{"data":{"id":16912,"title":"Letter from the Chairman","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/16912-Letter-From-The-Chairman","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/16912","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/16912","channel":"Transmission","category":"General","series":"From the Chairman","images":[{"id":16679,"name":"Boy_HD_building_04.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/i9n0othh1jrthr\/source\/Boy_HD_building_04.jpg","alt":"","size":1300514,"mime_type":"image\/jpeg","last_modified":"2018-12-19T18:11:28+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/16679","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/16679\/similar"},{"id":16681,"name":"1_Sq42_Roadmap_Image_1.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/lgr7d3jotopbdr\/source\/1_Sq42_Roadmap_Image_1.jpg","alt":"","size":338583,"mime_type":"image\/jpeg","last_modified":"2018-12-19T22:21:30+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/16681","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/16681\/similar"},{"id":22081,"name":"01.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/o5apyvblelsfir\/source\/01.jpg","alt":"","size":133544,"mime_type":"image\/jpeg","last_modified":"2018-12-20T19:02:49+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22081","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22081\/similar"},{"id":22082,"name":"03.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/9jlw099oqa53fr\/source\/03.jpg","alt":"","size":154796,"mime_type":"image\/jpeg","last_modified":"2018-12-20T19:02:20+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22082","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22082\/similar"},{"id":22083,"name":"02.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/iz937uj4ocwgxr\/source\/02.jpg","alt":"","size":148383,"mime_type":"image\/jpeg","last_modified":"2018-12-20T19:02:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22083","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22083\/similar"},{"id":22084,"name":"05.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/duu1qeh6h7h9pr\/source\/05.jpg","alt":"","size":110673,"mime_type":"image\/jpeg","last_modified":"2018-12-20T19:02:49+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22084","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22084\/similar"}],"images_count":6,"translations":{"en_EN":"Hello everyone,\n2018 brought some pretty big things in the universe of Star Citizen; our first planet, Hurston, our first major landing zone, Lorville, four new moons, 32 new flyable ships, Face Over IP, much improved performance thanks to Object Container Streaming, Network Bind Culling and a complete overhaul of the game code to run on multiple CPU cores simultaneously. We had our largest CitizenCon to date in Austin, Texas and just recently wrapped up a really fun Anniversary Event. How cool was it to make the journey to Lorville, visit the Intergalactic Aerospace Expo West and get an up close and personal sneak preview of some ships that are coming to the \u2018verse, or fly dozens of already flyable ships? It has been exciting reading the posts from people discovering the project for the first time and seeing so many people having a blast playing Star Citizen.\n\nAs we look forward to the holidays, I wanted to give you all a couple of updates. The first item of news is the Squadron 42 public roadmap is going live today. As with our Persistent Universe roadmap, this is linked to our company\u2019s internal JIRA tracking system, so you can see at a glance the work remaining to complete the game. It was a lot of work to make sure every remaining task was broken down in detail and estimated to the best of our ability, and the same caveats will apply to the Squadron 42 roadmap as they do to the PU one, but our plan is to be feature and content complete by the end of 2019, with the first 6 months of 2020 for Alpha (balance, optimization and polish) and then Beta.\n\nWhen we started the campaign for Star Citizen and Squadron 42, I said that the crowdfunding would go towards development of the game, and that the amount would define the scope and ambition of what we were working on. That is a commitment I am proud to say we have been upholding; its why we have over 500 staff around the world working on the games and have spent very little on marketing.