{"data":{"id":17022,"title":"Star Citizen Announces Alpha 3.5","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/press\/17022-Star-Citizen-Announces-Alpha-35","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/17022","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/17022","channel":"Press","category":"Undefined","series":"Press Release","images":[],"images_count":0,"translations":{"en_EN":"Today, Star Citizen announced it plans to release Star Citizen Alpha 3.5 this weekend to all backers. Star Citizen is a massively multiplayer online experience that empowers players to build a life in the stars while engaging in first-person shooter and vehicle battles, exploring massive celestial bodies, and discovering adventure in an ever-expanding sandbox galaxy. Players can join and play Star Citizen with a $45 starter ship, and numerous ships are available for purchase in-game with in-game currency.\n\nAlpha 3.5 continues to deliver on Cloud Imperium\u2019s promise to release new content on a quarterly release schedule for Star Citizen, and adds many new and exciting features to the game, including newly playable female characters, the city-planet ArcCorp and its two moons, an entirely re-worked flight model that differs in-atmosphere gravitational physics from space flight, new CIG Character Customization Technology that creates for endless character customization options, numerous new missions, ships and weapons for players to enjoy and dozens of quality of life and performance improvements.\n\n\u201c3.5 is one of our biggest updates so far. Aside from releasing a completely overhauled space and atmospheric flight model, we\u2019re adding the dense urban planet ArcCorp, which we showed a prototype of at CitizenCon 2017, as well as delivering the revolutionary Gene Splicing system we developed with 3Lateral that allows you to blend features from various characters to create a unique character, not unlike how a person inherits and combines features of their parents. The advantage of this approach is you always get realistic looking players, not immersion breaking \u2018monsters\u2019 that sometimes can be created using more traditional techniques,\u201d said Chris Roberts, CEO, Cloud Imperium. \u201cBut for me, the headline feature we\u2019re adding is playable female characters. This has been a long time coming, and it was a huge undertaking. It involved creating an entirely new \u201crig\u201d for female characters to make them physiologically distinct from the male characters, something most games don\u2019t try to attempt for player characters. Once we finalized the female character, we had to retrofit our entire universe: ships, animations, clothing, armor, and weapons to make sure they all worked with the female character rig as well as the male rig.\u201d\n\nHere\u2019s a look at Alpha 3.5\u2019s huge new features:\n\n\u2022 Playable Female Characters \u2013 at long last, Star Citizen adds playable female characters. Implementing playable females meant re-working nearly every interactable object in the game for use with an additional player model, from seating to carrying to shooting and piloting.\n\n\u2022 ArcCorp \u2013 a sprawling urban planet covered by city space, ArcCorp features the new Area 18 Landing Zone, where players will find a neon lit cityscape teeming with life.\n\n\u2022 New Flight Model \u2013 an all new in-game flight control system that applies to all ships in Star Citizen, incorporating a total overhaul to the entire flight experience and adds gravity to in-atmosphere planetary bodies. This New Flight Model is also applied to all AI controlled pilots in Star Citizen.\n\n\u2022 CIG Character Customization Technology \u2013 An updated system for customizing your player character in the Persistent Universe, which includes new customization technology empowering players to select from up to three source heads and blend each of their various facial features into a fully customized character. This replaces Star Citizen\u2019s previous 100-plus character permutations with a near-infinite pool of character customizations that is used for both player and NPC characters. All customizations are available for both male and the all-new female player character selections.