{"data":{"id":16645,"title":"Roberts Space Industries and Cloud Imperium Games launch Star Citizen Alpha 3.2","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/16645-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/16645","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/16645","channel":"Undefined","category":"Undefined","series":"None","images":[],"images_count":0,"translations":{"en_EN":"LOS ANGELES, July 2, 2018 \u2014 Over the past weekend, on Saturday, June 30, Roberts Space Industries and Cloud Imperium Games (CIG) released Alpha 3.2, the second of their quarterly updates to the Star Citizen Alpha Persistent Universe. Star Citizen is a first-person experience where players fly spaceships, battle on foot through massive environments, explore planets and moons, and create and discover adventure in an ever-changing and expanding galaxy. In the new Alpha 3.2, Star Citizen players can use the Prospector ship\u2019s mining arm to gather and sell resources harvested from the three moons, adding new gameplay and a huge resource to the game\u2019s burgeoning economy. This economy comes into play in an entirely new way: 3.2 dramatically expands the number of items players purchase at in-game kiosks with hard earned in-game currency.\n\nOn the technical side, Alpha 3.2 dramatically improves upon the grouping system, delivering on the Star Citizen community\u2019s most requested feature stemming from a vote in March of 2018. This new feature enables up to fifty players to travel the universe together as they enjoy the game\u2019s more than thirty varying, procedurally-generated, mission types. NPC ship AI has also been improved with new behaviors that give in-game enemies a lot more teeth.\n\n\u201c3.2 is an important update to both our game and to our community. Mining, our new profession in 3.2, gives players an entirely new way to play the game and helps us keep building systems that improve our other in-game professions like cargo hauling, piracy, mercenary and bounty hunting in the future. On top of this, it feels great to deliver grouping and quantum linking \u2013 giving you and your friends an easier way to travel the universe together,\u201d said CEO and Project Director Chris Roberts. \u201cWith this patch, we\u2019re continuing to improve the live game as we build tech and content that is the backbone of the huge sandbox universe we want you to explore with your friends.\u201d\n\nStar Citizen Alpha 3.2 also adds several new flyable ships and playable weapons and armor, adding to its impressive stable of more than 60 ships and 300 in-game weapons, armor and character items. New playable items include: Four new ships, including the Origin 600i Explorer, a luxury exploration ship, the Anvil Hurricane, a lightly armored but heavily armed fighter craft, the Aegis Eclipse, a stealth bomber, and the Vanduul Blade, an alien fighter craft\n\nOne new ship weapon and three new personal weapons for players to unleash mayhem upon their enemies\n\nSix updated \u201cLegacy\u201d armor suits created by various in-game entities that hearken back to years gone by\n\nKiosk systems \u2013 enabling players to purchase numerous in-game items using in-game currency, from remote locations across the Universe\n\nAbout Cloud Imperium Games and Roberts Space Industries\u00ae\nCloud Imperium Games Corporation and its affiliate, Roberts Space Industries Corp. were founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer), Sandi Gardiner, and Ortwin Freyermuth, with Erin Roberts (Starlancer, Privateer) joining the team in 2013. Operating from five studios in Los Angeles, Austin, Manchester, Derby, and Frankfurt, under Roberts\u2019 leadership, Cloud Imperium has assembled a top tier development team. Cloud Imperium Games is 100% crowdfunded and officially announced Star Citizen on October 10, 2012. The game recently surpassed more than two million accounts created by its fans. People interested in backing the project can visit http:\/\/robertsspaceindustries.com\/pledge. Star Citizen and Squadron 42\u00ae are being marketed and launched via www.robertsspaceindustries.com\n\n###\n\nContact\nNick Shepherd\nRoberts Space Industries\nNick.Shepherd@cloudimperiumgames.com\nStar Citizen\u00ae, Squadron 42\u00ae, Cloud Imperium\u00ae, RSI\u00ae and Roberts Space Industries\u00ae are trademarks of Cloud Imperium Rights LLC. All other trademarks are the property of their respective owners.","de_DE":"LOS ANGELES, 2. Juli 2018 - Am vergangenen Wochenende, am Samstag, 