{"data":{"id":16987,"title":"Q&A: ARGO SRV","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/16987-Q-A-ARGO-SRV","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/16987","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/16987","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":18753,"name":"ARGO-SRV_PROMO_Cargo_Sm01_CC.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/4whlnol78c60gr\/source\/ARGO-SRV_PROMO_Cargo_Sm01_CC.jpg","alt":"","size":4542132,"mime_type":"image\/jpeg","last_modified":"2019-02-26T11:51:08+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/18753","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/18753\/similar"},{"id":18754,"name":"ARGO-SRV_PROMO_Shot03_Cutlass_PJ02b_CC2.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/4xrobapd3cjuar\/source\/ARGO-SRV_PROMO_Shot03_Cutlass_PJ02b_CC2.jpg","alt":"","size":2362831,"mime_type":"image\/jpeg","last_modified":"2019-02-26T11:51:18+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/18754","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/18754\/similar"},{"id":18755,"name":"ARGO_SRV_Promo_Shot08Landed_WET_PJ04_CC.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/y6eqa4mzcbkptr\/source\/ARGO_SRV_Promo_Shot08Landed_WET_PJ04_CC.jpg","alt":"","size":2466537,"mime_type":"image\/jpeg","last_modified":"2019-02-26T11:51:12+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/18755","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/18755\/similar"},{"id":18756,"name":"ARGO-SRV_PROMO_Shot_01_Landing_Sm01_CC.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ogjxnlgdaw3y1r\/source\/ARGO-SRV_PROMO_Shot_01_Landing_Sm01_CC.jpg","alt":"","size":3982051,"mime_type":"image\/jpeg","last_modified":"2019-02-26T11:51:18+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/18756","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/18756\/similar"},{"id":18757,"name":"ARGO-SRV_PROMO_Connie_SM01_CC.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/an4jjtmibe41zr\/source\/ARGO-SRV_PROMO_Connie_SM01_CC.jpg","alt":"","size":10797787,"mime_type":"image\/jpeg","last_modified":"2019-02-26T11:51:27+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/18757","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/18757\/similar"},{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":25507,"name":"ARGO_ASTRONAUTICS_WHITE.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/h3wrnep8l1gphr\/source\/ARGO_ASTRONAUTICS_WHITE.png","alt":"","size":195128,"mime_type":"image\/png","last_modified":"2019-02-26T11:51:27+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25507","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25507\/similar"},{"id":26482,"name":"Shipdetail-Concept-Bg_bw.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/c2ae7q1c7cg63r\/source\/Shipdetail-Concept-Bg_bw.jpg","alt":"","size":1111159,"mime_type":"image\/jpeg","last_modified":"2017-05-24T19:35:00+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":24,"translations":{"en_EN":"Q&A: ARGO SRV\n\nFollowing the launch of the SRV from Argo Astronautics, we took your community-voted questions to our designers to give you more information on the recently unveiled single-pilot standard recovery vehicle.\n\n\nThe ARGO SRV depicted in the image is carrying an unknown-sized cargo container. Please elaborate more on this cargo-carrying function. Is the SRV envisioned as one of the tools used to load\/unload the larger HULL series ships?\nOne of the key design goals for this ship was to enable it to carry cargo around. Unloading larger cargo ships, such as the Hull series, is a perfect use of the SRV.\n\n\nThis is not explicitly stated in the documentation, but the ARGO SRV has a Quantum Drive and a Jump Drive. Can the SRV tow a ship in Quantum Travel? Can the SRV use a Jump Point when towing another ship?\nThe ARGO SRV can Quantum Travel while towing.