{"data":{"id":17226,"title":"Roadmap Roundup - September 6th, 2019","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/17226-Roadmap-Roundup-September-6th-2019","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/17226","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/17226","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[{"id":22318,"name":"TRAVEL_WARNING.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xoh0h57yqhmror\/source\/TRAVEL_WARNING.png","alt":"","size":18693,"mime_type":"image\/png","last_modified":"2016-05-05T03:15:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318\/similar"},{"id":22598,"name":"Source-6.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xkgpg49opojvor\/source\/Source-6.jpg","alt":"","size":681890,"mime_type":"image\/jpeg","last_modified":"2019-09-06T14:55:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598\/similar"},{"id":38018,"name":"source.png","rsi_url":"https:\/\/media.robertsspaceindustries.com\/5nw60s8x71rw5\/source.png","alt":"","size":2192228,"mime_type":"image\/png","last_modified":"2025-02-25T15:29:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018\/similar"}],"images_count":3,"translations":{"en_EN":"Roadmap Roundup\nHi everyone,\u202f\n\nEvery week, we update the Public Roadmap, moving, adding, or removing cards. There is very little context given, and the community is then forced to take that limited information\u202fand speculate on what it all means.\n\nOver time, we\u2019ve come to recognize that as a primary method of communicating our open development strategy, the Public Roadmap isn\u2019t fully realized. What\u2019s missing is a brief, explanatory note accompanying each Roadmap update with insights into the decision-making that led to those moves, additions, and deletions. So, we\u2019ve decided to add a weekly note that accompanies each roadmap update. This meets our primary goal of offering a transparent look at our development. A secondary benefit, and one we think you\u2019ll like, is that the community will get to hear directly from us more often about what\u2019s going on in development and why. The net result is that our communications should be more transparent, more specific, and more insightful\u202fwith all of you who help to make Star Citizen\u202fand Squadron 42\u202fpossible.\u202f\n\nWhat this means for you:\u202f\n\n1. \u202fMore Transparency\u202f\u2013\u202fWe\u2019re going to accompany every Roadmap Publish with a form of written communication that we feel will better\u202frepresent our roadmap updates and, more importantly, communicate with you\u202fany\u202fchanges being made and\u202fwhy we are making them.\u202f\n\n2. More\u202fInformation\u202f\u2013\u202fWe want to update you more often, with more voices,\u202ffrom more developers.\u202fAs we mentioned and demonstrated with our recent\u202fStaggered Development FAQ,\u202fwe have been actively brainstorming several ways that we feel can do even more in terms of communicating and keeping you all in the loop with our progress.\u202fThis Roadmap communication is just one piece of that puzzle.\u202f\n\n\u202f\nThanks,\u202f\n\n-CIG Community Team\n\nNotable Changes for September 6th, 2019\nSalvage\nWe project Salvage\u202fto\u202fbe\u202fa\u202ffull\u202f\u201ctwo-quarter task,\u201d\u202fsimilar to\u202fthe development of the initial release of Mining. After carefully evaluating all factors, we made the decision to push Salvage back\u202ftwo quarters to make\u202froom\u202ffor both FPS Mining\u202fand\u202fRefueling.\u202f\u202f\n\nFirst, for the release of 3.7,\u202fit\u202fdidn\u2019t\u202fmake sense to implement caves without gameplay, so\u202fwe tasked the team\u202fon Salvage with creating the FPS Mining and Quantum Fuel Mining.