\n\nYou can see this investment into development in the UK financials that we publish every year on Companies House. In a further effort at transparency we have decided to publish our historical financials from 2012 through 2017 on our new corporate website to allow all of you to see not just how much money we raise via the public counter, but also how the money has been spent globally.\n\nAll of our marketing is community focused and viral; events we host for all of you, in-fiction lore, commercials that help flesh out the world, and PR outreach. The fact that we have raised over $211M via word of mouth and viral marketing is staggering and a testament to how amazing a community all of you are. Everyone at Cloud Imperium is humbled to have your trust and support on this journey together.\n\nAs a result, we are building two of the most ambitious games ever embarked on in gaming, with budgets that are unmatched by all but the very biggest projects.\n\nHaving a great game is only half the battle. As we look towards the release of Squadron 42, we have been acutely aware that having a AAA game that matches the biggest single player games out there only goes so far if no one knows about it. The games we will be competing with for attention have tens and, in some cases, hundreds of millions of dollars of advertising behind them.\n\nOther companies in a similar situation have normally tackled this problem by partnering with a Publisher for the marketing and sales of their game. As you all know I am not in favor of putting my destiny in the hands of a third party. On the other hand, I don\u2019t feel it would be right to go back to all of you to raise funds to market the game to other people; most of you already have a copy earmarked for you and I still strongly feel that the money brought in from our crowdfunding should continue to go to the development of Star Citizen and Squadron 42.\n\nBecause of this, we started to investigate ways to raise money to fund the upcoming marketing and release needs of Squadron 42. We turned away some approaches from Private Equity and Venture Capital because we were concerned about them fully understanding what makes our company tick and pushing us towards short term decisions.\n\nDuring this process we were introduced to Clive Calder and his son Keith, who have both been interested in the confluence of entertainment with the ability to directly connect with an audience online. Clive founded the most successful independent music company, Zomba, which was home to some of the biggest music acts in the world. Keith is an independent film producer whose company Snoot Entertainment\u2019s most recent films are the critically acclaimed Blindspotting and the Academy Award-nominated Anomalisa. During our first meeting, we got on like a house on fire, with Clive telling me about how he wished that when he built Zomba you could have connected to the fans of an artist bypassing the myriad of media gatekeepers in the way Star Citizen does, and which wasn\u2019t possible 15 years ago. Keith and I swapped war stories about the film industry and talked about how refreshing it is to be able to utilize crowdfunding to create a project that normally would fly against what is currently considered mainstream.\n\nDuring the course of these discussions it became clear to me that if Clive and Keith joined us as investors in our company, we\u2019d have true partners that respected what we had built, but also fully understood the ins and outs and the patience required with a business based on creating entertainment. Taking in like-minded partners helps us solve the need of funding the marketing and release of Squadron 42, but also stay attuned to what makes us special.\n\nSo, it\u2019s with this that I would like to announce that we have closed a minority investment into Cloud Imperium US & UK, from Clive\u2019s family office and Keith\u2019s Snoot Entertainment for $46M for approximately 10% of the shares in the Cloud Imperium US and UK companies, which is a testament to the value, future potential and longevity of the company.\n\nAs part of this process we\u2019ve taken on two outside board members. The first is Dan Offner, an experienced lawyer and entrepreneur with over twenty years of experience in Interactive Entertainment, who is Clive and Keith\u2019s board nominee and second is Eli Klein, a long term friend who has been acting as an advisor to the company over the past couple of years.\n\nThe control of the company and the board still firmly stays with myself as Chairman, CEO and majority shareholder.