\n\n\u2022 FoIP + VoIP Improvements \u2013 New video streaming technology which allows players to participate in video comms calls no matter how far away they are in the Persistent Universe. Previously, as other players were \u201cstreamed out\u201d from server clients, they would no longer be eligible as targets for a comms call. This update enables players to call anyone in the Star Citizen Persistent Universe through tech that evaluates your client and streams to the other party\u2019s client as video data.\n\n\u2022 New Environmental AI Bounty Hunting \u2013 AI bounty hunters will now attack players with bounties placed on their heads, and AI security forces will attack players with high crime stats.\n\n\u2022 The MISC Reliant Series \u2013 with three new variants, including the Tana \u2013 a combal model, the Sen, designed for scientific research and the Mako, a \u201cnews van,\u201d styled ship with multiple mounted cameras\n\n\u2022 300i rework \u2013 a newly re-worked and revitalized version of one of Star Citizen\u2019s original ships, the 300i is Origin Jumpworks premiere luxury spacecraft that can hold its own across a multitude of situations like racing, dogfighting or just exploring the universe, in style.\n\n\u2022 Anvil Hornet Heartseeker \u2013 a new Hornet variant with top of the line military spec components\n\n\u2022 RSI Ursa Rover \u2013 a four wheeled Rover, this special commemorative edition was in celebration of \u201cStella Fortuna,\u201d Star Citizen\u2019s in-universe version of St. Patrick\u2019s Day.\n\n\u2022 Two new ship weapons including the Banu Singe Tachyon cannon and the Gallenson Tactical Systems\u2019 GT-870 Tarantula series of ballistic cannons\n\n\u2022 Two new FPS weapons including the Gemini\u2019s S71 assault rifle and the Kastak Arms\u2019 Coda ballistic pistol\n\n\u2022 Projectile Manager \u2013 new tech that re-tools how the game handles fired projectiles, dramatically reducing CPU workload and improving performance during Star Citizen\u2019s hectic air and land battles\n\n\u2022 Star Marine Improvements \u2013 introduction of a new Elimination mode map, Demien Comms, and a re-worked Echo-11 map, with new layout and traversal options. In the Last Stand game mode, a new Control Point Mechanic has been added which adds and improves gameplay and adds readability.\n\n\u2022 Arena Commander Improvements \u2013 improved UI updates that better communicate kills, deaths and scoring to the player.\n\nTo learn more about Star Citizen, visit www.robertspaceindustries.com. For more art from Alpha 3.5, visit https:\/\/www.dropbox.com\/sh\/wccqn33bzfmaqi7\/AADGZxLiQN-bpvcuRHhoMaWua?dl=0.","de_DE":"Heute k\u00fcndigte Star Citizen an, dass es plant, Star Citizen Alpha 3.5 an diesem Wochenende f\u00fcr alle Geldgeber zu ver\u00f6ffentlichen. Star Citizen ist ein Massively Multiplayer-Online-Erlebnis, das es den Spielern erm\u00f6glicht, ein Leben in den Sternen aufzubauen, w\u00e4hrend sie sich an Ego-Shooter- und Fahrzeugk\u00e4mpfen beteiligen, massive Himmelsk\u00f6rper erkunden und Abenteuer in einer sich st\u00e4ndig erweiternden Sandkastengalaxie entdecken. Spieler k\u00f6nnen sich anschlie\u00dfen und Star Citizen mit einem 45 $ Startschiff spielen, und zahlreiche Schiffe sind im Spiel mit einer W\u00e4hrung im Spiel erh\u00e4ltlich.\n\nAlpha 3.5 erf\u00fcllt weiterhin das Versprechen von Cloud Imperium, neue Inhalte zu einem viertelj\u00e4hrlichen Ver\u00f6ffentlichungsplan f\u00fcr Star Citizen zu ver\u00f6ffentlichen, und f\u00fcgt dem Spiel viele neue und aufregende Funktionen hinzu, darunter neu spielbare weibliche Charaktere, den Stadtplaneten ArcCorp und seine beiden Monde, ein komplett \u00fcberarbeitetes Flugmodell, das sich von der Gravitationsphysik in der Atmosph\u00e4re unterscheidet, die neue CIG Character Customization Technology, die f\u00fcr endlose Charakteranpassungsoptionen sorgt, zahlreiche neue Missionen, Schiffe und Waffen, die Spieler genie\u00dfen k\u00f6nnen, sowie Dutzende von Lebensqualit\u00e4t und Leistungssteigerungen.