{"data":{"id":17221,"title":"Q&A: AEGIS Nautilus","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/17221-Q-A-AEGIS-Nautilus","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/17221","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/17221","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":21394,"name":"NautilusQA1.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/rgs64ibnepjx8r\/source\/NautilusQA1.jpg","alt":"","size":249818,"mime_type":"image\/jpeg","last_modified":"2019-09-04T13:59:39+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/21394","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/21394\/similar"},{"id":21395,"name":"NautilusQA3.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/4zt118d3g38frr\/source\/NautilusQA3.jpg","alt":"","size":231770,"mime_type":"image\/jpeg","last_modified":"2019-09-04T14:00:38+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/21395","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/21395\/similar"},{"id":21396,"name":"NautilusQA4.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/qnb7ixaxf09y5r\/source\/NautilusQA4.jpg","alt":"","size":3397474,"mime_type":"image\/jpeg","last_modified":"2019-09-04T14:19:30+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/21396","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/21396\/similar"},{"id":21397,"name":"NautilusQA2.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/nlmznm62xogger\/source\/NautilusQA2.jpg","alt":"","size":451411,"mime_type":"image\/jpeg","last_modified":"2019-09-04T14:00:28+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/21397","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/21397\/similar"},{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":25162,"name":"AEGIS.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/bkxwqi2xf9g7mr\/source\/AEGIS.png","alt":"","size":68518,"mime_type":"image\/png","last_modified":"2017-12-07T03:33:06+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25162","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25162\/similar"},{"id":26482,"name":"Shipdetail-Concept-Bg_bw.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/c2ae7q1c7cg63r\/source\/Shipdetail-Concept-Bg_bw.jpg","alt":"","size":1111159,"mime_type":"image\/jpeg","last_modified":"2017-05-24T19:35:00+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":23,"translations":{"en_EN":"Q&A: AEGIS Nautilus\n\nFollowing the launch of the Nautilus from Aegis Dynamics, we took your community-voted questions to our designers to give you more information on the recently unveiled strategic minelayer.\n\n\nHow long is the lifespan of the different mine types and how long do they persist during logout? What happens if the parent ship is destroyed \u2013 can mines be retrieved afterwards in such occurrences?\n\nOnce deployed and in use, a mine\u2019s components start to degrade, though their lifespan is dependent on the environment and how they are used. For example, regularly engaged weapons platforms will likely wear out and proximity mines will likely detonate before they degrade. If live but untriggered, we envisage a mine\u2019s lifespan to be measured in days rather than minutes. Mine lifespan is not influenced by the state of the parent ship, be it destroyed or not. Deployed mines \u2018remember\u2019 the original deployment ship, so can be retrieved afterwards.\n\n\n\nAre drone bays like the one in the Nautilus universal? For example, can they equip repair\/refuel drones and likewise, can other drone-carrying ships like the Vulcan and Carrack equip NEMO drones?\nThe Nautilus can equip and use drones from the Vulcan and Carrack but lacks the equipment to repair or refit them for their specified roles. Similarly, the Vulcan and Carrack can equip NEMO drones but don\u2019t have the means to store mines, so they would have to disable them and leave them behind.\n\n\n\nWhat\u2019s the rationale behind a near-capital size minelayer only having 24 mines to use in the infinite vastness of space?\nA single mine covers a significant area, so a huge number of mines aren\u2019t necessary. This combined with not wanting players to have to deal with an unwieldy number of mines and the technical implications of keeping them around resulted in the capacity of the Nautilus.