\u202f\n\nSecond, we\u2019ve made the decision to\u202fre-task the\u202fteam focused on\u202fSalvage\u202fin the quarters to come\u202fwith closing out\u202fa\u202ffull\u202frefueling game loop, which\u202fwill\u202finclude\u202fFuel\u202fHarvesting\u202fand\u202fQuantum Fuel Harvesting.\u202fThese\u202fwill both\u202fbe added to the Public Roadmap soon.\u202fOnce completed, the team will then move on to focus on Salvage.\u202f\n\nSecurity System\nThe security system controls who has access to areas and objects based on various factors such as reputation, ownership, keycards, and faction. It will automatically issue warnings to people breaking the law and, if ignored, will flag them as criminals to security forces.\u202f\u202f\n\nThis is a feature-set\u202fthat we\u2019re looking forward to continuing\u202fto\u202fdevelop, but\u202fhave made the decision to\u202fpull\u202foff the Public Roadmap while we re-prioritize and determine\u202fwhen we want to\u202ffocus\u202fmore heavily\u202fon\u202fits\u202f development. This decision was made for a number of reasons,\u202fnamely\u202fto re-allocate development resources\u202fto the following:\u202f\n\nSocial AI:\u202fAll non-combat AI and behaviors, such as bartenders, shopkeepers, tourists, security, vagrants, and more.\u202f\n\nPrison Gameplay:\u202fDelivering Caves and FPS Mining in 3.7 allows us to move on to another feature: Prisons.\u202fWe\u2019ll create \u202fprison environments by mixing and matching\u202f procedurally developed caves with\u202fbespoke entrances and hubs attached,\u202fto deliver\u202fPrison\u202fgameplay loops.\u202f\u202f\n\nLaw System Improvements:\u202fAfter specific infractions\u202fand capture by authorities, criminal players\u202fwill wake up\u202fin prison,\u202fand must either serve time, earn merits, or find a way to escape the prison with or without the aid of fellow players.\u202fWe\u2019re currently working on this\u202ffeature-set, but\u202faren\u2019t quite ready to put it on the Roadmap just yet.\u202f\u202f\n\nIn-Game\u202fOrgs &\u202fReputation Systems:\u202fIn real life, if you join a membership club, you might get some benefits attached \u2013 think discounts at certain merchants, free or discounted roadside assistance, etc. This\u202ffeature-set will be tied to elements of the\u202fexisting\u202freputation system\u202fand\u202fintroduce\u202fgameplay and in-game benefits related\u202fto \u202fbeing\u202fa part of specific\u202fin-game organizations.\u202f\u202fMore details to come\u202f(we\u2019re going to wrangle Tony Z for this one).\u202f\n\nSome unannounced features (see you at CitizenCon.)\n\nBounty Hunter Armor\nThe Bounty Hunter Armor Set\u202fwas originally planned for 3.7 but has been re-prioritized to align the asset release alongside the Bounty Hunting gameplay (Bounty Mission NPC Improvements & PVP Bounties) coming in 3.9.\n\nThat\u2019s all for this week\u2019s Roundup \u2013 join the discussion on Spectrum here.","de_DE":"Zusammenstellung der Roadmap\nHallo zusammen,\n\nJede Woche aktualisieren wir die Public Roadmap, indem wir Karten verschieben, hinzuf\u00fcgen oder entfernen. Es gibt sehr wenig Kontext, und die Gemeinschaft ist dann gezwungen, diese begrenzte information\u202f zu nehmen und dar\u00fcber zu spekulieren, was das alles bedeutet.