{"data":{"id":16883,"title":"Q&A: Anvil Arrow","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/16883-Q-A-Anvil-Arrow","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/16883","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/16883","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":16643,"name":"ANVILArrow_Lorville.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/gjifsuz3x3a8gr\/source\/ANVILArrow_Lorville.jpg","alt":"","size":4591077,"mime_type":"image\/jpeg","last_modified":"2018-12-13T17:47:15+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/16643","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/16643\/similar"},{"id":16644,"name":"ANVILArrow_Magda_112018.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/319f62r86zgh5r\/source\/ANVILArrow_Magda_112018.jpg","alt":"","size":5917355,"mime_type":"image\/jpeg","last_modified":"2018-11-30T11:17:20+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/16644","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/16644\/similar"},{"id":16645,"name":"ANVILArrow_Vegetation_112018.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/js9i5adj6vc4sr\/source\/ANVILArrow_Vegetation_112018.jpg","alt":"","size":3203934,"mime_type":"image\/jpeg","last_modified":"2018-11-30T11:17:28+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/16645","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/16645\/similar"},{"id":16646,"name":"ANVILArrow_Yela_112018.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/93o21sfja8t3ar\/source\/ANVILArrow_Yela_112018.jpg","alt":"","size":3289133,"mime_type":"image\/jpeg","last_modified":"2018-11-30T11:17:20+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/16646","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/16646\/similar"},{"id":16647,"name":"ANVILArrow_Canyons_112018.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/bz4wkc71vwhkbr\/source\/ANVILArrow_Canyons_112018.jpg","alt":"","size":4858650,"mime_type":"image\/jpeg","last_modified":"2018-11-30T11:17:22+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/16647","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/16647\/similar"},{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":25161,"name":"Anvil-Logo.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/dlq5kydh7ovxlr\/source\/Anvil-Logo.png","alt":"","size":49897,"mime_type":"image\/png","last_modified":"2017-12-07T01:24:56+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25161","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25161\/similar"},{"id":26482,"name":"Shipdetail-Concept-Bg_bw.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/c2ae7q1c7cg63r\/source\/Shipdetail-Concept-Bg_bw.jpg","alt":"","size":1111159,"mime_type":"image\/jpeg","last_modified":"2017-05-24T19:35:00+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":24,"translations":{"en_EN":"Q&A: Anvil Arrow\n\nFollowing the launch of the Arrow from Anvil, we took your community-voted questions to our designers to give you more information on the recently unveiled light fighter.\n\nSpecial thanks to John Crewe and Stephen Hosmer for answering our questions.\n\n\nWhat gives it the designation \u201cStealth\u201d on the ship page?\nThis is an error on the webstore due to a mix up on the internal design page and it should say Light Fighter and has been corrected. However the Stealth part is still valid, in reference to the class of components with which the Arrow can be fitted. Utilizing stealth components could allow the Arrow to be used as a patrol craft without being seen, or in an ambush to surprise one\u2019s enemies.\n\n\n\nThe commercial states that this ship is one of the fastest and most agile in its class. However, once you try it in game, it handles like a turtle. Is this a bug?\nIt is intended to have agile handling as described. The current handling is a result of a bug in the current IFCS system that affects all ships randomly. The Arrow seems particularly prone to this bug, but cycling the landing gear often fixes it. We\u2019re working towards making the Arrow true to its intent.\n\n\nHow does the Arrow compare to Aegis\u2019 Gladius and Anvil\u2019s own Hawk in the light fighter role?