\n\n\nWill the mines communicate data back to the mothership, for example, where they\u2019ve autonomously moved to, whether they\u2019ve been activated, and what they\u2019ve detected (hostile vs. friend)?\nOnce deployed, mines enter a pseudo \u2018read-only\u2019 state where the deploying player can see limited information about them, such as the expected wear and degradation level and their status.\n\n\nSince the mines track and follow targets, can they operate within a planet\u2019s atmosphere?\nThe mine\u2019s thrusters only work in Zero-G. If they\u2019re deployed or end up in-atmosphere, they will be unable to maintain their position. The mines will abort tracking a target if it\u2019s beyond their capability to intercept.\n\n\nCould a stealth ship (like an Eclipse, Raven, or Sabre) bypass mines with relative ease? Will other ships be able to scan their surroundings to detect mines or is the Nautilus the only ship capable of doing that?\nAny ship can detect (and be detected) by mines as it uses the game-wide signature and radar system. Stealth ships will naturally be harder to detect, so stand a better chance of safely bypassing mines. Ships with specialized radar\/scanners will find themselves much better suited to detecting mines at distance.\n\n\nCan the cargo hold be used to store additional mines? If so, how many can it store?\nNo, the cargo bay is purely for cargo storage and is not large enough to get mines in or out (mines are approximately 4\u00d74\u00d74m).\n\n\nAre mines set to friend or foe targeting? If a teammate lays a minefield, will it automatically only target enemy\/unknown contacts?\nThe player deploying mines can set a friend or foe status using the existing faction\/hostility system. Providing a player\u2019s teammate is in the same faction or has the same hostility level, they will not be targeted. However, players can deploy mines without any of these protections if they wish.\n\n\nAre more mine variations being considered?\nThere are plans for more mine types in the future, but none have progressed to the point we\u2019re happy to discuss their details yet.\n\n\nWhat is the detection range of the mines and sentries (how far away before the mines engage an enemy)?\nThe maximum detection range is another tricky statistic to quantify as it completely depends on both the components of the mine (they use regular adjustable ship items) and the emissions of the target. That said, we expect each mine to have at least a minimum engagement radius of between 5 and 10km. They will pursue targets a fair distance beyond that too to allow relatively small quantities of mines to cover a moderately large area.\n\n\nWill we be able to create precise patterns for our mines, such as spheres or triangles, and have the mines go to their designated locations without having to fly the Nautilus in said pattern and guess when to release?\nThe mine control room allows the operators to see the position of where the mines will end up, but we don\u2019t currently plan to let the user pick from specific post-deployment patterns. Instead, the Nautilus crew must work together to place mines in what they deem to be the best pattern given the ship\u2019s movement capabilities and the launcher\u2019s tube position. Flying at a lower speed allows for much more accurate deployment.\n\n\nWill the laying of mines be considered a crime?\nAs you might expect, it depends. The legality of minelaying is dependent on the laws and jurisdiction of the area, as well as the authority (or lack thereof) of the organization tasking you with laying mines. You can probably assume that laying mines in the vicinity of a heavily inhabited UEE planet would be a very criminal act. On the other hand, being tasked by a UEE mission giver to deploy mines around a Jump Point to a Vanduul-occupied system would likely be legal. There are all kinds of possible circumstances in between too, which inhabit various legal grey areas.\n\n\nCan mines be remotely hacked?\nYes. The NEMO drone performs this task as the range that mines can be hacked from is short.