{"data":{"id":17177,"title":"Q&A: Anvil Ballista","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/17177-Q-A-Anvil-Ballista","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/17177","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/17177","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":20682,"name":"Ballista_QA_1.jpeg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/tc4yk492oel56r\/source\/Ballista_QA_1.jpeg","alt":"","size":1253118,"mime_type":"image\/jpeg","last_modified":"2019-08-01T17:53:32+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/20682","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/20682\/similar"},{"id":20683,"name":"Ballista_QA_2.jpeg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/fe0mr2nc0jau2r\/source\/Ballista_QA_2.jpeg","alt":"","size":704988,"mime_type":"image\/jpeg","last_modified":"2019-07-31T14:30:04+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/20683","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/20683\/similar"},{"id":20684,"name":"Ballista_QA_3.jpeg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/odzmeejqhq7rvr\/source\/Ballista_QA_3.jpeg","alt":"","size":594262,"mime_type":"image\/jpeg","last_modified":"2019-07-31T13:38:50+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/20684","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/20684\/similar"},{"id":20685,"name":"Ballista_QA_4.jpeg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ch14pjlh6c3dsr\/source\/Ballista_QA_4.jpeg","alt":"","size":684111,"mime_type":"image\/jpeg","last_modified":"2019-07-31T13:47:30+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/20685","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/20685\/similar"},{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":25161,"name":"Anvil-Logo.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/dlq5kydh7ovxlr\/source\/Anvil-Logo.png","alt":"","size":49897,"mime_type":"image\/png","last_modified":"2017-12-07T01:24:56+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25161","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25161\/similar"},{"id":26482,"name":"Shipdetail-Concept-Bg_bw.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/c2ae7q1c7cg63r\/source\/Shipdetail-Concept-Bg_bw.jpg","alt":"","size":1111159,"mime_type":"image\/jpeg","last_modified":"2017-05-24T19:35:00+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":23,"translations":{"en_EN":"Q&A: Anvil Ballista\n\nFollowing the launch of the Ballista from Anvil Aerospace, we took your community-voted questions to our designers to give you more information on the recently unveiled air defense system.\n\n\nThe sale post mentions \u201cground targets\u201d. Will this vehicle have any ground bombardment or parabolic firing mode to shoot over hills? Will it require line-of-sight to lock-on to ground targets?\n\nCurrently, all targets (whether air or ground) require both a high enough signature and line-of-sight for the Ballista to be able to lock on to them. In the future, we\u2019ll include out-of-sight targeting by transmitting target data between ships or via some sort of \u2018forward operator control\u2019. This will enable players to hit targets without a direct line-of-sight and from a much greater distance than is currently possible.\n\n\n\nDoes the Ballista have any planned modularity? Swapping out the back section for a medical, exploration, or cargo variant would make it a great general \u2018rover\u2019 and one that could be used with the Carrack.\nAt this time, no future variants are planned for production, although we\u2019ve seen some fantastic community suggestions. The rover that comes with the Anvil Carrack is an RSI Ursa Rover, not a new Anvil Rover.\n\n\nHow will restocking ammo work? Do we need to bring it to a landing pad, or will there be future resupplying ships and ground vehicles? Will the Vulcan be able to repair and rearm the Ballista?