\n\n\"3.5 ist eines unserer bisher gr\u00f6\u00dften Updates. Neben der Ver\u00f6ffentlichung eines komplett \u00fcberarbeiteten Raumfahrt- und Atmosph\u00e4renflugmodells f\u00fcgen wir den dichten urbanen Planeten ArcCorp hinzu, den wir auf der CitizenCon 2017 als Prototyp vorgestellt haben, und liefern das revolution\u00e4re Gene Splei\u00dfsystem, das wir mit 3Lateral entwickelt haben, das es Ihnen erm\u00f6glicht, Merkmale aus verschiedenen Charakteren zu kombinieren, um einen einzigartigen Charakter zu schaffen, nicht un\u00e4hnlich wie eine Person die Merkmale ihrer Eltern erbt und kombiniert. Der Vorteil dieses Ansatzes ist, dass man immer realistisch aussehende Spieler bekommt, nicht immersionsbrechende \"Monster\", die manchmal mit traditionelleren Techniken erstellt werden k\u00f6nnen\", sagt Chris Roberts, CEO, Cloud Imperium. \"Aber f\u00fcr mich ist die Schlagzeile, die wir hinzuf\u00fcgen, eine spielbare weibliche Figur. Das ist lange her, und es war ein riesiges Unterfangen. Es ging darum, ein v\u00f6llig neues \"Rig\" f\u00fcr weibliche Charaktere zu schaffen, um sie physiologisch von den m\u00e4nnlichen Charakteren zu unterscheiden, etwas, das die meisten Spiele nicht versuchen, f\u00fcr Spielercharaktere zu versuchen. Nachdem wir den weiblichen Charakter fertig gestellt hatten, mussten wir unser gesamtes Universum umr\u00fcsten: Schiffe, Animationen, Kleidung, R\u00fcstungen und Waffen, um sicherzustellen, dass sie alle sowohl mit dem weiblichen als auch mit dem m\u00e4nnlichen Rig funktionieren.\"\n\nHier ist ein Blick auf die riesigen neuen Funktionen von Alpha 3.5:\n\n- Spielbare weibliche Charaktere - endlich f\u00fcgt Star Citizen spielbare weibliche Charaktere hinzu. Die Implementierung von spielbaren Frauen bedeutete, dass fast jedes interaktive Objekt im Spiel f\u00fcr die Verwendung mit einem zus\u00e4tzlichen Spielermodell \u00fcberarbeitet wurde, von der Bestuhlung \u00fcber das Tragen bis hin zum Schie\u00dfen und Steuern.\n\n- ArcCorp - ein weitl\u00e4ufiger st\u00e4dtischer Planet, der vom Stadtraum bedeckt ist, verf\u00fcgt \u00fcber die neue Area 18 Landing Zone, in der die Spieler eine neonbeleuchtete Stadtlandschaft voller Leben vorfinden.\n\n- Neues Flugmodell - ein v\u00f6llig neues In-Game-Flugsteuerungssystem, das f\u00fcr alle Schiffe in Star Citizen gilt, das eine umfassende \u00dcberholung des gesamten Flugerlebnisses beinhaltet und die Schwerkraft der Planetenk\u00f6rper in der Atmosph\u00e4re erh\u00f6ht. Dieses neue Flugmodell wird auch auf alle KI-kontrollierten Piloten in Star Citizen angewendet.\n\n- CIG Charakteranpassungstechnologie - Ein aktualisiertes System zur Anpassung Ihres Spielercharakters im Persistent Universe, das neue Anpassungstechnologie beinhaltet, die es dem Spieler erm\u00f6glicht, aus bis zu drei Quellk\u00f6pfen auszuw\u00e4hlen und jedes seiner verschiedenen Gesichtsmerkmale zu einem vollst\u00e4ndig individuellen Charakter zu verschmelzen. Dies ersetzt die vorherigen 100-plus Charakter-Permutationen von Star Citizen durch einen nahezu unendlichen Pool von Charakteranpassungen, der sowohl f\u00fcr Spieler- als auch f\u00fcr NSC-Charaktere verwendet wird. Alle Anpassungen sind sowohl f\u00fcr die m\u00e4nnliche als auch f\u00fcr die brandneue Charakterauswahl f\u00fcr Spielerinnen verf\u00fcgbar.\n\n- FoIP + VoIP Verbesserungen - Neue Video-Streaming-Technologie, die es Spielern erm\u00f6glicht, an Video-Kommandos teilzunehmen, egal wie weit sie sich im Persistent Universe befinden. Fr\u00fcher, als andere Spieler von Server-Clients \"gestreamt\" wurden, waren sie nicht mehr als Ziele f\u00fcr einen Kommunikationsaufruf geeignet. Dieses Update erm\u00f6glicht es den Spielern, jeden im Star Citizen Persistent Universe \u00fcber eine Technologie anzurufen, die Ihren Kunden bewertet und als Videodaten an den Kunden der anderen Partei weiterleitet.\n\n- Neue \u00f6kologische KI-Kopfgeldjagd - KI-Kopfgeldj\u00e4ger greifen jetzt Spieler mit Kopfgeldern auf dem Kopf an, und KI-Sicherheitskr\u00e4fte greifen Spieler mit hohen Kriminalit\u00e4tswerten an.\n\n- Die MISC Reliant Serie - mit drei neuen Varianten, darunter die Tana - ein Kombimodell, die Sen, die f\u00fcr die wissenschaftliche Forschung entwickelt wurde, und die Mako, ein \"Nachrichtenwagen\" im Stil eines Schiffes mit mehrfach montierten Kameras.