\n\n\n\nThe brochure says the Nautilus has two large quantum fuel tanks, but the stats page says it has one. Which is correct?\nThe brochure is correct \u2013 the stats page will be updated. Also, the brochure doesn\u2019t specifically list the missile turret as a separate item, instead it accounts for it in place of one of the listed S3 gun turrets. These differences were due to adjustments that took place after the brochure had gone to print, which was many weeks ahead of the release of the ship and before some of the internal review gates.\n\n\nWhy do mines have a much smaller payload compared to their size? A S7 mine correlates with a S5 torpedo\u2019s payload despite being more challenging to deploy and retrieve.\nOnce all the internal components of the mines are accounted for, the remaining space is appropriate to the current payload. If in further testing we find that mines are under or overperforming, we\u2019ll adjust their performance to suit.","de_DE":"F&A: AEGIS Nautilus\n\nNach der Markteinf\u00fchrung des Nautilus von Aegis Dynamics haben wir Ihre Fragen an unsere Designer weitergeleitet, um Ihnen weitere Informationen \u00fcber den k\u00fcrzlich vorgestellten strategischen Minelayer zu geben.\n\n\nWie lang ist die Lebensdauer der verschiedenen Minentypen und wie lange bleiben sie w\u00e4hrend des Logouts erhalten? Was passiert, wenn das Mutterschiff zerst\u00f6rt wird - k\u00f6nnen in solchen F\u00e4llen nachtr\u00e4glich Minen geborgen werden?\n\nSobald die Komponenten einer Mine eingesetzt und in Betrieb sind, beginnen sie sich zu verschlechtern, obwohl ihre Lebensdauer von der Umgebung und ihrer Verwendung abh\u00e4ngt. So werden beispielsweise regelm\u00e4\u00dfig eingesetzte Waffenplattformen wahrscheinlich abgenutzt und Nahbereichsminen werden wahrscheinlich detonieren, bevor sie sich verschlechtern. Wenn sie leben, aber nicht ausgel\u00f6st werden, stellen wir uns vor, dass die Lebensdauer einer Mine in Tagen und nicht in Minuten gemessen wird. Die Lebensdauer der Mine wird nicht durch den Zustand des Mutterschiffes beeinflusst, sei es zerst\u00f6rt oder nicht. Eingesetzte Minen \"erinnern\" sich an das urspr\u00fcngliche Einsatzschiff, so dass sie anschlie\u00dfend wiedergefunden werden k\u00f6nnen.\n\n\n\nSind Drohnenbuchten wie die im Nautilus universal? K\u00f6nnen sie zum Beispiel Reparatur- und Treibstoffdrohnen ausr\u00fcsten und ebenso, k\u00f6nnen andere Drohnen tragende Schiffe wie die Vulcan und Carrack NEMO-Drohnen ausr\u00fcsten?\nDie Nautilus kann Drohnen der Vulkanier und Carracks ausr\u00fcsten und benutzen, hat aber nicht die Ausr\u00fcstung, um sie f\u00fcr ihre spezifischen Rollen zu reparieren oder umzur\u00fcsten. Ebenso k\u00f6nnen die Vulkanier und Carrack NEMO-Drohnen ausr\u00fcsten, haben aber nicht die Mittel, Minen zu lagern, so dass sie sie deaktivieren und zur\u00fccklassen m\u00fcssten.\n\n\n\n\nWas ist die Begr\u00fcndung f\u00fcr eine kapitalnahe Minenschicht, die nur 24 Minen hat, die in den unendlichen Weiten des Weltraums verwendet werden k\u00f6nnen?\nEine einzelne Mine umfasst ein bedeutendes Gebiet, so dass eine gro\u00dfe Anzahl von Minen nicht notwendig ist. Dies, kombiniert mit der Tatsache, dass die Spieler nicht mit einer unhandlichen Anzahl von Minen zu k\u00e4mpfen haben sollten, und den technischen Auswirkungen, sie zu halten, f\u00fchrte zur Kapazit\u00e4t der Nautilus.\n\n\n\nKommunizieren die Minen beispielsweise Daten an das Mutterschiff zur\u00fcck, wohin sie sich selbstst\u00e4ndig bewegt haben, ob sie aktiviert wurden und was sie entdeckt haben (feindlich gegen Freund)?\nNach dem Einsatz gelangen die Minen in einen Pseudo-Lesezustand, in dem der einsetzende Spieler nur begrenzte Informationen \u00fcber sie sehen kann, wie z.B. den erwarteten Verschlei\u00df- und Verschlechterungsgrad und deren Status.\n\n\n\nDa die Minen Ziele verfolgen und verfolgen, k\u00f6nnen sie innerhalb der Atmosph\u00e4re eines Planeten operieren?\nDie Triebwerke der Mine funktionieren nur in Zero-G. Wenn sie eingesetzt werden oder in der Atmosph\u00e4re landen, k\u00f6nnen sie ihre Position nicht halten. Die Minen werden die Verfolgung eines Ziels abbrechen, wenn es au\u00dferhalb seiner F\u00e4higkeit zum Abfangen liegt.