\nCurrently, the Ballista needs to be taken back to an outpost, where it can be repaired and rearmed. In the future, dedicated rearming and repair vehicles (such as the Vulcan) can be used to support any ground vehicle, including the Ballista.\n\n\nIsn\u2019t a range of 2000 meters too short for an anti-aircraft vehicle?\nThe Jump Point article and brochure were completed before we had confirmed its maximum range. At this time, its effective range is 10,000 meters against most fighters (the furthest we\u2019ve shot is 9,984 meters), after which it can no longer identify them.\nHowever, the firing range doesn\u2019t have a cap as it\u2019s purely by the systemic emissions of the target, so it will be even further on large ships with high infrared or electromagnetic signatures.\n\n\nWhich ships will be able to transport the Ballista? Will a mechanic be in place to cable-lift them with, for example, the ARGO MPUV or using a tractor beam (kind of like how tanks can be transported via helicopter)?\nAs it stands, there are only two ship series specifically designed to transport the Ballista \u2013 the Idris and the Hercules (by transport, we mean getting it entirely inside the vehicle, properly secured, and doors closed). While not officially designed to carry the Ballista, the 890 Jump\u2019s rear cargo ramp is large enough to take it too. Ships equipped with a suitably powerful tractor beam will also be able to move it, but this comes with a higher risk than having it secured internally.\n\n\nBesides the included 2 x S2 guns on the turret, the stats page also lists an \u201coptional\u201d S2 turret. What does that mean? Another turret? More guns?\nThis is an error in the stats page that will be resolved \u2013 the optional turret mentioned is the default-equipped turret.\n\n\nWhat kind of equipment can the Ballista carry besides the missile launcher? Will we be able to mount different sizes and types of missiles like 16 x S5 missiles, 4 x S7 torpedoes, 2 x S8 torpedoes, or 2 x S8 gun turrets?\nAt this time, there are no plans to allow any modification to the turret loadout or to what type of turret it has equipped. Everything is quite bespoke to the vehicle in its current layout and the only customisability is in the missile loadouts themselves.\n\n\nCould you explain how CIG plans to balance air vs ground? Both how you see various classes of ship and vehicle performing against each other and how you plan to achieve that balance when ground vehicles size up poorly in direct comparison due to their limited mobility and smaller equipment.\nThis is a very good question, though one that deserves more attention than is possible here. We\u2019ll be discussing air vs ground combat in more detail in the future.\n\n\nWill the skins be purchasable separately? I have the \u2018Snowblind\u2019 skin but like the others as well. However, I don\u2019t want to buy another vehicle.\nThe skins are unique to Warbond SKUs. Concierge members get access to the Dunestalker Skin and all backers get access to the Snowblind skin. These-limited time offerings will not be able to be pledged for separately.\n\n\nI know the Ballista has to be parked in order to fire the torpedoes, but will the gunner seat (the one that fires the missiles right now) eventually be able to swap between the torpedoes and S2 Gatling gun and fire it while the vehicle is moving? That doesn\u2019t seem overpowered and could come in extremely handy (and seems common sense).\nThere is no plan for this at this moment. The person manning the missile turret (or gunner seat) has very specific control over that turret only. The driver of the vehicle can drive around and fire the Gatling turret if they choose to.\n\n\nThe Ballista page states that the missile artillery can be used on ground targets, but can the missiles \u2018free-fire\u2019 on land without a specific target? Like targeting the general vicinity of a patch of land?