that when refined provide additional benefits, such as increased efficiency or reduced emissions. You can only store one type of plasma in each fuel tank so pick wisely. If you wish to change types, you must purge that tank before refilling, which is not recommended in deep space.\n\nRefineries are the key to converting other gases into usable fuel. While Fuel Intakes do a passable conversion job, Refineries take it to the next level. They can be found on a wide range of ships like the 100 series, Freelancer DUR, and on the high end, the Starfarer.\n\nAs part of the refining gameplay, you can select what type of fuel to scoop and where it will end up, provided you have a ship with multiple fuel tanks such as the Starfarer. You will need to monitor the situation as gas concentrations will vary by location and even within the same location.\n\nLet\u2019s say a gas cloud in space is a mixture of ammonia, hydrogen, and nitrogen. Ammonia would be the most efficient\/dense fuel so you may be tempted to scoop it. But it\u2019s only 9% of the gas composition, whereas nitrogen is 40%. That means it will take you just over 4x as long to get the same amount of ammonia plasma as nitrogen plasma. On the other hand, ammonia plasma is a higher grade and sells for more.\n\nFinally, Quantum Fuel will remain as is. It will only be consumed during Quantum Travel and refilled at designated stations like Cry-Astro.\n\n\nHow Fuel Will Be Changing in Future Patches\nThe major change players will notice is that some ships no longer have the ability to regenerate or scoop fuel by default. This part of the fuel design was delayed until we could implement support features that ensure a positive player experience. These prerequisite features are:\n\n1. A way to call for help. 2. A way to get fuel at any location.\n\nThe first issue was solved with the introduction of Service Beacons in 3.1, and the latter will be solved when the Starfarer gains refueling functionality in a future patch. Other ships capable of refueling, such as the Aegis Vulcan, will also provide refueling functionality when they are released.\n\nShips either have a Fuel Intake, do not have one, or have the option to equip one. To determine which ships fell into which category, we looked at their intended careers and roles, as detailed in the Shipyard series.\n\nCombat (Short Range) \u2013 The in-game equivalent of a carrier based ship, such as the Gladius and Hornet. These ships will not come with nor have the ability to equip Fuel Intakes.\n\nCombat (Long Range) \u2013 These ships, like the Vanguard and Retaliator, will have Intakes as their role requires them to traverse long distances.\n\nExploration \u2013 These ships will have Fuel Intakes by default. Their very nature dictates that they can travel long distances, well away from the nearest refueling location.\n\nIndustrial & Transport \u2013 Typically, these ships will have Fuel Intakes by default, as again they are required to travel long distances.\n\nSupport \u2013 Naturally, the Starfarer and most other ships in this career will retain them as they\u2019ll often be expected to execute long distance and extended duration missions.\n\nCompetition \u2013 These ships will vary depending on their type. Some ships, like the Razor, feature technology that allows them to refuel, whereas others, like the M50, deal with the issue differently by having larger fuel tanks.\n\nSome ship families, such as the Aurora and 300 series, have variants that come with a Fuel Intake by default, while the rest of the series can equip one if you procure it separately or transfer it from another ship. Furthermore, just because a ship may not have a Fuel Intake does not mean it cannot operate in deep space. There are no hard restrictions in place to prevent it. You will just need to consider your actions more carefully. You could leave enough fuel to return, call for a refuel, or make your journey a one way trip.