\n\nIm Laufe der Zeit haben wir erkannt, dass die Public Roadmap als eine der wichtigsten Methoden zur Kommunikation unserer offenen Entwicklungsstrategie nicht vollst\u00e4ndig umgesetzt wird. Was fehlt, ist ein kurzer, erkl\u00e4render Hinweis zu jeder Aktualisierung der Roadmap mit Einblicken in die Entscheidungsfindung, die zu diesen Z\u00fcgen, Hinzuf\u00fcgungen und L\u00f6schungen gef\u00fchrt hat. Deshalb haben wir beschlossen, eine w\u00f6chentliche Notiz hinzuzuf\u00fcgen, die jeder Aktualisierung der Roadmap beigef\u00fcgt ist. Dies entspricht unserem obersten Ziel, einen transparenten Blick auf unsere Entwicklung zu erm\u00f6glichen. Ein zweiter Vorteil, von dem wir glauben, dass er dir gefallen wird, ist, dass die Community \u00f6fter direkt von uns h\u00f6ren wird, was in der Entwicklung vor sich geht und warum. Das Ergebnis ist, dass unsere Kommunikation transparenter, spezifischer und aufschlussreicher sein sollte \u202fwith Alle von euch, die dazu beitragen, Star Citizen\u202f und Squadron 42 \u202fpossible zu machen.\n\nWas das f\u00fcr dich bedeutet:\n\n1. More Transparency\u202f-\u202fWe're wird jede Roadmap Publish mit einer Form der schriftlichen Kommunikation begleiten, von der wir glauben, dass sie besser wird \u202frepresent unsere Roadmap-Updates und, was noch wichtiger ist, mit Ihnen kommunizieren \u202fany\u202f \u00c4nderungen, die vorgenommen werden and\u202fwhy\u202f wir machen sie.\n\n2. Mehr \u202fInformation\u202f-\u202fWe wollen Sie \u00f6fter aktualisieren, mit mehr Stimmen, \u202ffrom mehr Entwickler.As, die wir erw\u00e4hnt und mit unseren FAQs zur Entwicklung von recent\u202fStaggered demonstriert haben, haben aktiv mehrere Wege gefunden, von denen wir glauben, dass sie noch mehr tun k\u00f6nnen, um zu kommunizieren und Sie alle \u00fcber unsere Fortschritte auf dem Laufenden zu halten.This Die Kommunikation \u00fcber die Roadmap ist nur ein Teil dieses Puzzles.\n\n\nDanke,\n\n-CIG Community Team\n\nBemerkenswerte \u00c4nderungen \u202ffor 6. September 2019\nBergung\nWir project\u202f Salvage\u202fto\u202fbe\u202fa\u202ffull\u202f\"Zwei-Viertel-Aufgabe,\"\u202fsimilar to\u202fthe Entwicklung der ersten Version von Mining. After sorgf\u00e4ltig bewertet alle Faktoren, haben wir die Entscheidung getroffen, die Salvage back\u202ftwo Quartale auf make\u202froom\u202ffor zu verschieben, beide FPS Mining \u202fand\u202f Refueling.\n\nErstens, f\u00fcr die Ver\u00f6ffentlichung von 3.7, \u202fit\u202fdidn't\u202fmake Sinn, H\u00f6hlen ohne Gameplay zu implementieren, beauftragte so\u202fwe die team\u202fon Salvage mit der Erstellung des FPS Mining und Quantum Fuel Mining.\n\nZweitens haben wir die Entscheidung getroffen, \u202fre zu beauftragen, die \u202fteam fokussierten on\u202fSalvage\u202fin die Quartale auf come\u202fwith zu schlie\u00dfen und out\u202fa\u202ffull \u202frefueling Game Loop, which\u202fwill\u202finclude\u202fFuel\u202fHarvesting\u202fand\u202fQuantum Fuel Harvesting.These\u202fwill both\u202fbe wurde in K\u00fcrze in die Public Roadmap aufgenommen.Once abgeschlossen, wird sich das Team dann auf die Bergung konzentrieren.\n\nSicherheitssystem\nDas Sicherheitssystem steuert, wer Zugriff auf Bereiche und Objekte hat, basierend auf verschiedenen Faktoren wie Ruf, Eigentum, Schl\u00fcsselkarten und Fraktion. Sie wird automatisch Warnungen an Personen herausgeben, die gegen das Gesetz versto\u00dfen, und sie, wenn sie ignoriert werden, als Kriminelle f\u00fcr die Sicherheitskr\u00e4fte ausweisen.\n\nDies ist \u202fa Feature-Set \u202fthat wir freuen uns auf continuing\u202fto\u202fdevelop, aber \u202fhave hat die Entscheidung getroffen to\u202fpull\u202foff die \u00d6ffentlichkeit Roadmap\u202f w\u00e4hrend wir neu priorisieren und determine\u202fwhen wir wollen to\u202ffocus\u202fmore heavily\u202fon\u202fits\u202f Entwicklung. Diese Entscheidung wurde aus verschiedenen Gr\u00fcnden getroffen,\u202fnamely\u202fto Die Entwicklung resources\u202fto wurde wie folgt neu zugeordnet:\n\nSoziale KI: \u202fAll nicht bek\u00e4mpfen KI und Verhaltensweisen, wie Barkeeper, Ladenbesitzer, Touristen, Sicherheit, Vagabunden und mehr.Gef\u00e4ngnis-Gameplay:Delivering Caves and FPS Mining in 3.7 erm\u00f6glicht es uns, zu einem anderen Feature \u00fcberzugehen: Gef\u00e4ngnisse.We wird \u202fprison environments\u202f durch Mischen und matching\u202f verfahrenstechnisch entwickelte H\u00f6hlen schaffen with\u202fbespoke Eing\u00e4nge und Hubs angeschlossen, \u202fto deliver\u202fPrison deliver\u202fPrison\u202fgameplay\u202f Schleifen.Verbesserungen des Rechtssystems:After spezifische infractions\u202fand Erfassung durch Beh\u00f6rden, kriminelle players\u202fwill Aufwachen \u202fin\u202f Gef\u00e4ngnis,\u202fand muss entweder Zeit absitzen, Verdienste erwerben oder einen Weg finden, um mit oder ohne Hilfe von Mitspielern aus dem Gef\u00e4ngnis zu entkommen.We're arbeitet derzeit an this\u202ffeature-set, but\u202faren't ganz bereit, es noch nicht in die Roadmap aufzunehmen.In-Game\u202fOrgs\u202f & \u202fReputation Systeme:In im wirklichen Leben, wenn Sie einem Mitgliedschaftsclub beitreten, k\u00f6nnen Sie einige Vorteile erhalten - denken Sie an Rabatte bei bestimmten H\u00e4ndlern, kostenlose oder verg\u00fcnstigte Pannenhilfe, etc. This\u202ffeature-set wird an Elemente von the\u202fexisting\u202freputation system\u202fand\u202fintroduce\u202fgameplay und im Spiel benefits\u202f bezogen \u202fto \u202fbeing \u202fbeing \u202fa gebunden, die Teil spezifischer \u202fin-Spielorganisationen sind.More Details zu come\u202f(wir werden Tony Z f\u00fcr diesen Fall k\u00e4mpfen).Einige unangek\u00fcndigte Features (wir sehen uns auf der CitizenCon.) Bounty Hunter R\u00fcstung\nDie Bounty Hunter Armor Set\u202fwas war urspr\u00fcnglich f\u00fcr 3.7 geplant, wurde aber neu priorisiert, um die Freigabe der Verm\u00f6genswerte mit dem Bounty Hunting Gameplay (Bounty Mission NPC Improvements & PVP Bounties) vom 3.9. abzustimmen.\n\nDas ist alles f\u00fcr das Roundup dieser Woche - nehmen Sie hier an der Diskussion \u00fcber Spectrum teil.","zh_CN":"Roadmap Roundup\nHi everyone,\u202f\n\nEvery week, we update the Public Roadmap, moving, adding, or removing cards. There is very little context given, and the community is then forced to take that limited information\u202fand speculate on what it all means.\n\nOver time, we\u2019ve come to recognize that as a primary method of communicating our open development strategy, the Public Roadmap isn\u2019t fully realized. What\u2019s missing is a brief, explanatory note accompanying each Roadmap update with insights into the decision-making that led to those moves, additions, and deletions. So, we\u2019ve decided to add a weekly note that accompanies each roadmap update. This meets our primary goal of offering a transparent look at our development. A secondary benefit, and one we think you\u2019ll like, is that the community will get to hear directly from us more often about what\u2019s going on in development and why. The net result is that our communications should be more transparent, more specific, and more insightful\u202fwith all of you who help to make Star Citizen\u202fand Squadron 42\u202fpossible.\u202f\n\nWhat this means for you:\u202f\n\n1. \u202fMore Transparency\u202f\u2013\u202fWe\u2019re going to accompany every Roadmap Publish with a form of written communication that we feel will better\u202frepresent our roadmap updates and, more importantly, communicate with you\u202fany\u202fchanges being made and\u202fwhy we are making them.\u202f\n\n2. More\u202fInformation\u202f\u2013\u202fWe want to update you more often, with more voices,\u202ffrom more developers.\u202fAs we mentioned and demonstrated with our recent\u202fStaggered Development FAQ,\u202fwe have been actively brainstorming several ways that we feel can do even more in terms of communicating and keeping you all in the loop with our progress.\u202fThis Roadmap communication is just one piece of that puzzle.