\nThe Arrow is more maneuverable than the Gladius, but isn\u2019t as fast. The Hawk is slightly harder to compare, as it is intended to have above-average maneuverability and speed but not in an extreme capacity. Therefore, the Hawk will also be faster than the Arrow (to chase down its bounties), but not as maneuverable.\n\n\nGiven Anvil\u2019s boast that the Arrow is the \u201cmost agile fighter in its class\u201d, and that it is smaller and cheaper than the Gladius, with identical maximum hardpoints and components, why would I want a Gladius instead?\nAnvil Aerospace built the Arrow to compete with the Gladius for a lucrative military contract. Anvil\u2019s marketing team would have you believe it outperforms the competition in every way, but that isn\u2019t exactly the case. The Gladius has superior missile hardpoints and its dual engines should out-accelerate the Arrow in a straight line. To get the price that low, Anvil included a cheaper turret mount with Size-1 weapons, and users may want to purchase larger weapons to get the most from the Arrow\u2019s hardpoints. As always, balance is still being worked on and is subject to change.\n\n\nWhich ships will the Arrow fit in and how many could each ship carry (Carrack\/Idris\/Javelin\/ Bengal-carrier)?\nThe Arrow was designed to have a small form factor and folding wings to accommodate fitting them in a carrier. Any ship that is built to be a dedicated carrier, such as the Idris, Kraken, or Bengal, will be able to fit an Arrow. Many other ships will be able to carry at least one such as the Javelin, Endeavor (with Hangar module), 890 Jump, and Polaris. The folding wings prevent it from being stored in a Carrack as that bay is designed specifically for the Pisces. As always, until the parent ship has been completed it is always tricky to confirm\/deny some of the older options.\n\n\nIs the Arrow tuned with the new FM in mind?\nThe Arrow was tuned and built in the IFCS 1.0 system and will need to be converted to the new IFCS flight model when it is released to the public, as such its current handling (bugs aside) is not fully representative of the finished product.\n\n\nWill the Arrow have storage space for personal items such as a survival kit, weapons and armor?\nIn the future, we would like for each ship to be able to store a personal weapon for the player. Currently, the Arrow does not allow for these items, but may include a slot for a personal weapon or emergency kit in the future.\n\n\nHow do you plan to create meaningful balance for light fighters considering the class now has 9 ships: Arrow, Gladius, Hawk, Aurora LN, Reliant Tana, Mustang Delta, 125A, Blade and Khartu-al?\nThe Arrow, Gladius, Mustang Delta, and Blade are all dedicated fighters and their flight characteristics and loadouts differ. The Aurora LN and 125A can both carry cargo while having combat capabilities. The Hawk can carry a prisoner and packs an EMP, making it ideal for bounty hunting. The Reliant Tana is meant for long range combat and features multi-crew gameplay. The Khartu-al is a scout ship meant to get in and out and use its agility rather than firepower. The light fighter category encompasses many ships, but the role and capabilities of each of these ships vary. We hope each one will fill a niche for different play styles.\n\n\nWhat options will we see from the turret? Will there be utility options such as Stor*All?\nThe top turret mount was designed to only accommodate weapons. Currently the attached turret can hold two Size-1 weapons, but it can also be removed to add either a single fixed Size-3 weapon or a gimballed Size-2 weapon. The mount was designed to be flexible in this aspect. There are no plans to allow other utility options.\n\n\nThe ship matrix indicates that the Arrow has 8 joint maneuvering thrusters, against the Gladius 8 gimballed thrusters. The shipyard post on thrusters, however, only discuses gimballed and fixed maneuvering. What are Joint thrusters?