\n\nWe wouldn\u2019t have taken anyone on board if we didn\u2019t feel that they were fully aligned with our vision, philosophy and could add valuable insight in navigating the business challenges ahead.\n\nThis investment helps secure our independence. We may not have the resources that an Activision or EA have to launch one of their tentpole games, but we now control our own destiny in marketing Squadron 42, especially as we have a secret weapon: all of you! Between the power of the best community in gaming to help get the message out and these additional funds we will be well positioned to enable Squadron 42 to enjoy the success that it deserves.\n\nBeyond this, this investment gives Cloud Imperium the ability to take the long view when needed and allows us to grow as a company. I couldn\u2019t be happier.\n\nSo I would like to welcome Clive, Keith, Dan and Eli to the Cloud Imperium family, and I look forward to great success with them and all of you.\n\nSee you in the \u2018Verse!\n\n-Chris Roberts","de_DE":"Hallo zusammen,\n2018 brachte einige ziemlich gro\u00dfe Dinge im Universum von Star Citizen; unser erster Planet, Hurston, unsere erste gro\u00dfe Landezone, Lorville, vier neue Monde, 32 neue flugf\u00e4hige Schiffe, Face Over IP, eine deutlich verbesserte Leistung dank Object Container Streaming, Network Bind Culling und einer kompletten \u00dcberarbeitung des Spielcodes, um auf mehreren CPU-Kernen gleichzeitig zu laufen. Wir hatten unsere bisher gr\u00f6\u00dfte CitizenCon in Austin, Texas und haben erst k\u00fcrzlich eine wirklich lustige Jubil\u00e4umsveranstaltung abgeschlossen. Wie cool war es, die Reise nach Lorville zu machen, die Intergalactic Aerospace Expo West zu besuchen und eine nahe und pers\u00f6nliche Vorschau einiger Schiffe zu erhalten, die in die Strophe kommen, oder Dutzende von bereits flugf\u00e4higen Schiffen zu fliegen? Es war aufregend, die Beitr\u00e4ge von Leuten zu lesen, die das Projekt zum ersten Mal entdeckten und so viele Menschen sahen, die einen Riesenspa\u00df beim Spielen von Star Citizen hatten.\n\nDa wir uns auf die Feiertage freuen, wollte ich euch allen ein paar Updates geben. Der erste Punkt der Nachricht ist die \u00f6ffentliche Roadmap der Staffel 42, die heute live geht. Wie bei unserer Roadmap Persistent Universe ist diese mit dem firmeneigenen JIRA-Tracking-System verkn\u00fcpft, so dass Sie auf einen Blick sehen k\u00f6nnen, welche Arbeit noch bis zum Abschluss des Spiels zu leisten ist. Es war eine Menge Arbeit, um sicherzustellen, dass jede verbleibende Aufgabe im Detail aufgeschl\u00fcsselt und nach bestem Wissen und Gewissen gesch\u00e4tzt wurde, und die gleichen Vorbehalte gelten f\u00fcr die Roadmap der Staffel 42 wie f\u00fcr die der PU, aber unser Plan ist es, dass die Funktionen und Inhalte bis Ende 2019 abgeschlossen sind, mit den ersten 6 Monaten des Jahres 2020 f\u00fcr Alpha (Gleichgewicht, Optimierung und Politur) und dann Beta.\n\nAls wir die Kampagne f\u00fcr Star Citizen und Staffel 42 starteten, sagte ich, dass die Crowdfunding-Mittel in die Entwicklung des Spiels flie\u00dfen w\u00fcrden und dass der Betrag den Umfang und die Ambitionen dessen definieren w\u00fcrde, woran wir arbeiten. Das ist eine Verpflichtung, auf die ich stolz bin, wenn ich sage, dass wir sie eingehalten haben; deshalb haben wir \u00fcber 500 Mitarbeiter auf der ganzen Welt, die an den Spielen arbeiten und sehr wenig f\u00fcr das Marketing ausgegeben.\n\nSie k\u00f6nnen diese Investition in die Entwicklung in den britischen Finanzzahlen sehen, die wir jedes Jahr auf Companies House ver\u00f6ffentlichen. In einem weiteren Bem\u00fchen um Transparenz haben wir beschlossen, unsere historischen Finanzzahlen von 2012 bis 2017 auf unserer neuen Unternehmenswebsite zu ver\u00f6ffentlichen, damit Sie alle sehen k\u00f6nnen, wie viel Geld wir \u00fcber den \u00f6ffentlichen Schalter sammeln, aber auch, wie das Geld weltweit ausgegeben wurde.\n\nUnser gesamtes Marketing ist gemeindeorientiert und viral; Veranstaltungen, die wir f\u00fcr Sie alle veranstalten, In-Fiction-\u00dcbersetzungen, Werbespots, die helfen, die Welt zu bereichern, und PR-Eins\u00e4tze. Die Tatsache, dass wir \u00fcber 211 Millionen Dollar \u00fcber Mundpropaganda und virales Marketing gesammelt haben, ist erstaunlich und ein Beweis daf\u00fcr, wie erstaunlich eine Community ist. Alle bei Cloud Imperium sind dem\u00fctig, Ihr Vertrauen und Ihre Unterst\u00fctzung auf diesem Weg gemeinsam zu haben.