\nAll missiles in the game currently require a target lock. We don\u2019t have any plans for missile free-fire, but it may be something more suited to less \u201csmart\u201d ordnance in the future.\n\n\nWill the Ballista be able to intercept other missiles, such as S9 torpedoes from a bomber or the Hercules\u2019 A2 bombs?\nThis is functionality that we want all ships to have in the future, not just the Ballista. Being able to target incoming ordnance items is critical to keeping larger ships and ground outposts intact. Of course, targeting is just part of the equation; it certainly helps to pick a suitable weapon system for the intercept.\n\n\nThe Ballista can only fire while stationary, but what if it\u2019s stationary aboard a moving ship? For example, on a Starlifter, Kraken, or Idris?\nThe Ballista will still fire aboard a moving Starlifter or Idris, though we\u2019re not sure launching missiles inside a moving ship is the safest thing to do! As for the Kraken, there\u2019s no reason why you couldn\u2019t fire missiles from a landing pad. However, the chance of hitting a friendly ship or part of the carrier could be quite high, particularly if it\u2019s moving.","de_DE":"F&A: Amboss Ballista\n\nNach dem Start der Ballista von Anvil Aerospace haben wir Ihre Fragen an unsere Designer weitergeleitet, um Ihnen mehr Informationen \u00fcber das k\u00fcrzlich vorgestellte Flugabwehrsystem zu geben.\n\n\nIn der Verkaufsstelle werden \"Bodenziele\" erw\u00e4hnt. Wird dieses Fahrzeug einen Bodenbeschuss oder einen parabolischen Z\u00fcndmodus haben, um \u00fcber H\u00fcgel zu schie\u00dfen? Wird es eine Sichtverbindung ben\u00f6tigen, um sich auf Bodenziele zu konzentrieren?\n\nDerzeit ben\u00f6tigen alle Ziele (ob in der Luft oder am Boden) sowohl eine ausreichend hohe Signatur als auch eine Sichtlinie, damit die Ballista sie erfassen kann. In Zukunft werden wir auch Out-of-Sight-Targeting durch die \u00dcbertragung von Zieldaten zwischen Schiffen oder \u00fcber eine Art \"forward operator control\" einbeziehen. Dies erm\u00f6glicht es den Spielern, Ziele ohne direkte Sichtverbindung und aus einer viel gr\u00f6\u00dferen Entfernung zu erreichen, als es derzeit m\u00f6glich ist.\n\n\nHat der Ballista eine geplante Modularit\u00e4t? Der Austausch des hinteren Teils gegen eine medizinische, explorative oder Frachtvariante w\u00fcrde ihn zu einem gro\u00dfartigen allgemeinen \"Rover\" machen, der mit dem Carrack verwendet werden k\u00f6nnte.\nZur Zeit sind keine zuk\u00fcnftigen Varianten f\u00fcr die Produktion geplant, obwohl wir einige fantastische Community-Vorschl\u00e4ge gesehen haben. Der Rover, der mit dem Anvil Carrack geliefert wird, ist ein RSI Ursa Rover, nicht ein neuer Anvil Rover.\n\n\nWie funktioniert das Wiederauff\u00fcllen der Munition? M\u00fcssen wir es zu einem Landeplatz bringen, oder wird es in Zukunft wieder Schiffe und Bodenfahrzeuge geben? Wird der Vulkanier in der Lage sein, die Ballista zu reparieren und wieder zu aktivieren?\nDerzeit muss die Ballista zu einem Au\u00dfenposten zur\u00fcckgebracht werden, wo sie repariert und wieder aufger\u00fcstet werden kann. In Zukunft k\u00f6nnen spezielle Aufr\u00fcst- und Reparaturfahrzeuge (wie der Vulcan) eingesetzt werden, um jedes Bodenfahrzeug, einschlie\u00dflich des Ballista, zu unterst\u00fctzen.\n\n\nIst eine Reichweite von 2000 Metern nicht zu kurz f\u00fcr ein Flugabwehrfahrzeug?\nDer Jump Point Artikel und die Brosch\u00fcre wurden fertig gestellt, bevor wir die maximale Reichweite best\u00e4tigt hatten. Zu diesem Zeitpunkt betr\u00e4gt die effektive Reichweite 10.000 Meter gegen die meisten K\u00e4mpfer (der weiteste, den wir bisher geschossen haben, ist 9.984 Meter), danach kann er sie nicht mehr identifizieren.\nDer Schie\u00dfstand hat jedoch keine Kappe, da er rein durch die systemischen Emissionen des Ziels bedingt ist, so dass er noch weiter auf gro\u00dfen Schiffen mit hohen Infrarot- oder elektromagnetischen Signaturen liegen wird.