\n\nWhilst the details of Jump Travel are being ironed out, the original design never accounted for this scenario and requires revisiting. However, our current stance is that it will not be able to tow ships through a Jump Point. If such travel is needed, we recommend towing the vehicle to a nearby repair station first or putting it inside another jump-capable vehicle.\n\n\nCan the SRV move ground vehicles like a Nova Tank?\nThere is nothing to stop you moving damaged or stuck ground vehicles, such as the Nova Tank. It will work the same way as moving and transporting damaged spaceships.\n\n\n\nCan the SRV move outpost modules?\nNo, outpost modules are physically drilled into the ground surface. The moving of player-made outposts is restricted to the Pioneer and other dedicated ships as the SRV\u2019s tractor beam is not strong enough to wrench them from the surface. Outposts that exist already on moons\/planets cannot be moved.\n\n\nCan the SRV tow asteroids?\nPhysicalized items in the world can be manipulated if they\u2019re within the mass range of the tractor beam. Currently, the only dynamic asteroids in the game are the mineable variety, though it will be possible to tow these asteroids around if desired.\n\n\nCan a person in a space suit be towed?\nCapturing an item requires it to be relatively immobile and of a certain size so that the beam can focus on it. While we don\u2019t have the exact details of these limits yet, we foresee that active players will not be easily trapped by tractor beams to prevent griefing.\n\n\nIs the number of SRVs needed to tow something based on total mass or size\/architecture?\nIt is primarily mass based, though there are some size and volume requirements. There are no arbitrary design restrictions in terms of \u2018ship X can specifically not tractor ship Y\u2019.\n\n\n\nHow will theft using tractor beams be guarded against? Can anyone just fly up to you and start abducting ships?\nThe current means to limit theft and griefing is that shields will actively block or severely dampen the tractor beam strength. If you wish to have your vehicle moved, you will be required to power down your shields (which also puts you in a vulnerable position). If you wish to guard against theft, just leave your shields up when outside your ship for reassurance that it will still be there when you get back.\n\n\nDoes the tractor beam only pull or can it push as well?\n\nThe tractors beam is primarily designed to pull, though it can push to an extent. Moving from side to side, rolling, and pitching are accomplished by the range of motion available to the tractor beam\u2019s mount.\n\n\nDoes towing affect the SRV\u2019s top speed and fuel economy?\nTractor beams consume massive amounts of power, so while the ship\u2019s top speed is still attainable, acceleration and fuel economy are negatively impacted.\n\n\nWill vehicles being towed have to turn off components for it to be towable, such as shields and power plants?\nYes, the target needs to be relatively immobile with shields powered down for the tractor beam to \u2018capture\u2019 it. If the target is actively jinking or maneuvering to avoid it, the SRV pilot will require significant skill and time to capture it.\n\n\n\nIf an SRV is immobile but still has a working tractor beam, can it use its tractor beam to lock onto another ship and then be towed by that ship?\nTheoretically, it is possible for this to work. However, the non-tractor ship would have to maneuver very cautiously and gently to prevent it from breaking away.\n\n\nDoes the tractor beam only work in space? Or, is it possible to tow a ship from a landing pad, take off, go into space, Quantum Travel, enter a planet\u2019s atmosphere, and finally land while towing another ship?