\n\n\n\nK\u00f6nnte ein Tarnschiff (wie ein Eclipse, Raven oder Sabre) Minen relativ einfach umgehen? Werden andere Schiffe ihre Umgebung scannen k\u00f6nnen, um Minen zu erkennen, oder ist die Nautilus das einzige Schiff, das dazu in der Lage ist?\nJedes Schiff kann durch Minen erkennen (und erkannt werden), da es das spielbreite Signatur- und Radarsystem nutzt. Tarnkappenschiffe werden nat\u00fcrlich schwerer zu erkennen sein, daher haben sie eine bessere Chance, Minen sicher zu umgehen. Schiffe mit speziellem Radar\/Scanner werden sich viel besser f\u00fcr die Erkennung von Minen in der Ferne eignen.\n\n\n\nKann der Frachtraum zur Lagerung weiterer Minen genutzt werden? Wenn ja, wie viele k\u00f6nnen darin gespeichert werden?\nNein, der Laderaum dient nur zur Lagerung der Ladung und ist nicht gro\u00df genug, um Minen ein- oder ausfahren zu k\u00f6nnen (Minen sind ca. 4\u00d74\u00d74\u00d74m).\n\n\n\nSind Minen auf Freund oder Feind ausgerichtet? Wenn ein Teamkollege ein Minenfeld legt, zielt er dann automatisch nur auf Feinde\/unbekannte Kontakte?\nDer Spieler, der Minen einsetzt, kann \u00fcber das bestehende Fraktions-\/Hassungssystem einen Freund oder Feindstatus setzen. Vorausgesetzt, der Teamkollege eines Spielers geh\u00f6rt derselben Fraktion an oder hat die gleiche Feindschaft, wird er nicht ins Visier genommen. Allerdings k\u00f6nnen Spieler auf Wunsch Minen ohne diese Schutzma\u00dfnahmen einsetzen.\n\n\n\nWerden mehr Minenvariationen ber\u00fccksichtigt?\nEs gibt Pl\u00e4ne f\u00fcr weitere Minentypen in der Zukunft, aber keiner ist so weit fortgeschritten, dass wir gerne ihre Details besprechen.\n\n\n\nWie gro\u00df ist die Reichweite der Minen und Wachen (wie weit entfernt, bevor die Minen einen Gegner bek\u00e4mpfen)?\nDie maximale Detektionsreichweite ist eine weitere knifflige Statistik, da sie vollst\u00e4ndig von den Komponenten der Mine (sie verwenden regelm\u00e4\u00dfig verstellbare Schiffsgegenst\u00e4nde) und den Emissionen des Ziels abh\u00e4ngt. Allerdings erwarten wir, dass jede Mine mindestens einen minimalen Einsatzradius von 5 bis 10 km hat. Sie werden Ziele verfolgen, die auch \u00fcber diesen Bereich hinausgehen, damit relativ kleine Mengen von Minen ein gem\u00e4\u00dfigtes gro\u00dfes Gebiet abdecken k\u00f6nnen.\n\n\n\nWerden wir in der Lage sein, pr\u00e4zise Muster f\u00fcr unsere Minen zu erstellen, wie z.B. Kugeln oder Dreiecke, und haben die Minen ihren Bestimmungsort erreicht, ohne den Nautilus in diesem Muster fliegen zu m\u00fcssen und zu erraten, wann sie freigesetzt werden m\u00fcssen?\nDer Minenkontrollraum erm\u00f6glicht es den Betreibern, die Position zu sehen, an der die Minen enden werden, aber wir planen derzeit nicht, den Benutzer aus bestimmten Mustern nach dem Einsatz ausw\u00e4hlen zu lassen. Stattdessen muss die Nautilus-Crew zusammenarbeiten, um die Minen so zu platzieren, wie sie es f\u00fcr das beste Muster halten, wenn man die Bewegungsf\u00e4higkeit des Schiffes und die Rohrposition des Tr\u00e4gers ber\u00fccksichtigt. Das Fliegen mit einer niedrigeren Geschwindigkeit erm\u00f6glicht eine viel genauere Bereitstellung.\n\n\n\nWird die Verlegung von Minen als Verbrechen angesehen?\nWie Sie vielleicht erwarten, kommt es darauf an. Die Rechtm\u00e4\u00dfigkeit des Minenverlegens h\u00e4ngt von den Gesetzen und der Gerichtsbarkeit des Gebiets sowie von der Autorit\u00e4t (oder dem Fehlen derselben) des Unternehmens ab, das Sie mit der Verlegung von Minen beauftragt. Sie k\u00f6nnen wahrscheinlich davon ausgehen, dass das Verlegen von Minen in der N\u00e4he eines stark bewohnten UEE-Planeten eine sehr kriminelle Handlung w\u00e4re. Andererseits w\u00e4re es wahrscheinlich legal, von einem UEE-Missionsgeber beauftragt zu werden, Minen um einen Sprungbrettpunkt herum zu einem von Vanduul besetzten System zu setzen. Dazwischen gibt es auch alle m\u00f6glichen Umst\u00e4nde, die in verschiedenen rechtlichen Grauzonen liegen.\n\n\n\nK\u00f6nnen Minen aus der Ferne gehackt werden?\nJa, die NEMO-Drohne erf\u00fcllt diese Aufgabe, da die Reichweite, aus der Minen gehackt werden k\u00f6nnen, gering ist.