{"data":{"id":17030,"title":"Q&A: Drake Corsair","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/17030-Q-A-Drake-Corsair","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/17030","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/17030","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":19131,"name":"Corsair-Brochure-4.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/g6v644qn570ecr\/source\/Corsair-Brochure-4.jpg","alt":"","size":3218212,"mime_type":"image\/jpeg","last_modified":"2019-03-22T21:16:21+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/19131","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/19131\/similar"},{"id":19132,"name":"Corsair-Brochure-3.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/kj6xkks41zcnfr\/source\/Corsair-Brochure-3.jpg","alt":"","size":4189524,"mime_type":"image\/jpeg","last_modified":"2019-03-22T21:17:40+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/19132","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/19132\/similar"},{"id":19133,"name":"Corsair-Brochure-2.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/aecosfocxuztsr\/source\/Corsair-Brochure-2.jpg","alt":"","size":2726689,"mime_type":"image\/jpeg","last_modified":"2019-03-22T21:17:04+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/19133","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/19133\/similar"},{"id":19137,"name":"Corsair-Brochure-7.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/qgwhcsjg8bg91r\/source\/Corsair-Brochure-7.jpg","alt":"","size":3198349,"mime_type":"image\/jpeg","last_modified":"2019-03-22T21:13:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/19137","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/19137\/similar"},{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":25309,"name":"CS_SC_DRAKE_COMP_01B.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/wkhdnqeidlyfsr\/source\/CS_SC_DRAKE_COMP_01B.png","alt":"","size":195341,"mime_type":"image\/png","last_modified":"2018-07-03T10:31:59+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25309","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25309\/similar"},{"id":26482,"name":"Shipdetail-Concept-Bg_bw.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/c2ae7q1c7cg63r\/source\/Shipdetail-Concept-Bg_bw.jpg","alt":"","size":1111159,"mime_type":"image\/jpeg","last_modified":"2017-05-24T19:35:00+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":23,"translations":{"en_EN":"Q&A: Drake Corsair\n\nFollowing the launch of the Corsair from Drake Interplanetary, we took your community-voted questions to our designers to give you more information on the recently unveiled exploration vessel.\n\nSpecial thanks to John Crewe for answering these questions.\n\n\nCan you please clarify your stance on Drake ship durability? We want tough and versatile no-frills ships, not paper ships that will fall apart when you look at them as some devs have stated. Which is it?\n\nWhen we say \u201cpaper ships\u201d, we say it with regards to our entire line-up, where Aegis and Anvil typically have more armor and can be regarded as very tough. In comparison, Drake ships are relatively under-armored, which we exaggerate as \u201cpaper thin\u201d. While they may be less durable, their defense is more than enough for the intended role they\u2019re pitched at and they\u2019re often up-gunned to offset any deficit.\n\n\n\nWith Drake\u2019s stance on barebones necessities, how will the living quarters actually be in comparison with other ships?\nWhile not as luxurious as other companies\u2019 living quarters, Drake still provides all the necessities such as a bed, kitchen, washroom, and storage for every crewperson\u2019s weapons and clothing. Other ships may give each crewmember their own facilities, but Drake feels this is a waste of space and resources that could be better used elsewhere.\n\n\nCan the pilot get out of their seat while the co-pilot is in the downward position (this was a problem in the original cutlass that was resolved by the rework)?\nYes. Unlike the original Cutlass, there\u2019s plenty of room for the pilot to exit their seat and walk around where the co-pilot\u2019s seat was. When the co-pilot seat is deployed to the lower level, a hatch covers the hole to provide a flat traversal surface.\n\n\nDoes the pilot control the 4 x S5 (S4 gimballed) front AND 2 x S4 (S3 gimballed) right wing guns?\nThe pilot controls these weapons by default, although in the future (like other ships), their control will be able to be delegated to another station.