\nThe Tractor Beam can be used in any location, however the environment will affect the difficulty of maintaining a capture of the target item. Another one of the original design aims was for the SRV to act as a tug ship to help larger ships get from a planet\u2019s surface back out into space.\n\n\nWill it be possible to extend the Argo SRV\u2019s shields around the ship that\u2019s being towed to offer extra protection when extracting disabled ships from the battlefield?\nNo, the shields from the ARGO SRV and all other ships in the game are currently just for the ship itself and do not cover nearby objects. Towing a ship or vehicle puts it at risk, so the environment and flightpath should be considered carefully by the SRV pilot.\n\n\n\nThere is mention of it being heavily shielded and armored. How can we expect it to hold up under combat zone conditions?\nThe SRV carries no offensive weaponry so relies on its shields and armor to survive in combat, so if it\u2019s being directly attacked, the best course of action is to break away and come back later. If you\u2019re entering a known hot zone, I\u2019d recommend bringing an escort along for support.\n\n\nDoes the roof dish provide scanning abilities for search and rescue?\nThe dish on the roof is simply a visual styling cue and has no specific gameplay attached to it. As mentioned on RTV, we went back and forth over the name during development. At the time ATV was recorded, it was known as the \u2018Search and Recovery Vehicle\u2019. However, we have now settled on \u2018Standard Recovery Vehicle\u2019.","de_DE":"F&A: ARGO SRV\n\nNach dem Start des SRV von Argo Astronautics haben wir Ihre Fragen an unsere Konstrukteure weitergeleitet, um Ihnen weitere Informationen \u00fcber das k\u00fcrzlich vorgestellte Standard-Rettungsfahrzeug mit einem Piloten zu geben.\n\n\nDer im Bild dargestellte ARGO SRV tr\u00e4gt einen unbekannten Frachtbeh\u00e4lter. Bitte erl\u00e4utern Sie diese Frachttragefunktion n\u00e4her. Ist das SRV als eines der Werkzeuge zum Be- und Entladen der gr\u00f6\u00dferen Schiffe der HULL-Serie vorgesehen?\nEines der Hauptziele bei der Konstruktion dieses Schiffes war es, es in die Lage zu versetzen, Fracht zu transportieren. Das Entladen gr\u00f6\u00dferer Frachtschiffe, wie beispielsweise der Hull-Serie, ist ein perfekter Einsatz des SRV.\n\n\nDies ist in der Dokumentation nicht explizit angegeben, aber der ARGO SRV hat einen Quantum Drive und einen Jump Drive. Kann der SRV ein Schiff in Quantum Travel schleppen? Kann der SRV einen Sprungpunkt verwenden, wenn er ein anderes Schiff schleppt?\nDer ARGO SRV kann Quantum Travel beim Schleppen nutzen.\n\nW\u00e4hrend die Details von Jump Travel ausgeb\u00fcgelt werden, hat das urspr\u00fcngliche Design dieses Szenario nie ber\u00fccksichtigt und erfordert einen erneuten Besuch. Unsere derzeitige Haltung ist jedoch, dass es nicht m\u00f6glich sein wird, Schiffe durch einen Jump Point zu schleppen. Wenn eine solche Fahrt erforderlich ist, empfehlen wir, das Fahrzeug zun\u00e4chst zu einer nahegelegenen Reparaturstation zu schleppen oder in ein anderes sprungf\u00e4higes Fahrzeug zu setzen.\n\n\nKann der SRV Bodenfahrzeuge wie ein Nova-Tank bewegen?\nEs gibt nichts, was Sie davon abhalten k\u00f6nnte, besch\u00e4digte oder festsitzende Bodenfahrzeuge wie den Nova Tank zu bewegen. Es funktioniert genauso wie das Bewegen und Transportieren besch\u00e4digter Raumschiffe.\n\n\n\n\nKann der SRV Au\u00dfenpostenmodule verschieben?\nNein, Au\u00dfenpostenmodule werden physisch in die Bodenoberfl\u00e4che gebohrt. Die Bewegung von spielerisch gebauten Au\u00dfenposten beschr\u00e4nkt sich auf den Pionier und andere Spezialschiffe, da der Traktorstrahl des SRV nicht stark genug ist, um sie von der Oberfl\u00e4che zu l\u00f6sen. Au\u00dfenposten, die bereits auf Mond\/Planeten existieren, k\u00f6nnen nicht verschoben werden.\n\n\nKann der SRV Asteroiden schleppen?