\n\nInfolgedessen bauen wir zwei der ehrgeizigsten Spiele, die je im Bereich Gaming entwickelt wurden, mit einem Budget, das von allen au\u00dfer den gr\u00f6\u00dften Projekten unerreicht ist.\n\nEin tolles Spiel zu haben, ist nur die halbe Miete. Wenn wir uns auf die Ver\u00f6ffentlichung von Squadron 42 konzentrieren, waren wir uns sehr bewusst, dass ein AAA-Spiel, das den gr\u00f6\u00dften Einzelspielerspielen entspricht, nur dann so weit geht, wenn niemand davon wei\u00df. Die Spiele, mit denen wir um Aufmerksamkeit k\u00e4mpfen werden, haben Dutzende und in einigen F\u00e4llen Hunderte von Millionen Dollar an Werbung hinter sich.\n\nAndere Unternehmen in einer \u00e4hnlichen Situation haben dieses Problem in der Regel angegangen, indem sie mit einem Publisher f\u00fcr die Vermarktung und den Verkauf ihres Spiels zusammengearbeitet haben. Wie Sie alle wissen, bin ich nicht daf\u00fcr, mein Schicksal in die H\u00e4nde eines Dritten zu legen. Andererseits glaube ich nicht, dass es richtig w\u00e4re, zu euch allen zur\u00fcckzukehren, um Mittel aufzubringen, um das Spiel an andere Leute zu vermarkten; die meisten von euch haben bereits eine Kopie f\u00fcr euch vorgesehen, und ich bin immer noch der festen \u00dcberzeugung, dass das Geld, das aus unserer Crowdfunding eingebracht wird, weiterhin in die Entwicklung von Star Citizen und Squadron 42 flie\u00dfen sollte.\n\nAus diesem Grund haben wir begonnen, nach Wegen zu suchen, wie wir Geld sammeln k\u00f6nnen, um die bevorstehenden Marketing- und Release-Bed\u00fcrfnisse von Squadron 42 zu finanzieren. Wir haben einige Ans\u00e4tze von Private Equity und Venture Capital abgelehnt, weil wir uns Sorgen gemacht haben, dass sie verstehen, was unser Unternehmen antreibt und uns zu kurzfristigen Entscheidungen dr\u00e4ngen.\n\nW\u00e4hrend dieses Prozesses wurden wir Clive Calder und seinem Sohn Keith vorgestellt, die beide am Zusammenfluss von Unterhaltung und der M\u00f6glichkeit, sich direkt mit einem Publikum online zu verbinden, interessiert waren. Clive gr\u00fcndete das erfolgreichste unabh\u00e4ngige Musikunternehmen, Zomba, in dem einige der gr\u00f6\u00dften Musik-Acts der Welt beheimatet waren. Keith ist ein unabh\u00e4ngiger Filmproduzent, dessen Firma Snoot Entertainment die neuesten Filme die von der Kritik gefeierten Blindspotting und die mit dem Oscar ausgezeichnete Anomalisa sind. W\u00e4hrend unseres ersten Treffens verstanden wir uns wie ein brennendes Haus, wobei Clive mir erz\u00e4hlte, wie er sich w\u00fcnschte, dass man sich bei der Konstruktion von Zomba mit den Fans eines K\u00fcnstlers h\u00e4tte verbinden k\u00f6nnen, der die unz\u00e4hligen Medienpf\u00f6rtner umgeht, wie es Star Citizen tut, und das vor 15 Jahren nicht m\u00f6glich war. Keith und ich tauschten Kriegsgeschichten \u00fcber die Filmindustrie aus und sprachen dar\u00fcber, wie erfrischend es ist, Crowdfunding nutzen zu k\u00f6nnen, um ein Projekt zu schaffen, das normalerweise gegen das l\u00e4uft, was derzeit als Mainstream gilt.\n\nIm Laufe dieser Diskussionen wurde mir klar, dass wir, wenn Clive und Keith als Investoren in unser Unternehmen eintreten w\u00fcrden, echte Partner h\u00e4tten, die das, was wir aufgebaut haben, respektieren, aber auch die Besonderheiten und die Geduld, die ein Unternehmen ben\u00f6tigt, das auf der Schaffung von Unterhaltung basiert. Die Aufnahme von gleichgesinnten Partnern hilft uns, den Bedarf an Finanzierung der Vermarktung und Freigabe von Squadron 42 zu decken, aber auch auf das Besondere an uns einzugehen.\n\nMit diesem Schritt m\u00f6chte ich Ihnen mitteilen, dass wir eine Minderheitsbeteiligung an Cloud Imperium US & UK, von Clive's Family Office und Keith's Snoot Entertainment f\u00fcr 46 Mio. Dollar f\u00fcr ca. 10% der Anteile an den Cloud Imperium US und UK Unternehmen abgeschlossen haben, was ein Beweis f\u00fcr den Wert, das Zukunftspotenzial und die Langlebigkeit des Unternehmens ist.\n\nIm Rahmen dieses Prozesses haben wir zwei externe Vorstandsmitglieder eingestellt. Der erste ist Dan Offner, ein erfahrener Anwalt und Unternehmer mit \u00fcber zwanzig Jahren Erfahrung im Bereich Interactive Entertainment, der Clive und Keith's Vorstandskandidat ist, und der zweite ist Eli Klein, ein langj\u00e4hriger Freund, der in den letzten Jahren als Berater f\u00fcr das Unternehmen t\u00e4tig war.\n\nDie Kontrolle \u00fcber das Unternehmen und den Vorstand liegt nach wie vor bei mir als Chairman, CEO und Mehrheitsaktion\u00e4r.