\n\n\n\n\nDie Brosch\u00fcre sagt, dass die Nautilus zwei gro\u00dfe Quantenkraftstofftanks hat, aber die Statistikseite sagt, dass sie einen hat. Was ist richtig?\nDie Brosch\u00fcre ist korrekt - die Statistikseite wird aktualisiert. Au\u00dferdem wird in der Brosch\u00fcre nicht ausdr\u00fccklich der Raketenturm als separater Posten aufgef\u00fchrt, sondern er wird anstelle eines der aufgef\u00fchrten S3-Gesch\u00fctzt\u00fcrme verwendet. Diese Unterschiede sind auf Anpassungen zur\u00fcckzuf\u00fchren, die nach der Drucklegung der Brosch\u00fcre vorgenommen wurden, was viele Wochen vor der Freigabe des Schiffes und vor einigen der internen Revisionstore lag.\n\n\n\nWarum haben Minen im Vergleich zu ihrer Gr\u00f6\u00dfe eine viel geringere Nutzlast? Eine S7-Mine korreliert mit der Nutzlast eines S5-Torpedos, obwohl der Einsatz und die Bergung schwieriger sind.\nSobald alle internen Komponenten der Minen ber\u00fccksichtigt sind, ist der verbleibende Platz der aktuellen Nutzlast angemessen. Wenn wir in weiteren Tests feststellen, dass die Minen unter- oder \u00fcberdurchschnittlich leistungsf\u00e4hig sind, werden wir ihre Leistung entsprechend anpassen.","zh_CN":"Q&A: AEGIS Nautilus\n\nFollowing the launch of the Nautilus from Aegis Dynamics, we took your community-voted questions to our designers to give you more information on the recently unveiled strategic minelayer.\n\n\nHow long is the lifespan of the different mine types and how long do they persist during logout? What happens if the parent ship is destroyed \u2013 can mines be retrieved afterwards in such occurrences?\n\nOnce deployed and in use, a mine\u2019s components start to degrade, though their lifespan is dependent on the environment and how they are used. For example, regularly engaged weapons platforms will likely wear out and proximity mines will likely detonate before they degrade. If live but untriggered, we envisage a mine\u2019s lifespan to be measured in days rather than minutes. Mine lifespan is not influenced by the state of the parent ship, be it destroyed or not. Deployed mines \u2018remember\u2019 the original deployment ship, so can be retrieved afterwards.\n\n\n\nAre drone bays like the one in the Nautilus universal? For example, can they equip repair\/refuel drones and likewise, can other drone-carrying ships like the Vulcan and Carrack equip NEMO drones?\nThe Nautilus can equip and use drones from the Vulcan and Carrack but lacks the equipment to repair or refit them for their specified roles. Similarly, the Vulcan and Carrack can equip NEMO drones but don\u2019t have the means to store mines, so they would have to disable them and leave them behind.\n\n\n\nWhat\u2019s the rationale behind a near-capital size minelayer only having 24 mines to use in the infinite vastness of space?\nA single mine covers a significant area, so a huge number of mines aren\u2019t necessary. This combined with not wanting players to have to deal with an unwieldy number of mines and the technical implications of keeping them around resulted in the capacity of the Nautilus.\n\n\nWill the mines communicate data back to the mothership, for example, where they\u2019ve autonomously moved to, whether they\u2019ve been activated, and what they\u2019ve detected (hostile vs. friend)?\nOnce deployed, mines enter a pseudo \u2018read-only\u2019 state where the deploying player can see limited information about them, such as the expected wear and degradation level and their status.\n\n\nSince the mines track and follow targets, can they operate within a planet\u2019s atmosphere?\nThe mine\u2019s thrusters only work in Zero-G. If they\u2019re deployed or end up in-atmosphere, they will be unable to maintain their position. The mines will abort tracking a target if it\u2019s beyond their capability to intercept.\n\n\nCould a stealth ship (like an Eclipse, Raven, or Sabre) bypass mines with relative ease? Will other ships be able to scan their surroundings to detect mines or is the Nautilus the only ship capable of doing that?