\nPhysikalische Gegenst\u00e4nde auf der Welt k\u00f6nnen manipuliert werden, wenn sie sich im Massenbereich des Traktorstrahls befinden. Derzeit sind die einzigen dynamischen Asteroiden im Spiel die abbaubare Variante, obwohl es m\u00f6glich sein wird, diese Asteroiden auf Wunsch herumzuschleppen.\n\n\nKann eine Person in einem Raumanzug abgeschleppt werden?\nUm ein Objekt zu erfassen, muss es relativ unbeweglich und von einer bestimmten Gr\u00f6\u00dfe sein, damit sich der Strahl auf es konzentrieren kann. Obwohl wir noch nicht \u00fcber die genauen Details dieser Grenzen verf\u00fcgen, gehen wir davon aus, dass aktive Spieler nicht leicht von Traktorstrahlen gefangen werden, um Trauer zu vermeiden.\n\n\nWird die Anzahl der SRVs ben\u00f6tigt, um etwas zu schleppen, basierend auf der Gesamtmasse oder Gr\u00f6\u00dfe\/Architektur?\nEs ist in erster Linie massenbasiert, obwohl es einige Gr\u00f6\u00dfen- und Volumenanforderungen gibt. Es gibt keine willk\u00fcrlichen Konstruktionseinschr\u00e4nkungen in Bezug auf \"Schiff X kann insbesondere nicht Traktorschiff Y\".\n\n\n\n\nWie wird Diebstahl mit Traktorstrahlen verhindert? Kann jemand einfach zu dir fliegen und anfangen, Schiffe zu entf\u00fchren?\nDas aktuelle Mittel zur Begrenzung von Diebstahl und Trauer ist, dass Schilde die Traktorstrahlst\u00e4rke aktiv blockieren oder stark d\u00e4mpfen. Wenn Sie m\u00f6chten, dass Ihr Fahrzeug bewegt wird, m\u00fcssen Sie Ihre Schilde abschalten (was Sie auch in eine gef\u00e4hrdete Position bringt). Wenn Sie sich vor Diebstahl sch\u00fctzen m\u00f6chten, lassen Sie Ihre Schilde einfach au\u00dferhalb Ihres Schiffes oben, um sicherzustellen, dass sie auch nach Ihrer R\u00fcckkehr noch da sind.\n\n\nZieht der Traktorstrahl nur oder kann er auch schieben?\n\nDer Traktortr\u00e4ger ist in erster Linie zum Ziehen ausgelegt, kann aber bis zu einem gewissen Grad schieben. Das Bewegen von Seite zu Seite, das Rollen und Neigen wird durch den Bewegungsumfang der Traktortr\u00e4gerhalterung erreicht.\n\n\nBeeinflusst das Abschleppen die H\u00f6chstgeschwindigkeit und den Kraftstoffverbrauch des SRV?\nTraktortr\u00e4ger verbrauchen enorme Mengen an Energie, so dass die H\u00f6chstgeschwindigkeit des Schiffes noch erreichbar ist, w\u00e4hrend Beschleunigung und Kraftstoffverbrauch negativ beeinflusst werden.\n\n\nM\u00fcssen die zu schleppenden Fahrzeuge Komponenten wie Schilde und Kraftwerke abschalten, damit sie schleppbar sind?\nJa, das Ziel muss relativ unbeweglich sein, mit abgeschalteten Schilden, damit der Traktorstrahl es \"einfangen\" kann. Wenn das Ziel aktiv jinkt oder man\u00f6vriert, um es zu vermeiden, ben\u00f6tigt der SRV-Pilot viel Geschick und Zeit, um es zu erfassen.\n\n\n\n\nWenn ein SRV unbeweglich ist, aber noch einen funktionierenden Traktorstrahl hat, kann er dann mit seinem Traktorstrahl auf ein anderes Schiff einfahren und dann von diesem Schiff abgeschleppt werden?\nTheoretisch ist es m\u00f6glich, dass dies funktioniert. Allerdings m\u00fcsste das Nicht-Traktorschiff sehr vorsichtig und sanft man\u00f6vrieren, um zu verhindern, dass es sich l\u00f6st.\n\n\nFunktioniert der Traktorstrahl nur im Raum? Oder ist es m\u00f6glich, ein Schiff von einem Landeplatz aus zu schleppen, zu starten, ins All zu fliegen, Quantum Travel, in die Atmosph\u00e4re eines Planeten einzutauchen und schlie\u00dflich zu landen, w\u00e4hrend man ein anderes Schiff schleppt?\nDer Traktorstrahl kann an jedem beliebigen Ort eingesetzt werden, jedoch beeintr\u00e4chtigt die Umgebung die Schwierigkeit, eine Erfassung des Zielobjekts aufrechtzuerhalten. Ein weiteres urspr\u00fcngliches Konstruktionsziel war, dass der SRV als Schlepper fungieren sollte, um gr\u00f6\u00dferen Schiffen zu helfen, von der Oberfl\u00e4che eines Planeten wieder ins All zu gelangen.\n\n\nWird es m\u00f6glich sein, die Schilde des Argo SRV um das zu schleppende Schiff zu verl\u00e4ngern, um zus\u00e4tzlichen Schutz zu bieten, wenn behinderte Schiffe vom Schlachtfeld abgezogen werden?