\n\n\nHow Does the Origin 100 Series Air System Benefit from This?\nThe 100 series benefits from having an Fuel Intake and Refinery, allowing them to process more types of gas than other ships in their class. In addition, the default equipped Fuel Intake is of a higher grade (B vs C) than is standard. The 100 series also has a bespoke Refinery that can harvest a wider variety of gases than comparable systems at that price point\n\nOut of all the starter ships, the 100 series is intended to be the most fuel efficient. Thanks to the AIR system it achieves this goal through a combination of its naturally efficient thrusters, a higher quality Fuel Intake, and the wider range of gases it can refill from via its Refinery.\n\n\n\n\n\n\n\nFurther Reading\nShip Mass Careers and Roles Thrusters Ship Technical Information Ordnance Hardpoints Weapon Hardpoints Other Hardpoints Turrets Variants & Modules scu and Cargo","de_DE":"Kraftstoffmechanik Wie es heute funktioniert und was f\u00fcr die Zukunft auf dem Programm steht\nMit der Einf\u00fchrung der Origin 100-Serie und des einzigartigen AIR-Systems wollten wir ein wenig \u00fcber die aktuelle und zuk\u00fcnftige Rolle des Kraftstoffs bei Star Citizen sprechen. Die Karriere des Betankens und damit das Spiel mit dem Treibstoff ist eine unserer vielen nicht kampfgetriebenen Gameplay-Loops und der Schl\u00fcssel zur Schaffung eines glaubw\u00fcrdigen Universums.\n\nDieses St\u00fcck ist ein Leitfaden f\u00fcr das Design und die Karriere des Betankens, der im Aufbau bis zu seiner Ver\u00f6ffentlichung weiter diskutiert wird.\n\nKraftstoffmechanik im Star Citizen Alpha 3.1\nIn Alpha 3.1 haben alle unsere Schiffe einen Wasserstofftank und die meisten einen Quantentank, wobei Br\u00fcskierungen die h\u00e4ufige Ausnahme sind. Die Schiffsantriebe verbrauchen den im Wasserstofftank gespeicherten Kraftstoff und wandeln ihn mit einem kleinen Zug aus dem Kraftwerk in Schub um. Wenn Sie sich im Quantum Travel befinden, verwenden die Triebwerke den Kraftstoff, der im Quantum Fuel Tank enthalten ist.\n\nEin h\u00e4ufiges Missverst\u00e4ndnis ist, dass Kraftstoff nur w\u00e4hrend des Boost- oder Nachbrenners verwendet wird. Eigentlich sollte der Treibstoff bei jedem Einsatz der Triebwerke verbraucht werden. Die meisten Schiffe haben einen Kraftstoffeinlass, wiederum sind Br\u00fcskierungen eher die Ausnahme, die Kraftstoff aus der Umwelt regenerieren. Der Kraftstoff sollte sich in der Regel schneller regenerieren als das, was beim Standardman\u00f6vrieren im Weltraum verbrennt. Anhaltende Man\u00f6ver mit Boost oder Nachbrenner sowie der Einsatz in der Atmosph\u00e4re verbrauchen mehr Kraftstoff als regeneriert werden kann. Dadurch wird die Brennstoffleiste am HUD aufgebraucht. Das Anhalten dieser Man\u00f6ver f\u00fcllt normalerweise die Treibstofftanks nach, obwohl die meisten Schiffe sich bewegen m\u00fcssen, damit die Regeneration stattfinden kann. Wenn ein Schiff also w\u00e4hrend der Landung in Betrieb bleibt, k\u00f6nnen Sie zur\u00fcckkehren und feststellen, dass es weniger Treibstoff enth\u00e4lt.\n\nWenn Ihnen der Treibstoff ausgeht, ist der einzige Weg, Ihr Schiff zu betanken, der Besuch einer Cry-Astro-Station oder die Anmeldung eines Versicherungsanspruchs an einem ASOP-Terminal.\n\n\nDer zuk\u00fcnftige Brennstoffkreislauf\n\n\nDer erste Schritt zum Bewegen deines Raumschiffs ist es, Schub zu erzeugen und ihn aus einem Schubd\u00fcse heraus zu feuern. Die breite, spielinterne Erkl\u00e4rung f\u00fcr die Erstellung dieses Sto\u00dfes lautet wie folgt:\n\n1. Kraftstoffeinl\u00e4sse sch\u00f6pfen nat\u00fcrliche Gase aus der Umwelt und leiten sie in das Schiff.\n\na. Um die meiste Menge an Gas in Ihr Schiff zu bekommen, suchen Sie nach Bereichen mit konzentriertem Gas.