\n\nA gimballed thruster has multiple vectors of thrust whereas a fixed thruster has a single vector of thrust. A joint thruster is a subset of gimballed thrusters and refers to the range of movement. A few examples of gimballed thrusters we use are joint, roll, and flex. The Arrow uses joint thrusters, which means the thrusters can change their pitch in a 90-degree arc. The Aurora uses roll thrusters, which pitch in a 180-degree arc. The Hornet uses flex thrusters, which pitch and yaw in 90-degree arcs. There are more configurations of thrusters, but these are the most common. The more vectors a thruster can hit, the more complexity it adds, and generally reduces maneuverability.\n\n\nPlease state which of the component lines (civilian, industrial, stealth, performance, military) the Arrow can equip and what it comes equipped with stock. Are certain components limited to X line while others are limited to Y line (example being: powerplant can be industrial or civilian but the rest of the systems can only be civilian).\nThe Arrow can use Military, Stealth and Civilian components and comes stock with Military components.\n\n\nCan we blade the turret for pds?\nYes you can use a Computer Blade to turn the turret into a AI Controlled Turret akin to a Point Defense System, however on such a small ship you may be using up all (or more than 50%) of the blade slots to do this leaving you with no other options to upgrade.\n\n\nIs the very limited fuel capacity something actively being looked into, or is this the dev team\u2019s intent?\nThe Arrow was built to be a short-range fighter and mainly to act as a ship deployed from a carrier where it can refuel and restock.","de_DE":"F&A: Amboss-Pfeil\n\nNach dem Start des Arrow von Anvil haben wir Ihre Fragen an unsere Designer weitergeleitet, um Ihnen weitere Informationen \u00fcber den k\u00fcrzlich vorgestellten leichten J\u00e4ger zu geben.\n\nBesonderen Dank an John Crewe und Stephen Hosmer f\u00fcr die Beantwortung unserer Fragen.\n\n\nWas gibt ihm die Bezeichnung \"Stealth\" auf der Schiffsseite?\nDies ist ein Fehler im Webshop aufgrund einer Verwechslung auf der internen Design-Seite und sollte Light Fighter hei\u00dfen und wurde korrigiert. Der Stealth-Teil ist jedoch weiterhin g\u00fcltig, bezogen auf die Klasse der Komponenten, mit denen der Pfeil ausgestattet werden kann. Die Verwendung von Tarnkomponenten k\u00f6nnte es erm\u00f6glichen, den Pfeil als Patrouillenschiff zu benutzen, ohne gesehen zu werden, oder in einem Hinterhalt, um seine Feinde zu \u00fcberraschen.\n\n\nDer Handel besagt, dass dieses Schiff eines der schnellsten und agilsten seiner Klasse ist. Sobald Sie es jedoch im Spiel ausprobiert haben, verh\u00e4lt es sich wie eine Schildkr\u00f6te. Ist das ein Fehler?\nEs ist beabsichtigt, eine agile Handhabung wie beschrieben zu gew\u00e4hrleisten. Die aktuelle Handhabung ist das Ergebnis eines Fehlers im aktuellen IFCS-System, der alle Schiffe zuf\u00e4llig betrifft. Der Pfeil scheint besonders anf\u00e4llig f\u00fcr diesen Fehler zu sein, aber das Radfahren mit dem Fahrwerk behebt ihn oft. Wir arbeiten daran, den Pfeil seiner Absicht treu zu machen.\n\n\nWie steht der Pfeil im Vergleich zu Aegis' Gladius und Anvils eigenem Falken in der Rolle des leichten K\u00e4mpfers?\n\nDer Pfeil ist wendiger als der Gladius, aber nicht so schnell. Der Falke ist etwas schwieriger zu vergleichen, da er \u00fcberdurchschnittliche Man\u00f6vrierf\u00e4higkeit und Geschwindigkeit haben soll, aber nicht in extremer Kapazit\u00e4t. Daher wird der Falke auch schneller sein als der Pfeil (um seine Belohnungen zu verfolgen), aber nicht so wendig.\n\n\nAngesichts der Tatsache, dass Anvil r\u00fchmt, dass der Pfeil der \"agilste K\u00e4mpfer seiner Klasse\" ist und dass er kleiner und billiger als der Gladius ist, mit identischen maximalen Hardpoints und Komponenten, warum sollte ich stattdessen einen Gladius wollen?\nAnvil Aerospace baute den Arrow, um mit der Gladius um einen lukrativen Milit\u00e4rvertrag zu konkurrieren. Das Marketing-Team von Anvil w\u00fcrde Sie glauben lassen, dass es die Konkurrenz in jeder Hinsicht \u00fcbertrifft, aber das ist nicht unbedingt der Fall. Die Gladius hat \u00fcberlegene Raketen-Haltepunkte und ihre doppelten Triebwerke sollten den Pfeil in einer geraden Linie ausbeschleunigen. Um den Preis so niedrig zu halten, enthielt Anvil eine billigere Turmhalterung mit Waffen der Gr\u00f6\u00dfe 1, und Benutzer k\u00f6nnen gr\u00f6\u00dfere Waffen kaufen, um das Beste aus den harten Punkten des Pfeils herauszuholen. Wie immer wird an der Balance gearbeitet und sie kann sich \u00e4ndern.