\nNein, die Schilde des ARGO SRV und aller anderen Schiffe im Spiel sind derzeit nur f\u00fcr das Schiff selbst und decken keine Objekte in der N\u00e4he ab. Das Abschleppen eines Schiffes oder Fahrzeugs stellt ein Risiko dar, weshalb die Umgebung und die Flugroute vom SRV-Piloten sorgf\u00e4ltig gepr\u00fcft werden sollten.\n\n\n\n\nEs wird erw\u00e4hnt, dass es stark abgeschirmt und gepanzert ist. Wie k\u00f6nnen wir erwarten, dass es sich unter Kampfzonenbedingungen h\u00e4lt?\nDie SRV tr\u00e4gt keine offensiven Waffen, also verl\u00e4sst sie sich auf ihre Schilde und R\u00fcstungen, um im Kampf zu \u00fcberleben. Wenn sie also direkt angegriffen wird, ist die beste Vorgehensweise, sich zu l\u00f6sen und sp\u00e4ter wiederzukommen. Wenn Sie eine bekannte hei\u00dfe Zone betreten, empfehle ich Ihnen, eine Eskorte zur Unterst\u00fctzung mitzubringen.\n\n\nBietet die Dachschale Scanm\u00f6glichkeiten f\u00fcr die Suche und Rettung?\nDie Schale auf dem Dach ist lediglich ein visueller Styling-Tipp und hat kein spezifisches Gameplay. Wie in RTV erw\u00e4hnt, sind wir w\u00e4hrend der Entwicklung \u00fcber den Namen hin und her gegangen. Zum Zeitpunkt der Aufzeichnung des ATV war es als \"Such- und Bergefahrzeug\" bekannt. Allerdings haben wir uns jetzt auf das \"Standard-Rettungsfahrzeug\" geeinigt.","zh_CN":"Q&A: ARGO SRV\n\nFollowing the launch of the SRV from Argo Astronautics, we took your community-voted questions to our designers to give you more information on the recently unveiled single-pilot standard recovery vehicle.\n\n\nThe ARGO SRV depicted in the image is carrying an unknown-sized cargo container. Please elaborate more on this cargo-carrying function. Is the SRV envisioned as one of the tools used to load\/unload the larger HULL series ships?\nOne of the key design goals for this ship was to enable it to carry cargo around. Unloading larger cargo ships, such as the Hull series, is a perfect use of the SRV.\n\n\nThis is not explicitly stated in the documentation, but the ARGO SRV has a Quantum Drive and a Jump Drive. Can the SRV tow a ship in Quantum Travel? Can the SRV use a Jump Point when towing another ship?\nThe ARGO SRV can Quantum Travel while towing.\n\nWhilst the details of Jump Travel are being ironed out, the original design never accounted for this scenario and requires revisiting. However, our current stance is that it will not be able to tow ships through a Jump Point. If such travel is needed, we recommend towing the vehicle to a nearby repair station first or putting it inside another jump-capable vehicle.\n\n\nCan the SRV move ground vehicles like a Nova Tank?\nThere is nothing to stop you moving damaged or stuck ground vehicles, such as the Nova Tank. It will work the same way as moving and transporting damaged spaceships.\n\n\n\nCan the SRV move outpost modules?\nNo, outpost modules are physically drilled into the ground surface. The moving of player-made outposts is restricted to the Pioneer and other dedicated ships as the SRV\u2019s tractor beam is not strong enough to wrench them from the surface. Outposts that exist already on moons\/planets cannot be moved.\n\n\nCan the SRV tow asteroids?\nPhysicalized items in the world can be manipulated if they\u2019re within the mass range of the tractor beam. Currently, the only dynamic asteroids in the game are the mineable variety, though it will be possible to tow these asteroids around if desired.\n\n\nCan a person in a space suit be towed?\nCapturing an item requires it to be relatively immobile and of a certain size so that the beam can focus on it. While we don\u2019t have the exact details of these limits yet, we foresee that active players will not be easily trapped by tractor beams to prevent griefing.\n\n\nIs the number of SRVs needed to tow something based on total mass or size\/architecture?