\n\nb. Die Verwendung Ihrer Kraftstoffeinl\u00e4sse in regelm\u00e4\u00dfigen Abst\u00e4nden kann zu einer begrenzten oder gar keinen Gasmenge f\u00fchren.\n\n\n\n2. Diese Gase werden in Plasma umgewandelt.\n\na. Die Kraftstoffzufuhr wird eine grundlegende Umstellung auf eine begrenzte Anzahl von Gasarten vornehmen.\n\nb. Raffinerien werden mehr Konvertierungsoptionen bieten.\n\n\n\n\n3. Das konvertierte Plasma wird im Kraftstofftank gespeichert, der fr\u00fcher Wasserstofftank genannt wurde.\n\na. Diese Tanks k\u00f6nnen jeweils nur eine Art von Plasma speichern.\n\n\n\n4. Wenn Schub erforderlich ist, pumpt Plasma durch das Kraftwerk und wird in energetisiertes Plasma umgewandelt\/ger\u00fchrt.\n\n5. Das energetisierte Plasma wird in die Triebwerke geleitet.\n\n6. Der Schub wird erzeugt und das Schiff bewegt sich entsprechend.\n\nWasserstoff ist das h\u00e4ufigste Element im Weltraum. Alle Schiffe k\u00f6nnen Wasserstoff f\u00fcr ihre Triebwerke verwenden, aber es ist nicht die einzige Art von Gas, die umgewandelt werden kann. Einige Schiffe k\u00f6nnen verschiedene Gasarten ernten und umwandeln, die bei der Raffination zus\u00e4tzliche Vorteile bieten, wie z.B. h\u00f6here Effizienz oder geringere Emissionen. Sie k\u00f6nnen nur eine Art von Plasma in jedem Kraftstofftank speichern, also w\u00e4hlen Sie klug. Wenn Sie den Typ wechseln m\u00f6chten, m\u00fcssen Sie diesen Tank vor dem Nachf\u00fcllen reinigen, was im Weltraum nicht empfohlen wird.\n\nRaffinerien sind der Schl\u00fcssel zur Umwandlung anderer Gase in brauchbaren Brennstoff. W\u00e4hrend die Kraftstoffzufuhr eine durchf\u00fchrbare Umwandlungsaufgabe \u00fcbernimmt, bringen die Raffinerien sie auf die n\u00e4chste Stufe. Sie sind auf einer Vielzahl von Schiffen zu finden, wie der 100er Serie, Freelancer DUR, und auf der High-End, der Starfarer.\n\nAls Teil des verfeinerten Gameplays kannst du w\u00e4hlen, welche Art von Treibstoff du sch\u00f6pfen m\u00f6chtest und wo er landen wird, vorausgesetzt, du hast ein Schiff mit mehreren Treibstofftanks wie die Starfarer. Sie m\u00fcssen die Situation \u00fcberwachen, da die Gaskonzentrationen je nach Standort und sogar innerhalb desselben Standorts variieren.\n\nAngenommen, eine Gaswolke im Weltraum ist ein Gemisch aus Ammoniak, Wasserstoff und Stickstoff. Ammoniak w\u00e4re der effizienteste\/dichte Kraftstoff, so dass Sie versucht sein k\u00f6nnten, ihn zu sch\u00f6pfen. Aber es sind nur 9% der Gaszusammensetzung, w\u00e4hrend Stickstoff 40% ausmacht. Das bedeutet, dass Sie etwas mehr als 4x so lange brauchen, um die gleiche Menge an Ammoniakplasma zu erhalten wie Stickstoffplasma. Auf der anderen Seite ist Ammoniakplasma eine h\u00f6here Qualit\u00e4t und verkauft sich f\u00fcr mehr.\n\nSchlie\u00dflich wird der Quantenkraftstoff so bleiben, wie er ist. Es wird nur w\u00e4hrend Quantum Travel konsumiert und an bestimmten Stationen wie Cry-Astro wieder aufgef\u00fcllt.\n\n\nWie sich der Kraftstoff in Zukunft ver\u00e4ndern wird\nDie wichtigsten \u00c4nderungen, die Spieler bemerken werden, sind, dass einige Schiffe nicht mehr in der Lage sind, sich zu regenerieren oder Treibstoff zu sch\u00f6pfen. Dieser Teil des Kraftstoffdesigns wurde verz\u00f6gert, bis wir Supportfunktionen implementieren konnten, die ein positives Spielerlebnis gew\u00e4hrleisten. Diese Voraussetzungen sind:\n\n1. Eine M\u00f6glichkeit, um Hilfe zu rufen.\n\n2. Eine M\u00f6glichkeit, an jedem Ort Kraftstoff zu bekommen.\n\nDas erste Problem wurde mit der Einf\u00fchrung von Service Beacons in 3.1 gel\u00f6st, und letzteres wird gel\u00f6st, wenn der Starfarer in einem zuk\u00fcnftigen Patch die Betankungsfunktionalit\u00e4t erh\u00e4lt. Andere Schiffe, die betankt werden k\u00f6nnen, wie die Aegis Vulcan, werden ebenfalls eine Betankungsfunktionalit\u00e4t bereitstellen, wenn sie freigegeben werden.