\n\n\nWith this special pilot\/co-pilot seating arrangement, will both seats provide the option to fly the ship?\nBoth seats have full control inputs available, so this will be possible.\n\n\nFrom what we saw in the whitebox-clip, there\u2019s plenty of open hangar space left after the Rover is parked within the Corsair. Can\u2019t there be a few SCUs left over although the rover is on board?\nWe want this ship to have similar trade-offs as the Constellation in terms of \u2018cargo space versus vehicle storage\u2019, so currently there are no plans to allow this. However, there will always be space to put cargo items outside of the grids on all ships providing you can get them in, though they won\u2019t be securely locked down.\n\n\nI own several other exploration ships, what makes the Corsair stand out? In other words, is its only trick the big guns?\nThe Corsair offers the same functionality as a variety of other exploration ships but is catered towards a more offensive style of gameplay. It also has a different set of roles for a crew of four compared to, say, the Constellation.\n\n\nDue to the fact that it\u2019s an exploration ship, the Corsair has a fuel intake system. Does it also have a refinery?\nThe Corsair does not come with a refinery, nor is it capable of equipping one.\n\n\nWhat are the component classes available to this ship? Civilian and Industrial?\nCorrect and these two categories suit the role of the ship perfectly.\n\n\nWith the wings folded upwards in landing mode, will the Corsair fit in front-entry hangar doors, like those at the Rest Stops?\nYes. When designing a ship, these metrics are considered and the Corsair will fit in medium\/size four hangars (the same as the Retaliator and Constellation).\n\n\nWhat types of weapon and armor storage are on the ship? How many weapons per player and what level of armor (light, medium or heavy)?\nEach crew member can store one set of armor (excluding what they\u2019re wearing), two primary weapons, and one sidearm.\n\n\nAre there any crew stations beyond the turrets and co-pilot, for example, an engineering computer or scanning station?\nThere is an engineering station towards the rear of the ship.\n\n\nHow many people can use the forward lift at a time?\n\nThe front lift can take the entire crew, so four at a time.\n\n\nDoes this ship have landing lights so you can see what\u2019s underneath you when you land on the dark side of a moon? It\u2019s an exploration ship, so there\u2019s not always a landing pad available.\n\nThe ship will have a variety of lighting when it\u2019s released. This is a popular request players have asked for on existing ships and something we plan to roll out over time.","de_DE":"F&A: Drake Korsar\n\nNach dem Start der Corsair von Drake Interplanetary haben wir Ihre Fragen an unsere Designer weitergeleitet, um Ihnen weitere Informationen \u00fcber das k\u00fcrzlich vorgestellte Forschungsschiff zu geben.\n\nBesonderen Dank an John Crewe f\u00fcr die Beantwortung dieser Fragen.\n\n\nK\u00f6nnen Sie bitte Ihre Haltung zur Haltbarkeit von Drake-Schiffen kl\u00e4ren? Wir wollen robuste und vielseitige No-Frills-Schiffe, keine Papierschiffe, die auseinander fallen, wenn man sie sich ansieht, wie einige Entwickler gesagt haben. Was ist es?\n\nWenn wir von \"Papierschiffen\" sprechen, sagen wir das in Bezug auf unsere gesamte Aufstellung, wo Aegis und Anvil typischerweise mehr R\u00fcstung haben und als sehr hart angesehen werden k\u00f6nnen. Im Vergleich dazu sind die Drake-Schiffe relativ unterpanzert, was wir als \"papierd\u00fcnn\" bezeichnen. Auch wenn sie weniger langlebig sind, ist ihre Verteidigung mehr als ausreichend f\u00fcr die beabsichtigte Rolle, in der sie eingesetzt werden, und sie werden oft mit einem Kanonenschuss versehen, um ein Defizit auszugleichen.\n\n\nMit Drakes Haltung zu den Notwendigkeiten der Barebones, wie werden die Wohnr\u00e4ume im Vergleich zu anderen Schiffen tats\u00e4chlich aussehen?\nObwohl nicht so luxuri\u00f6s wie die Wohnr\u00e4ume anderer Unternehmen, bietet Drake dennoch alle Notwendigkeiten wie Bett, K\u00fcche, Waschraum und Stauraum f\u00fcr die Waffen und Kleidung jeder Besatzung. Andere Schiffe k\u00f6nnen jedem Besatzungsmitglied seine eigenen Einrichtungen zur Verf\u00fcgung stellen, aber Drake h\u00e4lt dies f\u00fcr eine Verschwendung von Platz und Ressourcen, die besser f\u00fcr andere genutzt werden k\u00f6nnten.