\nIt is primarily mass based, though there are some size and volume requirements. There are no arbitrary design restrictions in terms of \u2018ship X can specifically not tractor ship Y\u2019.\n\n\n\nHow will theft using tractor beams be guarded against? Can anyone just fly up to you and start abducting ships?\nThe current means to limit theft and griefing is that shields will actively block or severely dampen the tractor beam strength. If you wish to have your vehicle moved, you will be required to power down your shields (which also puts you in a vulnerable position). If you wish to guard against theft, just leave your shields up when outside your ship for reassurance that it will still be there when you get back.\n\n\nDoes the tractor beam only pull or can it push as well?\n\nThe tractors beam is primarily designed to pull, though it can push to an extent. Moving from side to side, rolling, and pitching are accomplished by the range of motion available to the tractor beam\u2019s mount.\n\n\nDoes towing affect the SRV\u2019s top speed and fuel economy?\nTractor beams consume massive amounts of power, so while the ship\u2019s top speed is still attainable, acceleration and fuel economy are negatively impacted.\n\n\nWill vehicles being towed have to turn off components for it to be towable, such as shields and power plants?\nYes, the target needs to be relatively immobile with shields powered down for the tractor beam to \u2018capture\u2019 it. If the target is actively jinking or maneuvering to avoid it, the SRV pilot will require significant skill and time to capture it.\n\n\n\nIf an SRV is immobile but still has a working tractor beam, can it use its tractor beam to lock onto another ship and then be towed by that ship?\nTheoretically, it is possible for this to work. However, the non-tractor ship would have to maneuver very cautiously and gently to prevent it from breaking away.\n\n\nDoes the tractor beam only work in space? Or, is it possible to tow a ship from a landing pad, take off, go into space, Quantum Travel, enter a planet\u2019s atmosphere, and finally land while towing another ship?\nThe Tractor Beam can be used in any location, however the environment will affect the difficulty of maintaining a capture of the target item. Another one of the original design aims was for the SRV to act as a tug ship to help larger ships get from a planet\u2019s surface back out into space.\n\n\nWill it be possible to extend the Argo SRV\u2019s shields around the ship that\u2019s being towed to offer extra protection when extracting disabled ships from the battlefield?\nNo, the shields from the ARGO SRV and all other ships in the game are currently just for the ship itself and do not cover nearby objects. Towing a ship or vehicle puts it at risk, so the environment and flightpath should be considered carefully by the SRV pilot.\n\n\n\nThere is mention of it being heavily shielded and armored. How can we expect it to hold up under combat zone conditions?\nThe SRV carries no offensive weaponry so relies on its shields and armor to survive in combat, so if it\u2019s being directly attacked, the best course of action is to break away and come back later. If you\u2019re entering a known hot zone, I\u2019d recommend bringing an escort along for support.\n\n\nDoes the roof dish provide scanning abilities for search and rescue?\nThe dish on the roof is simply a visual styling cue and has no specific gameplay attached to it. As mentioned on RTV, we went back and forth over the name during development. At the time ATV was recorded, it was known as the \u2018Search and Recovery Vehicle\u2019. However, we have now settled on \u2018Standard Recovery Vehicle\u2019."},"links_count":1,"comment_count":49,"created_at":"2019-02-28T00:00:00+00:00","created_at_human":"7 years ago"},"meta":{"processed_at":"2026-05-07 22:25:52","valid_relations":["images","links"],"prev_id":16986,"next_id":16988}}