\n\nSchiffe haben entweder einen Kraftstoffeinlass, haben keinen oder die M\u00f6glichkeit, einen auszur\u00fcsten. Um festzustellen, welche Schiffe in welche Kategorie fallen, haben wir uns die beabsichtigten Karrieren und Rollen angesehen, wie in der Shipyard-Serie beschrieben.\n\nKampf (Kurzstrecke) - Das \u00c4quivalent eines Schiffes im Spiel, das auf einem Tr\u00e4ger basiert, wie die Gladius und Hornet. Diese Schiffe werden nicht mit Kraftstoffeinl\u00e4ssen ausgestattet sein und haben auch nicht die M\u00f6glichkeit, diese auszustatten.\n\nKampf (Langstrecke) - Diese Schiffe, wie die Avantgarde und der Vergelter, werden Intakes haben, da sie aufgrund ihrer Rolle lange Strecken zur\u00fccklegen m\u00fcssen.\n\nErkundung - Diese Schiffe haben standardm\u00e4\u00dfig Kraftstoffeinl\u00e4sse. Ihre Natur verlangt, dass sie weite Strecken zur\u00fccklegen k\u00f6nnen, weit weg vom n\u00e4chsten Betankungsort.\n\nIndustrie & Transport - Normalerweise haben diese Schiffe standardm\u00e4\u00dfig Kraftstoffeinl\u00e4sse, da sie wiederum f\u00fcr lange Strecken ben\u00f6tigt werden.\n\nUnterst\u00fctzung - Nat\u00fcrlich werden der Starfarer und die meisten anderen Schiffe in dieser Karriere sie behalten, da von ihnen oft erwartet wird, dass sie Langstreckenmissionen und Missionen mit l\u00e4ngerer Dauer durchf\u00fchren.\n\nWettbewerb - Diese Schiffe variieren je nach Typ. Einige Schiffe, wie die Razor, verf\u00fcgen \u00fcber eine Technologie, die es ihnen erm\u00f6glicht, aufzutanken, w\u00e4hrend andere, wie die M50, das Problem anders angehen, indem sie gr\u00f6\u00dfere Kraftstofftanks haben.\n\n\n\nEinige Schiffsfamilien, wie die Serien Aurora und 300, haben Varianten, die standardm\u00e4\u00dfig mit einem Kraftstoffeinlass ausgestattet sind, w\u00e4hrend der Rest der Serie eines ausr\u00fcsten kann, wenn Sie es separat beschaffen oder von einem anderen Schiff \u00fcbernehmen. Auch wenn ein Schiff keinen Treibstoffeinlass hat, bedeutet das nicht, dass es nicht im Weltraum operieren kann. Es gibt keine harten Einschr\u00e4nkungen, um dies zu verhindern. Du musst nur deine Handlungen genauer betrachten. Sie k\u00f6nnen gen\u00fcgend Treibstoff f\u00fcr die R\u00fcckfahrt, zum Tanken oder f\u00fcr eine einfache Fahrt zur\u00fccklassen.\n\n\nWie profitiert das Origin Luftsystem der Serie 100 davon?\nDie 100er Serie profitiert von einer Kraftstoffzufuhr und Raffinerie, die es ihnen erm\u00f6glicht, mehr Gasarten zu verarbeiten als andere Schiffe ihrer Klasse. Dar\u00fcber hinaus ist der standardm\u00e4\u00dfig ausgestattete Kraftstoffeinlass h\u00f6herwertig (B vs. C) als der Standard. Die 100er Serie verf\u00fcgt auch \u00fcber eine ma\u00dfgeschneiderte Raffinerie, die eine gr\u00f6\u00dfere Vielfalt an Gasen ernten kann als vergleichbare Systeme zu diesem Preis.\n\nVon allen Startschiffen soll die Serie 100 die kraftstoffeffizienteste sein. Dank des AIR-Systems erreicht es dieses Ziel durch eine Kombination aus seinen nat\u00fcrlich effizienten Triebwerken, einem qualitativ hochwertigeren Kraftstoffeinlass und einer breiteren Palette von Gasen, die es \u00fcber seine Raffinerie nachf\u00fcllen kann.\n\n\n\n\n\n\n\n\n\nWeiterf\u00fchrende Literatur\nSchiffsmassenkarrieren und Rollen Triebwerke Schiff Technische Informationen Ordnungs-Haltepunkte Waffen-Haltepunkte Andere Haltepunkte Gesch\u00fctzt\u00fcrme Varianten & Module scu und Ladung","zh_CN":"Fuel Mechanics How It Works Today and What\u2019s in Store for the Future\nWith the introduction of the Origin 100 series and its unique AIR system, we wanted to spend a little time talking about the current and future role of fuel in Star Citizen. The career of Refueling, and by proxy the gameplay of fuel, is one of our many non-combat driven gameplay loops and key to creating a believable universe.\n\nThis piece is a primer to the Refueling design and career, which will be discussed more in the build up to its release.