30. Juni, ver\u00f6ffentlichten Roberts Space Industries und Cloud Imperium Games (CIG) Alpha 3.2, das zweite ihrer viertelj\u00e4hrlichen Updates f\u00fcr das Star Citizen Alpha Persistent Universe. Star Citizen ist eine First-Person-Erfahrung, bei der Spieler Raumschiffe fliegen, zu Fu\u00df durch massive Umgebungen k\u00e4mpfen, Planeten und Monde erkunden und Abenteuer in einer sich st\u00e4ndig ver\u00e4ndernden und expandierenden Galaxie erschaffen und entdecken. In der neuen Alpha 3.2 k\u00f6nnen Star Citizen-Spieler den Minenarm des Prospektorschiffes nutzen, um Ressourcen zu sammeln und zu verkaufen, die von den drei Monden geerntet wurden, was dem Spiel ein neues Gameplay und eine riesige Ressource f\u00fcr die wachsende Wirtschaft verleiht. Diese Wirtschaft kommt auf eine v\u00f6llig neue Art und Weise ins Spiel: 3.2 erweitert die Anzahl der Gegenst\u00e4nde, die Spieler an Spielst\u00e4nden mit hart verdienter W\u00e4hrung im Spiel kaufen, drastisch.\n\nAuf der technischen Seite verbessert Alpha 3.2 das Gruppierungssystem drastisch und liefert das meistgesuchte Feature der Star Citizen Community, das sich aus einer Abstimmung im M\u00e4rz 2018 ergibt. Dieses neue Feature erm\u00f6glicht es bis zu f\u00fcnfzig Spielern, das Universum gemeinsam zu bereisen, w\u00e4hrend sie die mehr als drei\u00dfig verschiedenen, prozedural generierten Missionstypen des Spiels genie\u00dfen. Die KI des NSC-Schiffes wurde ebenfalls mit neuen Verhaltensweisen verbessert, die den Gegnern im Spiel viel mehr Z\u00e4hne geben.\n\n\"3.2 ist ein wichtiges Update sowohl f\u00fcr unser Spiel als auch f\u00fcr unsere Community. Mining, unser neuer Beruf in 3.2, bietet den Spielern eine v\u00f6llig neue Art, das Spiel zu spielen und hilft uns, weiterhin Systeme zu entwickeln, die unsere anderen Berufe im Spiel wie Frachttransport, Piraterie, S\u00f6ldner- und Kopfgeldjagd in Zukunft verbessern. Dar\u00fcber hinaus f\u00fchlt es sich gro\u00dfartig an, Gruppierungen und Quantenverkn\u00fcpfungen anzubieten, die es Ihnen und Ihren Freunden erleichtern, das Universum gemeinsam zu bereisen\", sagte CEO und Projektleiter Chris Roberts. \"Mit diesem Patch verbessern wir das Live-Spiel weiter, w\u00e4hrend wir Technologie und Inhalte entwickeln, die das R\u00fcckgrat des riesigen Sandbox-Universums bilden, das wir mit deinen Freunden erkunden wollen.\"\n\nStar Citizen Alpha 3.2 f\u00fcgt auch mehrere neue fliegende Schiffe sowie spielbare Waffen und R\u00fcstungen hinzu und erg\u00e4nzt damit seinen beeindruckenden Stall von mehr als 60 Schiffen und 300 Waffen, R\u00fcstungen und Charaktergegenst\u00e4nden im Spiel. Zu den neuen spielbaren Elementen geh\u00f6ren:\n\n\nVier neue Schiffe, darunter die Origin 600i Explorer, ein luxuri\u00f6ses Erkundungsschiff, die Anvil Hurricane, ein leicht gepanzertes, aber schwer bewaffnetes Jagdflugzeug, die Aegis Eclipse, ein Stealth-Bomber und die Vanduul Blade, ein au\u00dferirdisches Kampfschiff Eine neue Schiffswaffe und drei neue pers\u00f6nliche Waffen, mit denen die Spieler Chaos auf ihre Feinde ausl\u00f6sen k\u00f6nnen Sechs aktualisierte \"Legacy\"-Panzerr\u00fcstungen, die von verschiedenen Einheiten im Spiel erstellt wurden und die auf Jahre zur\u00fcckgehen, die von Kiosksystemen stammen - so k\u00f6nnen die Spieler zahlreiche Gegenst\u00e4nde im Spiel mit Hilfe der In-Game-W\u00e4hrung von entfernten Orten im ganzen Universum kaufen.\n\u00dcber Cloud Imperium Games und Roberts Space Industries\u00ae.\nDie Cloud Imperium Games Corporation und ihre Tochtergesellschaft Roberts Space Industries Corp. wurden im April 2012 von dem renommierten Spieleentwickler Chris Roberts (Wing Commander, Freelancer, Privateer), Sandi Gardiner und Ortwin Freyermuth gegr\u00fcndet, wobei Erin Roberts (Starlancer, Privateer) 2013 in das Team aufgenommen wurde. Cloud Imperium arbeitet von f\u00fcnf Studios in Los Angeles, Austin, Manchester, Derby und Frankfurt aus und hat unter der Leitung von Roberts ein erstklassiges Entwicklungsteam zusammengestellt. Cloud Imperium Games ist zu 100% Crowdfunded und wurde am 10. Oktober 2012 offiziell als Star Citizen angek\u00fcndigt. Das Spiel hat k\u00fcrzlich mehr als zwei Millionen von seinen Fans erstellte Accounts \u00fcbertroffen. Interessierte Personen, die das Projekt unterst\u00fctzen m\u00f6chten, k\u00f6nnen http:\/\/robertsspaceindustries.com\/pledge. besuchen. Star Citizen und Squadron 42\u00ae werden \u00fcber www.robertsspaceindustries.com vermarktet und eingef\u00fchrt.