\n\nWir h\u00e4tten niemanden an Bord genommen, wenn wir nicht das Gef\u00fchl h\u00e4tten, dass er voll und ganz mit unserer Vision und Philosophie \u00fcbereinstimmt und wertvolle Einblicke in die Bew\u00e4ltigung der anstehenden gesch\u00e4ftlichen Herausforderungen geben k\u00f6nnte.\n\nDiese Investition tr\u00e4gt dazu bei, unsere Unabh\u00e4ngigkeit zu sichern. Wir haben vielleicht nicht die Ressourcen, die eine Activision oder EA haben, um eines ihrer Zeltstangenspiele zu starten, aber wir kontrollieren jetzt unser eigenes Schicksal bei der Vermarktung von Squadron 42, zumal wir eine Geheimwaffe haben: Sie alle! Zwischen der St\u00e4rke der besten Community im Gaming-Bereich, um die Botschaft zu vermitteln, und diesen zus\u00e4tzlichen Mitteln werden wir gut positioniert sein, damit die Staffel 42 den Erfolg genie\u00dfen kann, den sie verdient.\n\nDar\u00fcber hinaus gibt diese Investition Cloud Imperium die M\u00f6glichkeit, bei Bedarf langfristig zu agieren und erm\u00f6glicht es uns, als Unternehmen zu wachsen. Ich k\u00f6nnte nicht gl\u00fccklicher sein.\n\nDeshalb m\u00f6chte ich Clive, Keith, Dan und Eli in der Cloud Imperium Familie begr\u00fc\u00dfen und freue mich auf den gro\u00dfen Erfolg mit ihnen und euch allen.\n\nWir sehen uns im Vers!\n\n-Chris Roberts","zh_CN":"Hello everyone,\n2018 brought some pretty big things in the universe of Star Citizen; our first planet, Hurston, our first major landing zone, Lorville, four new moons, 32 new flyable ships, Face Over IP, much improved performance thanks to Object Container Streaming, Network Bind Culling and a complete overhaul of the game code to run on multiple CPU cores simultaneously. We had our largest CitizenCon to date in Austin, Texas and just recently wrapped up a really fun Anniversary Event. How cool was it to make the journey to Lorville, visit the Intergalactic Aerospace Expo West and get an up close and personal sneak preview of some ships that are coming to the \u2018verse, or fly dozens of already flyable ships? It has been exciting reading the posts from people discovering the project for the first time and seeing so many people having a blast playing Star Citizen.\n\nAs we look forward to the holidays, I wanted to give you all a couple of updates. The first item of news is the Squadron 42 public roadmap is going live today. As with our Persistent Universe roadmap, this is linked to our company\u2019s internal JIRA tracking system, so you can see at a glance the work remaining to complete the game. It was a lot of work to make sure every remaining task was broken down in detail and estimated to the best of our ability, and the same caveats will apply to the Squadron 42 roadmap as they do to the PU one, but our plan is to be feature and content complete by the end of 2019, with the first 6 months of 2020 for Alpha (balance, optimization and polish) and then Beta.\n\nWhen we started the campaign for Star Citizen and Squadron 42, I said that the crowdfunding would go towards development of the game, and that the amount would define the scope and ambition of what we were working on. That is a commitment I am proud to say we have been upholding; its why we have over 500 staff around the world working on the games and have spent very little on marketing.\n\nYou can see this investment into development in the UK financials that we publish every year on Companies House. In a further effort at transparency we have decided to publish our historical financials from 2012 through 2017 on our new corporate website to allow all of you to see not just how much money we raise via the public counter, but also how the money has been spent globally.\n\nAll of our marketing is community focused and viral; events we host for all of you, in-fiction lore, commercials that help flesh out the world, and PR outreach. The fact that we have raised over $211M via word of mouth and viral marketing is staggering and a testament to how amazing a community all of you are. Everyone at Cloud Imperium is humbled to have your trust and support on this journey together.\n\nAs a result, we are building two of the most ambitious games ever embarked on in gaming, with budgets that are unmatched by all but the very biggest projects.\n\nHaving a great game is only half the battle. As we look towards the release of Squadron 42, we have been acutely aware that having a AAA game that matches the biggest single player games out there only goes so far if no one knows about it. The games we will be competing with for attention have tens and, in some cases, hundreds of millions of dollars of advertising behind them.