\n\nFuel Mechanics in Star Citizen Alpha 3.1\nIn Alpha 3.1, all of our ships have a Hydrogen Fuel Tank and most have a Quantum Fuel Tank, snubs being the common exception. The ship\u2019s thrusters consume fuel stored in the Hydrogen Fuel Tank and convert it into thrust with a small draw from the Power Plant. When in Quantum Travel, thrusters use the fuel contained in the Quantum Fuel Tank.\n\nA common misconception is that fuel is only used during Boost or Afterburner. Actually, fuel was intended to be consumed during any use of the thrusters. Most ships have a Fuel Intake, again snubs tend to be the exception, that regenerate fuel from the environment. Fuel should usually regenerate faster than what standard maneuvering burns while in space. Sustained maneuvers involving Boost or Afterburner, as well as use in atmosphere, will consume more fuel than can be regenerated. This will deplete the fuel bar located on the HUD. Stopping these maneuvers will typically refill the fuel bar, although most ships need to be moving for the regeneration to occur. Hence, if a ship is left running while landed, you may return to discover it has less fuel in it.\n\nIf you run out of either type of fuel, the only way to refuel your ship is by visiting a Cry-Astro station or filing an insurance claim at an ASOP terminal.\n\n\nThe Future Fuel Cycle\n\n\nThe first step to moving your spaceship is to create thrust and fire it out of a thruster. The broad, in-game explanation behind creating that thrust is as follows:\n\n1. Fuel Intakes scoop natural gases from the environment and funnel them into the ship.\n\na. To get the most amount of gas into your ship, seek out areas of concentrated gas.\n\nb. Using your Fuel Intakes in regular space may scoop limited quantities of gas or none at all.\n\n2. These gases are converted into plasma.\n\na. Fuel Intakes will do a basic conversion on a limited range of gas types.\n\nb. Refineries will provide more conversion options.\n\n3. Converted plasma is stored in the Fuel Tank, previously called the Hydrogen Fuel Tank.\n\na. These tanks can only store one type of plasma at a time.\n\n4. When thrust is needed, plasma pumps through the Power Plant and is converted\/agitated into energized plasma. 5. The energized plasma is funneled into thrusters. 6. Thrust is produced and the ship moves appropriately.\n\nHydrogen is the most common element in space. All ships can use hydrogen to power their thrusters, but it is not the only type of gas that can be converted. Some ships can harvest and convert varying types of gas that when refined provide additional benefits, such as increased efficiency or reduced emissions. You can only store one type of plasma in each fuel tank so pick wisely. If you wish to change types, you must purge that tank before refilling, which is not recommended in deep space.\n\nRefineries are the key to converting other gases into usable fuel. While Fuel Intakes do a passable conversion job, Refineries take it to the next level. They can be found on a wide range of ships like the 100 series, Freelancer DUR, and on the high end, the Starfarer.\n\nAs part of the refining gameplay, you can select what type of fuel to scoop and where it will end up, provided you have a ship with multiple fuel tanks such as the Starfarer. You will need to monitor the situation as gas concentrations will vary by location and even within the same location.\n\nLet\u2019s say a gas cloud in space is a mixture of ammonia, hydrogen, and nitrogen. Ammonia would be the most efficient\/dense fuel so you may be tempted to scoop it. But it\u2019s only 9% of the gas composition, whereas nitrogen is 40%. That means it will take you just over 4x as long to get the same amount of ammonia plasma as nitrogen plasma. On the other hand, ammonia plasma is a higher grade and sells for more.