\n\n- 300i Rework - eine neu \u00fcberarbeitete und revitalisierte Version eines der Originalschiffe von Star Citizen, die 300i ist Origin Jumpworks Premier Luxus-Raumschiffe, die sich in einer Vielzahl von Situationen wie Rennen, Luftk\u00e4mpfe oder einfach nur das Universum erkunden k\u00f6nnen, mit Stil.\n\n- Anvil Hornet Heartseeker - eine neue Hornet-Variante mit hochwertigen milit\u00e4rischen Spezialkomponenten.\n\n- RSI Ursa Rover - ein vierr\u00e4driger Rover, diese Sonderedition zum Gedenken an \"Stella Fortuna\", Star Citizen's inuniverse Version des St. Patrick's Day.\n\n- Zwei neue Schiffswaffen, darunter die Banu Singe Tachyon Kanone und die GT-870 Tarantel-Serie der ballistischen Kanonen von Gallenson Tactical Systems.\n\n- Zwei neue FPS-Waffen, darunter das Sturmgewehr S71 von Gemini und die ballistische Coda-Pistole von Kastak Arms.\n\n- Projectile Manager - neue Technologie, die den Umgang mit abgefeuerten Projektilen neu gestaltet, die CPU-Belastung drastisch reduziert und die Leistung in den hektischen Luft- und Landk\u00e4mpfen von Star Citizen verbessert.\n\n- Star Marine Verbesserungen - Einf\u00fchrung einer neuen Eliminierungsmodus-Karte, Demien Comms und einer \u00fcberarbeiteten Echo-11-Karte mit neuen Layout- und Traversaloptionen. Im Last Stand Spielmodus wurde ein neuer Kontrollpunkt-Mechanismus hinzugef\u00fcgt, der das Gameplay erweitert und verbessert und die Lesbarkeit verbessert.\n\n- Verbesserungen des Arena Commander - verbesserte Benutzeroberfl\u00e4chen-Updates, die dem Spieler Kills, Todesf\u00e4lle und Tore besser vermitteln.\n\nUm mehr \u00fcber Star Citizen zu erfahren, besuchen Sie www.robertspaceindustries.com. F\u00fcr mehr Kunst aus Alpha 3.5 besuchen Sie https:\/\/www.dropbox.com\/sh\/wccqn33bzfmaqi7\/AADGZxLiQN-bpvcuRHhoMaWua?dl=0.","zh_CN":"Today, Star Citizen announced it plans to release Star Citizen Alpha 3.5 this weekend to all backers. Star Citizen is a massively multiplayer online experience that empowers players to build a life in the stars while engaging in first-person shooter and vehicle battles, exploring massive celestial bodies, and discovering adventure in an ever-expanding sandbox galaxy. Players can join and play Star Citizen with a $45 starter ship, and numerous ships are available for purchase in-game with in-game currency.\n\nAlpha 3.5 continues to deliver on Cloud Imperium\u2019s promise to release new content on a quarterly release schedule for Star Citizen, and adds many new and exciting features to the game, including newly playable female characters, the city-planet ArcCorp and its two moons, an entirely re-worked flight model that differs in-atmosphere gravitational physics from space flight, new CIG Character Customization Technology that creates for endless character customization options, numerous new missions, ships and weapons for players to enjoy and dozens of quality of life and performance improvements.\n\n\u201c3.5 is one of our biggest updates so far. Aside from releasing a completely overhauled space and atmospheric flight model, we\u2019re adding the dense urban planet ArcCorp, which we showed a prototype of at CitizenCon 2017, as well as delivering the revolutionary Gene Splicing system we developed with 3Lateral that allows you to blend features from various characters to create a unique character, not unlike how a person inherits and combines features of their parents. The advantage of this approach is you always get realistic looking players, not immersion breaking \u2018monsters\u2019 that sometimes can be created using more traditional techniques,\u201d said Chris Roberts, CEO, Cloud Imperium. \u201cBut for me, the headline feature we\u2019re adding is playable female characters. This has been a long time coming, and it was a huge undertaking. It involved creating an entirely new \u201crig\u201d for female characters to make them physiologically distinct from the male characters, something most games don\u2019t try to attempt for player characters. Once we finalized the female character, we had to retrofit our entire universe: ships, animations, clothing, armor, and weapons to make sure they all worked with the female character rig as well as the male rig.