\n\n\nIn welche Schiffe passt der Pfeil und wie viele Schiffe k\u00f6nnen jedes Schiff bef\u00f6rdern (Carrack\/Idris\/Javelin\/Bengal-Tr\u00e4ger)?\n\nDer Arrow wurde entwickelt, um einen kleinen Formfaktor und Klappfl\u00fcgel zu haben, um sie in einen Tr\u00e4ger einzubauen. Jedes Schiff, das als dedizierter Tr\u00e4ger gebaut ist, wie die Idris, Kraken oder Bengalen, kann einen Pfeil aufnehmen. Viele andere Schiffe werden in der Lage sein, mindestens eines wie die Javelin, Endeavor (mit Hangarmodul), 890 Jump und Polaris zu transportieren. Die Klappfl\u00fcgel verhindern, dass es in einem Carrack gelagert wird, da diese Bucht speziell f\u00fcr die Fische konzipiert ist. Wie immer, bis das Mutterschiff fertig ist, ist es immer schwierig, einige der \u00e4lteren Optionen zu best\u00e4tigen\/ablehnen.\n\n\nIst der Pfeil auf das neue FM abgestimmt?\nDer Pfeil wurde getunt und im IFCS 1.0-System gebaut und muss bei der Ver\u00f6ffentlichung auf das neue IFCS-Flugmodell umgestellt werden, da sein aktuelles Handling (Fehler beiseite) nicht vollst\u00e4ndig repr\u00e4sentativ f\u00fcr das Endprodukt ist.\n\n\nWird der Pfeil Platz f\u00fcr pers\u00f6nliche Gegenst\u00e4nde wie \u00dcberlebensausr\u00fcstung, Waffen und R\u00fcstungen bieten?\nIn Zukunft m\u00f6chten wir, dass jedes Schiff eine pers\u00f6nliche Waffe f\u00fcr den Spieler aufbewahren kann. Derzeit erlaubt der Pfeil diese Gegenst\u00e4nde nicht, kann aber in Zukunft einen Platz f\u00fcr eine pers\u00f6nliche Waffe oder ein Notfallkit beinhalten.\n\n\nWie willst du eine sinnvolle Balance f\u00fcr leichte K\u00e4mpfer schaffen, wenn man bedenkt, dass die Klasse jetzt 9 Schiffe hat? Pfeil, Gladius, Falke, Aurora LN, Reliant Tana, Mustang Delta, 125A, Klinge und Khartu-al?\nDie Arrow, Gladius, Mustang Delta und Blade sind alle engagierte K\u00e4mpfer und ihre Flugeigenschaften und Ladungen unterscheiden sich. Die Aurora LN und 125A k\u00f6nnen beide Fracht transportieren und verf\u00fcgen gleichzeitig \u00fcber Kampff\u00e4higkeiten. Der Falke kann einen Gefangenen tragen und packt ein EMP, was ihn ideal f\u00fcr die Kopfgeldjagd macht. Die Reliant Tana ist f\u00fcr den Fernkampf gedacht und bietet ein Multi-Crew-Gameplay. Die Khartu-al ist ein Sp\u00e4hschiff, das dazu bestimmt ist, ein- und auszusteigen und seine Beweglichkeit statt Feuerkraft zu nutzen. Die Kategorie der leichten J\u00e4ger umfasst viele Schiffe, aber die Rolle und die F\u00e4higkeiten jedes dieser Schiffe sind unterschiedlich. Wir hoffen, dass jeder von ihnen eine Nische f\u00fcr verschiedene Spielstile besetzt.\n\n\nWelche M\u00f6glichkeiten werden wir vom Turm aus sehen? Wird es Versorgungsoptionen wie stor-all geben?\n\nDie obere Turmhalterung wurde so konzipiert, dass sie nur Waffen aufnimmt. Derzeit kann der beigef\u00fcgte Turm zwei Waffen der Gr\u00f6\u00dfe 1 aufnehmen, aber er kann auch entfernt werden, um entweder eine einzelne feste Waffe der Gr\u00f6\u00dfe 3 oder eine kardanische Waffe der Gr\u00f6\u00dfe 2 hinzuzuf\u00fcgen. Die Halterung wurde so konzipiert, dass sie in dieser Hinsicht flexibel ist. Es ist nicht geplant, andere Versorgungsoptionen zuzulassen.\n\n\nDie Schiffsmatrix zeigt an, dass der Pfeil 8 gemeinsame Man\u00f6vriertriebwerke hat, gegen die Gladius 8 kardanischen Triebwerke. Die Werft postiert jedoch nur auf Triebwerken und diskutiert nur kardanische und feste Man\u00f6ver. Was sind Gelenktriebwerke?\n\nEin kardanisch aufgeh\u00e4ngtes Triebwerk hat mehrere Schubvektoren, w\u00e4hrend ein festes Triebwerk einen einzigen Schubvektor hat. Ein Gelenktriebwerk ist eine Teilmenge von kardanischen Triebwerken und bezieht sich auf den Bewegungsumfang. Einige Beispiele f\u00fcr kardanische Triebwerke, die wir verwenden, sind Gelenk, Rolle und Flex. Der Pfeil verwendet Gelenktriebwerke, was bedeutet, dass die Triebwerke ihre Neigung in einem 90-Grad-Bogen \u00e4ndern k\u00f6nnen. Die Aurora verwendet Rollstrahler, die in einem 180-Grad-Bogen neigen. Die Hornet verwendet Flex-Triebwerke, die in 90-Grad-B\u00f6gen neigen und gieren. Es gibt mehr Konfigurationen von Triebwerken, aber diese sind die h\u00e4ufigsten. Je mehr Vektoren ein Triebwerk treffen kann, desto komplexer wird es und desto geringer ist die Man\u00f6vrierf\u00e4higkeit.