\n\nOther companies in a similar situation have normally tackled this problem by partnering with a Publisher for the marketing and sales of their game. As you all know I am not in favor of putting my destiny in the hands of a third party. On the other hand, I don\u2019t feel it would be right to go back to all of you to raise funds to market the game to other people; most of you already have a copy earmarked for you and I still strongly feel that the money brought in from our crowdfunding should continue to go to the development of Star Citizen and Squadron 42.\n\nBecause of this, we started to investigate ways to raise money to fund the upcoming marketing and release needs of Squadron 42. We turned away some approaches from Private Equity and Venture Capital because we were concerned about them fully understanding what makes our company tick and pushing us towards short term decisions.\n\nDuring this process we were introduced to Clive Calder and his son Keith, who have both been interested in the confluence of entertainment with the ability to directly connect with an audience online. Clive founded the most successful independent music company, Zomba, which was home to some of the biggest music acts in the world. Keith is an independent film producer whose company Snoot Entertainment\u2019s most recent films are the critically acclaimed Blindspotting and the Academy Award-nominated Anomalisa. During our first meeting, we got on like a house on fire, with Clive telling me about how he wished that when he built Zomba you could have connected to the fans of an artist bypassing the myriad of media gatekeepers in the way Star Citizen does, and which wasn\u2019t possible 15 years ago. Keith and I swapped war stories about the film industry and talked about how refreshing it is to be able to utilize crowdfunding to create a project that normally would fly against what is currently considered mainstream.\n\nDuring the course of these discussions it became clear to me that if Clive and Keith joined us as investors in our company, we\u2019d have true partners that respected what we had built, but also fully understood the ins and outs and the patience required with a business based on creating entertainment. Taking in like-minded partners helps us solve the need of funding the marketing and release of Squadron 42, but also stay attuned to what makes us special.\n\nSo, it\u2019s with this that I would like to announce that we have closed a minority investment into Cloud Imperium US & UK, from Clive\u2019s family office and Keith\u2019s Snoot Entertainment for $46M for approximately 10% of the shares in the Cloud Imperium US and UK companies, which is a testament to the value, future potential and longevity of the company.\n\nAs part of this process we\u2019ve taken on two outside board members. The first is Dan Offner, an experienced lawyer and entrepreneur with over twenty years of experience in Interactive Entertainment, who is Clive and Keith\u2019s board nominee and second is Eli Klein, a long term friend who has been acting as an advisor to the company over the past couple of years.\n\nThe control of the company and the board still firmly stays with myself as Chairman, CEO and majority shareholder.\n\nWe wouldn\u2019t have taken anyone on board if we didn\u2019t feel that they were fully aligned with our vision, philosophy and could add valuable insight in navigating the business challenges ahead.\n\nThis investment helps secure our independence. We may not have the resources that an Activision or EA have to launch one of their tentpole games, but we now control our own destiny in marketing Squadron 42, especially as we have a secret weapon: all of you! Between the power of the best community in gaming to help get the message out and these additional funds we will be well positioned to enable Squadron 42 to enjoy the success that it deserves.\n\nBeyond this, this investment gives Cloud Imperium the ability to take the long view when needed and allows us to grow as a company. I couldn\u2019t be happier.\n\nSo I would like to welcome Clive, Keith, Dan and Eli to the Cloud Imperium family, and I look forward to great success with them and all of you.\n\nSee you in the \u2018Verse!\n\n-Chris Roberts"},"links_count":4,"comment_count":93,"created_at":"2018-12-20T00:00:00+00:00","created_at_human":"7 years ago"},"meta":{"processed_at":"2026-04-28 17:04:24","valid_relations":["images","links","translations"],"prev_id":16911,"next_id":16915}}