\n\n\nKann der Pilot aus dem Sitz steigen, w\u00e4hrend sich der Co-Pilot in der unteren Position befindet (dies war ein Problem mit dem urspr\u00fcnglichen Entermesser, das durch die Nacharbeit behoben wurde)?\nJa. Im Gegensatz zum urspr\u00fcnglichen Entermesser gibt es viel Platz f\u00fcr den Piloten, um seinen Sitz zu verlassen und dort herumzulaufen, wo der Sitz des Co-Piloten war. Wenn der Beifahrersitz in die untere Ebene ausgefahren wird, deckt eine Klappe das Loch ab, um eine ebene Traversenfl\u00e4che zu schaffen.\n\n\nSteuert der Pilot die 4 x S5 (S4 kardanisch aufgeh\u00e4ngt) vorne UND 2 x S4 (S3 kardanisch aufgeh\u00e4ngt) rechtsseitigen Gesch\u00fctze?\nDer Lotse steuert diese Waffen standardm\u00e4\u00dfig, obwohl in Zukunft (wie andere Schiffe) ihre Kontrolle an eine andere Station delegiert werden kann.\n\n\nWerden bei dieser speziellen Sitzanordnung von Lotsen und Beifahrern beide Sitze die M\u00f6glichkeit bieten, das Schiff zu fliegen?\n\nBeide Sitze verf\u00fcgen \u00fcber volle Steuereing\u00e4nge, so dass dies m\u00f6glich sein wird.\n\n\nVon dem, was wir im Whitebox-Clip gesehen haben, gibt es noch viel Platz im offenen Hangar, nachdem der Rover im Corsair geparkt ist. Kann es nicht noch ein paar SCUs geben, obwohl der Rover an Bord ist?\nWir wollen, dass dieses Schiff \u00e4hnliche Kompromisse wie die Konstellation in Bezug auf \"Laderaum versus Fahrzeuglagerung\" hat, so dass es derzeit keine Pl\u00e4ne gibt, dies zu erlauben. Allerdings wird es auf allen Schiffen immer Platz geben, um Ladungsgegenst\u00e4nde au\u00dferhalb der Gitter zu platzieren, vorausgesetzt, Sie k\u00f6nnen sie hineinbringen, obwohl sie nicht sicher verschlossen sind.\n\n\nIch besitze mehrere andere Erkundungsschiffe, was zeichnet die Corsair aus? Mit anderen Worten, ist es der einzige Trick, die gro\u00dfen Kanonen zu manipulieren?\nDie Corsair bietet die gleiche Funktionalit\u00e4t wie eine Vielzahl anderer Erkundungsschiffe, ist aber auf einen offensiveren Spielstil ausgerichtet. Es hat auch einen anderen Satz von Rollen f\u00fcr eine vierk\u00f6pfige Besatzung als beispielsweise die Konstellation.\n\n\nDa es sich um ein Erkundungsschiff handelt, verf\u00fcgt die Corsair \u00fcber ein Kraftstoffeinlasssystem. Hat es auch eine Raffinerie?\n\nDie Corsair wird nicht mit einer Raffinerie geliefert und ist auch nicht in der Lage, diese auszur\u00fcsten.\n\n\nWelche Komponentenklassen stehen diesem Schiff zur Verf\u00fcgung? Zivil und Industrie?\nRichtig und diese beiden Kategorien passen perfekt zur Rolle des Schiffes.\n\n\nPasst der Corsair, wenn die Fl\u00fcgel im Landebetrieb nach oben geklappt werden, in die T\u00fcren des vorderen Hangars, wie sie an den Rastst\u00e4tten vorhanden sind?\nJa. Bei der Konstruktion eines Schiffes werden diese Metriken ber\u00fccksichtigt und der Corsair passt in vier mittelgro\u00dfe bis gro\u00dfe Hangars (wie der Retaliator und die Constellation).\n\n\nWelche Arten von Waffen- und R\u00fcstungslagern gibt es auf dem Schiff? Wie viele Waffen pro Spieler und welche R\u00fcstungsstufe (leicht, mittel oder schwer)?\nJedes Besatzungsmitglied kann einen Satz R\u00fcstungen (ohne das, was es tr\u00e4gt), zwei Prim\u00e4rwaffen und eine Seitenwaffe aufbewahren.\n\n\nGibt es Besatzungsstationen au\u00dferhalb der T\u00fcrme und Co-Piloten, z.B. einen technischen Computer oder eine Scanstation?\n\nIm hinteren Teil des Schiffes befindet sich eine Engineering-Station.\n\n\nWie viele Personen k\u00f6nnen den Vorw\u00e4rtshub gleichzeitig nutzen?\n\nDer Fronthub kann die gesamte Besatzung, also vier auf einmal, aufnehmen.\n\n\nHat dieses Schiff Landelichter, damit du sehen kannst, was unter dir ist, wenn du auf der dunklen Seite eines Mondes landest? Es ist ein Erkundungsschiff, also gibt es nicht immer einen Landeplatz.\n\nDas Schiff wird eine Vielzahl von Beleuchtungen haben, wenn es freigegeben wird. Dies ist eine beliebte Anfrage, die Spieler auf bestehenden Schiffen gestellt haben, und etwas, das wir im Laufe der Zeit umsetzen wollen.","zh_CN":"Q&A: Drake Corsair\n\nFollowing the launch of the Corsair from Drake Interplanetary, we took your community-voted questions to our designers to give you more information on the recently unveiled exploration vessel.\n\nSpecial thanks to John Crewe for answering these questions.\n\n\nCan you please clarify your stance on Drake ship durability? We want tough and versatile no-frills ships, not paper ships that will fall apart when you look at them as some devs have stated. Which is it?