\n\n\nBitte geben Sie an, welche der Komponentenlinien (zivil, industriell, stealth, performance, military) der Arrow ausstatten kann und was er mit Lagerbestand ausgestattet ist. Sind bestimmte Komponenten auf die X-Linie beschr\u00e4nkt, w\u00e4hrend andere auf die Y-Linie beschr\u00e4nkt sind (Beispiel: Ein Kraftwerk kann industriell oder zivil sein, aber der Rest der Systeme kann nur zivil sein).\nDer Pfeil kann milit\u00e4rische, verstohlene und zivile Komponenten verwenden und wird mit milit\u00e4rischen Komponenten geliefert.\n\n\n\n\nK\u00f6nnen wir den Turm f\u00fcr PDS beschneiden?\nJa, Sie k\u00f6nnen eine Computerklinge verwenden, um den Turm in einen KI-gesteuerten Turm zu verwandeln, der einem Punktverteidigungssystem \u00e4hnelt, aber auf einem so kleinen Schiff k\u00f6nnen Sie alle (oder mehr als 50%) der Klingenschlitze verbrauchen, um dies zu tun, so dass Sie keine anderen Optionen zum Aktualisieren haben.\n\n\nWird die sehr begrenzte Kraftstoffkapazit\u00e4t aktiv untersucht, oder ist dies die Absicht des Entwicklungsteams?\nDer Pfeil wurde als Kurzstreckenj\u00e4ger gebaut und dient haupts\u00e4chlich als Schiff, das von einem Tr\u00e4ger eingesetzt wird, wo er auftanken und auff\u00fcllen kann.","zh_CN":"Q&A: Anvil Arrow\n\nFollowing the launch of the Arrow from Anvil, we took your community-voted questions to our designers to give you more information on the recently unveiled light fighter.\n\nSpecial thanks to John Crewe and Stephen Hosmer for answering our questions.\n\n\nWhat gives it the designation \u201cStealth\u201d on the ship page?\nThis is an error on the webstore due to a mix up on the internal design page and it should say Light Fighter and has been corrected. However the Stealth part is still valid, in reference to the class of components with which the Arrow can be fitted. Utilizing stealth components could allow the Arrow to be used as a patrol craft without being seen, or in an ambush to surprise one\u2019s enemies.\n\n\n\nThe commercial states that this ship is one of the fastest and most agile in its class. However, once you try it in game, it handles like a turtle. Is this a bug?\nIt is intended to have agile handling as described. The current handling is a result of a bug in the current IFCS system that affects all ships randomly. The Arrow seems particularly prone to this bug, but cycling the landing gear often fixes it. We\u2019re working towards making the Arrow true to its intent.\n\n\nHow does the Arrow compare to Aegis\u2019 Gladius and Anvil\u2019s own Hawk in the light fighter role?\nThe Arrow is more maneuverable than the Gladius, but isn\u2019t as fast. The Hawk is slightly harder to compare, as it is intended to have above-average maneuverability and speed but not in an extreme capacity. Therefore, the Hawk will also be faster than the Arrow (to chase down its bounties), but not as maneuverable.\n\n\nGiven Anvil\u2019s boast that the Arrow is the \u201cmost agile fighter in its class\u201d, and that it is smaller and cheaper than the Gladius, with identical maximum hardpoints and components, why would I want a Gladius instead?\nAnvil Aerospace built the Arrow to compete with the Gladius for a lucrative military contract. Anvil\u2019s marketing team would have you believe it outperforms the competition in every way, but that isn\u2019t exactly the case. The Gladius has superior missile hardpoints and its dual engines should out-accelerate the Arrow in a straight line. To get the price that low, Anvil included a cheaper turret mount with Size-1 weapons, and users may want to purchase larger weapons to get the most from the Arrow\u2019s hardpoints. As always, balance is still being worked on and is subject to change.\n\n\nWhich ships will the Arrow fit in and how many could each ship carry (Carrack\/Idris\/Javelin\/ Bengal-carrier)?\nThe Arrow was designed to have a small form factor and folding wings to accommodate fitting them in a carrier. Any ship that is built to be a dedicated carrier, such as the Idris, Kraken, or Bengal, will be able to fit an Arrow. Many other ships will be able to carry at least one such as the Javelin, Endeavor (with Hangar module), 890 Jump, and Polaris. The folding wings prevent it from being stored in a Carrack as that bay is designed specifically for the Pisces. As always, until the parent ship has been completed it is always tricky to confirm\/deny some of the older options.