\n\n###\n\nKontakt\nNick Shepherd\nRoberts Raumfahrtindustrie\nNick.Shepherd@cloudimperiumgames.com\nStar Citizen\u00ae, Squadron 42\u00ae, Cloud Imperium\u00ae, RSI\u00ae und Roberts Space Industries\u00ae sind Marken von Cloud Imperium Rights LLC. Alle anderen Marken sind Eigentum ihrer jeweiligen Inhaber.","zh_CN":"LOS ANGELES, July 2, 2018 \u2014 Over the past weekend, on Saturday, June 30, Roberts Space Industries and Cloud Imperium Games (CIG) released Alpha 3.2, the second of their quarterly updates to the Star Citizen Alpha Persistent Universe. Star Citizen is a first-person experience where players fly spaceships, battle on foot through massive environments, explore planets and moons, and create and discover adventure in an ever-changing and expanding galaxy. In the new Alpha 3.2, Star Citizen players can use the Prospector ship\u2019s mining arm to gather and sell resources harvested from the three moons, adding new gameplay and a huge resource to the game\u2019s burgeoning economy. This economy comes into play in an entirely new way: 3.2 dramatically expands the number of items players purchase at in-game kiosks with hard earned in-game currency.\n\nOn the technical side, Alpha 3.2 dramatically improves upon the grouping system, delivering on the Star Citizen community\u2019s most requested feature stemming from a vote in March of 2018. This new feature enables up to fifty players to travel the universe together as they enjoy the game\u2019s more than thirty varying, procedurally-generated, mission types. NPC ship AI has also been improved with new behaviors that give in-game enemies a lot more teeth.\n\n\u201c3.2 is an important update to both our game and to our community. Mining, our new profession in 3.2, gives players an entirely new way to play the game and helps us keep building systems that improve our other in-game professions like cargo hauling, piracy, mercenary and bounty hunting in the future. On top of this, it feels great to deliver grouping and quantum linking \u2013 giving you and your friends an easier way to travel the universe together,\u201d said CEO and Project Director Chris Roberts. \u201cWith this patch, we\u2019re continuing to improve the live game as we build tech and content that is the backbone of the huge sandbox universe we want you to explore with your friends.\u201d\n\nStar Citizen Alpha 3.2 also adds several new flyable ships and playable weapons and armor, adding to its impressive stable of more than 60 ships and 300 in-game weapons, armor and character items. New playable items include: Four new ships, including the Origin 600i Explorer, a luxury exploration ship, the Anvil Hurricane, a lightly armored but heavily armed fighter craft, the Aegis Eclipse, a stealth bomber, and the Vanduul Blade, an alien fighter craft\n\nOne new ship weapon and three new personal weapons for players to unleash mayhem upon their enemies\n\nSix updated \u201cLegacy\u201d armor suits created by various in-game entities that hearken back to years gone by\n\nKiosk systems \u2013 enabling players to purchase numerous in-game items using in-game currency, from remote locations across the Universe\n\nAbout Cloud Imperium Games and Roberts Space Industries\u00ae\nCloud Imperium Games Corporation and its affiliate, Roberts Space Industries Corp. were founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer), Sandi Gardiner, and Ortwin Freyermuth, with Erin Roberts (Starlancer, Privateer) joining the team in 2013. Operating from five studios in Los Angeles, Austin, Manchester, Derby, and Frankfurt, under Roberts\u2019 leadership, Cloud Imperium has assembled a top tier development team. Cloud Imperium Games is 100% crowdfunded and officially announced Star Citizen on October 10, 2012. The game recently surpassed more than two million accounts created by its fans. People interested in backing the project can visit http:\/\/robertsspaceindustries.com\/pledge. Star Citizen and Squadron 42\u00ae are being marketed and launched via www.robertsspaceindustries.com\n\n###\n\nContact\nNick Shepherd\nRoberts Space Industries\nNick.Shepherd@cloudimperiumgames.com\nStar Citizen\u00ae, Squadron 42\u00ae, Cloud Imperium\u00ae, RSI\u00ae and Roberts Space Industries\u00ae are trademarks of Cloud Imperium Rights LLC. All other trademarks are the property of their respective owners."},"links_count":0,"comment_count":0,"created_at":"2018-07-02T00:00:00+00:00","created_at_human":"7 years ago"},"meta":{"processed_at":"2026-05-08 06:56:03","valid_relations":["images","links"],"prev_id":16644,"next_id":16647}}