\n\n\nWelche Schiffe k\u00f6nnen die Ballista transportieren? Wird ein Mechaniker vor Ort sein, um sie z.B. mit dem ARGO MPUV oder mit einem Traktorstrahl (z.B. wie Panzer per Hubschrauber transportiert werden k\u00f6nnen) zu heben?\nSo wie es aussieht, gibt es nur zwei Schiffsserien, die speziell f\u00fcr den Transport der Ballista entwickelt wurden - die Idris und die Hercules (mit Transport meinen wir, sie vollst\u00e4ndig im Fahrzeug zu transportieren, richtig gesichert und T\u00fcren geschlossen). Obwohl nicht offiziell f\u00fcr den Transport des Ballista ausgelegt, ist die hintere Laderampe des 890 Jump gro\u00df genug, um sie auch aufzunehmen. Schiffe, die mit einem entsprechend starken Traktorstrahl ausgestattet sind, k\u00f6nnen ihn auch bewegen, was jedoch mit einem h\u00f6heren Risiko verbunden ist, als ihn intern zu sichern.\n\n\nNeben den mitgelieferten 2 x S2-Gesch\u00fctzen auf dem Turm listet die Statistikseite auch einen \"optionalen\" S2-Turm auf. Was bedeutet das? Noch ein Gesch\u00fctzturm? Noch mehr Waffen?\nDies ist ein Fehler in der Statistikseite, der behoben wird - der erw\u00e4hnte optionale Turm ist der standardm\u00e4\u00dfig ausger\u00fcstete Turm.\n\n\nWelche Art von Ausr\u00fcstung kann die Ballista au\u00dfer dem Raketenwerfer mitnehmen? Werden wir in der Lage sein, verschiedene Gr\u00f6\u00dfen und Arten von Raketen wie 16 x S5-Raketen, 4 x S7-Torpedos, 2 x S8-Torpedos oder 2 x S8-Gesch\u00fctzt\u00fcrme zu montieren?\nDerzeit ist nicht geplant, eine \u00c4nderung der Revolverververladung oder des Revolvertyps, den sie ausgestattet hat, zuzulassen. Alles ist ziemlich ma\u00dfgeschneidert f\u00fcr das Fahrzeug in seinem aktuellen Layout und die einzige Anpassungsf\u00e4higkeit liegt in den Raketenladungen selbst.\n\n\nK\u00f6nnten Sie erkl\u00e4ren, wie die CIG plant, ein Gleichgewicht zwischen Luft und Boden herzustellen? Sowohl wie Sie sehen, wie verschiedene Klassen von Schiffen und Fahrzeugen gegeneinander antreten, als auch wie Sie planen, dieses Gleichgewicht zu erreichen, wenn Bodenfahrzeuge aufgrund ihrer begrenzten Mobilit\u00e4t und kleineren Ausstattung im direkten Vergleich schlecht abschneiden.\nDas ist eine sehr gute Frage, die jedoch mehr Aufmerksamkeit verdient, als hier m\u00f6glich ist. Wir werden in Zukunft den Luft-\/Boden-Kampf n\u00e4her besprechen.\n\n\nWerden die Skins separat erh\u00e4ltlich sein? Ich habe die \"schneeblinde\" Haut, aber wie die anderen auch. Ich m\u00f6chte jedoch kein weiteres Fahrzeug kaufen.\nDie Skins sind einzigartig f\u00fcr Warbond SKUs. Concierge-Mitglieder erhalten Zugang zur Dunestalker Skin und alle Geldgeber erhalten Zugang zur Snowblind Skin. Diese zeitlich begrenzten Angebote k\u00f6nnen nicht separat verpf\u00e4ndet werden.\n\n\nIch wei\u00df, dass der Ballista geparkt werden muss, um die Torpedos abzufeuern, aber wird der Kanoniersitz (derjenige, der gerade die Raketen abfeuert) irgendwann in der Lage sein, zwischen den Torpedos und dem S2 Gatling Gesch\u00fctz zu wechseln und ihn abzufeuern, w\u00e4hrend sich das Fahrzeug bewegt? Das scheint nicht \u00fcberw\u00e4ltigt zu sein und k\u00f6nnte sehr n\u00fctzlich sein (und scheint vern\u00fcnftig zu sein).\nIm Moment gibt es daf\u00fcr keinen Plan. Die Person, die den Raketenturm (oder den Kanoniersitz) bemannt, hat nur \u00fcber diesen Turm eine sehr spezifische Kontrolle. Der Fahrer des Fahrzeugs kann herumfahren und den Gatling-Turm abfeuern, wenn er es w\u00fcnscht.\n\n\nAuf der Ballista-Seite steht, dass die Raketenartillerie auf Bodenzielen eingesetzt werden kann, aber k\u00f6nnen die Raketen ohne ein bestimmtes Ziel frei an Land feuern? Zum Beispiel die allgemeine Umgebung eines Fleckchens Land im Visier zu nehmen?\nAlle Raketen im Spiel erfordern derzeit eine Zielerfassung. Wir haben keine Pl\u00e4ne f\u00fcr ein Freifeuer, aber es k\u00f6nnte etwas sein, das besser f\u00fcr weniger \"intelligente\" Kampfmittel in der Zukunft geeignet ist.\n\n\nWird der Ballista in der Lage sein, andere Raketen abzufangen, wie z.B. S9-Torpedos von einem Bomber oder die A2-Bomben der Herkules?