\n\n\nIs the Arrow tuned with the new FM in mind?\nThe Arrow was tuned and built in the IFCS 1.0 system and will need to be converted to the new IFCS flight model when it is released to the public, as such its current handling (bugs aside) is not fully representative of the finished product.\n\n\nWill the Arrow have storage space for personal items such as a survival kit, weapons and armor?\nIn the future, we would like for each ship to be able to store a personal weapon for the player. Currently, the Arrow does not allow for these items, but may include a slot for a personal weapon or emergency kit in the future.\n\n\nHow do you plan to create meaningful balance for light fighters considering the class now has 9 ships: Arrow, Gladius, Hawk, Aurora LN, Reliant Tana, Mustang Delta, 125A, Blade and Khartu-al?\nThe Arrow, Gladius, Mustang Delta, and Blade are all dedicated fighters and their flight characteristics and loadouts differ. The Aurora LN and 125A can both carry cargo while having combat capabilities. The Hawk can carry a prisoner and packs an EMP, making it ideal for bounty hunting. The Reliant Tana is meant for long range combat and features multi-crew gameplay. The Khartu-al is a scout ship meant to get in and out and use its agility rather than firepower. The light fighter category encompasses many ships, but the role and capabilities of each of these ships vary. We hope each one will fill a niche for different play styles.\n\n\nWhat options will we see from the turret? Will there be utility options such as Stor*All?\nThe top turret mount was designed to only accommodate weapons. Currently the attached turret can hold two Size-1 weapons, but it can also be removed to add either a single fixed Size-3 weapon or a gimballed Size-2 weapon. The mount was designed to be flexible in this aspect. There are no plans to allow other utility options.\n\n\nThe ship matrix indicates that the Arrow has 8 joint maneuvering thrusters, against the Gladius 8 gimballed thrusters. The shipyard post on thrusters, however, only discuses gimballed and fixed maneuvering. What are Joint thrusters?\n\nA gimballed thruster has multiple vectors of thrust whereas a fixed thruster has a single vector of thrust. A joint thruster is a subset of gimballed thrusters and refers to the range of movement. A few examples of gimballed thrusters we use are joint, roll, and flex. The Arrow uses joint thrusters, which means the thrusters can change their pitch in a 90-degree arc. The Aurora uses roll thrusters, which pitch in a 180-degree arc. The Hornet uses flex thrusters, which pitch and yaw in 90-degree arcs. There are more configurations of thrusters, but these are the most common. The more vectors a thruster can hit, the more complexity it adds, and generally reduces maneuverability.\n\n\nPlease state which of the component lines (civilian, industrial, stealth, performance, military) the Arrow can equip and what it comes equipped with stock. Are certain components limited to X line while others are limited to Y line (example being: powerplant can be industrial or civilian but the rest of the systems can only be civilian).\nThe Arrow can use Military, Stealth and Civilian components and comes stock with Military components.\n\n\nCan we blade the turret for pds?\nYes you can use a Computer Blade to turn the turret into a AI Controlled Turret akin to a Point Defense System, however on such a small ship you may be using up all (or more than 50%) of the blade slots to do this leaving you with no other options to upgrade.\n\n\nIs the very limited fuel capacity something actively being looked into, or is this the dev team\u2019s intent?\nThe Arrow was built to be a short-range fighter and mainly to act as a ship deployed from a carrier where it can refuel and restock."},"links_count":1,"comment_count":65,"created_at":"2018-11-30T00:00:00+00:00","created_at_human":"7 years ago"},"meta":{"processed_at":"2026-05-07 22:41:27","valid_relations":["images","links"],"prev_id":16880,"next_id":16884}}