\nAny ship can detect (and be detected) by mines as it uses the game-wide signature and radar system. Stealth ships will naturally be harder to detect, so stand a better chance of safely bypassing mines. Ships with specialized radar\/scanners will find themselves much better suited to detecting mines at distance.\n\n\nCan the cargo hold be used to store additional mines? If so, how many can it store?\nNo, the cargo bay is purely for cargo storage and is not large enough to get mines in or out (mines are approximately 4\u00d74\u00d74m).\n\n\nAre mines set to friend or foe targeting? If a teammate lays a minefield, will it automatically only target enemy\/unknown contacts?\nThe player deploying mines can set a friend or foe status using the existing faction\/hostility system. Providing a player\u2019s teammate is in the same faction or has the same hostility level, they will not be targeted. However, players can deploy mines without any of these protections if they wish.\n\n\nAre more mine variations being considered?\nThere are plans for more mine types in the future, but none have progressed to the point we\u2019re happy to discuss their details yet.\n\n\nWhat is the detection range of the mines and sentries (how far away before the mines engage an enemy)?\nThe maximum detection range is another tricky statistic to quantify as it completely depends on both the components of the mine (they use regular adjustable ship items) and the emissions of the target. That said, we expect each mine to have at least a minimum engagement radius of between 5 and 10km. They will pursue targets a fair distance beyond that too to allow relatively small quantities of mines to cover a moderately large area.\n\n\nWill we be able to create precise patterns for our mines, such as spheres or triangles, and have the mines go to their designated locations without having to fly the Nautilus in said pattern and guess when to release?\nThe mine control room allows the operators to see the position of where the mines will end up, but we don\u2019t currently plan to let the user pick from specific post-deployment patterns. Instead, the Nautilus crew must work together to place mines in what they deem to be the best pattern given the ship\u2019s movement capabilities and the launcher\u2019s tube position. Flying at a lower speed allows for much more accurate deployment.\n\n\nWill the laying of mines be considered a crime?\nAs you might expect, it depends. The legality of minelaying is dependent on the laws and jurisdiction of the area, as well as the authority (or lack thereof) of the organization tasking you with laying mines. You can probably assume that laying mines in the vicinity of a heavily inhabited UEE planet would be a very criminal act. On the other hand, being tasked by a UEE mission giver to deploy mines around a Jump Point to a Vanduul-occupied system would likely be legal. There are all kinds of possible circumstances in between too, which inhabit various legal grey areas.\n\n\nCan mines be remotely hacked?\nYes. The NEMO drone performs this task as the range that mines can be hacked from is short.\n\n\n\nThe brochure says the Nautilus has two large quantum fuel tanks, but the stats page says it has one. Which is correct?\nThe brochure is correct \u2013 the stats page will be updated. Also, the brochure doesn\u2019t specifically list the missile turret as a separate item, instead it accounts for it in place of one of the listed S3 gun turrets. These differences were due to adjustments that took place after the brochure had gone to print, which was many weeks ahead of the release of the ship and before some of the internal review gates.\n\n\nWhy do mines have a much smaller payload compared to their size? A S7 mine correlates with a S5 torpedo\u2019s payload despite being more challenging to deploy and retrieve.\nOnce all the internal components of the mines are accounted for, the remaining space is appropriate to the current payload. If in further testing we find that mines are under or overperforming, we\u2019ll adjust their performance to suit."},"links_count":1,"comment_count":75,"created_at":"2019-09-04T00:00:00+00:00","created_at_human":"6 years ago"},"meta":{"processed_at":"2026-05-07 21:59:01","valid_relations":["images","links"],"prev_id":17220,"next_id":17222}}