\nDas ist Funktionalit\u00e4t, die wir in Zukunft f\u00fcr alle Schiffe haben wollen, nicht nur f\u00fcr die Ballista. Die F\u00e4higkeit, eingehende Kampfmittel gezielt einzusetzen, ist entscheidend, um gr\u00f6\u00dfere Schiffe und Bodenau\u00dfenposten intakt zu halten. Nat\u00fcrlich ist das Zielen nur ein Teil der Gleichung; es hilft sicherlich, ein geeignetes Waffensystem f\u00fcr den Abfang auszuw\u00e4hlen.\n\n\nDie Ballista kann nur im Stillstand feuern, aber was ist, wenn sie an Bord eines fahrenden Schiffes station\u00e4r ist? Zum Beispiel auf einem Starlifter, Kraken oder Idris?\nDie Ballista wird immer noch an Bord eines fahrenden Starlifter oder Idris feuern, obwohl wir nicht sicher sind, ob es das Sicherste ist, Raketen in einem fahrenden Schiff zu starten! Was den Kraken betrifft, so gibt es keinen Grund, warum man nicht Raketen von einem Landeplatz aus abfeuern k\u00f6nnte. Die Chance, ein befreundetes Schiff oder einen Teil des Schiffes zu treffen, kann jedoch recht hoch sein, besonders wenn es sich bewegt.","zh_CN":"Q&A: Anvil Ballista\n\nFollowing the launch of the Ballista from Anvil Aerospace, we took your community-voted questions to our designers to give you more information on the recently unveiled air defense system.\n\n\nThe sale post mentions \u201cground targets\u201d. Will this vehicle have any ground bombardment or parabolic firing mode to shoot over hills? Will it require line-of-sight to lock-on to ground targets?\n\nCurrently, all targets (whether air or ground) require both a high enough signature and line-of-sight for the Ballista to be able to lock on to them. In the future, we\u2019ll include out-of-sight targeting by transmitting target data between ships or via some sort of \u2018forward operator control\u2019. This will enable players to hit targets without a direct line-of-sight and from a much greater distance than is currently possible.\n\n\n\nDoes the Ballista have any planned modularity? Swapping out the back section for a medical, exploration, or cargo variant would make it a great general \u2018rover\u2019 and one that could be used with the Carrack.\nAt this time, no future variants are planned for production, although we\u2019ve seen some fantastic community suggestions. The rover that comes with the Anvil Carrack is an RSI Ursa Rover, not a new Anvil Rover.\n\n\nHow will restocking ammo work? Do we need to bring it to a landing pad, or will there be future resupplying ships and ground vehicles? Will the Vulcan be able to repair and rearm the Ballista?\nCurrently, the Ballista needs to be taken back to an outpost, where it can be repaired and rearmed. In the future, dedicated rearming and repair vehicles (such as the Vulcan) can be used to support any ground vehicle, including the Ballista.\n\n\nIsn\u2019t a range of 2000 meters too short for an anti-aircraft vehicle?\nThe Jump Point article and brochure were completed before we had confirmed its maximum range. At this time, its effective range is 10,000 meters against most fighters (the furthest we\u2019ve shot is 9,984 meters), after which it can no longer identify them.\nHowever, the firing range doesn\u2019t have a cap as it\u2019s purely by the systemic emissions of the target, so it will be even further on large ships with high infrared or electromagnetic signatures.\n\n\nWhich ships will be able to transport the Ballista? Will a mechanic be in place to cable-lift them with, for example, the ARGO MPUV or using a tractor beam (kind of like how tanks can be transported via helicopter)?\nAs it stands, there are only two ship series specifically designed to transport the Ballista \u2013 the Idris and the Hercules (by transport, we mean getting it entirely inside the vehicle, properly secured, and doors closed). While not officially designed to carry the Ballista, the 890 Jump\u2019s rear cargo ramp is large enough to take it too. Ships equipped with a suitably powerful tractor beam will also be able to move it, but this comes with a higher risk than having it secured internally.