\u202f\n\n\u202f\nThanks,\u202f\n\n-CIG Community Team\n\nNotable Changes for September 6th, 2019\nSalvage\nWe project Salvage\u202fto\u202fbe\u202fa\u202ffull\u202f\u201ctwo-quarter task,\u201d\u202fsimilar to\u202fthe development of the initial release of Mining. After carefully evaluating all factors, we made the decision to push Salvage back\u202ftwo quarters to make\u202froom\u202ffor both FPS Mining\u202fand\u202fRefueling.\u202f\u202f\n\nFirst, for the release of 3.7,\u202fit\u202fdidn\u2019t\u202fmake sense to implement caves without gameplay, so\u202fwe tasked the team\u202fon Salvage with creating the FPS Mining and Quantum Fuel Mining.\u202f\n\nSecond, we\u2019ve made the decision to\u202fre-task the\u202fteam focused on\u202fSalvage\u202fin the quarters to come\u202fwith closing out\u202fa\u202ffull\u202frefueling game loop, which\u202fwill\u202finclude\u202fFuel\u202fHarvesting\u202fand\u202fQuantum Fuel Harvesting.\u202fThese\u202fwill both\u202fbe added to the Public Roadmap soon.\u202fOnce completed, the team will then move on to focus on Salvage.\u202f\n\nSecurity System\nThe security system controls who has access to areas and objects based on various factors such as reputation, ownership, keycards, and faction. It will automatically issue warnings to people breaking the law and, if ignored, will flag them as criminals to security forces.\u202f\u202f\n\nThis is a feature-set\u202fthat we\u2019re looking forward to continuing\u202fto\u202fdevelop, but\u202fhave made the decision to\u202fpull\u202foff the Public Roadmap while we re-prioritize and determine\u202fwhen we want to\u202ffocus\u202fmore heavily\u202fon\u202fits\u202f development. This decision was made for a number of reasons,\u202fnamely\u202fto re-allocate development resources\u202fto the following:\u202f\n\nSocial AI:\u202fAll non-combat AI and behaviors, such as bartenders, shopkeepers, tourists, security, vagrants, and more.\u202f\n\nPrison Gameplay:\u202fDelivering Caves and FPS Mining in 3.7 allows us to move on to another feature: Prisons.\u202fWe\u2019ll create \u202fprison environments by mixing and matching\u202f procedurally developed caves with\u202fbespoke entrances and hubs attached,\u202fto deliver\u202fPrison\u202fgameplay loops.\u202f\u202f\n\nLaw System Improvements:\u202fAfter specific infractions\u202fand capture by authorities, criminal players\u202fwill wake up\u202fin prison,\u202fand must either serve time, earn merits, or find a way to escape the prison with or without the aid of fellow players.\u202fWe\u2019re currently working on this\u202ffeature-set, but\u202faren\u2019t quite ready to put it on the Roadmap just yet.\u202f\u202f\n\nIn-Game\u202fOrgs &\u202fReputation Systems:\u202fIn real life, if you join a membership club, you might get some benefits attached \u2013 think discounts at certain merchants, free or discounted roadside assistance, etc. This\u202ffeature-set will be tied to elements of the\u202fexisting\u202freputation system\u202fand\u202fintroduce\u202fgameplay and in-game benefits related\u202fto \u202fbeing\u202fa part of specific\u202fin-game organizations.\u202f\u202fMore details to come\u202f(we\u2019re going to wrangle Tony Z for this one).\u202f\n\nSome unannounced features (see you at CitizenCon.)\n\nBounty Hunter Armor\nThe Bounty Hunter Armor Set\u202fwas originally planned for 3.7 but has been re-prioritized to align the asset release alongside the Bounty Hunting gameplay (Bounty Mission NPC Improvements & PVP Bounties) coming in 3.9.\n\nThat\u2019s all for this week\u2019s Roundup \u2013 join the discussion on Spectrum here."},"links_count":1,"comment_count":0,"created_at":"2019-09-06T22:00:00+00:00","created_at_human":"6 years ago"},"meta":{"processed_at":"2026-05-07 21:58:32","valid_relations":["images","links"],"prev_id":17225,"next_id":17227}}