\n\nFinally, Quantum Fuel will remain as is. It will only be consumed during Quantum Travel and refilled at designated stations like Cry-Astro.\n\n\nHow Fuel Will Be Changing in Future Patches\nThe major change players will notice is that some ships no longer have the ability to regenerate or scoop fuel by default. This part of the fuel design was delayed until we could implement support features that ensure a positive player experience. These prerequisite features are:\n\n1. A way to call for help. 2. A way to get fuel at any location.\n\nThe first issue was solved with the introduction of Service Beacons in 3.1, and the latter will be solved when the Starfarer gains refueling functionality in a future patch. Other ships capable of refueling, such as the Aegis Vulcan, will also provide refueling functionality when they are released.\n\nShips either have a Fuel Intake, do not have one, or have the option to equip one. To determine which ships fell into which category, we looked at their intended careers and roles, as detailed in the Shipyard series.\n\nCombat (Short Range) \u2013 The in-game equivalent of a carrier based ship, such as the Gladius and Hornet. These ships will not come with nor have the ability to equip Fuel Intakes.\n\nCombat (Long Range) \u2013 These ships, like the Vanguard and Retaliator, will have Intakes as their role requires them to traverse long distances.\n\nExploration \u2013 These ships will have Fuel Intakes by default. Their very nature dictates that they can travel long distances, well away from the nearest refueling location.\n\nIndustrial & Transport \u2013 Typically, these ships will have Fuel Intakes by default, as again they are required to travel long distances.\n\nSupport \u2013 Naturally, the Starfarer and most other ships in this career will retain them as they\u2019ll often be expected to execute long distance and extended duration missions.\n\nCompetition \u2013 These ships will vary depending on their type. Some ships, like the Razor, feature technology that allows them to refuel, whereas others, like the M50, deal with the issue differently by having larger fuel tanks.\n\nSome ship families, such as the Aurora and 300 series, have variants that come with a Fuel Intake by default, while the rest of the series can equip one if you procure it separately or transfer it from another ship. Furthermore, just because a ship may not have a Fuel Intake does not mean it cannot operate in deep space. There are no hard restrictions in place to prevent it. You will just need to consider your actions more carefully. You could leave enough fuel to return, call for a refuel, or make your journey a one way trip.\n\n\nHow Does the Origin 100 Series Air System Benefit from This?\nThe 100 series benefits from having an Fuel Intake and Refinery, allowing them to process more types of gas than other ships in their class. In addition, the default equipped Fuel Intake is of a higher grade (B vs C) than is standard. The 100 series also has a bespoke Refinery that can harvest a wider variety of gases than comparable systems at that price point\n\nOut of all the starter ships, the 100 series is intended to be the most fuel efficient. Thanks to the AIR system it achieves this goal through a combination of its naturally efficient thrusters, a higher quality Fuel Intake, and the wider range of gases it can refill from via its Refinery.\n\n\n\n\n\n\n\nFurther Reading\nShip Mass Careers and Roles Thrusters Ship Technical Information Ordnance Hardpoints Weapon Hardpoints Other Hardpoints Turrets Variants & Modules scu and Cargo"},"links_count":10,"comment_count":313,"created_at":"2018-04-13T00:00:00+00:00","created_at_human":"8 years ago"},"meta":{"processed_at":"2026-05-07 23:20:21","valid_relations":["images","links"],"prev_id":16514,"next_id":16518}}