\n\n\nBesides the included 2 x S2 guns on the turret, the stats page also lists an \u201coptional\u201d S2 turret. What does that mean? Another turret? More guns?\nThis is an error in the stats page that will be resolved \u2013 the optional turret mentioned is the default-equipped turret.\n\n\nWhat kind of equipment can the Ballista carry besides the missile launcher? Will we be able to mount different sizes and types of missiles like 16 x S5 missiles, 4 x S7 torpedoes, 2 x S8 torpedoes, or 2 x S8 gun turrets?\nAt this time, there are no plans to allow any modification to the turret loadout or to what type of turret it has equipped. Everything is quite bespoke to the vehicle in its current layout and the only customisability is in the missile loadouts themselves.\n\n\nCould you explain how CIG plans to balance air vs ground? Both how you see various classes of ship and vehicle performing against each other and how you plan to achieve that balance when ground vehicles size up poorly in direct comparison due to their limited mobility and smaller equipment.\nThis is a very good question, though one that deserves more attention than is possible here. We\u2019ll be discussing air vs ground combat in more detail in the future.\n\n\nWill the skins be purchasable separately? I have the \u2018Snowblind\u2019 skin but like the others as well. However, I don\u2019t want to buy another vehicle.\nThe skins are unique to Warbond SKUs. Concierge members get access to the Dunestalker Skin and all backers get access to the Snowblind skin. These-limited time offerings will not be able to be pledged for separately.\n\n\nI know the Ballista has to be parked in order to fire the torpedoes, but will the gunner seat (the one that fires the missiles right now) eventually be able to swap between the torpedoes and S2 Gatling gun and fire it while the vehicle is moving? That doesn\u2019t seem overpowered and could come in extremely handy (and seems common sense).\nThere is no plan for this at this moment. The person manning the missile turret (or gunner seat) has very specific control over that turret only. The driver of the vehicle can drive around and fire the Gatling turret if they choose to.\n\n\nThe Ballista page states that the missile artillery can be used on ground targets, but can the missiles \u2018free-fire\u2019 on land without a specific target? Like targeting the general vicinity of a patch of land?\nAll missiles in the game currently require a target lock. We don\u2019t have any plans for missile free-fire, but it may be something more suited to less \u201csmart\u201d ordnance in the future.\n\n\nWill the Ballista be able to intercept other missiles, such as S9 torpedoes from a bomber or the Hercules\u2019 A2 bombs?\nThis is functionality that we want all ships to have in the future, not just the Ballista. Being able to target incoming ordnance items is critical to keeping larger ships and ground outposts intact. Of course, targeting is just part of the equation; it certainly helps to pick a suitable weapon system for the intercept.\n\n\nThe Ballista can only fire while stationary, but what if it\u2019s stationary aboard a moving ship? For example, on a Starlifter, Kraken, or Idris?\nThe Ballista will still fire aboard a moving Starlifter or Idris, though we\u2019re not sure launching missiles inside a moving ship is the safest thing to do! As for the Kraken, there\u2019s no reason why you couldn\u2019t fire missiles from a landing pad. However, the chance of hitting a friendly ship or part of the carrier could be quite high, particularly if it\u2019s moving."},"links_count":1,"comment_count":51,"created_at":"2019-07-31T22:00:00+00:00","created_at_human":"6 years ago"},"meta":{"processed_at":"2026-05-07 22:04:36","valid_relations":["images","links"],"prev_id":17176,"next_id":17178}}