\n\nWhen we say \u201cpaper ships\u201d, we say it with regards to our entire line-up, where Aegis and Anvil typically have more armor and can be regarded as very tough. In comparison, Drake ships are relatively under-armored, which we exaggerate as \u201cpaper thin\u201d. While they may be less durable, their defense is more than enough for the intended role they\u2019re pitched at and they\u2019re often up-gunned to offset any deficit.\n\n\n\nWith Drake\u2019s stance on barebones necessities, how will the living quarters actually be in comparison with other ships?\nWhile not as luxurious as other companies\u2019 living quarters, Drake still provides all the necessities such as a bed, kitchen, washroom, and storage for every crewperson\u2019s weapons and clothing. Other ships may give each crewmember their own facilities, but Drake feels this is a waste of space and resources that could be better used elsewhere.\n\n\nCan the pilot get out of their seat while the co-pilot is in the downward position (this was a problem in the original cutlass that was resolved by the rework)?\nYes. Unlike the original Cutlass, there\u2019s plenty of room for the pilot to exit their seat and walk around where the co-pilot\u2019s seat was. When the co-pilot seat is deployed to the lower level, a hatch covers the hole to provide a flat traversal surface.\n\n\nDoes the pilot control the 4 x S5 (S4 gimballed) front AND 2 x S4 (S3 gimballed) right wing guns?\nThe pilot controls these weapons by default, although in the future (like other ships), their control will be able to be delegated to another station.\n\n\nWith this special pilot\/co-pilot seating arrangement, will both seats provide the option to fly the ship?\nBoth seats have full control inputs available, so this will be possible.\n\n\nFrom what we saw in the whitebox-clip, there\u2019s plenty of open hangar space left after the Rover is parked within the Corsair. Can\u2019t there be a few SCUs left over although the rover is on board?\nWe want this ship to have similar trade-offs as the Constellation in terms of \u2018cargo space versus vehicle storage\u2019, so currently there are no plans to allow this. However, there will always be space to put cargo items outside of the grids on all ships providing you can get them in, though they won\u2019t be securely locked down.\n\n\nI own several other exploration ships, what makes the Corsair stand out? In other words, is its only trick the big guns?\nThe Corsair offers the same functionality as a variety of other exploration ships but is catered towards a more offensive style of gameplay. It also has a different set of roles for a crew of four compared to, say, the Constellation.\n\n\nDue to the fact that it\u2019s an exploration ship, the Corsair has a fuel intake system. Does it also have a refinery?\nThe Corsair does not come with a refinery, nor is it capable of equipping one.\n\n\nWhat are the component classes available to this ship? Civilian and Industrial?\nCorrect and these two categories suit the role of the ship perfectly.\n\n\nWith the wings folded upwards in landing mode, will the Corsair fit in front-entry hangar doors, like those at the Rest Stops?\nYes. When designing a ship, these metrics are considered and the Corsair will fit in medium\/size four hangars (the same as the Retaliator and Constellation).\n\n\nWhat types of weapon and armor storage are on the ship? How many weapons per player and what level of armor (light, medium or heavy)?\nEach crew member can store one set of armor (excluding what they\u2019re wearing), two primary weapons, and one sidearm.\n\n\nAre there any crew stations beyond the turrets and co-pilot, for example, an engineering computer or scanning station?\nThere is an engineering station towards the rear of the ship.\n\n\nHow many people can use the forward lift at a time?\n\nThe front lift can take the entire crew, so four at a time.\n\n\nDoes this ship have landing lights so you can see what\u2019s underneath you when you land on the dark side of a moon? It\u2019s an exploration ship, so there\u2019s not always a landing pad available.\n\nThe ship will have a variety of lighting when it\u2019s released. This is a popular request players have asked for on existing ships and something we plan to roll out over time."},"links_count":1,"comment_count":7,"created_at":"2019-04-03T00:00:00+00:00","created_at_human":"7 years ago"},"meta":{"processed_at":"2026-05-07 22:21:27","valid_relations":["images","links"],"prev_id":17029,"next_id":17031}}