\u201d\n\nHere\u2019s a look at Alpha 3.5\u2019s huge new features:\n\n\u2022 Playable Female Characters \u2013 at long last, Star Citizen adds playable female characters. Implementing playable females meant re-working nearly every interactable object in the game for use with an additional player model, from seating to carrying to shooting and piloting.\n\n\u2022 ArcCorp \u2013 a sprawling urban planet covered by city space, ArcCorp features the new Area 18 Landing Zone, where players will find a neon lit cityscape teeming with life.\n\n\u2022 New Flight Model \u2013 an all new in-game flight control system that applies to all ships in Star Citizen, incorporating a total overhaul to the entire flight experience and adds gravity to in-atmosphere planetary bodies. This New Flight Model is also applied to all AI controlled pilots in Star Citizen.\n\n\u2022 CIG Character Customization Technology \u2013 An updated system for customizing your player character in the Persistent Universe, which includes new customization technology empowering players to select from up to three source heads and blend each of their various facial features into a fully customized character. This replaces Star Citizen\u2019s previous 100-plus character permutations with a near-infinite pool of character customizations that is used for both player and NPC characters. All customizations are available for both male and the all-new female player character selections.\n\n\u2022 FoIP + VoIP Improvements \u2013 New video streaming technology which allows players to participate in video comms calls no matter how far away they are in the Persistent Universe. Previously, as other players were \u201cstreamed out\u201d from server clients, they would no longer be eligible as targets for a comms call. This update enables players to call anyone in the Star Citizen Persistent Universe through tech that evaluates your client and streams to the other party\u2019s client as video data.\n\n\u2022 New Environmental AI Bounty Hunting \u2013 AI bounty hunters will now attack players with bounties placed on their heads, and AI security forces will attack players with high crime stats.\n\n\u2022 The MISC Reliant Series \u2013 with three new variants, including the Tana \u2013 a combal model, the Sen, designed for scientific research and the Mako, a \u201cnews van,\u201d styled ship with multiple mounted cameras\n\n\u2022 300i rework \u2013 a newly re-worked and revitalized version of one of Star Citizen\u2019s original ships, the 300i is Origin Jumpworks premiere luxury spacecraft that can hold its own across a multitude of situations like racing, dogfighting or just exploring the universe, in style.\n\n\u2022 Anvil Hornet Heartseeker \u2013 a new Hornet variant with top of the line military spec components\n\n\u2022 RSI Ursa Rover \u2013 a four wheeled Rover, this special commemorative edition was in celebration of \u201cStella Fortuna,\u201d Star Citizen\u2019s in-universe version of St. Patrick\u2019s Day.\n\n\u2022 Two new ship weapons including the Banu Singe Tachyon cannon and the Gallenson Tactical Systems\u2019 GT-870 Tarantula series of ballistic cannons\n\n\u2022 Two new FPS weapons including the Gemini\u2019s S71 assault rifle and the Kastak Arms\u2019 Coda ballistic pistol\n\n\u2022 Projectile Manager \u2013 new tech that re-tools how the game handles fired projectiles, dramatically reducing CPU workload and improving performance during Star Citizen\u2019s hectic air and land battles\n\n\u2022 Star Marine Improvements \u2013 introduction of a new Elimination mode map, Demien Comms, and a re-worked Echo-11 map, with new layout and traversal options. In the Last Stand game mode, a new Control Point Mechanic has been added which adds and improves gameplay and adds readability.\n\n\u2022 Arena Commander Improvements \u2013 improved UI updates that better communicate kills, deaths and scoring to the player.\n\nTo learn more about Star Citizen, visit www.robertspaceindustries.com. For more art from Alpha 3.5, visit https:\/\/www.dropbox.com\/sh\/wccqn33bzfmaqi7\/AADGZxLiQN-bpvcuRHhoMaWua?dl=0."},"links_count":0,"comment_count":1,"created_at":"2019-03-28T00:00:00+00:00","created_at_human":"7 years ago"},"meta":{"processed_at":"2026-05-08 00:25:55","valid_relations":["images","links"],"prev_id":17020,"next_id":17023}}